Showing Posts For WilliamDaBloody.2591:

Knights and Player Psychology

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

:They did it because it broke their loot system and the knights stopped dropping any items at all.

Ît didn’t break, they disabled the loot tables for the knights until they changed the events… And that was a good thing.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Blacky, let me try to explain more in detail:

You killed knights before, probably when zerging. Does not matter when. Sometimes you killed a knight before the 6 minutes were over. The game stores such progress in a database. Now, the events did not properly reset after release for some days, meaning the counter is still in the database and not reset.

Today you killed another knight in under 6 minutes,. The game checks your progress and notices a counter that indicates you also killed two other knights within six minutes. And therefore it grants you the achievement.

People were able to get the achievement before, by doing individual knights under 6 minutes and were awarded the achievement until it was patched (around the time when the loot from the knights was removed).

This of course does not work anymore. They fixed this. The progress is therefore is not permanently stored anymore when the event is over or you leave the map. But there are still some people who have stored the progress from before it was fixed in the database. And you are one one them.

Why doesn’t it work for others now? Becasue they probably have >= 3 killed knights under 6 minutes already stored in the database (because maps didn’t reset as mentioned earlied). And in simple terms a value of 3 in under six minutes means the achievement was already granted before and the granting of the achievement doesn’t trigger again, regardless if it was been awareded before or not.

In very simple terms Anet needs to change a check from “= 3 killed knights during 6 minutes in an event” to >=3 killed knightgs during a 6 minute in an event" and everyone can get the achievement. I over simplified this of couse.

Or a more smooth soloution would be to check for such wrong values on event completion and reset them. Such things cannot happen in a proper test driven development as it should be these days.

Sure, the reality might be a bit more complex. But the above is a desciption fits everything that was observed since release. So it’s should be pretty close.

Why does’n Anet fix this: They don’t care at all or looking in the wrong spots because the dev involved in currently on vacation/sick leave and no one knows where to look.

(edited by WilliamDaBloody.2591)

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Because you killed individual knights within 6 minutes when the maps where stuck and the colored buffs did not spawn. You have a wrong counter in the database. Now you kill the third knight in 6 mins and it triggers for you because the game thinks you did all three in that time.

Why it doesn’t work for the general population? Because they probably already have stuff in the database already showing 3 kills in the 6 minutes because of the initial stucked maps (you remeber the buff not properly showing up) or something like > 3 kills in that time.

Yeah, it should be an easy fix for Anet. But they seem not to care…

(edited by WilliamDaBloody.2591)

deleted

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Reduced HP, removed menders, still achievment is bugged.

Only players who did 6 mins on two different knights on maps when the events did not properly reset (no colored buffs) will get it on the next kill of the third knight under 6 mins.

That’s where the stuff is coming from “you can do them individually in different runs”. These are the random ppl. getting it as they still have wrong values in the database that were not reset on event failure on stuck maps.

Anyway, just 10 AP, but very annoying for most completionists.

PS: Anet, please form a QA department. This is one of the worst releases you had.

(edited by WilliamDaBloody.2591)

Failure of Spider achieve is unbelievable.

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Yet i have seen players at 1-2m range getting cocooned and almost instantly eaten. not sure your tactics is the best.

Someone was probably in range, and ran to the spider or the projectile hit someone else in the path. As said all in melee range and it will always work with zero coocoon attacks.

Sure, other things can work as well. But why take the hard route and play against the mechanics we were already taught in Kessex Hill by the “get cocooned achievement”?

(edited by WilliamDaBloody.2591)

Failure of Spider achieve is unbelievable.

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

. People simply cannot seem to kill the cocoons or they don’t range the spider or straight up don’t listen to people trying to give tips.

And that’s why it doesn’t work for you. You are actually one of the players that make it impossible for others to get the achievment by insisting to range the spider, which is wrong. You are doing exactly what you are complaining about, you are not listening to players who have done it and know what to do.

Ranging the spider is what make it spit stuff at players to coocon them. (range attack)

You should have learned that in Kessex Hill, where the achievement was to get cocooned. So you should know, if you paid attention to the mechanics of the spider. It’s the same boss as before, just a different achievement. It can’t be easier than that.

Everyone goes in melee range (those who can CC it), the spider will cocoon no one and it’s down in about a minute or so.

(edited by WilliamDaBloody.2591)

TA Story down for maintenance

in Fractals, Dungeons & Raids

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

So we finally have found a way to get anet to work on dungeons. Publicize exploits and force their hand.

Actually, it seems that is the only way.

Describe them in detail on reddit and Anet will finally fixed them. Obviously trying to talk to devs, offering PMs for discussing details over months doesn’t work.

Time to go public with all the known exploits, so they are gonna get fixed. Looks like it is the only way to get attention.

Oh yes, and this thread will be deleted for sure very soon….

TA Story down for maintenance

in Fractals, Dungeons & Raids

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Now that this issue is addressed:

It’s because if you finish the instance with at least on character in the party that that doesn’t have story, the pop-up reward (exp. and some copper) will pop endlessly (tried to give story completing to the char, but cannot, so the server keeps trying awarding the party over and over again). Allowing you to level chars in no-time / make about 10g afking per hour with an autoclicker.

Stubled accross this and reported it with my party a few days ago when we doing story for a friend for his dungeon master title doing a TA full run.

As it is now on reddit Anet had to shut down the path instead of fixing the issue quietly as they probably have planned.

Guess some ppl. will now get a a perma-ban by exploiting this knowingly for days.

(edited by WilliamDaBloody.2591)

We want our Six Minutes.. Achievement

in Bugs: Game, Forum, Website

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

You need to kill all 3 knights before the clock reaches 09:00 …

Actual time (he wrote clock, not timer). It was 5 mins past the hour, which means not 6 minutes have passed. There were 9:30 mins left at the time when the third knight was killed and the chest popped up.

Soooo much organization went into it xD. Not really…. But anyway, it’s just annoying that such bugs are constantly in there with every achievement.

(edited by WilliamDaBloody.2591)

We want our Six Minutes.. Achievement

in Bugs: Game, Forum, Website

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Fix this and do some tests next time before a release. And if it’s buggy, delay it. Can’t be that hard to check for if >= 9 mins in a script. This gets really annoying as such stuff is happening over and over again.

Maybe, it’s finally time to form a QA department ^^

Ppl randomly getting it because no counter resets between tries and ppl who actually try get nothing, Really polished content….

As no one could get it legit so far, you should fix it and reset the achievement for everyone.

(edited by WilliamDaBloody.2591)

So how do we all rate the end of LS season 1

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

I give it a D-.

Story wise it was so bad, like the writings of a five year old. Executing wise it was just buggy like hell. But the devs tried and there was some really good content. (mainly SAB 1, Flame Frost Dungeon)

But with the two-weeks release schedule Anet cannot produce polished content. They need to move away from this schedule. But they won’t as more frequent updates generates more daily logins.

Right now the Art Department is basically carrying the whole company. Kudos to these guys.

Lessons Learned for Anet:
- Fire your current “writer” and hire some one who actually made a living with writing before.
- Form a QA deparment. You are in need of one.
- Communucate better with players.

To encourage players... Thumb Up!

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Nice one. You created an event that obviously was designed with people splitting up in mind, but the mindless 1111111 spamming zergers ingnored it outside and inside the drill and flamed everyone trying to do it like you intended.

You must have been really annoyed by this after all the effort you put into this. There are even NPC commanders. Would be great it you could join their squad and they spam stuff like “Dodge! Get the Buff!” Maybe as an Easter Egg sometime in the future, for a laugh?

The solution to use the counting of players with buffs from the Wurm is quite genius.

Kudos. You disabled the loot tables for the knights until you had a solution ready. You must have really been kittened off by players doing not what you liked them to do.

And guess what it works.

Out of the sudden ppl even stops dps inside the drill to avoid the color-mini hologram phase. Condition ppls run to the blue holo and so on. Now the event is fun for everyone and not a mindless grindy tag-fest where you can’t see anything because of all the effects and lags because of 150 ppl staying at one position.

Keep on the anti-zerging attitude. Sure, like the past two weeks throw in some mindless zerging now and them. It’s ok.

Love you again, guys.

Cannoneer needs more HP

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

He has a buff, you need need to pull him into the red laser to remove the stacks. That’s all. It’s very easy. If you do this he will be down in a matter of minutes.

But the general player base these days seem to ignore any mechanics and just 111111111 zerg. And then complain on the forums. Even a triple facepalm isn’t enough to describe so much ignorance.

Knights aren't dropping loot [Resolved]

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Obviously they disabled the loot tables on the server side as there were issues before. Started yesterday late at night that nothing would drop.

It will come back out of nothing once they fixed this. Don’t expect any message from Anet about it as usual. No one is getting loot at the moment. Move on, come back tomorrow…

(edited by WilliamDaBloody.2591)

So am I one on a million?

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

And ton of ppl said it even before mentioning the ley lines… It’s the obvious course of action to get the story back on track and forget about this horrible writing of a 5 year old.

**Spoilers** Nowhere to hide....

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

The problem is: if you run to quickly at her you will be pushed back over and over again. Just dodge the first few circles (or run around them) and then there is enough time for the finisher.

Once I did this, meaning not go there as quickly as possible but let here do the first three attacks I had no problems getting the achiev.

Anyway, this achievement sucks…

New 3 headed wurm achievement...

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

You did it once, you just do it again. The wurm is frequently killed. But there is a time investment. I had the same reservations, but in the end I just – like tons of other players – got bored with the LA farming and went back to the wurm.

And as enough ppl showed up it was killed Saturday on the 2nd try and Sunday on the 1st.

Obviously since the first kill there are lot of players out there who undestand how it works, what the traits and equipment requires and how to use it. I was amazed how easy it went compared to the buggy beginning of the first kill.

Again it’s an achievement. Sure, it should have been there from the start. But I understand why it wasn’t there: So that everyone could get the title without a full kill and ppl would not whine about it. What happened? The one swith the full kill demanded a title that actually reflected the full kill. They got it.

Why wasn’kitten– even though possible – given retroactive? Because of various glitches going on (like the head running out of the arena, huge scaling bugs etc.). Was it really a legit kill?

Now the big things are sorted out (still some issues) and the title now reflects a proper kill after bugfixes. So I am ok with it after all.

All bets are off achievment

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

You need to get credit for a kill for the achievement to count. Make sure you do a finish of a toxic mob or your party. Then its awarded. Similar with all other escort task.

Wurm's Bane title

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Looks like I have to participate in a fourth kill. Also awarding achievements to all participants? kitten , I had to do three kills to get the wurm slayer title..

Back to camping Bloodtide Coast for the forth one…

L.A's Downfall. Feelings? (Survey)

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

A

Burn it to the ground and don’t bring it back like nothing happened a few weeks later with just some hint. Make the living world actual a living world..

WvW Spring 2014 Tournament

in WvW

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Rewards are probably awared on a kind of changed EotM system. They stated you an NPC will tell you which reward group you belong to. So they are probably grouping up servers based on performance during the tournament.

Probably based on color as EotM and shuffle the colors accordingly so that low tier servers will be matched with high tier servers in colors. Meaning they try to even out the rewards for all servers. I assume grouping will be based on points so that every pool has a similar amout of points.

The interesting rewards will come from the Meta achievement so that all people who want can get the unique rewards. Not all, as everyone has to make a decision what he/she wants.

There will be bandwagonners for the overall win for sure (congrats to Blackgate and Vizunah for securing the tournament coverage title). But it will not have that much of an impact to rewards (maybe limited season finisher and some standard loot) but the intersting stuff is achieveable for all and well distributed (meaning everyone will get enough tokens and some maybe 2-3 more).

Make another season more intersting but still does not solve the general coverage wars problem in an individual matchup.

Escape from Lion's Arch - Trailer discussion

in Battle for Lion’s Arch - Aftermath

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

I hope they have some balls and make LA a ruin after at the end of season 1. As Mordemoth is very likely to come at the end of this season (or might be the season 2 topic) it would be perfect to destroy LA for good.

Not just a few destroyed buildings that are slowly rebuild. I really mean burned to the ground.

In a Living Story the world needs to change permanently. I hope Anet really does this instead of reverting it to its former state after the story concludes with a few hints of what happened.

Wurm phase 2 is total luck

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

This is quite false. I’ve seen enough of phase 2 to see that the head does not follow any confirmed pattern of movement (through position or distance).

That’s because too many players were where it wants to go or where chasing it. That’s what makes it look more random than they are.

But I fully agree that there are some issues with the head. But these issues do not mean its movement is fully random.

The problem are that Anet internally seem to use how fear works based on players close to the wurm and that does not work really well and is causing some glitches.

Wurm phase 2 is total luck

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Nope, the head tries follows a pattern (getting to one of several potential resting positions). Players have to stay away from it when it runs. If too many players are to close to it when the head wants to rest, it will skip a resting phase.

It’s not luck based. You are just not playing to the mechanics. The slime behind the head, tells you to stay away from it when it runs and not to chase it. Just do what the games tries to teach you and you will be fine and get the kill.

Not saying that there are no issues and glitches with phase 2 (there are several), but it has nothing to do with luck.

(edited by WilliamDaBloody.2591)

So now that Origins of Madness is over. . .

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Well, none of it should, I never want to have to actually go there, my question was what PvEers are meant to be doing for the next couple of weeks now that the Marionette and the Wurm are no longer an option.

Marionette stays another two weeks and the wurm is permanent content.

With all LS content, new content comes every 2 weeks but it stays for 4 weeks, meaning you always have overlapping content.

So basically if you have no interest in the EotM update, you can do the Marionette for two more weeks and then jump onto the next patch two weeks later. No need to ever go on the EotM map.

Also think about WvW players for a while. They have gotten nothing since a long time beside very annoying PvE envets in WvW no one liked and the disaster of a league with all the PvE achievement hunters. Time to give them some love…

(edited by WilliamDaBloody.2591)

Great Jungle Wurm is way too hard

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

You missed some part of the mechanics here. It’s not getting stuck by chance to something even though it might appear that way.

OK, to be fair, sometimes it runs in the wrong direction (issue with the fear mechanics used here internally that don’t work 100% reliable) and it stays longer as intended at a postion.

The wurm will stop at several possible fixed locations, BUT if too much players are already standing there (or are too close to the head) it will move on. All need to stay at once place not too close to the head. When it stops, everybody runs in and DPS is. Rinse, wash repeat.

That this seems so hard is, because servers are not getting reliable into phase 2, meaning that a ton of players didn’t experience phase 2 yet. They see the head, try to get to it to DPS it. And that’s causing the head to rush on as it finds no place to catch a breath. As a result not enough DPS is getting to it.

You are taught in the game to stay away from the moving head. Remeber the slime that it leaves behind? This tells you, stay away from it when it moves.

You usally see the mechanics best at Amber, as people stack up there nearly always and have already aquired enough discliple not to chase a target.

Again, the challenge here is to control the masses and bring order the the chaos.

But I agree that it needs some rebalance. Probably it needs to stay 2-3 (2.5s possible the sweet spot) seconds longer at a location before it moves on. And either remove the first 10 seconds where it is still invul. or start the timer when it reaches its first planned resting place, which should be after 10 seconds but sometimes it happens earlier (issue with the fear mechanics).

Or leave it as it is an decrease HP by about 5%, which we probably will see as a ninja nerf and is the easiest way of balancing it.

Why do servers still have trouble killing it realiable in phase 2, even though they make it very often into it? Becasue people are not yet comfortable enough with phase 2. They rush in for a kill. This is a ruse. Anet punishes players for their killing frenzy. If you stay calm and jump in when it stops it will work out.

Phase 2 is just less forgiving that phase 1 in regards to individual players not playing to the mechanics / don’t listen to what the more experienced players of this event tell them.

TL;DR
Wurm follows a pattern. Stay away from it until it rests. Then DPS. If too many players are too close to it, it will skip a resting phase. So stay away from it and you will be fine.

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Who cares? The only thing you did was press 1 key anyway

That basically sums up GW2… xD

Instanced Raid Content

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Deso got the second kill, BG the first one for NA. As you can see no need for instances to do it, just practice by enough people…

And all that just after one week. I am sure Anet aimed for at least one month before the first kill.

Once a critical mass of players with enough experience in this event is hit, they can carry the new players just like it is happening for Tequatl. It will be similar with the wurm, although it will take longer, which is good and might not be a guranteed kill like Teq. everytime because of the 120 (actually 110 seconds) window for killing the heads.

Also a ninja HP ninja nerf will come anyway, to make people feeling they are doing better. Same happend for Tequatl whose HP were reduced as well.

Remeber the first kill when the remaining time was out of a sudden way larger then before? It’s not like the map cap is doing way more damange out of a sudden… It’s all part of Anets strategy here with hardcore content: make it easier after some time so more people get the feeling of accomplishment.

And one final word in instances: remeber when people where crying that AC is way too hard? Same problem, but this time it was an instance. Being an instance doesn’t mean a guaranteed victory. Similar with Arah. Practice is want it needs.

But the problem with hardcore instances is that new players will rarely cross the path of hardcore players anymore. That’s not good for a non-subscriber. It works very well for a subscription based MMO, but for GW2 it would be a total desaster.

Still, I would like to see new 10-20 man instances require coordination for people that like to run instances. Guild Missions so far did not really work out. They are just boring and people just do it for the rewards but do not really enjoy it. They need a full overhaul. This is probably were larger instances are coming in the future.

And in such an overhaul even the large scale open world bossed could be challenged as well, to provide people with an instanced version. But no achievement and no loot unique to these events is provide in a guild instances to keep the open world alive and make it living as it should be (we are still not there Anet).

TL;DR
Wurm will get killed more frequently as people are getting better at it. Ninja nerf will come anyway. Instances seperate the player base too much for a non-subscriber. Guild Missions need an overhaul anyway, including challenging hardcore world bosses, but without loot and achievements tied to the open world. And new instances for 10-20 coordinated player would be a welcome addition.

(edited by WilliamDaBloody.2591)

Blackgate got first NA wurm kill!

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Congratulations from a Deso killer.

Regarding achievs: you need take part in the killing of every head once and make enough damange on the head. It is independet of the total kill.

Worlds Second

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Achievements are not bugged, you just need to make sure you get enough damange on the head. The damage numbers you are seeing can often come from adds.

It is like any other event, if you do not do enough damange you won’t get the chest / achievement.

If it were bugged no one could get them. And the majority of players actually gets credit when a head is killed. For me it was perfect on every three heads the first time I killed each.

Again congrats to the second kill to everyone who participated. Now let’s make it farmable. Still need that mini xD

I still prefer that the title would only be available to teams that actually killed the head. But I understand why is was done this way, so that people can get the title without hoping for other team to do the kill as well (see Marionette Dodging Frustrations)

(edited by WilliamDaBloody.2591)

We did it!!!

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

How did you manage to keep the same 200 players there?

Simple, we were dedicated to bring the wurm down! We didn’t do anything else in the game and most of us not even in real life.

All it takes for the wurm is 150+ dedicated people on TS who are willing to learn, bring in good input, help with resources (e.g. buff food, crafting stations etc), keep the spirit up and don’t leave after a defeat and come back in 2h later for a potential kill.

The wurm doesn’t work in any other way. The team building excerise is what makes it hard as a lot of people feel entitled or above others. There were the same issues when the wurm started, but we overcame our pity little differences in the end and focused on the task ahead. We wanted the kill so bad…

If you really want to kill the wurm, you can do it. But it requires a lot of dedication. And that is what everyone on Deso showed, resident or guest, doesn’t matter. We became a 150+ team in the end. And that’s why we succeeded.

When the next large scale open world boss will come later this year I am pretty sure that a lot of these 150+ dedicated people will show up on Deso’s main map again for as long as it takes. And we will prevail and get the world’s first kill together.

Yeah, I am a bit sentimental about this. This was by far the greatest feeling of accomplishment in GW2. And it wasn’t because we defeated the wurm, it was because we defeated the wurm together with basically the same core team of 100+ people. In fact it was the best experience in all my gaming life since the days Pong came out.

Other servers also working on killing the wurm, but the main obstacle so far is the team building excerise. Probably this weekend we will see additional kills. And as more and more people know what to do it will be killed on a regular basis in the future on a lot of servers.

(edited by WilliamDaBloody.2591)

Instanced Raid Content

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

When i read the replies from WilliamDaBloody.2591 and JoxerNL.3752, I’m getting a little upset already.
You two guys give me the impression like many others. Let the others do the work.
And to disguise your own incapability of putting in a little effort you call others elitist.

I am one of the people that camped 3 days on Deso for the kill, teaching other how to do it, helped everywhere I could etc…

Guess you owe me an apology…

I am a hardcore player but not an elitist. I am for integration of every player and against seperation by so called “elitists” who think they are above the rest. That’s a difference.

Alternating spawns for Tequatl and Wurm

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

And what happens if more bosses are added?

Right now it might look nice to have Teq. and Wurm not spawn at the same time. But what about in a year when two more large scale open world bosses were probably added?

So requesting different time slots is no working out. You wíll end up with even larger spawn times or even worse fixed daily spawn timers. So no need for any action here as it will not work out in the long run. It makes more sense to make them spawn ever 2h in general and let people choose what they want to do instead of eveyone trying to get on the same map as there is only one large scale world encounter.

(edited by WilliamDaBloody.2591)

Instanced Raid Content

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

@William Personally, this content is designed for people to be seriously looking at their gear traits and builds and utilities…for that reason instances would be more ideal….what about a compromise….make open world easy versions and instanced hardcore versions of these world bosses?

That destroys the idea of hardcore and casual players come together. The hardcore players stay to themselves and the rest will never learn how things work. We already see this in certain dungeons and high level fractals. Hardcore players will seperate themselves as soon as possible if given on the option. And this is a thing Anet doesn’t want in the long run to keep this game as a non-subscriber alive.

For full disclosure: I am not a casual kittening. I am one of those hardcore players that camped on the Deso map for three days and taught people. Everyone who tried was welcome, guests or not. You came to TS, you stayed, you tried hard, you were welcome.

It was the most rewarding event in GW2 ever when we killed the boss. You really felt accomplishment. No instance can give you that. It is part of the GW2 philosophy right now to bring people together. Raiding in WoW was just toxic. Integrating pugs is part of the challenge. It’s also a community building exercise. Smart move Anet. The Marionette is the same thing, just on a smaller more casual friendly scale.

People demanded instances for Tequatl as it was impossible to do. And what is happening now: it get’s killed on a daily basis. Not even generating overflows but going to low pop severs (often 2 or 3 at the same time). Everyone can join, no special guilds required. That’s the spirit of an MMO. And some other servers do it every two hours. People learnt and are able to organize themselves. That’s what Anet wants, that’s what is making GW2 unique.

What I can agree upon: as a guild you can create an own instance, but you do not get any loot or achievements when running in your own instance. That would be acceptable for me. You get merits and influence for your guild as you decided to seperate yourselved from the open world.

As said I hate instance elitism. It took the fun out of WoW. You had to join some guilds and obey to their rules to have a chance to complete content. It was not rewarding and the reason I quit.

The open world event strategy is what makes GW2 unique. It has to stay this way. There are already enough instanced games….

Of course the LFG tool and the way overflows work are in urgent need of improvement.

Why can't we master the Wardens?

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Warden Two usually fails because of rangers that cannot control their pets. Everyone has seen the bearbows on their servers….

Coming across rangers that actually know how to use pets is rare. No wonders they are disliked nearly everywhere inside the game. Was the same with hunters on WoW. Similar class, same problems.

Just keep telling them to not let their pet attack and you will be fine. They will learn sooner or later.

Need advice for Marionette Muter (5th chain)

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Dodge, don’t get hit by AoE, don’t get downed and hope the other platforms pulling their weight.

No need for any special builds. You are at the mercy of other players here.

The decision to tie the achievement to lanes was a mistake. The dodging should have been independent. That the warden thing requires lane completion is ok, though.

But I understand why Anet made this decision. With the way achievs are setup, people will still try to go for completion instead of cypher part farming. Although the farming already has begun but is compensated by other players switching lanes one the debuff wears off.

(edited by WilliamDaBloody.2591)

Instanced Raid Content

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Instance suck in general. GW2 is about open world. People can come to events, learn new things, meet new people and work together and even overcome griefers and compensate for the real bad players that are still part of the community.

If you want an instance like with a larger guild just go to an overflow. There are enough that are empty quickly as famers and likes leave quickly. So no biggie to get your own instance if you really want to.

But as said GW2 is open world and it should stay this way. There are tons of players who do not want to join some larger guilds but prefer to meet new people and play together withthem and overcoming a challenge.

“LFG 15 condimancers, 10 guardians, 5 thieves, 120 zerker warriors, full ascended, gear check” is just bad for the game. It’s already hard to find players for existing instances as more experienced players stay to themselves. How are new people supposed to learn?

Yeah, I despise any kind of instances…

What I would like to see though, are 10-20 player dungeons, where they have to play coordinated…

What is more important: if you have a DC, your spot on a map (including WvW) is reserved for about 60 seconds.

(edited by WilliamDaBloody.2591)

Can you win event when in overflow?

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Did it more on overflows then on main map because it looks like the bear-bow rangers that cannot control their pets are leaving overflows right away but tend to camp the main map.

Completed it about 10 times now, of which 8 were on overflows. Probably did 15 runs in total.

POLL: Increase Wurm Phase 2 Timer to 2:30 ?

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

The event was completed with the current timer so there is no need to increase it like proposed.

In general, no nerfs please, especially no ninja nerfs like they happened on Teq’s HP.

The event is fine as it is, just fix the weired scaling bugs and the 2:00 minute timer to real 120 seconds.

The event should stay as hard as it is, so that it requires 150 dedicated and organized players that cannot be sure they succeed everytime.

For the next larger scale open world encounter: increase the complexity of the mechanics instead of making it harder by adding a timer instead of proper mechanics.

(edited by WilliamDaBloody.2591)

Positive Feedback for a change...

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Wurm

I loved every second of it. I camped on the Deso map for three days.

We tried over and over again, taught all new people. Did dry runs, helped with builds. And as we could not leave the main map, because we never get it again, we started to spawn crafting stations, merchants and everything else. It really felt like we were there for a purpose. Like a real siege because there is a danger to Tyria. This is not because of the writing but because what players made out of it.

Some people spend enourmous sums on buff food, put down heroes banners from their guilds for every try. And we never gave up. We keept working together. We had fun. Tons of laughs on teamspeak while waiting and organizing. Yes, stressful, but in a good way.

There were a lot of guests there. Even they were on Teamspeak. They tried to integrate and not leech some loot or achievs. I made some new friends. It was a great gaming experience.

Yes, this is total hardcore content.

But such stuff has to be in the game. There is not much of it that you can call endgame content. I absolute love this big open world encounters. I hope that Anet will bring more of it. Maybe once or twice a year would be great.

You cannot imaging the relief when after three days of nearly no sleep and a few power naps we finally killed the wurm.

Yes, the loot is crap, but after three days of hardcore gaming the feeling of accomplishment was awesome. It was worth every second. I am gaming since the days Pong came out, but beating the worm was the most satisfying thing I had for ages in a game.

The wurm still has issues in mechanics and bugs. The timers of 60 and 120 seconds are cheap mechanics. But these are mechanics everyone can understand. What to do on each wurm is quite simple.

Regardless how good you become in phase 1, phase 2 will always be a close call. Anet doesn’t want the wurm to be farmed like Tequatl, which is done every day on different servers by different people with no effort.

Will I do the wurm again? Oh yes, teaching new people and do it over and over again until enough people know it by heart so it can be facerolled.

Anet, regardless what you throw at us players, we will beat it.

Instances

Sure people scream for instances so they can do it with their large guilds at their leisure. But that would just be bad for GW2 as people not in such guilds will never properly learn how to play such encounters. Instanced Raids would be toxic for GW2. GW2 is an Open World MMO and should stay this way. You want raid instanced? Then pls move, GW2 will not provide this to you.

I hate instances will all of my heart. But a good addition would be 10 or 20 player dungeons – even though I would never play them, I think it would be a good addition to the game.

TL;DR
Love you Anet. After all the bad releases starting with Halloween I actually enjoy playing GW2 again. Love large scale open world events. This is what makes GW2 unique.

Positive Feedback for a change...

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

As people usually just come to a forum to kitten about something, here is some positive feedback.

Marionette

I do not find it very interesting. It is a good thing to do something against the mindless zerging. The event quite often fails, because people do not listen. And this is what the open world in an MMO is about. You need to teach people, you need to convince them to do something together. It is a group effort.

But even if one or two chain fail because of some bad players, you still can complete the event. If you keep failing then there is something seriously wrong with the average player quality on your server as tons of people failed. Time to get together and teach people. Keep consistent. Bring them on Teamspeak. Get organized. Just camp the map, make a stand!

Overflows? Yes, there are problems with distributing people when new overflows are created and people leave. Anet, needs to address this.

It is supposed to be a community building event. If you get angry and annoyed then you are responsible why it fails, because you do not try to bring people on your server together. It is up to you. Just don’t leave the map and bring friends. It is up to you to make sure it will be successful. Just showing up 5 mins before the event and then complain is pathetic.

Loot System: Intersting way of a token system. But there is already a problem…

People are NOT entering the arenas anymore. They run to the next lane to continue their token farming because they do not want to waste time on the platform.

The rewards for a success are a bit too low. Instead of a few more key parts, you should get complete key (or way more parts). This would encourage comleting it a bit more. The reward for success must always be better the for failing.

On the other hand, you get rewards even when failing. This is nice for casual gamers and keep people playing it.

Personally I think there should never be any loot for failing and everything in an event should just be adds and the reward just come from completing it. The better you do (e.g. no failing chains), the better the loot should be.

Will I do the Marionette again? Probably not. I am missing dodging achieves for chain 4 and 5 only but it is getting tiresome waiting for players to actually learn this event and listen to the constant kittening. And I do not feel it rewarding at all.

WvW Hammer Warrior Stats

in Warrior

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Berserker Weapons, Soldier Armor, Berserker Trinkets

or

Berserker Weapons, Knight’s Armor, Cavalier Trinkets if you want to invest more into toughness and take away some crit chance, power and HP.

or

Berserker Weapons, Knight’s Armor, Celestial Trinkets as a middlegroud between the two.

These options are very common for power based builds for a lot of people and are all viable.

As far as runes go, Melandru is a very common choice because of the additonal toughness and the condition management it provides. It’s good rune for a WvW warrior.

IMHO basic rule of thumb for power based WvW warrior builds (full ascended gear)
- at least 25% crit chance
- at least 3500 attack
- at least 3000 armor
- at least 20K HP
- at least 50% crit. damage

Should be hard to miss these margins. If you fall way below these in a build you are trying to create a one trick pony, trying to maximize one stats, but usually sacrifice too much on other stats. You encounter a lot of different situations in WvW, so you need to be balanced a bit more.

In end you need to balance it our for your playstyle which stats benefits your more and shift them a bit towards it.

If in doubt go for more toughness as this benefits the majority of players more in my opinion when engaging an enemy zerg. I personally prefer a bigger HP buffer, but that’s my playstyle.

As far as traits go it depends on your choice of weapons mainly. Warrior doesn’t offer that much synergy compared to other classes here. I consider the trait lines still broken.

(edited by WilliamDaBloody.2591)

[WvW Frontline] Maximum Retaliation

in Mesmer

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

If that’s how you like to play you should roll a warrior or a guardian.

Basically you are trying to mimic warriors by full PVT gear and traiting for power as much as possible. Throwing some retalliation into it doesn’t help either.

Just trying to get max power and toughness with a class doesn’t make it a viable WvW build right away. In fact you are actually sacrificing surviability and DPS with your setup compared to other builds.

But on the other hand if this is how you have the most fun playing then it’s perfectly fine.

(edited by WilliamDaBloody.2591)

Wintersday Skritt Hit II

in A Very Merry Wintersday

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Just do it near the fountains. No need for an yak escort. There’s a snowball fighter for exactly this purpose…

A Very Merry Wintersday Feedback Thread

in A Very Merry Wintersday

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Here are my thoughts:

End of the Nightmare
Finally, it’s over. Story was nicely done to wrap up things.

Achievements. OK, some champs. No special mechanics. just re-used stuff- Not very grindy. It’s ok. Only the “jump over the shockwave” with the worm was a bit annoying. Had to guest on a low pop server to do it at night. Spent most time waiting for the champs to spawn.

But the video at the end everyone is praising looks like a story board you produce before you actually render the final movie. You know, sketched background and some moving elements abvce it plus some Ken Burns like stuff. I expected a bit more here, but obviously there was not enough time. That’s ok the Tower was bad anyway.

Wintersday

I am very disappointed that the frames for creating the minis from last year are not back (still have all the parts except some frames) and we only get one over the meta achievements. Couple of years to get them all? I doubt I will be playing GW2 in 3 years from now. At least not if it continues the way it has since Halloween.

Wintersday is basically a collection of activities. And to be frank I do not like them at all, but I never liked the PvP activities.

I was hoping for Toypocalypse to become some more of a Tower Defense thingy, for which it had potential. But it didn’t turn out that way.

Infinarium? Fun collection of events. Liked the fact that you need to destroy everything for an achievement. It’s even soloable without problems. The pricess doll’s whining is a bit annoying though.

The jumping puzzle is ok, but the exploding big gifts are a bit annoying. It’s very good that you removed the waiting. This is a huge improvement.

But without the ability to craft some minis, endless tonics I have no reason to play these activities very much. The meta achievements is very grindy and I probaly just do the dailes as all stuff is centered around the activities I do not like. But as said the PvP activities were never my cup of tea.

Ascended Armor
Cost me about 120g for all three as I had most of the material in my bank. Now time gating begins for a full set of WvW armor. Will probably take me a months here, unless people start the sell the time gated stuff on TP like for ascended weapons with a reasonable price tag.

Increased Stack Size for collectibles
I really really like that. No need to sell all the stuff that drops because your bank is full. I could also recover some bank space. I spent some gems here to get them to 1000.

Balance Upate
No more Hammer Time for my Warrior. Even in PvE I felt the impact the reduced damage of Earthshaker. Mace became useless (played Axe/Axe and Mace/Shield as well). Guess I go back to Axe/Axe and rifle now or even start with GS/rifle (never liked GS so far). Hammer was fun while it lasted. Maybe I play my Necro or Mesmer for from now on as changes on these are more interesting.

Update is more or less what I expected. A nice maintenance release, bringing old stuff back minus the awards. I can live with that. It hopefully gives you guys at Anet more time to produce quality content for end of January.

Now I only have to grind throw the Wintersday meta, before it’s back to WvW.

(edited by WilliamDaBloody.2591)

Wintersday wrecking ball

in A Very Merry Wintersday

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Yes, it works. You must have overlooked something…. There’s nothing hidden or special here involved. Do it after you finished the events.

Collaborative Development: Commander System

in CDI

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Questions:
1.) How important is it to see your squad members as a different color and always visible on your map like party?

Nice to have. Allows to distinguish players dots from people actually working toghether with a commander. But I see a problem with a big squad. Maybe not showing when fully zoomed out as the only exception?

2) I’ve always felt the best commander organization tool would be the ability to create events. Like drop a siege and the commander can set this is a build event then everyone gets Ui like build this flame ram 0/50 supply needed. Or Destroy this gate <show gate health bar>. Lets assume for this discussion there are no rewards to the events just a communication tool. Thoughts on commander created events?

I guess some people might like it, but honestly this should have the lowest priority if you re-do the system. It also does not solve the problems of people not following orders (e.g. throwing additional siege if not requested, not building siege). An event like system will not change this. I think it’s an overkill.

A commander event system is more useful if it’s actually setting objectives on the whole map. For example the commanders creates an event for people to “take this supply camp”, “Looking for scout in eastern tower” would be more interesting.

Events in the near vacinity of the commander are IMHO not worth any dev effort for events. But aiming more an whole map strategy they might be interesting. But I think this is clearly out of scope for now.

  • Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.

If you have a goal of limit the total number of commanders make the commander tag decaying if not used actively in WvW (make sure being AFK at the spawn does not count towards an activity for example).

Question
3) A guild gating system would be clean but require all commanders to be in a fairly active guild is this a fair gating system?

Alternative way to obtain a commander tag is ok. But preventg large guilds createing tons of commanders easily. Make sure if you leave a guild or do not represent it, then you cannot use a tag that was awarded by the guild. Just tie it to the guild if it was sponsored by the guild. And limit the tags a guild can generate as well.

4) What did I miss on this list

Yes, declaiming objectives when there are no buff on them anymore! This is an important aspect when no one from a guild is currently online to claim something else or a new players or troll claim a structure.

Please with sugar on top of it:
- objective can be declaimed by the claming guild at any time (not have to find a unclaimed supply camp on a map). It’s just annoying.
- if there is no buff for x amout of time on a claimed objective it can be declaimed by a commander / get automatically declaimed?

(edited by WilliamDaBloody.2591)

Re-Enable Town Clothes in WvW! Please!

in WvW

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

It’s a leap finisher because you leap. They just re-use existing stuff in the game for different purposes and change some values in their tools.

But I fully agree that Anets became more sloppy than ever.

And this won’t change and no special QA is put into costume brawl skills as it is very unimportant, hence they disabled in in WvW to avoid any future problems.

And avoidind potential future problems in WvW that already doesn’t get much attention is something I support.

That you feel disappointed about not using stuff you bought as before is understandable. But don’t hold a breath for a rollback or even a refund. For Anet, this problem is now solved for ever.

Moving on now, as I have nothing to add the topic anymore and just wanted to point out that there are players who support Anet’s move here.

(edited by WilliamDaBloody.2591)

no chest for wvw season , why ?

in WvW

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

You get them when you transfer back to the EU…

Awards tied to US servers are not awarded in the EU and with versa. PvP tournament chest bug is similar.

It’s not liked you missed anything with the chest, unless you are a mini collector.

Don’t expect a quick fix. The PvP problem is there for a long time. But as probably a lot of people complain Anet might fix this in one of the next patches. But don’t hold your breath.

Re-Enable Town Clothes in WvW! Please!

in WvW

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Sure PvP is differrent, just saying town clothes have no right to exist outside PvE and it’s good that they were recently disabled in WvW where you could use them before.

If it is just for the skins itself, that’s an arguable topic. But they are tied to brawl or other fun skills mostly. So they don’t belong into WvW where they might introduce an imbalance as a side effect.

Just turning them off was easier for Anet then to disable any skills or effects they might have now or will have the future. It’s good move. Now then can do whatever they have in mind without thinking of any consequences in a non PvE environment.

(edited by WilliamDaBloody.2591)