I don’t think test of faith should inflict damage on someone who blinks out of it. Taking damage for leaping out would make sense, but not a teleport like lightning flash.
Supply crate cooldown reduction where? Also healing turret’s overcharge cooldown used to be every 15 seconds, and it still is if you pick up instantly but you lose out the constant regen aoe.
When placing a turret it will overcharge instantly, but it fails to overcharge again. Before you could over charge a turret when overcharge was off cooldown for as long as the turret was alive.
Fix: make turrets continue to overcharge automatically on cooldown as long as they are alive instead of just once on placement
I think the best coarse of action would be to implement a toggle on the sound options where each person(client) could choose which weapon sound they would prefer to hear. Could have options like Default(all weapons sound as is), Serious(Quip and Dreamer have the new updated sound), and Minimal(all weapons only use default sounds, such as legendaries, super adventure weapons, pop gun, ect.)
Specifics on what story step, which part of it, what event, which npcs, and how/what is wrong and happening in each occurrence as well as general info such as your profession/weapons/skills/traits will really help and go a whole lot further toward getting the issues resolved rather than just saying in general the story is broken
This is not an issue were a bug report or forum post will help you, you need to submit a support ticket. https://help.guildwars2.com/hc/en-us/requests/new or by going to the services tab above and clicking on support to open a ticket if link doesnt work for your region
Turns out if you log out in the bitter cold area and log back in after your potion is expired, you will log in dead and the game will unlock this achievement for you.
Not sure if bug is related to logging in without the potion buff or is just related to being dead and accumulating damage, either way, seems to wrong method of acquisition
You are able to request another worker while one is still actively trying to complete it’s scavenging or delivery, which will consume a contract and not summon another worker. Please change to allow multiple workers at once or prevent a new contract from being used when there is still a worker active.
I was misinformed about the amount of points received for placing in a skirmish. My mistake, still feel should be 50% increments and not 100%
(edited by Khezekiah Bellamy.5016)
With an unequipped legendary weapon, open the select a stat page and then equip the legendary while the select a stat page is still open. Game crashes
I vote yes, but there needs to be a stipulation like they cant no be used on siege that has inflicted or received damage in the last x minutes.
There are 2-3 kind of people playing WvW.
Players who want to fight and pretty much dislike siege and the objectives their foes hide in.
Players who enjoy the massive siege zerg assault and defend.
Players who like some of both.
People who want to fight pretty just want battleground style fighting, even quantity of opposition engagements, no siege, no closed objectives for people to hide in. There is currently not anywhere for players to PvP with PvE/WvW equipment without having to fuss with siege, uneven fights, players fleeing into objectives, ect.
These players are going to constantly tell you to nerf siege, dont add more, make objectives easier to get into.
Players to who want siege battles are pretty much going to tell you a different story and keep telling you they want more customization of objectives until they get to the point of minecraft like tower construction, new varieties of siege equipment.
Both types of players will agree on a few things I feel:
Even matches, no one enjoys the land slide matches where one or two of the teams control everything and there is no hope of comback.
More players(except in tier 1), players want to play wvw when there are other players playing. Empty maps are not fun.
I say make all the maces flail. Currently the blue mace is superior to the other colors and that is kinda racist.
Yes it gets checked and they get banned, but you need to do your part and properly report the offenders via in-game report, and if some reason you are unable to select them to access the report feature, video record what the offender(s) are doing and send it in to exploits@arena.net with details such as what server you are on, what time and date you recorded the footage and what borderland it was on.
Dream on. Even if you happen to have video running 24/7 and happen to capture them on it, still nothing will be done for months if not years- and then they will just hop on to an alt account and start over.
Gave up reporting years ago as a complete waste of time as nothing ever came of multiple reports from hundreds of people.
But don’t stop believing, after all, the tooth fairy is real, right?
You don’t have to record 24/7, there is magical stuff like shadowplay and gvr these days. I have seen many people I have reported banned and not come back. If you aren’t going to do your part, how can you complain?
When you do /age it tells you two replies, the 1st reply is time played on character and the 2nd is time played on whole account, many people mistake and miss the 1st line. As an example of my my characters is 661 days old; but the 2nd line says 1278 days across all characters.
I would like to see this chart broken down a little more and have representation of the objective types(senty, tower, camp, keep, castle) that were captured
Yes it gets checked and they get banned, but you need to do your part and properly report the offenders via in-game report, and if some reason you are unable to select them to access the report feature, video record what the offender(s) are doing and send it in to exploits@arena.net with details such as what server you are on, what time and date you recorded the footage and what borderland it was on.
You should also confirm on each character that actually are old enough to have been eligible for said birthday gifts by typing /age in the in-game chat system on each character to find how old they are.
This sounds more like something you should properly test instead of a dev. When you notice something seems off like this you should instead of just saying this outfit seems to remove my stats, go do actual tests. Record a video of your character being hit many times by the same weak creature with combat log open, take note the damages it does to you over the coarse of an extended period of time such as 2 minutes(if you are gonna die before then, just back away and heal then aggro the mobs again) and then do the same thing with the outfit on. Suddenly instead of just devs going to investigate because you “have a feeling” you instead would have figured out if it wrong or not and if it was broken you would have evidence to support said claims.
Will this be the currency used for the new two wings of Forsaken Thicket? The tooltip in the wallet suggest so. I think it would be in best interest to make a new currency as I can already feel the uproar from people if the same currency is used and people use up all their shards on current wing goods but then find out they want someone more from the new wing.
How about the issue is you have quartz in your inventory? Did you ever think of just removing the quartz from your bag and then do it? All you have to do is pop into guild hall or heart of the mists, toss it in a bank slot, then leave that area and and try again.
you can dodge while channeling renewed focus
are you taking any actions(besides moving) before renewed focus ends?
Not sure why the toughness from rock barrier doesn’t roll from those runes or traits. But obsidian flesh should only make you immune to condi being applied to you, all existing condis will still continue to do their damage as intended.
Without Last rights and/or concentration this stance applies too much resistance. It actually applies 3 seconds extra of resistance when it shouldn’t.
@goosekilla.2796 malyx rev used to have way overkill 100% uptime resistance and it was nerfed
Just to clarify you do have the trait final salvo active.
It would appear only the gyro is gaining the stability and not the player.
Definitely sounds like bug to me.
Volunteering does NOT give wins, either disable auto-balancing or enable wins when you volunteer
OP here. Let me take a moment to 1st off explain why I list useless old pvp items that cant be obtained anymore for outrageous price. Back in the april feature patch in 2014 these items became obsolete and went from accountbound to tradeable. So I bought a few pvp achievement reward chests for ~1g each, and listed them for prices such as 250g as gamble, or leap of faith, and a few months later I was pleasantly surprised the items had sold because people are crazier than me and buy these thing to flip them or what have you. You can go see the history of this item here: https://www.gw2tp.com/item/43936-pvp-achievement-rewards?full=1 . After making money off pvp achievement reward chests I invested in a couple other old pvp items: arcane slivers and powders. I had the highest listed arcane powder at 99s basicly to alert me when someone was to buy them all, and wouldn’t you know it, a year and half later someone buys them all and then someone lists one for 4,500g which I promptly undercut them to 999g in hopes of someone who tries to flips things would see on charts like those on gw2shinies.com will see an item with insane profit potential if they buy mine. A few months ago the most expensive arcane powder was 99s, now the cheapest one for sell is over 7g. Again feel free to check out the full history of arcane powders: https://www.gw2tp.com/item/20801-arcane-powder?full=1 . As someone who has played the game throughout it’s entire existence I just happened to notice a small market of items that eventually turns out ludicrous returns if you are patient enough.
Hey guys; Chris is out for the week but I’ve been looking at this and the bottom line is that this was a single incident that was mishandled when we removed the gold before looking deeper into the account’s behavior.
We made things right with the player because it is not our desire to punish someone who clearly took advantage of a buyer who didn’t check their source. They did not engage in RMT activity and should not have had their gold removed which is why we gave it back.
On the other hand when this happens – An account buys something worthless for a large sum – it is almost always RMT activity but it still falls on mine and Chris’ teams to investigate the account before removing the gold.
If you (as players) engage in fair gameplay you should feel confident that neither CS nor GS are aiming to take action on your account – but we make mistakes. If we do; reach out and we’ll fix it. You all know me well enough by now to know I’m going to do right by you.
Personally, I think you guys should have never replied to the player the way you did on Reddit. It should have been done via a support ticket entirely. I really do think that is the root of the issue as we see it. And the fact is, the player base doesn’t need to know how you guys handle each and every case.
Everything else aside.
The only reason I went to social media was because my support ticket that autogenerated in my email acusing me of buying was not actually handled or looked into and was just replied to with copy pasta of the GMs saying they are 100% sure in their findings even with the loads of evidence I provided to prove I had done none of such until they replied with “this is the last correspondence I will make regarding this issue.” I can’t begin to describe how terrible it feels to have the system come down on you and tell you are going to pay for crimes that you did not commit and would have bear the mark of a criminal forever when you are an honest law-abiding [player].
The other reason I went to social media to share what had happened to me was to bring into the light a problem that could effect anyone who sells goods on the trading post. You could list anything and gold sellers or someone who bought gold could buy that item and basically screw you over making you lose out on your item, your gold, your trading and listing fees, and could even get you banned when it is out of your control who you sell to.
I am overall glad this issue was brought to the attention to the community and to Arenanet staff as Customer Support Lead didn’t even know they had checks in place for RMT transactions on the trading post.
In the end I did get my gold returned to me but what not even a priority to me. The most important things to me were having the truth emerge and to not have bad marks against my account or standings with support and developers on a game I love to play and to ensure this issue was looked in to so no one has to live in fear of using the trading post.
I was most pleased when Game Support Lead send me an email with the body containing “I do want to assure you that I’m looking at how to prevent this in the future. No legitimate player should be punished for good fortune.” That was the most important thing to me.
Could we please get the stats on 4 stat amulets changed to 1000 1000 500 500 to make them on par with the 3 stat amulets that are 1200 900 900 or make the 3 stat amulets have 220 more stats on them.
Ahh my mistake, I was thinking of the viper trinkets and HoT living story achievemnts because they are superior. Sinister is yes locked behind achievements. And the old living world achievement I never recall needing help to complete them. I was thinking of the mordremoth extrememode achievement for HoT. I just didn’t pay attention to you mentioning Sinister or old living world cuz viper is so superior.
Seems fine. The coninuum rift is not invisible and is attackable.
Not enough description here. Where you on the map with the people in that squad. then died. you did NOT disconnect and the game put you in a different map? Seems pretty impossible. Most likely you are just crashing/disconnecting and when you relog it puts you in a difference instance because the one you left is full.
I didn’t want to be forced to grind to get this in the first place. I don’t want to grind for wanderer’s or commander’s either. PVE completely blows and you are sucking the life out of my soul.
Haha, just wait til you decide that you want Sinister Trinkets for a build; they locked those behind Living Season 2 Achievements! It’s actually impossible to solo them, and there is no other way in the entire game to get them!!!
Incorrect. Only one ascended select-a-stat amulet is unlockable via achievements. The achievement are not impossible to solo, it would just take you a very long time to solo a few of them. Exotics of all trinkets can be crafted. Other ascended select-a-stat trinkets are only available from RNG drops from raid bosses.
CALM DOWN AND STOP NECROING POST. Just read dev response here: https://forum-en.gw2archive.eu/forum/game/wuv/The-new-auto-loot-doesen-t-work-in-WvW-Merged/first#post5679969
Stop meleeing the boss, he only eats people at melee range, kite it around the whole fight, no one gets ate, EZ fight.
not a bug, but a know work around for veterans, just like you can gain access to elementalist earth and air attunements slightly early
I think they are just wanting us to craft this armor instead of forging to the new stats, cuz you know #zerkermeta, screw condi
It is getting out of control in raids. Can we please have this skill nerfed so the same target can only be hit by it once per second. It seems completely unintended for mobs with large hitboxes to be hit by it so much. Coalescence of Ruin should also receive the same love and be limited to only being able to hit the same target once if does not already do so.
I would like change my armor to this stat already to compensate the nerf to food shame it is still bugged.
I suppose if someone had the fall damage trait and some snowfall runes they could make his/her way down the level and talk to the guy at the bottom who gives the hammer when you lost it, then run it back up.
2 things @kashrlyyk
1. WHY YOU NECROING A 3 YEAR OLD POST!?!?!?!!!!!!
2. Your comment doesn’t make since. You have runes of the afflicted, you are an elementalist, something you are doing is applying bleeding, with the bleed duration trait on you receive longer bleeds. I don’t see any issue here.
Keep in mind condition duration increases cap at 100% and you can easily check how much you have on the hero panel by mousing over condition duration. Skill tooltips if I recall correctly will keep increasing past 100% but not actually apply the duration it shows and only apply the duration as if you had 100% increase. So if you have say 30% condition duration from expertise, 45% bleed duration from runes, 20% duration from agony sigil, then had 20% from food your skill tooltips will show 115% bleed duration increases but would apply a bleed duration as if you had 100% bleed duration. Basicly you make make sure you never have over 100% of any particular condition as it would be a wasted stat.
Cant think of why this would happen, but a slight work around while you wait for someone to solve the problem you are having would be to bind zoom in and zoom out to some buttons in the control options so you can skill use them. Not the best solution but atleast you will still be able to to do it.
I would assume tonic transformations are the problem as well because a recent change to the game made tonic transformations have 0 agony resits (used to use them for fun boss cutscenes in fractals) and you die instantly to agony on higher levels when in a tonic. could be tonics are setting the player to a low level as well.
yea Channeled skills are supposed to behave this way, mesmer GS autos, engineer flamethrower autos, warrior 100 blades, mesmer 1 handed sword 2, ect
Only need to break his breakbar once with a strong group to kill it in the 10 minutes
That is a shame because I wanted this legendary back piece because it did flop around everywhere all kitten y
Having the same issue here on multiple targets