Showing Posts For Reokie.7809:
Your saying that a statue covered in thorns is OP becuase you keep smashing your face into it….good job.
This ^
This seems like an learn-to-rotate issue than snything else. Let the engi sit there with their STATIONARY turrets and 4v5 the other two nodes.
Oh man I had a good laugh with this one. Can you please explain why Mesmers are so OP other than the fact that you don’t know how to fight them?
I also like to use celestial amulet with Frenzy, Haste, and Quickness Elixir.
Amirite?
Engineers tend to have too much CC. If half of their CC was removed (including rifle) the meta would be much more balanced imo. Kits give engineers too many options compared to other classes who only have 2 weapons to switch between.
Dont listen to the haters, the celestial amulet is the best thing to happen to PvP in a very long time. However in order for this amulet to become viable in the current meta it will need to be buffed as only two classes seem to be running it. Increasing toughness/healing to 600 would be a step in the right direction.
I currently run celestial on my d/d thief and I win almost all of my fights against randoms in practice mode. It opens so many build possibilities since you can make a build that uses any of the stats provided by it.
I dont see the problem with might stacking, if you are being rekt by a player with 30 stacks of might then you shouldn’t be fighting them anyways. I feel that this is more of a l2p issue than balance.
Any other suggestions?
It’s the casual/solo player being shafted in favor of the try-hard esports crowd. But hey at least we will have a handful of new teams playing a dead mode, hungry to farm any newbies who dare step into srs esports territory.
Either you get farmed in practice mode or you get farmed by premades in ranked/unranked matches due to being matched with bad teammates.
There is no escape.
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Why anyone is in hotjoin still baffles me.
Because this is only mode atm where you not automatically putting yourself into disadvantage just by pressing start button, only because anet want meat to plug holes in dying teamqueue.
This is the situation in a nutshell. Newbies play “practice” mode because for them its the only way they have a chance at learning to play without impacting their team, however with this matchmaking system and stacking practice mode becomes a farming pit for the lv80 hotjoin heroes that I am seeing in """practice""" mode.
IMO they shouldn’t nerf cele, but instead limit the amount of cele,soldier, settler’s and other tanky amulets in a team to 2. So each team could only have 2 tanky players, which would result in a more fast-paced, and skillful gameplay.
That is so true that you can facetank damage with celes. When i play on my zerk thief and a power ranger hits me with maul i lose half my health, when I play on cele ele I facetank it, laugh at them and heal it back in a second. On cele you just randomly dodge in water attun to get the heal, not when an attack comes in.
Yes, zerker Thieves are very squishy while cele eles are less so, we all know that. What if I join a queue as a tankier profession such as a Guardian and there are other guards on my team? I will be forced to play a different amulet and may not be as valuable to my team. I can take a non-tanky amulet (say Valkyrie) with defensive traits and still make my build tanky.
This is because some of the “pro” pvp players like to farm newbies in “practice” mode either for their own amusement or because they want the rewards that for some reason come from doing matches in practice mode.
There are AI mobs in the far corners of the PvP lobby if you open the map there, however none of the objectives/mobs there will help you learn conquest mode. With the new PvP system you either get farmed in “practice” mode enough to the point where you know how not to die, or you learn playing against other unexperienced players so you end up learning nothing with the inevitable 4vs5 since players of non-ranked matches tend to be quick to ragequit.
On the other hand you can do ranked matches to play against more competent players, but beware that you will most likely become meat for the 4-5 man premade teams that will grind your team of randoms into the dust for even daring to take a step into “esports territory”.
A big criticism is that GW2’s pvp is beginner unfriendly and bland moreso than ever with the removal of solo ques. Either you find a PvP team or you have to learn to like getting farmed.
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If players wanted it as a game mode it needs to be its own queue. I don’t feel as if Courtyard should be forced to compete against the Conquest maps for votes. Also if I joined the queue wanting to play a Conquest map I wouldn’t want one person forcing the rest of the team to play a different mode. So you have players who don’t want to play / Don’t know how to play deathmatch so they end up getting steamrolled anyways.
But hey, this is what everyone wanted apparently.
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I don’t see how conquest is supposed to be an “exciting spectator e-sport” when the main objective is to stand around on points and run to other points instead of fighting. When you do fight it has to be within a claustrophobic circle that you can’t leave or else you lose those precious points. How thrilling. . .
With Courtyard the match is usually determined in the first few minutes, if one team survives they get to spawn-camp and farm the other team for the rest of the match. Also most players don’t know how to fight/support during large team battles so one team usually gets steamrolled. Remove the map.
Yes please remove Daily Classes! With such a huge influx of players playing the same class on the same day class stacking has become more common than ever. This does nothing but hurt PvP for everyone.
Can’t remember the last time i managed to do a burning speed+flash without rubberbanding right back. I guess that’s what i get for being EU playing on NA. But i honestly don’t think it was that bad like a month ago.
It happens to NA players playing on NA servers as well unfortunately. Im not sure if Im casting LS too soon or too late but rubberbanding happens about 20% of the time. This is way too often…
Tornado is the anti-elite. I wouldn’t use this garbage even if it was a utility skill. This is one of the few skills in the game that makes you objectively less effective in combat. But then you have skills like Mist Form that are OP in almost every way, and can be easily buffed via traits, and is a cantrip (instant-cast).
It’s a mess.
You’ve forgot a major note and that is a nerf to Vapour Form. It’s no longer immune to cc’s. No more sneaking inside a keep in WvW.
What disappoints me is the lack of buffs to a new meta. I feel completely lost.
So I didn’t actually realize this was a change. Yes a huge nerf. I thought this was just a visual thing.
Honestly though, this was a merited change. Nobody should be able to sneak into keeps untouched. No other class can.
Grumble As much as I didn’t want it to happen, mist form was way too good for a cantrip/instant. It is almost impossible to counter and has secured more cheese stomps for me than I want to admit…
Hi;
I have been using elementalist since GW 1, and always focusing on water spells in offensive and defensive/support ways. But in GW2 there does not seems to be many options for an offensive staff water build. Does anyone has any idea or builds that use water in some kind of effective and offensive way? That should be cool…
Hey I used to focus on Water Spells in GW1 as well. Mainly for offensive, lots of chill crowd control and hexes. But sadly Anet skill designer force us to play the way he wants/approve… which is rolling all the four elements. (boring!)
I try to set up my Ele as close to Water Ele as possible. Conjure Frost Bow / Signet of Water / Mist Form / Ice Golem Elite. But Staff ele is very difficult to stay in Water for pure damage, you can stay in Water “longer” then other elements but you would be force to switch to Fire! (thanks to Anet’s narrow-minded playstyle!)
You can use blast finish from Staff Earth 2, or arcane skills to blast your Staff Ice Field, but this only boost your damage if you are wearing Superior Runes of the Ice. (Its a good survival rune for Ele, at least I have one set of armor using it)
Daggers/Daggers or Dagger/Focus deal more damage in Water! (With Piercing Shard trait) Try to always have a Conjure Frostbow with you too.
I’d really wanna protest to Anet, allowing us to have a “main” elements and buff the main elements for us! (Remember we get to choose which elements we love when you create the character but that’s just soooo pointless!) I was thinking if we can choose a “main” elements, and our weapon skills become a veteran version skills, while losing two other attuntments that we don’t use. If player doesn’t want this, they can remain 4 elements without any buff effect. I hope anet can provide such option in the future.
If you aren’t using all 4 attunements you aren’t utilizing Ele to its full potential. Having an option to disable attunements would leave us with even more fire/water camping staff eles.
I was suggesting if we can choose a main elements, and we gain a veteran powerful weapon spells (like an extra 5 skills) but at the same time lose something.
I think Anet already has enough problems balancing the 20 weapon skills we already have, let alone the extra 20 it would take to realize that you’re asking for here.
For me personally, good Warriors hammer / double sword or axe + shield are giving me a really hard time. The thing is hammer’s cooldowns are way too short, it’s ludicrous. You don’t have your cantrips up all the time where the perma disabling NEVER stops when you face a hammer warrior. Hammer simply does way too much damages (2-3k per skill) WHILE stunning. I can only play to survive once they switch to hammer, it’s just impossible to focus on dealing damages while you have to think about dodging EVERY cc spell. And even when you dodge accordinly, SEVEN seconds later and you eat another earthshaker… The upcoming nerf should balance that matchup out a bit I think.
Also had some troubles against 2-3 Necros. Necro is the only class I didn’t try so it’s hard to say what build they were using exactly.. but some HEAVY dagger / focus power builds I believe. If they get the jump with a fear, forcing me to go Water quickly to heal / cure some condi, I mostly end up losing due to too much cc and constant pressure ( I was taking some 4k from Spinal shivers).EDIT: not so much problems against thiefs either. The number of aoe we got coupled with both auras makes it pretty hard for Thiefs, even Sword / dagger ones.
Hambow warriors have constant CC and high base damage, a deadly combination to fight against. It is best to fight CC with CC, specifically chill, weakness and immobilization. You need to spend most of your time neutralizing him before you rotate into your burst. It also never hurts to being stability. I use Armor of Earth in every build I make because the extra toughness and stability always helps to secure stomps and counter CC heavy builds.
i would gladly fill my elite slot with another signet, because signets are more valuable to me than any of our elites. let that sink in for a minute.
How else am I going to get Signet of Air into my build?
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When I play PvP on my d/d ele with friends it feels like I’m playing Starcraft with the constant switching from Attunement to Attunement. How “fast” do you play your build? Do you feel a more relaxed playstyle reduces your effectiveness?
D/D Celestial Cantrip builds are still fantastic.
Check out the D/D build on Metabattle , the traited cantrips makes playing Ele much more forgiving in PvP.
Unfortunately you are almost always forced into 0/x/x/6/6 for Evasive Arcana, Vigor from Arcane, and elemental attunement. You almost always have to go all in Water for the survivability.
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This is why PvPing with a theif on your team can be so fun.
Suddenly Tornadoes
Once again, and dueling thread pops up. Well, I have a counter offer that goes a little bit into Dueling. It actually kill’s two birds with one stone. How about an unfriendly fire state? Where if enough players target another player, we turn red and can attack the target and the target can respond in kind? This gives a taste of dueling and finally empowers the community to take care of trolls. Because Anet has gives us next to nothing to handle grievers.
If Anet isn’t going to protect the players, then they should empower us so we can protect ourselves.
I don’t know how you grief in PvE in the first place. I usually hear this from farmers who are angry at players who actually want to play the game the way they want to. All I see coming from this is zurgs punishing normal players for not hopping on the farm train.
The honor system never works. You’ll learn this when you grow up.
Ok, I did state “enough” players. Hence the number would have to be substantial like 40-50 for example.
Like, you know, a farming train?
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> “grandmaster traits that currently don’t have enough of a payoff or are too difficult to use”
“too difficult to use” or “impractical and poorly designed”? They go on about build diversity when at the same time we are forced into go deep into water and arcana since all of the other GMs are so terrible.
Hi;
I have been using elementalist since GW 1, and always focusing on water spells in offensive and defensive/support ways. But in GW2 there does not seems to be many options for an offensive staff water build. Does anyone has any idea or builds that use water in some kind of effective and offensive way? That should be cool…
Hey I used to focus on Water Spells in GW1 as well. Mainly for offensive, lots of chill crowd control and hexes. But sadly Anet skill designer force us to play the way he wants/approve… which is rolling all the four elements. (boring!)
I try to set up my Ele as close to Water Ele as possible. Conjure Frost Bow / Signet of Water / Mist Form / Ice Golem Elite. But Staff ele is very difficult to stay in Water for pure damage, you can stay in Water “longer” then other elements but you would be force to switch to Fire! (thanks to Anet’s narrow-minded playstyle!)
You can use blast finish from Staff Earth 2, or arcane skills to blast your Staff Ice Field, but this only boost your damage if you are wearing Superior Runes of the Ice. (Its a good survival rune for Ele, at least I have one set of armor using it)
Daggers/Daggers or Dagger/Focus deal more damage in Water! (With Piercing Shard trait) Try to always have a Conjure Frostbow with you too.
I’d really wanna protest to Anet, allowing us to have a “main” elements and buff the main elements for us! (Remember we get to choose which elements we love when you create the character but that’s just soooo pointless!) I was thinking if we can choose a “main” elements, and our weapon skills become a veteran version skills, while losing two other attuntments that we don’t use. If player doesn’t want this, they can remain 4 elements without any buff effect. I hope anet can provide such option in the future.
If you aren’t using all 4 attunements you aren’t utilizing Ele to its full potential. Having an option to disable attunements would leave us with even more fire/water camping staff eles.
What makes Ele such a fun class is that they are Jacks of All Trades. Each attunement has a purpose and each is necessary to master in order to survive:
While roaming there is just too much space for Staff CC to be effective against mobile classes like Eles, warriors and especially thieves. All three of these classes can close the gap very quickly forcing you to go defensive immediately.
They should make tornado give us the same effect as zerker stance and endure pain !
Then maybe it would feel “elite”. Including the BS capture point crap
I see Tornado as a more violent version of Mist Form. How the kitten are you supposed to “hit” a tornado anyway? At this point I wouldn’t even use Tornado as a utility skill.
As an Ele who mainly PvPs nowadays I find that Anet does a terrible job of teaching new players the finer aspects of the combat system. This causes new players to quickly abandon the class out of frustration due to us having a often overwhelming number of combat options and skills compared to other classes (20 weapons skills instead of 5).
The lack of up-font information about combo fields is particularly frustrating, as most of our effectiveness/survivability/DPS comes from being able to mix Combo Fields and Combo Finishers from different attunements effectively.
Are there any Ele mentorship guilds that I can join to help teach new players?
Water attunement is usually used obviously for heals but also for on-demand condition removal and vulnerability stacking. I would suggest against “camping” water as Healing is inferior to toughness and the Protection boon.
Tornado needs to grant toughness! I hate having to pop Armor of Earth just before it just to make the skill viable. As others have said since you are locked out of your skills and only have Stability you make yourself a giant target and with Eles being as squishy as we are you often are forced to exit Tornado early while they stack AoE on you.
The 5 trait on earth is enduring damage and basically says your damage is +10% if your endurance is full. This promotes unskilled play because it says you shouldn’t dodge your opponents attacks which is a big part of the skill in this game.
What? Eles have plenty of access to Vigor and with sigils such as Superior Sigil of Energy you should be topped off most of the time. In PvP I find that I swap attunements so much that I never have to worry about running out of endurance.
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I guess you are looking for a class that has skills more like Ice Bow #5 or Meteor Storm. I would recommend Necromancer, but the marks left from Staff act more like Traps (ie Thief’s Tripwire). The fields that Mesmers can place down are used more for utility than damage.
The Ranger’s longbow has very long range and a wide AoE attack called (Barrage).
1.) Jumping Puzzles on big races. The camera clips terribly in tight-spaced JPs.
2.) Screenshots
3.) Looking at the world
4.) Looking at other players
5.) Running around the world exploring
It’s quite a shame. I would love to explore open-world content with the Point Of View of an Asura or a Norn.
I have recently switched from S/D thief to D/D within the past week and I found the Celestial gear was more forgiving than Zerker, but gave me enough DPS to win most 2v1s.
I’ll be sad to inform you there aren’t any healers in PvE.
I would so much like to be healer in this game for PVE but first you have to go zerkier as much as possible in this game not pull aggro from the bosses and for staff ele heal to shine somebody has to blast the fields but without voice while pugging nobody does that.
I hate that when I put Cleric gear, only the thing in the dugeons that bosses/mobs hit is me, the light armor guy gets the pounding while he doesn’t have full zerker gear
Thats why you use your mobility to not get hit. Eles have access to lots of mobility and “oh kitten!” skills (ie Mist Form). So getting targeted shouldn’t be an issue. Healing in PvE is looked down upon since healing isn’t mitigating any damage like Weakness, Protection, or Chilled do. Healing leaves you having to waste time healing for X amount of HP that might still be DPSed down seconds later.
Dagger no. 5 in earth is a fun combo with lightning flash, you can teleport while it channels allowing you to hit almost 100% of the time.
You’re funny
I can vouch, I do this all the time, when they start walking backwards I can just teleport behind them and they never see it coming. You have to make sure you can channel it safely, however. I find that armor of earth gives the stability needed to guarantee the hit. I like to switch to water for the chill condi that makes it harder for them to respond to my burst.
Healing power is a bad spec, dont stat for it. Instead stat for CC if you want to support your party. In pve fights don’t last long enough to need heals and you can simply DPS down mobs before they do any damage to you.
As long as thiefs are around, amulet is not a choice.
Go celestial or go downed.
(Ele)
Could not agree more. +1
D/D eles can faceroll thieves all day. You need to utilize your defensive cc capabilities that come from Air and Earth (Shocking Aura is FANTASTIC btw), as well as utilize your fire fields to take control of the playing field. Thieves are actually the easiest class to fight since you can easily outlast their burst.
Removing the downed state would reward bursters and stealth-abusing thieves, allowing them to instant-kill you with no ability to respond. Its a matter of learning to play defensively when stomping and learning to mitigate CC.
Hello!
6. Downed state is bugged (or not I don’t know)
Someone can explain me this situation? (it’s very often)
Enemy player is in downed state > stomp > another enemy player is trying to heal downed player (both of them are in front of me) > downed player teleported behind me > enemy player still healing him > end of stomp and nothing > enemy player has been healed.
Stomps has a certain radius, and is active until the end of the stomp animation. If you teleport out of this radius before 3/4th of the stomp, it doesn’t hit. It is common for Eles for example to teleport mid-stomp so that it still lands even if your opponent teleported away. If your opponent teleports somewhere near their ally while being revived, they will still be healed since revivals also work within a radius, while avoiding your stomp.
Their heads are far too large for their bodies. That is all.
You know you can make the head smaller at character creation right?
Age has nothing to do with it, maturity is another matter tho and I wont comment on that. :P
Pretty much this ^. However I do feel like the story is simplified in order to appeal to a wider audience, so there’s that.
I found the boss to be good enough to justify the difficulty of actually reaching him. The trek there was difficult and the boss mechanics were so that you didnt feel cheated.
That was really awesome, the tension in the air was almost as potent as the poison in-game, lol
First, I want to say Wow this was an amazing update! This is one of the best PvE updates I have yet to experience. Here are some things you need to look out for (no spoilers).
Get your stun breaks ready!
Almost all of the mobs in the tower have some type of knockdown or immobilization skill, breaking free at right time means the difference between life and death.
Passive regen is your friend!
As you can imagine there is poison everywhere, with multiple poison fields stacking constantly. Use [Antitoxin Spray] to stave off the poison. Better yet, use a skill/trait that brings passive regen such as the Soothing Mists sub-trait.
Eles have a distinct advantage.
Based on what i;ve experienced, bring an ele with you. Their passive heals and the insane DPS from [Conjure Frost Bow] and [Conjure Fiery Greatsword] on large targets makes a difference as well as skills such as [Healing Rain] which offer large healing fields. (You are going to be kiting alot!)
Bring a full party.
This is a bit of a given, however I find it hard to make it past the mobs without perma-swiftness or constant CC [Unsteady Ground] for example. Stick together in dungeons, as some of your friends will most likely fall to poison first rather than the mobs.
The tri-key chest is right before the final boss room.
There is a chest right before you go into the boss room that you cant miss, double click on one of the multicolored keys if you have them to make a tri-color key and unlock the chest. (The diving goggles are on the edge of the same platform).
I’m open to any other tips as well!
You can find me as “Gaaxi” In-game (Tarnished Coast)
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Hey everyone!
I just hit 80 on my Norn Warrior and I am currently hunting down skins for my exotics. I love bulky, paladin-y heavy-looking armors like Logan’s and the Dark Armor set. I just got the shoulders from that set, and I love their massive size and the tassels on them. Are there any heavy armor skins that have tassels/straps to match that shoulder peice (other then the rest of that set)?
Thanks in advance!
I have an Asura guardian, and it is absolutely my favorite combo.
You are super tiny, yet you find yourself in the front line of battle or helping a downed player. The fact that you are super tiny makes the battles more epic and way more bigger from your point of view.So i would totally role an Asura guardian.
Awesome, thanks for the info! Are you using any specific build? Ill go ahead and roll a female guardian lol,
Currently I have a lv20 Human Guardian, but yesterday I tried a Asuan Ele and didnt like the class but loved the Asuan race. Whats everyone experience with guardian Asuans, and is it worth re-rolling?