Showing Posts For McJAC.4739:

pvp matchmaking balance

in PvP

Posted by: McJAC.4739

McJAC.4739

This happens all the time. I don’t understand how can it be programmed so badly. I was in mid diamond and had a match of full diamonds against all legendary players.

Just now I needed 2 more 2 wins for legendary and not only I get full legendary team against mine (we had only 1 legendary player) but also the full legendary team has a player from the best team in the world….game telling me to get kittened. (just salty…but the matchmaking is a mystery to me )

Bring back obsidian armor plz

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

+1 for female elementalist obsidian armor. Really liked it in GW1

All precursor collections completed

in Guild Wars 2: Heart of Thorns

Posted by: McJAC.4739

McJAC.4739

Wow nice, I’m just surprised you could pull through all the bad events and bugs.

I personally finished all the 1st tier achievements for legendaries. But already I can say the biggest negative of this system. It is just made to WASTE your time. They didn’t even bother testing, if the events work properly on the servers we play on. I had to literally wait days for some events. And that is the worst thing…just sitting there, whatching the minimap for hours.

In the end you find out that all that you have done was for naught. Because surprise! The crafted precursor is never cheaper and often yo will get ripped off because you could have it cheaper from the TP. You can’t even continue crafting those precursors in the future (making more than 1), so now you have just many crafting components wasting your space in your crafting table. Why?

You are basically doing this for the AP, otherwise, with the amount of work you have to put into this it is never worth it.

I’m still just baffled how incredibly much those collections waste our time. One of the worst things that has been added to GW2 so far.

Primordial Legend is not bugged

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Posted by: McJAC.4739

McJAC.4739

I’m in legendary dividion and got 0/1 tiers completed …so I guess still bugged.

Lag Spikes on EU Maps (Latency)

in Account & Technical Support

Posted by: McJAC.4739

McJAC.4739

I’m having lags too. Every evening around 8pm CET. The connection to GW2 servers just doesn’t work for couple of seconds, couple of times every minute. Which means you cannot play pvp or raids because you are just a dead weight to your team. It is fine in the morning and during the day…but try asking your guild to raid in the middle of the day…

So if your ISP tells you that they can’t do anything about it and ANet cannot do anything about it…who can? Do I need to change ISP every time I have problems with GW2 servers ?

BTW my ISP is O2 Czech Republic

[Guide] DPS Revenant for PVE

in Revenant

Posted by: McJAC.4739

McJAC.4739

I don’t understand why the Vengeful Hammers always cancels themselves when they hit a wall or something … it is pretty much unusable for vale guardian if it is at the wall of the area. Or is it something else?

Quickness stomp bug

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Posted by: McJAC.4739

McJAC.4739

There is definitelly a bug…. how come that I sometimes cannot stomp a revenant (1 on 1) no inteference from other players)? I let the animation finish, I wait for the little stomping ball of light to reach the ground, I wait till the cast bar is full and I wait a little bit more. But nothing happens. My character just stands there getting hit by the downed revenant and I have no other option than to cleave him down.

Farming dark matter?

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

There are certain exotic armors and weapons that you can salvage for profit and in the process you will get a lot of dark matter too. Those exotics are profitable because they have a chance to also drop exotic insignias/inscriptions (the chance is around 40% if you use Mystic salvage kit…equivalent is probably Master’s salvage kit…not sure right now). You have to do some research on wiki for statcombinations of armor/weapons that also give you those insignias/inscriptions. To help you out you can buy any piece of Reyna’s armor and you should make some money on that (on avarage of course, sometimes you might get unlucky with runes, ectoes and so on).

Shooting Gallery

in Guild Wars 2: Heart of Thorns

Posted by: McJAC.4739

McJAC.4739

It looks like a robot is playing that adventurein the video …the aim is incredibly stable. Good job.

It is definitelly a bit RNG but you can do it. As the video showed you want to zoom in as soon as the adventure starts. You don’t really need to shoot just one shot like in the video, you can just hold it down (left mouse button in action camera…I guess you know that), but you won’t probably hit anything unless you are standing still or going forward or backwards. It is important to get a little bit of training in so that you can easily hit the targets fast. Just keep trying.

For targets that are really far away (especially later, when it gets random) you can use skill 2 which has range 10k instead of 2k that your main attack has. I usually try to use it for targets that are far back in the room when I have to run there from the open area. Basically use it when you know you need couple of extra shots, also useful when running sideways sometimes.

It seemed impossible to get over 33 couple of days ago, but now I usually get 38-40 so it really just needs a lots of training. Basically you need to hit most targets on your 1st or second try.

Just wait for Fallen Masks adventure in Auric Basin …that thing needs to be changed because it is pure RNG imo.

Breakbar damage and skill description

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

So today I was trying to kill the xemaster boss in Verdant Brink. I didn’t know that I actually needed to bring tons of CC to that fight (I was able to see him for the first time during his special move thanks to my new mastery). So as soon as I died (5 seconds in) I tried to change my skills and weapons to better deal with that situation. However I actually had no idea which skills were the best to take for such situation, the situation where you just really need to get through those breakbars and you don’ care that much about your damage. I knew the new dragonhunter elite did a lot, and that I should probably also get a hammer to use banish. But apart from that I wasn’t really sure. Later I found that my F1 skill is not that great CC, nor are binding blades.

I remember somebody was asking for a training dummy to test for how much each skill damages breakbars, and that would be great. But I think that there is a better solution to make selecting skills more user friendly. Just add a description to each skill of how much it does damage to breakbars. If there is a condition (blind, chill) just tell us how much dmg will that do every second.

Who knows…maybe someone is already working on this. I believe this would be pretty cool quality of life improvement for GW2.

Dungeon nerf and TP flipping

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Posted by: McJAC.4739

McJAC.4739

Funny because in real world we have problems of market manipulators and monopolies and rich people being real jerks (they just don’t pay their taxes and regular people suffer because of that).

But in GW2 there is no tax avoidance (well, you can send items via mail, but I don’t know anyone making a killing by trading via mail) so we all pay taxes equally. If you are trading with more expensive items you are paying more money. Hey maybe we should increase taxes and Anet could provide some public goods so that an average player has an easier life (free waypoints anyone ? ). I’m not sure if there is a way to introduce a progressive tax in GW2 …. how would you even determine someone’s wealth. Most wealthy people don’t keep a lot of gold. Would it be fair to introduce larger tax on more expensive items? I don’t know how wealthy people make their money…it might be just through large quantities of cheap times. I do it through expensive ones…

Not every person has the same opportunities as the next one. It is very circumstantial if you will be well off or not (place of birth, your parents, your neighborhood, your race…). It is not really your hard work that makes you so great or better off than others. I bet the same applies also to GW2 just on a much smaller scale. People who can keep more up to date are better off or they might be online just in the right time to buy certain items. They might have access to better spreadsheets and data….and so on. I think that accusing someone of just being jealous of other’s wealth is not very cool thing to do. I was just lucky to come across some cool spreadsheets and scripts which I can now use in my own spreadsheets. I had to be on Reddit at the right day to see the threads about those things. Now good luck for anyone trying to dig those up. I don’t think the situation really fair and that everyone has equal chances…you might just came across a player who will give you a really cool tip on how to make money, other people might not be that lucky.

Market manipulation is not nice….of course. Funny thing is that in real life people can manipulate markets because they might have monopoly in that market or because there is not enough supply of certain good coming in (after a disaster or just because the demand has increased so much that the supply didn’t have chance to adjust), but this is a game and all this scarcity has been introduced by the developers. So they probably want this to happen….otherwise they could just increase the supply of those items. Just make those skins to be obtainable all year round.

Nevertheless, I’m not sure if market manipulation influences anyone that much. Not sure if anyone is controlling any important items. Basically all important items are farmable or obtainable. There might be few skins that have very low supply but even Ghastly Shields are not being really manipulated by few very rich people. There are still a lot of people who have them in their banks, so as soon as someone tries to control that market and increase the price by buying up the stock, someone who has one in their bank will be motivated to sell theirs because the price is now more attractive to them. So we won’t have Ghastly Shields selling at max possible price of 10k gold any time soon.

Salvaged mats economy to be DESTROYED

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

I wish they would at least mention what it will impact. Otherwise it will be a lot of work figuring out all the salvage rates again….ugh…and I though those spreadsheets would last me a lifetime.

Anyways change is exciting…new opportunities will come, we just need to pay good attention.

Daily AP Limit

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

The daily takes me about ten minutes. The rewards for that 10 minutes are pretty good. It’s hardly an imposition.

Well different people different opinions.

I hate that I have to do it every day….if I don’t feel like it I can only miss it. I can’t move it to another day….or do more the day before. It is restrictive.

And I kinda like achievements, but this method is as annoying as timegated crafting. You don’t get achievements for doing something cool. Just for loging in and putting in your daily 15 minutes. It’s like a side job.

Magic Find is a Myth

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Posted by: McJAC.4739

McJAC.4739

I’ve had MF 300 for over year and a half now (313 now with achievements + 20 from infusion) and I can tell you my anecdotal evidence. It was pretty obvious that I was getting rares way more frequently, so it definitelly does something. The exotics are just too rare to notice the increased drop rate. Anyways I got also a minstrel precursor in DT this year, but then agian we were killing a lot of mobs there….so if you don’t believe in MF just kill more mobs.

World completion is the worst.

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

This is the problem of everything being account bound. The gifts should be tradable on TP and everything would be solved.

I don’t wanna touch world completion ever again. It seems like I’m just wasting my life away. I’ve done it 3 times and the first time I was pumped. 2nd time was not so great and 3rd time was obviously a pain.

Since it is so much fun for so many people it would be really great for everyone if people who like it could make some money on gifts and people who detest it could go and earn money by something they actually like doing.

At least I hope they will introduce alternative way to getting scrolls of exploration in the future.

Daily AP Limit

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McJAC.4739

I’m surprised you guys enjoy dailies so much …. you must be no fun IRL.

Just kidding, I bet you are more fun than me. But you have to see that dailies just keep you playing because you feel like you might miss something. You are not really playing because it is so much fun. You are playing for what you will get at the end, likely because you want to have more achievements than your friends or guildies. It seems like the grind for equip you have to go for in other games, but here it takes 4+ years. I’m happy there is any cap on this, at least I will be free from this in like 20 months.

But raising the cap again ? Jeez just shoot me now. I played GW1 for all those titles…it actually included doing variety of things, completing the game. As mentioned by Faux it would be much nicer if permanent achievements were worth more, so that you are motivated to do some really kittenes (hopefully it won’t take 4 years).

I mean being rewarded every day a bit is actually good, you have to feel like you are progressing. Unfortunately the end reward of reaching the daily cap is just the feeling of being free, instead of some awesome title or something. In the worse case, if there is no cap on daily achievements. In the worse case with no cap on dailies you are not really progressing towards anything, unless you see those achievement weapons and armor as a cool reward.

It’s like waiting for retirement, you cannot really make it any faster because you can only retire at 65 or 70 or whatever is the age limit at your country. You just have to go to work every day even if you don’t feel like it. And if you wanna do something more, it doesn’t really has any effect on how soon you can retire … yes there are exceptions. You can save money and retire sooner, you can invest….but you cannot really get the money from the state any sooner without penalties (I think…I’m not a retirement expert ).

Ghastly Grinning Shield's - more on tp?

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

I’m wondering myself. The only plausible explanation that I have is that last year people couldn’t be bothered to come back to the game for some Halloween event. But now the HoT is coming and there has been a lot of people who just were not playing the game because they were bored of it.

Apparently the raffle last year only gave people account bound skins so in the end there was no real influence on the price of the skins on the TP. The prices came back up again real fast. THey can surprise us this year, but I would just expect the same thing. So it is possible that after people are 100% sure that there are no tradable Ghastly Shields coming back, they might buy up the stock real fast, because it is so cheap (I should know because I sold one for 5990g just a month ago….look at the laughable prices now).

One day there was a dude that had ungodly amount of shields to sell. He was selling to anyone who was willing to offer 2000+g for one, and back then the sell price was still above 4k. I think he had 10+ shields to sell, which is a really big number, I myself bought like 5 of them. So this also seems to show that people are really just finally coming back to the game after a long long break and selling their banks.

Weird thing is that the situation is not so crazy with the other Halloween skins. Why would people hold onto only the Ghastly Shields? It is all kinda weird, but maybe that one guy with 10+ shields to sell just had a really big impact on the market….once prices tank so fast, others will join out of fear. We’ll see I guess.

I don’t really know if this is a great time to sell your shield. You are selling now because you are really afraid or you really need a couple of thousand gold and you are willing to sell it at a big discount. The rule is sell high, buy low….now is the low point (I’m just sad that I don’t have any more money to buy some ). But then again who knows what this year’s Halloween is gonna bring.

Is Quartz even coming to HoT maps?

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Posted by: McJAC.4739

McJAC.4739

Thanks for the input guys…great comments. Obviously I have forgot and overlooked many things like the connection of quartz with zephyrites and that that’s the reason why there are nodes in DT.

you can get quartz through the map event reward thing they are introducing when Hot comes out.

On normal maps btw not the hot ones(maybe hot ones too, i dunno)

I remembered seeing the rewards under map names during the last beta weekend (I obviously hadn’t been paying enough attention because I haven’t noticed quartz there). So there is actually a datamined list of what will drop:

https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

Depending on how easy it is to get points towards those tracks, some amount of quartz will come back. However seems that it will come back in low quatities. You will need 1000,3000,5000,7000 points to get 5 quartz. Doesn’t seem like a lot. Not everyone is going to grind those maps, especially if they can grind maps where T6 material drops. So it seems that larger supplies of quartz will only come with next Zephyrites event.

Is Quartz even coming to HoT maps?

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

I’ve kinda realised that I haven’t seen any quartz nodes during the beta weekends, only mithril nodes around the Verdant Brink map (have I not been paying enought attention?).

So I’m wondering if they would intentionally just remove those nodes for the betas or if we can expect any nodes in the other 3 maps or if it is coming back only with wintersday.

Wintersday is still quite far away and the supply of quartz is diminishing.

Really just wondering if I should be worrying about selling what is left in my bank before HoT or if it can wait a bit…

Quartz Crystal: https://www.gw2tp.com/item/43773-quartz-crystal
Sheet of Charged Amberite: https://www.gw2tp.com/item/67832-sheet-of-charged-ambrite

Which World Bosses are worth doing every day?

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

In my opinion, if it is a chore to do it every day then it is not worth doing it at all. World bosses are incredibly unrewarding. Do you really want to stand somewhere for half an hour just for few gold? (and no, getting an ascended chest once in a blue moon doesn’t suddenly make everything worth it…you have to average your rewards over all your runs)

The only one I used to do back in the day was Karka because it was just couple of minutes and I needed the dragonite ore. But now you don’t need dragonite ore, there is so much of it that we have to use eaters. If you really need it you will be doing SW because you’ll get it infinitely faster.

In the end it depends on your other opportunities. If there is anything else that yields good gold and is at least a little bit fun, then nobody will ever see you at any world boss ever (unless you need achievements because everyone knows – achievements > anything).

Do world bosses only if it is fun for you, otherwise you are wasting your day…really. If trading post is not fun for you (much more rewarding than world bosses) then do dungeons or SW….still boring but at least you can waste less time every day because those things are definitely more rewarding than getting 2-3 rares in 15-30 minutes.

I need a Luck Essence eater. We all do.

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

Easiest way to solve this is to make it tradable or/and increase the cap….it should be incredibly easy to do this. I don’t know why are some people so agains this. It doesn’t affect you in any negative way, it can only help you. Instead of salvaging 100,000 items, you could just save your mouse some suffering and buy it. Not everyone will accidentaly find a profitable way to get to 300% (and all accidental ways are a lot of work anyways).

No, I don’t want to not salvage all fine/masterwork items. It is not worth my time to sell things that are worth 1-10 silver on TP, especially if I have to sell each individual armor piece separately. It must consume a lot of your time (time good spent!). I don’t even want to sort my items for salvaging and for vendoring…again, too time consuming for little reward. There are better ways how you can spend your time than playing with your inventory for few silver.

There has been a lot of other interesting solutions, sure luck eater can work, it will just be much more work than the previous 2 solutions, which means waiting longer for a change in my opinion.

I’m not sure if recepies consuming luck would work. The current ones consume so little luck that you have no chance of ever consuming your supply this way. Stack of blue rarity luck is nothing. I made couple dozens of those lucky rams and it didn’t make a dent into my stored luck, especially because you cannot downgrade your luck. The new recepies would need to require stack of exotic luck to make a difference. But then you are making those recepies unreachable for regular players. How many of you have ever seen a full stack of exotic luck? If you don’t purposely salvage items to get luck (or as a by-product) then you have likely never seen a full stack of exotic luck. Sure you can make an effort to get there but it will take considerable amount of time to get it by convetional methods.

Finally, first thing that should be done, which would help a lot, would be introducinig Legendary Essence of Luck recepie so that we can save some space. This change would help with storage issues for couple of months probably, maybe longer. In the meantime ANet can come up with a solution they like when they have actually time to look at this small issue in compariosn to releasing HoT and story updates.

[BWE2] Events are boooooooring

in Guild Wars 2: Heart of Thorns

Posted by: McJAC.4739

McJAC.4739

It’s cool that Lord Faren made one chain more fun (wasn’t it boring before he appeared though?), but that won’t last if you’ll do it more than once, maybe twice. The other event chain with Blighting tree was also mostly boring. Especially the beginning, where you just have to kill few beefy frogs, wait for waves and defend some poor npcs or positions…it just takes so long and it is not combat that is too fun.

What is fun are enemies that have some sort of mechanic that you have to watch out for. So wyvern, that spinning dude boss and probably the same dude that instead of spinning has that skip it type of vine where you have to jump to avid it.

The rest of the enemies are kinda just boring frogs. You just run around them and they won’t hit you (which is cool if you didn’t have to run around for 5 minutes). Moreover, they are incredibly beefy so it feels quite pointles even trying to kill them when the zerg will do it probably in the same amount of time without you. I wish the burn phase, when their breakbar is down, was much more significant so that you actually can feel that you are doing something.

It would be nice to have more interesting things to do. If you only have a bunch of generic frogs with boring mechanics around then collectinig airship parts while having to use some masteries is definitelly more fun than just killing a big frog for 5 minutes. So there definitelly are cool ideas from ANet

I don’t know, maybe there are masteries that will allow us to kill those frogs faster in the future so it won’t be such a problem. But there is a lot of events where you feel insignificant at the moment because you are literally just running around a mob while dpsing. It is much more fun if there are some burn phases like during vinewrath in silvervastes…

will ghastly grinning shield destroy $?

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

Couple of the shields are being sold and bought every week. You can look at https://www.gw2tp.com/item/36339-ghastly-grinning-shield-skin whenever the blue line goes up, someone has bought one, and whenever the red line goes down somebody has sold one to somebody else (at least usually because sometimes it can be just a cancelled buy order, but if the buy price is above 3k then it was probably because of a transaction).
But yea, there is usually no movement for couple of days or sometimes a week, but then suddenly someone or some people buy couple of them pretty quickly.

Anyways,…who knows how will it change when they reintroduce few more and if they will, probably depends what kind of people get them. They might want to use it instead of selling because they are casual players that know that they won’t ever have the opportunity of getting another one, so they just use it for themselves.

There is still plenty of them in peoples accounts. You don’t have to wait for too long before someone sells one to you if you set a high enough price.

Trading Post and Gem Store super laggy?

in Account & Technical Support

Posted by: McJAC.4739

McJAC.4739

Yea using the trading post is bad experience for me. I could not do what I did a year ago when I was placing hundreds of buyorders daily. Now it would take me probably 6 hours because the price boxes are unresponsive. It takes forever for them to register my mouse so I can’t just quickly adjust the price.

This is not such a big deal if you only buy couple of big items but it pretty much limits me in what I can do on the TP. Now sure why it became so laggy….it was working fine in the past.

Minimum Upbidding

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Posted by: McJAC.4739

McJAC.4739

When I was bidding on Reyna’s armor pieces I got the feeling that there are probably many bots playing the TP instead of people. That is why I find upbidding by 1c so annoying sometimes.

I would almost always upbid by something like 5-20s on a piece of armor. But if that bid is not high enough, there will be always people (or bots?) with their bid orders higher by 1c. There won’t be 1 bid or 2 that are higher than mine, there will be around 6-8 buy orders that are all just 1c higher than the previous one (when I come back to check the prices in the evening or next day). Every single time, unless I reach a certain price where it is not worth for them to overbid me (when I make the potential profits too small). The annoying part is reaching that point, because it seems like those people are babysitting their buy orders all day, every day.

It is just so consistent that it is really suspicious…and of course annoying because I don’t want to check my buy orders every 30 minutes until I figure out where the maximum buy order price of the other people is. It would just go much faster if they couldn’t outbid me just by 1c.

On the other hand, I don’t feel like this is a big problem for cheap items that are high in demand and high in supply. If you really need those items, all you need to do is to increase the buy price a little bit more than just 1c any you are probably good.

(edited by McJAC.4739)

Dark Matter sink?

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Posted by: McJAC.4739

McJAC.4739

just make ascended insignias or inscriptions and sell those

Selling a Legendaries for profit

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Posted by: McJAC.4739

McJAC.4739

You should be making at least 500g on every legendary you make (go for the more expensive ones…bifrsot is probably a safe bet) but usually you will make more…up to 800g if the price is right. So really the biggest problem is map completion because it is incredibly boring. If you don’t mind map completion then selling a legendary is not a bad thing in my opinion. Where else are you gonna make that amount of money?

Basicaly it is up to you. People who say it is not worth it just don’t need the money and can’t be bothered to spend 2 weeks running around, discovering all the POIs. Or they have figured out something more profitable with less effort…but good luck with that .

Just looked at the Scythe Staff in the TP

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

Doesn’t mean nobody won’t sell it to you …. I would bet that if you put a buy order at 3000g you are pretty much guaranteed that someone will sell it to you….probably even for less. However if you start farming now, the price might get much higher in the meantime. But also Halloween is coming and who knows …maybe they will reintroduce few of them back in the game so the price would go down a bit or a lot.

There just aren’t many left. It could be that there is only one for sale. There are any number of other skins in the game that you can’t buy anymore as they were limited release over 2 years ago.

Sure there aren’t many but there are definitelly dozens in people’s banks (I have some too and there are definitely people who have way more) it is just about the right price. You might have to go couple of hundred gold above the other lowest seller…you can’t be too stingy. I’ve bought 2 ghastly shields last week just because I wasn’t afraid to significantly increase the buy offer price.

So just make sure the price is right and you’ll get it ….this skin is not that rare. Some people might be afraid to put it up for sale bacause they might not hit the right price and someone might just undercut them. They don’t want to risk that the item might stay there for weeks or months if they go crazy with the price.

Just looked at the Scythe Staff in the TP

in Guild Wars 2 Discussion

Posted by: McJAC.4739

McJAC.4739

Doesn’t mean nobody won’t sell it to you …. I would bet that if you put a buy order at 3000g you are pretty much guaranteed that someone will sell it to you….probably even for less. However if you start farming now, the price might get much higher in the meantime. But also Halloween is coming and who knows …maybe they will reintroduce few of them back in the game so the price would go down a bit or a lot.

Salvaging is still crashing the game

in Bugs: Game, Forum, Website

Posted by: McJAC.4739

McJAC.4739

I think I know what crashs you mean, but that happens since release. I thought that might be another bot prevention system.

For example if you open bags fast enough, it seems that it stucks for some seconds after a a certain amount opened/min. I think a lot of people encounter that sometimes (because we still have no “open all” function but get xxxx+ loot bags all the time…).

I saw only two ways a crash happens while salvaging large amounts of items. First one is, if you have full inventory and the result of the salvaged item opens in one of these “popup” windows. If you just salvage more and more there will come a point the game crashs.
Second thing I saw one time, was from a person using a script to salvage ~100+ items in around 5-10 seconds and there gw2 crashed.

In my opinion both ways for crashs are kind of an intended anti botting system, because noone can salvage manually that fast.
And I personally think thats a good way how it is, because no player reaches this “maximum” for a crash, but every automation for salvaging items will get stuck/break through it. So even if it’s not intended, I hope that anet won’t “fix” here anything.

PS: The solution is obviously to salvage manually ~50-100 items and then take 1-2 min. break doing something else^^

Wow it is not nice to assume such things.

I don’t do any of those things you have described. I’ve been salvaging tons of items for almost year and a half and this problem started to occur 4-6 months back. I have been able to replicate this problem on 2 computers and it was not happening on either of those computers before.

If you want to try to replicate this then here is a guide to what I’m doing:
https://forum-en.gw2archive.eu/forum/game/gw2/How-to-get-to-300-MF-and-not-lose-any-money/first#post5116252

I put up buy orders and come back the next day with hundreds or thousands of items (if I’m lucky). I click everything manually. I don’t know how I would automate this with a macro because new stacks of materals and luck get created every now and then and you have to move your mouse to a new spot in you inventory…something I think macro couldn’t do. Or maybe I just don’t know…I’m not good at this stuff.

From my experience if you have full inventory and that pop up window with unlooted items pops up (you get more materials from salvaging than there is space in your inventory), it won’t let you salvage anything else until you deal with that pop-up window. So I’m not sure how that can crash the game.

How to get to 300% MF and not lose any money

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Posted by: McJAC.4739

McJAC.4739

Thank you for this, I will definitely give this a try later tonight and in the following days.

Some questions:
Maybe you already mentioned this and I missed it, do you base revenue on Sell Instantly prices or listing at current sell orders?

Why are some revenue prices in gray and others in black? Does the color have any meaning?

I’m trying to get as much profit as possible, so everything I buy is through buy orders and if I’m trying to sell my stuff I just undercut the lowest seller. If you see sell orders below the Salvage Revenue price then of course just buy it instantly.

Some numbers are gray because if you use different salvage kit you will get higher revenue. That only matters with armor that drops 2 kinds of cloth. So if you salvage 49-57 it doesn’t matter what salvage kit you use, you will get the same amount of cloth. So I just put there you should use Crude salvage kit by default but I don’t think anybody should bother with Crude salvage kits unless theey release an unlimited one…you will save like 1.5 copper and that is not worth your time.

So if we look at levels 58-63….if you salvage the chest piece with Basic salvage kit you will get more silk instead of linen. When you sell all that material you will get less money than when you salvage the chest with crude salvage kit and sell the material. That is why the price under basic salvage kit is in gray. Obviously I don’t really have enough observations under crude salvage kit at any level. But unless they release an unlimited crude salvage kit I don’t plan to do much about that. I just decided to keep it there in case there are some crazy movements in prices in the future. But as of now even if the number is gray under Basic Salvage Kit I don’t recommend slowing yourself down with salvaging via crude salvage kits for few coppers.

Basically if something is gray there is some other thing that you can do that will give you more money (in black).

How to get to 300% MF and not lose any money

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Posted by: McJAC.4739

McJAC.4739

McJAC, I took a look at your spreadsheet’s code, and noticed you’re using custom Google Apps Script functions to directly return pricing data from the GW2Spidy API. It’s easy to miss, but custom spreadsheet functions must be deterministic. The price will be fetched the first time the cell loads, but will be cached until you change the item id argument. This means the prices on your sheet will not automatically update as item prices change over time.

I ran into this problem while developing my own sheets and wrote a GW2 API library which will fetch the information into a designated range. Just paste the library key “Mq57i81IlEjI1Kt0fjQAiJVQQbPcGcXLZ” into your sheet’s library list (Script Editor -> Resources menu -> Libraries) and rig it up as described in the documentation, or just copy/paste the source into your own sheet and take a look at one of my spreadsheets I linked in my previous post to see how I have it set-up.

Thanks for letting me know. Honestly, I should have changed it probably before making this public, but it was working fine for my needs when I was using it so I didn’t bother. I wasn’t really sure how the updating worked and now I know.

I’m not any good at coding so I used Silveress’s script that I was already familiar with to quickly change it ( http://silveress.tk/34/silveresss-gw2spidy-api-script ). So now it should update prices every 15 minutes. Thanks for sharing your stuff too I know that without people like you, that share their scripts, I wouldn’t be able to make any of these spreadsheets.

The old script was terrible. I was often getting errors when I fetchetd too many prices from spidy, so I had to keep my sheets small. I guess now I can add more stuff to this public spreadsheet…I’ve also worked on salvage rates for medium armor and heavy armor, which I might add. Unfortunatelly, the prices are so low that it’s mostly just a waste of time so even my data are not great…no motivation.

argh, too complicated for me….

You’re certainly not alone

Try to look at the reddit page I tried to explain it in more detail in the comments or you can always ask here or PM me for better explanation. It is not that complicated but I fear that I’m making it way too complicated by mentioning all the exeptions like crafted armor that make understanding it more complicated.

Just search by the level that is in the spreadsheet….use for example something easy like 21-24 (to avoid levels with crafted armor at lvl 20 and 25) and select only Masterwork quality (also dont forget to select only light armor). Now you check the Salvage Prices for levels 21-24 (that would be level range 19-27 in the spreadsheets) and put buy orders that are below the Salvage Price that is mentioned in the spreadsheets because your costs are for how much you will buy it so:

Revenue (Salvage Revenue – column D in the spreadsheet) – Costs (your buy order) = Profit

(edited by McJAC.4739)

How to get to 300% MF and not lose any money

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Posted by: McJAC.4739

McJAC.4739

When I did this I got couple of percentage points every day even when I needed 30 000 Luck per level and getting to 300% took me around month and a half so I think it is still very effective. Of course if you don’t care about MF and don’t want to sink couple of hours every day into this than it is not wort it to you. But if you are sick of dungeons and events this might give you more money for less time, but it is tedious work. However you don’t have to do any boring research.

How to get to 300% MF and not lose any money

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Posted by: McJAC.4739

McJAC.4739

So I have made public a spreadsheet that tells you what is the maximum price you can pay for a certain armor in order to not lose any money while you’re trying to increase your MF.

On good days I actually used to make 50g from this. I think it is still possible to make around at least 30g daily, but you mustn’t be afrait to post buy orders on hundred of items every day. There might be a lottle bit more competition than a year ago but with this you should know where is the limit for your buy order (usually the buy orders are 1-2 silver below the revenue).

Here is the spreadsheet:

https://docs.google.com/spreadsheets/d/1UpPVpbs9ALUA0CtE0_EalqOjNM60D6fqcMXvYCEKFZ4/edit#gid=1810616440

And here is more detailed description on reddit:

http://www.reddit.com/r/Guildwars2/comments/38412y/lets_be_done_with_magic_find_increasing_mf/

The trick that some people might forget to increase their income is to transforms those scraps of cloth you will get from salvaging to bolts of cloth at the crafting station, this way you will get a little biit more moneey from each cloth.

Salvaging is still crashing the game

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Posted by: McJAC.4739

McJAC.4739

I mentioned it here couple of months back but all I got was a dev response if I have sent a crash report (yes dozens of times).

So if you have full inventory and you want to salvage everything, you are risking a crash. It is not very likely since you will be salvaging maybe less than 100 items, but it is there. Where it is really an obvious problme is when you buy items to salvage from the TP. You have way more than hundred of items (possibly thousands) and you just try to salvage it as fast as possible. However, more often than not at one point your game will crash….doesn’t matter if you have salvaged 10 or 500 items it will happens randomly.

As someone pointed out before it might have something to do with the list of items that is shown to you above your minimap when you loot them. When you loot from the TP you will get 100 items at the same time + you will get many items from salvaging in fast succession. The list of items above your minimap tends to get stuck more often than not and I guess at that point you are risking that your game will crash.

Anyways this problem has been in the game for close to half a year now. It suddenly started happening after some update way back then.

I’m not sure if ANet is aware of this because in my last topic I’ve never got subsequent response to me replying to a dev that I have sent crash reports many times usually with the text: “Salvaging is crashing the game….”.

I know more people have this problem but I’m not sure if it depends on the hardware people are using (to me it happens on my desktop and also on my notebook). Maybe there are people that have never experienced this problem. But as I have said it usually happens wheny you loot tons of items and salvage them right after so people without 160 slots in their inventory are less likely to have this problem, also people who don’t salvage many items at the same time might have been free from this problem.

I would say that if you salvage 500+ items every day from the TP you can (or I can) replicate this crash probably at minimum 2/3 times (although I feel it is more like 9/10 but I don’t write it down).

About MF...(LF 250+% player's opinions)

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Posted by: McJAC.4739

McJAC.4739

Spending money on MF does not make much sense. You won’t ever get those money back. The difference is noticable but few more rares is really not that awesome reward.

Salvaging ecto is for rich spoiled kids. What you want to do is to salvage light green and blue armor, you won’t lose money doing that. Just don’t buy crafted armor, most likely you will lose money on that.

Still this method takes one or more months of incredibly boring work. This is how I got to 300% MF.

Request: Keybind for "Untarget/Detarget"

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Posted by: McJAC.4739

McJAC.4739

I support this idea. I was missing for too long. Esc key is way too far away to be used reliably in time. Right now I’m trying to use target nearest ally key to kinda deselect my target, but it obviously doesn’t always work…sometimes you don’t have an ally.

We need larger bags!

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Posted by: McJAC.4739

McJAC.4739

I’m hoping that with the expansion we will get at least 22 slot bags. It would really be nice to have some more space since so many things have been added to the game since start.

Permanent bank access is a nice idea to solve many people’s problems….but the trouble is that your bank might be full and thus not so useful to access. Additional bank slots or inventory slots would be cool. I don’t want to log to different characters anytime I need to get some stupid thing that I could currently use.

I personally have all the bank slots, all inventory spaces on 3 characters with 20 slot bags and still having more space would make my life easier (especially on my character that I use for TP). Nowadays you could be carrying 2-3 sets of armor, all necessary potions and consumables and additionally you have a lot of junk from the new maps so the inventory space might become limited.

It is not as much about all the drops we are getting as it is about all the things we have to keep on hand.

And if you don’t have problem at all with your inventory space …. good for you but maybe realize that people are not all playing the game like you do.

Salvaging is crashing the game

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Posted by: McJAC.4739

McJAC.4739

Are you getting any crash dialogues? What does your crash look like? Do you have the option to submit to ArenaNet?

Yes, I get the window that let’s me sent the crash report to you. There should be dozens of those emails from me….I usually include this description: “Salvaging is crashing the game”, if that helps you to find them.

Salvaging is crashing the game

in Bugs: Game, Forum, Website

Posted by: McJAC.4739

McJAC.4739

So I withdraw tons of items from the TP, as I usually do every day, and start salvaging. If I’m lucky I can make it through couple of hundred of items before the whole game crashes. Doesn’t matter what computer I’m using, my notebook or my dektop, it happens every single day, sometimes multiple times per day.

I believe it all started between 1-3 months back (hard to pinpoint the exact date), which would indicate that an update probably messed something up.

Don’t know any other people that would be complaining about this, but then again no one in my guild is salvaging as much as I am.

4 MILLION worth of Luck, what to do?

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Posted by: McJAC.4739

McJAC.4739

Why are you guys so salty….I know you would also like 300% MF but you don’t know how to get there without spending hundreds of gold, however, there are people who have too much and would be happy to at least give that luck to their friends. Realise that collecting so much luck takes incredible amount of effort and it is really hard for people to just delete it if only there is the slightest chance that we could use it in some other way in the future.

Simply removing the account bound restriction would be great. That luck could be sold to other players and getting to 300% would be much easier task for everyone. Right now it is something that some poeple have no chance of reaching because of the account bound restriction….I don’t think that is fair.

So what was asked by the OP was to create a discussion how we could possibly get rid of this luck in the future…instead you guys see him as the enemy …. but why?

Save/Load builds

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Posted by: McJAC.4739

McJAC.4739

It is absolutely incomprehensible why this feature wasn’t in the game since the start. They’ve already worked on this stuff in GW1 and it obviously worked in GW1. Seems like they had to rediscover many things when GW2 came out.
I personally don’t understand this. The great players are already changing their bulds in dungeons every single time it can help them a bit. Unfortunatelly, it is quite hard for the casual player. They (me included) just don’t remember all the trait combinations for different fights because they simply don’t play that much….not being able to save various builds just forces people to play sub par builds imo. Or you just don’t want to slow down your team when you are fiddling with your traits and weapons….it can take couple of minutes because you don’t have it down to muscle memory yet…at that point I feel like it is better not to change anything since it might be faster just to kill the boss with my non-optimal build.

They said that templates are on their list of to do things, but from what they say it also seems that it is not high priority thing to do, which sucks because this would be a huge quality of life improvement. We won’t see anything like that until after HoT comes out…we’ll probably have to wait a bit after that too.

GW1 worth buying?

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Posted by: McJAC.4739

McJAC.4739

It’s gonna be a single player experience, unless you have some frinds that will join you. If you go in, you should also do some research beforehand….I think that how easy you will flow through the content will be correlated with how much fun you will have. GW1 is a game where you just need good synergy within your group of 8, thus you will need to be the right proffesion and your heroes that you wll recruit along the way will need to have the right skills. So it would be nice to go through some wiki articles looking for builds that work very well for soloing even hard mode content (I think one of the best proffestions to take for yourself was a Ritualist….I played as ele and it was doable, but somethimes it wasn’t easy).

Also that would mean that you will need to start in some later campaigns (to get your team of heroes, there were none in Prophecies). People usually recommended to start with Nightfall. But don’t worry you will be able to travel between each continent fairly easy so even if you start in Factions (because you wanna play ritualist or assasin) you can jump to the Nightfall campaign after just couple of hours of playing.

It’s hard to recommend to play GW1….it is really different, but I still have fond memories of playing it and if you are interested in the story, then it might be worth it. However, as I said earlier, I think you really need to build a good group of heroes with the right skills so that you don’t struggle with the content, otherwise if becomes a drag especially since there is so much to do…it took me one year of playing the game fairly reguralry to go from couple of point in HoM to full 50 points and GWAMM and that was just before GW2 was released so the game was still realatively alive and I could trade a lot (not sure what the situation is now).

Is luck going to be account bound forever?

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Posted by: McJAC.4739

McJAC.4739

kitten I’m sitting on 95% luck, it’s crazy grindy to get that high. Seeing your bag it’s like WHAT THE HELL DO YOU DO BESIDES PLAY?! Do you like live in silverwastes 24/7 or something?

Most players do not have 100-150 luck. Most are most likely sitting below 100%. Only few people that play ALL THE TIME have hit cap. You’re forgetting most players are almost always under 100g.

If you try to farm it yourself, you’ll be spending a lot of time in the game…I’m obviously buying stuff on TP.

It is true that a lot of people never have any money, but I have noticed that they also have no interest in investing their money and that they have no problem spending it on things they don’t really need (everyone has the new wings, but just a fraction of them are still using them). I guess they just don’t see how else they could use their money, or it is not worth the trouble for them. After all, Not everyone enjoys standing at TP instead of killing stuff.

kitten I’m sitting on 95% luck, it’s crazy grindy to get that high. Seeing your bag it’s like WHAT THE HELL DO YOU DO BESIDES PLAY?! Do you like live in silverwastes 24/7 or something?

Most players do not have 100-150 luck. Most are most likely sitting below 100%. Only few people that play ALL THE TIME have hit cap. You’re forgetting most players are almost always under 100g.

I’m on about 160% without having bought anything from the TP and that’s from only playing a few hours each night and not all of them in one place. SW is pretty much the best source for items for luck. Fractals is probably the second best. My way of doing it has been collect enough to go up another 1-2% then fire off an artificer craft run. Oh, my liquidity sits at about 410g atm :p

I’ve heard that hardcore WvW players get tons of items and thus tons of luck from that…possibly maxing luck within a year or less, but I don’t play WvW so that is just what I have heard. You probably need to be on a server that has a lot of zerg fights with other servers.

(edited by McJAC.4739)

Is luck going to be account bound forever?

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Posted by: McJAC.4739

McJAC.4739

Also getting that many stacks of luck is not easy you have to be actively salvaging items that drop it and it takes a while every day, otherwise capping luck will likely take you years if you just salvage items that you loot.

Do you mind if I ask why are you doing that if you are drowning in luck? Making profit by doing it I suppose?

Yea exactly, if it wasn’t profitable I would not be doing it. I’m kinda reluctant to tell you exactly what I’m doing as it requires some research and some spreadsheets, but I think you can guess …there is not such a big variety of things you can salvage for luck (and it is not salvaging ecto), the trick is to figure out which items are profitable and which ones are not. It’s steady source of income so I just keep doing it, although so much salvaging can be quite tiring.

Is luck going to be account bound forever?

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Posted by: McJAC.4739

McJAC.4739

Sure, not everyone has a problem with all those fractal rings overflowind in their bags, but they still mentioned that we should hold onto them, that something is coming (although that was like a year ago …. but we still have hope ).

The easy solutions probably don’t require them to postpone HoT for another month because it would be enough just to remove the account bound restriction…or increasing the cap is also unlikely timeconsuming.

Why would they need to look for some crazy solutions, like new item for consuming luck or new recipe when there are those easy steps to take. Also I’m not asking for a rework of luck system right now, I’m just asking if they might do something with this eventually.

And I’m really curious why they decided that it cannot be traded and everyone has to do it on their own.

Also getting that many stacks of luck is not easy you have to be actively salvaging items that drop it and it takes a while every day, otherwise capping luck will likely take you years if you just salvage items that you loot.

Is luck going to be account bound forever?

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Posted by: McJAC.4739

McJAC.4739

I wonder if ANet could just hint at us what people with excess luck should do with it. I’m starting to have some trouble with inventory space as I have nothing to do with the luck. The problem is that I don’t know if I can just consume it because there might be Luck cap increase or if I should just keep filling my bank with luck because the cap is never going to be increased and thus consuming it just makes my finger hurt.

What is the reason for luck being account bound anyways ? There is definitelly demand for it and I don’t like the idea of deleting it since it could be useful to somebody else (sending it at least to friends would be great).

Attachments:

[Sug] Luck Essences: Absorb on acquire

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Posted by: McJAC.4739

McJAC.4739

Maybe they could change those very few recepies? Would be easier for everybody.

It also would be nice if they could tell us their future intentions with luck. There are some people (me) that have many bankspaces filled with luck and can’t do anything with it….are we supposed to just destroy it ? Will the cap be ever moved further?

Will the Molten Jetpack drop again ?

in Black Lion Trading Co

Posted by: McJAC.4739

McJAC.4739

I believe it won’t be available ever again. It was part of season one and I’m betting my money that they won’t be giving us a chance of getting any items from that season ever again (new season new items). I’ve also bought couple of monocles and scarlet’s weapons because of the same reason.

This is just what I’m hoping for….I might be surprised in the future, but it seems safer now then it was ever before.

Feedback: Max Daily/Monthly AP

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Posted by: McJAC.4739

McJAC.4739

I am tired of the argument that nobody is making you to do the achievements so why limit those who like doing them

How about you think what makes games fun? Why we play games?

And I’m tired of the argument that “I [the poster] don’t find something fun, therefore nobody can.” People play games for different reasons. People have fun for different reasons and from doing different things. Why limit that, when it’s won’t affect you or your playstyle in the slightest?

Well, I wish I knew people who like achievements because they just love gathering , killing monsters under the water, discovering jumping 3 jumping puzzles they already know or doing story dungeons just because there is an achievement while, at the same time, they don’t care about the reward (1 AP). They just like the concept of dailies.

We are people and we are different in some ways, but we are similar in others and I strongly believe that daily achievements are being done just because of the rewards, not because of the great fun of loging in every day having something to do.

Again let’s think about what really brings us joy …sure we like rewards, but there are better ways of getting them….we don’t have to be suffering along the way before we get the sweet reward.

Meanwhile, we have to argue who’s point of view is right because we don’t really know what the actuall data in this case are. Nevertheless, I’m pretty sure that this change will bring much more benefits to players in aggregate than negatives (if any, because I still don’t know any people who just like the concept of dailies). I wish we could be all grown-ups, have our priorities straight and not succumb to these things that just take our precious time doing relatively meaningless tasks. Unfortunatelly, a lot of us are not that perfect and we would rather not be tempted.

This change is not solving everything, but it is an improvement and in the future we might see even better improvements in this way. Expecting the perfect solution right away is unrealistic, but we are moving the right way.