Showing Posts For TheFool.4589:

Am I the only one missing old fractals?

in Fractals, Dungeons & Raids

Posted by: TheFool.4589

TheFool.4589

I like that I can pick fractals, and you can finish them quickly. But at the same time I miss the adventure of not knowing what was around the corner, and going through a set of fractals at one time. The satisfaction of moving through hardships over and over and over with one party is gone now. Am I the only one feeling this?

This trailer screams adventure…..I just don’t feel that anymore..
https://m.youtube.com/watch?v=mGZPSBod6d4

Guild wars 2 vs Black desert

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I’m sorry gw2. You have your flaws. You lost my attention. But I still pick you over black desert. That game is garbage!

I don’t know guys, with all the complaints I see here in the forums, after playing black desert I have a new….forgiveness…..for guild wars…….if anyone else has played perhaps you would agree.

My Opinion about GW2

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Say what you want, it’s still better then black desert. That games a hot mess atm.

ETA on gliding in Tyria?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

People already get to places they shouldn’t be. And i can’t imagine why it would be that difficult to disable it near a JP. This really isn’t that far fetched. lol

It may be easier said than done to disable it on certain parts of a map but have it enabled on other parts.

Rework all the maps. Give all objects collision. When you’re next to a JP you get a “Grounded” boon…..keeps the wings from being deployed…..it really can’t be that hard to make a boon like that….it would operate no different then costumes not allowing combat.

BOOM first person ever on my side… Even my whole dang guild is like, “Nuuuu impossible, gold sink in WP travel, places you can’t reach, blaaaa”

If that was the case there would be no waypoints in the new zones…..yet even with gliding I use them….

ETA on gliding in Tyria?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

People already get to places they shouldn’t be. And i can’t imagine why it would be that difficult to disable it near a JP. This really isn’t that far fetched. lol

It may be easier said than done to disable it on certain parts of a map but have it enabled on other parts.

Rework all the maps. Give all objects collision. When you’re next to a JP you get a “Grounded” boon…..keeps the wings from being deployed…..it really can’t be that hard to make a boon like that….it would operate no different then costumes not allowing combat.

Hot Experience summed up

in Guild Wars 2: Heart of Thorns

Posted by: TheFool.4589

TheFool.4589

Heres how i sum up my experience in hot so far….

Attachments:

Calling it now

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Kasmeer and Marjory are gonna get married after the dragons dead. Which is why there is a altar at lions arch.

Use of waypoints

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I just thought of this…..wouldn’t it make more sense to have to go to the nearest way point before using one instead of just hitting m and picking one? It would make more sense lore wise too.

EX: In order to go to divinity from Orr, I have to find a way point near me.

[WI USA] Guild

in Looking for...

Posted by: TheFool.4589

TheFool.4589

Bump char char

Fix the halo/horns potion

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Remove the timer and make it a permanent on/off potion when moving from map to map or dying.

Fix the halo/horns potion

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Remove the timer and make it a permanent on/off potion when moving from map to map or dying.

(edited by Moderator)

[WI USA] Guild

in Looking for...

Posted by: TheFool.4589

TheFool.4589

I live is Wisconsin and was thinking about starting a local Wisconsin only guild. Anyone down? It would be cool to see how many players are playing from this state. So far I know…..one other.

(edited by TheFool.4589)

Clothing Options

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Town clothes should have been a free outfit..not a tonic…..

(edited by TheFool.4589)

[Suggestion]World bosses with no location

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Outline:
I would love to see world bosses spawning in random locations. Similar to Odin in ff14, there would be no knowledge of when these bosses will show up, or where they will show up. I think by having this, it would cause players to go on a bit of a world hunt for them. Imagine mining a node in Kessex hills and a legendary boss appears before you.

TIMER:
These bosses would have no timer at all. It could appear 10xs a day or 10xs a year.
They last for an hour if not defeated, leaving a huge scorch mark in the area they were in that also last for an hour after its left or been defeated.

LOCATION:
Anywhere but starting zones. (Yes even cities/PvP lobby/Wvw)

HEALTH/DIFFICULTY:
It will always be lvl 80. Any player who is in the map that is lvl 80 will automatically scale to 80 regardless of map. ( IF IN RANGE OF BOSS)

Ex: I’m in a lvl 30 area and suddenly I go right to 80 cause I’m in range of the world boss event ring.

LOOT:
These World bosses from these “Mist Tears” have a much higher chance to drop exotic weapons/gear. Including Pres. Nothing less since they are strictly confined to a random encounter and its incredibly rare for them to show up.

END NOTE:
We can call them “Mist Tears” and say they come from the mist out of nowhere.
We can allow players to buy a consumable tracker (The Mist Disruptor Tracker) that will notify them if one of these bosses appear anywhere on the map. Say they last 5hrs. Or there’s different variets that add more time for more gold.
I would really love to see this have I believe it could help bring life to less explored maps.

FUN THOUGHTS:
Imagine a huge WvW Zerg fighting each other when one of these bosses show up in the middle. Pure chaos!

Imagine the slaughter and PvP disruption in the lobby when it appears before 100s of players.

Imagine a peaceful day in LA is disrupted by these bosses.

(edited by TheFool.4589)

"I'm new to mmos/I know how to play" option

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I’m sick of doing tutorials on new characters. “the opening fights”.
Please allow people the option of skipping them.

Also, please give us an option to turn the tutorial off at the beginning of the starter zones. Been playing the game since beta….think we all know what we’re doing and how to use skills etc. you’re treating the vets like new players and it’s really really hard for people like me to even bother leveling more characters to 80. (Without tomes)

New freebie account conspiracy..

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I just thought of this. A lot of people claim that new accounts get better loot vs vet accounts. Now what if this is true and anet expects the vets to make a new free account.
Now on the new freebie account, the vet players find amazing loot. BUT they can’t transfer said loot to their main account unless they buy the game. This forces the vets to buy another copy of the game!

This whole thing is a marketing scheme! It’s a ploy to get you to pay money!

(Don’t take this thread seriously, however it is interesting; is it not?)

Game needs more gimmicks...

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Mini fights, fishing, better mini games, things that people actually might want to play.
Personal housing in the mist! I feel like the game doesn’t draw me in to play it anymore. Even with the expansion coming out.

I guess what I’m saying is I wish it could be a little more immersive vs “here do the same world boss again and again then log off. K bye cya tomorrow for login rewards.”

There’s literally nothing else to do and the only thing we have to look forward to is more of the same stuff we already have. (More timer based maps, bosses, etc)
Specializations ain’t really doing it for me, nor guild halls seeing how my guild isn’t big. With a week people will beat the expansion and then what?

No bathrooms

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Mystic Forge.

This^ Mystic forge is a toilet.

Show me your ugliest / creepiest character

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Words can’t describe this

That first one looks like a child….tiny Tina???

New background song in LA?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Thank you thank you!

New background song in LA?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Can anyone identify that new song that’s been playing in LA?

You know what specialization warrior needs?

in Warrior

Posted by: TheFool.4589

TheFool.4589

I want a dagger warrior. THATS the closet you can get to a fist brawler warrior

LF Thief forumites to set up a guild

in Thief

Posted by: TheFool.4589

TheFool.4589

Can we make a thief guild that has really really specific prerequisites?
-Must be Thief
-Must be Charr
-Must be Gay or at least Bi
-Must have “Lion Mane” hairstyle

PST for invite.

I’m a straight human thief. I find this discriminative. You’ll be hearing from my asura lawyer.

Why a great sword?

in Ranger

Posted by: TheFool.4589

TheFool.4589

Dunno guys, just wanted to know why a great sword? They have axes, and swords for melee. Was just wondering, lol

Why a great sword?

in Ranger

Posted by: TheFool.4589

TheFool.4589

It didn’t really dawn on me until now…..why does a ranger even have a great sword?

Axes? ok.
War horn? Ok
Swords? Meh
LB/SB? Obvious.

But a great sword? Why the hell does a ranger need a great sword? Rangers aren’t aimed at melee, so why does it have a weapon that is highly used in melee damage specific professions?

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I don’t get the “cause I like staring at female butts” thing. Imo that’s just creepy. You’re not playing the game to stare at butts, you’re playing this game to do dungeons, missions etc. And if that is your reason for playing as a girl, I don’t think this is the right game for you, there’s plenty out there I’m sure that can satisfy that need. Just my 3 cents.

Anyway. I always portray myself in every game. Skinny short male.

If you won a million dollars

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I wouldn’t win cause you know….RNG is RNG….

Black lion investigation

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Has it ever occurred to anyone why black lion merchants who are summoned tend to kill themselves?? Why is black lions employees committing suicide? I for one believe there should be a legal investigation on why these employees are driven to such extremes after being sent out to help customers. Something is not right behind the black lions doors….

This also covers the merchants, seeing how they must be obtained through the black lion…..

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

5 is not a big enough sample. 50 isn’t a big enough sample. Even 100 isn’t a big enough sample.

Re-read the post.its a start. 10>50>100>10000 right now 10 is manageable

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Bravo for suggesting and taking action instead of making claims based on anecdotes or assumptions. Even if data from 10 accounts may not be enough, on its own, to support a particular claim about how the RNG system functions, it may well draw enough attention and get enough people interested in participating to create a sample size that is meaningful for a future experiment.

Wow. Your the first one in awhile who actually gets this post lol thank you.

I have created a NA guild for anyone who would like to join in on the research.

(edited by TheFool.4589)

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Check this thread out. Apparently DR affects different accounts differently. Now figuring out why would be awesome. But again that could be so many things like how old the account is. How old the character is which way the wind is blowing ….. Etc

https://forum-en.gw2archive.eu/forum/game/gw2/Diminishing-Returns-in-the-Silverwastes/first#post5030253

This might be a better starting point because it would be more easily reproduced as in getting less karma crests and silver/copper if you can figure out why it happens.

Or even this

This right here is the reason why this whole experiment should be done. There are multiple responses of people getting multiple pres, or multiple of one rare/exotic item.

(edited by TheFool.4589)

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Yes I can read.

This: “Say all 10 accounts found that RNG is bugged”

You cannot make this conclusion because your sample size is too small. Period.

It’s only 10 for right now. Just to see. A month from now we can do 500 accounts all we want. There’s nothing wrong with starting small and expanding out. We can even do 10 at a time and have 50 a week.

I mean the 10 won’t let you see anything but for the sake of discussion, what results would show you the system is bugged? Not generally speaking (ie “one person got less drops”). What specifically. Like numberwise, dropwise. What data would say the system is broken?

For starters, will record rare and up drops. Then in another week will only record exotics. If 8/10 accounts get nothing but blues, while 2/10 get exotics/rates every time, there’s a questionable call.

If 8/10 accounts report at least on exotic/rare every time, then that shows that it’s fine, it’s all luck. This experiment is really about whether or not some accounts are luckier then others. If those 2/10 accounts keep getting exotics say 5/7 days of the week while the other 8 keep getting blues/greens and 0-1 exotic out of that week, there’s a valid reason to investigate.

These of coarse are not real numbers, I just used these for example purposes…

An RNG system, literally, allows this kind of result while working. Your problem is with the design. Not that it’s broken.

Again, the whole idea is to prove that RNG needs to be investigated further after small experiments. This is going to help show some stats for both, in general, those who think RNG is fine/broken. This is a unbiased experiment that’s is NOT TO CONCLUDE OR MAKE FINAL RULINGS If the scale leans one way over the other though, there’s call for it to be investigated further.

Who here holds down right-click at all times?

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I do. And it wrecked one of my mice already….and starting to wear my new one out =\

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Yes I can read.

This: “Say all 10 accounts found that RNG is bugged”

You cannot make this conclusion because your sample size is too small. Period.

It’s only 10 for right now. Just to see. A month from now we can do 500 accounts all we want. There’s nothing wrong with starting small and expanding out. We can even do 10 at a time and have 50 a week.

I mean the 10 won’t let you see anything but for the sake of discussion, what results would show you the system is bugged? Not generally speaking (ie “one person got less drops”). What specifically. Like numberwise, dropwise. What data would say the system is broken?

For starters, will record rare and up drops. Then in another week will only record exotics. If 8/10 accounts get nothing but blues, while 2/10 get exotics/rates every time, there’s a questionable call.

If 8/10 accounts report at least on exotic/rare every time, then that shows that it’s fine, it’s all luck. This experiment is really about whether or not some accounts are luckier then others. If those 2/10 accounts keep getting exotics say 5/7 days of the week while the other 8 keep getting blues/greens and 0-1 exotic out of that week, there’s a valid reason to investigate.

These of coarse are not real numbers, I just used these for example purposes…

(edited by TheFool.4589)

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Why should players invest this much effort? The burden of proof that the RNG is working properly and fair is on Anet side.
They have all the data of every player because they keep very detailed logs of everything.

This is a “put up or shut up” post directed at the whiners. Either put in the effort to get the data, or stop complaining. Asking Anet for the data is useless cause game companies are annoying and keep that kind of thing internal.

It may also attract the occasional science geek, like myself, who like graphs. Mmmmmm. Graphs.

Sorry but any data collected from what 10-30-50 accounts isn’t going to resolve or prove anything. It would be laughed out of the scientific community if it were published.

Small taste of the pie mate, it isn’t a conclusive experiment. This is a experiment to see if there should be an experiment.

“Sticking our tongue on the tip of the pie to see if it taste good enough to eat”

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

It’s about time someone on the home forums demanded a proper test. Until someone does some kind of statistically rigorous experiment, or until Anet releases their source code, all the chatter and whining is meaningless. We need an experiment under controlled circumstances with a sample size of no less then 200 and ideally greater then 1000.

Suggested experiment formats:

Experiment 1: Gather 100 champion chests of the same type (say, gilded coffers). Open them all with the same character. Record drops. Repeat on 9 other other accounts, for a total sample of 1000 chests. 1 sample = 1 chest.

Experiment 2: Do an identical World Boss cycle for an identical period of time. Say, 1 week, 5 different bosses per day (NOT 5 kills of the same boss, to prevent diminshing returns), the same 5 bosses each day. That’s 35 samples per account, so we will need at least 10 accounts (350 samples) and ideally 28+ accounts (1000 samples). 1 sample = 1 WB kill.

Experiment 3: Kill 1000 level 80 veteran mobs, in a level 80 zone (eg, southsun, cursed shore), with a level 80 character. Record body drop loot, exclude chests and coffers. Repeat on 9 other accounts. Because MF doesn’t affect chests, this is the only way to test MF. 1 sample = 1 kill.
—Because the drop rate is so low, it’s unlikely that 100 veteran kills (1000 samples over 10 accounts) would give a meaningfully large result. So I bumped this one up by an order of magnitude to a total sample of 10,000 kills.

In all cases: Use multiple accounts with different amounts of MF and of different ages. Rigorously document all your samples and the results of each one. Post the data. For bonus nerd points, make a spreadsheet/graph and post that!

May I put this in the original post?

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Yes I can read.

This: “Say all 10 accounts found that RNG is bugged”

You cannot make this conclusion because your sample size is too small. Period.

It’s only 10 for right now. Just to see. A month from now we can do 500 accounts all we want. There’s nothing wrong with starting small and expanding out. We can even do 10 at a time and have 50 a week.

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

It might be worth trying to set up a guild for this experiment. Communication between participants would be easier along with organisation and controlling guild MF buffs.

I wouldn’t mind setting one up.
Name:The subjects
Tag: RNG
Haha

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Yes and no. The whole point is to say " ok 10 accounts reported this, we should expand the research to xxx accounts now because of the results."

Indefinitely, the results would help open the door to expanding the research. This is not conclusive research rather a gateway. Say all 10 accounts found that RNG is bugged, now that doors open to expand it, cause yes 10 out of Xxxxxx accounts is not a valid/realiable result. BUT there is some reason to expand the experiment to see if the results are truly flawed or by coincidence.

Not yes and no. Just yes, it’s not enough. You cannot get a conclusion from 10 accounts. I mean you can think you get a conclusion, but statistically, no, you cannot get a conclusion. If the purpose of this experiment is to show anet there’s something wrong, the second they see “10 accounts only” they are going to dismiss your claim (rightfully so).

Indefinitely, the results would help open the door to expanding the research. This is not conclusive research rather a gateway. Say all 10 accounts found that RNG is bugged, now that doors open to expand it, cause yes 10 out of Xxxxxx accounts is not a valid/realiable result.BUT there is some reason to expand the experiment to see if the results are truly flawed or by coincidence.

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I’m going to try to nitpick in order to make this experiment as foolproof as possible- I suggest others do this too. It’s better to find flaws in the experiment before it has been conducted rather than after (and find all of your data fall through the holes).

-Subjects should avoid the area of the worldboss before recording. Even better, all subjects should join the world boss map at the same time. This is to reduce the chance of DR affecting one player and not another.

-All subjects should achieve gold reward from the world boss event. If they do not, their results are discredited for that boss (considering event reward level scales reward?)

-All subjects should have a clean inventory or a designated bag for loot they obtain.

-Would game chat be a good addition to recording data? This means that it is more obvious which loot item dropped from which mob.

-The sample size needs to be larger. 5-10 people over 7 days only means 35-70 attempts at data. More people need to be involved and over a longer period of time. Alternatively, start off small as a pilot experiment to see if you can find any problems with the experiment.

-Patches happen every week (usually on a Tuesday). Ceasing the experiment just because of this would be crazy. I think the experiment should be conducted over a few weeks- it would be interesting to see if patching even changes anything.

-Controlling magic-find over a long period of time would be very difficult. I would suggest that people refrain from using MF boosters (food, banners, guild buffs, asc. upgrades), but record their magic find at the time of each world boss.

-Find a statistician. Somebody who has experience with numbers, at least. In a perfect world, number each participant so that the statistician/“experimenter” isn’t aware of which data comes from which participant. (To reduce experimenter bias).

Do you mind if I put this in the original post?

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Yes and no. The whole point is to say " ok 10 accounts reported this, we should expand the research to xxx accounts now because of the results."

Indefinitely, the results would help open the door to expanding the research. This is not conclusive research rather a gateway. Say all 10 accounts found that RNG is bugged, now that doors open to expand it, cause yes 10 out of Xxxxxx accounts is not a valid/realiable result. BUT there is some reason to expand the experiment to see if the results are truly flawed or by coincidence.

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

Really? Just 5 or 10 accounts will give reputable evidence? It does not seem likely, to me, but, of course, I am no expert.

If we get more that would be even better, but managing 5-10 accounts at a time is far easier then say 30.

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

You need more rules because of DR. And since we don’t know how it works exactly this will make your results less valid but we do know some ways to prevent it. The character doing this should always be the same and played the same amount of time in game and zone and do the same amount of events outside of world bosses or loot gathering. Furthermore, to make sure DR is reset I would propose this character has been sitting for at least one week without use.

I like it. We could do world bosses, and possibly have another set of players in another experiment do mobs in a certain zone for like an hour, log off. And repeat.

I also agree, characters should be parked for a week prior of experiment.

RNG experiment

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

THIS IS NOT A THREAD TO POST ABOUT RNG BEING UNFAIR OR FINE. THIS IS STRICTLY A POST ABOUT HOW TO CONDUCT RESEARCH AND GATHER REAL FACTS BEHIND RNG. SAYING THE DEVS SAID ITS FINE IS NOT A REAL REPITIABLE FACT. WE DO NOT HAVE EVIDENCE OF WHAT HAPPENS BEHIND CLOSED DOORS.

Please visit: https://forum-en.gw2archive.eu/forum/game/gw2/2-accounts-2-different-loot-experiences/page/4#post5030396 to continue discussing Views on RNG.

Everyone, including me, says that RNG is unfair. However neither side can provide any real proof that their side is correct (RNG is flawed/RNG is fine)

What we should do is conduct a small experiment. For example 5-10 people will record their experiences fighting the same world boss. Will do this for a week everyday at the same time. And just do a small comparison between accounts. Of coarse we would need the participation of 5 “young” accounts and 5 “old” ones. All data will need to be recorded and time stamped. If anyone’s down to try this, I suggest you get a team together to help prove or disprove RNGs flaws.

Recorded and taking a small dip of info from this can shine some light on what direction this is truly going. Will it conclude anything? No. But it IS a start in finding out what’s going on. This could lead to more research in the future.

Rules:
1: record video proof
2: if the game is patched, the experiment must be repeated/restarted.
3: once experiment starts, subjects cannot altar their MF at all. This means not using essence of luck/food/boosters. If done, the subject voids results.
4: all subjects must do the same world boss while recording.
5: at the end of the week, we shall compare results. If all subjects get around the same loot, the experiment can conclude or continue to a valid point of either repeating or ending.

This is just my idea on what to do. It involves a bit of work, but that’s what research is. Work. So if we wanna prove, or disprove something, work needs to be done. I would love to be a part of this and wouldn’t mind doing this however I don’t have the time at this very moment. (School finals) however sometime in the future I could do so if anyone’s interested in helping.

(Come forth my little asura friends!!)

What do you guys think we could do to help get some stats?

Crimson Clouds.4853’s idea

Rhyse.8179’s idea

(edited by TheFool.4589)

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I agree, I too believe rng is extremely broken, but those of us who believe this HAVE to give and show proof. This means snapping a pic after every kill/world boss BEFORE actually taking the loot into inventory.

What we should do is conduct a small experiment. For example 5-10 people will record their experiences fighting the same world boss. Will do this for a week everyday at the same time. And just do a small comparison between accounts. Of coarse we would need the participation of 5 “young” accounts and 5 “old” ones. All data will need to be recorded and time stamped. If anyone’s down to try this, I suggest you get a team together to help prove or disprove RNGs flaws.

Recorded and taking a small dip of info from this can shine some light on what direction this is truly going. Will it conclude anything? No. But it IS a start in finding out what’s going on.

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

FYI, I just got another Dusk to drop on my alt account from a TA run.

That makes 4 Dusk drops on an account with less than 1k achievement points.

Someone want to explain that one to me? My main account has yet to get a precursor to drop. It’s not a broken system though, you’re right. :p

Let me know when you get spark. Could really use it right now…just saying

Q: What is the living world, anyway?

in Living World

Posted by: TheFool.4589

TheFool.4589

Living story was, roughly, 4 bi-weekly mini-episodes of content every 6 months, which is, of course, why it failed.

I don’t think it failed at all. I like the fact that some will not experiance what I did at the beginning of the game.

2 portals within 2 hours of each other.

in Guild Wars 2: Heart of Thorns

Posted by: TheFool.4589

TheFool.4589

Proof RNG is broken…..

How old you are? Really?!

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

In case it wasn’t obvious, it is far from infallible.

Below are 3 images of my character FogVolume from another game. First is in the high res designer, the second is out in game (lower res), the third was taken minutes before the second in a different lighting condition and at a different distance.

Still an interesting tool, however!

Apb.

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

The very people who say everything is fine are probably the very people who have a legendary and get good loot on a daily basis. This isn’t something just made up. Again there is something seriously wrong when all you get is the same 2 green krytan torches/daggers and carrion spear guns in one chest. Two items. The same. One chest.

I think what someone should do is get video proof of a young account vs an old. Do a side by side comparison, same area, same level same world boss. Even do be the same race. RNG is broken, there’s no doubt about it. The only way we can prove it is if a unbiased person, truthfully does this video to show RNG is or is not broken. It’s the only real logical way of obtaining some kind of truth.

For those who say it’s not broken, sorry. There’s to many cases for this to be coincidence. If it was a “tin foil” conspiracy, so many people wouldn’t be agreeing to it. But they are, which makes a valid case.