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Mounts [merged]

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Posted by: Nerelith.7360

Nerelith.7360

I stopped playing this game about a year ago. Decided to come back, have a look, see if anything changed. What do I see? a " Mounts" thread.

I have no idea how long this game has been running… but..No Mounts in all this time should be a Bit of a hint.

Many say " they said " No Mounts at launch" or… they never said NO"

Many people have their hopes up, because the devs say things Like." No mounts …at this time."

What people do not understand is, they are keeping their options open, but… More Importantly, they are not kittening off all the " we want mounts" people.

If in 2 or 3 years we have not had mounts… I would assume that Kinda says how much importance they place on mounts. secondly the Broom isn’t a Mount, it doesn’t behave like a mount, it doesn’t serve the functions of a Mount , it is basically a toy.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

No Expansion (in my opinion)

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Posted by: Nerelith.7360

Nerelith.7360

I think they’ve been working on an expansion for 2 to 3 months now. It’s either an expansion or gw3. Either way, they’re definitively doing something because gw2 feels very still and neglected right now.


You can’t be serious…..

Let me explain something.
A-Net and especially NC-Soft are interested in making money…. nothing else.
If there would be something like an expansion or GW3 they would hype it
to nirvana.

I know people’s last hope is that there is somehthing brewing something they can hope for.
A reality checks tells us something more simple….
They don’t announce something because there is nothing to announce.
Ever thought about that ?

I know most people don’t wanna hear it. I am one of these people.
But it is what it is. The head office have this illusion of feeding the people barely enough to keep them from quitting.
This is the big difference to GW1 where they did everything to please the customers and even trump the wildest dreams of the players.
If you ask for something in gw2 you get the bare minimum that could even considered
to relate to what was asked for.

I guess it is easier for everyone of us to realize that there will be mini maps added without any connection to anything just say… “you guys got what you wanted”.

You guys remember asking for new skills ?
We got new skills… sure every class got a single one and they are utterly useless….
but A-Net can say they are listening to people and added contend.

You guys better get used to it

I don’t think their agenda is as malevolent as you make it seem but I do agree that Anet wont just come out and say that their is no expansion and living story is it because they don’t want to shock the player base into quitting.

How is this not deceptive?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

An expansion forthcoming?

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Posted by: Nerelith.7360

Nerelith.7360

The thing is, maps are not all that an expansion sells. There is also the idea of increased functionality. More races, more professions, more weapons, more skills.

None of this is addressed in “Living Story”.

Not saying for most, as I can only speak for myself. But It seems to me there are many players that expect similar content from an expansion.

In the minds of the developers..“Living Story” is " expansion-like"

In my mind, it’s expansion -lite.

You go toa fancy dinner, you expect dinner. You may get cheese On a cracker as an apperitif. But that is Understood to “Hold you till dinner is ready to be served.”

For me… an actual expansion, is dinner, I am waiting to be served. it seems that for Anet, cheese on a cracker is enough. For me it’s Not. And I am sure there are many like me, that at the moment, since Anet is making no announcements, about an expansion, are looking around to see what else is available.

I wanted to give my money to Anet for an expansion. I am sure that this is just an occasion where the devs over-estimated the reception of “Living Story” and dropped the ball. Many players that wanted to give $50 or $60 to Anet, may be giving their money to someone else.

Anet dropped the ball here, and Lost out.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

An expansion forthcoming?

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Posted by: Nerelith.7360

Nerelith.7360

We’ve already known from NCSoft investor meetings that an expansion is in the works, hoping for a 2015 release.
How else can you explain the complete disappearance of Eric Flannum, Ree Soesbee and Jeff Grubb?

You mean those investor meetings that were talking about a 2010 release for GW2 and an “expansion to come in late 2013”? I don’t trust anything GW2-related that comes out of NCSoft, they’ve been proven false so many times in the past that they are not a reliable source of information.

Also, no to Elona or Cantha, there are still too many areas of Tyria (continent) yet to be explored.

What part of “hoping” did you not understand?

Hoping for a 2015 release based on what NcSoft says is like hoping Santa Claus brings us faithful GW vets Alienware rigs for X-Mas. It’s anyone guess outside of Anet what they plan to do, and they do not share information freely. They will open the table for discussions (CDI threads) but beyond that it’s pure speculation. It’s better we hope Anet decides to even begin thinking about an expansion right now, at least that signifies a possible change in direction.

They are too enamored with Living Story. It seems to be a magic word with them. Maybe they hope if they say it over and over, those of us that see it as a cheap, poorly executed surrogate for what we might think of as a REAL expansion, will just drink the Kool-aid.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

An expansion forthcoming?

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Posted by: Nerelith.7360

Nerelith.7360

Who needs an expansion when we’ve got the Living Story giving us “an expansion’s worth of content” for free?

People that disagree that Living story gives anything like what they expect from an expansion.

If you look at what that segment of the player-base says they want from an expansion, you will see “Living Story” does Not meet this need.

Someone labeled it " Fan fiction" That is bad. Anytime the writing of a professional company that owns the franchise is compared to " fan fiction"… you have to question if the Company is actually meeting the needs of it’s player base.

We as a whole have gotten used to a certain cycle. Expansions 18 months to 2 years post launch is part of it.

NOT hearing about any expansion plans… leaves many players a Bit…restless. And if Anet cannot help, their eyes wander.

Asa their eyes wander, Anet faces losing players to competing MMO’s. That leads to a lower player base.

Maybe they come back, maybe they don’t. And before anyone says that " Oh, they will be back." Some might, but even World of Warcraft Bleeds players.

Anet needs to realize it is not immune. It will lose players. Then the only question is, can it interest new players fast enough to make up for the older players it loses that are getting restless for something new.

And then we get things like the New Player Experience…

I sincerely doubt NPE will draw new players. There is no hype, no buzz, no coverage in Gaming magazines, No talk on MMO sites. ALL of which comes with the announcement of an actual expansion.

I sincerely do hope that this works for anet, or In a year or two,… the game will be where Guild Wars is… maintenance + no real developement.

It just feels as id NCSoft has Gw2 On a backburner. Maybe Wildstar? it Just feels Like NCSoft’s red headed step child.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

An expansion forthcoming?

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Posted by: Nerelith.7360

Nerelith.7360

Who needs an expansion when we’ve got the Living Story giving us “an expansion’s worth of content” for free?

People that disagree that Living story gives anything like what they expect from an expansion.

If you look at what that segment of the player-base says they want from an expansion, you will see “Living Story” does Not meet this need.

Someone labeled it " Fan fiction" That is bad. Anytime the writing of a professional company that owns the franchise is compared to " fan fiction"… you have to question if the Company is actually meeting the needs of it’s player base.

We as a whole have gotten used to a certain cycle. Expansions 18 months to 2 years post launch is part of it.

NOT hearing about any expansion plans… leaves many players a Bit…restless. And if Anet cannot help, their eyes wander.

Asa their eyes wander, Anet faces losing players to competing MMO’s. That leads to a lower player base.

Maybe they come back, maybe they don’t. And before anyone says that " Oh, they will be back." Some might, but even World of Warcraft Bleeds players.

Anet needs to realize it is not immune. It will lose players. Then the only question is, can it interest new players fast enough to make up for the older players it loses that are getting restless for something new.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

NPE From An Actual New To MMO Player.

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Posted by: Nerelith.7360

Nerelith.7360

I would Like to say that I had never considered how Gw2 appears to a player that has never played an MMO before.

My first MMO was EverQuest. My experience of that game was that i spent as much time researching things Online at fan sites, as I did playing the game.

I Guess I have always felt this was How you learned, Jump into the deep end of the pool, and Hope you can swim.

I do think after having read the OP, that sometimes we forget. If new players are turned off to the genre, the genre will just die, as current seasoned vets .. slowly stop playing the games.

As much as I detest " simplifying", I need to remember that not every player out there, has any idea what an MMO is, and needs a " tutorial". Some players need to understand about salvaging for mats, and saving mats for upgrades. How to craft armor.

After having read this, while I feel level locking skills, is not something I personally enjoy, it may be what is needed for the total MMO virgin.

OP thank you for sharing, it does give me a new perspective.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

"Maybe GW2 is not the game for you"

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Nerelith.7360

….so this DID devolve into a Mount discussion….a dead horse snuck in your house disguised as a marriage counselor still smells the same….(but continues to be flogged).

Some Players seem to have some skill, you could start a thread about How cool a certain idea for an armor skin would be…

and they can turn it into a Mount thread.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

"Maybe GW2 is not the game for you"

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Nerelith.7360

Devata,

Lots of things are possible. but some are more probable than others.

It is possible that Anet will add sentient multi-colored jello, as a new playable race.
Nowhere has a-net said they never would, and the Lore does NOT say that Multi-colored jello sentient Organisms are never gonna be In the game world.

It is Possible that the new expansion pack will allow all players in WvW to be able to summon their own Dirigible, filled with Keep-door buster bombs.. The players would fly over the keep, and be able to target players IN the keeps from th sky, while being out of reach. Nowhere has Anet said that this would never be added to the game, and the Lore is silent on the matter.

It is possible that The New expansion will allow players to jump onto personal space ships, that will have a combo of Player housing..and transportation craft, that will take players to new planets. One of which is a sentient Computer. Named " Blarghofestum" And there will be an opposite faction, when they add 6 playable races, all based on sentient computers.

It is Possible they have a new map..On another planet where the Planet is a Hive Mind. The mobs all grow stronger and stronger as More come near you.

A lot of things are possible. Since A-net has not said they will never add any if the above, I should simply think that it could happen.

A lot of things are possible but… some things are more probable than others.

I believe it is More probable that they will launch yet another armor skin on the AH, before we see planets with hive minds, Artificially intelligent computer playable races, personal dirigibles with Keep door Buster bombs On them…or sentient Multi-colored jello playable races.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

"Maybe GW2 is not the game for you"

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Posted by: Nerelith.7360

Nerelith.7360

~

“Except in it’s current Iteration, this game has no mounts.” At this moment we do not have mounts no. How is that relevant when people suggest for them being added and then some people (including you) say it’s should not be in GW because it’s not part of the core philosophy or however you might put it. No it’s not there, that is why some people suggest it. With any of these things.

“The witch’s Broom is a costume toy, not a mount, the Kite is the same.” It’s a toy but still irrelevant.

Oow I have see many mounts, from choppers to bad-mobile-like vehicles to submarines and some in use but mostly you indeed don’t see them being in use. However now you are turning it to much to the hole discussion as to of we have mounts and if or how they fit.

I said enough about that in this thread here:
https://forum-en.gw2archive.eu/forum/game/gw2/Maybe-GW2-is-not-the-game-for-you/page/2#post4441133 including some of the questions you ask here.

but that is not what this thread is about. What the thread is about is that some people (like you) don’t like something and then act as if it’s in the core philosophy of the game and so it should not be added and so if people want that they should look for another game. That while the idea that it’s not in the core philosophy is part of there own imagination.

I would even agree with you that mounts would have some problems in the way the current game works. Maps being instances in stead of an open world is one of those problem. If you would go from map a to map c crossing map b that would mean 3 loading screens. But that does not say much. In fact if you look at some old trailers and screenshots it looks like Anet did try to make a true open world but somehow eventually had to go for instanced maps. That would likely also more explain waypoints that don’t really fit the rest of the world and all the mounts we see but never see being used. Maybe this what we see is the compromise, not the original goal.

Nonetheless it’s just not true that ‘no mounts’ is like a core philosophy for this game and so the argument that if people suggest them being added should look for another argument is invalid.

“Just an Fyi: You cannot Point to “Instanced PvP” and then say " it’s almost like Open World PvP". totally different dynamics.” Lol and then what the heck would Open World PvP in GW2 be? GW2 has only Instanced maps as you might have noticed. That what Anet names “open world” so if you would and ’Open World PvP” but also would assume there would be friendly maps that is the closes you will come.

Until they maybe at some point would make it a seamless world. Who knows, that might be the big thing they are working on, in the background. But for now this is pretyt much how open world PvP would look like in GW2.

About those other games. I did try AA and it’s nice, will likely hop in there again. Just to bad of the LP. WoW also nice but don’t like a timer over my head.

You like to assume a Lot based on zero evidence and silence.

Maybe they are working on a seamless world? based On what? Maybe they add Mounts? again..based On what?

I saw Colin’s video of almost 20 months ago… wow… Mounts are Impending according to you based On a video full of " provisos…quid pro quo’s… addendas… "< Genie> etc etc etc…

it sounded to me Like he was keeping his options Open without making any statement of intent whatsoever.

I asked you to include examples of Mounts In Guild wars Lore. You made an assertion. Back it up. Show where In GW, humans used mounts in the then ..current day and culture. Not mounts they fought, ..Not history they outgrew.

you made assertions that mounts were a part of Gw Lore, when asked to give an example, you try to deflect.

I also asked you to do the same for Gw2. You also failed to provide one.

I said it before, I’ll say it again. if you want mounts In gw2, this game is not for you.

Secondly… about Open World PvP, if I need to explain it to you, maybe it’s best you google it, because if you think " Instanced PvP is almost like Open world PvP" you clearly have no clue what you are talking about. But basically Open World PvP means you are not safe anywhere on the server, you can be attacked at will, even if you don’t desire PvP. AA is a compromise since while there are areas you are safe from PvP… to get past level 30, you more than likely need to go into PvP free for all zones, where you may be ganked by a few level 50’s at level 31.

PS: if you do go back, and try AA, I am on Inoch and part of an awesome Guild…send me a letter… name is of course…Nerelith :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Recount would be great

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Posted by: Nerelith.7360

Nerelith.7360

This is the very thing I hate in games like this.

why though? It can help you improve ur skills

It may help you improve your damage, not skills. I haven’t done any dungeons in this game yet, but i assume there are more roles than just dps. And if someone is doing their job of controlling mobs, or having to be boon/condition heavy, their dps will be lacking. Then some elitist will come along and slam them for “not pulling their weight”.

I enjoy it as a novelty in games that have it, but they do more harm than good…

Possibly instead of a meter used in battle, there were practice dummies with built in dps meters which you could practice your rotation on. I could see that as beneficial

I remember when Gearscore was new for WoW. Worst add on ever, because it basically allowed Groups to weed out players THEY felt were Undergeared, since they did Not want " a challenge" they wanted a snoozefest.

it did Not matter that the player might be superior to them. it did Not matter that even if the gear was slightly below what they wanted he might through superior tactics out-damage them. It did Not matter.

All that many groups were interested in was ’ what’s your GS?"

This game is based On players COOPERATING with one another. Not competing with one another.

As such something Like Recount would basically go against desogn Philosophy, and it would get a LOT of Pushback.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

"Maybe GW2 is not the game for you"

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Posted by: Nerelith.7360

Nerelith.7360

Or not for you if you are looking for a game where No mounts (as an example again) is so much core of the game philosophy. Because thats not the case in GW2 seeing as how even Colin talked about how mounts could be implemented.

And open world PvP. Well Edge of the mist comes very close to what would be open world PvP in a MMO that is not really open world but works with instanced maps.

You are exactly doing (in the post before) what I talked about. You do not like something and then act as if it’s in the core of the game philosophy that it should not be in the game. What is complete nonsense of course (at least with this example).

You may disagree on putting it in but don’t try to change what the core of the game is about as it is not about no mounts (coming back to that example again).

In fact, during the launch they said there would be no mounts at launch. That ‘at launch’ was not added for nothing. They can be introduced at any patch or expansion. You know, maybe that is even the reason they are now reducing waypoints? who knows. Considering ‘no mounts’ is NOT part of the core game philosophy they could be added any moment.

http://guildwars2.cz/otazky-odpovedi-pro-guildwars2-cz/2/
“Will be there any other kind of traveling across long distances apart from asura gates (e.g. ship)?
Eric: Any of the major (non-capturable) waypoints that a player has unlocked can be travelled to regardless of the distance involved. Prices do vary depending on distance though, and asura gates are free, so a player might find it advantageous to use asura gates in some circumstances. Other than waypoints and asura gates, there will be no other methods of long distance travel such as mounts, ships, etc inGuild Wars 2 upon initial release.”

So if you did expect them on initial release this game is maybe not for you, if you expect them to never be added because of some design philosophy then this game is also maybe not for you.

If you are really looking for a game where those things are the core game philosophy then maybe this game is not for you?

Except in it’s current Iteration, this game has no mounts. it has costumes. The witch’s Broom is a costume toy, not a mount, the Kite is the same.

Secondly, even the Pack herder’s walk beside the beasts of burden. I have yet to see any pack herder that is part of our culture in the game, ride a Mount.

The game was designed to make Mounts irrelevant. ALL of this tells me that Mounts are more than likely, NOT a part of this game’s future.

You can say endlessly " Mounts are a part of Gw1 Lore" but that doesn’t make it so.

if it is, give examples of where in Gw1, the current HUMAN culture, Not mobs they fought…. or History they outgrew… used mounts?

be specific.

Lastly, Point to where in Gw2, Lore…Mounts ar ereferenced as being a form of transport for Players..and the culture players belong to.

Lastly. I have been here less, because, I have been Playing another game, that has mounts, combat pets, speed boost, Player housing, and Open World PvP.

See I have decided….. when I want Mounts… Maybe this game is NOT for me.

When I don’t want mounts. it is.

Instead of trying to change this game into something it is Not, because you have a desire for something many players have no taste for…why Not just play Archeage or World of Warcraft?

As I said. When I want Mounts I have realized… Gw2 is not for me. Maybe you should as well.

Just an Fyi: You cannot Point to “Instanced PvP” and then say " it’s almost like Open World PvP". totally different dynamics.

Instanced PvP means everyone in the instance has consented to PvP. Otherwise they would not be In the Instance.

Open World PvP, means that … you can be PvP’d whether you want to or not. The Opposite of Instanced PvP, since it can be and often is, Non-consensual.

This is Like saying " Black is ..almost like white."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

"Maybe GW2 is not the game for you"

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Nerelith.7360

So how come people can suggest changing huge parts of the game that I love and/or overhauling it completely and I shouldn’t feel offended at all .

No you probably should not be offended because someone else likes something somewhat different than you. Feel free to take offense if you choose of course, but player X’s preference for something that you do not want is not an insult to you.

since it’s their right to ask for whatever they want but when I tell them it’s not a good idea and maybe they should consider that instead of changing 80% of what this game is maybe it’d be easier to leave the game as it is for those of us who enjoy it and seek out a different game that already caters to their wishes they’re allowed to be super offended because apparently I shouldn’t have any say on whether the game is or not for them.

You do not have any say whether the game is or not for them. There is a huge difference between a customer expressing how a given product might be more appealing to them and you making judgement calls about another player.

No one is SAYING the game is Not for them. But am I not allowed to ask them to consider that " Maybe this game is not for you?"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

"Maybe GW2 is not the game for you"

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Nerelith.7360

When suggestions pop up for things like “open world PvP” or “remove all waypoints, then add mounts” . . . no, I’m still going to respond with that statement. Because this game is clearly not the one they’re looking for.

For a world that’s not really a open world but has instanced maps WvW is as much open world PvP as about any MMO out there with open world PvP.

So what would open world PvP in GW2 mean.. adding a new map where people can fight with each other (like in WvW) but without the camps, towers and keeps as in WvW?

And about way-points and mounts. GW1 had mounts (sure not exactly the way we know them from some other MMO’s but they do have mounts). The world is filled with mounts just none we can ride on (well even one of those.. riding broom) and Anet did state mounts where for sure an option. So also that is not so much ‘not GW’ as you seem to think.

Way-points seem to be a way to overcome the problem of not having mounts but don’t really fit in the lore (portals do and you might see how the two sort of don’t match) and have only recently been put into the story as a way to reduce them, in a more story like way.

So I am sorry but if you are going to say that GW2 is not for people who like mounts and open world PvP I am going to assume thats something you very much want from a game and I need to conclude that maybe GW2 is not the game for you. Because those things are not so much in the GW core as you seem to think and so it could easily change in a expansion. In fact they are already reducing the number of way-points so it seems.

Maybe this game is Not for you?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

"Maybe GW2 is not the game for you"

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Nerelith.7360

When suggestions pop up for things like “open world PvP” or “remove all waypoints, then add mounts” . . . no, I’m still going to respond with that statement. Because this game is clearly not the one they’re looking for.

I have to second this. I do not toss the phrase " Maybe this game is not for you" Indiscriminately. But there are some things thta are a core element of gameplay.

When players ask for some changes to the game, if they are minor, then hey, that is Just " I feel that this would improve the game… without drastically changing it."

Maybe they want stealth to last a few seconds longer. Or maybe they want to change How Much damage retaliation reflects.

These are basically adjustments.

But then you have players as Tobias mentioned that want " Waypoints removed and mounts added because that would be cool."

Or " add Open World PvP, because I liked that on this other game"

Those players are not asking for the game to be adjusted, those players want to change the game, to another game entirely.

Those need to be reminded there are plenty of players that are happy with gw2 as it is. And when it is clear that they are not, it’s simply reasonable to remind them, that they are not being forced to play a game they are not content with.

There are players that have to be reminded " maybe this game is not for you."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

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Nerelith.7360

Every MMO has similar situations where devs try things and it doesn’t work. Wait till you see the changes that are going to come to AA. I hope you come back and less us know what you think of it in six months.

More to the point, you’re not playing this game but you’re still commenting on it. The elite skill now unlocks at level 31, not level 40. That’s the first thing. Much of the information you’ve been seeing online about stuff being locked out is factually wrong. But you wouldn’t know because you didn’t test the system.

So if you’re going to complain about the game, at least try to stay current with the information. There’s really no reason to spread misinformation.

There have already been changes to the NPE based on fan response. For example Skill point challenges now unlock at level 13, but once unlocked once, it’s account wide. So for new people it will be first character only.

There’s changes to the levels skills unlock out too. Nice that you’ve found another game, but if you’re not playing this one, you’re out of the loop.

That’s exactly my point. First it’s level 40,..Now it’s 31. It should have been 31 from the get go. And…

While I expect tons of changes In 6 months after release…I don’t expect the core of the game to be changed drastically over and over and over…2 years later. It simply makes me feel that the developers are still experimenting.

As I said Closed Beta. Not so ready for release as it should be.

Secondly. My complaint wasn’t ONLY how long someone needed to wait for an elite, that was intended as an example. level locking weapon skills…is Just another trial and error. Moving elite to 40…. trial and error. You can see it cause they tried it… saw it was an error, then changed it to a Lower level….

That is what trial and error means. And in general… while Trial an error in the early life phase of any MMO is expected. I rarely expect to see it this late in it’s development.

If this is something other players are content with, then Gw2 is working fine.

Or was the NPE change rolled back? Are weapon skills No longer level locked? if the entire NPE fiasco was " Trail-and-error" tested, and they realized it was a bad idea, then maybe I might return, who knows. Then again… In a couple months they may take another core area and change that as well.

Anet had gained a lot of cred with Guild Wars. Lately, I can see Not just how personnel has changed, but it’s very philosophy. As such, until I actually feel the game is worth playing for me, I will be trying other games…

Lastly " Why gw2 is not working". They had an awesome oppurtunity to get a large influx of cash from players that wanted desperately to pay them for an expansion, an expansion in the true sense of the word. Instead some of these players are spending their money elsewhere.

Maybe not enough that Anet cares? Maybe most players are content to unlock Living Story chapters they missed at the gem store, and that is ok. Maybe that more than makes up for the cash that went to other developers.

I Just feel that Gw2 has become too experimental to my tastes, as such… I’ll be lurking to see where the game goes for a while,

As to the rest I wish you happy gaming.

But even games like WoW changed the core game several times, dumbing things down, making skills easier to build, making the skill tree so simply even a donkey could make a build, and you know, that’s WoW. Lotro had major changes over the years. So did DDO. There were major changes in AoC, in Vanguard. Anyone who played SWG will tell you there was a major change there that sunk the game. It happens…all over the place.

And it’ll happen with AA too, because no one can ever really predict what will work until it goes live in an MMO.

Yes, even WoW changed things, but not every few Months. I am sure SWG also changed things, but not every few months.

it isn’t that there is change. Change is expected. The nature of the changes, and the frequency of the changes for me… leaves the entire gaming experience here, very unstable for me.

I can only speak for myself. What this is telling me in Gw2 is… that i shouldn’t get too comfortable, because they may change the core of the game again and again, as they " trial and error" their way into making gw2 launch ready and launch worthy.

All which should have been done in closed beta, that is what closed beta is for. I am glad to see we agree.

Anyway, I will be goin on a Lurk and explore mode for a while. I leave the final and obligatory response to you.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Every MMO has similar situations where devs try things and it doesn’t work. Wait till you see the changes that are going to come to AA. I hope you come back and less us know what you think of it in six months.

More to the point, you’re not playing this game but you’re still commenting on it. The elite skill now unlocks at level 31, not level 40. That’s the first thing. Much of the information you’ve been seeing online about stuff being locked out is factually wrong. But you wouldn’t know because you didn’t test the system.

So if you’re going to complain about the game, at least try to stay current with the information. There’s really no reason to spread misinformation.

There have already been changes to the NPE based on fan response. For example Skill point challenges now unlock at level 13, but once unlocked once, it’s account wide. So for new people it will be first character only.

There’s changes to the levels skills unlock out too. Nice that you’ve found another game, but if you’re not playing this one, you’re out of the loop.

That’s exactly my point. First it’s level 40,..Now it’s 31. It should have been 31 from the get go. And…

While I expect tons of changes In 6 months after release…I don’t expect the core of the game to be changed drastically over and over and over…2 years later. It simply makes me feel that the developers are still experimenting.

As I said Closed Beta. Not so ready for release as it should be.

Secondly. My complaint wasn’t ONLY how long someone needed to wait for an elite, that was intended as an example. level locking weapon skills…is Just another trial and error. Moving elite to 40…. trial and error. You can see it cause they tried it… saw it was an error, then changed it to a Lower level….

That is what trial and error means. And in general… while Trial an error in the early life phase of any MMO is expected. I rarely expect to see it this late in it’s development.

If this is something other players are content with, then Gw2 is working fine.

Or was the NPE change rolled back? Are weapon skills No longer level locked? if the entire NPE fiasco was " Trail-and-error" tested, and they realized it was a bad idea, then maybe I might return, who knows. Then again… In a couple months they may take another core area and change that as well.

Anet had gained a lot of cred with Guild Wars. Lately, I can see Not just how personnel has changed, but it’s very philosophy. As such, until I actually feel the game is worth playing for me, I will be trying other games…

Lastly " Why gw2 is not working". They had an awesome oppurtunity to get a large influx of cash from players that wanted desperately to pay them for an expansion, an expansion in the true sense of the word. Instead some of these players are spending their money elsewhere.

Maybe not enough that Anet cares? Maybe most players are content to unlock Living Story chapters they missed at the gem store, and that is ok. Maybe that more than makes up for the cash that went to other developers.

I Just feel that Gw2 has become too experimental to my tastes, as such… I’ll be lurking to see where the game goes for a while,

As to the rest I wish you happy gaming.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

How convenient, your last post on ArchAge without explaining Labor Points.

AA, Labor points, and pay2win, are not the subject of the thread. I became aware that It is derailing the subject of the thread which is " Why gw2 is not working"

As such, believe what you wish.

I am not going to derail the thread. As such I will not be discussing this any longer.

Back on topic. I believe that MMO players have become accustomed to getting expansions every so often. As much as " Living Story" and it’s " expansion-like content" of which the developers seem to have fallen in thrall, may add some additional content, it is not an expansion in my mind. I can only speak for myself, but I believe I have seen other posts from other players saying the same.

For me, an expansion is something that*expands* how I play, it is more than extra maps, and quests. That is just more to do in the same way. Not an expansion. More professions, more skills, … more weapons.

Living story in my opinion is a cheap cop out by Anet. It is supposed to convince players they don’t need an expansion.

The thing is, an expansion gets buzz in the Video Game Magazines, it also may get olderplayers that stopped playing to return, but as someone posted elsewhere, Gw2’s business Model seems to be predicated on a revolving door, Old vet goes out, new player comes In. Maybe they do not wish to retain any older players. I cannot say, but.. even if they do not wish older players to return, an expansion also gets more new players to try out the game.

Maybe Most players are content with Living Story. Some are not.

Another problem for me…. is the “Paid for beta” nature of Gw2. They try one thing, then another… they change how traits work, then change how skills and weapons work. It just feels that, all of the current changes should have been either added at launch, or shortly thereafter. It just feels to me they don’t know what they are doing, and doing trial-and-error.

Also, They seem to be both dumbing the game down, and pushing abilities BACK, higher and higher. First traits were dumbed down, … now skill acquisition is dumbed down… I Just feel that the target demographic is getting … more and more the Lowest common denominator.

For someone that has been playing MMO’s since EverQuest, to be told.. that I need to wait til level x…to use skills y and z, is a Bit…. Not even sure of the right word.

It feels Like they assume I need all these levels to know How to use certain skills. Now I hear elites are pushed all the way to 40?

I think that the nature of the changes, and the frequency with which they mess with the core of the game…. leads me to conclude that gw2 is not ready for release yet. Which leads me to wonder, what have they been doing the past 2 years?

Paid for Closed Beta testing?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

P2W is self explanatory.

That means you don’t know the definition.

I don’t think you want a “definition”, but rather an explanation of what’s Pay-to-Win in ArchAge.

What you’ve typed here just seems like an attack, it’s the herald of a discussion devolving into a fight (the kind where no one convinces the other party to their side (fully or partially) or admits they were wrong (without explaining they weren’t actually wrong), and it’s just a self-serving document of how right they are).

You are free to think what you wish. I cannot correct your thinking. he calls Archeage P2w. I explain that it is not, by using a commonly accepted definition.

Now while anyone can " explain how Archeage is pay2win" for it to have meaning one needs to first work on a definition for pay2win, that everyone can accept.

I offered a definiton everyone agrees on. You and the previous Poster just say " oh we all know it’s pay2win, and can explain how."

The thing is. Either something IS pay2win, or it is not.

But to do so, first you need to provide a definition for pay2win. Neither you, nor the previous poster have.

I have.

Then you say that this will devolve into some kind of fight. Why?

Because I try to use Logic, and knowledge, define the terms being discussed?

I can see that someone that does not understand what pay2win really is, might not wish to engage.

Either way, you ans the previous Poster have demonstrated that all you kno about AA is what you have accepted because of Confirmation Bias. That and a few reddit posts..

" labor points"

Let me clue you in… if Labor Points and potions, makes Aecheage Pay2win. Then Experience Boosters, crafting experience boosters, keys sold in cash shop to open Bliack Lion Chests…etc… anything NOT a cosmetic Item on the BLTP..makes Gw2 …pay2win.

I couldn’t find your definition for Pay-to-Win, would you link it, please?

Also I haven’t typed anything about ArchAge.

This definition was actually linked by someone that said AA was pay2win. he tried to use this definition to prove it.

When I explained that if you actually break down the definition of pay2win, and try to apply it to AA , AA is not pay2 win. BUT, the ONLY way that you can warp and twist, and Loosen the definition of pay2win, so that Archeage fits that definition, it can also be warped, twisted and Loosened to Gw2 does as well.

many interpret Pay2win as simply " purchasing advantage with cash." Under that definition One can say that a crafting exp booster can " lead to pay2win since it means a character can max his crafting abilities sooner than someone that doesn’t use cash" which is what people that TRY to use " The AA labor potions" as pay2win.

If that is pay2win, so is buying a crafting xp booster. That you can subsequently buy on the cash shop.

here’s the definition the guy used. Until I showed that AA doesn’t meet the criteria, then he backpedaled and said.." well forget that definition"

http://www.urbandictionary.com/define.php?term=pay-to-win

“Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.”

PS: I only post the definition so you see I didn’t Pull it out of my rear end. And explain how i even became aware of it. it was posted by someone trying badly, and failing to explain How AA is pay2win, with that definition.

It is not my intention to respark the debate, since that is derailing the thread.

This is My last post on this thread about AA or Pay2win.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I consider putting ludicrius price tags on desired/BiS items as means to stimulate ig shop sales in a b2p game – rather than having them obtainable from playing the game alone in a reasonable amount of time – by far more* insidious.
But hey, you ‘like the game, and as such willingly ignore all the wad of bad’.

F2p games at least don’t hide behind underhanded and outright misleading business models.

Ascended was a mistake on Anets part, thats true, but if you see getting ascended as “unreasonable” you should really try AA, it will make your head explode in comparison.

And yes, AA hides behind F2P as its wannabe sub+invasive cash shop game.

And GW2 is a wannabe b2p+invasive cash shop game.

But hey, at least you admit to the whole ascended fiasco, unlike certain other apologists.

And while content might not be directly locked out to players on GW2, the lack of a level-field in terms of gear in certain zones (most notably WvW, and the req for BiS in fractals), boils down to locked-out-of-content or get rolled (of course, you’re welcome to zerg all day long, or try your luck in yellows/random exotics…by all means do so and report back on how the experiment went).
Call it soft restriction, if you will, but it is still a restriction, and with a very clear intention.

Yes, this game was predicated on the fact that you could spend time or money. It was said before launch. You can save lots of time, or you can save lots of money. I prefer to play games, even though I have the money so I don’t buy gems to sell for cash. Some people can only play a couple of hours a week, so they can choose instead to spend money not get stuff.

But since Anet did talk about this aspect before launch, I’m not sure you can say they’re pretending to be anything.

They are pretending to be a b2play game, when what they are is a free2play cash shop game, with an entry fee. The price of the game.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

P2W is self explanatory.

That means you don’t know the definition.

It doesnt take long even for someone who knows nothing about AA to figureit out (khm….labor points….khm….and thats just tip of the iceberg)

Show some independent thoughts On the issue, and that you haven’t just read a few posts On reddit, and jumped On the " AA is p2w" bandwagon.

If you want to play AA you HAVE to pay. Constantly. Thats P2W. I have a sense “masses” will feel what P2W means very quickly and mass exodus will begin. Its wise of them not to bring in anymore servers, as they really wont need em, and you surely cant merge those servers (well at least not without kittening at least 1 servers population completely off)

So you refuse to define pay2win? I can understand why. Either you are on the " AA is p2w " bandwagon , and have not given it any independent though. Or you do not have an actual definition. I have one Online says

Pay2win- When a player can purchase BiS weapon or armor from the cash shop, that is better than anything that can ever be purchased or crafted by a Player that doesn’t shop at the cash shop, or when a Player using cash at the cash shop, can craft or create something better and faster, than can be crafted or purchased by another player that doesn’t shop at the cash shop that relies only on in game gold.

Now… Archeage does not fit that definition, … neither does Gw2. But:

You can stretch, and warp the definition to try and fit Archeage into it, so that it seems that " Archeage is p2w."

Thing is, that I can then warp and twist and loosen the definition so that Gw2 similarly fits In and I can then say " Gw2 is pay2win"

You make a Lot of unwarranted assumptions, and you argue a Lot of things through Hyperbole and conjecture.

the ONLY thing you did NOT do, is give me YOUR definition of pay2win, that includes Archeage, and excludes Gw2.

I’ll give you another shot. Otherwise you lose all credibility.

Archeage is only pay to win if it’s free to play, which it claims it is.

If it’s pay to try, then it’s not pay to win.

The problem is Trion says it’s free to play. Then it’s pay to win.

I disagree, Just because a game is free2play does not make it pay2win. Under that definition Gw2 is also pay2win. After all, the cash shop in Gw2 follows the model of the cash shop in any other free2play game, including AA.

The only difference between the two is Gw2 charges you money to install the game. AA does not. Aside from that. They are both cash shop reliant, and they both sell Non-cosmetic items On the cash shop for the convenience of players.

They both sell convenience for cash. if that makes Archeage pay2win, that also makes Gw2 pay2win. That isn’t what you mean vayne right?

It is free2play, because anything a patron can do a free2player can do. There is no part of the game that is denied a free player. A free to play player cannot own land, their Labor Points are less, they gain less while online, and none while offline.

Aside from that anything you can Imagine a patron doing a free2play player can also do.

Are some parts of the game there that patrons can enjoy that free2play players cannot? yes. Otherwise, why play for patron? Basically Offline LP regen, and land ownership.

That makes Archeage free2play. You CAN play it for free. You are not limited in levels unlike World of Warcraft, where it is only free2play til level 20.

The thing is, that if no areas are denied free2play players, and no level are denied free2play players, and no armor or weapons are denied free2play players,… How is it not free2play?

Can you PvP for free? yes. Can you craft for free? yes. Can you farm for free? yes. Can you fish for free? yes. Can you own a ship and pirate other ships for free? yes.

Therefore it IS free2play.

How is it not free2play? You can Play… for free. that is the definition of free2play.

Example of NOT free2play. World of Warcraft after level 20. You cannot access servers without a subscription.

Free2play means you can access the servers without a Monthly subscription.

Therefore it is free2play.

PS what ddoes this mean?

If it’s pay to try, then it’s not pay to win.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

P2W is self explanatory.

That means you don’t know the definition.

I don’t think you want a “definition”, but rather an explanation of what’s Pay-to-Win in ArchAge.

What you’ve typed here just seems like an attack, it’s the herald of a discussion devolving into a fight (the kind where no one convinces the other party to their side (fully or partially) or admits they were wrong (without explaining they weren’t actually wrong), and it’s just a self-serving document of how right they are).

You are free to think what you wish. I cannot correct your thinking. he calls Archeage P2w. I explain that it is not, by using a commonly accepted definition.

Now while anyone can " explain how Archeage is pay2win" for it to have meaning one needs to first work on a definition for pay2win, that everyone can accept.

I offered a definiton everyone agrees on. You and the previous Poster just say " oh we all know it’s pay2win, and can explain how."

The thing is. Either something IS pay2win, or it is not.

But to do so, first you need to provide a definition for pay2win. Neither you, nor the previous poster have.

I have.

Then you say that this will devolve into some kind of fight. Why?

Because I try to use Logic, and knowledge, define the terms being discussed?

I can see that someone that does not understand what pay2win really is, might not wish to engage.

Either way, you ans the previous Poster have demonstrated that all you kno about AA is what you have accepted because of Confirmation Bias. That and a few reddit posts..

" labor points"

Let me clue you in… if Labor Points and potions, makes Aecheage Pay2win. Then Experience Boosters, crafting experience boosters, keys sold in cash shop to open Bliack Lion Chests…etc… anything NOT a cosmetic Item on the BLTP..makes Gw2 …pay2win.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

P2W is self explanatory.

That means you don’t know the definition.

It doesnt take long even for someone who knows nothing about AA to figureit out (khm….labor points….khm….and thats just tip of the iceberg)

Show some independent thoughts On the issue, and that you haven’t just read a few posts On reddit, and jumped On the " AA is p2w" bandwagon.

If you want to play AA you HAVE to pay. Constantly. Thats P2W. I have a sense “masses” will feel what P2W means very quickly and mass exodus will begin. Its wise of them not to bring in anymore servers, as they really wont need em, and you surely cant merge those servers (well at least not without kittening at least 1 servers population completely off)

So you refuse to define pay2win? I can understand why. Either you are on the " AA is p2w " bandwagon , and have not given it any independent though. Or you do not have an actual definition. I have one Online says

Pay2win- When a player can purchase BiS weapon or armor from the cash shop, that is better than anything that can ever be purchased or crafted by a Player that doesn’t shop at the cash shop, or when a Player using cash at the cash shop, can craft or create something better and faster, than can be crafted or purchased by another player that doesn’t shop at the cash shop that relies only on in game gold.

Now… Archeage does not fit that definition, … neither does Gw2. But:

You can stretch, and warp the definition to try and fit Archeage into it, so that it seems that " Archeage is p2w."

Thing is, that I can then warp and twist and loosen the definition so that Gw2 similarly fits In and I can then say " Gw2 is pay2win"

You make a Lot of unwarranted assumptions, and you argue a Lot of things through Hyperbole and conjecture.

the ONLY thing you did NOT do, is give me YOUR definition of pay2win, that includes Archeage, and excludes Gw2.

I’ll give you another shot. Otherwise you lose all credibility.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

snip

Of course its not good, it wasnt good in GW1 and its not good in GW2.

But hey, at least “community” (those few people that called themselves community at the time and whined about it the loudest) is happy, amiright?

If you want to delude yourself that trait system change has nothing to do with GW1 skill capture whines, well, good luck with that because its direct reaction to “feedback from community”

They did skill/trait/gear system at launch to serve specific purpose (as you can read in my sig)

Now 2 of those are untrue, and direct result of “community whines” aka “who was loudest on the forums at certain times”

Right. Only “GW1 whiners” are ruining the game. Because GW2 players (who’ve never played GW1) totally never whine!

“Waaah! Liadari is too hard! Nerf!”
“Waaah! Arah is too hard! Nerf!”
“Waaah! Ascalon Catacombs story mode is too hard! Nerf!”

Please, bunch of cry babies. Ruining content by getting it nerfed with all your tears. Ascalon Catacombs story mode for instance was hella fun; you actually had to think (le gasp) to complete it. Then people cried it was too hard, it got nerfed, and now you can just faceroll through it. GW2 players want everything easymode. You thought anything in this game was hard?

As a GW1 player, I challenge all of you to go play Elite missions without gimmicks. Domain of Anguish, Underworld, Fissure of Woe. None of you will last past the first wave of mobs before you start crying that it’s too hard and needs to be nerfed. And all of those missions had a Hard Mode too. The only thing in this game that could be considered challenging by comparison, would be Arah Explorer Mode and High Level Fractals.

GW2 carebears (not casuals/hardcore/whatever. Thought I’d clarify before people start screaming that not all GW2 players are alike.) are ruining the game as much as, if not more so than “GW1 whiners.”

Ahhh, but there are many groups of whiners, but what is similar to all of them:

they are extremely vocal
they are extremely small group

and yeah, GW1 whiners get a special medal for change to traits

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

One word. Archeage.

If you adore P2W yeah, otherwise skip.

If you think Archeage is pay2win. I would Like to hear a definition of Pay2win, that will make Archeage pay2win, but that also excludes Gw2.

Any definition of pay2win loose enough to include Archeage, will also include Gw2, and almost every other MMO out there, that has a cash shop that sells anything beyond Cosmetics.. Things Like..Exp Boosters…. crafting xp boosters… etc etc..

So just curious, what is your definition of pay2win, that makes Archeage pay2win, but doesn’t make Gw2 pay2win?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Personally, I am tired of games that guide you by the hand from ride to ride. Games Like World of Warcraft and Gw2 fit this mold perfectly. I do think as Nick.6972 said, that Maybe we need less Theme-parks.

I believe we need games where the developers hand us an amazing Virtual Space, and tell us.." here ya go.. have fun"

I agree for a bunch of players that have grown up playing WoW and WoW clones. That Theme-park may be all they know. Maybe the idea of having to “Live” In a Virtual World where you are not being led by the nose with Breadcrumbs…from one quest hub to another quest hub, may at first seem daunting.

But then again, that is what I remember I loved most about games Like EverQuest. The idea that you had to explore, and you had this space to do it in, where you were not told what to do.

I personally think that Theme-Parks are easier to develop than Sandboxes. So the development companies run by the accountants and venture capitalists will continue to focus on Theme-parks.

If we want sandboxes, we need to support sandboxes,…. and STOP supporting Theme-parks.

Now if you are perfectly happy with Theme-parks. Then this will be fine, the whole " Must reach level cap ASAP because..the game begins at 80"… and then you look around, and ask. “where’s the endgame?”

As for me I remember when " the game begins at level 1." Was filled with a ton of different things to do…. because it was a sandbox.

What did WoW do? It stripped EQ of Most of it’s support roles, created " The Holy Trinity" because before WoW, EverQuest had Like 5 or 6 different ROLES, and stripped the 1-79 experience of all it’s sandbox elements. So that players were right…" the game begins at 80" and this is because " the 1-79 game, was taken out"

Now we have all these MMO’s that are copying that Model.

You get what you pay for, and support with your wallet.

Nothing wrong with Theme-parks. If this is what you enjoy awesome. But then you are dependent on the developer to create fun and content for you.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

One word. Archeage.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I sorta interrupted that as “everyone else does it, so that makes it okay!”

Exactly. That makes it part of Gamer culture. A part you may dislike, but to try and stop it, may as well Hold your hands Up, and try and stop the rain. :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I got gw1 on the steam sale, I felt none of this.

In the beginning, I was just using three skills over and over. That was it. I had a whole bar, and only three viable. Joy.

Then, once I got more skills, I decided on a bleed and poison build. Then I got to the crystal desert and ascension quests. There went my build. Don’t have interrupts? Enjoy three hydras nuking your party. No aoe or interrupts as well? Have fun trying to stop healers. God help you if you pull two groups with healers by mistake.

And that’s when I realized I didn’t have an exact freedom of build, but a freedom of build to a degree. If you didn’t change your build to suit the area, you were screwed. Also, how to saykittento someone being a condition ranger? “Target has no flesh to bleed”. Yay! I love this freedom of ‘build’!

After dragging my corpse to the forge, I said screw it, and went to what people have said ruined gw1 with heroes and started EoTN. Mainly because I wanted to go back to ascalon and fight the chart, not be railroaded away from it to solve kryta’s problems. Which was hilarious in my mind. Screw the place you grew up in and were becoming a hero to everyone, save one city and escort those people away. Then forget ascalon. Time for kryta.

At least eotn is keeping me more story entertained, and I’m enjoying the character conflicts between each other. I’ve grown a bit attached to pyre, enjoying his quibs and realism. I’ve also like how the path is split in the beginning, choosing who to recruit for fighting the destroyers first. I’ve even chuckled at the fist fighting with killroy.

But again, you better have aoe skills ready. And then the rep grind….yeah thanks. In prophecies I could walk 5 MINUTES without facing a mob dropping down from above, or below, or just standing in my path, forcing to kill. Now I NEED to kill everything I see, but they’re spread out!

I haven’t stepped foot in cantha yet, so I can’t give feedback.

If anything, gw2 just removed the curtain on the whole ‘build your way’ scheme. I wasn’t going to go out without my own heal, because relying on the henchman was too risky. Then a defensive skill stance, I wanted a pet so that took a slot. Got tired of knock downs, so took the dwarf skill, then two dmag buffs. The other five slots? Direct dmg, aoe, and an interrupt. Sloth shot, needle shot, barrage, interrupt, screaming shot. I didn’t even try to have it end up that way, its just what I noticed I needed. Now I’m trying a build where all I mostly do is autoattack and command my pet.

In conclusion. I still don’t get why people say gw1 is a holy grail, and gw2 needs to allow us to customize our weapon attacks.

Guild Wars was a game that was enjoyed if you liked Playing with your build for different situations, and different locations.

One day you are necromancer/Monk the next you are necromancer/ritualist. maybe the day after you are necromancer/mesmer…

If you want to basically only rely On oen set of weapons that give you 10 skills, then Gw2 is for you.

If you rather have 50 or 60 skills and 16 elites… for your prime profession, then maybe 30 skills, and 8 or 9 elites per sub-profession… you can see How the Combinations can grow exponetially. If you like to theory craft then gw2 is not exactly what you want you rather have Guild Wars. Most of Guild wars skills are situational.

Like the 55 Monk. It’s really only effective against 100 % melee mobs that cannot cast Life drains, or interrupt well. In THAT situation you can tank 15 to 20 Mobs, But that is highly situational, since there were really only a few Places where the mobs would succumb to 55 monk.

Situational skills are not useless, Just useless in the wrong situation.

Holy Water, awesome against Vampires, useless against Robots.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

I Like romantic comedies. I am Not the target demographic for Michael Bay Transformer Movies.

I go to my paper, and i see that near me I have two Options. I don’t feel like mass Transit. so I decide to see what is available.

  1. Sleepless in Seattle.
  2. The New Transformer’s Movie.

Ok, I know i should Like Sleepless In Seattle. It’s directed at me. I am it’s intended Demographic.

Problem, I hae already seen it a Million times. ( ok I exaggerate a bit) on the other hand…. I can see a Movie about talking robots that turn to cars.

I’ll go see the new transformer’s movie.

Anyone that puts too much stock, On whom a piece of entertainment is directed at will say " oh, she’ll defenitely rather see Sleepless In Seattle for the million and oneth time, Instead of Transformers # 64. " And…. they would be wrong.

Something to consider. MMO players In general want something NEW from time to time. They prefer something NEW in their favorite game. But you would be amazed How many would try a game slightly out of their comfort zone, if it is NEW, when their favorite game is on retreads, and doesn’t say " No worries we’re buyin spankin new tires soon…. with RIMS!"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

As someone who had every intention of playing AA (even bought arceum found pack) I will say that AA is already on the road to P2W. Free players have so much restriction placed on them, there’s no escape from PK, and it will very quickly devolve in to a subscriber-only game, unless you happen to enjoy getting obliterated non-stop unless you pay

I would prefer it go Pay2play Monthly sub to be honest. I don’t think this game was ever intended to be unlimited restrictions to free2play players.

People need to Lower their expectations for AA’s " free2play" experience. And they need to accept that free2play is really free2try. You can keep Playing " AA Lite" or subscribe.

Nothing wrong with that model in my opinion. Secondly, I believe that there is enough unique about Archeage, that people will support it with a Monthly sub. I Know I am willing. And I am not the Player that this game was aimed at.

I am casual, themepark playing, carebear. I had one experience of PvP, being ganked, and …well, I decided to focus on developing PvP skills :-)

So yeah, I am Hoping there are enough people willing to pay2play, so when the large deluge of free2play Non-cash spending ( Not all free2players refuse to spend cahs, but I think studies show the vast majority never spend a dime)… " ooh shiny" chasing players leave… those that stay support the game.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

Anet made a game not for those people. Do you really think Anet couldnt’ have put mounts in this game. It’s not the game they wanted to make. Do you really think that Anet wants a game with open world PvP. That’s not the game they wanted to make. They haven’t even added dueling for a reason.

If everyone who wants that stuff leaves today, this game will end up growing over time, since those players aren’t really compatible with the target audience for this game.

Yes this game has a target audience. Anet has a focus. That focus is the casual gamer. Good luck to a casual gamer in AA.

If you really think this is an issue of this game, there isn’t anything further to discuss.

Let’s agree to disagree. But I do agree with Phys. AA won’t kill Gw2, but it will bleed players.

As for casual players On AA, I’d doing just fine.

Vayne, I agree AA has problems, I am not going over there with rose colored glasses. But it IS filling a Niche, that has been neglected since I left EverQuest when everyone went to play WoW.

I really hoped Gw2 would be the game, but unfortunately after 2 years I need to say it’s Not.

And from what little I have experienced, AA is. And that includes getting ganked by a Boat load of level 25’s in the high seas. I hate PvP… I Just cannot abide it, but… It works in AA, and makes even a simple task a knuckle – biter. Something gw2 never did.

AA is filling a niche. But it’ll never be more than just a niche.

For each person who leaves for AA, someone is coming back from ESO or Wildstar. That’s the nature of the beast. We have a revolving player base. Anet knew it when they made the game.

I agree with you, let’s agree to disagree, because right now, all you are doing is speculating.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

Anet made a game not for those people. Do you really think Anet couldnt’ have put mounts in this game. It’s not the game they wanted to make. Do you really think that Anet wants a game with open world PvP. That’s not the game they wanted to make. They haven’t even added dueling for a reason.

If everyone who wants that stuff leaves today, this game will end up growing over time, since those players aren’t really compatible with the target audience for this game.

Yes this game has a target audience. Anet has a focus. That focus is the casual gamer. Good luck to a casual gamer in AA.

If you really think this is an issue of this game, there isn’t anything further to discuss.

Let’s agree to disagree. But I do agree with Phys. AA won’t kill Gw2, but it will bleed players.

As for casual players On AA, I’d doing just fine.

Vayne, I agree AA has problems, I am not going over there with rose colored glasses. But it IS filling a Niche, that has been neglected since I left EverQuest when everyone went to play WoW.

I really hoped Gw2 would be the game, but unfortunately after 2 years I need to say it’s Not.

And from what little I have experienced, AA is. And that includes getting ganked by a Boat load of level 25’s in the high seas. I hate PvP… I Just cannot abide it, but… It works in AA, and makes even a simple task a knuckle – biter. Something gw2 never did.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

It may be a different market. Let’s see whom does Gw2 consider it’s target demographic?

Players that prefer PvE to PvP, although they may do both? I Love PvE, am mainly a PvE player, despise PvP, the ONLY form of PvP I ever enjoyed was GvG In Guild Wars.

Players that love Themeparks and are not really into sandbox? That also describes me…

Players that Like " The levelling experience" and hate " level grinding"?

Same here.

from what I see Anet has nothing to worry about, I would never go to play Archeage. Right?

As to “Labor Potion” making AA Pay2win. Only if you define pay2win, as " being able to buy advantage for cash off the cash store."

If that is your definition, then…

Gw2 is also pay2win.

Any definition you can loosen up to the extent of including AA, so that you can say " By THIS definition AA is pay2win", …Gw2 also fits.

AA doesn’t have to be free to appeal to gw2’s demographic. I myself am paying a Montly sub to play AA.

A player that loves Gw2, calling AA greedy. Pot calling kettle?

I agree Theme park MMO’s have more players than sandbox MMO’s.

There are two issues. First This Themepark MMO, has players that like sandbox MMO’s, and those are at risk.

Secondly, AA also has Themepark elements. So those that Like " a Little of both… may ask." does AA have enough themepark, and enough sandbox to hit that sweetspot?"

Also remember you have had a LOT of players that think about " casual" MMO’s as having some things. Fishing, Mounts, Speed Boost, Player Housing… off the top of My head.

Anet doesn’t have it, AA does.

So I agree. The casual, players may… go to AA , or Not. Those wanting combat pets, those wanting fishing, those wanting speed boost mounts.. those wanting player housing….

And then thre are players Like me. I have been here since Guild Wars. I am Gw2’s demographic. And I am also leaving for AA

so maybe you’re right Anet doesn’t need to be concerned.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

You’re right. AA doesn’t mollycoddle you. It lets you sit in queues for 7 hours,

launch week, all of them have issues. Ever Gw2 had issues On launch. They are working on the situation correctly, they realize that the merely curious won’t stay and will be gone in a few weeks, so adding a Lot of servers is the wring way to go.

brings out packs that make the founders packs relatively obsolete,

This isn’t true. Founder’s pack included alpha server access, all closed beta access guarenteed, up to 3 months of patron status, and a BUNCH of credits you can spend anyway you wish.

The starter has Trion spending those credits for you. I’ll take Founders any day, and twice on sunday. Obsolete? Just a Bunch of whiners whining cause..whiners gotta whine.

tells you it’s a free game, but you pretty much have to subscribe to play it,

marketing. it’s a free2try unlimited duration… stripped down version of the full pay2play AA game. Complaining cause things are not available to free2play, that are granted to subscribers is Like complaining that .. some software has a Premium only for subscribers and a " Lite" for trial users.

and in 3 months, when the free players realize they can’t really play for free it’ll be owned by a few big guilds who control everything.

Pure speculation, so I won’t discuss this at all since it’s launch week

It’s a PvP game without a PvE server. I’m sure it’s going to be very successful.

It is a PvP game at it’s core, it cannot have a PvE server, Not every MMO has to have a PvE server. Any PvE player that comes to AA downloaded a game that may not be for them. Just like Gw2 is Not for players that want mounts.

Have you looked at the forums, they’re far worse than these forums at the worst and that’s on launch day. AA will do okay but it’ll be a niche game, for people who like a very specific experience. My guess is it’ll be pay to win before long.

Forum whiners. Nothing wrong with a Niche game, not every game has to appeal to everyone. And… whether it goes P2win,…Pure speculation..see above.

I really do hope Anet is working on an expansion because if it’s not, there’s going to be issues down the line.

I agree. But none has been announced.

Right now, however, Anet has little to worry about due to Archeage.

There was a time when Players that played EverQuest said the same thing about anew game called “World of Warcraft”

" SoE has little to worry about World of Warcraft, it’s EQ Lite… dumbed down, and stripped down."

Any developer that doesn’t " worry" about it’s competition, should not be running an MMO.

AA and Gw2 are competing for the same food supply. MMO players.

Know what we call a species that refuses to " worry" about a predator that eats the same thing it does?

Extinct.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

If GW2 is not working then why has it out lasted 2 major mmorpg that play a lot like it? GW1 at the end of the day was not a true mmorpg it was an online game with co-op GW2 is a full open world mmorpg there are just truth to dealing with that type of game vs just the simple “also has online play” type of game.

What 2 major MMO’s? And GW1 is still the #1 game that’s 10X better than GW2 even if it’s NOT an MMO.

I was hoping that Gw2 would have expansions. I know Living Story is what the devs are Jonesin’ about. They seem to forget this may be their project but ultimately it’s the player’s game. If the players aren’t pleased No matter how happy you are with it…. meh…

So… since No expansion seems forthcoming, the Money I wanted to give Anet, I gave to Trion.

Anyway. I know How you feel. I have 2 small gardens with the wife and she has 2 of her own…we each have the plans for a Big scarecrow, just working on getting the same for 2 alts.

here is the thing..people will talk about the features of games. or the " growing pains" etc.. the whole." bad launch" vs" what do you expect from an MMO launch anyway?" arguments In AA.

The proof of the pudding is in the eating.

I rather wait on queue, for an hour to play AA. than to just log in here. Me and the wife were trying to row across the ocean… to get our trade pack across. We had to avoid Jelly fish and sharks that were level 50, we were 15. And avoid the rival faction… that if they saw us would eat us for breakfast….

Know what?
We failed to get across. We were killed by a clipper full of Harani. But. we made friends and got Invited Into a guild on the west coast.

THAT even dieing, Losing XP on death, getting armor damaged. Losing my rowboat..and our trade packs….

is better and More fun than Gw2 is today.

That is My opinion anyway. Degustibus et coloris non disputandum est.

Edit :

Best way that AA beats gw2….

AA doesn’t Mollycoddle you.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Try the new leveling before you critique it

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I have tried it and I do not agree with some of the changes.
More specifically I find it rather annoying that off hand are not available until 7 and weapon switching doesn’t happen until 14.
Furthermore the idea of leveling up to 10 before you can use all 5 weapon slots is ridiculous to me.

Had they kept the original system, combat XP to unlock the skills, but made it global (level up the rifle means level up the rest of them) I wouldn’t have minded it.

Then there’s the F keys gating. Now I know the old system did similiar, but I would have at least accepted it if the boxes were there.
Under this new system, my Guardian didn’t see any of the F1 keys until he leveled to “unlock” them. They should have shown the boxes like they did the other weapon skills.

I get it, they want to keep China and non China code as close as possible.
I also get it that this could be used as a trial system if they wanted that route. Trial characters only make it to level 10 max or some stuff.
They could at least give vets the option to unlock all this, or bump us to level 10 immediately.

Even though I understand it, I don’t have to like it.

The rest of the release was just fine in my opinion.

You understand it? Cheers. I don’t Understand it, and hate it.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Try the new leveling before you critique it

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

well i tried it.. and it felt like i played a char that was unable to breath and walk at the same time, with 1 arm, too stupid to activate things, too stupid to understand skill challenges, too stupid to even use the class mechanic… but hey i was immortal while fighting a huge possessed statue… well fighting.. i didnt do anything but watch but i clearly helped rytlock brimstone… i moved out of the way and let the big shots handle it -_-

I made a charr warrior.. just to test and technically a derbface like this would be killed off in the legions or left behind to die. Yea.. look at me.. the amazing warrior that wants to raise up to a centurio yet is unable to tie his kittening shoelaces…or even dye his armor blood red to fit into his legion… but yay i got a pat on the head all few levels cause i was a good boy and magically could swing my sword a different way.

I mean seriosly.. what the kitten

By definition half the population is of below average intelligence. I think this may be their new demographic.

By definition? What definition? Yours most likely as the actual definition of intelligence doesn’t list any empirically measurable attributes.

By the definition of average. Half the Population is above the average, and the other half below.

If you have 6 people and they have IQ’s of 98,99,100, 101, 102 and 103…. the average is 100.5 3 people are below average intelligence, three above.

Average means that half the sampled audience is above the average, and half below the average.

Now if you simply revisit my statement, it should make more sense.

By the definition of the word average, half the population is above average intelligence, and half the population is below average intelligence.

It seems this is the new demographic. The half of the population below average intelligence. I do admit, that that half the population is easily pleased, and usually needs more hand holding. Ask yourself what half of the population needs that much hand-holding?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Take care Guild Wars Community!

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Because this seems like a very positive and good thread for kindly and politely leaving, I will also say, good day all. I hope you find the game for you. I’ll miss everyone here, but I’m also leaving. <3

No more Asura cuties, but I’ll leave you with one last one.

Thank god.

Why the need for this sort of vitriol? Shame on you.

I thought the Thank God was for Lilith putting up a last picture.

The post before yours however…

I hate those rat creatures, big ugly mole rats. /shutters

Glad that was cleared up.

LOL just for that <3

I leave you this creep. I’ll miss you. And everyone else who hated the glorious asura screens.

I’ll Miss the Asura. They are one of the reasons i hung around as Long… feisty kittenes, that may have been evolved from a genetic experiment between a rat, and a shark,..thay may tend to …revert.. and eat someone.

But….

Sometimes it’s good to look for something different. I remember playing the closed beta of Archeage, and turning to My SO, and telling her… " I haven’t had this Much fun since EverQuest…" ( Not Eq2. That game has the same relationship with EverQuest that Gw2 has with Guild Wars.)… then I discovered … xp loss on death…and that clinched it for me.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Try the new leveling before you critique it

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

well i tried it.. and it felt like i played a char that was unable to breath and walk at the same time, with 1 arm, too stupid to activate things, too stupid to understand skill challenges, too stupid to even use the class mechanic… but hey i was immortal while fighting a huge possessed statue… well fighting.. i didnt do anything but watch but i clearly helped rytlock brimstone… i moved out of the way and let the big shots handle it -_-

I made a charr warrior.. just to test and technically a derbface like this would be killed off in the legions or left behind to die. Yea.. look at me.. the amazing warrior that wants to raise up to a centurio yet is unable to tie his kittening shoelaces…or even dye his armor blood red to fit into his legion… but yay i got a pat on the head all few levels cause i was a good boy and magically could swing my sword a different way.

I mean seriosly.. what the kitten

By definition half the population is of below average intelligence. I think this may be their new demographic.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Try the new leveling before you critique it

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I’m completely dumbfounded by the lack of logic on these changes including the infamous current trait system. Grievances over the unnecessary degradation of the said systems are to be expected since nobody asked for these kind of changes. This wouldn’t be quite a problem if these changes were made 3-4 months after the release. I mean it’s been 2 years already and then a sudden change, that’s a scratch on the head. The community have been asking for different things now – a better endgame or an expansion. And yet, you failed to listen.

All these people defending this “new player experience” act as if the old system is confusing and broken. When I was new to this game, I didn’t have a single problem leveling as I was completely engross with my personal story, every zone’s landscape, zone completion and the skills I acquired.

Have you guys ever thought the time and resources wasted for these needless changes? Who knows, they could have invested those to create things what the community really wanted. And yet, they prefer to fix what isn’t broken.

They have the numbers. They have metrics. The only thing I can imagine is, they see how often Players spam the 1 key and can only assume that players have no clue that their weapons even have more skills?

Maybe some players need a big flashing banner headline" You have Just Unlocked a new Skill!!!!!"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Try the new leveling before you critique it

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Posted by: Nerelith.7360

Nerelith.7360

Path of Exile also seems very sweet for a Diablo-esque dungeon crawl.

Path of Exile is an awesome game! I recommend it

I always seem drawn to casters… melee Not as often… made a witch, although I might try for a Ninja type… maybe make a Caster/ melee dps Hybrid. That 1,350 trait passive tree scares me.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Try the new leveling before you critique it

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Posted by: Nerelith.7360

Nerelith.7360

Also its there for a baseline guide it is NOT instructions. Go wherever you like.

That’s a problem. Traditional MMOs have taught players to follow the arrow.

I disagree with you. I Played a “traditional MMO” called called EverQuest. it didn’t have an arrow. it dod not even have an exclamation point over people’s heads.

Unless what you mean by " traditional" is “MMO’s released since World of Warcraft”

Trust me, those aren’t traditional. But after WoW there seems to have been a collective race to the bottom, as each new entry saught to dumb content down more and more than the competition.

" get them young, I want to see pre-schoolers playing Gw2!" seems to be the intent of this patch.

Well… I am off to Archeage. I gave gw2 two years. I think I’ve seen enough.

Path of Exile also seems very sweet for a Diablo-esque dungeon crawl.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Voting with my wallet

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Posted by: Nerelith.7360

Nerelith.7360

I haven’t made a Purchase on the cash shop since May. After the April QOL patch, I wanted to try out the new trait system. A first I wanted to give Anet the benefit of the doubt.

Then I decided to take a wait and see attitude. And stopped.

Now I saw this:

Why I love the September Feature Pack

I am thinking to myself the that the devs are dumbing content down to attact the pre-school crowd.

I have been trying out Path of Exile. I Like the “Diablo” style gameplay, and the Trait system…. it has 1,350 different passive traits.

yes it’s a dungeon crawler but from what i have experienced, pretty interesting one.

I was hoping to at some point spend money On a Gw2 expansion, unfortunately Anet is so in love with Living Story….so there is that. Instead I bought Archeage Founders.

Don’t believe the " it’s pay2win" hype… some of it is Archeage Hate… some is Fanbois from other games, some is entitled whining from cheap, lazy players that don’t want any benefits to patrons, because…they do not wish to pay for Patrons but want the benefits anyway… etc etc…

This is about Gw2. Anet could have had my money, but it went to Trion.

As Archeage will be my new home, I won’t be playing here much, I’ll Log in, get thre free living story updates just to reserve the right to try them out someday.

But except for that… I think I gave gw2 time, and it just couldn’t muddle through and fulfill it’s potential.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Take care Guild Wars Community!

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Posted by: Nerelith.7360

Nerelith.7360

Am now actively looking for an alternative to GW2. Sad, really.

Archeage is a question mark, ESO is abysmal, Wildstar I won’t touch…and I’ll never go back to WoW.

Anyone have any suggestions?

I have had a blast playing gw2. I have played Guild Wars since Prophecies. I had an awesome time while doing so.

Gw2 started off pretty good for me, but somewhere… they dropped the ball. Somewhere along the way it Just… seemed to me to have dropped the ball.

Not gonna turn this Into a " This is where you messed up!" post since my complaints, and My kudos about where it went wrong, and where it was right, are there , and were more than likely already read.

Archeage launches tomorrow for early access. The money I was holding on to pay Anet for an expansion went into Founders. I gave Anet 2 years. I waited patiently…

I am prepared to give Archeage two years. I had an awesome time at Beta…. as I had an awesome time at Gw2 beta… and headstart.

I know i butted heads with many of you in the past… but it was never personal. I will miss those discussions, especially the Mount ones. :P

Devata, come to AA, they have mounts!!! seriously, I Love My elk.

If anyone ever finds themselves on Naima server send Nerelith a letter, would love to hear from you.

Finally to Anet. Thank you for Guild Wars. Thank you for Guild Wars 2. I did enjoy the game mostly… It’s just suddenly, …I find that While AA is Not a Pure sandbox MMO,… ( they call it Sandpark)…I would Like to explore the more sandboxy features In AA.

I wish everyone the best :-)

Vayne, stay cool, and look me up on AA if you ever come visit :P

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

This game is very difficult to attract me

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Posted by: Nerelith.7360

Nerelith.7360

Why do WoW players feel the need to come here and request GW2 be changed to include WoW features? GW2 does not need to become WoW (nor visa-versa….both games CAN exist….and you CAN play them both).

Maybe they cannot afford WoW? Maybe they figure they can play Gw2 without a monthly, then turn it to WoW? That way they get WoW without the Monthly?

Based on the things some players ask be added to the game, it seems they want WoW, without the WoW Monthly sub.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

This game is very difficult to attract me

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Posted by: Nerelith.7360

Nerelith.7360

This is basically the new iteration of " suggestion: mounts?"

Mounts are not for this game. I do play 2 other games that have mounts, I Play World of Warcraft, and Archeage. I feel if i need to mess with mounts, I do not come here, and ask for them in the forums since I have accepted that if I am playing Gw2. I am going to Play Gw2 as it is intended to be played by the developers.

The developers do not intend for gw2 to have mounts.

If the OP NEEDS mounts. There are plenty of MMO’s tat have mounts.

World of Warcraft is one, Archeage is another. I believe Eve Online also has mounts, except those are called star ships. I may be wrong, do not Know alot about Eve Online. One thing I did Notice, they all have something in common. a Monthly sub.

I am sensing that there are some, …not all..but some… that want the features they enjoy from Monthly sub games…. but want it in a free2play game. Hence the need to demand those changes here, Instead of playing them in the Monthly sub games.

If the OP wishes to stick with gw2, he needs to accept that there have been no mounts here, there are no mounts here, and chances are …there will be no mounts here.

Mounts get a LOT of Push – back from players… Not a Little…a LOT.

So as others have said… Not every game appeals to every player. nor does it have to. if this game does not appeal. Maybe one of the ones mentioned above might suit best?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Areanet, stick to your guns.

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Posted by: Nerelith.7360

Nerelith.7360

You mean this game isn’t p2w with precursors doubling in price from when I left at 600g now to 1200-1400g? lol

How can that be considered pay to win if the people asking 1200-1400g for a precursor are other players ?

Inflation is the new definition of pay to win ?

Also, how can acquisition of cosmetic items which provide no stat advantage over less expensive options be considered pay to win ?

The New definition of pay2win seems to be. " I don’t like that they can get things for cash, that I cannot get for free…Pay2win!!!"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.