Showing Posts For PolishSausage.1279:

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: PolishSausage.1279

PolishSausage.1279

I never even noticed that part about Taimi. Was more distracted by her obsession with Scarlet, though that does explain why she needed help getting her golem fixed back in the Mists. Guess I need to start paying a bit more attention to the smaller details.

Props to you, OP, for living with a rough condition that few can truly relate to.

Attachments:

Goodbye to helping each other out

in Battle for Lion’s Arch - Aftermath

Posted by: PolishSausage.1279

PolishSausage.1279

The GW2 community is fine. There’s probably many confounding variables attributable to your lack of support. Seems unfair to condemn a community just from this.

The community in general is actually pretty terrible. The behavior in instances like this is just a sample of the kittenbaggery that goes on as a whole.

Goodbye to helping each other out

in Battle for Lion’s Arch - Aftermath

Posted by: PolishSausage.1279

PolishSausage.1279

It makes a big difference, when Teq was revamped zerkers all died out in the first minute, I have screenshots on my computer where I’m standing at his feet alone because people are either dead on the ground or piled up by the dozens on the turrets, because hey, who’s gonna notice they stopped half way and didn’t got back to the feet?

Zerkers aren’t the only people that get dropped by Teq.

GW2 Community: Ruining things for everyone since 2012.

Attachments:

You know would be funny for Anet to do?

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

A hundred Necros popping Plague Form in the Trader’s Forum in Lion’s Arch.

I can only imagine the hilarity.

Eliminate Rolling for Swamp

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

With the change to fractals to always put an easier one at the start, every party I have been in is still rolling for the swamp fractal because it’s easier.

This needs to stop. A party should be locked into their first fractal when they start it so that going to the mistlock hub and back won’t change the first fractal. It should also have some sort of punishment for players who disband their party to try and work around this.

Stupid people do stupid things no matter how hard the developers try to prevent them from happening. And sadly, the majority of the game population consists of stupid people that insist on continuing to do stupid things.

On LFG: LVL XX Final Boss, 20g -- REALLY!!

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

I think what every person seems to be missing in this thread (not that I expect anyone in the GW2 community to actually use common sense) is that OP is asking why such a thing is even being allowed in the first place. Yes, other MMORPGs have had these groups, usually called “mercenary” groups or some other variation of the name, but they were also looked down on by people that actually knew better because they try to scam other players into paying for something they can do with friends, guildies, or more honest strangers. The fact that people in this thread are actually saying that it’s okay kind of says a lot about how far the state of the game has degraded to.

To OP: Your best course of action to take is to report the party in question for abusing the LFG system. It’s meant to be used to make actual groups, not to be used as a monetary device.

Does Anet need more time?

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

I’d be all for monthly patches instead of bi-weekly ones.

Kiel voters - Happy?

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

I voted for Kiel because of the WP cost reduction. I imagine 90% of people that voted for her had the same line of thinking.

All this “lol you voted for Kiel enjoy your crappy fractal” talk is just crap being spewn by more stupid people who don’t understand that either way they’d be getting a poorly done fractal.

(edited by PolishSausage.1279)

Molten Berserker horribly unbalanced

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

You can still jump over the waves, however, the actual hit detection is wonky and you may find yourself getting hit even if you know you got the jump right. Same problem exists with the fire bolts that get thrown down, as not only do they hurt way more than they should and come out ridiculously fast, the fire rings have a slightly larger damage radius than the visual circle shows.

Oh, and random agony applications for no reason whatsoever. I can understand it on Maw since it does nothing but stare at you to death, but there’s really no reason for it when you have two bosses actually moving around trying to kill you with their own hands.

One trick is to have one person with control effects kite the berzerker around and everyone else focus down the firestorm, but since about everything has the potential to kill you in less than a second, it makes it obscenely difficult. This isn’t even taking mistlock into consideration.

Molten Facility level 33

in Fractured

Posted by: PolishSausage.1279

PolishSausage.1279

Wait and see if ANet adjusts the encounter. The way it is right now, not even taking mistlock into account, there’s just way too much stupidity going on in there.

Welcomed classes in dungeons

in Fractals, Dungeons & Raids

Posted by: PolishSausage.1279

PolishSausage.1279

Necro has the best AoE shenanigans out of all the classes.

The problem is most people on here are too stupid to understand what AoE even means.

Just read through this thread and you’ll see what I mean.

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

From the looks of things, it seems like people on SBI are finally starting to get sick and tired of dealing with moronic elitists and other morons that just blindly follow whichever other moron has the blue dorito.

GW2 community ruins another aspect of the game. No surprise here.

Attachments:

11/15 SBI/DB/BP

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

I want to try and see if I can organize something for achievement progression later on in the week, like castle swapping or some kitten, but I highly doubt the elitists that pretty much run SBI will allow it.

I know a good number of people still need to get their achieves out of the way (me being one of them), but it’s gonna take some effort. All else fails you’ll probably see me doing some trollish shenanigans, since I’d rather be having fun than playing lemmings with some idiot commander.

Class/Build Balance between Roaming & Zerg

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

Really, saw a vid of a thief kill 10 ppl in a zerg by using stealth to keep out of danger and then pop in to get the kill…./repeat.

Just because they aren’t in the train doesn’t mean they aren’t contributing. And a thief that can scout the enemy zerg is invaluable.

Must have been some pretty bad players then. On SBI, if a Thief tries to do that with our army, he gets stomped almost immediately.

I’ll give you the scouting part, though.

Perplexity runes

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

You must have missed his video of killing people with perplexity and fireworks.

brb, making a troll condition necro set with fireworks.

Seriously, though, confusion in general should be seriously looked at.

Class/Build Balance between Roaming & Zerg

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

Any class and spec can work with a zerg. It all depends on what you want to do to contribute. Condition specs have a purpose, since they force enemy players to back off and blow their removal skills, keeping them off the front line, while burst damage specs help take out guards, lords, and enemy players that much faster. Meanwhile, support specs help keep your army in good shape, which I feel is a must since about 80% of the people in a zerg are idiots that just blindly follow whichever moron has the blue dorito.

Except for Thief, at least. Only thing they’re good at is running away.

As for roaming, usually you just bring in whatever can help you survive or make a getaway if you need to bolt. Things that give stealth or increased movement speed help, and maybe some CC to make sure you can keep players from ganging up on you. Though roaming by yourself is never a good option, since you risk getting jumped by either five angry jerks or a hundred of them.

(edited by PolishSausage.1279)

Guard Leech, Applied Fortitude Brokenly OP

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

Last I checked WvW wasn’t supposed to be balanced around 1v1 fights.

Nightmare tower = Sword Arts Online!!!

in The Nightmare Within

Posted by: PolishSausage.1279

PolishSausage.1279

Hey thanks for the recommendation, i will check it out! Any thing i should know before diving into it? Pretty excited cause of the mmorpg genre.

Not really, but if you’re familiar with older MMOs like Everquest and Final Fantasy XI, then a lot of the mechanics and terms should become instantly recognizable to you, especially since the creator actually has video game experience and used a lot of them for inspiration. Seriously, the first episode alone blows the entirety of SAO out of the water.

Also, prepare yourself for the best kitten intro this season.

Battle Against Sieran

in The Nightmare Within

Posted by: PolishSausage.1279

PolishSausage.1279

I’ll admit, Scarlet rustled a few of my jimmies with that one.

Attachments:

Is not solo'able

in The Nightmare Within

Posted by: PolishSausage.1279

PolishSausage.1279

The problem here is that the way the tower is designed brings out all the idiot skippers that plague the dungeons and try to run through everything instead of helping clear mobs out. It definitely requires people to actually work together in order to progress up the towers and doing all the events, which is gonna be hard to get people to do, especially on day one.

The chambers and final instance, however, are very much soloable, which is great in my opinion.

Nightmare tower = Sword Arts Online!!!

in The Nightmare Within

Posted by: PolishSausage.1279

PolishSausage.1279

If anyone of you watched Sword Arts Online (anime), Then you will see the resemblance of a tower with levels to clear.

The only way for the tower to be anything like that godawful series is if there was a mary sue protagonist who LITERALLY could not die and game mechanics that had no place but to progress the plot. Oh, and don’t forget the creepy incest.

Seriously, though, go watch Log Horizon if you want a MMORPG themed anime that’s actually good.

Demolition Expert Achievement

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

Is there any way to make this achievement actually, you know, work? Cause the way it works right now, the only way you can even get credit progressing it is by manning a ram (which is not always an option) as it simply does not register AT ALL through regular attacks, especially when you have a hundred other jerks wailing on that same gate or wall. It just seems extremely poorly implemented the right it works right now.

So far I’ve flamethrower spammed on my Engie and siced my flesh golem on them on my Necro, along with well spam, grenades, and all manner of multi-hit attacks. None of it register the progress for the achievement. Please fix this so that it actually does. It’s really frustrating seeing all my effort be wasted.

Reduce Culture Armor Prices

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

Quite frankly, I’m surprised I haven’t seen this brought up. Tier three cultural armor specifically is way overpriced, considering that most people only get the armor for their looks anyway rather than the stats. A single piece of tier three culture gear can cost up to 30 gold from the vendor, while tier two goes up to two and a half gold. That’s a pretty huge jump in price for a piece of cosmestic gear, not even of exotic quality, that should be available to everyone of that race.

Wouldn’t it be possible to reduce the price of tier three armor to maybe five gold max, so that it’s not such a huge jump in price between tiers?

11/1 SBI/IoJ/YB

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

So is SBI having the time of their lives in this match up or getting bored?

I’ve actually had a hard time finding stuff to do in order to get my achievements done. Been working with havoc squads and running solo simply because I don’t care for playing Lemmings with the zerg, and all the elitists that plague WvW (or rather the entire game in general) don’t know the meaning of going easy.

Also, to the Thieves that keep trying to gank me then running away when they get reminded that their class is terrible, if you see me not doing anything towards you, or /waveing at you or some other silly emote, I’m not usually looking for a confrontation, especially when there’s no need for it at this point. Surely we can work something out, right?

I only say this because earlier today. every time I tried to be friendly when I came across someone, they ended up attacking first, then myself and my flesh golem had to bring peace the hard way.

I will say, though, seeing a Thief end up killing himself by falling after trying to stealth away at the ruins in YB BL was pretty funny.

11/1 SBI/IoJ/YB

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

All I’m gonna say is that some of the best encounters I’ve had this week so far against YB and IoJ are the ones that didn’t involve cowardly Thieves.

10/25 SBI-EB-NSP

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

SBI representing here. I may try doing some runes capping achievement farming this coming week if I can find people willing to stop being lemmings and blindly following the commander around like morons. Hopefully we can work something out then so that you guys can get your achievements out of the way as well, since I can already tell this week is going to be rough for you guys.

In before people kittening about achievements, yada yada yada.

Do we need new classes?

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

We have enough issues with the classes we already have. I for one would very much like to see the Trinity get toppled for good. And when was the last time Thief was useful for ANYTHING at all?

Weekly WvW Rewards Improvements

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

So, I can’t be the only dude who was mislead when ANet initially described the weekly WvW rewards as “more rewarding than ever” when they were talking about it. In my mind, I was thinking chests containing rare mats, ascended mats, boosters, higher chances of rares and exotics, badges, WXP, essences of luck, and a bunch more stuff.

Instead we get more blues and greens to salvage. Whoopty doo.

Is there any way we can get these weekly chests to actually FEEL more rewarding? Cause if your intention is to get people to continue WvWing after they got their meta achievement done, this isn’t really a good start. The rewards should be encouraging people to do better the next week, so that they can get that extra loot, not just be another way to get salvage fodder.

Please consider this for the next week and the ongoing season of WvW.

I'm done playing thief. How about you?

in Thief

Posted by: PolishSausage.1279

PolishSausage.1279

Just play an Engineer instead. More fun, have way more versatility, and have strategies that require more than running like a kitten from anything that so much as looks at you funny.

Is WvW fun in the silver league?

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

Tends to vary. In my case I find more enjoyment out of roaming with a small group of people and trolling around in enemy territory than blindly following some idiot commander like a lemming. You do have the usual issues that take the enjoyment out of it, like Thieves that do nothing but run like kittenes, people that put siege in terrible places, elitists that yell at you if you’re not doing what they want you to do (which is often times blindly following the commander like a lemming), commanders letting towers get taken for no reason whatsoever, etc.

Then again, I have a hard time getting along with most people in the game anyway, since the majority just manage to find ways to kitten me off with their idiocy. Not really the game’s fault, just a terrible community overall. You can just look at most of the forum threads and see that for yourself.

We still get queues, but it’s mostly on EB where most of the action is. Input lag kicks in from time to time, which makes things really weird, and dolyaks have been exhibiting really strange behavior lately such as teleporting and not getting buffed from walls. Hoping that things get spruced up in the next patch.

Playing on SBI for reference.

Stand in a box 50 times...

in WvW

Posted by: PolishSausage.1279

PolishSausage.1279

Except all those actions help your world at the same time, so you’re really getting credit for doing stuff you should be doing in the first place.

What exactly are you complaining about again?

End The Invasions

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

This event is much more profitable for the time spent than farming either of those locations.

No argument on that here. I just feel the event itself has overstayed its welcome.

End The Invasions

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

You are blatantly insulting farmers by calling them greedy, lazy and ignorant. I hate to break it to you, but farming is necessary in MMO’s. Money doesn’t grow on our backs. And don’t come with “I thought it was about having fun?” Because maybe for some people, making a lot of money is fun?

Anet made an event that is highly profitable, especially if you focus on the champs and loose the event. Of course people farm it, you do the most profitable thing. This is a design flaw and thus anets fault, not the players. I agree that anet should make winning the event more profitable than loosing it, but it simply isn’t, so people naturally don’t care about winning.

Why should I try my best to win if I loosing is more profitable?

Has trying to do both ever crossed your mind at all? If people want to champ farm that badly all they have to do is stack up on the captains and AoE them all down as they come in, yet people don’t even seem to be able to grasp that simple concept. Or more rather, they don’t WANT to.

Besides, if you want to solely champ farm that badly there’s always Queensdale and Frostgorge.

Adjusting Tequatl Timers

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

Let’s face facts here: the new Tequatl is probably one of the most controversial new pieces of content that the game has received, after the original Southsun Cove event. The reason being is that you have the group of players that want content that actually requires some semblance of brain activity to complete, vs the people that just want to be able to mash their face on the 1 key and get free loot.

That being said, there are some ways that the event itself can be improved upon to benefit all audiences.

I feel the primary thing is the event timer. 15 minutes is a bit short for as difficult as the encounter is. It shares the same time limit kittenterer, and is half the time that we get for Jormag. Since Teq is in a zone that is in between the two in terms of level gaps, it would be a good idea to bump the time limit to take that into account. 20 minutes seems like a nice spot to have it at, as not only does it give players a bit of leeway in case a group screws up and let’s a battery get wrecked, it also allows some breathing room for organized groups to be able to get him done in a timely manner.

I think that simple action may relieve some of the tension regarding the event itself. Other changes may be necessary as needed, but the timer change alone could make it a bit more attractive, since it creates a bit more room for error and makes it a bit less punishing.

End The Invasions

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

I think the mean issue is the attitude off people, and honestly yourself included. You are the one calling the farmers lazy and greedy. That name calling is the main reason why many off these events end up in flamewars.

I think you missed the point here. The flame wars start BECAUSE of the contention between the farmers and the completers. The ones trying to complete get upset that people aren’t contributing, and the farmers get kitten when people are trying to rally others and work together. It’s a never ending cycle.

Also the event didn’t got harder. the measure off splitting the spawns has been done to prevent the farming and it actually helps. I never see on my server we don’t make it to the final wave. But if everybody is farming champs then it will fail.

That’s funny, because all it really did was make it so that the people champ farming could screw over the people actually trying to go for completion.

I just feel the event itself has run its course at this point anyway, and it might be better to just move on to newer and more exciting things.

End The Invasions

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

Quite frankly, I love the idea of needing to defend an entire zone from an enemy onslaught. Every time the prompt comes up on my screen, I make a mad dash towards where it’s occurring at (except for Harathi, that area is borked for invasions).

However, I think it’s about time Scarlet decided to have her troops go into hiding for a bit. The spectacle itself has just gone on for too long, and an event that was originally designed to bring people together for a common cause is now driving everyone apart. Of course, it also doesn’t help that you actually made it HARDER to complete invasions than before for some silly reason, but that’s another subject for another thread.

The problem is that people are becoming more and more contended between the ones that actually want to clear the event, and the lazy, greedy ones that only want to farm the aetherblade wave and be done with it. Invasions fail because the lazy ones are too ignorant to know that you get additional rewards for completing the whole thing, and the people trying to complete it get frustrated because of the stupid people that refuse to understand this. It just causes conflicts every time an invasion pops up and ends.

So, as much as I’d miss the huge profit making that I had going in these events, I think it’s about time they be put to an end and move on to something else. It had a good run, but it’s gotten to the point where it’s just another method of showing how bad the community itself is.

Fix "Champ Farming"

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

The act of farming champs itself is relatively harmless, as it provides people with something to do in their off time, and they get something for their efforts. I’ve managed to get a couple exotics from making a trip to the Frostgorge train on a couple occasions.

The problem you seem to be talking about is the human interaction, which is just the GW2 community once again proving why it’s so kitten terrible. Sadly, ANet has yet to figure out how to patch that human element.

Although if you want to troll the trains, you could always get a couple buddies and pick off the champs on their route before they get to them.

Player zerg need to be killed imo.

in Living World

Posted by: PolishSausage.1279

PolishSausage.1279

However when the players fail those events, the players didn’t really die. The players simply failed due to time constraints. And furthermore those defeats doesn’t actually harm the world. Scarlet’s minions retreat anyways when they “win”. Teq retreats anyways when he “win”. That’s not an actual defeat for the players.

Actually, Teq completely wrecks the entire area he spawns at in the event of a fail, and if one of the laser batteries gets destroyed during the encounter, he pretty much wipes everyone, almost guaranteeing failure of the event itself.

Just wanted to help clarify that point.

All Tequatl update managed to do in the long run was to delete it as a rotating world boss location. Nowadays only dedicated guilds do it, you have no chance of doing it with a random group of people, no matter how good. Give a bit of time and even the guilds get bored of it and no one ever does the encounter again.

Teq actually showed just how stupid the majority of the GW2 playerbase really is when you get people that can’t handle basic instructions as “Don’t let the kittening battery get wrecked,” simply because they’re too used to using exploits in dungeons, blindly running through everything, and being able to stand in one place and mashing the 1 key with their face, rather than using any actual form of rational thought.

(edited by PolishSausage.1279)

WvW weapons no longer usable in Mystic Forge?

in Crafting

Posted by: PolishSausage.1279

PolishSausage.1279

I know I used to be able to throw the WvW weapons you’d get from badges of honor into the mystic toilet, but I tried doing that with two WvW axes and two dungeon axes, and the former one wouldn’t even show up in the interface. Did ANet ninja patch it at some point, or is it a bug? Cause it’s seriously going to hamper my precursor gambling if that’s the case.

Too frustrating, Too many Rage quitters.

in Twilight Assault

Posted by: PolishSausage.1279

PolishSausage.1279

The GW2 community is poison.

Fixed that for you, bro.

Too frustrating, Too many Rage quitters.

in Twilight Assault

Posted by: PolishSausage.1279

PolishSausage.1279

With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).

Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).

I usually just roll with “Don’t be stupid” or “Be able to follow instructions.” Sometimes works, and shows that you’re not trying to be an elitist prick like the people I see posting achievement score requirements or demanding specific classes, just asking for people to use common sense (which is still a rare find with this community, but you get the idea).

Using “No blind zerkers” also gets the braindead skippers off your back sometimes.

Review of Twilight Assault

in Twilight Assault

Posted by: PolishSausage.1279

PolishSausage.1279

After having to deal with morons who wouldn’t listen, I was finally able to get people that would actually be able to complete this dungeon. Outside of the human analogue, it really is well designed and incredibly detailed, with some new and interesting mechanics that require people to do more than just stand in one place and mash 1.

Let’s go a bit more in depth with this though, and focus on each aspect and how they shape up:

Slick and Sparki: Easily the hardest fight out of the entire path, in that it requires the most coordination. Having to lure the ooze around to keep damage floors from appearing is an engaging but challenging mechanic. I found that keeping everyone in a group and moving at once was the best option for this, since it allows the oil splurts to land in relatively the same area, and we can keep the ooze in a general proximity without it going too far in one direction. The only problem is that taking Slick down, compared to Sparki, is an incredibly long procedure, even with this strategy. I’m not sure if he gets any bonuses outside of his frenzy buff when his partner goes down, but, maybe a slight health reduction may be in order to keep it from going on too long?

The Foreman: Generally a straight forward fight. Avoid the electric traps he throws down, and make sure to roll away when he does his whirling attack to avoid taking heavy damage. Him constricting the arena means you can’t just stay at max range all the time, further requiring you to pay attention to what he’s doing. Not a hard encounter, but it keeps you on your toes.

Clockheart: Definitely the most unique encounter, as it uses mechanics that you learn to use earlier in the dungeon (killing the holograms to remove his buff). Staying at max range only causes him to throw out gears that create damage areas and other powerful AoE attacks, so staying in close is a recommended course of action. You still need to watch for his power moves, though like other oakheart mobs, they’re fairly easy to read. Being able to dodge effectively is key, and again keeps players on their toes for the fight.

Bonus Content: Having the extra content at the end of the dungeon is pretty ingenious, and a great incentive for players to stick around an extra few minutes for more rewards, especially extra empyreal shards. The only problem is that there’s nothing stopping the party leader from screwing the entire party over and dropping group, resulting in booting everyone out of the dungeon before that can take part. No idea why that hasn’t been fixed yet, really.

The only other critique I have on this part is having the aetherblade chests being a part of it. Especially this early after the release of the dungeon, not many people are going to have an aether key to open any of the chests, much less five of them, and from what I’ve heard you don’t exactly get anything really special for as well as they are hidden, especially when that part of the event doesn’t even affect the dungeon itself. Could it be possible to simply have them as their own separate goal instead for the explorers to go after?

The Puzzles: The ooze puzzle is kind of tricky to rate, since it requires an amount of brain power that the vast majority of the GW2 community isn’t used to using. However, a group of people that actually know what they’re doing can figure this one out without a problem. The electric floor room in a similar situation, though we eventually got the idea that you can’t touch the floor at ALL before getting on a platform, lest you get knocked off. Navigating the floor is the hardest part, as the formation of the safe zone changes really quickly, making it hard to react without swiftness or any other speed buff active. Could it be possible to slow it down a bit to make it a bit easier to navigate?

The Rewards: Generally what you’d come to expect from a dungeon, though the bonus tokens for the next couple weeks definitely give a bit more incentive to try it, and the chance for new aetherblade weapons is definitely intriguing, since they look pretty slick (and I have a hell of a time finding appropriate weapon styles for my Necro and his three gear sets [p.s. please implement gear loadout switching]). The aether chests, again, are the primary quirk of this part, as they take a good amount of exploration to find for questionable rewards.

Overall, the new path is an interesting revamp of an old path that players generally disliked for various reasons, and solves a lot of problems with the old dungeons: it encourages using tactics and teamwork to get through, has bosses that are more than just loot pinatas without being overly frustrating, and gives a strong middle finger to skippers that are too lazy/stupid to know how to do regular content. It has a few quirks that could be addressed, but it’s still a pretty good addition nonetheless.

Grade: B+

(edited by PolishSausage.1279)

Good Job ANET

in Tequatl Rising

Posted by: PolishSausage.1279

PolishSausage.1279

1. Poison Clouds that are difficult to see and tick before graphics appear
2. Water Waves that are out of sync with the graphics.
3. Reliance on turrets that could be used by trolls or afk players
4. Tequatl becoming deselected due to his own movement animations.
5. Time Limit which is basically just a DPS check.

1. If you’re having difficulties seeing a giant cloud of poo gas, you may want to mess with your graphics settings, especially since there are a thousand other jerks in the area at the same time.
2. Have yet to have an issue jumping the waves. Again, probably a graphics issue on your end. If you’re having that many troubles, stay back and help defend the turrets.
3. The number of people that actually contribute always outnumbers the kittennozzles, and any AFKers that pick up a turret will just get themselves killed by the first poison cloud that hits them, allowing someone actually wanting to help to rebuild it and take over.
4. This one is more of a bug, and should hopefully be fixed soon.
5. No other encounter has had a problem with the time limit. Just means you can’t kitten around like you could before.

Again, stop throwing around terms you don’t understand.

Good Job ANET

in Tequatl Rising

Posted by: PolishSausage.1279

PolishSausage.1279

Artificial difficulty = Massive health and a time limit. Pretty obvious.

Putting a time limit on him doesn’t increase the difficulty of fighting him, it just turns it into a gear/dps/number of players in the zone check. Which is lame.

The timer is to keep people from trying to drag it out for too long or farming the minions that spawn for xp/loot/whatever (though the champ mobs don’t drop anything). The health boost is to keep him from dying in less than a minute so that more people can take part.

Every other world boss got at least the same two changes, and no one’s having a problem with them in those cases.

Good Job ANET

in Tequatl Rising

Posted by: PolishSausage.1279

PolishSausage.1279

The same people that said Liadri was great, while ignoring the flaws in the fight that artificially inflated the difficulty.

I’ve yet to see anything about the new Teq that counts as artificial difficulty, unlike Liadri, which was nothing BUT artificial difficulty.

Stop using terms you don’t understand.

Attachments:

Dungeons made boring.. By the community?

in Fractals, Dungeons & Raids

Posted by: PolishSausage.1279

PolishSausage.1279

I am probably (yet hope not) in the minority when I say that, but am I the only one who is getting tired of how the community in general has degenerated into nothing more (Dungeon / PVE contentwise) than a “Look for exploits or holes in the design, abuse it, also dulfy.net for everything that requires tasking”?

It’s really such a lame and boring way to do dungeons, all in the name of “farming”, I enjoy farming, but come on, by using every holes in the design? The worst part is when people who exploit then turn around and say content is easy.

It’s because the community as a whole is extremely lazy and refuses to use actual thought when it comes to encounters, instead relying on whatever exploits they can to make the run go faster.

Yeah, there are some poorly done encounters out there, but rather than actually go through them to learn WHY they’re poorly designed, they just run exploits and do nothing to contribute on how to improve it. Then people wonder why there are so many idiots out there that don’t even know how to do basic MMO fundamentals.

Why are Aetherblades easier in higher zones?

in Clockwork Chaos

Posted by: PolishSausage.1279

PolishSausage.1279

Aetherblade in general are a real pain the kitten to deal with because they can essentially stunlock a large group of players.

Molten Alliance meanwhile are too easy, as they have very low health, do little damage, and it’s even possible to solo their tunneling machines.

The clockwork mobs though seem to fall somewhere in the middle. The bigger guys hurt a lot and really do need to be focus fired, while the small ones can be AoEed and double tapped to make sure they don’t reform.

I’m not sure if this was intentional or not, but that’s about how it feels.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: PolishSausage.1279

PolishSausage.1279

1) Having 2/3 of everything in the fight one-shot you does not make it challenging. Just frustrating.
2) Mechanics that intentionally blind the player are beyond unfair (in before morons saying to turn off post processing and missing the entire point).
3) Having a massive difficulty spike after everything else smoothly transitioning from one battle to another is way to jarring.
4) Not allowing the camera to be properly spaced when first entering just screams lazy/rushed design. It’s hell for Char/Norn players, who have to deal with the camera enough as it is.

The entire encounter pretty much stands as a perfect example of artificial difficulty, and why it’s just dumb. And the only reward you get for beating it is a mini and maybe bragging rights to the few people that actually care.

Last boss is flat out to long, and boring

in Sky Pirates of Tyria

Posted by: PolishSausage.1279

PolishSausage.1279

I completed the dungeon several times now.
I think 60-70% of players (casual or not) never completed the dungeon. And I blame it on the final barrage phase.
And I don’t see many people asking for group for it either.

That’s more because the community as a whole is incredibly lazy and would rather just blindly run through a dungeon as fast as possible in full zerkers rather than use any actual semblance of brain activity to accomplish something.

6/21 BP/SBI/AR - The Sequel

in Match-ups

Posted by: PolishSausage.1279

PolishSausage.1279

after having looked at rankings, SBI is certainly not the server it once used to be. It was a major player for a long time but apparently people left.

SBI lost a lot of dedicated WvWers during the server hopping craze, since server transfers were essentially free during the first couple months after launch.