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CoF P1 Elitism, gold farmers and efficiency.

in Fractals, Dungeons & Raids

Posted by: No Pulse.2967

No Pulse.2967

I really don’t understand why people care about people gold farming path 1?

Me neither, dude…

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i'm the best there ever was...

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Posted by: No Pulse.2967

No Pulse.2967

OP is lying
Here’s a recent screenshot of me having even more points than OP.
He’s clearly not the best.

The nostalgia… y u do dis?

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i'm the best there ever was...

in PvP

Posted by: No Pulse.2967

No Pulse.2967

I wanna be the very best

like noone ever was…

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PvP Tempests

in Elementalist

Posted by: No Pulse.2967

No Pulse.2967

While I don’t agree that eles aren’t viable any more, what exactly are you trying to prove with an unranked match (putting the fact aside that there is no actual proof) and the cringeworthy talking about dragon finishers?

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DM Shout reaper build (spvp)

in Necromancer

Posted by: No Pulse.2967

No Pulse.2967

Hey, thanks for the feedback

I haven’t actually tried Shrouded Removal with this build yet (the main idea was to buff Rise! to be more tanky in teamfights) and so far I didn’t have issues against conditions. However I can see it being helpful and I’ll definitely give it a try.

Is death perception really worth taking on a non-curses build? I found Dhuumfire to give me a lot of DPS (since I don’t usually start spamming big skills when I enter shroud or when I have to stay in shroud for a while, let’s say when a thief keeps harassing me – you won’t hit those with your telegraphed skills anyway).

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DM Shout reaper build (spvp)

in Necromancer

Posted by: No Pulse.2967

No Pulse.2967

Hey guys, just wanted to share a necro build that I’ve been using lately (and hopefully get some advice from the more experienced people here).

It features the following stats:
- 2050 power
- 1050 condi damage
- 3148 armor (fully buffed)
- 26562 health.

Why death magic over blood magic? Simple, my Rise! gets buffed even further and I gain a lot of toughness, 20% condi damage reduction and a lot more condition cleanse. Overall, the sustain feels much better than on the blood magic version of the build on metabattle.

http://gw2skills.net/editor/?vRAQNBmWD7kZTocTsvGwbTgeTsQNYxdwS4KkKGUDyUSBgBQKD-TZxFwAOLDk4JAc4gAA4CAIc/BA

(replace Carrion amulet with Mercenary)

Sorry, no video because of my bad connection. Looking forward to feedback (and sorry for potato English)!

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I Never Feel Skilled Any More

in PvP

Posted by: No Pulse.2967

No Pulse.2967

This continued mindset is quite perplexing. Honestly, if you aren’t competing at the highest level of premade team vs team then you can run a lot of various builds (including core) and do well. In the current state of how the queue system works, it isn’t mandatory that you run meta builds.

Feel free to list these builds by all means then. Personally, I’m finding that most non meta builds are flat out weaker than meta, when before there were builds that could counter the meta, they were just harder to play and therefore saw less use.

I don’t want to play inferior builds, I want to play skill builds.

His point still stands, though. Yes, in a vacuum, non-meta builds are weaker (I’m saying vacuum because I refer to a situation with two equally skilled players). With ranked queue gone, the skill difference between players is even bigger – it continously makes builds less relevant. Also skill doesn’t necessarily reflect build viability, take S/F ele for example.

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All Hail Necro Overlords

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Posted by: No Pulse.2967

No Pulse.2967

What would you say about this build? I tried it in a couple of matches so far and it went pretty well against both power and condi builds.

http://gw2skills.net/editor/?vRAQNBmWD7kZTozGsoGw8GgeTsEMYRJgAQDg6KsF6VxDxlYUE-TJxFwAI3fwZZgEXEAAPAAA

Amulet is Mercenary’s and the sigil on scepter is Superior Sigil of Speed (quickness+swiftness, mostly for quick reaper shroud combos).

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Why....

in PvP

Posted by: No Pulse.2967

No Pulse.2967

If I lose, that is when I take a break, if I win, I continue until I lose. But I don’t know about that algorithm.

You’re on the opposite end of the stick. Match Making is always in your favour. See the screen for an even better example of the power of luck in solo queue.

If you win by more than 200 points, the match was likely in your favour from the start. I won a match 500 to 17 in solo ranked yesterday and only gained 1 pip.

Congrats. I haven’t been able to get past tier 5 ruby. When I do break into tier 6 I am paired against a team that slaughters me. Part of this is a personal issue, but part of it is the system. I honestly don’t even know why I’m trying anymore. I take breaks when I lose and come back and get completely out-matched or on a team that needs 4 people to kill one person.

For whatever reason, this seems to happen to EVERYONE, the last stretch of Ruby (t5 and 6) puts everyone through the gauntlet, It took me weeks to get my last 3 pips into diamond.

It is once I reached diamond that it became smooth sailing. Maybe they !$@#ed something up for Ruby match making. But this was also prior to the “smurfing” patch that it gave me trouble.

Just wanted to say that I’ve been experiencing the same. Playing for 2 weeks to get out of Ruby, then going from diamond to legend in 3 days. Now legend solo queue is pretty much the same as Ruby was. I think it has to do with people not trying to win that hard any more (because they reached the ranking they wanted).

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After patch my win ratio went to 20%...

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Posted by: No Pulse.2967

No Pulse.2967

Squashing forum bug.

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After patch my win ratio went to 20%...

in PvP

Posted by: No Pulse.2967

No Pulse.2967

I’d love to play on one of your accounts just to see if your claims about being stuck because of matchmaking are true… I know, there wouldn’t be any volunteers, but still…

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Ruby, diamond the dream.

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Posted by: No Pulse.2967

No Pulse.2967

10% luck, 20% skill, 15% concentrated power of will…

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Your highest damage done in sPvP?

in PvP

Posted by: No Pulse.2967

No Pulse.2967

Queuing with an amber friend.

Oh wait…

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People were saying to me nice build.

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Posted by: No Pulse.2967

No Pulse.2967

Nice build.

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Why do people say score doesn't matter?

in PvP

Posted by: No Pulse.2967

No Pulse.2967

So if I manage to hold a point for the majority of the game, most of the time outnumbered, ending the match with a score of like 30 points… I contributed the least to the victory?

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PLease dont say "GG" when you play the meta

in PvP

Posted by: No Pulse.2967

No Pulse.2967

I don’t say GG when my team won 500:50. It would be a lie and I understand if people get upset over it. But apparently there are a few who genuinely enjoy lopsided games, I really couldn’t care less.

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How to counter Chronobunker

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Posted by: No Pulse.2967

No Pulse.2967

Easy, play condi rev, Mallyx elite beats them pretty easily.

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Retribution or Invocation (PvP)

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Posted by: No Pulse.2967

No Pulse.2967

I also run invocation/retribution/herald. Honestly, you can get very decent dps without devastation.

I feel like devastation is pretty useless atm. It offers some sustain, aoe fero boost but damage wise invocation is better with 100% fury uptime by miles due to critting every single hit. Not to mention minor cleanse on swap, stunbreak and the little healing for skill usage.

Devastation is extremely strong when combined with invocation on hammer builds.

Malicious Reprisal goes hand in hand with Cruel Repercussion and allows you to hit CoR against X seconds lasting blocks. You get another 7% damage modifier against targets with vulnerability (chance to cause vuln on crit) and 20% more damage against targets under 50% health.

It doesn’t really go well with Mallyx (which is too dependant on stab/dodge for survivability), but works pretty well with a Glint/Shiro setup.

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Too much condi spam, game is unplayable

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Posted by: No Pulse.2967

No Pulse.2967

But there are plenty of counters to condi dmg burst.

Like against IP, just never get hit by the engi a single time.

And don’t forget to dodge those hydromancy sigil procs when you play against a reaper. If you can’t spot their extremely telegraphed animation, always stay at range.

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[Brokenant] Stab + Resist x Perma = Buy HOT

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Posted by: No Pulse.2967

No Pulse.2967

Oh so we’re talking about the three legend wielding mallyx shiro herald rev that is using the 1200 power prec fero condi amu-all in one go

Reminds me of the mesmer complaints months ago :-D

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SLOW ON AUTOOOOOOOOOOOOOOOOO

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Posted by: No Pulse.2967

No Pulse.2967

I’m have no words.

All is vain.

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Warrior 20K Gun flame hit, really??

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Posted by: No Pulse.2967

No Pulse.2967

well Heavy armor and high HP pool + regen is kinda good defenses … for a glassy build. some hasn’t that much either.

thief got nothing but stealth … and it was fine for 3 years =D

See, that’s the problem, it’s actually not enough. Go ahead and try playing a settler shoutbow build and see for yourself if you survive longer with tankyness and heals OR stances and a berserker amulet.

Now here’s a different discussion path.

Your example is purely relative. If you play a settler shoutbow and never kill anything, and die (eventually), is it stronger and more survivable (strictly speaking) than a zerker with stances that kills its opponent quickly then gets to stand around and wait for him to respawn/run back? Both are means of survival.

I see what you were trying to say. This just wasn’t the way to go about it

I get it, you can’t see things in a vacuum, though. It’s why warriors are still UP, there is a perception of “regen+health = good survivability”.

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EU Pro League Meta

in PvP

Posted by: No Pulse.2967

No Pulse.2967

What is the counter to condi rev?

It’s weak to condis when not in Mallyx, no stunbreaks, rather weak against direct damage and kiting in Mallyx. Very reliant on resistance uptime, make him swap out of Mallyx with good direct damage or CC pressure, corrupt resistance and watch him melt.

Unblockable CC such as necro’s staff 5 or warhorn 4 can easily ruin his day interrupting his passive and active shield blocks.

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Warrior 20K Gun flame hit, really??

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Posted by: No Pulse.2967

No Pulse.2967

well Heavy armor and high HP pool + regen is kinda good defenses … for a glassy build. some hasn’t that much either.

thief got nothing but stealth … and it was fine for 3 years =D

See, that’s the problem, it’s actually not enough. Go ahead and try playing a settler shoutbow build and see for yourself if you survive longer with tankyness and heals OR stances and a berserker amulet.

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Requested Changes to make War Viable PVP

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Posted by: No Pulse.2967

No Pulse.2967

Well a warrior is viable as a +1 in sPvP… Just saying…

Yeah, +1 for the enemy team maybe.

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Condi rev needs to be toned down in pvp

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Posted by: No Pulse.2967

No Pulse.2967

^Isn’t that the Herald one though? I thought it was some other build with Shiro/Mallyx that got used during the ESL.

Edit: Never mind, it’s not actually a >Herald< build even though the description says the opposite.

Edit #2: Never mind, I was associating Herald with Glint stance.

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(edited by No Pulse.2967)

Condi rev needs to be toned down in pvp

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Posted by: No Pulse.2967

No Pulse.2967

Can someone link the build that people are talking about? Thanks

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Diamond SKILL

in PvP

Posted by: No Pulse.2967

No Pulse.2967

the only way to kill someone as a reaper is with condis this meta.. when i go power all i see is nothing because they just kite for days or

block immune evade block immune evade block immune evade block immune evade block immune evade block immune evade block immune evade block immune evade.

need something to tick past all this junk!. did you know mesmer’s can be immune for 20s while dealing damage?

I wouldn’t be taking Diamond skin if it wasn’t for Reapers. Chill just destroys Elementalists hard and now there is an elite spec that applies perma chill.

Diamond Skin is a hard counter to the hard counter.

If it wasn’t for Diamond Skin, Reapers would have taken Elementalists completely out of the meta.

What ever happened to team cleansing that seemed to basically keep condi Necros out of the meta entirely for a long time?

It was called shoutbow.

So a shout-based Warrior was carrying the team-fight condi cleansing? But now a shout-based Warrior can’t adequately fill that role?

It sounds like you’re building your comp with a vulnerability to that sort of condi pressure, so now there’s a place for that sort of condi pressure. Does that make it imbalanced?

EDIT – Do people think their class/team should have no vulnerabilities? Is that what the game has conditioned players to think?

Shout-based warriors have no place in the current meta.

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Invisible CC Hack

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Posted by: No Pulse.2967

No Pulse.2967

Don’t worry. Ant will fix this bug soon enough.

Tooltip update: Trap effects are sometimes invisible.

~Fin

Alright, that made me blow a good amount of air out of my nose

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So Many Scrub Legendary Champs on the Loose

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Posted by: No Pulse.2967

No Pulse.2967

Dunno dude, but when I see that stuff happening, I just disengage and follow wherever they rotate from mid. I mean, he was rude and an kitten, but essentially not wrong.

He was pushing boss early on foefire…… -_- He basicly made it a 4v5 for the first 2 mins of the game. And he didnt kill it since they had more than enough time to run back and take him out.

As a good player, you adapt to that. If people keep running far, you follow them and help defending. If they go beast, you play defensively. Meta strats or not, you won’t be able to influence your teammates play most of the time when pugging.

If your going to push boss at beginning you need to do a fee things, you need to make sure the other team doesn’t have a theif that could potentially steal, you need to make sure you can kill the thing quickly and you need a bunk that can keep mid contested while the boss is killed. If you can’t do any of these things you shouldn’t go for boss at beginning. By rushing boss without doing these things first and without talking about it with your team you have just put your team in a horrible disadvantage at the beginning of the match allowing the other team to snowball and now they can pretty much hold you in one corner of the map.

Why are people not getting it? I’m not saying you SHOULD rush boss at the beginning. Just stating what to do when you have a kitten of a pug in your team doing it.

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Chaithh's Celestial Scrapper

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Posted by: No Pulse.2967

No Pulse.2967

http://metabattle.com/wiki/Build:Scrapper_-_Celestial_Hammer

Fair warning: inexperienced engineer post.

I’ve a few questions from playing around with this build yesterday. I’m struggling to work out exactly what the approach should be when using it.

1) is this build meant to pump out a load of condis? Is the condition damage more of a supplement to direct damage?

2) what are the really good reasons for taking elixir gun and what role should it take?

3) is the build a teamfighting bunker essentially?

Thanks

1) The conditions you apply are vulnerability, weakness, chill, cripple and blind (utility), some minor poison damage (mainly utility), bleeds on EG#1 (low damage) and IP burning (good damage). Taking it all together and comparing it to the direct damage, I would say they are more or less equal.

2) Elixir Gun (EG) in that build has many benefits, such as a ranged option, another source of poison to deal with sustained healing type of builds, another low cooldown stunbreak, good condi cleanse, another blast finisher, 3 skills that proc might from HGH, an extra source of health regeneration. It greatly improves your survivability and support capabilities while providing a ton of extra might which is needed with the low offensive stats of celestial amulet.

3) Yes, teamfight-oriented bunker/support.

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Coalescence of Ruin too much damage

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Posted by: No Pulse.2967

No Pulse.2967

What are people exactly complaining about? Anet does its balancing over both PvE and PvP and has stated, let me repear this once more, balance will never be around WVW and I can’t see the hammer 2 being a problem in any of the situations? In terms of RAW dps it is not even the highest of the range weapons? Heck you don’t even need to use a dodge on it if you are in the 1200 range and if you are smart enough you probably would of realised the weapon is useless at close range if you don’t have the range? reduce the damage if you want, but then make it track people or make the skill faster as it moves to people.

Tl;dr Skill is balanced

So you don’t really see a problem with hitting someone twice with hammer 2? Totally balanced right?

What the devil are you on about? Do you read? On this very 3rd page I stated that the ability to double hit is clearly broken and warrants a fix but the skill is balanced.

Got me there, I’m not actually paying attention to names or reading previous posts. Just saw you stating “I can’t see the hammer 2 being a problem in any of the situations?”- my apologies.

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Worst Meta So Far

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Posted by: No Pulse.2967

No Pulse.2967

Looking at it objectively, the meta is in a really good spot with only thief and warrior being outliers.

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Coalescence of Ruin too much damage

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Posted by: No Pulse.2967

No Pulse.2967

What are people exactly complaining about? Anet does its balancing over both PvE and PvP and has stated, let me repear this once more, balance will never be around WVW and I can’t see the hammer 2 being a problem in any of the situations? In terms of RAW dps it is not even the highest of the range weapons? Heck you don’t even need to use a dodge on it if you are in the 1200 range and if you are smart enough you probably would of realised the weapon is useless at close range if you don’t have the range? reduce the damage if you want, but then make it track people or make the skill faster as it moves to people.

Tl;dr Skill is balanced

So you don’t really see a problem with hitting someone twice with hammer 2? Totally balanced right?

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So Many Scrub Legendary Champs on the Loose

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Posted by: No Pulse.2967

No Pulse.2967

Dunno dude, but when I see that stuff happening, I just disengage and follow wherever they rotate from mid. I mean, he was rude and an kitten, but essentially not wrong.

He was pushing boss early on foefire…… -_- He basicly made it a 4v5 for the first 2 mins of the game. And he didnt kill it since they had more than enough time to run back and take him out.

As a good player, you adapt to that. If people keep running far, you follow them and help defending. If they go beast, you play defensively. Meta strats or not, you won’t be able to influence your teammates play most of the time when pugging.

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Coalescence of Ruin too much damage

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Posted by: No Pulse.2967

No Pulse.2967

If they want to keep a damage bonus, I think it is fine as long as it is split up into a number of packets. For instance 5 attacks with +10% each instead of a single attack with a +50% modifier.

I agree. Just thinking that flat damage modifiers are incredibly boring design wise. Maybe make it a trait for the hammer that increases attack speed like the damage trait for sword?

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Coalescence of Ruin too much damage

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Posted by: No Pulse.2967

No Pulse.2967

Rework Cruel Repercussion. Make it give you a period of unblockable (2s?) when you hit someone blocking. This way it would synergize with every weapon instead of just hammer while keeping the theme of the trait. It would also make Revenant stronger against DH.

This already exists. https://wiki.guildwars2.com/wiki/Malicious_Reprisal

No, it doesn’t. I’m thinking more like a mini Signet of Might.

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Sword/Torch Greatsword Warrior Guide

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Posted by: No Pulse.2967

No Pulse.2967

That bugged DH Maw at 4:45 though…

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Diabolic Inferno Trait bug? - Maybe intended

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Posted by: No Pulse.2967

No Pulse.2967

I have not used Diabolic Inferno with either of these elites, so there may be a bug. However, also remember that Diabolic Inferno seems to trigger on your character after the elite is activated (e.g. at the end of the cast time for Chaotic Release). Diabolic inferno has a 360 radius whereas Chaotic Release has a 450 range on top of a 360 launch. So there may not be enemies in range of you when it does trigger.

But again, I haven’t used Diabolic Inferno with these skills personally, so it may very well be bugged anyways.

That’s right. Diabolic Inferno is not bugged. It’s applied AFTER the launch by Chaotic Release so it misses the target.

This behavior seems counterintuitive. Imo, they should change it to trigger on Facet of Chaos use for the sake of consitency with other “on elite skill use” effects.

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Coalescence of Ruin too much damage

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Posted by: No Pulse.2967

No Pulse.2967

I think the following changes would be good in order to balance CoR:

Introduce an ICD for multiple CoR hits on the same target. Right now, this feels more like a bug than an intended functionality. This way, you could still have good AoE damage without occasional one-shot gimmicks. While it can be fun to surprisingly one shot people, think about it this way: would you want to be on the receiving side of it?

Rework Cruel Repercussion. Make it give you a period of unblockable (2s?) when you hit someone blocking. This way it would synergize with every weapon instead of just hammer while keeping the theme of the trait. It would also make Revenant stronger against DH.

Leave the damage, cooldown, and energy cost as they are. With the changes stated above, the skill will be in a good state.

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Warrior 20K Gun flame hit, really??

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Posted by: No Pulse.2967

No Pulse.2967

The usual forums… hilarious..

You do realize how many buttons the gun flame warrior has to press right?

f2 then f1? LOL.

The Warrior has to burn all his utilities, heal and elite to have the CHANCE to hit that gunflame crit. And then be useless for the rest of the fight.

If you see an enemy Warrior running this build in spvp, shake his hand and thank him, because he just gave your team a massive advantage.

I hope you realize that this entire thread is a massive whine about gimmick builds.
And people actually wonder why everyone derided the OP.

To put it another way for people..

Gimmick Berserker: “I hope this gunflame attack hits, crits, and the target is squishy with low hp. Otherwise one stun and counter burst, including condi bomb, and I’m dead.”

Oh and/or also:

Gimmick Berserker: “If they interrupt this channel, I’m boned.”

No condi bomb needed, a friendly necro staff 2 in your general direction is enough.

Or a DH auto attack.

Or really anything…

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So Many Scrub Legendary Champs on the Loose

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Posted by: No Pulse.2967

No Pulse.2967

In all fairness i see a lot of really bad players flaming and talking about scrub legendary champs. Last game in foefire our split whent like this:

1 whent home
2 mid vs 4
1 far vs 1
and 1 necro rushed boss solo….

after we didnt win mid that necro had the courage to call me (1 of the 2 in mid) scrub legendary champ. I didnt even die in mid but it speaks for itselve the other guy + the guy from home that came to mid after died.

And raging that he did that necro guy.

In all fairness, not all legendary champs are good. But ive never seen a legend champ do dumb kitten like that AND act like an elitist after.

In fact…i can turn it around quite easily. Ive met one humble new player the last few years. Every other new guy pretends that they are gods even if they are attrocious.

Dunno dude, but when I see that stuff happening, I just disengage and follow wherever they rotate from mid. I mean, he was rude and an kitten, but essentially not wrong.

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So Many Scrub Legendary Champs on the Loose

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Posted by: No Pulse.2967

No Pulse.2967

A) People tend to judge “scrub” or “pro” in the first few minutes of seeing anyone play…so don’t take it personal if I doubt whether most people here actually have any decent insight into how good people with a certain title really are, particularly since they probably only played 1 game with these people.

B) People play different builds. You may have seen someone who’s a pro thief that decided to try bunker for the first time. I’ve clocked in a lot of hours with this game and while I’m far from a pro, you’d have a very different opinion of my skill if you saw me playing something like my engi vs if I played Necro, which is a profession I’ve hardly touched.

C) And yes, lots of experience doesn’t mean lots of skill. Being successful at PvP often involves many different types of strengths. Good reflexes, good knowledge of mechanics, good instincts on strategy, etc. all play a role and not everyone is good at all of those, even if they’re amazing at one or two of the others.

Couldn’t say it any better. The sooner you stop caring about score and titles, OP, the better for you.

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Warrior 20K Gun flame hit, really??

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Posted by: No Pulse.2967

No Pulse.2967

How do you get that damage? I’m hitting for 6-8k most of the time when I play berserker…

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Warrior Sniper r/r

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Posted by: No Pulse.2967

No Pulse.2967

Hey. Thanks for sharing your build. It’s really fun to run yolo rifle once in a while

I tried it for a couple of games and made the following changes:

- Greatsword instead of Rifle #2 – better mobility and cleave
- Signet of Rage instead of Headbutt.
- Changed Burst Precision for Furious and Traveler runes for Pack ones – near permanent OOC/permanent combat swiftness uptime, better damage, adrenaline not as much dependant on weapon swapping and still 95-100% crit chance. Headbutt felt like overkill with Signet of Fury imo.

Is there any particular reason to run r/r over what I suggested?

Thanks in advance !

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Diamond SKILL

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Posted by: No Pulse.2967

No Pulse.2967

Anyway, if people complain about Diamond Skin, tomorrow they will QQ about perma Resistance Malyx.

Not like the only relevant condi build in the meta, used by necro, kills it just as easily as Shiro anyway

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[Build][sPvP] Glass Ranged Revenant

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Posted by: No Pulse.2967

No Pulse.2967

This build looks pretty good, only thing that kinda bothers me is Invigorating Flow, have it proven to be useful with this build at all? Though I kinda see why you went for that and not the other ones.

Equilibrium may be a good choice on that tier. A little extra burst or heal couldn’t hurt when you get dragged into melee. So really it depends on how often you find yourself in that situation.

I was thinking the periodic heal will help mitigate retaliation damage or occasional stray ranged attacks. Having so few hitpoints to begin with, being topped off could mean the difference when that thief decides you’re public enemy #1

I haven’t seen anyone mentioning it yet, but hammer 3 is actually capable of proccing Equilibrum making it a deadly ranged combo.

The timing is kinda tricky since it requires you to swap right as you hit them and Equilibrum’s damage isn’t shown in the damage log, either.

Legend swap procs on swap sigils too, so you can easily add another 1k damage from leeching sigil and a lucky fire sigil proc to it.

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And here i thought that burning hits hard..

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Posted by: No Pulse.2967

No Pulse.2967

Maybe you should try Marauder amulet?

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Revenant way to over powered

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Posted by: No Pulse.2967

No Pulse.2967

Shiro+Glint has WAY too much sustain for the amount of burst damage it puts out.

The problem is, there’s really nothing else for revenent, all other specs are way behind. Just like ele d/d before hot. And just like eles did, rev needs nerfs to the OP spec and buffs to the underpowered ones.

Shiro/Glint doesn’t have as much sustain as you think. They lose at least 50% of their UA damage in any 2+ teamfight and they drop to conditions like flies.

And it’s nowhere close to the pre-nerf ele. Necros shut them down hard while ele could still fight them, especially with diamond skin.

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Serious? That is what PVP means for you?

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Posted by: No Pulse.2967

No Pulse.2967

Please don’t tell me you have 7000 matches on engi or I’ll have to kick a puppy.

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