Showing Posts For XarOneZeroNine.2374:

WvW Poll 04/28: Scoring vs. QoL (Closed)

in WvW

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

For the love of the everything and anything, please… please build templates. The most impacting single QoL change not just for WvW but for the entire game would be build templates.

Bought HoT, lost AP?

in Bugs: Game, Forum, Website

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I also lost AP. Not last years Halloween achievement points though. I lost my Triple Trouble acheivements for killing each wurm. I can see that these achievements have been moved from Triple Trouble to Bosses and that they now have Mastery points associated with them.

My question would be is this a bug? Should they just have been moved and not removed? There are plenty of other achievements that have Mastery points associated with them that granted the Mastery points retroactively. The difference I see in my case is that these achievements were moved to a different category.

The AP’s for them were deducted from my total and now I have to re achieve them. Just wondering if there will be a fix for this as or if I will have to go and repeat them even though other achievements with Mastery points do not have to be re done.

Death suggestion

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

The best part is it used to be like this then they fixed it back in March of 2013

Here is the patch note from March 26, 2013:

  • Automatic camera rotation while defeated will no longer restart after the camera is moved.

Source:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-March-26-2013/first#post1856151

People didn’t like how it was (which happens to be how it is now, again) so they fixed it. Something happened and the original disliked death cam was restored.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

There was misinformation. It was coming from players.

Players claimed you couldn’t dodge, or used the TP, or use an Asuran gate even at level 2. They were wrong to say it, because when tested it was obvious you could. People were confusing what you could do and when you were told about it.

People said you couldn’t get vistas, when what was true was they didn’t appear on your map. That’s the misinformation being referred to.

Since I’m sure that changes are being made to both a roadmap and player feedback I’m not sure how the original plan is going to help you much.

But that is part of my point. Why not just flat out state what is actually supposed to happen and when it is supposed to occur? No one from Anet has clarified anything other than to say ‘misinformation, bugs, incorrect implementation’. If we don’t know how it is supposed to work how do we know that what we have now is correct? Just because you logged in and did some stuff? They have made changes since the original patch. Are they done? Is the current state the intended state?

The original roadmap is what they wanted to be in the game. There has been a ton of feedback regarding what actually made it into the game. What made it into the game, the original roadmap and what we have not do not match each other.

All I’m trying to get is a simple list from an official source that says ‘X’ is correct and how we wanted it and we still plan on tweaking ‘Y’ etc. It can’t really be that hard.

Halloween Content

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.

Source:
https://www.guildwars2.com/en/news/upcoming-events-in-guildwars2/

Inf Watchknight Tonic cant be used in dungeon

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I habitually use this in one dungeon – so my charr toon can complete the harpy fractal without major camera issues on the planks section. Happens every time without.

So now I’m likely going to fractal gear one of my human or asura chars, or find another tonic, that is usable in dungeons, that reduces my oversized, camera breaking charr to a “normal” size.

Perhaps ANet can fix their broken camera if using tonics isn’t acceptable. Or resize all charrs…

Seems an utterly ridiculous change to me. It’s not like it lasts very long.

Get the Ghostly Tonic from Ascalonian Catacombs. They drop often enough in the explorable paths and even then they are only 10 tokens each.

In regards to the watchknight tonic… Unless there was some sort of exploit this change is mind boggling….

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Not sure if it’s what you are asking for, but here is a list of what each level gives now: http://wiki.guildwars2.com/wiki/Leveling_rewards

http://wiki.guildwars2.com/wiki/Level_rewards

Only one I know of and was updated as of 9/25.

I am aware of the wiki guide, but is it correct? I mean is what we have now final? Are all the things on that guide implemented as Anet designed? Is that list definitive? Is there anything on that list that is part of the “bugs, miscommunications and improper implementation” we were told about? We were specifically asked to wait until things were fixed before judging the NPE. Is now the time?

I asked for this same list 1 week after the patch and received no response. So I ask again, can we expect more changes or is what we have what now what was originally intended?

CDI- Guilds- Guild Halls

in CDI

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I don’t have a formal proposal but I do have a tidy list of things I would like to see and things I would be against.

Things I would like to see:

  • Private customizable space
    • Trophies for accomplishments, like a guild only dungeon run earns progress towards unlocking a theme for the guild hall styled like said dungeon or putting a visible trophy from said dungeon someplace in the instance. The same for guild fractals. And something for world bosses, mini dungeons, jumping puzzles etc.
  • A place to craft / bank / use the TP in peace.
    • To many times people are flooding mapchat with guild recruitment, stupid build arguments and generally not useful things. Or spamming their skills or placing boxes of fun on top of things to prevent access.
  • Quick access to / from the open world.
    • Much like the WvWvW or PvP access works. This would be helpful for guild missions.

Things I do NOT want to see:

  • Any sort of upkeep.
  • Anything that limits small guilds.
    • Guild missions are an example of this. They don’t scale down enough.
  • I don’t want to have to be ‘first’ or ‘fastest’ to get a good location for my guild hall.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

We are now up to 3 weeks.

Can someone from Anet point me to the official ‘what happens at every level’ guide please?

Up to now, we can only assume that what hasn’t been changed yet is exactly as it is meant to be. If that is the case there are still issues with what is left and the messaging is all over the place about it. There are also still some bugs that need to be worked out.

We were told that there were bugs, misinformation and that somethings were not implemented correctly. We were never told what exactly fell into each of those categories. I feel that a map of the new leveling system along with what exactly the NPE is supposed to contain will help drive feedback in a constructive direction.

Please may I have this ‘road map’. Surely constructive, informed feedback is the goal. If it is not implemented as intended then feedback on it is virtually worthless. Surely you can tell us what it is supposed to be right? I mean it’s live, it’s not like I am asking about future development.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Words for the forum page bug…

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

As currently implemented you can earn 100 achievement points per month from the monthly and 12 per day from the daily.

It takes a minimum of 50 months to cap out the 5000 monthly achievement points.

The 5k AP is doable with constant play time – you just need to manage the ones you can do, along with dailies. One of my ex-guildie managed to reach the 5k ap in a few months (4-5). At one point whilst this member was in the guild, had less ap than me.

The impression I’m getting is that after 5k, a steep curve starts to emerge. As peeps have pointed out, not many players have got over 18k.

I was not referring to just getting 5k ap total. I was specifically addressing the 5000 ap total that can be earned from doing the monthly achievements. There are 100 ap that can be earned every month if a player completes every monthly achievement. The total that an account can earn from monthly achievements is 5000. therefore 50 months. 4 years and 2 months.

For the record I am closing in on 10k achievement points.

[Suggestion] Explorable unlock accountwide

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Since the daily bonus rewards have become account bound the unlocks should be account bound as well.

I think there may be some technical hurdles for them to clear though.

While the dungeon story modes intertwine with the personal story you get the letters inviting you to the dungeons based on your level. They are at the same time independent personal story progress. It’s already kind of a mess.

Klick Mouse 1500xto craft items

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Where are you getting your numbers from? That sounds a lot lower than any other sales numbers I’ve heard for the game.

Was shooting low on purpose. The more sales the game has the lower that .08333 number gets and the more ridiculous these armor sets seem.

For example if 3.5 million copies sold the percent of players with 18k achievement points drops to .07143 and if 4 million copies sold that number drops to .0625.

(edited by XarOneZeroNine.2374)

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Also after capping monthlies and dailies there are currently only 9034 achievements available. For a total of 24034 points. These number include the 1 million yaks and 5000 giant slayer achievements as well, but none of the historical achievements.

If we assume 200 achievement points per living story release (which, while historically average it is a far greater number than anything we have seen with season 2) that is 60 more living story chapters that need to be released… Even if they took no breaks that would only be 26 chapters per year. That would be 2 years and 4 months.

If you were able do to all of this it would still take 4 years and 2 months to cap the 5000 monthly achievement points. So the most hardcore player will still need over 4 years without missing anything to complete either a radiant or hellfire set.

(edited by XarOneZeroNine.2374)

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Just to be clear you are ok with the fact that after 2 years the best of bestest most dedicated players this game has, are still over a year away from a full set of achievement armor. Correct?

…. that easy as hell 18k.

Guild Wars 2 sold over 3 million copies. Of that number less than 2500 people in both NA and EU have 18k achievement points.

That is less than 1% of players. In fact is is less than 10% of 1%. It is actually .083333 of a percent of players.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

As currently implemented you can earn 100 achievement points per month from the monthly and 12 per day from the daily.

It takes a minimum of 50 months to cap out the 5000 monthly achievement points.
It takes a minimum of 834 days to cap out the 10000 daily achievement points.

That’s over 4 years of achievements points there.

Capping out the ridiculous WvW achievements was already proven to take years of virtually non stop play (kill a million yaks would take 695 days of constant playtime killing 1 yak a minute)

Restructuring the way these armor skins are given out is overdue. Making skins that take literal years to complete is short sighted. The game might still be going in 2017 when people should be able to complete one set or another, but will those same players be playing for 5 years straight? With no breaks? Constantly checking off achievements? Doubtful.

Why develop something only a handful of players will ever see and even less will ever use?

Skins add variety to appearances. More the merrier. Titles should be were the prestige lies.

Death/Downed Camera...

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Here is the patch note from March 26, 2013:

  • Automatic camera rotation while defeated will no longer restart after the camera is moved.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-March-26-2013/first#post1856151

So, I’m confused about why there would be a middle ground. Just re-enable the previous feature that was ‘broken’ in the patch.

Oh dear god This sooooo much. This was such a problem it was fixed within 7 months of launch. It was glorious for 18 months. Why oh why was the spinning brought back.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Just something that has been building up steam in my head. What about using a ‘soft-lock’ system instead of level gate hard locks?

What I mean is, instead of skill challenges being unlocked at level ## automatically, they would only be unlocked at this level if a player hasn’t opened them up already by completing a skill challenge.

If a player completes a skill challenge before level ## everything that would normally occur (popups, info, unlocks etc) occurs once complete. If a player doesn’t complete a skill challenge before level ##, then at level ## everything pops up / unlocks.

The same type of soft-lock could be used for vista’s, point of interest, traits, basically everything.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Well here we are 1 week later.

Is there a full, explicit, detailed guide / list / map to what the NPE is supposed to be?

There have been a few things tweaked or fixed, but we still don’t know what is intended and what is bugged for certain. Some things that were changed in the various patches we can assume to be working as intended now but not everything was touched. So does that mean more changes are coming or are the remaining things working as intended?

I would really like all of the ‘miscommunications’, ‘bugs’ and unintended after affects to be cleared up.

A direct level by level manual explicitly explaining what is unlocked, what is gained, what the rewards should be etc., would be extremely helpful to this conversation.

Anet must know what they intended to have happen at these levels, and it was supposed to be in the game correctly last week so why won’t you (Anet) just tell us. I know they don’t discuss future / current development, but this is live and affecting the game and the players right this very second. Are they saying they can’t discuss the live game?

This along with what is actually level gated and what is just explained at certain levels would help us understand the vision of the NPE tremendously.

(edited by XarOneZeroNine.2374)

CDI- Guilds- Logistics and QOL

in CDI

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I see a lot of talk about alliances. Two questions on that front:

1) What functionality would you like to get out of an alliance?
2) What makes you want alliances?

I’ll try to answer them myself.
1) Ability to play content that is made for larger guilds. Ability to connect some of my guilds and have them be able to chat together without the commitment of being in the same guild.
2) My guild is small and there is not enough content for small guilds. I think we could make more small guild content too which would help alleviate the need for alliances.

I am more inclined to go with option 2.

If there was some sort of chat overhaul so that I could choose how many and which guilds that I saw chat for at the same time I wouldn’t need an alliance.

Formal alliances are sticky wickets. For example why on earth would my dungeon guild want to form an alliance with my WvW guild? Their only connection is that I am in both of them. If there is going to be any sort of alliance system it would need to be at the players discretion not the guilds, it would have to be very flexible and easily changed.

CDI- Guilds- Logistics and QOL

in CDI

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

IMO, the best way of having loyalty to one guild while also allowing multiple guild functionality is simply to have alliances.

You may only represent one guild, but guilds that share similar interests can ban together and share resources and rewards.

For me the whole point of being in multiple guilds is because their interests are different. I am in a dungeon guild, a WvW guild, a guild with friends that migrated here from other games etc.

For two or more guilds to form an alliance their interests would overlap and make staying in one guild easier for that particular purpose, but would not solve the issue of different people having different interests all together.

My guildmates from my dungeon guild pretty much abhor any form of PvP so I would be wasting my time asking them to come to WvW or join a sPvP match with me. The WvW guild I am in is pretty focused on WvW. 90% of influence and merits and whatnot goes to helping the Commanders and the WvW cause.

Truncating the number of guilds that people can join is not an option that I would like to see entertained. Nor would I like to see ‘upkeep’ added to players in multiple guilds.

People were upset when fractal levels were reset / taken away. It was a mistake. Take away something else and taking things away become a trend…

Misconceptions regarding Level gating.

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Hey folks,

Wanted to pop by and give another update on where we stand, as well as to help provide some information on some of the more common misconceptions we’ve seen floating around as well:

- There are bugs! …

- There is misinformation: …

- There are some things happening at the wrong levels….

- Not all of these changes were made as ways to teach the game, some of them are to provide a better sense of pacing, reward and progression. …

<snippage>

- In general, this system is intended to be not only better for new players, but our hope is by the time it’s all in place you’ll find via the better rewards from levels 1-80 via the level up guide, the better rewards from personal story, the faster leveling from 1-15, and the ability to toggle the content direction system to help you with map complete will make this a better for experienced players as well.

- Over a years worth of testing with new players found we were absolutely able to keep them both more engaged, and more likely to return to keep playing Gw2 as a result of the intended system. …

- Finally, I want to add that a few things (hello traits!) are things that can be improved for players who make multiple alts, we’re aware of this, and though company policy prevents us from discussing what’s in development: I can say we know Gw2 can be an even better game for people who love making alts in the long run, more info: when it’s ready™.

Colin, in all seriousness, take this post and sticky the entire thing front and center. Or create a thread with this as the first post. The information in this post needs to be seen by more than just those curious enough to read this thread.

Perhaps even post a follow up directly to this post with direct examples of things that are not working as intended or are broken.

Doing this will only help both Anet and the players.

Thank you.

New Narrative Director at ANet

in Living World

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Hi all. Thanks for the welcome notes. I’m excited to be here.

To respond to a couple of your questions/comments:
• Yes, I spent a lot of my career at Disney, but my passion is building great characters and telling great stories, regardless of genre. So, don’t expect the Elder Dragons to break into song anytime soon.

^^ This is disappointing…

I was very much looking forwards to a duet between Kralkatorrik and Primordius full of jubilant destruction as they revealed their plans to team up in order to defeat the heroes.

’Tis but a shame that it is not an option.

Communicating with you

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

<snip>
That said, you should probably reccomend someone start engaging in a discussion with the community on the topic of the day.
Essentially, your CDI as far as i understand it is something for long term projects, things in development/aka brainstorming.

You probably need some one, to discuss major current events issues separately. This does not seem like it would be against your communication policy, as the beefs now, are actually current content.
<snip>

If there is any possibility of someone directly engaging the forumites about the hot raging topics of the day it needs to be done. Sooner rather than later. Unfortunately history says that ‘gathering feedback’, ‘discussing internally’ and then never mentioning the topic again is likely to happen.

Look back, they had reasons to add ascended gear, they did not convey them well at all, or use their data to stop the raging, they ignored the very large angry thread. The same thing happened with the watchwork pick, the first feature pack changes to traits, megaserver thread, outfit / tonics and now the new player experience.

I would absolutely be ecstatic if there was a direct engagement person from Anet to address current hot topics. I would love it. It just doesn’t seem to be their M.O.

They are not dumb people. They have the data they could explain why it is the way it is. The person doing so just has to be ready to counter the well thought out criticisms and the thick skin (or quick moderators) to ignore all of the ‘this sucks rollback people should be fired’ posts.

We are working on focusing personnel specifically to the forums to help with communication, information and CDIs.

Chris

This is fantabulous news Chris. I really do truly think that having a forum hot topic responder will do a great deal of good. For both Anet and the players. Very glad to hear that is being worked on.

Thank you.

Communicating with you

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

<snip>
That said, you should probably reccomend someone start engaging in a discussion with the community on the topic of the day.
Essentially, your CDI as far as i understand it is something for long term projects, things in development/aka brainstorming.

You probably need some one, to discuss major current events issues separately. This does not seem like it would be against your communication policy, as the beefs now, are actually current content.
<snip>

If there is any possibility of someone directly engaging the forumites about the hot raging topics of the day it needs to be done. Sooner rather than later. Unfortunately history says that ‘gathering feedback’, ‘discussing internally’ and then never mentioning the topic again is likely to happen.

Look back, they had reasons to add ascended gear, they did not convey them well at all, or use their data to stop the raging, they ignored the very large angry thread. The same thing happened with the watchwork pick, the first feature pack changes to traits, megaserver thread, outfit / tonics and now the new player experience.

I would absolutely be ecstatic if there was a direct engagement person from Anet to address current hot topics. I would love it. It just doesn’t seem to be their M.O.

They are not dumb people. They have the data they could explain why it is the way it is. The person doing so just has to be ready to counter the well thought out criticisms and the thick skin (or quick moderators) to ignore all of the ‘this sucks rollback people should be fired’ posts.

Learning Curve

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Many if not most of the GW2 weapons contain 1-2 skills that “just” do damage with the rest being a situational skill that does damage and something else (chill, interrupt, PBAoE buff or mitigation, etc.). One observation I’ve made about GW2 is that some players just seem to use their skills whenever they’re off CD, with no thought to whether using the skill right then makes any sense. So, sarcastic or not, Xar is correct that the NPE has taught these people to mash buttons when available with no thought, regardless of weapons slotted.

Snarky tone aside, this is actually a problem. Soooo many players just use a weapon skill the moment it is off cooldown no matter the situation. Because it simply must be better to use a skill than to not, right?

This skill spam leads right into a misunderstanding of combo fields / finishers and Defiance. They don’t connect the finisher to the field as they aren’t sure what they did because of ‘Press all the buttons!’ and if it happens to be used on a champ they think they have to spam the skill because it only works sometimes, again not connecting the action to the cause of Defiance.

Sadly nothing in the feature pack discourages this at all.

I get it, new players, struggling players etc., need help to learn the game. Do I think the new leveling experience addresses the actual issues these players were having. No.

Season 2 to restart on November 4th

in Living World

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

The delay is probably due to Halloween festivities / paranormal goings on throughout Tyria. (One can only hope anyway)

This also means there will likely be another break in the LS in December / January for the return of Tixx and the infiniarium for the Christmas holidays.

Personally I am ok with the delay in the LS if it is for these events.

Unless, of course, these events break the immersion of the new living story.

That is true. Also how do you level / time gate Halloween and Christmas so that you aren’t overwhelming new players?

It is really sad that is virtually impossible to pin down the direction / vision of the game. So many things just contradict one another.

Light Aura

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Currently blasting a light field grants retaliation.

If they changed this to grant light aura instead I think that would be a good thing.

Season 2 to restart on November 4th

in Living World

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

The delay is probably due to Halloween festivities / paranormal goings on throughout Tyria. (One can only hope anyway)

This also means there will likely be another break in the LS in December / January for the return of Tixx and the infiniarium for the Christmas holidays.

Personally I am ok with the delay in the LS if it is for these events.

Learning Curve

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Somewhat sarcastic answers to follow.

1- How does slowing down skill progression thus teach new players about fields and combos?

It doesn’t. It also doesn’t teach them about Defiance or the condition cap.

2- Will there also be tutorials for Necro shroud skills, underwater combat, ranger pets, Engie Toolbelts, Ele conjured weapons, Engie kits? If not, why?

No. giving players only 1 new button to push at a time gives them the opportunity to push said button a whole bunch before the next button becomes available providing the player with time to learn on their own.

3- Once a new player reaches level 10 (and say only has their first weapons) and they get a new one (with all the skills now unlocked) how does that teach the new player how to suddenly use 5 new skills they never practiced with? Specifically how does this not fly in the face of the very reasons you’ve stated in these forums for that slowed skill progression.

They player has been practicing pressing 1-5 on their keyboard. These buttons haven’t moved so 1-5 on new weapons has technically already been practiced.

4- How does slowing Utility acquisition until almost half way through the leveling experience benefit a player in areas that less utilities means higher chance of death? Were those higher areas also made easier to accommodate this change?

See the answer to number 2. One button at a time is what it takes to learn.

This IS insulting.

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Just wait. Watch the predicable unfold.

Anet: “We’ve made leveling easier for new players!”
Forums: “You mean more tedious…”
Anet: “Well if you think that way we are sorry, but you are welcome to buy the instant leveling scrolls that grant you 40 or 60 levels in the gem store.”

This is what cash shop games do. Create artificial roadblocks / barriers for the ‘good of the game’, wait a bit, and then sell the bypass to said roadblock / barrier. It is a pattern that has often repeated itself since the creation of the micro transaction model. Quite frankly, a buy 2 play game should be above this.

People were excited by the datamined 40/60 scrolls because leveling was already tedious past the first few alts….

(edited by XarOneZeroNine.2374)

Announcing Fall 2014 Dungeon Speed Clear Open

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Sadly, once again, I will not be able to watch live

However I do very much look forward to watching the recorded runs and what not.
Very curious to see how each team handles random path selection.

Overall can’t wait to see the outcome.

Big thanks to the initiative takers involved in getting this and the prior dungeon tourny up and running!

(edited by XarOneZeroNine.2374)

[Suggestion] Ascalonian Catacombs

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

<snip>

-Ghosteater mechanics should be changed so that his shield comes back up at percentages of health, not time.

(Before my head gets chewed off, this is supposed to be the easiest dungeon, there should be no paths in it PUGs can’t do. Right now this boss is a DPS race, and the only other boss in the game like this is Simin. I’m willing to take an extra minute to load more traps than I normally would do so that this becomes more friendly to the general public)

I pug a lot. I mean a ton, a really big ton. I’ve pugged path 2 more than is probably healthy. That said ghosteater isn’t the problem that gives most new players a hard time in path 2. Their problems lie earlier in the dungeon.

The majority of the issues that I have seen come from the event right before ghosteater. Defend Detha while she builds the traps. Those ascalonian ghosts are very often much more than what the average pug is expecting, even when told exactly what is going to happen. Plus the way Detha moves from trap to trap, inexperienced players stay behind to kill ghosts while more spawn on detha complicating the whole encounter. Not only that but none of the ghosts in that encounter trigger ‘on kill’ traits anymore (or loot for that matter). This encounter also does not reset at all on party wipe.

The second place I’ve seen inexperienced players have trouble is while defending Detha while she gathers the bait in the spike pit. For some reason no one seems to believe that the spike traps don’t hurt the graveling champion. That is if they even try to pull the chains.

Third, is actually charging the traps. This is a bit less of an issue if party members are observant or willing to listen.

Ghosteater himself comes in after the above ‘issues’. I’d even wager Kholer wreaks more havoc on pug groups than ghosteater.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I have given the new trait system a lot of thought. My radical opinion is that the system itself isn’t inherently terrible, it is the execution of the system that is flawed. That is to say the system doesn’t need to be scrapped, or reverted or rolled back or anything that drastic. I believe that with the proper tweaks, adjustments and alterations the new system could be quite successful.

First pros of the new system.

  • Free out of combat repecs
  • 14 points instead of 70

Cons.

  • The odd progression math. 1 point every 6 levels than 2 points for some more levels than the last 2 points at 80. This is clunky.
  • Tasks required to gain the trait do not line up with the level of the trait.
  • All tasks are not created equal so to speak. Kill this mob is very different than complete this zone for example.
  • Once access is gained it is likely that a player could have no traits available to select.

My suggestions to keep the pros and negate some of the cons would be as follows.

  • Start gaining traits at level 15 and acquire 1 point every 5 levels.
  • Have the I, II & III traits in every line unlocked automatically at first access which would be level 20.
  • Have the VI trait in every line unlocked automatically as well.
  • Re organize trait completion tasks. Remove map completion tasks completely. Adjust the task to be slightly ahead of the level in general etc.

Players need to be able to complete the task required for the trait as close to or before the level they are able to access the trait. If experimentation is in fact the goal of the new system, which free repsecs supports.

By level 15 a player will generally begin adventuring beyond the starting zone for that race. There need to be a plethora of unlocks in the 15~25 zones.

By giving certain traits automatically there will never be a player with 0 traits available. This will also free up some room for more traits to be added that need unlocking while not making it seem insurmountable for new characters who open up the panel and see all those locks.

The reorganization should consider level, location and if possible theme of the trait. For example all classes have a fall damage trait. The theme should be considered here.

To help support experimentation grandmaster traits need to be unlock before 80. It is ok to have the tasks required for some of them or even all of them from this point forwards be level 80 tasks but if players are to experiment they need access. This would put some of the grandmaster unlocks in upper level but not neccessarily level 80 zones, like forstgorge or fireheart rise etc.

Long post. Hope I at least made some sense up there.

(edited by XarOneZeroNine.2374)

LFG: How to make people respect the lfg-text

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I’ll bite. As written, 9 / 3 * 3 = 9

Ok the answer is 9 because you know P E (MD) (AS) correct?

Yup. Similar the the Greatest Guard math fail above.

Ok so here is the trick question: what is 9/3(3)? and why

Still 9. The parenthesis bit only refers to the expression inside of them, not the expression that contains it. (The above is the same as (9)/(3)*(3))

its not 9 its one, pemdas has a hidden rule(maybe more?) which its juxtaposition the answer is 1, Most people don"t know this.

wolfram alpha disagrees with you.
http://www.wolframalpha.com/input/?i=9%2F3%283%29

as does google.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=9%2F3

as does the built in calculator in my ubuntu & windows 7 installations along with the scientific calculator on my phone.

For the answer to be 1 the expression would have to be 9/(3*3) or 9/3^2

what if I told you that computer programs are written by humans? And what if I told you that the human who wrote it only knew PEMDAS?

What if I told you that simply omitting the multiplication symbol is just shorthand and does not actually change the equation.

This was a fairly hot item in the math world for a bit but it is just running out of steam lately. Your interpretation is ambiguous. The equation as written above 9/3(3) is 9. To get the result to equal 1 unambiguously it needs to be rewritten to 9/(3(3)) which would be a silly use of parentheses or 9/(3*3) or some variation.

ok then, what is
a/bc

where a = 9;
b = 3
c =3;

Still 9.

What this is actually writing is Nine divided by 3 multiplied by 3. Short hand or variables don’t change the evaluation, they just make it easier to read.

LFG: How to make people respect the lfg-text

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I’ll bite. As written, 9 / 3 * 3 = 9

Ok the answer is 9 because you know P E (MD) (AS) correct?

Yup. Similar the the Greatest Guard math fail above.

Ok so here is the trick question: what is 9/3(3)? and why

Still 9. The parenthesis bit only refers to the expression inside of them, not the expression that contains it. (The above is the same as (9)/(3)*(3))

its not 9 its one, pemdas has a hidden rule(maybe more?) which its juxtaposition the answer is 1, Most people don"t know this.

wolfram alpha disagrees with you.
http://www.wolframalpha.com/input/?i=9%2F3%283%29

as does google.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=9%2F3

as does the built in calculator in my ubuntu & windows 7 installations along with the scientific calculator on my phone.

For the answer to be 1 the expression would have to be 9/(3*3) or 9/3^2

what if I told you that computer programs are written by humans? And what if I told you that the human who wrote it only knew PEMDAS?

What if I told you that simply omitting the multiplication symbol is just shorthand and does not actually change the equation.

This was a fairly hot item in the math world for a bit but it is just running out of steam lately. Your interpretation is ambiguous. The equation as written above 9/3(3) is 9. To get the result to equal 1 unambiguously it needs to be rewritten to 9/(3(3)) which would be a silly use of parentheses or 9/(3*3) or some variation.

LFG: How to make people respect the lfg-text

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I’ll bite. As written, 9 / 3 * 3 = 9

Ok the answer is 9 because you know P E (MD) (AS) correct?

Yup. Similar the the Greatest Guard math fail above.

Ok so here is the trick question: what is 9/3(3)? and why

Still 9. The parenthesis bit only refers to the expression inside of them, not the expression that contains it. (The above is the same as (9)/(3)*(3))

its not 9 its one, pemdas has a hidden rule(maybe more?) which its juxtaposition the answer is 1, Most people don"t know this.

wolfram alpha disagrees with you.
http://www.wolframalpha.com/input/?i=9%2F3%283%29

as does google.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=9%2F3

as does the built in calculator in my ubuntu & windows 7 installations along with the scientific calculator on my phone.

For the answer to be 1 the expression would have to be 9/(3*3) or 9/3^2

Is sPvP ever going to be more than Conquest?

in PvP

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

@:“Is sPvP ever going to be more than Conquest?”

Yes.

Hooray!

I can’t give out too much info, but I can let you know that we are working on a new game mode.

we are working on a new game mode.

a new game mode.

a

well ‘a’ new mode is better than no new mode…

Question about explorer achievements

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Shouldn’t take too long. If you use the Bluestone wiki link, simply expand each map of the region and check it against your ingame map. When you uncover an area the name of that area appears on your map.

So for instance, if you are working on your Ascalon Explorer achievement, hit the show button on the wiki for Fireheart Rise. It shows 25 named areas. Now open your ingame map and verify you have all those 25 names on your map. The ones you don’t have you need to discover, click the name of the area on the wiki and it will pull up a map showing just where that area is. Then do the same for the other 6 maps until you have the Explorer achievement for that region.

Have fun with it, there’s some really cool stuff hidden away in those out of the way places. Talk to the NPCs there, there’s tons of lore also.

^^ This is what I wanted to type but didn’t have time for earlier.

Thanks for picking up my slack Karizee

Question about explorer achievements

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Will Anet ever make Non-DPS role important?

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

As a guardian,

My wall of reflection is just as reflectiony no matter what gear I wear.
My purging flames removes the same number of conditions from myself and my allies no matter what gear I wear.
My virtue of justice blinds the same number of mobs no matter what gear I wear.
My virtue of courage provides the same amount of blocks through aegis no matter what gear I wear.
My shout retreat provides the same number of blocks no matter what gear I wear.
My sanctuary provides the same amount of relief no matter what gear I wear.

No matter what gear I wear.

As I learn the various tells and mechanics of various encounters I am able to dodge effectively. No matter what gear I wear. Aside from sigil of energy but I could put that on any particular stat weapon.

So I have learned as a result of using my skills at appropriate times, along with my virtues and dodges, I get hit less. Getting hit less means less need for toughness or vitality. Wearing gear with stats that I don’t need is the same as being naked.

My survivability is not dependent on my gear choice. I learned to separate my gear from my build.

I choose to wear berzerker gear because I am able.

(edited by XarOneZeroNine.2374)

AC Dungeon "fix" still bugging out at times

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I feel as though it was a rush fix and not even tested before implementing… And why remove the loot from the ghosts?

As bad as removing the loot from the ghosts is, I feel that it’s worse that the ghosts no longer trigger on kill traits…

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

As I attempt to stave off carpal tunnel and dread the onset of the arthritis thats plagues my family I beg, please add these features.

Seriously add something, anything to lessen the repetative clicking.

  • Selectable amounts from vendors
  • Consume all or Use selectable amount

Those are the big ones for me, but everything in this thread needs implementation.
The sooner the better.

Future Feature Pack Wishlist

in Guild Wars 2 Discussion

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Save my hands and my mouse

https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/first

Among a bunch of other QoL fixes.

Hint - Guardian Virtues

in Bugs: Game, Forum, Website

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

One thing that I have noticed is that if you have used the experience scroll to bump up to level 20 is that it breaks most if not all of the class related acheivements.

For my necromancer to get the last hint to pop I had to use an empty character slot with a new necro to get the achievement.

Dry Top/Season 2 Food Recipes

in Bugs: Game, Forum, Website

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

I’d like to see some sort of comment on this as well. However I don’t think we will.

Whenever they add new cooking recipies there are things that are just off. Like this.

Ascalon freed of its curse

in Living World

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

<snip>

That would be insane to revamp all this: http://wiki.guildwars2.com/wiki/Ascalon

Cities
Black Citadel

Explorable zones
Plains of Ashford (1–15)
Diessa Plateau (15–25)
Fields of Ruin (30–40)
Blazeridge Steppes (40–50)
Iron Marches (50–60)
Fireheart Rise (60–70)

Dungeons
Ascalonian Catacombs (30, 35)
Citadel of Flame (70, 75)

That seems like it would be a ‘Big Project’… One that would have to be worked on in the background for a while…

On a bit of a more serious note though, changing all of that is kinda what some players were asking for during season 1 (Not specifically this mind you). There were those that were clamoring for the living story to permanently affect the world in major ways and that is exactly what this would do. Also it would be easier to change / alter existing stuff than to create new stuff from scratch.

But in the long run I do agree with the poster I quoted about there being too much speculation. We will all see soon enough.

Guild main window

in Bugs: Game, Forum, Website

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

This bug happens when you rep a guild with low population. It adjusted to thst, but when you look at other guilds or switch Earp to a larger one it doesn’t adjust to thst size member list. Just close and reopen guild window and it will resize to the current member list of the guild you are repping. I too in-game reported this a couple days ago.

I was just going to post something similar.

I noticed this as well. Once I rep my personal guild, which includes only me as a member, the window is unusable for all of my other guilds.

Once I rep a different guild, say one with 12+ members for this example, and then close the window and then either zone or way point, once I reopen the guild window it is readable again.

However it always begins displaying only one member at a time if I ever rep my personal guild.

Not sure what could have caused this. This was not the functionality of the guild panel before the patch on 7/15.

The Future of the Ascalonian Catacombs....?

in Fractals, Dungeons & Raids

Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

The Dragon’s Reach

Interview with Associate Game Director Steven Waller

What could this mean for the beloved Spider Queen, Lieutenant Kholer, the Howling King, Ghost Eater, Colossus Rumblus, Hodgins, Detha, & Tzark ?

IF Rytlock really is able to lift the curse of Adelbern and free the ghosts, what will happen in the dungeon? No more Ascalonian Tears? The dungeon available in a dungeon journal of sorts?

Blow up the whole thing. No more ghosts and the catacombs become infested with whatever Adelbern mentions in the story mode about “You’ve defeated me, but what’ve you gained? Much deadlier things stir beneath us. They’ll consume you all!”
Or was that just talk of gravelings?

That is a lot of stuff to change besides the dungeon if he, Rytlock, really can lift the curse. There are acalonian ghosts in more than just one zone let alone dungeon.