Showing Posts For PaladinVII.1647:

Fix. Necro. CONDIES!

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

ENOUGH IS ENOUGH!!! IT IS BROKEN! WOULD YOU DO SOMETHING ABOUT IT?! WHAT DOES IT TAKE TO GET YOU IDIOTS TO REALIZE IT IS BROKEN!?!

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

Good idea on “giving something up” for the elite specialization. Everything else is power creep. Reign it in.

Loss of Guild Catapults

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

Withdrawing guild catapults with the content disabled consumes them from the guild bank’s inventory without depositing them into the player’s inventory. We have lost four guild catapults testing this.

Holosmith - all skills and traits tooltips

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

Thank you, Smog and Chaba, for posting these links!

New fractal

in Fractals, Dungeons & Raids

Posted by: PaladinVII.1647

PaladinVII.1647

This is not a fractal, this is a 5 man raid. The content within the mission is not the issue, it is how it is labeled.

You do not sell a package labeled as Tofu with Meat inside. You will make your target audience sick. It is not that there is anything wrong with Tofu or Meat, it is that they are intended for different people with different tastes and allergies.

The same applies here. Fractals are intended to be short, quick dungeon-like missions. A.net has said so themselves in the past. This is a complicated and long five man raid marketed as a fractal.

Purity of Purpose, ArenaNet. Move this to a new category.

Official Episode 6 Feedback Thread: One Path Ends

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

Positive: The dialogue was good and very entertaining. The new map is fun.

Needs Improvement: SPOILERS INSIDEThe tie-in to the expansion is weak. The Commander decides to go to the Crystal Desert because the Eye of Janthir (which only players in Guild Wars 1 will recognize) showed Balthazar (A plot element that has not been explained. This is turning into a re-hash of Scarlet.) in that area. This is a very poor reason for The Commander to go out on a quest, from a storytelling perspective. The reasoning that Balthazar might bring about the end of the world is not sufficient for a proper story. Balthazar appeared out of nowhere with no reason for connection to the current story. More should have been explained in this chapter.

Spies tactivator pullers 2nd account

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

Have it show who pulled the tactivator last. Allow guilds to have a block list for tactivators. The community will shame and block these people and take care of it themselves.

Simple solution, Arenanet.

RIP HEALING TURRET !

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

yes, I agree it is completely a Muscle Memory if u do it 3 years, it is hard to change in 2 hours.

I have to train it at least 5 hours a day

Detonating turrent with my current keybinds was as natural s breathing for me , which is good because you have a lot more time watching the game.

now it feels like a lot of that time is spend actually making sure i get the detonation, failing to do so is very Punishing.

I hear ya. I had some embarrassing moments today when I tried to overload my supply crate. It will be quite some time before we adjust to this. But, with the other turrets making a comeback, the F1 of healing turret suddenly sees some additional use – blow up rifle turrets with the F1 healing turret, after the rifle turret is done with its overload. If you’ve got the finger dexterity, also try for a jump shot or a Flamethrower 2-2.

RIP HEALING TURRET !

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I am, and will continue to be, distrustful of A.Net and their handling of the Engineer.

With that said, I experienced the same problem you did and I came to the same conclusion – it is a muscle memory that will just have to be relearned. The timing is still there, just different. I don’t think this kills the turret, I feel that is an over-reaction. If anything, it makes it more enjoyable. …Or it will be once I re-learn the timing.

Balance patch - turret change

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I’m liking how this looks for once! I’m going in-game to try it all out!

Draconis Mons Hole in terrain

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

Thank you for the suggestion, but from my personal experience with /bug, I have concluded that reports made with that feature are sent to the void rather than to A.net for review.

Draconis Mons Hole in terrain

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

Almost immediately north of Heathen’s Hold Waypoint, there is a gap in the ground that is clearly not intended. Dropping down into the hole and looking up is as if a character had broken out of the map. See attached screenshot for location.

Attachments:

Stuck in overhead walls with Grappling Hook

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

Occasionally, when I aim at the ceiling with the grappling hook, it will pull me into the ceiling, leaving me unable to do anything but waypoint. It has happened twice, each time I wish to say it has happened when the ceiling was close to my character (within 1,000-2,000 units).

I wish I had more information to help you track this bug, but this is all I have. That…and an amusing screenshot.

Attachments:

Official Episode 5 Feedback Thread

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

The new map is amazing and mostly memorable. If you wish to continue multiple elevation maps, I recommend having a better system to find your party members as navigation and finding allies is a pain and has always suffered difficulties.


From a writer’s perspective, the Balthazar plot twist, as was pointed out by other community members, was unexpected and had no build up other than the personal story of Guild Wars 2 humans where it is mentioned that the gods have been silent for some time. I think I see where the story may be going, but the point is valid that this reveal should have had buildup.

In addition, the ending did not feel like a “To be Continued,” it felt like things were abruptly resolved. You had excellent build up with the story, me and my guild were hooked, but the ending fell flat, in my opinion.

However, it was an excellent adventure and a good time was had by all!

ANet stop claiming keeps

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

  • We encourage our team members to play the game. Many of us do. This is a good thing for the game and for the community! This is good for every aspect of the game, from PvP, to WvW, to PvE, and beyond.

This is the best argument for continued developer claiming of objectives I have heard. A.net claiming objectives means they’re playing the game and might actually see some of the long-standing issues we have been voicing for years, and take action. I am in favor of this.

Best "All Purpose" Food For WvW?

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

I second the vote for mango pies.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

I agree with the OP, I feel that Guild Wars 2 is losing its identity. I come to this conclusion and discussion bringing the woes of an Engineer who has had his unique flamethrower build nerfed and out-power-creeped over the years when it was already a rare build. There are best in choice traits, the balance patches seem to create “Flavor of the month” builds. The developers took a year and a half to make a post in the engineer forum, and even then it was just to remove a dead link and a sticky of Beta Weekend 3…

I’m worried.

Thanks Wooden Potatoes!

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I agree with a lot of what he said, but some of it was opinionated. It is very nice, however, to see him publicly voicing the problems of the engineer: a lot of crap skills compared to other classes.

Now here you are wrong. Probably biased cause engi main. Pretty sure it gets beaten by guardian in the number of extremely bad traits and utilities. Ele isn’t far off either.

I totally do agree tho, that lots of traits and utilities do need love

I am biased because I am a Flamethrower Engineer main, I won’t argue that. But Guardian as a counter-argument?! What do you see more of in WvW: Engineer or Guardian? Guardian is way more viable than Engineer, sadly. Elementalist I view as an un-nerfed Engineer; it is the ultimate generalist – in the developer’s own words, while the Engineer falls in as the mediocre generalist.

I do not discount that there are crap skills in each class. I believe that there should be no “Perfect” pick, like in WP’s example of the Tools trait line for the grandmaster, where everyone picks the 50% endurance regeneration over all the others because it is just so much more viable. I believe that all traits should be viable.

Thanks Wooden Potatoes!

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I agree with a lot of what he said, but some of it was opinionated. It is very nice, however, to see him publicly voicing the problems of the engineer: a lot of crap skills compared to other classes.

Sigil Proposals v2

in PvP

Posted by: PaladinVII.1647

PaladinVII.1647

Feedback : Thank you for sharing your balancing intent, this is a step forward for communication with the community! However, I wish to restate that the preview of these changes should be moved to the “General” forum for public review, as these changes will undoubtedly, based upon past precedence, also be applied to the other game modes upon release or in the future.

All of the V2 changes look good and balanced, in my opinion, for a playtest. Again, please only place these changes into sPvP at first and change them as needed before moving these changes to PvE and WvW.

Below are exceptions that I feel need individual discussion:

Passive

Sigil of Compounding
Deal 1% extra damage per condition on your foe.

Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.

Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.

Sigil of Punishment
Deal 1% extra damage per boon on your foe.

Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.

Sigil of Compounding : Sigil of Compounding would be a staple choice in PvE and WvW, it should not be introduced into such game modes. Consider having a 5% bonus cap. The bonus should only apply to physical damage, not condition damage.

Sigil of Punishment : This would likely be a default sigil choice, thus harming build diversity. The prevalence of boons in sPvP and WvW would make this sigil a must have for those gametypes. Ironically, it would be useless in PvE. Again, consider a 5% bonus cap.

Sigil of Exploitation : Thematic and situational. Would always be useful after a certain point. Would be a very powerful option, perhaps too powerful, but it might be balanced. Play test with the public and watch closely. My recommendation, however, is that this is too useful and qualifies as free damage.

Sigil of Opportunity : 5% free damage in PvE. Usually free damage in PvP and WvW due to the high accessibility of all classes to maintain movement conditions on foes. A no-brainer for Chill-focused Reapers. I consider this free damage; as such it should be scrapped.

Sigil of Separation : NOT ACCEPTABLE FOR ANY GAME MODE! This is free damage for players who wish to fight with low risk. This promotes ranged combat and punishes melee fighters, who already take a large risk, when compared to ranged players, by closing the distance with foes, especially since there is no similar Sigil proposed for targets under 500 distance and note that this is not a recommendation for such a sigil. No, No, No, No, NO!

Again, thank you for sharing a preview of your intentions for this balance pass.

Sigil Update

in PvP

Posted by: PaladinVII.1647

PaladinVII.1647

My suggestions:

1. If these changes are going to affect the other gametypes (WvW, PvE, Raid) as I suspect they are, this post should be moved from the sPvP forum to the general forum for general public review and commentary. A post of this importance does not belong in a focused forum.

2. Post a preview of changes before releasing them. Allow time for the community to digest the preview and respond. Then make any changes based on community feedback, and then release your changes. We have a very vague and limited idea what your goals are, from what you have said; as such, the feedback we can provide without a full preview is limited.

3. Make any changes to sigils split from other gametypes for a period of time. Have the changes restricted to sPvP (where it is free to change equipment) before introducing it into the live world where people will have to make potentially costly changes to their characters.

Engineer gripes about the balance patch

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I think we have to face it, with Colin gone (Engi main player if I recall), most of the enthusiasm/knowledge or focus for this class has probably gone too. But then again I could be TOTALLY wrong and am hoping so!

Engi main here and I dunno about this update yet, still haven’t logged in and assessed all the changes. But I’m gonna miss my Elixir Gun Skill 5+4 Retaliation combo. Gone for what, a measly 1 cond removal? Sure it’s meant to aid in “supporting allies” but really just 1 cond? Come on it should be at LEAST 2-3!

yes this change to light field made me very sad.

No way, man. Is this a joke? The combination of Super Elixir->Acid Bomb now clears three conditions on a 16 second CD with HGH. Do you not realize how immensely powerful this is?

This was a buff. If you need more retaliation, just run Elixir B or Rocket Charge your Super Elixir.

This! Super Elixir and Acid Bomb is now an amazing one-man combo! Light fields are now useful! Well, they were useful before – our enemies could drop a light field and blast it and watch a flamethrowing engineer take 6,000+ damage from each autoattack…

Magnet our old friend.

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

Heh. I know what you mean, magnet causes some strange things.

Strangest thing I ever had happen with a pull (or was it a push, I don’t remember) was near the spawn at the north side of EBG. Someone used a push or pull CC on me and I hit some invisible terrain and went skyward! I went so high into the air that I DIED from falling damage when I hit the ground!

Whoever did it to me came over and stood near my corpse, and I swear I could have heard him say “Dude, what the heck happened there?!”

Engineer gripes about the balance patch

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I agree, that could be a possibility. I would not reply to most of the posts on this forum either.

But I would expect to see at least one post of “Thanks for bringing this to our attention, I’ll look into this bug” during such a long period of time. Since there is none and Mike responded as he did to my question…

Personally, I would like it if they would preview these changes beforehand. They were doing a nice thing where the significant changes seemed to only go to sPvP (where it is free to restat characters) first, then were unsplit if it worked. I’d like to see more of that if A.net is considering future drastic changes such as what happened with flamethrower 2. That gives the community time to digest the changes and provide feedback – if they will listen.

I’d also like to see more AMA’s and that skill balance thread they started in the general forum that I unfortunately missed. Stuff like that is great.

Engineer gripes about the balance patch

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

This shows and proves the disconnect between the developers and the community in regards to the Engineer.

Just because they don’t reply that doesn’t mean they’re not reading.

See (2) and (2a). It has been over a year and a half. There is still a sticky of beta weekend 3 on the top of this forum. It is my belief that this is evidence that this forum is dead. I would be delighted to be proved wrong.

Engineer gripes about the balance patch

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

Oh, the irony. They moved this from the general chat where there was a chance it could be read to the unread Engineer forums. That speaks volumes for the point I made above.

Edit: more irony – Guild Wars 2 does not uninstall properly.

(edited by PaladinVII.1647)

Engineer gripes about the balance patch

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

I have been a flamethrower engineer for five years now and consider myself knowledgeable in the class (1). This update has destroyed my primary burst skill (Flamethrower 2) by changing it from power based to condition-power hybrid. Flamethrower has always been a power weapon with a smattering of condition burning. In order to make my build effective with the flamethrower again, I would need to re-stat all my ascended gear.

I will not do so.

It is clear to me that the engineer is in flux and under the guidance of a developer who is disconnected from the community (2) and unsure what to do with the class (3). Until I see the direction of my favorite class, I will not be making any costly changes to my gear.

I highly recommend the person responsible for working on the engineer open a dialogue with the engineer community and take advantage of the free resource of players who are willing to provide feedback for the betterment of the game.

-Sources cited-

  • (1). See attached screenshot for my playtime. (3,510h 40m over 1,625 days for the character / 6,823h, 37m over 1,643 days overall)
  • (2). Mike makes a reply to #3 of my post see (2a). The implication is that the official profession forms are not read by developers. However, after an argument with Gale Gray about it, I did some more research and found that she was correct – those forums are read by the developers, or rather, specific professions are being read.
    According to my research since the launch of HoT on October 23, 2015 the developers have been active on the profession forums for the following amount of days:
    Thief 2
    Warrior 2
    Elementalist 4
    Engineer 1 (October 29th, 2015. Still current as the last developer post.)
    Guardian 5
    Mesmer 2
    Necromancer 2
    Ranger 11
    Revenant 9
    These count each day a developer was active, not number of posts on a specific day, for which there may be more than one post. If asked, I can provide the detailed report I created, linking and dating every post for confirmation.
    This shows and proves the disconnect between the developers and the community in regards to the Engineer.
  • (2a). “Why do you ignore the official forums? The last post from a developer in the Engineer forums was October 29th, 14:45 (2015). ( Source )”
    “There are a lot of individual forums on the official site. They’re a mix: some are places to contact devs, and many are there for the community to use. That’s mostly for legacy reasons. There are too many forums for devs to effectively monitor, and we don’t ask devs to monitor them all.”

    Source
  • (3). The following is from a patch preview Dec 8th, 2016 that was patched into the game.
    “We’ve been making some gradual changes to pistol and rifle, hoping to bring them a bit more in line with hammer. As for Jump Shot, it’s difficult to land both the first and second attacks consistently unless you’re cleaving a downed player. To address this, we’ve moved some of the initial damage to the end of the attack, making it easier to spike. The total damage done by the skill will be the same.
    Blunderbuss: The damage of this ability has been increased by 10% at all range thresholds in PvP only.
    Jump Shot: The damage of the initial jump has been reduced by 56%. The damage of the landing has been increased by 28%””

    There is no change made in this patch to the pistol, yet it is mentioned. A strong argument could be made that moving the damage to the landing of Rifle 5 makes the damage easier to avoid, as the landing is easier to read, making this, arguably, a nerf rather than a change that would bring it in line with the hammer.
    Source
    The October 18, 2016 patch described the engineer changes as follows:
    “We’ve been looking to improve the engineer and to support the areas it’s been lacking in so that the profession can perform more effectively in a DPS role. In order to improve purity of purpose, we have removed the daze functionality from the Gyro utility type for scrapper.”
    As many have commented already, please read the link below showing the details, the changes made in this patch did nothing to improve the profession’s performance in a DPS role. In addition, this rendered the Scrapper’s Grandmaster trait “Impact Savant” half-useless. There was purity of purpose in the Gyro’s daze – it had synergy with this trait. Without that daze functionality, the trait’s Daze and Stun bonus only affects 6 skills with 2 additional skills randomly acquired with Elixir X Rampager.
    Source
    The above is evidence that the developer in charge of Engineer balance is unclear of what direction to go with the profession.

Attachments:

Official Feedback Thread: Episode 4 -- Head of the Snake

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

Overall:
The story and dialogue is top notch. Me and my guild were dying of laughter in TS during Canach’s dialogue. Continue with what you are doing, it is in the right direction.

Constructive Criticism:
1. Having cutscenes that ignore that the player would interject – such as Caucticus shooting Demi take some of the realism out of the narrative and feels like forced storytelling. I feel that the story team can do better.

2. I feel that the story is heading in a direction where Dragon’s Watch falls apart. The “Friendship saves the day” ending has been used in both the Personal Story and HoT, it should not be used again. I recommend the commander, despite being outnumbered and alone, abandoned by his/her friends in Dragon’s Watch, still fights the dragons, but suffers terrible losses because of it. Then, members of Dragon’s Watch realize that they need to group together to win the fight against future dragons and go to rejoin. When they do, Taimi berates them, perhaps to the effect of how she was the only one who stayed with the commander.
I STRONGLY SUGGEST YOU DO NOT HAVE DRAGON’S WATCH COME BACK TOGETHER AT THE LAST SECOND AND SAVE THE DAY AS FRIENDS, IT HAS BEEN OVERDONE.

So Anet are you...

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

WvW is awful right now for two reasons: Balance and Playerbase.

I’ve given feedback many times about balance, I’m not wasting further time.

There is a good amount of toxic trash playing the game. They stick to broken, wimp-out classes, kill you when they get lucky, then jump on your corpse, siege burial, etc. A.net is only part of the problem. The rest is the community.

My solution? Until they do something about the balance, switch to character select on down or just before. I’m sick of grawl in heat defiling my corpse.

Your new top 5 priorities for WvW?

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Posted by: PaladinVII.1647

PaladinVII.1647

1-5: Skill Balance.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: PaladinVII.1647

PaladinVII.1647

Same happened to me. She got physically stuck on the third generator. Letting her ‘die’ did nothing to correct the issue.

Update: The second attempt succeeded, I was unable to reproduce the bug.

(edited by PaladinVII.1647)

Elixir S -- The only invuln skill that sucks

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

The problem that I see with Elixir S, Renewed Focus, Mist form and the like is that they do not make you truly invulnerable – you still take condition damage. Condition damage is already broken enough, it bypasses all defenses.

Having condition damage continue to tick when you are invulnerable and unable to do anything is taking something that is broken and letting it be even more broken.

Is there an immunity skill (not an elite ) that make you immune to condition damage and direct damage also ? warrior has 2 skills , one for condition and other for direct damage . I think it would be a little overpowered. In any case when you use elixir S you are “immune” to new conditions … as you don’t take new condition on you. You are hit by conditions you have taken “before” you proc elixir S .. but it is quite obvious imho becouse conditions hit by time. If you block conditions you already have, like resistance , you cancel a damage you get “before” you proc the elixir.

The listed skills prevent you from using other skills. You can die while invulnerable to condition damage, therefore you are not invulnerable and it is misleading. There is no way to break out of these skills once activated. Elixir S has an auto-proc at 25%. I have died many times to condition damage because of that trait locking me into a 3.75 second skill lockout. It would not broken if these invulnerable skills that prevent use of skills blocked condition damage as well, it would start to restore the power creep of conditions.

Elixir S -- The only invuln skill that sucks

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

The problem that I see with Elixir S, Renewed Focus, Mist form and the like is that they do not make you truly invulnerable – you still take condition damage. Condition damage is already broken enough, it bypasses all defenses.

Having condition damage continue to tick when you are invulnerable and unable to do anything is taking something that is broken and letting it be even more broken.

Think we'll get a rifle/FT buff Nov 21?

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

It would be nice, but let’s face it – A.net has no idea what they are doing in terms of balance. They nerfed the scrapper, saying they were increasing DPS. Flamethrower is my one true love, but after thinking about it, I think it was just environmental weapons – same as we see in the Jormag fight.

I think it is time to rethink engineers Devs

in Engineer

Posted by: PaladinVII.1647

PaladinVII.1647

They have no clue what they’re doing. The balance Devs are unarguably disconnected from the game. I would not be surprised if the balance team was outsourced to India. I have already posted an argument for their disconnection in another thread.

Looks like no one's happy re balance patch.

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

The developers in charge of the balance are disconnected from the game. Allow me to present some evidence that I will keep it to ONE subject for simplicity, there are other topics that could and need to be presented and addressed.

Warrior’s Adrenal Health regenerates 560 hp per second at max stacks. Couple that with the usual healing signet’s 364 and you have over 900 hit points per second – with no points put in healing power. In 10 seconds this combination doubles the healing potential over time of every other class in the game (most healing skills heal for around 4,000).

The traits of other classes do not regenerate anywhere near the amount of health as Adrenal Health and Adrenal Health is less restrictive in how the healing is activated than all the others. Examples:

Engineer: 250/sec for Bunker Down (Assuming a crit and player running over the pack)
Necro: 130/sec for Unholy Sanctuary (In shroud)
Guardian: 107 /sec for Writ of Persistance (Assuming standing in a symbol)
Elementalist: 80/sec for Soothing Mist (Assuming Water attunement)
Thief: 293/sec for Shadow’s Rejuvenation (assuming stealth)
Revenant: 66/sec for Invigorating Flow (Assuming using an energy skill every 5s)

The best trait from other classes is less than half the power of Adrenal Health. There is no comparison, Adrenal Health is strictly better than other classes.

For the Developers to say

“Warrior continues to hold its place among each game type, so the team isn’t looking to make massive adjustments at this time.”

shows a massive disconnect from the desire to balance the game properly.

Lazarus's deception (spoilers)

in Living World

Posted by: PaladinVII.1647

PaladinVII.1647

If you listen to how Lazarus speaks, he quickly states that he has proven himself useful and all but states that he is entitled to be counted as an ally because of his minor action. That dialogue reeks of ulterior motive.

Also, Marjory is a Necromancer. There were quite a few necromancer Murssat back in GW1 in memory serves. (And checking on the gw1 wiki confirmed that Lazarus was Necro / Ele) Perhaps that’s why Marjory said she felt a strange sensation being around Lazarus? They are both necromancers?

Implementation of repeatable hearts is bad

in Living World

Posted by: PaladinVII.1647

PaladinVII.1647

To each their own, as has been said. I enjoy the new hearts.

What we think of Caithe (SPOILER WARNING)

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Posted by: PaladinVII.1647

PaladinVII.1647

I meant me and my guildies. Where’s this hostility coming from?

What we think of Caithe (SPOILER WARNING)

in Living World

Posted by: PaladinVII.1647

PaladinVII.1647

So, yes. A certain someone doesn’t agree with Caithe’s new job. :P

Attachments:

Legendary weapons

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

Gem purchases will now resume with the continuation of legendary weapons. Thank you for honoring your promises.

Permanent Stealth Thief In WvW

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

I run a Charr Ghost Trapper Thief on Ehmry Bay and I intimately understand how to play this build. Unless your thief was attacking you from stealth with direct damage attacks and maintaining stealth while doing so or had less than 24s cooldowns on their traps, it’s not a bug issue but a gameplay issue. Something to note: Trapper Thieves can place their traps ahead of time – they can have one ‘trap bomb’ placed and another ready to re-cast which can give the impression of unusually low cooldowns – the thief places a trap bomb in a likely place of movement, maintains stealth through dagger pistol 5-2-2-2 and Shadow Refuge, then when someone runs over the first trap bomb, they re-cast.

Unless you believe, Vephar, there was actual hacking going on, this should be re-posted or moved or merged to the thief or wvw forum, not the bug forum.

Guilded Hallow Merchant

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

See screenshot for bug report.

Attachments:

Why not go back to the GW1 Districts system?

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

My apologies if this has been asked or posted before, I searched and found nothing on this topic.

Why not go back to the old ‘Districts’ system of Guild Wars 1 and let people change districts? This would get around the current ‘Taxi’ system that players are already using to go into the ‘district’ they want to. The megaserver is effectively the districts system of gw1 so what reasons are there to not return to a system that worked?

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: PaladinVII.1647

PaladinVII.1647

Feedback:

Story and Narrative: Oh my gosh this is gold! I am an aspiring writer and I LOVE the way the story is progressing!

Voice Acting: Spot on. Again, pure gold!

Maps: Copy-Paste-Print above.

Balance: You failed SO BADLY!

1. Stop making Mesmer more and more broken and start addressing this train wreck of brokenness! I refer to the torch improvements – this was unwarranted and made kittenous build even more cancerous. More condition damage on a weapon that was already used by overpowered condition damage builds. Improve things that see little use, not things that are commonly used and already powerful. This is strike #2 on this issue, I raised this exact same point last time there was a developer AMA. You need to stop buffing the Mesmer and start bringing it back in line with other classes. Talk to the community for ideas and listen to what they say or has been already said.

2. Condition damage is broken currently and has been broken for some time. This is damage that bypasses all defenses. The excuse that conditions can be cleansed is invalid – condition builds can re-apply deadly amounts of condition damage faster than any condition cleanse available – with the possible exception of the condition damage builds that are being mentioned. For example : my Chronomancer build can apply (exact numbers) 4,639 – 9,278 Torment damage over 11.75 seconds every 4.75 seconds with an additional 5,489 confusion damage over 14.75 seconds and 868 damage each time they do something every 9.75 seconds. That is roughly 25,000 damage applied within 10 seconds, every 10 seconds. This is just from two skills, one is a defensive skill (Scepter 2 and 3)! This is not balance! And this is just the water around the iceberg! Throw shatters into the mix and I have seen 20+ stacks of BOTH Torment AND confusion! And this is on a build with 26,387 health and 2,809 armor! Nothing is sacrificed for this unblockable power!

)))))YOU NEED TO ADDRESS CONDITIONS!!

(edited by PaladinVII.1647)

Roamers aiming for QQ

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

When I come across Grawl in heat, (corpse-hoppers and siege morticians) I open my contacts list, select blocked players, block said first mentioned waste of oxygen, unblock it, re-block it (this puts the offender at the top of my block list), message them with the default message of “You have been blocked for poor sportsmanship,” unblock them, send the message, and block the filth for good.

Argue that this accomplishes nothing to change their behavior all you wish, that’s your opinion. My opinion is that doing this means I don’t have to deal with these degenerates ever again, or at the least, I won’t have to listen to their drivel.

Trapper thief is a joke

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

I’m specifically running trapper thief because I’m facing 7 servers vs 2. I’m also switching to character select on down because I am sick of my downed body being defiled by grawl in heat. Don’t like it? Deal with it. Winning servers don’t get crybaby rights.

WvW Poll 05/06: Reward Tracks (Closed)

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

I believe the rewards system is in a good place, but some measures need to be taken so the system is not abused. Below is a copy-paste from feedback I already posted, reposted with intent for ease of reading.

WvW Beta (Participation reward track): It seems easy to get participation, and easy to keep a high participation. This may encourage people to stay in the borderland and go AFK until kicked in the hopes that they will stay in the borderland long enough to get a second reward tick. For example: I am done for the night and I wait for a tick to finish. I then go AFK, leaving my character in the BL and take a shower, make dinner, whatever. Or, I do some crafting at the crafting stations. I am occupying a WvW server slot while not participating and benefiting. I suggest that upon each tick, participation is reduced by half or zero and restored upon doing something WvW related: Earning WvW xp from any source (except consumables, if any are left or from wvw rank up chests), killing a player, taking an objective, killing a yak, etc. This would end this potential for abuse.
For an example of this: I went to type this while not playing in WvW at the end of a tick. It is now 6 minutes left in the tick and I am just NOW starting to get Participation degradation. I stuck around in the spawn area of my Borderlands and waited. I was able to get +350 reward track progress (And another reward box) while doing nothing but organizing my inventory and filling out this note for 15 minutes. It is worth noting that the participation degradation is enough so that it degrades to zero at 6 minutes until the end of the second tick (meaning that if someone goes afk, they will only get benefits from lingering participation once), or 24 minutes after I stopped participating in wvw activities and hung out around spawn. Had I not been doing this at 11:21pm, I may have interfering with people who wanted to get in because of a Que.

World Linking Beta

in WvW

Posted by: PaladinVII.1647

PaladinVII.1647

Before this gets much further along, I thought I’d pass along the feedback I’ve accumulated thus far on the wvw linking beta. Keep in mind this is a copy-paste-print of a three page document of stuff that comes to mind while playing the game. While mostly on topic of WvW things, it does feature some other stuff randomly thrown in because I can’t be bothered nowadays to try and sort this stuff into three different posts on these forums, reddit, and twitface. So here ya go, feedback in wall-of-text format:

GW2 Stuff to mention to devs:

WvW Beta: Confusing who is who. Might be better to refer to teams not by world, but by color. For example: Red has taken Stonemist Castle. It would also be nice if the color showed up in the wvw chat tab – Ehmry Bay (Showing up in red text) has taken Stonemist Castle. Perhaps also include an option for player nameplates to show up with their appropriate color – As this might cause some confusion make it an option that is off by default and perhaps have a tooltip notification that it is also a good idea to have your own nameplate always shown (which would show your current team color).

WvW Beta: I really hate to recommend this, but perhaps the crafting stations should be removed from borderlands if que times remain bad. I, my guildies, and likely many others use these stations rather than enduring the load time of a city. If the Que’s remain long, this could be an option that frees up 5 or so slots – however I would rather this is NOT done.
-Alternate Idea: Have a WvW lobby with these crafting stations, merchants, etc. An area for people who want to WvW but are stuck in a que, but also want to use the stations?

Guild Hall: How about an upgrade to the guild portal that leads to each of the racial cities?

Other: Personal waypoints seem to STICK. They appear to party members when none were set.

Arah Dungeon Seer Path: Corrupted Lyssa Applies 50 stacks of confusion. Deadly with the condi change. Confusion used to only damage you when you attacked or used a skill. I doubt the balance for this boss was origionally accounted for a DoT portion of Confusion.

WvW Beta: WvW Panel: Displays host server, not necessarily home server. Confusing which color I am this week. Should also display home server, perhaps in parenthesies?

Revenant: Shiro stunbreaker – sometimes gets you stuck on the ground unable to move unless you use another movement skill.

WvW Beta: Reward Tick system is great! I am a WvW-aholic. I find it VERY hard to stop playing. It’s always one last tower, one last camp, one last sentry…that guy just stomped me I’m gonna track him down and get revenge…oh crap now it’s 3am. With the new tick reward system, I find it much easier to step back from WvW after a healthier amount of time in the gamemode. This could be very important for Que’s where people have the mindset of “I’ve made some progress on my wvw track, I’m satisfied now, let’s go do something else,” thus freeing up slots in servers.

WvW Beta: Action camera switches to disabled after an objective has been captured and I have the option to claim it for my guild. This gets REALLY annoying and has killed me several times because of unexpected input while in combat. Please have an option to only claim by clicking on the map objective and not have a pop-up. In addition, please make it so that the ESC key cancels the claim pop-up.

WvW Beta: Please. For the sake of Kittens! HAVE A KEYBINDING FOR CLEAR TARGET! This should have been included at launch! It was in Guild Wars 1! Not having it in GW2 is a step backwards!

Engineer (Scrapper): Defense Field (Bulwark Gyro Toolbelt skill) is not at 240 radius. Tested with Rifle Jump shot, comparing the jump shot AOE to the radius of the Reflect Bubble.

WvW Beta: Add the ability to Block people who preform an e-mote.

WvW Beta (Desert BL): There is a lot of places where the terrain is awful. This ranges from being stuck on stairs in the fire keep and air walkways to what I call Olive Oil Terrain where you slip and slide on what seems like normal walkable terrain. I should be able to walk up stairs, not run into them as if they were an obstacle. Anything that is of waist or lower height (Especially knee-height) should not obstruct normal movement.

WvW Beta (Desert BL, Revenant Sword #3): Sword #3 attacks the medpack station near sentries, reducing the expected hits on the sentry.

Mesmer / Chronomancer: There appears to be NO WAY to dodgeroll clones that are coming in for a shatter. If you roll, they simply chase you then explode after your dodgeroll. This is an unfair advantage. Suggest changing the clones to cast a shatter upon reaching shatter range, such as a 1 or ½ second cast time shatter per clone that upon activation applies the shatter effect in the AOE.

WvW Beta (Participation reward track): It seems easy to get participation, and easy to keep a high participation. This may encourage people to stay in the borderland and go AFK until kicked in the hopes that they will stay in the borderland long enough to get a second reward tick. For example: I am done for the night and I wait for a tick to finish. I then go AFK, leaving my character in the BL and take a shower, make dinner, whatever. Or, I do some crafting at the crafting stations. I am occupying a WvW server slot while not participating and benefiting. I suggest that upon each tick, participation is reduced by half or zero and restored upon doing something WvW related: Earning WvW xp from any source (except consumables, if any are left or from wvw rank up chests), killing a player, taking an objective, killing a yak, etc. This would end this potential for abuse.
For an example of this: I went to type this while not playing in WvW at the end of a tick. It is now 6 minutes left in the tick and I am just NOW starting to get Participation degradation. I stuck around in the spawn area of my Borderlands and waited. I was able to get +350 reward track progress (And another reward box) while doing nothing but organizing my inventory and filling out this note for 15 minutes. It is worth noting that the participation degradation is enough so that it degrades to zero at 6 minutes until the end of the second tick (meaning that if someone goes afk, they will only get benefits from lingering participation once), or 24 minutes after I stopped participating in wvw activities and hung out around spawn. Had I not been doing this at 11:21pm, I may have interfering with people who wanted to get in because of a Que.

Crafting: Getting lower-tier materials is sometimes impossible (referring to Mid-tier Leather and Silk). As a result, the price of these materials is considerably more than the higher tier.
Possible Solution: Add a Mystic Toilet recipe that takes X amount of Tier 5 materials + 1 Tier 4 Material + X Philosopher stones + Something and returns an amount of Tier 4 Materials. There is already a recipe that takes 250 of the valuable lower tier materials and turns them into a small amount of a higher tier, why not have the reverse?
Possible Solution: Make lower level zones have a higher likelihood of dropping (for Level 80 characters) zone-level-appropriate gear instead of level 80 gear.
Possible Solution: Have a chance for lower level gear of white – green rarity (Not yellow or orange) to drop anywhere in wvw or level 80 pve zones for level 80 characters.

General PvE: Please stop teasing us with ghost candy-corn nodes.

Engineer / Scrapper (Flamethrower 1): It is unfair that retaliation can tick 10 – 30 times for an autoattack. Even against one target that has retaliation, I lose almost half my health for a half-stream of autoattack. Please make Retaliation have a 1 second cooldown per target, like an elementalist fire aura.

Chronomancer / Mesmer: Completely broken. No way to dodge-roll shatters. Access to stealth. Access to invunerability even when stunned. Scepter 2 deals over 10k condition damage on a 4 second cooldown. Scepter 3 deals 7k with 1k on skill use. 33% Skill recharge on all skills (usually), even on skills that already had reduction with reduction (Illusionist’s Celerity (20% illusion skills) + Malicious Sorcery (20% scepter). -4 seconds recharge with this trait combo and two shatters: Persistance of memory + Chronophantasma and this combo allows for near-perma shield 4. Condi-Chrono’s are kitten on the wvw roaming scene now. Tone this down or accept that condi-chrono is the meta for roaming. I can stack 10+ confusion and torment on an opponent in a heartbeat AND DO IT AGAIN AFTER ABOUT 10 SECONDS! How is someone supposed to counter that?

Guild Mission Problems

in Bugs: Game, Forum, Website

Posted by: PaladinVII.1647

PaladinVII.1647

I’ve got the time, and I’d rather help nail these bugs, so I don’t mind continuing reporting. Perhaps you’ll find something that will help.

This week we only had one mission bug out on us: Obsidium Sanctum. We did, however, manage to find the exact point the mission bugs. We all grouped up into a blob and moved as a unit into the final tower (The one with the final chest and exit portal above it). Upon entering the final room, we received the “Mission Complete” message. I believe that one of our members got the reward chest, but everyone else did not (5-6 members). In an effort to defeat the bug, I had everyone stay at the puzzle’s finish, re-activated the mission and dropped a portal. I jumped down below the “Final Reward Tower,” ran a short distance away, came back and entered the room to see if it finished the mission (it did not), then portaled back to the top of the tower (where the chest is). This resulted in the same mission complete message with no personal rewards given.

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