Showing Posts For Stephapanda.5804:

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: Stephapanda.5804

Stephapanda.5804

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.

Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?

Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.

There is not a single reason why small guilds should not be able to make their own guild hall.

Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.

Again. Get over yourself.

Not what I’m saying at all. I’m saying there has to be a balance. That is, there has to be a reason for large guilds to exist.

This game has been here for three years, and with the exception of WvW, ALL PvE content could be five manned, until guild missions started. The entire game pre guild missions was for five people. There was no real reason for a big guild to exist, other than to have a big guild. It was hard for big guilds to keep players because no one needed a guild.

To a degree, more people started joining the guild when guild missions came about. Why? Because suddenly there was a reason to join guilds.

I’m not saying that small guilds shouldn’texist at all, and no where will you ever find me saying that.

What I am saying is there is a threshold. WIthout a threshold, there are going to be a lot less bigger guilds and bigger guilds do do things for the community. You may not believe it, but it’s true.

Why did EVOS form to take down the great jungle wurm. Because it was one of the few ways that people could take it down. They needed a TTS or Evos, because that specific event is hell to pug.

A guild hall is a selling point for a guild. And Anet isn’t saying you can have one. They’re saying it will take a very very long time to get one if you do it alone.

Their job is to find the right balance between something you can solo and something that encourages people to play together. That’s something they’ve pretty much said themselves.

On the original FAQ (no idea where to find it now), there was the question can Guild Wars 2 be soloed. The answer was that you can get to max level solo, but by the same token we believe there are certain challenges that should require the community to come together. Guild Halls simply seem to be that type of content. Content made for guilds.

No one is saying that a smaller guild can’t have one. But a smaller guild should have a harder time getting on.

The other option would have been to design some scaled down guild hall for small guilds without all the bells and whistles, which would take developer time. I’m not sure they have the extra time to make that content.

I’m very level headed about this. When you’ve run a guild the size of mine for 2 years, you understand the problems big guilds face. And they’re just as important to us as the problem small guilds face.

We’ve gone through years of trying to keep our bigger guilds going, without a ton of support from Anet. It’s not unreasonable that something should exist for us, as well as for smaller guilds.

Remember 90 plus percent of the game is for smaller guilds.

Can you please enlighten me as to what your guild/other large guilds do “for the community”? It seems that you’re implying that small guilds are worthless because they don’t do things “for the community”, and yet you don’t provide any specific information on what exactly this means.

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Am I the only one tired of these seemingly constant restrictions being put in place?

I mean, by themselves – no, they aren’t a “huge deal”. But they all add up and it’s very, very frustrating to have my normal gameplay impacted because of gold sellers and the people who buy from them. Here are just a few examples of restrictions to limit gold sellers/botting that commonly have a negative effect on myself (and probably others as well):

- Trading post limitations – “you are placing sell orders too quickly/buy orders/etc.” – very annoying when I’m trying to sell off excess materials and gains from world bosses in bulk.

- Diminishing returns – to combat bots.

- New account transfer limits – I had to transfer 80g from one of my accounts to my main in 3 SILVER INCREMENTS. This is absurd and I’ve yet to see any evidence of this stopping gold sellers. I have several accounts that I like to cycle through and play on for laurels and dailies and I can’t even transfer a single mystic coin to my main. In addition, this may be a somewhat temporary restriction, but it absolutely feels like I’m being punished for others’ bad behavior. Also, there is no information directly from a developer or employee on when these restrictions get lifted. Most people say 1 month, but I have yet to see evidence of it (and I have alt accounts older than a month that STILL have restrictions on them). On every thread I’ve seen about this matter, the question has been evaded.

- Mail sending restrictions – very annoying and self-explanatory. Want to send dungeon pots to your party? Good luck, special shout out to gold sellers for ruining this too.

- This new restriction – again, it may not have any effect on most people because the majority of accounts don’t have that amount to spend. So it won’t be an issue for casuals or new players most likely, but what about veterans, guild leaders, and others who may have a good reason to transfer lots of gold?

There are clearly more examples that I’m missing. As I mentioned before, placing restriction after restriction on players who have never botted, purchased, or sold gold is very, very frustrating. Yeah, each of these restrictions by themselves may not be a huge deal, but they all add up and cause a huge headache for myself and other players like me who play this game a lot. Instead of punishing us, how about banning those who buy gold? I always see gold sellers get banned but what about the buyers? Sellers wouldn’t have a business if no one bought gold.

(edited by Stephapanda.5804)

Lion/Dragon mask, dyes, balloon in gemstore

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

I have to say it really rubs me the wrong way that the exact same mask that was a free event reward in GW1 is purchased with gems here. That’s the major issue I have with the gem store – it monetizes things that could (should?) be event rewards. Most of the armor/weapon skins, mini pets, instruments, etc. I have no problem with and think they’re great there, but I feel like there’s potential for better “special event” or prestige rewards that’s missed out on sometimes due to the gem store – the lion mask being one of them.

Why default sell to highest buyer?

in Black Lion Trading Co

Posted by: Stephapanda.5804

Stephapanda.5804

This is a terrible change, some of us like to LIST our items instead of losing out on potential money. It’s stupid and I would at least like an option to revert to how it was, and no – adding an option in 6 months later in a “March 2015 Feature Pack!!” is not good enough. Revert it if you are unable to add an option within a timely manner, please.

Loving this update!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

It’s not just about making more sense. It’s about the feeling of progression you never really got before. A new person coming to this game from another MMO didn’t have a lot of bling in the leveling process.

So you know, your stats would go up every time you leveled, but nothing told you that happened. You used to be able to level without ever noticing. You can’t do that now. It always gives you something. There’s always something unlocking.

I’m guessing for a new player, it might be a bit more involving if nothing else.

And the speed to level to 15 has been dramatically increased, which doesn’t hurt me.

No point Vayne. Look at all the posts in this topic. 80% of the people here complain because they like to complain. People would focus on speed leveling through the game and then complain their is nothing to do. This game imo is the fastest game to level in but they are all “hardcore” gamers so they will attack anything that isn’t WoW (gear treadmill) or a game that forces you to have 5 skill bars open because THATS HARDCORE!!! YEAH!!!! HARDCORE!!!!! ( Hey I can be sarcastic too! Awesome! I never knew! )

Everyone is complaining on the their decision, presentation, planning, and thought process. Not the direction, You’d be in heavy denial if you think this is a great execution.

TP was fixed. Rangers fixed. You know whats annoying? When someone reads a build on a forum and comes here and gets owned because they don’t know HOW to run the build. The changes to leveling imo will help people with that problem. Just because you go to a forum and pick a build doesn’t mean you know how to use it correctly or when would be best times to us skills. Not everyone is born with the GREAT INTELLIGENCE that all the Q.Q here were born with. Honestly I’m sure a good portion of these people have bad W/L ratio in PvP because they don’t know how to run their build. LVL 100 with 30%/70% W/L ratios. And you level here then go to ANY OTHER MMO and level there and see who gets to level 80 1st.

People running around with other people’s builds not knowing anything. This situation is a flaw by design. Accessibility is of course welcomed but I honestly don’t think people are as.. In need of help as you imply. Taking more time to get to lvl 80 is fine and perhaps preferred for people that enjoyed the progression aspect more. However without the meat that fills the husk just getting to 80 slower or quicker is meaningless and pointless.

Well idk I think the point for low level areas is to learn the game and I think this update does just that. Neither you or I can say how much help a new player needs because we obviously are not new players. Looking back at when I started playing GW2 I didn’t feel a sense of direction now with this new patch you have those guides.

And can you please explain what “meat that fills the husk” means because I honestly don’t understand you on that one.

Yeah, the dodge tutorial really helped me personally — took me a little while to master though. I also love the fact you can’t die in the tutorial and can just AFK. They should just remove the downed state and death from the game until you reach level 80.

Personally, I got a portal through the dodge tutorial. I kept getting knocked down when I tried to get the chest. Frustrating to say the least.

Commander tags

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

You could join squad on one and then you’ll only see theirs. I know it’s not a solution, but at least you won’t have 20 of them on your mini map… I guess.

Loving this update!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Stephapanda.5804, I love you. There I’ve said it. Come with me into the dead zone formerly known as leveling an alt.

Let us join our newbies together, and follow the arrows into zones where we can press 1. And then press 1 again. Let us marvel at the vistas we’re not allowed to see, let us wonder at the resource nodes we’re not allowed to touch until lvl 10. Let us gasp with wonder when our 3 button becomes unlocked.

Come with me, Stephapanda.5804, and we shall make beautiful drooling noises as we bang the keyboard with our foreheads! (Assuming our keepers untie us enough, else, I’m afraid I’ll have to use one of these sippy birds to hit 1 for me. It probably won’t be a noticeable difference.

[img]http://4.bp.blogspot.com/-8IjodUA1Jlc/UILy9d6aWUI/AAAAAAAACFU/N8Vp408q5ek/s1600/birds2.jpg[/img]

I never thought I’d propose marriage to a random stranger on the internet, but here we are.

duckideva.6358, will you marry me?

Yes, Yes I will. But only if you promise to hold my hand for the dodging tutorial. Dodging is scary.

Don’t worry my love, I’m afraid too… but I believe we can conquer this together.

Loving this update!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Stephapanda.5804, I love you. There I’ve said it. Come with me into the dead zone formerly known as leveling an alt.

Let us join our newbies together, and follow the arrows into zones where we can press 1. And then press 1 again. Let us marvel at the vistas we’re not allowed to see, let us wonder at the resource nodes we’re not allowed to touch until lvl 10. Let us gasp with wonder when our 3 button becomes unlocked.

Come with me, Stephapanda.5804, and we shall make beautiful drooling noises as we bang the keyboard with our foreheads! (Assuming our keepers untie us enough, else, I’m afraid I’ll have to use one of these sippy birds to hit 1 for me. It probably won’t be a noticeable difference.

[img]http://4.bp.blogspot.com/-8IjodUA1Jlc/UILy9d6aWUI/AAAAAAAACFU/N8Vp408q5ek/s1600/birds2.jpg[/img]

I never thought I’d propose marriage to a random stranger on the internet, but here we are.

duckideva.6358, will you marry me?

Loving this update!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Elite skills should be given at level 80. That is the only improvement I would make to the new system.

Actually, after considering this I wholeheartedly agree. Not only will this reduce the complexity of the leveling system, but also makes more sense.

Thank you for the update, Anet!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

A dev in disguise?

Your account name makes this post amazing.

Loving this update!

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

When I first saw all of the blog posts detailing today’s updates, I had my concerns. But after playing with it a bit, I am pleasantly surprised! This is the first MMO I have played that actually took the time with the “tutorial” phase to reach out to players with limited intellectual capacity. This in itself is revolutionary and amazing! This game is so much more accessible now. Think about this for a second – new players who were overwhelmed before now can take in the expansive world of Tyria without undergoing the mental anguish of learning new things in such a short time frame.

Think of all the potential this brings to the game! Pugging a dungeon never looked so promising! Now we will have players who have undergone dodge roll training in the open world! (Sidenote: I got nothing from the chest after completing my dodge roll training – I guess I should have probably bought more BL keys to get magic find from the essences of luck that dropped so frequently while it was still available! Because magic find is very important to get the items you want from chests!)

Players will actually have time to learn their skills now, unlocking weapon skill 5 at level 10 was a fantastic choice. I am thoroughly impressed with this in particular, I imagine it will bring me a sense of character progression and accomplishment when I finally unlock it. To say nothing of the elite skill! I mean, how “elite” could one have possibly been at level 30, right? Level 40 makes much more sense!

I’m also very pleased with the amount of popups I now need to click through. This is a great thing, as I won’t have to buy Internet Explorer Simulator 2014 now. It’s like having 2 games in 1! Everyone wins!

Clearly a lot of thought and work went into this patch, and I am very happy with the results so far. I’m sure both veteran and new players alike playtested this and gave feedback and it shows. Keep them coming, please! If we keep getting feature packs like this, even the most stubborn players will come back!

Some people say you should experience the magic of Disney World at least once in your life and I went there long ago, but this patch makes Guild Wars 2 an even more magical place. Thank you so, so much for brightening my life and gaming experience.

(edited by Stephapanda.5804)

Hit & Run Dry Top Achievement

in Living World

Posted by: Stephapanda.5804

Stephapanda.5804

Hello!

I’ve recently decided to start working on my LS and Dry Top achievements after taking a short break from the game. Most of these achievements – the lost coins, llamas, etc. – I have no problem with and can easily complete if I dedicate the time to it. However, I’ve been trying for a week now whenever I’m in Dry Top and the event comes up to get the inquest with the kite things and can’t seem to get it. The issue I’m having isn’t with the achievement itself, but rather with other players who are also trying to do the event.

I’ve tried asking really nicely but no one will stop killing inquest for a second just so I can knock one down. I mean it’s not like I’m asking them to fail the event – it’s something that would take like, 5 seconds. I don’t think I’m being rude or unreasonable here. Every time I’ve asked (very politely) people either ignore me or openly harass me which I don’t think is right at all. I’m guessing what’s happening is either: people don’t read my messages, don’t care, or just want to troll me because they can.

Does anyone have any suggestions on how to get this completed? I’ve tried everything I can think of, I’ve even had a friend pick up the kite thing and move it away from other players so that I can try and get a hit in with the rock once it’s picked up, but every time either a player runs over and picks it up even after being asked to leave it for a second, or the inquest that runs to pick it up gets spiked down while I’m in the process of throwing the rock. I really didn’t expect this achievement to cause me this much grief or trouble. The only other thing I can think of is to try and get a “dead” instance of Dry Top, which I haven’t managed to do so far.

If you have anything negative to add to this like “you should have done this weeks ago” or “tough luck deal with it” please don’t bother posting, I’ve gotten more than enough grief and harassment in-game over this just by asking politely. I’m looking for a solution or helpful suggestions here, not more of that.

Thanks!!

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Stephapanda.5804

Stephapanda.5804

So, do we need to make separate topics about the AC burrows and CM thing? Because I as well have personally experienced those issues, too. It’s ridiculous how much damage these things can dish out with little to no forgiveness for any wrong move the player makes. Honestly, I defeated Liadri and this is almost as bad as her at times with the entire one-shot mechanic and all.

Thanks for the tips. I play a mesmer in dungeons and didn’t even think to use portal, I will try that next time I do CoF. The trick seems to be actually getting PUGs to wait for the portal, since I usually blink past at the boulder part too and can’t even count the amount of times that they have just run on ahead anyway even after I portal entre and used it. Seeing your fellow party members get crushed again and again by flaming boulders in a way that was completely preventable is very disheartening somehow. I’d even go as far as to say borderline depressing.

As for waiting for the NPCs, I also have not tried that before but will do so in the future. Does anyone know if Ferrah is immune to the bridge’s damage? I have not checked before but now I am thinking about logging in and getting a group just to check.

I’m glad I’m not the only one here who has experienced the frustration that is the CoF path 1 bridge. If one of these methods works I will most definitely get a video cap of it and upload it to youtube for the future, since I’m sure many other people will have the same frustration with it as we have.

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Stephapanda.5804

Stephapanda.5804

There is something horribly wrong about this whole thread. Now I feel I cannot tell anymore if we are speaking serious or just joking around. My first question: Is atleast A SINGLE POST in this thread serious? If yes, are we all talking about the same thing? CoF (aka Citadel of Flame), Path 1, the bridge part after you kill the Slave Driver and before the room where you kill Acolytes?
Are we talking about doing the actual bridge event or just skipping it? To be honest, I have never done the event, not a single PUG does it as far as I know. If we are speaking about the skip (JUST WALKING OVER THE BRIDGE), there must be something I am missing. There is simply no way how to fail to cross the bridge, no matter the conditions.
Unless there was something completely wrong going on, like the rest of your party was 10+ levels below the dungeon requirement (it is not possible to use LFG then, but you can still open the dungeon if you already have the party) or they were completely naked and tried to AFK at the bridge, I see no way to die there.
Until you provide me with some evidence, I refuse to accept it is possible to fail there.

I have seen people fail to skip AC P1 (before last boss). Arah skip fails are also pretty common. But this, I have never seen a single death there. And I’ve run with pretty terrible pugs. But come on – you can just facetank all the hits with fully offensive armor and autowalk over the bridge. No matter the skill level, fail should be not possible there unless you purposely aim for it.

Believe me, I was just as confused as you are when this started happening. I didn’t think to screenshot it last night because this seems to have become the norm for CoF p1. If I decide to run with PUGs again I will fraps it or something because this is an actual thing that is happening and probably will continue to happen. And yes, I am talking about the bridge right after slave driver. It’s just too OP. Even if you’re wearing full sentinel or soldier’s armor you will probably get rolled by the bridge’s damage. It’s pretty insane and I’ve had several groups wipe at it. Our PUG last night disbanded due to the majority (3/5) wiping at the bridge – this did actually happen and no, I am not trolling or joking about this.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Good enough, key farming is stupid, and obviously not something they wanted players to do.

But they have commented multiple times and said that it’s fine and not exploitative? I don’t exactly understand your issue with it. Is someone forcing you to key farm against your will?

So....

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

This is the successor to Guild Wars, but there’s no guild bases. no guild capes?

D:

Guild Wars name is based on LORE not the fact that GvG, etc was in the game. That was a coincidence only.

How many times will this be commented on…..

YOU CAN GvG in game, just not instanced like GW1. There are plenty of places to do it and guilds that do GvG are doing it in those places.

Sigh, there’s always at least one person (I’d wager a PvEr) that doesn’t care about GvG and brings this up. Does it matter that it’s based ~off of the lore~? It was a core feature in Guild Wars 1 and I don’t blame anyone for being upset that it isn’t in this game. Currently GvGs have to be played out in OS and is rife with trolling by randoms who show up to grief.

Yes, I think we all pretty much all realize it’s ~FrOm ThE LoRe~ by now, you’re just missing the point.

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Stephapanda.5804

Stephapanda.5804

Thankfully, our dear Anet was kind enough to let us solve it – if you are afraid of damage, just bring in full nomad’s gear and traits 0/0/6/6/2, CUZ DAT’S DA NEW META! ^^

To be honest, tough, I’ve never run into any trouble at the bridge, even with “casuals”.

Dude, it’s called trolling ^^

Sadly, this is no troll. I just went through another failed PUG run in CoF because 3/5 wiped due to the bridge before the flame acolytes. As a mesmer I was able to blink past but my comrades fell, and it is very frustrating to watch them get their kitten busted because of how much damage the bridge does. There is no way you can look at the bridge’s damage and claim it is not OP.

Can we please kill Phlunt?

in Living World

Posted by: Stephapanda.5804

Stephapanda.5804

Ugh, seriously. It’d be nice if he was killed off or something, I had to turn my volume off every time there was a scene with him because his chainsmoker voice gave me a headache. Also, he’s a total kitten.

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

Bumping for visibility, I’m hoping that they will add a bank with the upcoming feature patch.

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Stephapanda.5804

Stephapanda.5804

Hello,

After doing many, many runs of CoF p1 with PUG groups, I believe the damage the BRIDGE does should be reduced. Never have I seen so many people wipe to a bridge. It’s not even just the flame turrets – the entire bridge itself does way too much damage and is OP. Plus it’s very hard to dodge through and movement skills to skip through are a no-go.

I’ve never seen so much fire in my life. Is this what hell is like because wow.

Nerf the bridge please. It’s way too OP for a structure.

Lick the w/e can't be interrupted

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

So… when pets are dead and they get revived by Lick Wounds they get a second or 2 of invuln frames… just like a player does. They can be interrupted but will continue to rez just like a player does. I feel even though ranger downed state is strong every class has the potential to win the downed fight. Most notably, necros.

Is this sarcasm? Because the necro downed state is a joke.

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

Why everything in this game always has to revolve around PvErs baffles me. A reasonable request was made for a bank with many fair reasons as to why there should be one in the first place. Now it “shouldn’t happen” because PvErs. Give me a break.

You open your response saying that I’m clearly not reading things, then completely ignore my post – and the several others that I’ve made in this thread. Please read my whole post this time – you’ll probably find that we actually want exactly the same things (though you may disagree about how best to implement changes).

A few things that you seem to have missed:

I am very much in favour of a bank in the Heart of the Mists.

I am very much against making this bank require payment of any sort from PvP players.

I noted (with an edit) that it’s always possible to access the trading post in all WvW maps – though I was unaware until this thread that it was possible to access the account bank in WvW (if repping a guild with a bank upgrade). That moving things to inventory appears to require the use of two windows is… strange, but as this access seems to have been pretty common knowledge for a while I guess it’s not an exploit.

I was already aware that it’s possible to leave WvW to return to original location.

I was also already aware that it’s very rare for all WvW maps to be full, apart from occasionally at reset… or during WvW seasons. Gunnar’s Hold (certainly not a full pop server) regularly had queues for all four WvW maps during peak times last season.

Another thing to note (that I’m not sure has actually been brought up yet) is that WvW has a pretty low inactivity timeout, and Heart of the Mists doesn’t. While this isn’t important for people quickly popping to the bank, it is for making the place easy to hang out in.

The high inactivity timeout, in combination with the current ability to port in from anywhere and straight back out to where you came from – is why the restrictions are “because of PvErs”.
With a bank in HotM, PvE players could just port there from their favourite farming spots, hang out with friends, use bank/TP/etc… then instantly port back to where they were. This is why we’re unlikely to get bank access in our PvP hub unless it involves some restriction to make it inacessible to non-PvP players - or at least less desireable to use than a port to a city or a banking consumable.

We want the bank and hopefully other things for the benefit of PvP players, yes – but ANet likely don’t want to give PvE farmers (another?) easy place to pop to for bank access, and the PvP community definitely wouldn’t be happy if HotM filled up with non-PvP players when it became a better place to afk than LA. The majority of discussion in this thread has been working out how to stop PvE players from swarming the PvP hub, not how best to pander to them and create shiny things for them.

The latter half of my post actually considered ways to add restrictions that would stop PvE players from just popping by; I mention the purchasing/earning access thing (which I’m against) and then another solution, which doesn’t impact on PvP players at all: removing the ability for players to return to their original PvE location. No longer can PvE players pop in and out again, so we don’t have to worry about a bunch of PvP lurkers invading the PvP space… and no daft tokens or rank requirements or tracks that need fiddled about with.

tl;dr: I want my bank access! I want the Forge back! I want a trading post! I just don’t want the Heart of the Mists filled with non-PvP players!

Sorry for that post’s tone – it wasn’t intended to sound hostile. It was just very late and I started getting annoyed with the whole WvW/home borderland thing. I’ve personally posted about it several times and even posted a screenshot when someone didn’t believe it, so it gets a bit frustrating having to repeat it. Also, I may have misinterpreted your post – I don’t remember why but I thought that you were posting in support of a fee for using the bank (which I completely disagree with).

I’m in definite agreement with most of your points – which is why I mentioned that I’d be fine with a low-mid tier rank requirement. However, under no circumstances do I believe that we should have to pay silver for this bank. That hardly seems fair when people in PvE and WvW don’t have to. Removing the “Leave the Mists” button would be fine, too. The reward track idea isn’t a bad idea but seems like it might be kind of messy (the last thing I’d need is more stuff clogging my inventory – isn’t that the reason we want a bank in the first place? ).

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

tanztante

first off, I personally cannot understand the need for some sort of restricted access at all. like it has been stated over and over: you can already go to the mists and get free bank+tp access by using the LA portal. you can also go to the borderlands, that’s also free, although sometimes there’s a queue, but then again, you can walk up to the nearest asura gate and go to any city you want – also free of charge.

tanztante: using the PvP window, it’s possible to enter the HotM from anywhere in the open world… and leave HotM to exactly where you started, be it the top of a jumping puzzle or next to a contested waypoint in Orr.
The Heart of the Mists is a pretty unique map in that you can stay in it while logged out (unlike WvW/instances/PvP maps) but it’s not considered part of the open world.

Yes, the WvW maps also allow you to return to your previous location, but as you say they can have queues and there’s no guarantee of access to what you want outside of your home borderlands (where crafting/banking/tradepost are aways available). EDIT: okay, trade post is always accessible, but that’s about it – and that’s most likely because players using the trade post are constantly sinking gold away.

Have you not read the majority of this thread or do you skim posts and ignore what isn’t useful for your argument?

It has been mentioned many, many times in this thread that:

a) even on t1 (NA) servers, there is generally only a queue on reset and generally only lasts for an hour (two, tops) and -
b) you can access your bank and trading post from any WvW map, NOT ONLY ON YOUR HOME BL.

I don’t have a huge issue with a somewhat low-mid tier PvP rank requirement (30-40?), but I am absolutely against making people pay for a bank in HoTM. I really don’t understand why people keep arguing back about it being a ~free bank for PvErs~. This isn’t about PvErs, it’s about people who PvP and want a kittening bank to deposit the items they gain in PvP. This argument is old and tired, and it might help if people would stop spreading misinformation by parroting, “but queues! but home bl!”. In case none of you have noticed, there is also a button to leave WvW and return to the same spot you were in before – this isn’t something exclusive to HoTM.

Why everything in this game always has to revolve around PvErs baffles me. A reasonable request was made for a bank with many fair reasons as to why there should be one in the first place. Now it “shouldn’t happen” because PvErs. Give me a break.

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

This is extremely ridiculous and I have yet to see a decent argument against adding a banker in the mists. All I have seen is uneducated posts with misinformation and sketchy speculation. Players do not have to pay for a banker in WvW or PvE, so why should sPvP players have to pay silver to use a bank? That is kittening ridiculous and the majority of players posting an argument against it are PvE players who do not give a kitten about what happens with sPvP players or their convenience.

For any other people who want to skim the first page and ignore the rest to make a misinformed post about the free bank in WvW: you are already able to enter into WvW on ANY (!!!!!!!) borderland and have access to a bank and trading post. This does NOT ONLY APPLY to home borderland.

Also, the loading screen “argument” is extremely stupid and adds nothing to the discussion. sPvP players sit through tons of loading screens already to enter and leave matches, if you were unaware.

Stop trying to shaft sPvP players out of a bank, every other game mode has at least one on their major map(s). PvE players can already go to WvW and sit through the SAME EXACT AMOUNT of loading screens to enter and exit as they would in heart of the mists. Why don’t the PvE players in this thread go crusade against the WvW free bank AND trading post if you’re so concerned about the in-game economy and gold sinks.

(edited by Stephapanda.5804)

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

If I recall correctly, the bank is only available at “Your World’s Borderlands”.

Attachments:

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

Because it is a free bank. Players can just port to HoTM and go straight back to the last place they went to.

… And the same can be done by porting into WvW, but I haven’t seen anyone EVER complain about that. Like, not even being sarcastic. I have yet to see one complaint about it. Look, we’re back to square two!

Actually WvW has been brought up several times in this thread – on the higher population servers, at peak times, all four WvW maps with bank/crafting/TP/forge access are usually full and require queueing. The worlds with the most players would gain quite a lot from this particular don’t-lose-your-map-position bank.

Add to that the fact that in all maps apart from home borderlands, it’s entirely possible that your bank won’t be accessible due to lack of upgrade/enemy holding keep (and that the mystic forge isn’t guaranteed in[b]any[b] map…) and it becomes much more relevant that there would be permanent, free, always-available banking and forging and whatever else we got in the HotM.

Thank you for your response, but I am on a t1 server that is “full” and the only time we have full queues for all 4 maps is on reset and that’s only for a couple of hours at most. Also, purchasing the bank npc in keeps/holding them is not necessary to gain access to a “free bank”, since all borderlands have a guild bank npc at spawn that you can access your personal bank from.

Bank of the mists

in PvP

Posted by: Stephapanda.5804

Stephapanda.5804

Because it is a free bank. Players can just port to HoTM and go straight back to the last place they went to.

… And the same can be done by porting into WvW, but I haven’t seen anyone EVER complain about that. Like, not even being sarcastic. I have yet to see one complaint about it. Look, we’re back to square two!

This is getting ridiculous. Is there some kind of deeper issue here? Does it really upset people that much to see PvP players get something that both PvE and WvW already have in their chosen game mode map(s)? I don’t understand why people continually overcomplicate the issue and bring all of this other garbage into it. Seriously.

Suggestion: Removal of Food and Nourishment.

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

Firstly, cons were not required in GW1. Much like what you have to say about food in GW2, they made things easier – but required? No. Did lots of people use them to make things easier? Yes. Was it a set in stone requirement? No. Cons in GW1 did have a lot more of an effect on a group’s performance in high-end content than it has here in GW2, that much is true. However, it was still possible to do the content without consets.

Secondly, I wholeheartedly disagree with removing consumables from the game. I was going to make a list of refutations to counter each of your arguments, but I don’t have the time and it all pretty much boiled down to one thing. Food and oil is a min-max strategy that is fairly balanced. A couple of food items could use some slight tweaking, but as a whole it is fine in my opinion.

As for your comments about food and oil in WvW, it is fine the way it is. If you can’t kill someone 1v1 because they are using slight damage buffs, you should probably review how you messed up in the fight and practice more. In open field fights, food and oil is part of the strategy and serious WvW based guilds will use different food/oils depending on the player’s role in the group.

Cooking was the most fun I had leveling a crafting profession (I discovered recipes on my own without any sort of guide when I first did it) and I would hate for new players to be denied this experience along with the opportunity to be able to min-max their builds if they choose to.

Food/oil is a personal choice and if you don’t like it you don’t have to use it. The effect it has is minuscule in most situations, but for those who like to min-max their builds it is fun to test out and play around with. I think it’s a little ridiculous to call for content to be removed from the game when the majority of new content we get is temporary.

Rank 30 WvW Required for Gift of Battle Grind

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

So, let me get this straight…

Players who prefer WvW are required to do mass amounts of PvE map completion (probably about 98% of map completion is PvE), dungeons, and other stuff to get materials for their legendary. But when PvE players have to obtain a fairly low WvW rank in order to get something it’s unfair and an outrage.

What the actual kitten? Why should you be able to obtain a gift of battle without ever stepping foot outside the safe zone, anyway? Cry me a river.

New Update Killing Pugs.

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

So basically you’re upset over a much needed change because you can no longer leech boons off organized groups?

Is it really that difficult to find yourself a party when running around in WvW?

Commanders rank filter / credibility

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

Do you not already have the option to choose who you follow?

8/2 Fort Aspenwood/Jade Quarry/Maguuma

in Match-ups

Posted by: Stephapanda.5804

Stephapanda.5804

Terrible match up. DB got screwed, their week will be very boring. And matching up a T1 with a T3? GG guy who makes the match up. GG.

GG RNG. GG.

8/2 Fort Aspenwood/Jade Quarry/Maguuma

in Match-ups

Posted by: Stephapanda.5804

Stephapanda.5804

Looks to me like mag is showing their superior skill during the time where population is even.

Superior skill, or superior exploitive siege placement?

Attachments:

7/19: JQ/TC/FA

in Match-ups

Posted by: Stephapanda.5804

Stephapanda.5804

JQ, Y U SO MANY!!!

Woooow, so many!

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

I filed a second report ticket (seeing as how it’s been months since my last and this is still an issue) and they asked me to fill out an in-game bug report (which I’ve done before, but will be doing again). I encourage everyone else who has a bugged tonic to do the same, hopefully if there are enough of us that send them in they will do something about it. I’m not holding my breath, though.

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

An update on this at the very least would be nice.

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

An update on this would be appreciated. While I’ve been patient and polite about this so far, it’s getting unrealistic. Just because this issue is only a problem for a small group of us doesn’t mean it’s not worth fixing or undeserving of an alternative solution (such as the one Liraz posted).

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

Unfortunately, we still haven’t been able to identify exactly what’s wrong with these. I realize this is disappointing news, but I wanted to keep everyone updated on this and let you know that we haven’t forgotten about it.

Disappointing, but I’m glad that you’ve been keeping us updated. Thank you! It’s appreciated

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

Any word on if this will (actually) be fixed in the upcoming March 26th patch? I don’t want to get my hopes crushed again.

Endless Halloween Tonic

in Bugs: Game, Forum, Website

Posted by: Stephapanda.5804

Stephapanda.5804

As an update on this issue, we are still working on fixing these tonics. After further investigation, we found out that this is a programming bug, which makes it more complicated to fix than we originally thought (but we are making progress).

Thank you for your patience, everyone!

Thanks for the update. I am amongst those who have bugged tonics, and the amount of time this has taken is very frustrating. I really need the money and I’m kind of annoyed that some people are still able to put theirs up while the majority of us aren’t.

Hopefully this will be fixed soon. I’m very glad to see that this hasn’t been forgotten about.

Stop with the siege despawning...Please

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

Who would build 200 arrow carts just to prevent his team from building anymore siege?

You’d be surprised.

New build available

in Guild Wars 2 Discussion

Posted by: Stephapanda.5804

Stephapanda.5804

4 hours of my life wasted and didn’t even get to finish event once..

pop drop

in The Lost Shores

Posted by: Stephapanda.5804

Stephapanda.5804

If anyone could invite me, it’d be greatly appreciated.

About camping in the JP (EB especially)

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

Personally, I’ve never camped the JP because I have so many other things I can do that I feel would be more productive. However, have most of you that have complained about being killed/camped tried teaming up with “enemy” players?

I had never thought of doing it before someone from an enemy server PMed me the other day. We then started a party with a few other “enemy” players and ended up being able to overcome the campers at the beast pit.

We ended up with several people up top from all three servers getting along. So if you’re being camped in the JP, try talking to people. Not everyone from enemy servers is an kitten, and you’d be surprised by the amount of people that just want to finish the puzzle and get on with their gameplay.

Attachments:

What makes a good Commander?

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

There is only one active commander that I actually have respect for on my server. Most of the commanders I have interacted with have been total kitten, but the commander I respect is always respectful to others. This goes not only for commanders, but everyone in-game and IRL: you can’t gain respect if you don’t show it. I’ve even been called a “selfish kitten” in map chat by someone when I questioned why they were asking people to do something and it escalated. Anyway, the reasons I respect this commander are:

- They are polite to others
- They explain their actions instead of just ordering people around
- They contribute and join us in doing said actions
- They remind to not take/take supply in specific areas
- Their tactics make sense to me (I’ve seen too many commanders in my server telling people to “RUSH SM RUSH SM” when we clearly don’t have the amount of people or organization necessary for it – especially when one of our major keeps is under attack)
- Doesn’t just focus on offense, but on defense
- When they are focusing on offense, they use smart tactics such as taking out siege before an attack
- They have good communication, and while giving orders they aren’t kitteny about it (ATTACK HERE OMG WHY AREN’T YOU DOING THIS YOU kittenING NOOBS OMG = no.)

I’m not a commander myself but my server has more than enough trash commanders who don’t think anything through. Just because you have 100g or asked guildies to donate to you in order to get it doesn’t mean people should bow before you. You need to earn respect through your actions. The commander book isn’t a free ticket to getting respect from people, especially if you act like a d-bag.

people think it's funny to camp jumping puzzle?

in WvW

Posted by: Stephapanda.5804

Stephapanda.5804

I rather imagine protecting the jumping puzzle is the ‘wimps’ way out. Seriously- if you are totally dependent on chest loot for siege- you are going to lose matches regularly.

On SBI… been to EB puzzle one time… and haven’t felt the need to go back. Frankly- I hope more BG and JQ camp the puzzle… less defenders for their keeps/towers/camps.

The only thing you are being denied is a enhanced World bonus for yourself and your realm. You really aren’t denying others access to anything a tiny bit of effort can’t accomplish.

Admittedly- I still need to finish it for achievement/Wv3 completion…but otherwise- what a total waste of time and effort. More power to you.

It’s not like there are any points involved for holding/defending the puzzle… just random loot…

The funny thing is that I usually see 25+ SBI campers every time I’ve gone into the EB JP the past week or more. I don’t think I’ve ever seen that many BG or JQ camping it at a time and it usually is SBI who is there camping.

Also, the “siege denial” argument is really kittening stupid, as it barely costs anything to buy and anyone who actually plans on using it is likely not going to farm a kittening jumping puzzle for it.

Personally, I don’t mind campers as long as they aren’t wuss campers who use siege… I think it’s going way overboard to lay down catapults and arrow carts and siege should be removed from the JPs imo. If you’re going to camp, camp legitly. This goes for people on my server too (JQ), I’ve never put down siege in the JP and don’t help build it either.

Also, I don’t camp the jp because I can think of 100 better things to do with my time than to waste it griefing. I don’t attack people either unless they attack me first, and usually just take all my armor off anyway because I don’t want to pay for repair costs and want to show that I’m passive to anyone else on enemy servers who just want to finish the puzzle also.

(edited by Stephapanda.5804)

Please be fair for everyone.

in Halloween Event

Posted by: Stephapanda.5804

Stephapanda.5804

I’m not being childish. I’m being realistic. I’m not saving up for skin, i dont’ have the desire to grind out an item. From the sounds of it, lots of people got skins. That’s why the market is fluctuating the way it is. You’re getting awfully defensive for a guy who only got greens, but i digress. Let’s let the cheaters keep the items they got. That way all the people who figured it was gonna be worth it to put the time and effort into getting those same items feel cheated. You know, your long term honest customers. Couple that with the unsatisfied customers from the BLC fiasco, and you have a lot of pissed off, angry customers. And those are probably your best customers. To appease the cheats? Starting to smell like Nexon in here…

Okay, so farming an event is cheating now. Can someone ban everyone in cursed shore and straits now please? Thanks.

Please be fair for everyone.

in Halloween Event

Posted by: Stephapanda.5804

Stephapanda.5804

Not mad. Not about this. haven’t logged in since shortly after the even started. I could have done it, was home all day. Don’t care, wouldn’t have done it. Name any other place in the game… any single one that has a chest that drops every 20-30 mins with a chance at exotics. Give me a break. You’re made cause you’re gonna lose a couple greens? Me think that maybe you wouldn’t be so upset over it then.

I’m not “made” about losing a couple of greens, I’m upset about people acting like it’s everyone’s fault this got nerfed and we’re all a bunch of exploiters. There is no reason for anyone to namecall and spam forum topics because they didn’t get something that others did. You are all the ones spazzing out about this. It’s very selfish and childish to do what most people here are doing now.

Anybody who thinks it wasn’t an exploit is lying to themselves. Why would Anet make up for the chest fiasco by giving everybody an awesome skin? Especially skins that people are still saving up to make, and may be saving for very long time to get? That’s ridiculous, and the biggest cop out ever. A roll back would be very appropriate here i would think.

A. VERY. SMALL. AMOUNT. OF. PEOPLE. GOT. THAT. SKIN.

What do you not understand about this? I didn’t get it but do you see me freaking out about it? Why do you insist on believing that every person who opened the chest got rare/exotic/halloween weapon skins? VERY FEW people actually got these, if at all. Last time I checked, I had no way of knowing what other people are getting from it. Quit trolling the forums and go back to saving up for your precious skins. You’re being incredibly childish.

(edited by Stephapanda.5804)

Please be fair for everyone.

in Halloween Event

Posted by: Stephapanda.5804

Stephapanda.5804

Oh yes, because killing a champion and opening the chest it spawns should send red flags that this is an exploit? Also, you seem to have the misconception that everyone seemed to be getting exotics rained down on them. I was there for over an hour and I just got greens. You obviously wouldn’t be whining about it if you had been there, the only reason you are kittening now is because you didn’t come to the labyrinth and kill it. Whining because you missed out on something is pathetic.

If farming anything is an exploit then maybe everyone in CS should be banned.

Please be fair for everyone.

in Halloween Event

Posted by: Stephapanda.5804

Stephapanda.5804

How is it fair to roll back people who killed a champion and looted it!? Who is that fair to? You? No one who killed it was exploiting or doing anything wrong, so why punish us?