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Too late...

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

Just wondering if anybody else got screwed out of their fused gauntlets… I lack the molten facility achievement, and can’t get it anymore now. Would have been in time, but the other events seemed to be bugged… badly. Took ages to complete.

I guess the gauntlets will be sold for a lot of gems? Or not at all? Either way, screwed.

It’s been there for a long time. You failed because you waited until the last minute. Take some responsibility for your own failure.

Hopefully Anet takes this advice to heart, given how they ended the event. Don’t feel so bad, Cygnus—at least you didn’t get screwed out of it by doing all the other content over the past few months only to be slapped with a Mandatory Group.

SAB Formula

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

what was wrong with the SAB formula you just showed us? it was perfect. We had 2 means of getting our items, run the dungeon a fix set of times to aquire the tokens needed for a skin or we lucked out. But you had to go and show us you had learned and improved yourself only to then go right back to the RNG only method thats we hate.

I feel like anet took a big step forward and jumped back even further.

Yup. They learned absolutely nothing, from either the SAB, or the past complaints ending the Personal Story with a mandatory 5-man dungeon (heck, that’s demonstrated simply by the fact that they refuse to fix that problem with the Personal Story, despite it easily being within their team’s capabilities).

At this point—Anet needs to fire the entire staff devving the Living Story, make the guy who did SAB a Team Head, and let him pick his people to develop any further content. Maybe they’ll figure out how to do it right, then.

Highly disappointed by the end of F&F

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Vulpis.8063

OK, I don’t mind that I went through the dungeon 30+ times and never got the backpack or mini – that’s the luck of the game. Made a little cash and had a little fun with the dungeon.

But this “epilogue” – seriously?

There were a bunch of skins available only from the black lion chests. There was no way anyone was going to get more than one or two of them. It would not have cut into your profits one single dime to let each account that did the full story have a choice of 1 of those skins.

But nooooo….just some boring dialogue, cheap drinks and some boosts from fires.

Seriously, at level 80 the xp and stat boost are kind of useless (nothing in this game is that hard to fight anyway) and even at over 100% magic find I still get junk so the 20% from this boost is – blah.

When the game starts to look like it exists for the sake of the cash shop instead of the other way around maybe it’s time to re-think the allocation of one’s entertainment time.

Well, to a degree it is about the cash shop purchases, as that’s how they fund the game as the purchases of the game itself dwindle. Problem is, they haven’t figured out that infuriating your players is not going to get them to spend in the cash shop. Case in point—I was about to buy Gems right before I saw the mandatory dungeon. Instead, the money I was going to put into the game instead went to purchasing some older single-player games, and more will likely end up going into a different company’s cash-store because they’re not pulling this kind of bait-and-switch tactic.
Bob spending enough to cover 20 other players may look good to start with, but when catering to Bob alone causes not only 40 of those players to stop spending, but to go out and convince another 20 to not bother buying the game in the first place (meaning that Anet misses out on both that up-front payment any cash-store buys they might have made, meaning that it’s 60 potential buyers they’ve lost)? Not particularly smart, really—especially when keeping those 40 happy along with Bob is dead simple.

Highly disappointed by the end of F&F

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

I’m disappointed the end event rewards weren’t the FUSED WEAPONS. But NO, we have to make them CASH SHOP ONLY. Instead, we got some pretty crappy gloves. You’d think we get some good rewards after four months. But all we got was gloves that look the same across all classes and a bonfire. Yay.

The weapon skin tokens are in the Black Lion chests, actually. Granted, you’re fighting the RNG for them.

Still, if you want keys (without having to grind for them by remaking a character and leveling them to 10 over and over in a boring fashion), you’ll have to spend either real money or varying amount of gold. And the RNG just makes it worse.

Or deal with the RNG and hope you get a key in your achievement/event chest rewards—level 10 isn’t the only time you get free Keys, after all, just the only guaranteed one.

Wild guessing game. Come play along

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

esports.
/fifteen

Volleyball with Karka Eggs?

Nah. Keg Toss, with different skins. Volleyball would probably be too much effort for them, unless they made the guy who did SAB do it.

Will Southsun end in a Group Dungeon?

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Posted by: Vulpis.8063

Vulpis.8063

Will Southsun be ending in a Group Dungeon?

I would like to know so that I don’t waste my time with the content. I have no desire to complete a single player chain; only to beg 4 other players to run me through a dungeon.

Forcing people to party to complete a dungeon is just wrong, especially after a long chain of soloable content.

GW2 is a MMO. Go buy a single player game if that is what you want.

No, but seriously stop being selfish. There was solo and group content added. They added content for everybody and that is how it should be. Just because you like Solo content doesn’t mean that all content that they release should be solo and that you should whine and moan if they add one thing out of 5 that isn’t in line with what you want.

GW2 is a MMO with a lot of people who like doing their own things in parallel.
If the only content you can bring yourself to do is dungeons, maybe you should be the one to leave, find a good GM, and run yourself through more complex and challenging dungeons than it’s possble to do here?
Quit being selfish towards those who paid for this game precisely because it allows myriads of other ways to be social and work alongside each other than Ye Olde 5-man.
If these dungeons were being presented as an alternate mode of play (like PvP and WvW are) instead of a roadblock across content that otherwise is doable by by solos and groups in its entirety.
For that matter, why shouldn’t there be complaints, when that 1 out of 5 completely wastes and invalidates the effort put into the other 4 of the 5? Talk about selfish—wanting people to have gone to all that work for absolutely nothing just so you can get your favorite style and only that style.

(edited by Vulpis.8063)

Will Southsun end in a Group Dungeon?

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Posted by: Vulpis.8063

Vulpis.8063

Not necessarily to be solo’d, but as far as dungeons go, it’s actually pretty easy, which makes sense for what purpose it serves. Not quite as easy as MK was, but that was for a holiday. If anything I think they need to work on eradicating this notion people have that being in a dungeon it’s necessarily for ‘those people who run dungeons’ and for anyone else to do it is some kind of punishment.

Easy is a very, very relative term. You might want to take a look through these forums again—I’ve seen some people complaining that even doing it as the intended 5-man group, they haven’t been able to complete it.
And if you want to eradicate that idea—then quit punishing the players who don’t run dungeons by making the only options ‘Run the dungeon’ or ‘Waste the entire effort you’ve put into participating in this content, receiving absolutely nothing for it.’

It’s just a terribly silly and self-defeating idea that people seem to have, when it’s not even as hard as some high level events. Especially since as an instance, you can’t have a bunch of people show up, scale it through the roof, then do really badly or die and leave you with the painful version. GW2 appears to have somehow managed to draw in all the people who, while not actually opposed to grouping to complete content, have a phobia of officially being ‘in a group’ and instead go do the same thing all over the world, without a blue chat channel or names on the left side of their screens.

This would be called ‘selling point of the game’, yes—not needing to be regimented into little 5-person cliques to play, but being able to drop in to help others as you choose and just as easily wander off again, without these obligatory groups. This is precisely the same reason ‘dynamic events’ and ‘public events’ that scale to as many—or as few—are participating are becoming a popular thing.

If they managed to make dungeons that didn’t look like dungeons, I doubt they’d get nearly as many complaints about it. The hitch I guess is that solo story instances are pretty much a sign saying ‘five players would make this easier’ away from looking exactly like a dungeon. On the other hand, that karka world-event-thing was hilariously fatal to so many people, even besides the spectacular performance issues. The few times I managed to get in at all, there were players dropping left right and centre. Of course the part that gets complaints is (deservedly, at that) the horrible performance.

It’s amazing that you can see this, yet not understand why people are complaining about the situation—as you say, every solo instance is also groupable.
In other posts, you’ve rather snidely refered to soloable missions as ‘easy mode’. Here’s a thought for you—how about we take another construct from GW1 and make the soloable instances be ‘Normal mode’, each with a dungeon/dungeon-like version that’s ‘Hard mode’, intended to be group-only (with greater rewards/achievements/ego-stroking for having done the hard version)?

Monthly SLOW Phases like F&F was?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

There’s a pretty sensible reason for that long pacing, actually—it’s so the people who have lives outside the game or are otherwise casual players have as much time as possible to play it—there’s people who had problems seeing some of the parts as it is, with work and vacation schedules to deal with.

Most other companies would also claim that the schedule is to allow them to work on the next section while the current one is running. But considering that Anet took an entire extra month before putting the last segment, and all they had was a mandatory dungeon, and no other alternative content, I rather doubt that applies here at all. The F&F story as a whole has less work put into it than the SAB did, which is really sad.

Something I must say: congratulations! Happy player here

in Living World

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Vulpis.8063

This sounds an awfully lot like those fake/paid-for reviews that you see on Amazon and similar sites to boost the rating for an item or seller.

Any way to catch up on Living Story?

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Posted by: Vulpis.8063

Vulpis.8063

So I can still get to all of the phases in flame and frost up until sunday.

Hrm…to grind or not to grind this weekend?

Do I really want to come back…

It’s not really a grind unless you don’t enjoy it. If you don’t enjoy it I suggest you leave and stay that way.

But if you do that, are you going to get your money back? After all the whole point is to pay for something you enjoy doing. This isn’t a F2P game, you know.

I don't like dungeons that force you to party

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Vulpis.8063

On the other hand, imagine all the rage that would come from players if all of the climactic moments were soloable. I daresay it would cause several times the complaints in this thread.

It’s just another example of not being able to please everyone. Developers just need to acknowledge such circumstances, put on their thick skin and ignore most complaints like this.

Or, they can actually put in some effort, and make those climactic moments accessible by both.
Then again, I can’t really see that many people complaining about solo*able* story climaxes other than maybe the ones who only want dungeons, for a very simple reason—nearly every piece of soloable content in this game is doable by a group as well as solo. Or to look at it another way—unless there’s some restriction I’ve missed, afaik every instanced mission in the game can become a 5-man by simply doing it in a group.

(edited by Vulpis.8063)

Highly disappointed by the end of F&F

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

I’m disappointed the end event rewards weren’t the FUSED WEAPONS. But NO, we have to make them CASH SHOP ONLY. Instead, we got some pretty crappy gloves. You’d think we get some good rewards after four months. But all we got was gloves that look the same across all classes and a bonfire. Yay.

The weapon skin tokens are in the Black Lion chests, actually. Granted, you’re fighting the RNG for them.
I got one without spending a cent in the store, due to getting a key from…I can’t remember which chest the key was in, actually, Daily or something else.
I do feel for you, though—at least you got the gloves I got shafted out of because of the last important part being a dungeon.

(edited by Vulpis.8063)

Disappointed that F&F ends w/ a dungeon

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Vulpis.8063

I can’t really understand the whole “Solo-friendly = NO DUNGEONS!!!!” thinking to be honest.
I am not much of a dungeon player myself, I usually only do them when the guild need a player or something like that. And yet I have done the new dungeon quite a few times, most of them with only PUGs and it have worked out great. I have a feeling that people that complain about it most likely are complaining on principle without actually even trying the content in question.

A bit like how people complain about WoW without ever playing WoW.

You’re a bit off-base…it’s not No Dungeons, it’s No Mandatory Dungeons. Or more accurately No Mandatory Dungeons Without Soloable Option.
And really there—we’re not complaining about WoW, we’re complaining about games that copy it for no other reason than players wanting things more like WoW.

Meanwhile, I’ve tried that content—and ended up spending a lot on repairs each time because I could only get one veteran down in the first room, and never got to ever see anything past that in the first place.

Disappointed that F&F ends w/ a dungeon

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Vulpis.8063

I don’t get what is the point of playing mmorpg if you don’t want to play with random people. If you want to play singleplayer game there is witcher, skyrim etc. And if you want to play only with your close friend there is bunch of coop games. Noone forces you to play this game.

Here’s a thought for you, and the others like you that keep getting hung up on that whole ‘If you’re not in a dungeon team you’re not being social’ thing—maybe it’s you who aren’t cut out for MMOS? It sounds like you’d be better off finding a good GM and using Gametable to run a tabletop RPG. Not only do you have your little group, but you have dungeons that have a challenge, variety, and adaptability impossible (at this point anyway) in a coded and scripted MMO dungeon.

Well Now I'm Sad

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Vulpis.8063

I guess it’s my own fault for not looking it up to begin with, but I’m pretty sad that Flame & Frost’s main content is going to be taken down shortly. I never got to complete it and I expected it to be up through tomorrow seeing as Southsun isn’t supposed to be live until the 14th…But, live and let die I guess. I’ll just have to be more diligent about keeping up with the Living Story from now on!

Enh. Not worth it, really, especially if you’re going get stuck with a dungeon or other content you can’t stand over and over.

Kill ten rats

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Vulpis.8063

Anyone notice this?

ArenaNet said that you would not have to do that whole ‘kill ten rats’ then..

‘Free 10 prisoners’

lol

Good thing too, otherwise we’d be killing 10 prisoners….

I think a lot of people would prefer ‘Kill 10 Dev Job Positions’ at this point…

Molten Weapon Facilities - temporary?

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Vulpis.8063

I’m in love with the fact that those of us that are playing now will have something to tell others about. “Dude you should have been playing during the Flame and Frost saga!” Moments like these are what stand out in people’s minds.

This can work against you as much as it does for you, though. “I missed it? Oh, nevermind, then, I’ll go play something else instead.”
Weirdly, this sort of thing seems like it would work a lot better in a subscription-based game to get them to keep spending that $15/mo, rather than the GW model that relies on getting new players in.

I don't like dungeons that force you to party

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Vulpis.8063

If you want to solo everything go play LOTRO

… good advice, great game.)

If only outdated graphics with laggy, empty servers is considered great… Not to mention it is mostly p2w, solo-oriented, overpriced…

Better outdated graphics than outdated so-called ‘social’ mechanic. If they’re empty and laggy at the same time, something’s kinda weird. Solo-oriented is the draw, not a drawback. And for the P2W and overpriced…I’m trying to rememeber if LOTRO is another one of those where you can actually grind in-game currency to buy store unlocks in addition to paying straight cash—I might be confusing it with DDO, though.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

As this debate continues, especially now that it now involves the personal story and the side story of the dungeons, I’ve found myself wondering what the anti-forced grouping crowd would feel about an alternative where there are essentially 2 ways to complete the story step in question.

For example, taking the Flame and Frost arc, what if Brahamm storming the Molten Facilities in a group required dungeon was one path and Rox needing your assistance in building some sort of device to help the freed refugees was the other. Completing either path would advance you to the next part of the arc, or you could to both if you wanted. The story told in the act of completing each arc, however, would of course be different. Obviously, you wouldn’t need to do the forced grouping to progress but you would need to do it if you really wanted the entire story.

That’s pretty much what I’ve been asking for, really, with competion of either of those tasks unlocking the way to the final story scenes with Rox and Braham, which in turn is the last tick for the overall completion achievement. Though again, what would be even better is having this kind of choice at every stage.

Please.. Dungeons throughout.

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Vulpis.8063

Dude, you have posted in pretty much every thread I have seen that is about the new content and its dungeons. Complaining that people are narrow minded or something, you write too much for me to bother to read and at times you posted 3 in a row, so yeah, I think you whinge more…

Been telling people the same stuff even though its irrelevant just because you want everybody to know you are against the idea of an organised party

Also look for the threads, more are saying about how FF shouldn’t have ended in a dungeon than are praising it and begging for more

Heh. Can’t deny the first part—partly because of my tendancy to respond in detail, and partly due to being bored out of my mind and not having that much to do other than read the forums. No interest in the PvP flavors, zone-clearing’s gotten boring, and actual story content I’m either roadblocked sooner or later (not to mention all the bad press for the guy in the upcoming story segment anyway). Plus, I tend to respond in batches—see a post, respond to it, scroll to where I left off, see another post to respond to and do so, etc. Heck, this has put a damper on my MMO interest period—I keep trying to push myself to try Cryptic’s new offering, and keep ending up with excuses not to. Still, have to find some way to justify the money I spent on this thing.
Narrow-minded…when people keep saying that if you don’t want to play one particular way, you shouldn’t be playing at all, that kinda fits the definition, there.

The repetition—yeah, I’ve very certainly been doing doing far too much of that…though that’s a combination of both of the above: Not having anything better to do, and trying to patiently find a way to explain things so that others actually get it rather than re-spouting the same narrow-minded ‘One True Way’ thing.

And there are more complaints about the content than praise? Huh. Not much hope that it’ll actualy change things, but hey, maybe banging against the brick wall will eventually bring it down.

A Rallying Flame?

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Vulpis.8063

By the way, where is this ‘epic group event’ you’re refering to? I’ve seen epic group events in several places in GW2, including the Maw and the Fire Elemental.

This is part of the problem with the demands for stuff that isn’t a 5 man dungeon. The Maw is a joke. Jormag is a joke. The Shatter is a joke. All of the soloable mission are a joke. Anet has shown a distinct lack of ability to make epic, challenging and tactical experiences other than in 5 man dungeons. If you have an idea for something epic that they haven’t already tried and failed at, that would be great.

Which makes me kind of wonder why you’re playing GW2, as opposed to a game that’s focused around that sort of content in the first place? Not trying to be sarcastic at all here—someone in another thread brought up the point of ‘If you don’t like dungeons, why not find a game that doesn’t have them?‘, and I’m looking at it from the other direction, given some of the people like yourself who seem to want only dungeon content.

A Rallying Flame?

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Posted by: Vulpis.8063

Vulpis.8063

I’ve played myriad MMOs, including Rift which is one of the best imo, but I skipped right over GW1. I was plenty happy with what end game content GW2 has. The dungeons have been genuine challenges, which is rare enough in this genre, and the PvP is fantastic. The whole point of this Living Story was to weave an epic into the history of Tyria, the culmination of which is this dungeon. The players have invested themselves into this and it’s a great climax for this event.

Any whinging on the forums is not a reliable census for unhappy players, simply the loud, misguidedly entitled ones. Just because you’re unhappy doesn’t mean that the state of things is wrong. Solo paths might be what you want, but maybe Anet wants to promote group play or doesn’t want to fork out extra time, money and personnel to, instead, promote antisocial play. Besides, emailing them is likely a better course to take, rather than hijacking someone’s thread, if you really want to be heard. GL with that, Sasq.

Players have invested themselves into this…and it’s a great climax for those players who do dungeons. Shame about all the rest of us, who get nothing for our investment.

I do hope you’re including the whingeing about there not being enough dungeons, as well as the ones who keep proclaiming that if you don’t like dungeons, you’re anti-social and don’t interact at all. Though I might point out that getting stuck in these 5-man teams in other MMOs is largely one of the causes of this so-called ‘anti-social’ behavior, as well as why people flock to one of the few MMOs that at least appeared not to make it mandatory. If they’re trying not to promote anti-social play, they’d certainly be better off avoiding those dungeons, and focus more on open-world events, which actually do encourage social play.
Come to think of it—do you have an idea how ludicrous that is anyway? Dungeons push you into little 5-person cliques, isolated from the rest of the player base—about the only thing more ‘anti-social’ is a pure solo who refuses to interact with anyone else in any way. And this isn’t even getting into the very anti-social elitist attitudes that some dungeoneers display.
Of course once again you’re overlooking the fact that the majority of soloable play (other than the sraight item collectathons) can be done as group play as well.

As for email, not much point, really. Given what I’ve read on these forums, this was already tried back with the Personal Story, and accomplished nothing. In the forums themselves, the only times I’ve seen responses are for plain information requests, bug reports, and when they’re praised—criticism gets no response at all. They could be reading it and actually taking note, they could be ignoring it, they could be sticking their fingers in their ears and going ‘La-la-la-la can’t hear you, we’re wonderful and fabulous’. who knows?

Please.. Dungeons throughout.

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Posted by: Vulpis.8063

Vulpis.8063

It’s ok for people to want solo content and no dungeons, but as soon as people want dungeons and not solo content the thread becomes too extreme.

I too would like a purely dungeon orientated content update, fractals being the only serious dungeon content added and the AC rework.

It would stop people complaining, but then they would complain that you’re isolating some of the player base. And brand you as ‘Solo-haters’ or ‘Against casuals’

So who would you say whinges more—the people complaining about being hit with Suddenly Dungeon, or the ones complaining there aren’t enough dungeons? :-)

Please.. Dungeons throughout.

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Posted by: Vulpis.8063

Vulpis.8063

Hello Arena Net. Please make every aspect of the living story a dungeon. Then it won’t be starting as a singe player thing and moving to a group thing. This apparently is misleading to people. Therefore, in order to not mislead people and to continue to deliver amazing end-story dungeons, make every story step a dungeon.

Thanks!

Quite trollish and sarcastic there, especially whith the idea of makine every Living Story this way, rather than just one storyline in it…but I could somewhat get behind this. If nothing else, it would be consistant (I wonder how the dungeoneers would have reacted if the first 4 parts of F&F were dungeons, and the last one was an open-world collectathon?), rather than the change-up problems we’ve been seeing. Or better yet, how about two parallel storylines, one told entirely in dungeons, the other told entirely in solo/open-world content, each with their own final completion reward? That way the dungoneers get something they like, the non-dungeoneers don’t get smacked in the face with what they dislike most, and the subset that actually does both gets extra loot for doing All The Things.

Disappointed that F&F ends w/ a dungeon

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Vulpis.8063

Anyhoo, I very much doubt that they’re reading this thread anymore guys. They made it obvious in their post on what kind of feedback they want. Just let it go. Suck up the time you wasted on the event, and move on.

Maybe. But between them doing the same garbage in the core content and not learning a thing from the complaints about it, and the indications that they’re just going to keep doing the same thing in future content…you kinda wonder what’s the point of playing, period.
And I was stupid enough to actually pay for this. I should have listened to my friends who refused to touch it after CoH got dumped. :-/

Will Southsun end in a Group Dungeon?

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Vulpis.8063

I hate it when the forums do this, I’ll just respond as a big chunk going down from reading your posts in another tab.

Vulpis.8063:

M-M-M-Multi Post

<Much snippage.>

Yeah, I hate splitting up a post like that—and not too fond of making a lot of postings, either—but I’’d rather quote relevant parts as best I can and respond to them in detail. I’ve seen too many times of people twisting words with ‘creative editing’ of what they’re quoting to be comfortable otherwise.

As for the rest of your post—not really much to reply to pointwise, but overall, I quite agree with you. Pacing and organizing the gameplay the way you describe would have been a lot more consistant, sensible, and to a degree more professional quality-wise than the way Anet has done it. OTOH, it definitely would not be a game I’d pay money for and play personally, but what can you do.

Will Southsun end in a Group Dungeon?

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Posted by: Vulpis.8063

Vulpis.8063

In another post you make a comment about dungeons having ‘Story Mode’. Quite right! However, it’s a different story. The dungeons are Destiny’s Edge’s story, rather than your story as the Personal story is.

You missed my post that said both stories are two plots of a single story.

Right—with one being a side plot where depending on how you’re looking at it (at least the way it’s presented her), it doesn’t especially even make sense that you’re even there in it.

Then again, it occurs to me I’m rather influenced by having just read the entire Dragonriders of Pern Trilogy again, which has a companion trilogy, Harper Hall. The stories are primarily separate but running in parallel, with characters crossing over between the two, and incidents in influencing or being referenced to in the other, without the reader actually having to read both trilogies to get the story (though getting more understanding of the whole if they do).

Will Southsun end in a Group Dungeon?

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Posted by: Vulpis.8063

Vulpis.8063

It seems like this whole thing is a matter of semantics. The game never tells you it’s “required” or “mandatory” to play the dungeons. Not in those words, nah. But the level 30 story for every. single. player. is a meeting of Destiny’s Edge. It MAKES it personal, and it marks the beginning of that story thread. It makes the story of this game versatile in that you get a main plot and a sub plot, but they’re all part of the whole story. There’s not a single piece of good fiction out there that only has one plot line. That’s tedius and boring. While Luke is fighting Vader, I also want to see what the others are up to on Endor. Even Shakespeare threw multiple sub plots into his plays, that’s how core this is to good story telling.

laugh Yep…it makes it personal that I want to stay away from these people, and not have their squabbling make the job even harder. And equally, yup we saw what was happening back down below—but at the same time, Luke was up there finishing his personal story with his father and the emperor—he didn’t suddenly pull along a pack of Ewoks to help.

Will Southsun end in a Group Dungeon?

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Vulpis.8063

The dungeons are portrayed as mandatory as the personal story. That is, neither are mandatory. They are only needed if you want the story.

And that’s the crux of the issue with me. The story is given to us without any need to group. We’re shown the vast majority of the personal story without any need to group.

Then after we’ve gotten invested in following the story, suddenly we need to group to see the end.

It’s like watching Game of Thrones for the entire season then finding out you have to go out to bar with 4 of your friends (not 3 friends or 7 friends but only 4) to see the last 20 mins of the season finale. Sure you can do it, but that doesn’t make it any less irritating.

The point of what others were saying, and that I was adding on to, was that Personal Story Dungeons were shown to you at level 30. This is hardly tacked on at the end. These are as much a part of the story as the Arah Story mode.

Except…they aren’t Personal Story dungeons, they’re the story of Destiny’s Edge and what they did after they ran away from that meeting in LA, leaving you to go gather the Pact and such to save the world without them. Arah needs to be split—the first part, where you finish up getting DE back together and help them jack a ride to the Big Battle needs to remain a dungeon, just like the rest of the story. But the part actually at the battle, where you lead the Pact allies you’ve been collecting through the Personal story into the fight, (and have the Edge swoop in A-Team style), through to beating the Big Bad? That should be group-optional, same as the entire rest of that story.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

The fact that you find it irritating is not Anet’s doing. That’s your own thing.

I’m still curious as to why people push so hard to make this game fit how they want to play it, instead of going out and finding a game that fits how they actually want to play.

Whatever you’re looking for, it clearly isn’t here.

Well, that’s the problem here—I did go out and find a game that fits how I play and paid for it—and then find out that in the very last page of the story, they suddenly change things up to the very gameplay I was trying to get away from by playing this game in fhe first place.

In another post you make a comment about dungeons having ‘Story Mode’. Quite right! However, it’s a different story. The dungeons are Destiny’s Edge’s story, rather than your story as the Personal story is.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

In all fairness, it’s matter of viewpoint and interpretation of tone. What it really says basically boils down to ‘Hey, we unlocked a dungeon for you.’, with no indication of it being mandatory.

The dungeons are portrayed as mandatory as the personal story. That is, neither are mandatory. They are only needed if you want the story. Your first clue that Destiny’s Edge are part of the story is when you see them bicker in Lions Arch and then shortly after receive mail saying that Eir has run off to Ascalonian Catacombs (which she hinted at in the personal story instance).

TBH, I am surprised as a story lover that you were not hooked at the mystery around why she ran to AC. In the personal story instance, she said

Eir Stegalkin: It’s sad to see Logan and Rytlock argue. If only there was something to bond them together…
Eir Stegalkin: Yes, I know what might help. Caithe, I have to leave as well. I fear this meeting was a mistake, but maybe I can fix it.

I was like wait where is she going? Then AC popped up and I was like “oh hey, there she is!” and instantly went to check it out.

chuckle That is indeed a part of it as well—whether you actually have any liking for Destiny’s Edge or feel they have any worth to the current situation.

That scene in LA—shows me a group of has-beens who think they’re all that because they fought the last time. But instead of putting aside their differences and actually being useful now, they do nothing but squabble pettily and go running off their own directions. Why would I even want to associate with these people, much less go help them solve their little snit-fits? I’m busy with this thing called ‘Saving the World’—if they’re not going to help, I’d just as soon they stay out of my way so I can get the job done. If anything they’re a lesson in what not to do.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

I know The Herald sends a message before the Ascalonian Catacombs intro about the inclusion of dungeons to your story, although I can’t find any direct text (I have my character slots full so I can’t speed to 20 to check) of the message. So due to my lack of resources I’ll drop this point since I lack the facts. If anyone per chance has this message from The Herald, it would be nice to clear up what it says.

After consulting with the alt-fleet I did manage to find one where I hadn’t been cleaning the inbox, which contained this. AFAIK it’s the earliest thing they send you.

Bonus content from the screencap folder (apparently you can’t copy/paste in-game mail): Is it slanty in here or is it just me?

Ah ha, that seems about right. Thank you for taking the time for screen-capping that.

So I was incorrect in my memory of him/her saying you will be needed with Destiny’s Edge in the future. My apologies for bringing that up with false claims, however I feel that the Destiny’s Edge storyline was being so hard-pressed throughout your journey that one could argue it’s still a vital role in your Personal Story and bound to join the two at some point. I suppose you can think of it as the side-quests needed to get the “true ending”.

Most of your Personal Story is solo’ing, Most of the Destiny’s Edge story is dungeoneering. So (If you’ve followed [DE] in the Dungeons you knew their plan for Arah) gathering up a team of your own to combine with Destiny’s Edge and the Pact for the big dungeon “hurrah!” still shouldn’t be too big of a surprise, really.

If we’re bouncing around facts here, it never says Personal Story is pure solo content either, but it is easy to get into assumptions if nothing forces you to break the mold (something I feel Ascalonian Catacombs should have done to begin with, rather than “Surprise! Arah!”).

True enough—a more consistant game plan might have been to, say, have a mandatory dungeon at the end of each of the personal story chapters instead of the ‘Rocks fall, everyone Dungeons’ 2×4-to-the-head method they did use. Granted, it would drive a significant portion of players away from bothering with the Personal story at all (and possibly away from GW2 as a whole, given that one of their big selling points from the start was this personal story focused around you) but at least they could validly claim this is the way it was set up all the way through.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

…Dynamic events can be done without forced grouping. WvW can be done without forced grouping. Our Personal Story can be done without forced grouping.

Hypothetically speaking… suppose you had alternate-reality MF, with the sole difference being that to get in people walk up to the door, enter a queue, and are teleported into the instance 5 at a time.

Forced grouping, or ‘event’?

Honestly…it would at least help a little. By no means perfect, as you’re still stuck in a 5-man instance with it being a carp-shoot whether the others are competant or completely worthless, but it’d help. Combine this with a checkpoint for each room (not necessarily a respawn point, but a checkpoint), so that whenever someone drops out, you’ll immediately have someone else dropped near the group with a minimum of wait for them to catch up.
One of the big strengths of GW2 as far as multiplayer goes is their open-world events, where people can drop in and leave as they choose (and as they realize they’re in over their heads, or don’t have enough time, or whatever), with no need of tired old formal partying and all the problems that go along with it. As few or as many people can participate at a time as feel like it, without feeling forced to join in just because you were in the vicinity. Options, and choice, where the current story-enders take away any choice other than ‘party up or get nothing at all’.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

(part 2)

I still believe The Herald alerts the player of this early on, but I won’t use that as a point since I don’t have the exact text on hand.

That being said, you had the whole Story to solo, and now that you’ve reached the end, it’s time to give players the final push they need to try out ANet’s target end-game PvE setting: a dungeon.
Don’t think of your final quest as “Locked quest unless I party up” because (as true as that is) it’s the wrong impression ANet was trying to push.
Your final story quest isn’t just a dungeon it’s being trusted to seek down the last reinforcements the Pact needs to finally assault the threat of the Elder Dragon Zhaitan. This is something you physically can’t do alone, so you must beseech the world of Tyria to find the final few heroes the Pact requires to secure a rather unthinkable victory.

Heh. From what I recall, the Herald never says anything about dungeons being necessary to do—it just tells you that there is one that you’ve been given access to, and how it connects to the Destiny’s Edge story.

And yes, I had the entire Personal story to do solo, as it focuses around my efforts, my deeds, my accomplishments, and my heroism…because it’s my story. It’s not the story of these 4 other people I suddenly have to drag along with me just to finish the job. And ‘Target endgame content’ being the dungeons?? that’s so outdated an idea that it’s not funny, not to mention it doesn’t even match the content provided in the world. It would have made far more sense to epilogue with something along the lines of ’You’ve killed the big bad, but there’s still lots of clean-up to do, and lots of people to help’. GW2’s dungeons aren’t ‘end-game’ at all.

Locking out the end of the story unless I party up may not be the message Anet intended to push, but it is the one that they have pushed in practice.

As for your intepretation of the last mission—that’d fly if it had been grouped content all along, but not so much for one presented all along as personal—in fact, doing it that way rather demolishes what sense of accomplishment is there. I am the final hero Tyria needs to defeat the Elder Dragon. I have gathered the allied needed to do the job—the Pact. But instead, I end up having the scene stolen by a 5-team that’s spent their story trying to get the band back together, and get stuck with 4 others who equally think this should have been their shining hour as I think it should have been mine? Weeeeak, and would be classified as a wallbanger had it been put in print rather than a game. There are far better ways to try to lure players to a different play style (ignoring for the moment that at this point it’s rather far too late to be doing so—if they haven’t had any desire to do the previously offered dungeons, why in blazes would they want to do one now??) than to force-feed it like this.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

I know The Herald sends a message before the Ascalonian Catacombs intro about the inclusion of dungeons to your story, although I can’t find any direct text (I have my character slots full so I can’t speed to 20 to check) of the message. So due to my lack of resources I’ll drop this point since I lack the facts. If anyone per chance has this message from The Herald, it would be nice to clear up what it says.

In all fairness, it’s matter of viewpoint and interpretation of tone. What it really says basically boils down to ‘Hey, we unlocked a dungeon for you.’, with no indication of it being mandatory.

There are definitely ways to do that, you’re right. You can feel free to do those quests without even needing a party.
However, a lot of players still enjoy testing their mettle in group-only challenging situations where it’s just the 5 of them (or less) and a couple terrible NPCs that die in a few seconds only to add to Daily Healer. Unlike the Dynamic Event system, there is no possible chance for a hero to walk by and help out for a bit. It’s just 5 people; we either do good and win, or do bad and not-win (shame GW2 has a lack of definitive failure, but I don’t mind that too much). Group-only content is still a thing, whether you enjoy it or not. Nobody can enjoy everything (and before somebody says they enjoy everything, there’s probably something un-GW2 related they dislike).

And here we have the crux of the argument. Yep, groups do enjoy doing group-required content. That’s their option, and more power to them same as for other play styles like PvP. And yes, group-only content is a thing, which again is fine as long as it’s properly encapsulated, providing the option to avoid it.
The problem is that in order to complete the personal story, this group-only content is not an option, it’s mandatory, tacked onto content where otherwise there has been absolutely no group-only mandatory content to proceed. It takes the last page out of an English-language story and printed it in a mix of Sanskrit and Klingon (choose your own completely incompatible pairing of languages as needed).

(Gah, have to split this up again due to the forum software complaining about the message length. Anet, could you please add a character-count feature to your forum software, please?? )

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

Seriously though, at level 20 or 25 you get in-game mail telling you “oh hey dude, you need to start doing 5-man content because its part of the storyline”, so seeing the last quest take place in Arah is not even remotely surprising; unless you don’t care about the story enough to read the texts, in which case why worry about the story?

Huh—the one’s I got were basically ‘Those losers from Destiny’s Edge are begging for you and 4 other people to go help them in their own splinter story, if you feel like taking the time out of your own story to go help them. No ‘need’ involved in it whatsoever.

The ‘need’ he is referring to as in, you need to do it to get the story. The story dungeons are part of the story in the world and personal story. Destiny’s Edge is made up of your races mentors in the beginning, so right away they are part of your story. You run into all 5 of them in Lions Arch and again in the dream of Orr. They are also in the Arah Story mode dungeon, naturally. They are very much a part of the story, so if you want to have the full story, you need to do them.

I do not want to spoil anything, for people who have not completed the story, so I won’t say more from there regarding destiny’s edge’s part in the story.

Huh again. From what I’ve seen, you meet them (or more or less try to) in LA, they have snit-fits and leave, and you spend nearly the entirety of the personal story gathering the allies and gear to save the world without them (only apparently, for them to pull an 11th hour A-Team Entrance.) They’re a splinter story, the Silmarillion to the personal story’s LOTR—yeah, it fills in extra info, but it’s not needed.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

ANet already stated that the challenging/ending PvE focus would be through the dungeons and not the open world, as to give groups something to work on doing. So making them solo-able would pretty much strike that idea down (granted they already changed a bunch of their concepts since launch).
People who only play one way can’t have access to everything. Such as if a player doesn’t want to PvP, they shouldn’t have all the PvP skins unlocked. If a player doesn’t want to group up, they shouldn’t (though still can for the few rare ones) be able to do the group-based content. There’s still the entire rest of the game out there to enjoy.

Hmm. I’m not sure whether this is more an apples-and-oranges argument, or a strawman here.
You’re quite right, someone who doesn’t PvP shouldn’t automatically get all the PvP stuff. Conversely, PvP is properly encapsulated, where PvP isn’t required to do PvE content, nor is PvE required to do PvP content. Similarly, if you take the Destiny’s Edge side story by itself, it’s almost properly encapsulated—the only PvE required is in general to level up to cause the next section to be unlocked—and that would be more of a complaint about the need to level-grind to unlock it. :-)
But with the Personal Story…it’s a case of throwing liver-wrapped asparagus in the peanut-butter at the very last moment. (I leave it as an exercise to the reader as to which applies to which content—keeping in mind there are the sorts like the pure PvPers who can’t stand either one. ;-) )

Living story…the fundamental problem is that they’re only providing content for one style at a time, and requiring you do every type to finish the event as a whole. If they’re going to be lazy and keep doing it this way every time, then at least let us know from the very start so we can go ahead and completely ignore it (what’s the point of doing any of it if you’re only going to get 4/5ths completion and no reward at all, after all?) Alternatively, they could stop being lazy and provide content of all types at each stage of the story. In other words instead of 1 collection task, 1 open world event task, 1 instance, 1 dungeon over the course of the multimonth event, they have in the first month a collection task, an open-world event task, an instance, and a dungeon. And then the next month, they have another collection task, another open-world event task, another instance, and another dungeon. Wash, rince repeat, with the final reward only requiring you to complete one of the tasks for each stage, though possibly with additional rewards for completing more than that.
That way, noone is left out, nor is anyone stuck with no option at all but to do something they loathe, no matter what that might be. (I’ve probably missed style types that need to be included, but you get the idea). Is this a lot of work? Quite probably. But frankly, if Anet can’t be bothered to put this much work into their events, they shouldn’t be running them at all, and working on permanant and/or expansion content instead.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

Seriously though, at level 20 or 25 you get in-game mail telling you “oh hey dude, you need to start doing 5-man content because its part of the storyline”, so seeing the last quest take place in Arah is not even remotely surprising; unless you don’t care about the story enough to read the texts, in which case why worry about the story?

Huh—the one’s I got were basically ‘Those losers from Destiny’s Edge are begging for you and 4 other people to go help them in their own splinter story, if you feel like taking the time out of your own story to go help them. No ‘need’ involved in it whatsoever.

It’s not ANet’s fault you guys want to be hermits and stick to a ridiculous solo-only vow in the complete opposite of a single player game. There’s tons & tons of people running dungeons every single day, and so far no one has received fatal physical harm for joining a party, so there’s many opportunities to join on in.

Once again, repeat after me:
There are more ways to have multiplayer interaction in this game other than 5-man teams.
I mean, really—we keep hearing this over and over again—are you that blind to all the other content that can be either soloed or grouped, as well as the ones that are designed for multiple players participating without needing for make a formal group?

Anyways, if you guys feel the need to call team-play in a massively multiplayer game a “bait & switch” and then completely give up on playing content, that’s your choice (and a rather silly, extreme one at that). However as dungeons provide a great way to challenge the players while delivering vital story bits (and can even be fun, if the temporary dungeons are proof enough), it would be rather silly to not have one here.

Reading comprehension please—the bait-and-switch doesn’t refer to there being dungeons in a MMO, it’s the problem that a dungeon is suddenly tacked on to the end of what up until then has been entirely soloable, and even the very name of the content indicates that it should be soloable from beginning to end. The Living story, you could barely justify by it not being a ‘story’ as such, but a ‘Some from column A, some from column B’ (amusingly the ‘collection of pies’ analogy fits better here—there actually is no big pie here, just a collection of small ones—with the problem that the event requires you to choke down the flavor that makes you vomit in order to complete it—whatever that flavor may be). The ‘Personal’ story has no such excuse, whatsoever.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

Seems to me like if we accept that people are owed story completion in spite of not wanting to do things the way they’re designed to be done, it might as well have an option to be trivially completed by anyone regardless of whether they can handle… well, much of anything. They all paid for it. Is it any worse to draw the line above ‘average player by itself’ than ‘slightly below average player by itself’?

Flat out honestly here? I think you have the situation backwards. Yes, we’re owed story completion, because that was what we’ve paid Arenanet to provide for us.
And it’s not people not wanting to do things the way they’re designed to be done, it’s purposely designing it so that the only way to finish it is completely counter to the entire rest of the story. I’m sure Arah is a fine end to the Destiny’s Edge story told in dungeons from beginning to end—but for a Personal story, which in it’s very name says it’s something for the individual, it’s a horrible and nonsensical way to end it.

And what is with this ‘easy mode’ and ‘trivially completed’ manure? Absolutely no one is wanting that—just something that’s a difficult but reasonably completable challenge, without being dragged into the very content they’ve been doing this story to get away from?

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

If this is the case, then I quite honestly regret giving them my money—I didn’t pay for uncompletable stories, I paid for ones that end just as playable as they began.

Melodramatic much? If you expect games not to get harder as you progress, games may not be your thing in general. The MF dungeon can and has been done solo, it’s not like CoF with its synchronized switch-flipping that demands more people. Nor do mobs heal themselves in combat, so the DPS requirement is such that you could theoretically have taken days, while much of the incoming damage offers (albeit somewhat buggy) easy ways to avoid it that require little more than opposable thumbs. Maybe you’d get further in stories if you used your time learning to complete them instead of complaining that they aren’t designed to be within your existing ability from start to finish.

Nope. they do heal/reset when you get knocked out, though. I tried the dungeon again last night, due to some lying scum claiming they got the achievement just by going into the instance. Ended up with pretty much exactly the same situation as I did before—manage to take one veteran down, and finally caught the others in a position where I could lure off another one without getting the whole pack on me—got him to about half health before I got KOed, hit the respawn…and all of the mobs were at full health again, instead of there being one at half.
As I’ve said elsewhere, I’m by no means expecting a cakewalk—I am, however, expecting reasonably possible rather than impossible.

Temporary or permanent content?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

Southsun could have been a dungeon, but that’s not how it was made, and to turn it into one now would just be, well, have an improper feeling. It being designed as an open world zone kind of keeps it from being an instanced area – as well as it showing up on the open world (though I wouldn’t be against other dungeons doing the same, AC, HotW, TA, and CoE wouldn’t work at all).

Roaming modes for dungeons wouldn’t work much either. Crucible of Eternity was destroyed, Caudecus’ Manor and Twilight Arbor (should have been) wiped of threats (possibly Arah too).

This is a dev team that thinks ending entirely solo content with a dungeon as the only option is ‘appropriate’. I’m not really sure your arguments particularly apply here. Then again, the way they finished the last Living Story has pretty much killed any interest I have in anything they try to shoehorn in going forward anyway, so doesn’t really matter.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

That, and you get the achievement simply by setting foot in the dungeon.

This is not true. Well at least in my experience it’s not. I ran the dungeon twice on separate accounts and both times the achievement kicked in after dungeon completion.

As far as the thread topic, I would assume that this trend of concluding story content with dungeons will continue. People have been rather vocal about this since launch when they began noticing the personal story ended in such a way. And since nothing has been done to change that and instead they’ve followed it up with yet another story ending with a dungeon. I’d say the folks at ArenaNet are quite comfortable with their development model.

If this is the case, then I quite honestly regret giving them my money—I didn’t pay for uncompletable stories, I paid for ones that end just as playable as they began. Equally, I regret my attempts to defend them to people who resent them being the ones favored over Paragon—they, at least, were consistant with the modes involved in their story arcs, rather than forcing a different one at the very last mission.
If this was a F2P, I’d just shrug my shoulders, write it off, and go off to the competitor. But this isn’t F2P, and there’s really not much excuse for doing this to your paying customers—especially if you’re relying on gaining further money out of them.

(edited by Vulpis.8063)

Cliche Theme with a Stunning Lack of Epicness

in Personal Story

Posted by: Vulpis.8063

Vulpis.8063

Yeah it’s a shame. At least the first third of the personal story is good for some races such as the asura.

The rest is just one big cliche, but to be fair it is reasonably well executed (depending on which choices/decisions you take – eg, some Vigil quests had me cringing a lot compared to the Priory, which I thought was pretty good).

Indeed. The Asura story is good, right up until it stops being the asuran-specific story. Sieren of the Priory is amusing, despite being an obvious Lara Croft expy. But it apparently gets less and less interesting….and ultimately ends in the laziest way to end a story ever, a 5-man dungeon. (If you were doing the Destiny’s Edge story, that’s appropriate to end with a dungeon, as it’s dungeons all the way. But the personal story? No.

Victory or Death: What a pathetic ending...

in Personal Story

Posted by: Vulpis.8063

Vulpis.8063

Ugh, you people make me not want to finish the game…. like, ever.

At this point, the game is making me not want to finsh the game, ever, since I’m going to be roadblocked by a dungeon rather than a decent mission every time.

How will you remember....

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

Hmm. I’ll also remember this as the event that, despite paying like everyone else, sent me off to yet another game—one that somewhat amusingly has a powerful critter in the opening scene that looks rather a lot like the GW2 dragon (bony and glowy purple)—and that you find dead in the tutorial zone. I’m wondering if that’s some sort of ‘Take That’ at GW2..

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

People also forget that you don’t have to do the dungeon to see the story wrap up on the 12th. That, and you get the achievement simply by setting foot in the dungeon. Getting the finale of the story is completely separate from doing the optional dungeon content.

Wait…I set foot in the dungeon, and as far as I know, I did not get the achievement—I thought you only got that for completing the dungeon?
Or has this something that’s been changed in the last few days that I haven’t been playing at all?

i got the achievement the moment i loaded into the dungeon.

I just checked, and either you hit a very lucky glitch, or you’re lying through your teeth.

Kill ten rats

in Flame and Frost

Posted by: Vulpis.8063

Vulpis.8063

…You mean as opposed to ‘Go do some permutation of killing 10 rats, baiting 10 rat traps, and/or heal 10 cheesemakers attacked by rats’? ;-)

A lot of the renown hearts, to be honest, are still ‘kill 10 rats’ at heart, but dressed up very prettily so that you have to look under all the makeup to see it. :-)

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Vulpis.8063

Vulpis.8063

People also forget that you don’t have to do the dungeon to see the story wrap up on the 12th. That, and you get the achievement simply by setting foot in the dungeon. Getting the finale of the story is completely separate from doing the optional dungeon content.

Wait…I set foot in the dungeon, and as far as I know, I did not get the achievement—I thought you only got that for completing the dungeon?
Or has this something that’s been changed in the last few days that I haven’t been playing at all?

i got the achievement the moment i loaded into the dungeon.

Huh. That…is complete news to me, and if nothing else rather substantially invalidates my reasons for avoiding playing at all the last several days, not to mention most if not all of my reasons for asking for solo content in addition to the dungeon, if it’s true. I’ll have to log in and check to see if it ever ticked for me (I tried it either the first or second day it was in place). If you have the tick and I don’t, I wonder when the behavior got changed, and more importantly why the flaming dolyak droppings noone’s said anything about it before now?

Edit: Not sure if I should ask, or actually log in and check—but it the achievement did tick, did you also get access to story-scene achievement it’s a pre-req for, and the story-scenes themselves, since those are what are actually needed for the overall event completion, not the dungeon achievement? I’m still boggling that, if this is actually true, that noone has said anything about it if for no other reason than to shut up myself and others who have been complaining about it??

(edited by Vulpis.8063)

More magic/mysticism less technology

in Living World

Posted by: Vulpis.8063

Vulpis.8063

to find the correct term? What exactly is magitech?

technology that is powered by magic rather than engineering (eg, a flamethrower powered by a fire elemental rather than fuel), that’s the point, it’s magical tech :P

(magepunk is modern technology where things are done magically for no good reason, much like steam is used in steampunk, in magitech, the difference is that it is used for a GOOD reason, eg, “fuel is rare but we have lots of elementals wandering about” or it fills a niche that couldn’t be done with technology in that setting, and cyberpunk is modern technology where computers are added for even the simplest things, like on a table)

Don’t make me link TVTropes, I swear to god I will

Hee. I like Asura, but…they make Final Fantasy 7+ settings (skipping 9, as that’s a something of a throwback to the old more fantasy-style days) look primitive. the Charr…are Furry Mad Max. The problem isn’t so much with the style itself, it’s that it’s rather badly inconsistant with either the established past (the Asura do have the Gates and the golems…but the rest is kinda overboard even if you try to throw in the Gods actually being extradimensional aliens…and how the heck did Charr get Spaceship Earth and such given their medieval-barbarian tech base??)

too much "changing", not enough "evolving"

in Living World

Posted by: Vulpis.8063

Vulpis.8063

temporary content puts pressure on people to do stuff now; it’s good for them because more people log in.

Not having that kind of pressure to play being put on me was the primary reason I went with the ‘Pay Once, play until the servers close’ payment plan for GW2 (and would have with GW1, if I hadn’t been given it as a gift), as compared to Ye Olde Subscription. I hated that whole pressure of ‘You must play, otherwise you’ve flushed away your money.’ I far, far prefer the situation where you can take a day, a week, a month off, and then come back and catch yourself up.
This is what is upsetting people about this temporary content, really—the problem that they’re apparently not allowed to take a break from the game (especially when the break is something totally out of their control) without hitting the situation of ‘Hey, they had this fantastic epic content with these great rewards, but it’s been deleted now and will never come back!’
Personally, I’d call BS on Living Story having ‘growth’. Growth means an increase in total content over time, not just revolving-door transient stuff.