also lvl 96 fractal at last boss, in 3rd phase when 2nd laser spowns it spowns on player instead, as previous, on 1st laser.
And that’s where we are because you keep us there. Do you really not think Dh would retake our keep if we had a decent chance and enough people present to do it?
I honestly don’t know. Yesterday you all had trebbed open the outer and inner walls from your adjacent towers and your blob ran up to the gate and started ramming it….
Mag probably had equal or possibly even more numbers at the time but they weren’t anywhere near your keep. At your keep was maybe 4 or 5 GGGG (who I’ve seen decimating groups of DH 3 times their size) and a couple other pugs.
With the numbers you had, especially with all the people bunkered in the towers, you should have easily been able to take it but apparently your server sucks more than most at communicating?boy we were 7 guys… if thats a blob to maguuma then lol. btw its hard to take down all those npc’s and players and 2 sup ac’s with a group of 7. yeah you defended, we didnt take it, but please dont even think that we had same numbers. not your fault tbh, anet should start balancing att/ defense instead of balancing classes in wvw. as it is now, defense is way easier. and thats why you usually win the fights.
once we meet maguuma in open field its another story. running back to smc to hump canons is the usual picture in that scenario…
That’s a bit more than 7. Including the players you had manning siege in the adjacent towers you had at least double our numbers and as you can see we didn’t have any siege.
And just lol @ your other comment about us being the ones to hump siege instead of fighting. I’ve had players on your server straight up tell me that you all avoid fighting us in the open because you know you’ll lose and it will cause players to either quit or completely leave your server.
indeed. you were heavilly outnumbered in this situation also. i bet 5 of you also took this keep while DH had 60 man blob inside raining ac’s on you lol.
i was talking about another situation, sry about that. the keep was fortified, and there were superior ac’s in there. humping was real as expected.
And that’s where we are because you keep us there. Do you really not think Dh would retake our keep if we had a decent chance and enough people present to do it?
I honestly don’t know. Yesterday you all had trebbed open the outer and inner walls from your adjacent towers and your blob ran up to the gate and started ramming it….
Mag probably had equal or possibly even more numbers at the time but they weren’t anywhere near your keep. At your keep was maybe 4 or 5 GGGG (who I’ve seen decimating groups of DH 3 times their size) and a couple other pugs.
With the numbers you had, especially with all the people bunkered in the towers, you should have easily been able to take it but apparently your server sucks more than most at communicating?
boy we were 7 guys… if thats a blob to maguuma then lol. btw its hard to take down all those npc’s and players and 2 sup ac’s with a group of 7. yeah you defended, we didnt take it, but please dont even think that we had same numbers. not your fault tbh, anet should start balancing att/ defense instead of balancing classes in wvw. as it is now, defense is way easier. and thats why you usually win the fights.
once we meet maguuma in open field its another story. running back to smc to hump canons is the usual picture in that scenario…
DH maguuma situation has been fun/ frustrating. fun in the sense we dont have to go far away from spown to have fight. i mean… the really have nothing to brag about. every time we have a commander we just farm them at out spown so thats fun and its good.
on the other hand, it becomes frustrating when we decide to take our keep back. maguuma will put ridiculous amounts of siege upgrades on it, and it is in a way just stupid to see all those maguuma “fighters” run back to our keep and hump siege, emergency wp’s, buffed npc’s (yes i said it and thats what they do), chilling for, turtle banners… they are just bad when DH has a tag on map. on the other hand, it is quite easy to take our towers back and this is where we usually get our fights and see what these maguuma boys are actually made of… i was not impressed. they sure know how to run though. from anza to smc cannon in 10 sec guys. 10 kittening seconds!
DH is blobing it up boys
have you ever player wvw?
there are servers without q. im just saying…
awesome idea! lets add 1 gold/ closing wp to that guy that has nothing better to do then run around keep and closing the wp whole afternoon!? maybe 10g/ contesting?
gw1 gearing (stats being linked to character, not gear) was one of the “things i liked about gw1”, but never got to gw2:(
its not a bug. catas are destroying the foundation of that wall. if u want RP physics i can ask someone to draw u a picture.
pls anet do never again listen to defenders and do NOT fix only way to actually have a fight for objective. tyvm, bb
/flex from gw1
i cant control my character. can u make your game so that when i press what i press, my character does what i imagine him doing?
yeah, i want to tag up on empty bl and zerg my way through the keeps. i bet npc’s would build rams faster then average zerg:P
just one from me:
1. treat wvw as a part of the game. if there is something new in game, it should be attainable in wvw.
why? and also, lets balance game for roamers.
outnumbered players have 5 players skill cap. outnumbering players have 1 player skill cap.
dnt u think u ruined the game enough with your buffed ac’s and unbreakable walls? how about one guy just defending the whole bl by himself?
every team has a WP. WP has ridiculous amount of health and can be carried by players around the map to any structure they own. if it gets hit in open field it gets contested for 3 min. if it gets destroyed it respowns. if a structure with WP gets fliped, it respownes, unless a player picks it up.
about the middle event: we can discuss if the event itself is good. i could agree we could all use a big “circle” in the middle of the map and do a “king of the hill” kind of a thing. but the lasers are nicely balanced considering all the upgrades and supply available in keeps these days. i mean, with the new supply changes, we really need a strong and fast way to drain, if you are into that kind of a thing. laser cool! event… whatever, change it or leave it…
i can rally remember very few chokes or stairs where it is not possible to get to the enemy holding the top from some other side. maps are very well designed to give opportunity to really move tactically and to choose your approach. not many places are one way choke that require one side to push on disadvantage. check it out, learn it and see how it feels then.
i feel there is all this disappointment in wvw community from expecting much and getting little… but tbh in what i experienced in new maps, many good things. maybe not exactly what people were asking on forums, but basically the same thing with the famous/ infamous anet twist. depends how you look at it:P
I stopped reading after OP claimed 10-15 was a small havoc squad.
be honest now… u stopped reading when i said i think its great…
deso pug commander feedback on new desert bl:
first of all, best thing in wvw in a long time, ty anet.
usually i have a privilege and opportunity to enjoy the wvw with a small number of players. i run with 10-15 guys that know me and like what i do. so this is in a way a feedback from a small havoc squad.
i read a lot complaints on forum about too much pve (i think ppl refer here to shrines mostly). i try to look at it as an additional layer to the wvw mechanics. for me it is not a problem to flip a shrine before i try to go for a keep. this gives enemy additional signal about the next possible target. also if i am defending it gives me the same signal. so there is actually a new layer of tactics involved with the shrines. previously we only had the camps flipping as an indication to enemy movement. this shrine thing kinda balances the response time for defenders in regards to how much bigger the maps are.
middle event is laggy and atm unplayable. but it always gets me excited because i know all the players from across the map will be there and usually it turns into an epic brawl of many roamers, havoc squads and blobs trying to finish it. this is due to the fact that it is “OP” in the best possible way. i mean, nobody wants other server to actually get it. also, since it is a three-way there is a tactical approach to this also. maybe the server that has the least structures wants to help the second server to finish the event (depending on number of players that each server has). or you can look at the server that has the least upgraded structures to get hit for fast splitting over the map and attacking multiple targets at once… at least, that’s what i do. all in all, fix lag, DO NOT nerf.
the map!!! wow, just beautiful. and i do not mean how it looks (also great). i mean the map design. i mean, i cant remember any part of the map that wasn’t carefully designed for fights. we are not talking here about usual open field gvg kind of meta. we are talking about awesome move, hit take the choke, turn around bomb, get up the stairs, refresh, bomb from above, jump on them, push through, hold the stairs etc etc etc etc!!! whoever designed the maps did a great job and i can already see i will enjoy wvw for a long time.
personally i like the new supply mechanics also. for me in a way, the supply that is available in structures atm is great to have. i have a feeling that it balances the buffed defense. i am not sure still if the balance is right. but i can see that buffed defense and structural upgrades could be countered with more supply availability. the problem i have is definitely with auto upgrades. great idea and i don’t personally think it should be changed. with the shrines and all, there is more then enough work for the people that enjoy scouting, but it will need balancing. in my feeling, cannons are up way too fast (maybe 1 hour?). need to take in account smaller groups here also. i still didn’t have opportunity to see blob defending upgraded keep against a blob attacking it, but i doubt that would be much fun due to defense being too strong imo. in short, attackers having more supply available vs defending buffs balance needs to be looked at still.
for end, an invitation to all the wvw players to actually try out new map to the point of knowing all the mechanics and the actual map layout before making a judgement. not appreciating the whole new world of strategy and tactics on many new levels of what wvw has to offer now, because you are used to the old thing is not the way to go. im having a blast, idk whats your problem:P
for deso it would be 15 dots at bottom of the flag, doing gvg.
i just saw a guy banner himself!!! he precasted banner, went down and banner triggered on him…
game unplayable. its ok to make mistake. remove stab change in wvw.
aww… only reason to buy hot is gone…
wll, let me put it this way devon, if u put tower next to a road leading to new part of map then its a fail… tower need to protect the road… idk if my english is clear enough…
not…..sure…..if…..troll…..!?
how about just playing the game?
Dont listen to OP, just go to SFR. Tons of lootbags by just spamming your 1 button, great way to get your WvW achievements, amazing people and commanders. What else could you want?
Man, if i had the gold i’d go there today. I would love to train my new warrior in WvW there.
agreed!
SFR needs more numbers as preparation for season 4. please join them as they are the hardest of the hard core wvw servers, and if you want to even be considered to be allowed to queue up for wvw map during season, you need to start your training asap!!!
they are looking for AC users willing to sit on them at least 5h/day, lidless eyes (they still call them scouts on SFR), and staff guardians willing to risk carpal tunnel syndrome for the improvement of servers PPT.
if you are looking for glory, SFR is a way to go!
night shift players can transfer there without any conditions, but you should be warned that pvd causes severe brain dmg if you are true wvw player.
all the whiners that wanted to make defense meaningful wanted this. now they can sit in their towers behind those ridiculously op ac’s and have their defensive play.
body blocking
Loot tables in WvW are just horrific, one should not play wvw for the loots to avoid deceptions. And yea honor badges are quite useless, i only spent them on supply/stealth traps.
loot tables in wvw are for that special nostalgia feeling when you want to remember how the game looked like when released 2 years ago.
someone didnt like getting wiped yesterday:(
id like to point out that i command and spend my badges on siege. this is why i never have more than 100 badges on me. please leave badges out of the tag price.
From the official ANet interview with Guildmag:
“We are going to start off by talking about changes to the commander system which is not specifically for World v World but it’s where, you know, it gets the most support."
There you have it guys.They are talking about using red/blue/yellow for the Wurm in PvE.
-no new news here
i think you read it wrong. i think the guy is saying that commander in wvw has priority…
you “defending is hard” QQers have already done enough to wvw, tyvm. i remember once having fights in wvw, not trying to break walls under 55.735 sup AC’s firing on my head to get to 3 guys inside!
less siege, nerf ac’s.
And the “mindless blob, easy karma train, afraid to use strategy, whine about a challenge” crowd has done consistent irreversible damage to WvW since launch. I remember once needing to actually think and communicate in WvW, and not just spam 1 while running in a giant circle with 80 strangers and facemashing against whatever got in our way.
To each their own, I suppose. Some people actually like rising to a challenge, others are terrified of the very concept.
i dnt know what server you play at, but more ac’s is not gonna bring it alive again.
you “defending is hard” QQers have already done enough to wvw, tyvm. i remember once having fights in wvw, not trying to break walls under 55.735 sup AC’s firing on my head to get to 3 guys inside!
less siege, nerf ac’s.
this sounds good. im sick of 5 guys sitting on sup ac’s whole morning. more ac’s is not the answer to everything anymore.
concerning thing is LoS. does this mean that attackers cant disable ac’s. if so, step in the wrong direction.
hahaha, gg anet.
we are talking about colour price here, instead of commander options. gg.
Curious, when it comes to WvW why aren’t individuals ranks posted (Diamond, Mithril, Platinum, and on down) as they are for PvP and PvE achievements? I am not saying take away from server ratings, but why can’t we have individual ratings like the rest of game? Any thoughts? Not sure how PvP works though.
While I’m at it (hehe) why not have a ranking list for “ALL 3”: WvW, PvP & PvE achieve?!! This would show “overall achievement/balance” for the entire game as a whole.
because players would actually see it is 500 people still playing wvw…
However, if I’m proven wrong, I’ll take a tinfoil hat in matte black, please.
that would be 300g, tyvm.
Nice of you WvW guys to forget about the rest of the game’s population. Commander tags are often used in PvE too. Should we have to WvW to get those?
why should wvw players have to farm gold in pve to get those?
Pretty sure you make money in WvW as well… I know I do.
Sure it’s faster to do it in PvE, but getting it as fast as humanly possible isn’t something you “have to” do. That’s a choice you make.
are u commanding in wvw? commanding is expensive. people donate a lot, and withou it it would be actually loosing money.
in any case, i hope we can agree that 300g in wvw is not the same as 300g in pve.
Nice of you WvW guys to forget about the rest of the game’s population. Commander tags are often used in PvE too. Should we have to WvW to get those?
why should wvw players have to farm gold in pve to get those?
You don’t NEED a commander tag to play WvW. Heck you don’t even need a commander tag to command. Sure it helps, but it is in no way required.
If he is a good leader it would be rather easy for him to get people to sponsor the tag (it is happening quite often already).
Coming back from a long time away from the game or just starting it up is not really a position to command from anyway for that matter. A good commander needs experience and good understanding of the CURRENT WvW, not WvW from 1 year ago.
now is also the time to choose defense for your point of view.
its either: you dont need a commander tag for commanding, or: they gave us what we wanted. one excludes the other in the way anet implemented it.
and in a way, unfortunately, you are right. you dont need commander tag for commanding. and wvw will again be left out of improvement for commander options. everything will stay the same, so basically, they didnt do anything. except of the fact that they now can say they did…
you really believe tag has been a gold sink? people that wanted tags bought them long ago. people that didnt want them arent gonna buy them anyway. in a way, it is certain percentage of community that finds tag usefull and they already have it. to make this big gold sink out of the small portion of community is not really smart. it would mean that smal portion of community pays gigantic gold sink, instead all of community paying small gold sink (armor repairs).
i dont think this is gold sink mate… this is what everyone else sees it is. its monetization of basic functionality, that should have been in the game from start. pls think about it…
do you agree with anets proposal?
I am assuming there is a valid reason for it, yes.
i just wanted to ask for your reasons to agree with them. having faith in anet is not a good reason tbh. anything else i dont see?
Of course. I bought mine way back as well.
But the fact remains that people would complain if all of a sudden people would get refunds for having more than 1 tag while the price would rise to a triple one.
do you agree with anets proposal?
