I also saw some people streaming using the mouse to click on their skills…. Honestly… I won’t even talk about that…
That again.. really?
I can handle 3 buttons with my left hand and the rest i have to click. Before my stroke i could do 5 buttons and the rest i had to click.
Should i be ashamed or something?
Just be glad you can do everything blindfolded and on keybinds and stop making fun of those that can’t.
You definitely shouldn’t be ashamed and I understand physical issues from personal experience. There are things I’ll never be able to do in this game. I just don’t feel the game should be programmed around such issues, no matter how unfair that might sound.
It sucks when you can’t do stuff due to injury or disability. But game companies have a responsibility to the playerbase as a whole, rather than individuals. It’s a sad fact of life.
What i was talking about is the neverending witch hunt against people that aren’t adept at playing with a full set of keybinds and have to use a mouse to click.
Like it’s a crime to Humanity or something.
As for the ending instance of HoT… i done it as i stated earlier in this thread.
If at first you don’t succeed, try, try, again. It’s how all MMORPG’s instanced content used to be done, by trial and error. Not by not using a mouse.
Just so you know, not everyone views it as a “crime”. To me it’s just a simple fact that some interfaces are faster than others.
Consider FPS games, for instance. It’s well-established that keyboard/mouse control is faster than controller thumb-stick control. Some games don’t even allow cross-platform play between PC and console players for this reason. Others add assisted-aiming features to compensate.
Unfortunately, in the case of clicking vs. keybinds, I don’t see that there’s anything they can do to compensate for the disparity without slowing down keybinds. I’ve heard they did this in FFXIV to some extent by introducing a significantly longer global cooldown to many of their abilities so that console players who obviously have only so many buttons on their controllers can use their skills without being at an extreme disadvantage.
In my opinion, that’s a terrible strategy that would destroy one of GW2’s greatest strengths: a fast and fluid combat system. Obviously, you didn’t suggest it. And I doubt anybody would given that we aren’t cross-platform in this game and I have to imagine that the vast majority of players use keybinds rather than clicking as it’s built into the interface from the start. But it illustrates the point that games ideally shouldn’t be designed to slow players down for the benefit of those who can’t keep up due to their interface.
Also, I realize you have disabilities, so I hope none of this comes off as insensitive. I’m just explaining my outlook. As far as having different difficulty modes to allow for players who use a slower interface (whether by choice or disability), I’m all for it as long as ANet considers it feasible in terms of development time/resources. Obviously, they always have to weigh how many players would benefit vs. how much time/resources it would cost.
A disability is something that people have to go around to find an answer for it, you can’t launch a product for the minority, it’s not profitable.
That aside, I was referring to people who take like 3 seconds every time they gotta click a 1-2-3 skill…
By the way I play FFXIV but with a controller, I tried it on GW2 with an Xpadder and action camera ON, but I don’t like the fact that I can’t control the inventory without moving my mouse or the big quantity of AoE ground targets