OP: Dragon hunter needs nurf
Good: almost everything seems pretty use full depending on situation
Meh: Berserker needs buff
didnt work for me upham…. maybe you bugged the bug
grouch said someone is working on it in gw2 stream, maybe its their way of getting viewers
turret engi has a lot of skills
call someone bad…. expect positive result. I will try that sometime.
bad idea,
1) instead of calling out use full info people will be barking out bad orders/trolling/blaming each other .
2)rather anet put resources into something good.
3)most wont use, the few that would can download something
I love this map when more often than not.
people who run in solo and rally kills or don’t pull back and re rally if starting to wipe… ruin it.
saying its comp/mindless/spam etc can be used to describe conquest just as well.
ummm if people were angry after you 1v3 them…. id take that as a compliment???
This is what happens to me after a loss
1) someone will rage call everyone bad.
2) Ill imply somehow he was the worst… try to include something that happened in game as evidence(gets them every time)
3)99% of them will whisper me after game ranting
4)I give them advise (meant to be insulting)
5)They tell me to uninstall and block me
6) I lol
am i going to hell?
engineers have the highest skill cap in in the game
Of all times? I’m assuming this is NA only. So where is saatarcoeny on mesmer, ishanah on guardian, jery e on necro, no trolling on ranger?
Also: noscoc, toker and backpack are super overrated and shouldn’t be on any top list.
are you saying someone made a list where they include people most would agree with, excluded a few people you’d expect but they want to kitten off. Then add them selves and few people they want to be pals with instead? interesting
Also, s/d thief came from EU.
no, s/d and jumper is the only one thats true imo.
The other that is kinda sorta true is hambow from tarcis he was first, but Super(EU) made FoTM at Pax as the petting zoo/condi cleave counter.
The rest idk…..as someone said lots of people started running spirits before BM nerf was even live.
And eles no just no lol tourneys didn’t even really start till way after it was fotm the first time… dd ele became popular after a few bug fixs then this guide https://forum-en.gw2archive.eu/forum/professions/elementalist/Tanky-DPS-Elementalist-Videos-11-21-12/first
I wouldn’t say any of them were THAT innovative ……… they all started with a buff/change by Anet cant really call dibs when the next day tons of people are playing variations of basically the same thing IMO. So this thread is pretty much useless?
Use old system, without decay to prevent the sling shot when you didn’t play for awhile. no need for decay with seasons.
make it take twice as long to build/change mmr to prevent people with a lucky 12-15 games being at top.
2 ez?
move out of refuge?
I like the old set up a lot of match making and leader board …you’d wait a few mins more in queue but you’d get a better match imo.
The leader boards were also better they just needed to remove decay altogether and full reset it every so often.. and make it take a little more than 15 games or whatever to get your mmr up at start. That would have removed the only 2 problems i saw with it.
the new leaderboards… ogod
Also now you can just queue with 2-3 people that are decent get a pop in a min vs mostly soloq people with any mmr skill level is seems. and farm at 90% win rate or whatever… meh.
even soloq in old team queue was way better matches than this imo.
rip metor-nado15
go far or go home.
i like this 1233123123
can they cut you?
what does it mean by 3 stacks and 10 stacks? where are you reading the rules for this?
I’m saying it was like random dc from an error i guess from patch day at start of match i instantly came back for the rest of match. it never worked like that before correct?
I think its broken I got a error and dc for 2 secs mid game , came back got a bunch of points even…. cant queue again for 7 mins
That would suggest that it does indeed work exactly as intended.
that’s weird , what are new rules for dishonored then? i guess if you switch chars mid match that would do it too?
I think its broken I got a error and dc for 2 secs mid game , came back got a bunch of points even…. cant queue again for 7 mins
no problem with burning , weakness and chill OP
counting the days
Thief tears …….sweeter than expected.
no because sometimes people are so bad you don’t even want to play with them.
http://www.thefreedictionary.com/overextend
1. to extend or expand beyond a proper, safe, or reasonable point.
meh maybe buff 3 (3 spam every weapon set?)
buff 4 or 5? …. kitten no obvious reasons.
Maybe things are pretty well-balanced… for a strategically assembled team. But not for random hotjoins, or teams that are randomly put together.
ha good one. I’m pretty sure its balanced around randomly pushing 2-5.
Hamiphile, lover of ham.
idk… but when I clicked this thread I was hoping for a video.
Here are some additional suggestions:
—Make Sigil of Energy give 8 seconds of vigor on weapon swap instead of 50% instant endurance refill. Normal builds will not be harmed, but builds with perma vigor AND instant endurance refills on top of that will not be able to dodge every three seconds any more.
—Make rune of strength give 30% might duration, 5% damage bonus.
—Make rune of Balthazar give 30% burning duration, remove the on-heal burn proc.
—Make team arena use the same shuffling process solo arena uses when possible (i.e. if four duo/trio groups queue into the same match, the two groups with the highest MMR should not end up together)
This!
Also the stuck bug fix it , if its not an easy fix make stow weapon work the same way /dance fixes it so we can just press one button.
Can you fix the bug where you get stuck in place and have to use an emote to get out as well?
dd ele will be back, condi thief , sigil spec warriors.
easy fix, remove skyhammer.
Runes of the Traveler are probably better now, before the nerfs to Perplexity.
With the nerfs, it’s not even close. Perplexity runes are basically five stacks of confusion for 12 seconds every 15 seconds, assuming the interrupt lands. Who cares?
That’s not even counting the fact other rune sets are getting huge buffs. Runes of the Balthazar, for example, will probably be much better than Perplexity for all viable condition builds.
EDIT: Reading over this thread, it’s pretty obvious 90 percent of responses are coming from people who have no idea Runes of Perplexity are already being nerfed.
I guess it depends on the class you are playing. Currently in wvw these runes are completely broken, and the “nerf” is very minor. (only 12 seconds ….)
I liked the idea someone had of removing the 4 pc proc all together and nerfing the 6 pc but I am not getting hopes up.
I have no clue why you think its a damage increase of 50%. There is no increase of the damage at all. The skill will be 33% shorter but the damage will remain the same. The ini reduction is because you lose the stun. Without the stun you can just walk out of the skill. Overall pw will be less spamable because you regain less ini if the skill only lasts for 2s instead of 3s.
A faster skill is also less powerful against blocks.
Please do the maths before complaining
Oh my…. ……… ……… you win 10/10. good night.
50% damage increase……..AND reduced ini cost…….. thats a huge nerf.
I think its spam of it that makes it dumb, needs cost increase more than anything else.
I dunno man cleansing water will still take priority IMO
Cleansing water is getting a massive buff, back to pre-ele nerf when it was a must-have.
better than pre nerf they added regen on crit hit, and soon regen on water trident .
It should be no respawns like arena or something…. once you loose first team fight its going be a farm 90% of time anyway imo.
…
Other classes already can do the spike. It’s called FGS + Blink/Shadowstep/Judges Intervention. They just need an ele to conjure the sword. Other classes could have other powerful effects instead of what the ele does. The necro for example has Lich Form where they can spam one for 30 seconds and do loads of damage. It’s pretty incredible point denial.
if FGS trick was fixed, those classes couldn’t use it either…. so what is your point?
lich form AA does indeed stupid high dmg but not 20k+ instantly and it can be easily avoided by strafing + necro can still be blinded/killed in it while ele FGS+ port is instant and it is dodge at the same time so you can’t even CC ele executing it
You can stop it……..with any cc, its far from instant fairly long cast(2s???) even with a obvious sound and then the damage is delayed lol ( wont help treb but a person can move) . the one that evades is the whirl.
You play a thief, silvari? ….. don’t wait till the ele is all the way up to treb before you get off it , you can force arcane shield/immunity before they even get there then just head shot when you hear/see it.. tons of ways to stop this tbh.
It should probably be nerfed for pve (who cares) . Only OP part about the rush is killing the lord in foefire (pve).
Killing a treb with a 3 minute CD elite is fine.
As for one-shotting players…sorry what? If you’re referring to Rush + Lightning Flash trick, the AoE is absolutely tiny. If the target even moves a few inches they will be out of it, moving targets are out of the question (and everyone is always moving). Whoever dies to FGS should feel bad.You are missing a few key facts about GW2 PvP.
#1.
Downed Bodies don’t move that much. Neither do the people reviving them until it’s too late. When someone dunks a downed body with the PISTOL WHIP, there are going to be tons of frustrated players. This is a fact. Thank god there are so many THIEVES that are coordinated (lol) enough to do this, it is quite common. It pretty much took THIEVES becoming a FOTM profession where there are 2 per team in order to recognize that this is a VERY dangerous mechanic and should be tweaked.
am i doing it right?
WHEN ITS READY! * soon * . down the road. In the pipe line. 2014.
-Support staff ele only needs cleansing water off 5s icd and one/some/all of the water traits they put in master tier back to adept… Before dec 10 you could sustain okay with blast finishers etc just needed a tiny bit of help with things like necros which the cleansing water icd would presumably help with. Much more and it becomes OP imo.
-Remove/change diamond skin, I assume they nerfed eles in dec to make way for this trait(way to kick eles at their lowest point). I worry this becomes viable with heal sig fix which is a bad thing.
-DD will be fine if they do the changes they talked about in preview+ RLT reduced cd , went from driving a Ferrari to a 10 speed when they nerfed this.
-Fresh air zerker is more less fine imo, I think it was better when you could get a cleanse in water (that dec update tho) … i see it as a spec like 30 30 signet thief or zerker lich form necro ….deadly if left unchecked but put a warrior or thief on it all game to shut it down working as intended I guess (the problem is not much else is viable atm) zerker staff is fine where it is for this reason too.
-s/d valk needs the most love and like said above it needs it in dps…. if you don’t take every single +damage trait/rune you find scepter dps is abysmal….although burst is crazy high with the traits. Maybe reduce some of the + damage traits and increase the damage on some of the abilities like the autos ,water 2 ,earth 3 etc. Then maybe you could have a balanced ele build where you take traits that have utility to them not just + % damage when X.
In short undue a few nerfs ,water trait line,rlt … find someway to increase dps on scepter without burst becoming too strong.
(edited by Sars.8792)
head shot the head shot.
would not play that game
Also think about warrior with fast hands ……… battle/geo+doom/earth every 5s then get 2x procs…….will be like having 4x the sigil procs they have now……. lots of op combos using fast hands lol.
Those sigils have internal CD of 9 seconds. If that weren’t the case, elementalist attunements and engineer kits would probably be more of an issue than warrior fast hands.
now yes , but with the change none of those will share icd …. eles and engi will have the short end of stick actually with the changes(limited to two)……all other classes with get to burst 4 sigils… and 2 every 10s after, warriors can burst 4 sigils and 2 every 5s after. If i am understanding the changes right.
(edited by Sars.8792)
Also think about warrior with fast hands ……… battle/geo+doom/earth every 5s then get 2x procs…….will be like having 4x the sigil procs they have now……. lots of op combos using fast hands lol.
Also i felt like 2 handed weapons kind of had a sigil of force build into them ….like he said in video strait power creep( 2 words).
I feel like they announced this before they thought about the combinations…… they either got to nerf all sigils into the ground which will make people mad if they don’t nerf sigils hard it will still make people mad……go back on sigil/weapon changes altogether and people that don’t understand the reasons will be mad…….no winning for anet from this point…