Build templates should be one of their highest priorities. It is extremely asinine having to change EVERY PIECE OF GEAR and each trait all the time. PvE, Roaming to the zerg, zerg, small grp, etc etc. It really lowers the enjoyment of the game for me.
I especially hate that I HAVE to open the hero tab because the game is too stupid to change the second ring and accessories (it would have have been hard…pseudo→if=change(first ring)<5s, change(second ring)).
They fixed the engi bug, it seems like people still think it is in the game.
Engis are mediocre at best right now.
“Executing blast finishers on fire fields grant fury.”
The meaning of that seems pretty clear. If I do a blast finisher on a fire field I will get Fury. This only seems to work, though, when I am standing on the fire field.
Is it a bug? If not, they should re word it. Also, how do most people utlize this trait in a large scale zerg fight? It feels like Pyromancer’s Puissance may be better for this situation then.
I love how they veiled it as a bug fix. Seriously, after they disabled Genadier it seems like Engis have gone away, why would you nerf them even more?
WvW gear cost gold. This completely negates the ability to effectively convert badges to gold through salvaging. PLEASE allow us to salvage this gear to get runes back.
Upgrade extractors are clearly priced for something other than runes.
Too bad they nerfed downscaling and buffed world bosses by 100% at basically the same time. For example, Shadow Behemoth is STILL EASY but he takes kittenING FOREVER.
It really feels like almost no thought went into some of these changes. Level 80s have a horrible crit chance downscaled now, so even if the world bosses were actually crittable, they would still take way too long. All these nerfs work together to make the experience TEDIOUS, not CHALLENGING. There is a huge difference between the 2.
+1
I also want Cloaking Device back. Not sure why that was removed either.
Thanks for the great reply. I definitely need to practice a lot more. Currently I am using E+W+Arc, trying both DD and Staff.
It just feels unnatural.
Na I am good if you can’t figure it out on your own then the door is right there. I don’t need to prove anything that isn’t already known and stated all over.
If you knew it was stated all over…then post in those threads and quit taking up space with redundant threads.
I have played this game for 2.5 years, and since day 1, nearly exclusively played a kit Engineer. Love that play style. Some time, probably over a year ago now, I started popping birthday boosters and leveled some classes in EOTM.
Those classes have pretty much gone unused once they hit 80, and I kept playing my main. I really had hope I would enjoy the Elementalist because it seemed like switching kits. Now, with staff, it seemed like I would go into the element that seemed best for that moment, but with d/d, it seems like you are forced to do a rotation.
As I don’t really do pve, rotations seem strange in a wvw/pvp environment. Air->Fire->Earth->Water. I am not claiming I was good at all, but it felt more like I was doing a rotation and ignoring what was going on around me (mainly chasing might stacks). With kits, I switch for the situation.
I know I am playing wrong. Do you ever “camp” an element as d/d? I would just like some advice on how to effectively understand when you break away from the rotation, mainly so I have some variety in the professions I play.
Very presumptuous post by the OP. I am an Engineer in real life. When I started playing the game 2.5 years ago the Engineer was the least played class. It was my first 80, and continues to be the primary class I play. I just have not been able to get into any other classes.
I do not play “meta” builds either. My builds are my own (never used a Celestial Rifle build). I am currently NOT using Grenades and NOT burn stacking to make my build hopefully nerf proof. I have attached my games by profession pie chart (465 games played to give a reference).
Swapping gear and builds in one of the more annoying parts of this game. I like to use my solo roaming build to travel to the zerg, then change to a zerg build, but it takes so many clicks to change most times I don’t.
The Moa Flee ability needs to go back to its original form (i.e. it lets you escape). It still takes someone out of the fight for over 10 seconds, which is still the most power CC in the game.
Right now Moa is essentially a 10 second CC where you are a sitting duck waiting to get killed within 5 seconds. I am pretty sure every time I have been Moa’d, I have died.
I closed and reopened my game and it seems to be working. Will report if it happens again.
Yes. I had a mob that I pulled with the shotgun right next to the turrets. They just sat there doing nothing. I even overcharged them to see if that made them react.
If I drop turrets, they seem to only work until all the initially aggroed mobs are dead. After that they are ignoring anything else that attacks me or that I am engaging.
Am I doing something wrong, or is this a bug?
Burning needs a tweak, yes, but NOT a gutting! Ele full-condi builds are a little bit more viable now thanks to the burning change; I would hate for them to go back to being largely a joke/novelty.
Please do NOT over-nerf burning.
That is why my original post explicitly mentions to revert burning, and not nerf it.
Burning is clearly only OP when stacked to extreme levels. If you flat nerf burn itself, each individual burn because as worthless as a single bleed stack. The fundamental idea of a DOT that is high damage and stacks in intensity is a recipe for abuse.
The simplest way to fix the condition problem, is to revert burning back. Each player’s burning stacks in duration. None of the other conditions seem out of line.
If you want PvE stacking, allow each player to have their own burning on the target (so a world boss may have 20 different burns on them for example, but each burn would be stacking in duration and not intensity).
Problem solved.
You forgot engineer….grenade barrage out stealth says hello. Kill in lesser than 1 sec.
https://www.youtube.com/watch?v=3lQbbUJQroM
There is a big difference in OP skill and a clear BUG.
Why they haven’t fixed this already I have no clue.
I started using Celestial as well, even if sub optimal, just so I can have a little more defense.
They really need to allow us to have rings or something to balance our stats.
Burning just needs to be reverted back to stack in duration.
I would rather them just bring back the old med kit, exactly as it was before. Nerfed healing, ground targeting, split condition removal, 12 second lifetime, and lowered fury. The new med kit sucks. Bring back the old one.
A niche healing power (due to the fact that other heals are nearly superior in every way) has been made WAY worse and will probably so little use it will be in the noise of their statistics.
Change this back, please!
How could anyone list the ground targeting as a pro. It makes it impossible to use now. Its been a while since I have really played, but almost NO ONE was using med kit.
Every one uses healing turret. Hurr durr lets nerf med kit and maybe people will use it even though they already aren’t.
Remove the ground targeting and bring the healing back. In its current state it is worthless.
Seriously, how did this even make it through validation.
PLEASE PLEASE remove the ground targeting. It absolutely ruins this kit.
Seriously ANET, this is absolutely ridiculous. There is a capped number of people allowed in a zone, yet twice in 3 days, a fully organized Tequatl has failed because the server cannot handle the load. The entire map presses abilities and then we usually see our dead corpse about a minute later.
So frustrating. I am already poor in game, and then to lose out on two days of Tequatl is very, very frustrating.
Sigh
At first I thought it was a DDOS, but it became clear throughout the fight that it was the local node. All I could do was spam 1, every once in a while heal, and hope that when the game decided to show me what was going on I wasn’t dead.
As you can imagine, the map chat explained their displeasure in a much more derogatory manner than I did on here.
An entire Tequatl zerg, some people waiting up to an hour, was ruined and failed to due horrible lag.
Thank you for wasting an hour+ of a full maps time.
ANET seriously fix this. One of the worst changes I have ever seen in any MMO. The cost is enormous.
I want to go WvW when I hit 80, not…not spend SKILL POINTS and GOLD or an incredible amount of time to unlock what should be unlocked by default!
Thanks for putting that together. I am not a hardcore player, but have done around 400 games, and ALL of them have been with an Engineer. I have recently started to level an Elementalist and my Engineer is now down to 98% of my games played haha.
This actually really helped…but I am still pretty bad.
I can’t even hardly beat the stupid NPCs (Svanir and Chieftan)…they just hit me too dang hard in melee (even with dodging, defensive auras, and heals). It is frustrating, because everything is so easy for me on my Engineer…starting something completely new is tough so far.
Leveling isn’t the problem, it is the ridiculous requirements for traits…you know those things we never had to worry about for 2 years.
I left the game about 4 months and made a new character. At first I thought they would unlock as you level, because one of the traits did unlock fairly early. Then I started reading, and HOLY CRAP…are you kidding me…like I am gonna do most of that crap on an alt. Heck, I have never even done a dungeon on my main…you know why…BECAUSE I DON’T LIKE DUNGEONS IN ANY MMO.
I play to PvP…and I don’t appreciate having to sink a ton of gold and a CRAP TON of skill points just to have access to traits to go into WvW.
As a note, I do also take Sigil of Battle. Also…let’s compare my damage with other D/D Celestial builds.
I will still have Might stacks. Slightly more than Pack runes, but less than Strength/Hoelbrak. I gain a flat 10% damage bonus, which works with both Power and Precision (so using Oil is not wasted).
In a roaming situation when I come across a fight I have that 10% damage before any Might has had time to build, so theoretically over the course of a fight, if I end up stacking to 10 stacks and the Strength/Hoelbrak gets to 17, I still have my 10% bonus so I should not lose much, if any, damage in shorter skirmishes.
I enjoy theorycrafting, but I definitely could be wrong about this is practice!
(edited by Tsyras.5274)
I have almost exclusively played an Engineer for nearly two years, and recently wanted to branch out. I always felt like the Elementalist was sort of like an Engineer because of kit swapping.
I am not to 80 yet, but I have been leveling in EOTM and trying to learn different combos (using both Staff and D/D), and looking ahead to my max level gear (i.e. charged crystals…think I am up to 10ish) and build.
When looking at roaming using D/D, one of my big concerns is the RIDICULOUS prices for any viable rune set. The Strength runes nearly set you back 100 gold (heck…most gold I have ever had is 111). The Hoelbrak set isn’t much cheaper. I have also looked at Pack, which a decent amount cheaper.
I also noticed when practicing with the “standard” builds I had to burn useful auras to keep up Swiftness. Auras I wanted when engaging in combat. So I started to think about Traveler’s runes. It has some Boon duration and Celestial stats. It also allows me to take Stone Splinters, which as a D/D seems like a flat 10% damage increase to Power based damage.
Here is the build I came up with:
Omnomberry Pie and Precision Oil with Sigil of Blood seems like a nice “hybrid” approach with damage and healing. The Might stacks will be much lower, but the flat 10% damage will help greatly.
Has anyone else tried this approach? Even Traveler’s are expensive, so I wanted to get some feedback from the community before investing most of my gold.
Both are decent for different reasons. Condi (dire/rabid) is good for wvw and pvp, but not good for dungeons. Power/healing/tanking build (cleric), is a good support build in dungeons, but not really good for wvw or pvp. Berserk build is best for dealing straight damage and is probably going to be your most important build. Personally I carry all 3 builds on me at all times so I can change my build on the fly, depending on the situation.
Mostly accurate. Cleric healing bombs are great in wvw zergs. I just run right through the middle and hardly die.
In roaming…Conditions for sure.
This may have been discussed already, but it appears unlike previous tournaments if you even miss one week of WvW you will not get the tournament title?
Seems like a good idea for achievement design.
I am P/P with Grenades/Tool Kit/Elixir S. I run mostly Rabid with some Dire.
I probably could have done better at avoiding his CnD attempts, but I was so worried about long row of conditions on me. I felt like a Necro had just used their Signet of Spite on me and then some.
you play HGH with 1 Elixir? Or do you use Elixir H? Conditions are our weakness. Go full HGH or remove Elixir and HGH by EG and move useful traits
In my OP I specifically stated I refused to do HGH even during its prime. I always try to make my own builds. The way the game has shifted though, my build is probably considered fairly mainstream.
Edit: I did used to run the Elixir Gun instead of Elixir S (actually did a 4-kit build), but I have swapped it to Elixir S for the ability to land stomps and the 5 second stealth.
I am P/P with Grenades/Tool Kit/Elixir S. I run mostly Rabid with some Dire.
I probably could have done better at avoiding his CnD attempts, but I was so worried about long row of conditions on me. I felt like a Necro had just used their Signet of Spite on me and then some.
Well, I have run a spec similar to this since the HGH days (I always refused to do HGH):
30/0/20/20/0 (main variation from what I used to run is Power Shoes instead of Speedy Kits).
Anyway…I have become, in my mind, pretty good at solo roaming. I never fear a 1v1, have fun during 1v2s, and only get nervous at 1v3. Tonight that changed. I fought a Thief who didn’t 222222222222 against me. A condition burst Thief (somehow I haven’t ran into these before in a 1v1 situation). This guy would load me up with conditions, stealth, come back out at high health with all my conditions cleared.
Running away is not a solution. Is there any possible way to fight these guys?
Yes I was asking while in a zerg should I be grouped.
Also…it was mentioned the deep red is team chat, which I have noticed…but some players have this deep red even while I am solo. I just now joined EOTM and snapped a screen showing what I meant (I am solo and the “team” chat is showing up).
Edit: I think I just realized I am kittened. A “team” is made while in WvW I presume? I thought it was only for sPvP. Doh.
1) How much of an advantage, from an individual reward’s standpoint, do you get for joining a group when in a zerg (I notice everyone in EOTM wants to group up)?
2) I notice the commander’s map chat is a deeper red color. I also notice that some other players have this same color map chat. Does that mean they have purchased a commander tag on that character?
Yeah, I ran up to one yesterday, killed the Necro pretty quick, but its down state attack downed me very quickly.
They seemed to have been buffed by the patch…a lot.
Started my account 12/2012. I have dabbled in all game modes, but only really played one class (I used my free level 20 on a Mesmer who is still level 20 and did play a Thief at one point for a little over 20 levels).
I have played 4 or 5 soloQ today…and 2 of them have been 4v5.
Something needs to be done. Allow people in the queue to hotjoin into the middle and get guaranteed win rewards, and if you win, maybe 20% more than a standard win (to entice them to try).
Nope, just nope. Legendary as an ultimate goal of this game should only be given to those who play all game modes for least for some time.
LOL…the irony of this post…
Here is a post from a dev specifically addressing Perplexity in sPvP (before they decided to scrap Perp):
https://forum-en.gw2archive.eu/forum/pvp/pvp/Perplexity-Runes-in-PvP-PLEASE-NO/page/2
This discussion was brought up because all runes were supposed to come to sPvP.
Straight from the feature pack page:
“One of the big changes being made to runes in PvP is the removal of splits between the PvE and PvP versions of a rune set. Because we went through and rebalanced rune sets to bring them to about the same level of power and usefulness, a divide between PvE and PvP rune sets is no longer necessary.”
Somebody somewhere has to know this. They said ALL runes available in PvP. Then I saw a post mentioning no Perplexity (I wish they would just remove this from the game entirely).
Where are the OTHER runes though. I specifically noticed there is no Scavenger runes. There may be others.
Ahh, I was thinking with the feature patch that you could now use two of the same sigils. Does that mean all percent chance sigils share an ICD now?
Edit: Nevermind → "However, Sigils of the same type will still not work with one another. For example: A character with two Sigils of Blood (minor, major, or superior) who activates one will set both sigils on recharge. "
Not obsolete for sharing builds on the forums.
A couple questions about this sigil:
1) Will it only proc if I have a condition on me so it avoid going on ICD when no conditions are present?
2) If I equip two sigils, and I have one condition on me, will both try to remove the one condition and enter ICD if they triggered on the same hit?
3) If I equip two sigils, and I have two or more conditions on me, will each one remove a different condition if they triggered on the same hit?