Too fast for my taste.
Clones don’t replace phantasms any longer.
Except Axe 2’s clone? It might be a bug or isn’t the case at all, but I remember someone being really upset by this.
but those Mirrors… are just godawful…. how did that get past any alpha testers to be even remotely okay?
“please don’t hit me for a few seconds while i walk over here on my melee e-spec”
and if most pre-beta testers DID mention how atrocious it was, why is anet okay with ignoring feedback…The mirrors stayed because they’re gorgeous. Of course, that’s the ONLY reason. Its hard to believe a single E-spec could have so many awful mechanics bundled together and make it this far…
They kept the mirrors because some artist made a .psd file of a shiny mirror. They HAD to design the whole elite spec around a picture, you know… (Source – last Guild Chat).
My feedback : Thanks god we have Chrono.
Mirage is so clunky its pulling my hair. The whole ambush mechanic so awkward. Mirror cloak is too short, and your ambush has a freaking ICD on top of using your endurance. The mirrors spawns retrain your movement and Jaunt is a real pain to use. Most other elite specs are fluid and pleasant to use but Mirage is a trainwreck. Half the time your ambush doesn’t even cast because XYZ (you dodged too early, you canceled your auto, you’re suddenly not facing your target after you teleported and god knows what else…).
3/10.
The question is, can this joke of “balance” get any worse ?
Try to write to support, it is possible they restore your item.
That “shake it off!” you took instead of signet of fury was pretty useful to cleanse the total of 0 burn stacks you had throughout the fight
He clearly should’ve used it after the massive burn he took from Tarasicodissa.
I have the same issue with Cymbel not responding to me, can’t progress my collection.
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First raid was a good experiment, giving more variety to the game. But second raid will be a waste of resources if they going to make it prior to WvW upgrade, LS3, fractal update and next PvP major balance patch.
Raid team is not in charge of WvW, LS3 or PvP.
I like the different style with no dedicated tank and condition damage. One thing bugs me is the enrage timers could have been shorter. Had 2minutes left on both bosses on first kills with mistakes.
If I recall Crystal said they toned down difficulity was due to achievements being too hard. The extra minutes on the timer might be that – allowing these achievements to be done.
All adding raiding to the gw2 did was divide the gaming community and bring out elitist players that are slaves to the meta.
“Slaves to the meta”
It’s being efficient. It makes things easier. I surely wouldn’t want to see someone running full nomad healer engi in my raid group just because “I play whatever I want!” -attitudeWithout a DPS meter you can’t actually prove what is efficient. All you can do is make the meta to be what ‘appears’ efficient.
Don’t use an argument you clearly don’t understand the principles of.
Did you miss all the DPS meter threads?
We must’ve missed that efficient nomad engineer raid build. We don’t understand the principles yo.
Isn’t that some kind of shield thingy?
Best thread 2k16.
You can’t go wrong with either, they all have their strengths and are always useful. Each has unique support mechanics and good damage. Just choose the one which pleases you with mechanics. In PvP Revenant > Guardian > Warrior.
Killed 59 Archdiviner sub 4 minutes, guess its something.
Hello. Ever since the beta days Moa has been either REALLY good or REALLY bad depending on the game mode.
Lets make it REALLY bad in every game mode. Did you forget to adjust the cooldown?
The plague is spreading.
PvP players won’t be happy until Mesmer is removed from the game.
Of course if they did that thieves would still be on the forums crying for more Mesmer nerfs.
Omg my thief get’s killed trying to hold far solo. Thanks Mesmerino.
Maybe at 66% its head explodes and we see tentacles sprouting out of it ?
Necromancer ! Mesmer is mostly a buff/support class.
Well i assume the boss is going to be a huge joke.
What makes you think so?
Because it’s huge and a sloth? :^)
Seriously, tis true we can’t assume it’ll be a joke just because it looks like an encounter from HelloKittyOnline. Hope spoj will be wrong.
I don’t see any connection between what a boss looks like and how difficult it is
That’s what I meant.
Well i assume the boss is going to be a huge joke.
What makes you think so?
Because it’s huge and a sloth? :^)
Seriously, tis true we can’t assume it’ll be a joke just because it looks like an encounter from HelloKittyOnline. Hope spoj will be wrong.
Rise my minions !
How’s everyone doing? Enjoying druid pewpews \o/
Everyone’s talking here about BDO ehee…
I liked the music but thief has an iframe for every skill so it wasn’t really breathtaking to watch you just time every block/dodge repeatedly. Maybe some other class would’ve been more impressive (i liked your guardian solo with reflects, that was a pleasure).
I’d be impressed if I could log in betwen the queues and the patches/maintenances. I love GW2 for those only two points.
So what EU server should one look for?
So essentially, you can make assumptions and get some basic analysis out of it. Assume 100% uptime on both quickness and alacrity, assume that the dps people are doing perfect rotations. Now you get a simple 60% boost to damage (not 66% Karl).
However, that’s a 5-man team, 1 person of which is a mesmer doing garbage dps. You can’t keep permanent quickness on all 10 people, though you can do like 70% or so if you really build for it. You also can’t even come close to doing permanent alacrity for all 10 people. In fact, most of the time you’ll be pushing around 90% just for the 4 in your squad.
Lets assume that all the dps is concentrated into the 4 people on your squad + 4 others in the next squad (we’ll count out the druid for this). This means that in a best case scenario, the chrono will be causing half of the raid to do 60% more damage, and the other half maybe 20% more (from occasional quickness). This comes out to ~40% damage boost to the raid as a whole, and this is going to be an extremely optimistic estimate.
Now here’s the fun part. Chrono adds 40% dps to a raid group and apparently it’s unbalanced enough to gut. You know what else adds 40% dps to a raid group? Replacing all your dps with burnzerkers.
These numbers are only ever relevant to Elementalists camping staff so the “66%” is even further from reality.
About that staff ele rotation. Some approx values:
- Fireball: 1.4 cast, 0 cooldown.
- Lava Font: 0.45 cast, 4 cooldown, total recharge 4.45.
- Meteor Shower: 3.85 cast, 20 cooldown, total recharge 23.85.
- Overload: 5 cast, 20 cooldown, total recharge 25.
3x Fire + Font takes 4.65 seconds.
Rotation is like: Font, Shower, Fireball, Font, Overload, Font, 3x Fire, Font, 3x Fire, Font, 3x Fire, repeat.
Total time: 10 Fire = 14, 5 Font = 2.25, Shower 3.85, Overload 5 -> 25.1 seconds.
Alacrity (-40% cooldown) changes values to:
- Fireball: 1.4 cast, 0 cooldown.
- Lava Font: 0.45 cast, 2.4 cooldown, total recharge 2.85.
- Meteor Shower: 3.85 cast, 12 cooldown, total recharge 15.85.
- Overload: 5 cast, 12 cooldown, total recharge 17.
2x Fire + Font takes 3.25 seconds.
Rotation is like: Font, Shower, Fireball, Font, Overload, Font, 2x Fireball, Font, 2x Fireball, repeat.
Total time: 5 Fire = 7, 4 Font = 1.8, Shower 3.85, Overload 5 -> 17.65 seconds.
All in all, rotation becomes 30% faster so you can do it 42% more often. But the rotation actually has 5 less Fireballs and 1 less Lava Font. I would estimate that to be 10% weaker so that 142% rotation becomes 128% rotation. So a 28% damage boost from alacrity.
Edit: With quickness and alacrity.
- Fireball: 0.93 cast, 0 cooldown.
- Lava Font: 0.3 cast, 2.4 cooldown, total recharge 2.7.
- Meteor Shower: 2.57 cast, 12 cooldown, total recharge 14.57.
- Overload: 3.33 cast, 12 cooldown, total recharge 15.33.
Font + 3x Fire: 3.1 cast.
Rotation: Font, Shower, Font, Overload, Font, 3x Fire, , Font, 3x Fire , Font, 3x Fire, repeat.
Skills: 9x Fire = 8.4, 5x Font = 1.5, Shower 2.57, Overload 3.33. Total: 15.73 seconds.
Rotation is 37% faster so it can be done 60% more often. It only lacks one Fireball so with both quickness and alacrity it’s ~60% more damage.
Yay some real math people did it all good, kewl !
We’re talking damage boost done by alacrity (/quickness). It’s not 66% like devs/people here said because every rotation has a diffrent value, for instance if you refer to the above post ele gains 77% more DPS in a 180 s fight.
I took ele as an example with some quick math not accounting for aftercasts on mesmer subforum :
It gives me that current alacrity boosts Firecamping Ele’s damage by 77% in a 180 second rotation.
I did say “slightly more real math.” ;D I realize this is much more complicated but then I would have to just start recording all the rotations with and without a chrono and calculate coeffs per sec… and I’m not going to do that. That’s also why I tried picking a few ratios of auto attacks to CD skills to get a general gist of how much both can do. Which of those ratios will depend on which class: engi being more towards CD skills while thief is almost exclusively “auto attack skills” unaffected by alacrity.
Pretty much, can’t be bothered myself. But is it possible to get an estimate by adding [Cooldown+Casttime] for common skills in a rotation til we reach about 180 seconds of skill queue, then just redo it with a 40%/25% CDR on each skill?
For Elementalit that would be (I rounded skill numbers down).
- 1s Fireball
- 4s Lavafont
- 24s Overload
- 24s Meteor Shower
That would translate in :
- 45 Lavafonts
- 7 Overloads
- 7 Meteor Showers
- Overload and Meteor Shower have ~8 sec Casttime combined, so about 60 seconds wasted casting them over 180 seconds. So We’d be able to cast about 60 Fireballs.
And with Alacrity (40% CDR)
- 1s Fireball
- 2.4s Lavafont
- 16s Overload
- 16s Meteor Shower
Which is :
- 75 Lavafonts
- 11 Overloads
- 11 Meteor Showers
- Overload and Meteor Shower have ~8 sec Casttime combined, so about 90 seconds wasted casting them over 180 seconds. So We’d be able to cast about 90 Fireballs.
I totally missed every possible Aftercast but this is kittenty math anyways.
You now just need to know damage dealt by each of the 4 skills with 25 might/25 vuln/banners/stuff/food and compare the numbers you get by adding everything up (which will be expressed as Total Damage over 180 seconds).
———————————————————————————-
And with Alacrity (25% CDR)
- 1s Fireball
- 3s Lavafont
- 19s Overload
- 19s Meteor Shower
Which is :
- 60 Lavafonts
- 9 Overloads
- 9 Meteor Showers
- Overload and Meteor Shower have ~8 sec Casttime combined, so about 72 seconds wasted casting them over 180 seconds. So We’d be able to cast about 72 Fireballs.
Edit: Actually just add up coefficients, checked it myself…
Current Alacrity boosts Ele’s damage by aprox 77% in a 180 second rotation.
(edited by Miku Lawrence.6329)
Does anyone have any real data on alacrity and quickness effectiveness?
I guess nobody bothered redoing an optimal rotation (after changing both casttimes and cooldowns of each skill) so no quickness/alacrity is gone to waste with an auto when you have a better skill on your 3rd engi kit, for instance.
If you’re not after the optimal vacuum rotation it’s possible to pick a mesmer bud to give you alacrity and quickness while you record one of those 30 second rotation videos, then manually add your combatlog (as common DPSmeters either suck or will acount for mesmer’s dps too). Then just paste every skill in order into a spreadsheet which will calculate theoretical dps (25 mights, banners, etc).
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No idea why you add Damage increase from Quickness and from Alacrity twice.
Knowing the benefits from Quickness and Alacrity is even more complex than just doing what DuckDuckGo said (while his math is closer to truth).
Every rotation will need to be calculated separately and every rotation will benefit differently from, separately, quickness and alacrity.
Basic assumptions like +50% damage from quickness because people hit faster or +66% damage because cooldowns are shorter (please Anet why you do this?) are dumb.
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Overall nothing will change.
Cya Precog have fun ! xoxo
I was about to comment every false information you write but can’t be bothered now since I don’t know where to start even.
Tl;dr – you’re trading 400~ Power and 960 Precision (45% crit chance) for 400 Healing Power because you (as a team) are unable to avoid damage on vale guardian. Instead of salvaging the only good “druid healer” set there is (don’t mind Berserker) you should’ve learned the mechanics of the boss first.
I tried lfg today and it was frustrating. Any group I could get into was basically doing a paint by numbers run of swampland, then leaving. I don’t even know what they gain from that.
Maybe, just maybe, their dailies?
Can you use that exp in HoT? I suppose no because that’d be logical and good.
For Lupicus : Use it when he crouchs and hugs himself before widening his arms. This happens at the start of Phase 2 (after the invulnerability) but can be delayed by other attacks, so just watch for it as soon as phase 2 starts.
Link below.
https://youtu.be/mZfuMB3Oxyo?t=4m1s
Looks like some adventurous souls in my guild have decided to put together a guild raid group after all . I’m supposed to bring a ranged condi class … what would you suggest? I don’t have the scrapper or reaper unlocked yet, although I could probably do that (necro’s full sinister already, engi would need a new outfit since I’ve only got zerker and celestial on her for now).
Is there any viable ranged condi mesmer/chrono build (melee group already has another person assigned as zerker/assassin chrono)? How about ele/tempest or druid? I don’t have a condi set on either of them yet, but should be able to send enough characters through HoT story over the weekend to get viper’s armor boxes for one character.
No and no, stick to Engineer (no scrapper needed) or Reaper for ranged condi (Reaper being superior at range than engineer, as the later uses bombs in melee range).
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(Regarding some recurring misconception)
Today is the 7th of december, people still think Ascended armor is a requierement for raids.
May I remind you the first wing is cleared within 1-2 hours and each boss can be defeated with 1-3 minutes left on the timer?
And unless you’re willing to play by their rules you will never be.
Because raid shards are falling off the sky and are not at all capped. But does it matter? Everyone raiding has an ascended set and legendary armor with no rune swap (if they follow the same logic as for weapons) is useless.
> Cheap as hell
Thanks for insights folks o/
Today’s existential question : Chrono with Commander’s or Scrapper tank (Vale/Gorseval)?
Gamebreaking. It’s a heal skill give it a break.
Was is the commonly accepted as best squad formation for raids? Two parties of five? Two parties of 4 and a party of 2? Where do you put the unique classes like chrono/druid?
Since raids are farmed now’s the best time to ask for insights.