Showing Posts For Terrahero.9358:

brought up b4 and it will be again. Outfits

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Terrahero.9358

It’s a real shame. For a while they were able to put out armors for 800gems, but they must’ve realized it was more profit-per-investment to just make outfits instead. Hence we barely get any more armor sets since they introduced the Outfit.

Which goes against what they stated was the main driving force of the “end game”, to get the cosmetics you wanted. The whole fashion side has been kneecapped with how scarcely anything new gets added.
Most of my characters have been in the same get-up for 3+ years, in a game where selling cosmetics is a significant part of the business model.

Nerf Ventari Rev

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Terrahero.9358

A lot like the old Decap Engineer. Which couldn’t kill anything, just shove people off points and contest for long times. It was also useless in WvW and PvE. Still got nerfed. So if anet is now suddenly okay with, basicly, Decap Engi 2.0 i am going to call shenanigans.

Conditions supposed to be damage over TIME

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Terrahero.9358

The only dangerous condition dealers in terms of burning are guardians

On the other hand however, burn damage is really a dangerous condition and it could see a slap to the face from about -20% to even -40% of the damage.

Kind of a self contradicting logic here.

Guardians are the only ones dangerously using Burn according to you, so everyone else that uses Burn is not dangerous.
Yet you then say that Burn as a Condition should get nerfed. Harshly.

Explain to me why everyone should get their Burn nerfed because one class that is strong with Burn, rather than nerfing Guardians specifically?

Quit for 2 years - bought PoF - CONCERNS

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Terrahero.9358

POF should just include HOT any way they will have to do this sooner or later unless you want ppl to spend 120$ worth of expansions i think most would just find a new game
than spend that much just to catch up

Like how HoT included Vanilla, and we had to pay 50 for it even though most of us already owned Vanilla?

Quit for 2 years - bought PoF - CONCERNS

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Terrahero.9358

1) Depends how you define “held back”.

I’m taking full advantage of having HoT to get access to the Hero challenges to have a much easier time being able to unlock the uncomming new Elite specs.
There are also some stat combinations that, i believe, are only available through HoT. Either because the recipes or materials that are needed might not all be tradeable.

Gliding itself is very handy mechanic to have, and you need HoT to be able to unlock the Gliding Masteries. No HoT, no gliding.

2) Probably doesn’t matter. HoT’s mastery points apply only to the HoT specific Masteries. PoF masteries will likely use Mastery points earned through PoF. Not having HoT shouldn’t impact your ability to unlock Vanilla or PoF masteries.

3) Possibly yes. Depends on the class, but there are some Elite specs that in certain circumstances/gamemodes will be better. It may be that the profession you prefer to play is only good in Raids if it uses the HoT Elite spec, or good in PvP with the HoT elite spec.
Not having access to the HoT elite specs could mean you are unable to use the most optimal specs of that specific Profession. However you cannot combine two Elite specs, you can only pick 1 at most. (or none)

4) I recall anet saying Mounts will be useable in all maps where you can Glide. Not clear if this applies to WvW as well, technicaly i should because you can glide in WvW.

5) I don’t quite understand this question. Elite specs do typically outclass the base builds, but not always. However that may depend on the specifics of the gamemodes you play as well.

What I hate most about the Engi

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Terrahero.9358

I miss the old Grenade kit.

When we didn’t have to give up an Elite slot for a weapon that slowly chugs explosives over 1500 range.
When that weapon actually had some good damage options for both Power and Condi builds.

Engi has always been fairly centric or close-range (sub600 range). Autoattacking with a rifle or hoping slow, arcing, projectiles hit is not a reliable way to fight ranged combat (maybe pve against fairly immobile/predictable targets).

That Engi didn’t get a (long-)range option as an Elite spec yet is most surprising to me, it’s the profession that lacks it the most. Instead it’s just more melee and more close range.
At least, as people already mentioned, it seems to actually pack a real punch. Untill the patch that nerfs it all so far into the ground Arenanet can reclassify as a Geological Survey Instute. Kind of why i am holding off from playing Holosmith untill the inevitable Nerf patch happend to see if it’s still worth the hassle to invest time and effort after that.

Veteran players are too hostile to newbies

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Terrahero.9358

I don’t really see this behavior in open-world pve, and even not so much in dungeons. Mostly the places where people would act like that is in (high level) fractals and raids, but that content was made for elitist hardcore players so i’m not surprised that these are the places were people act elitist.

Condition Damage.

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Terrahero.9358

Condition damage for conditions main damage
Precision for proccing traits/runes/sigils with extra conditions
Expertise for condition duration

Yep, just 1 stat.

Then my conditions ignore Toughness and Protection, but they suffer from -duration, heavy condition removal and Resistance.

Explain to me why when a Thief does to much damage people call out the Thief, or if Revenants deal to much damage with CoR people call out CoR.
However when someone does to much damage with Conditions, it’s ALL Conditions that need to be adressed (read: nerfed hard). Despite the fact there are many builds that use Conditions that are balanced or even underpowered.

Maybe i should start doing that too. Gunflame does to much damage, nerf all Power stats by 20%.

Horrible logic. Everyone saying Precision and Expertise are necessary feel free to explain to me why Dire isn’t available in sPvP then? Because it’s completely rigged as a setup, you would get way more out of just the condition stat than someone running just power.

You call my logic horrible and come up with such complete nonsense yourself.

First you make the faulty premise that Dire is not available in pvp because it’s unbalanced. Secondly, you make the faulty assumption pvp is a paragon of balance to begin with. Thirdly you propogate the false idea that WvW is an equivalent gamemode to pvp, when even anet has acknowledged it isn’t and balanced it seperately.
Forth, there are also stat combinations available in pvp amulets that are not in pve.
https://forum-en.gw2archive.eu/forum/game/wuv/Bringing-PvP-stat-combinations-to-WvW
As well as various runes/sigils that are only available in pvp.

Then you also make the false assumption that only getting Condition damage is better than only getting Power as an offensive stat. A claim that has been made time and time again over the past few years, yet no one has EVER bothered to actually proof it. Just parrot it.

Your counter “argument” is entirely based on assumptions, with absolutely nothing backing it up. It’s below horrible logic, it’s not logical at all.

no one needs to prove that power alone is worse than condition damage alone, its something thats just known.

“I don’t need to proof my claims. We’ve just screamed it as fact long enough that it is has become a fact.”

Condition Damage.

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Terrahero.9358

Condition damage for conditions main damage
Precision for proccing traits/runes/sigils with extra conditions
Expertise for condition duration

Yep, just 1 stat.

Then my conditions ignore Toughness and Protection, but they suffer from -duration, heavy condition removal and Resistance.

Explain to me why when a Thief does to much damage people call out the Thief, or if Revenants deal to much damage with CoR people call out CoR.
However when someone does to much damage with Conditions, it’s ALL Conditions that need to be adressed (read: nerfed hard). Despite the fact there are many builds that use Conditions that are balanced or even underpowered.

Maybe i should start doing that too. Gunflame does to much damage, nerf all Power stats by 20%.

Horrible logic. Everyone saying Precision and Expertise are necessary feel free to explain to me why Dire isn’t available in sPvP then? Because it’s completely rigged as a setup, you would get way more out of just the condition stat than someone running just power.

You call my logic horrible and come up with such complete nonsense yourself.

First you make the faulty premise that Dire is not available in pvp because it’s unbalanced. Sigil of Draining for instance isn’t available in pvp either, guess it must be op as well!
Secondly, you make the faulty assumption pvp is a paragon of balance to begin with. Thirdly you propogate the false idea that WvW is an equivalent gamemode to pvp, when even anet has acknowledged it isn’t and balanced it seperately.
Forth, there are also stat combinations available in pvp amulets that are not in pve.
https://forum-en.gw2archive.eu/forum/game/wuv/Bringing-PvP-stat-combinations-to-WvW
As well as various runes/sigils that are only available in pvp.

Then you also make the false assumption that only getting Condition damage is better than only getting Power as an offensive stat. A claim that has been made time and time again over the past few years, yet no one has EVER bothered to actually proof it. Just parrot it.

Your counter “argument” is entirely based on assumptions, with absolutely nothing backing it up. It’s below horrible logic, it’s not logical at all.

(edited by Terrahero.9358)

Condition Damage.

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Terrahero.9358

Condition damage for conditions main damage
Precision for proccing traits/runes/sigils with extra conditions
Expertise for condition duration

Yep, just 1 stat.

Then my conditions ignore Toughness and Protection, but they suffer from -duration, heavy condition removal and Resistance.

Explain to me why when a Thief does to much damage people call out the Thief, or if Revenants deal to much damage with CoR people call out CoR.
However when someone does to much damage with Conditions, it’s ALL Conditions that need to be adressed (read: nerfed hard). Despite the fact there are many builds that use Conditions that are balanced or even underpowered.

Maybe i should start doing that too. Gunflame does to much damage, nerf all Power stats by 20%.

Vitality and Dodging

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Terrahero.9358

Toughness rework would break abilities that rely on small hits (flame jet, poison dart volley, rapid fire, unload, volley, etcetcetc) as well as Conditions which already have forms of mitigation (-duration, cond. removal, resistance) besides Toughness.

Flashy Gliders and Auras

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Terrahero.9358

OP has a good point when he said that anet toned down the flahy skills (some quite significantly) some time ago in order to help performance. Some people really hated the very bland new animations.
Then they keep adding a lot of particle effects to everything, that stacks on top of eachother.

Maybe skill animations are more demanding on people’s systems, but it doesn’t sit right.

Ranger class kicked from WvW and PvE

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Terrahero.9358

Raids are far more specific than just class. My ele is also not welcome because it’s not the “right” build. That’s a problem with how raids defy the old credo of “bring the player, not the class”.

Looking to get into wvw

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Terrahero.9358

I’m a pve player looking to get into wvw. What is the best way to start learning it?

Press B, pick a borderland, enjoy.

It’s not complicated. You learn by doing, not by reading guides or going into entirely different game modes that are unrelated to WvW, with different skill functions and rules. You just pick up bad habbits.

Any chance for a non elite spec borderlands ?

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Terrahero.9358

You would have a better chance just asking for elite specs to be more balanced with non-elite spec builds.

Ranger class kicked from WvW and PvE

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Terrahero.9358

Not being in a squad does not lock you out from WvW activities. No one can stop you from still playing with the zerg.

Conditions Need to be Reworked

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Terrahero.9358

Condition damage is a way to inflict damage, as the same level of Power.

You counter them in different ways.

At higher levels Power is much better than Condi because everyone know how to fight a condi spec and power are seriously better for Burst down people doing a Focus. Better is your rank lesser condi spec you find.

L2P

No matter how many times people say that, condi is never going to be ok for certain specs.

That’s the keywords. Can we do everything you say against condi? Sure. Burst them with power. Equip more condi cleanse. Outwit them. That works against many condi specs but not certain specs.

But condi stacking is all condi all day on certain specs. They overload your cleanses to the point it become impossible to cleanse no matter what you do and you counter-spec. You can be a class that cleanses a condi on every skill use, every dodge and have multiple 2-3 condi cleanses… you still wont keep up with the condi application of certain specs. Generally speaking this is why for example condi engie or condi guard arent considered that strong against eqvivalent power builds. They got great burst with a ton of damage yes, but in practice we’re talking 1-3 conditions that’s within cleansing capacity. Not 6+ that certain specs vomit out like there’s no tomorrow.

That’s a balance issue, not a L2P issue.

Look at the bright side – at least sPvP got kittening deathly chill nerfed, unlike WvW.

First off all, balance those specific specs and not wholesale nerf all conditions.

Second of all, you should never be able to out-cleanse conditions. That’s like saying you should be able to counter all power damage.

WARBRINGER (Seriously)

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Terrahero.9358

I don’t see the point. Other legendaries iirc have to dump a ton of gold on arbitrary stuff that serves no purpose at all other than to be a gold sink. Atleast here you still get something, even if you don’t see yourself using it.

So long as the costs are more or less in line with contemporary legendary pieces, i don’t see the problem.

My feelings towards Holosmith after the demo

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Terrahero.9358

It’ll probably make a good and fun PvE spec, get nerfed because of low skill sPvP, and in WvW it’s already bad due to having to get really close to anything but lacking the substain/mobility/escape to do so.

All you can do is hope that the inevitable PvP motivated nerf doesn’t ruin it for PvE or make it even worse for WvW.

Pistol Piercing is back

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Terrahero.9358

heck im still waiting for the boon pylon we were gonna get with the med kit rework

That med kit rework they showed off was infinitely better than what we got in the end lol

That is the running feel with Engineer. How things are pitched are always better than how it finally ends up implemented.

I still miss old Grenadier kit. Sacrficed to make the Mortar Kit not look to bad, which it still did and then they even nerfed it.

Pistol Piercing is back

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Terrahero.9358

I know, it’s funny.

Pistol 1 on launch, explode on target and inflict aoe bleed. Deemed OP because of Coated Bullets giving pierce, allowing multiple aoe bleed procs in grouped mobs.
Nerfed to only inflict bleed to primary target, not aoe.

Coated Bullets deleted with the pre-HoT rework, despite anet promising they’d make it baseline (and “get excited, pistol 1 will be an Explosive”). Bleed remains only on primary target despite no more piercing.

WvW Holosmith vs Retaliation

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Terrahero.9358

Welcome to WvW as an Engineer since 2012.

Every weapon or kit is primarily designed around AoE and/or multi-hit abilities. Retal should’ve been reworked years ago.

Why testing on live servers ?

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Terrahero.9358

I don’t get why they didn’t let the new Elite specs be played everywhere. Let people do dungeons, fractals, raids, and world bosses. Partake in events and whatnot.

Now you just get people playing specs they are unfamiliar with in a gamemode they rarely play, which just results in their “mains” new elite spec getting steamrolled and them crying on the forums its broken and needs massive buffs.
Point in case. Every profession forum people are saying their new elite spec needs to be buffed. In my experience every single new elite specs needs to be nerfed.

(edited by Terrahero.9358)

Fashion Wars!

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Terrahero.9358

Some actual new armor sets for a change, instead of all these outfits.

Expertise change to food buffs

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Terrahero.9358

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

I’ll happily open that door. I’ve been down this discussion route countless times over the years.

You lot wanted parity right? Well then let there be parity. Buff toughness food, or nerf the -cond. food.

We can buff toughness food the moment condi builds require the same amount of stats to pull similar damage numbers as power builds.

Or we could reduce the condi damage spike back to pre condi meta levels.

There is a reason why condi is meta in both pve and wvw.

Again, when you are sitting in a glass house, be sure not to throw rocks.

We’re already there.

Stop believing in fairy tales. We have a power meta and we’ve had one since day 1 launch. The gap has been made smaller, but people were saying the same thing as you were since the launch week. Buzz words and mindless dogma, nothing more.

These food changes happen to bring some parity between how much either general damage types benefits from such consumables. Then let’s have some parity, but since it’s unfavorable for Conditions then by god lets roll out all the excuses we can to justify maintaining the new status quo. Because being consistent or not disingeneous for more than 5minutes is out of the question.

Glass houses indeed.

You can get -10% damage food with toughness and you can dodge a lot more power damage than you can condi damage. Condi is absurd in WvW atm, which is the only place -condi duration food is used. It doesn’t help much when you get spammed with 10 condis every 3s.

I’m not even going to take you serious with how utterly ridiculous you sound. Pretending that Conditions just fall from the sky unto players through some form of unavoidable divine intervention from a higher being.

Conditions are applied the same way direct damage is. By getting hit. just like direct damage you can avoid getting hit by dodging.
You’re just propogating the same kitten anti-condition “arguments” that have been laughed at and debunked countless times over the past 5 years.

Expertise change to food buffs

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Terrahero.9358

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

I’ll happily open that door. I’ve been down this discussion route countless times over the years.

You lot wanted parity right? Well then let there be parity. Buff toughness food, or nerf the -cond. food.

The Condi domination, and possible solution

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Terrahero.9358

We are not debating which is stronger.

Because your side loses that argument every single time, and has lost that argument every single time since you lot started crying about Conditions basicly since day 1.

This has been an ongoing propaganda campaign for years despite that Power has dominated the game in every single aspect, and still does. The difference however isn’t as large anymore as it once used to be.

These threads that are complete kitten are easy to spot, because they always have the same goal. Nerf all Conditions, across the board and across all classes and builds. Even those builds that are perfectly balanced, even those builds that are underpowered, ALL Condition must be nerfed. None of this has anything to do with game balance and everything to do to completely nullify an entire form of damage.

Because these anti-condition acolytes dont account for Conditions and don’t want to and never wanted to. So if Conditions could just completely cease to exist that would be just spectacular. Then they can go back to instagibbing people with Power builds and telling them that 14k crits are entirely reasonable and anyone that disagrees needs to just “learn to play” and gear against Power.

Expertise change to food buffs

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Terrahero.9358

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

Unidentified gear - Please No, No, No, Nooooo

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Terrahero.9358

I don’t quite understand how this can be viewed as a measure to help inventory management. There is already a right-click → Salvage All of X rarity and below option. The only “clutter” are the few left over runes and sigils. That could be fixed as easily as simply introducing a salvage kit with 0% chance to salvage upgrades.

At the least the system should group by rarity and be considerably cheaper. Work “identifying” into the salvage process, where you simply have a small chance to get ecto’s as if you salvaged a rare/exotic, while leaving the ‘special’ items out of this pool as seperate drops (i.e. precursors, named rares..)

This system appears to be a hassle and a gold sink. There are ways to do this without making it that, the fact anet didn’t go with any of those options suggests to me that this whole thing being a hassle and a gold sink is infact the entire point.

Another xpac sales model flop...

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Terrahero.9358

If they made HoT “free” with PoF, like they made vanilla “free” with HoT, you’d be paying 50,- for PoF instead of 30.

Or does anyone still believe the whole “Oh no guys, we may have bundled HoT with Vanilla, but we totally didn’t make it more expensive! 50 is all for the expansion because thats what it costs!”

Then comes PoF, its sold just the expansion without anything tagged on and it’s 30. Oh but wait, you can get the bundle of PoF with HoT and it’s 50 again.

Seems selfevident to me why we’re paying so much less now than we did for HoT.

Pizza+cristal to condition insane nerf

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Terrahero.9358

The patch notes make no mention of reducing the effects of -Condition Duration consumbables. A swift check in game confirms that these consumables have not been brought in line with the +Cond. Duration nerfs.

I guess if this is a fair change because it brings Condition food in line with Power food, the next step would be to either nerf the anti-Condition food as it is now far to powerful for a single foodbuff. That, or we buff the anti-Power foods to reduce Direct-Damage by 20%. Fair is fair, afterall.

Who else is disappointed in holosmith reveal?

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Terrahero.9358

i love the holosmith so far , its a jack of all trades as an engineer should be it has both melee and long ranged attacks as well as some condi if you manage the heat system and trais properly , theres a no heat risk trait for low skill build and a high heat trait wich unlocks more effects on heat build up for skilled players

so yeah it is gonna be a spec with high skill ceiling but good pay off for once

What long range attacks?

There is one Elite with 1200range on a 60sec cooldown. That is it, that is all the long range there is. Literally every other skill is 600range or less. Holosmith is a close-range/melee fighter, just like every other Engineer spec.

Who else is disappointed in holosmith reveal?

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Terrahero.9358

Every single weapon or kit is already designed to be optimally used in melee or short range, even the Mortar kit is far more reliably used on closer targets due to greatly shortening the projectile travel time.

The thing Engineer utterly lacks is some long-range options. Something more than just pot shots from rifle AA or spamming mortar shells and hoping your target doesn’t move.
Then HoT gave us Scrapper with another weapon designed for melee/shortrange and now it seems Holosmith is going to be yet another melee/short-range build. When i saw that holorifle get pulled out i at least had hope, but after a closer inspection of the tooltips it seems to be designed for 600range or less.

Feedback: Pip Acquisition [merged]

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Terrahero.9358

There’s no game mode other than wvw where vets are rewarded more just for being vets. In every other game mode vets get more rewards because they simply play more than other people. Rewards haven’t been I don’t get extra Lis in raids just because I’ve played the game since beta. Someone brand new to the game will earn Lis at the same rate as me and with the same effort. You hardcore wvw players feel entitled to fast rewards but only on the contingency that EVERYONE else that played any other game mode more seriously than wvw does not have access to even reasonable pip acquisition. You basically want to be special because you’re gw2 hipsters that played wvw before there were decent rewards. Get over it

First of it’s patently false, secondly you have to actually succesfully argue that it is even a bad thing. You don’t just get to skip that part of the discussion and assume your position is correct.

You’re going to claim I’m stating a falsity without details? You tell me then… how are pve vets rewarded more for previous time played? If you and I step into a raid right now I will earn just as much LI and magnetite shards that you will. I don’t get bonuses because I’ve been playing pve since beta. So please… enlighten me with facts

Anyone that has already done a lot of FotM will be able to earn their Legendary backslot a lot faster. Because that is what this boils down to, Veteran players get to the “end goal” faster and the “end goal” can be a range of things.
Also, you cannot just step into a raid as a new player. That is grossly oversimplifying things. You need ascended gear, the proper build, all of that takes time. Quite a lot of time. Having that headstart sure helps earn something faster.

Then they launch new Legendaries. You need Masteries to even start working on Legendary weapons. Veterans have these Mastery tracks unlocked and will earn their Legendary faster. While new players do not.

You also still haven’t actually argued why this is a bad thing. I get the distinct impression you, nor anyone making this argument, actually care about “the new player”. It is just a convenient excuse to try and argue to lower the requirement that you want to see lowered for yourself.
Last i checked new players did not appoint anyone as their representative of what they do or do not want. Infact i’d wager you just about none of the new players would even care. They got other things to worry about. Like unlocked their skill slots and traits.

If you really wanted to make things easier for new players you’d not worry about some long-term cosmetic item but instead you’d argue about greatly reducing the cost of Ascended gear. All of the Ascended gear. It takes a new players months and untill then they are disadvantages in pve and wvw. Now there is a big practical disadvantage. So lets instead make Ascended gear available for, lets say, 2g a piece. Then a new player can be full Ascended and compete in all content without any hard statistical disadvantages compared to Veteran players in a week or two. After that we can revisit the concept for items that are purely cosmetic in nature.

You’re wrong…. you get the same journal pages that EVERYONE else does as a vet. We don’t get 5 journal pages per daily recommended fractal while new players get .5 or some crap. You’re absolutely wrong.

Oh you’re also wrong about raiding. You can do it in exotic. Oh also, if you do that you still only get 1 LI per boss regardless of how many bday presents a net has given you.

One more thing, you can’t use gear as an argument as gear helps in all modes (other than pvp). Having gear will help you with fractals, raids, and wvw but this is obtainable quite quickly. There is an artificial time gate through the game itself limiting ANYONE who hasn’t only played wvw for the past few years. So don’t try to use that as an argument.

Certain items needed for the Legendary backslot only drop from higher fractal levels, so, you are wrong.

I’m also right about raiding. Just because you can in theory walk into a raid naked doesn’t mean its something you can just do.

Of course i can use gear as an argument. The fact that it helps in other game modes only makes it a more compelling argument. It’s functional advantage vs cosmetic. Clearly the former is more important to get.
You’re also full of it if you think getting Ascended gear is something you do “quick”. These advantages are real.

You also have still to actually succesfully argue that this is even a bad thing, or how you aren’t just cynically argueing out of self-interest thinly veiled as altruism towards new players.

Feedback: Pip Acquisition [merged]

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Posted by: Terrahero.9358

Terrahero.9358

There’s no game mode other than wvw where vets are rewarded more just for being vets. In every other game mode vets get more rewards because they simply play more than other people. Rewards haven’t been I don’t get extra Lis in raids just because I’ve played the game since beta. Someone brand new to the game will earn Lis at the same rate as me and with the same effort. You hardcore wvw players feel entitled to fast rewards but only on the contingency that EVERYONE else that played any other game mode more seriously than wvw does not have access to even reasonable pip acquisition. You basically want to be special because you’re gw2 hipsters that played wvw before there were decent rewards. Get over it

First of it’s patently false, secondly you have to actually succesfully argue that it is even a bad thing. You don’t just get to skip that part of the discussion and assume your position is correct.

You’re going to claim I’m stating a falsity without details? You tell me then… how are pve vets rewarded more for previous time played? If you and I step into a raid right now I will earn just as much LI and magnetite shards that you will. I don’t get bonuses because I’ve been playing pve since beta. So please… enlighten me with facts

Anyone that has already done a lot of FotM will be able to earn their Legendary backslot a lot faster. Because that is what this boils down to, Veteran players get to the “end goal” faster and the “end goal” can be a range of things.
Also, you cannot just step into a raid as a new player. That is grossly oversimplifying things. You need ascended gear, the proper build, all of that takes time. Quite a lot of time. Having that headstart sure helps earn something faster.

Then they launch new Legendaries. You need Masteries to even start working on Legendary weapons. Veterans have these Mastery tracks unlocked and will earn their Legendary faster. While new players do not.

You also still haven’t actually argued why this is a bad thing. I get the distinct impression you, nor anyone making this argument, actually care about “the new player”. It is just a convenient excuse to try and argue to lower the requirement that you want to see lowered for yourself.
Last i checked new players did not appoint anyone as their representative of what they do or do not want. Infact i’d wager you just about none of the new players would even care. They got other things to worry about. Like unlocked their skill slots and traits.

If you really wanted to make things easier for new players you’d not worry about some long-term cosmetic item but instead you’d argue about greatly reducing the cost of Ascended gear. All of the Ascended gear. It takes a new players months and untill then they are disadvantages in pve and wvw. Now there is a big practical disadvantage. So lets instead make Ascended gear available for, lets say, 2g a piece. Then a new player can be full Ascended and compete in all content without any hard statistical disadvantages compared to Veteran players in a week or two. After that we can revisit the concept for items that are purely cosmetic in nature.

Feedback: Pip Acquisition [merged]

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Posted by: Terrahero.9358

Terrahero.9358

There’s no game mode other than wvw where vets are rewarded more just for being vets. In every other game mode vets get more rewards because they simply play more than other people. Rewards haven’t been I don’t get extra Lis in raids just because I’ve played the game since beta. Someone brand new to the game will earn Lis at the same rate as me and with the same effort. You hardcore wvw players feel entitled to fast rewards but only on the contingency that EVERYONE else that played any other game mode more seriously than wvw does not have access to even reasonable pip acquisition. You basically want to be special because you’re gw2 hipsters that played wvw before there were decent rewards. Get over it

First of it’s patently false, secondly you have to actually succesfully argue that it is even a bad thing. You don’t just get to skip that part of the discussion and assume your position is correct.

Lower the Rank Requirement for Armor

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Posted by: Terrahero.9358

Terrahero.9358

I gurantee you that had June 6th rolled around, and the rank requirement been originally set at 1k or 1.5k, the few of you praising the 2k rank requirement wouldn’t have lifted a single finger to argue that it should be higher.

Oh we’re doing mind reading now huh, let me give it a try.

I guarentee you that had June 6th rolled around and the rank requirement was 1k, you lot would still complain that it was to high and demand it lowered.

Feedback: Pip Acquisition [merged]

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Posted by: Terrahero.9358

Terrahero.9358

Veteran players have better gear. Getting full ascended is a significant advantage, especially in raids where it is mandatory and getting full ascended takes months. A clear advantage for Veteran players over new players, who first have to get their full set of gear (for the right build!) before they can embark on the many months it will take to start getting Legendary armor.

In addition, failure still counts as progress in WvW. You can get wiped all night and still grow your WvW rank, pips, tokens, whatever. I wonder, can i get full Legendary in raids by only wiping?

3 kittening hours...

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Posted by: Terrahero.9358

Terrahero.9358

Transfer to another server then.

The server i’m on is getting its ass kicked for the second week in a row since the WvW update. Right now its Saterday and there isnt a single queue and we’re Outnumbered on every single Borderland. So odds are i’m earning more pips than the players on other servers thanks to the +5 pips from Outnumbered.

The community kittened up the WvW balance all by themselves, partially to blame is anet for allowing the community to do it, but ultimately we did do this to ourselves.

Class discrimination game modes

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Posted by: Terrahero.9358

Terrahero.9358

you know, you can follow the commander and the zerg without being in the squad, right?

You know that you get way less rewards and wxp when following a commander while not being in squad, right?

no, you don’t, but you keep believing that

Uh it’s called tagging, just like being in a party if u don’t do enough dmg to a target u don’t get credit. If ur solo your much less likely to get credit for tagging

How does your personal dps change when in a group or solo? for tagging as you say you need to damage a target. Guards have been tagging tons of enemies with their infamous “loot stick” doing miniscule damage for years.

Tagging requires you to do a certain minimum % of the total dmg of the target. If ur in a party or squad you share the dmg contribution of ur teammates. So if u have to do 5% of the total damage to a target to get tag credit, and your solo following a zerg, you might do 2% of the dmg yourself before the zerg kills the target and thus, you get no loot or wxp. Whereas if you do 2% of the dmg in a squad you get all the contribution of ur teammates which is the other 98% of the dmg, thus giving u tagging credit.

Tagging is shared in party, not squad. Even solo a single kitten aoe can already tag a ton of enemy players. The percentage required to get contribution is puny. Even then kills are a tiny fraction of WXP gains, not “way less rewards” in general.

You’ve demonstrated over and over to have virtually zero actual experience or knowledge of how WvW works. Yet you keep showing up, spouting your doomsday nonsense at other players who know as little as you. If you are so concerned about players being unmotivated to engage in content then you are certainly part of the problem by spreading your falsehoods and misinformation.

Botting in WvW? Wow.

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Posted by: Terrahero.9358

Terrahero.9358

It’s not a bot. You can simply set a skill to auto-cast. By default it is typically on your weapons #1 skill, but you can apply it to any skill. Saying it is a bot implies a form of hacking or use of third-party software. It isn’t, it is using a game feature.

They are AFKing. There is however currently no rule against using this as a form to stay logged in and people have been using it for years. Especially in pve fights with long windows (i.e. Tequatl the Funless).

AFKing in keeps or on spawn is one of the reasons i agree with having steep Rank requirements, as these kind of people with this kind of behavior will never get to the special cosmetic items at this rate.
If Commanders are selling these ‘participation’ spots or giving it to their friends, it is up to the community itself to sort this out. Don’t follow such Commanders and expose them for their scummy behavior.

Altough typically i think these people just AFK so they don’t have to wait in queue later when they do have time to play.

Class discrimination game modes

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Posted by: Terrahero.9358

Terrahero.9358

You don’t need to be in a squad to still get all the rewards for being with the squad. So you might not get all the same buffs, but look at it from another perspective. If your zerg is losing fights because LB rangers sitting far back are getting all the Stability, while frontline Guards are not, you are going to notice a far steeper drop-off in gain than if your zerg is winning fights and you are picking off stragglers from 1500 range.

An optimized and effective zerg is beneficial to everyone, even those not in the squad.

That is assuming this even happens. I’ve only once seen a commander have a preference for certain classes/specs in a zerg and that was in EotM of all places. It’s far more likely that a Commander with a locked Squad is reserving it for Guild members.

(edited by Terrahero.9358)

Feedback: Pip Acquisition [merged]

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Posted by: Terrahero.9358

Terrahero.9358

Good to see pve entitlement is alive and well.

really where is the reward for retroactive dedication in pve or spvp? I’d say wvw are the entitled ones acting like they deserve this.

Having full ascended gear, something you could not possible get through WvW before. Which funny enough also meant that dedication in pve gave you an advantage in WvW.
Unlike for years through pve dedication, WvW dedication does not give players an advantage in either WvW or PvE, It merely gives them access to some unique skins and the same gear that has been available in PvE for quite a while now.

The OP is complaining that having a higher rank gives better rewards and that is unfair, and unheard of in GW2. I guess the guy never heard of FotM. New guilds are decidingly at a disadvantage compared to old guilds in terms of developing their guild hall and the rewards that gives. New players will have missed Story updates, which if not unlocked within a few weeks of comming out require Gems to unlock.

Basicly he is complaining that new players are not on the same level as people who’ve been here for years. Which for an mmo is just asinine. Throwing around hard accusations of ‘discrimination’ to make the whole affair seem even worse than it really is.

Lower the Rank Requirement for Armor

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Posted by: Terrahero.9358

Terrahero.9358

2000 is perfect and shows that they are a true ktrainer…

fixed it for you.

WXP has been a thing for some 4 years now. If you think only a karma train could possibly get you to 2k i have to wonder if you ever even set foot in WvW.
Perhaps you are just parroting mindless complaints from people who really don’t want anything to do with WvW but instead just want to get all the shinies from it asap and get out. Well that kitten ain’t gona fly.

so saying i’d like it set to rank 1000 instead of rank 2000 = i just want to dip my toe in and get my rewards and get out? How is that possible with rank 1k? You don’t think thats an egregious amount of playtime for someone whos just coming in, or for people who have 500-1k hours in wvw and are still only about half way or 1/4th of the way there?

First off i doubt you only want to drop the 2000 to 1000 and leave the other 1k+ requirements intact. So to pretend you only want to reduce one single item is disingenuous at best.

Secondly, if you have that much time in WvW you are far more along the way to 2k rating than just rank 500. You are greatly exegerating the effort and time it takes because a few people are grossly low-balling their world rank while overstating the effort they put in.

[Suggestion] Remove pips based on level

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Posted by: Terrahero.9358

Terrahero.9358

Talk about cutting off the nose to spite the face…

Lower the Rank Requirement for Armor

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Posted by: Terrahero.9358

Terrahero.9358

2000 is perfect and shows that they are a true ktrainer…

fixed it for you.

WXP has been a thing for some 4 years now. If you think only a karma train could possibly get you to 2k i have to wonder if you ever even set foot in WvW.
Perhaps you are just parroting mindless complaints from people who really don’t want anything to do with WvW but instead just want to get all the shinies from it asap and get out. Well that kitten ain’t gona fly.

Revert EOTM wxp Nerfs, Rank system unfair

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Posted by: Terrahero.9358

Terrahero.9358

Once upon a time we asked for a sort of overflow map so we could play WvW while we waited for queue’s. Lo and behold Arenanet gave us EotM.

Then people playing WvW eventually decayed to kitten due to the neglect that WvW suffered, and now people were complaining EotM existed because it attracted people away from the borderlands.

Now we’re having huge queue’s again and it is once again apparent why we have an EotM. To see people here now say dumb the dumb kitten they are makes me wonder if they ever even played WvW back in the day you would spend 2h waiting in queue.

Will someone think of the roamers?!

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Posted by: Terrahero.9358

Terrahero.9358

Wasn’t there already a feature where a Commander can appoint a few members in his squad and have these players get credit for whatever the Squad does anyway, even if they aren’t present.

This was implemented specifically for those few players that would fullfill a function that involved not being with the Squad (i.e. scouting, guard duty, etc), so they wouldn’t be left out.

Happy PvEr hunting!

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Posted by: Terrahero.9358

Terrahero.9358

Don’t gank me too hard guys, I jsut want my shiny backpack.

I will gank you over and over and over untill you finally kick my kitten As you stand over my broken body, victorious, your transformation will be complete.

Welcome to WvW!

Whisper grief

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Posted by: Terrahero.9358

Terrahero.9358

For this reason i carry around a pile of salt, which i then proceed to link back at them.