Showing Posts For brannigan.9810:
the mere fact is that Arenanet does not care enough about pvp to implement their own sound ranking system like CS GO did that works. Nor did they even try. Our leaderboards is the biggest shortcut known to man its a JOKE!!!!
THIS GAME IS A JOKE!!!!! WHEN WILL THEY GET IT !!!!!!!!!!!!!! SUCCESS LIES IN SOLID RANKING AND MATCHMAKING SYSTEMS!!!!!!!!!
WHEN WILL THEY LEARN WHEN!!!!!!!!!!!!!!
The matchmaking is perfectly fine. Any further tuning of it that could possibly have any chance of making it better would most likely lead to a fairly drastic increase in queue times. Some people would be willing to make that trade while others like myself would not. Really the only thing I think that would make matchmaking better is for the game to never look outside of a certain ratings range of players to fill out rosters regardless of time in queue. The rest is all open to debate as far as I am concerned maybe the ratings could be fine tuned a little more maybe not. The matchmaking/rating system is not what is killing pvp it is the small playerbase which is the is the direct result of lackluster balance, lack of game modes, and mediocre rewards imo. They have spent tons of time on matchmaking and there ratings system believe it or not.
There is no such things as playing honorably or dishonorably there is only playing within the rules or outside of them. For one thing every person probably has a different idea about what playing honorably means anyway. Exploiting is cheating aka playing outside of the rules and wrong. Talking about honor with games is usually something losers drone on and on about the people that get mad when a better team rolls up the score on them. When I used to play competitive sports I never got mad when we get whitewashed I accepted we just weren’t good enough.
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Hi there. So I’ve been an avid pvp player for a little over a year now. I’m sure most of you recognize me as Hank from the Hood. I read the forums daily and have for a long time, but this is my first post! WoW!
I just wanted to give Anet a big shout out and say thanks for doing the best you can. I myself, as an adult, understand game development isnt an easy task. Especially when the forums are filled with whiny little brats who just want something to complain about…. It’s a game, not a way of life… Constructive criticism is one thing, but constantly moaning and complaining is.. …well… just sad..
Nerfs, bumps, balances, whatever…. You guys arent idiots so do whatever you think is best and ignore the kiddos who just want to be negative. Thanks for the cool free to play game hopefully i see Grouch more in que
Let me paraphase this for you. I am an adult, but with a childish mindset, I let people walk over me all the time. I never stand up for myself. Other people that stand up for themselves scare me, because I am a beta male wimp and mommy told me never to get angry, ergo they must be wrong. Please almighty A-net even though I spent $50 to $60 dollars on the game if you get some times maybe you can find it in your heart to make needed changes to the game. If not I understand totally because I am a doormat. Seriously peddle this trash elsewhere plenty of us are adults with full time jobs and families. What we are asking for is not unrealistic. You calling people with complaints whining kids is at least as worse as anything I posted here so if the mods do something here Im hoping you get censored too.
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ye
but will be to late for me – i dont play this broken balance for another 3 months and i will buy Teso 1 month before release^^
People are too vague to be honest. Classbalance isnt as bad as people make it out to be. Everything besides ele can be used in top tier comps.
That doesnt mean there arent any issues that need to be adressed. Like the huge gap between risk and reward when looking at classes. Some classes need only 1-2 or two skillhits to kill someone while others are far more complex.
But its not like its unplayable for anyone ….or is it?
People will hate me for saying this but. After playing wow extensively for 8ish years i actually feel spoiled by Anet patching (during the last 3ish months) and GW2s current balance.
And regarding teso. Did you manage to get in to the beta?
Get real WoW balanced way more often. You might not have liked what they did but WoW had like 10 million subs at its peak and tons of resources. This game has been out a year and a half and the pvp changes have been tiny.
If anyone wants any of the algorithms, equations, or rationales for some of the choices made, let me know and I’ll elaborate.
Lol, you couldn’t solve x+2=5. And no don’t tell me its 3 its a joke. You don’t have any mathematical proof behind any of these ridiculous changes just your warped biases. Why don’t you post under your old account did it get banned? Right this is god’s gift to GW2 pvp Staaaaarrrrrcoooooeny or whatever it was.
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Then I guess you will be just fine with adrenal health being moved to grandmaster?
Because A-net knows everybody but thieves hate stealth. It’s not whack a mole necessarily. Just because they made a change for one reason doesn’t mean they can’t keep it for another. They apparently think that 4 second reveal is good.
Regardless of what changes A-net makes to matchmaking/MMR for solo queue going forward some people will still complain. I am not saying the system is perfect but for now splitting up the sides in a way that tries to make as even as possible what more can you ask for really? I was all with the people complaining before the changes November 12. But since then you still have a lot of the same people complaining from pre-Nov 12 and addition to that you have a bunch of people that benefited from the free wins of the old system complaining now because they lost a bunch of free wins and they can’t come to terms with the idea that from now on they will be winning around 50% of there matches. This is because people don’t want to admit that the actual results are a reflection of personal skill. Well right now solo queue is as close as it ever has been of a reflection of personal skill. Sides are as even as they ever were and a lot of free wins have been removed. Deal with it.
This has been happening for months. Where do you people come from? At least now those players have a chance at being split up on both teams. Before you would have them on the same side. Nothing has changed since solo q started except the game now tries to split the ten people selected for a match onto both teams in a way that makes them as close as possible rating wise. But it blows my mind we have people posting like having rank 3 with rank 40 is something new. The game has a relatively small population it doesn’t wait forever for really tight rating ranges. Maybe it should but to act like this is something new I gotta wonder what rock people were under.
No one else is winning matches right? The system is only broke for you. Feel a little foolish yet? I don’t know but maybe I was lucky but my first couple games after the wipe just about everyone was people I recognized from the old top 1000. I don’t care what anyone say the changes they made on the 12th have improved solo q a ton.
Lol. 5% do you understand percentages . It should be about 25%-33% nerf. In compensation they can increase the active heal by that amount. Adrenal Health my merit a nerf as well it is too easy to spec for.
I feel like the next discussion should be on rewards or conditions as a whole. There has to be some kind of discussion about the ease some classes spit out conditions, how crertain conditions aka burning are basically immune to cleanses because they do al ot of damage in 1-3 seconds and how conditions require only one damage stat verus 3 for power builds. It’s ludicrous to act like adding a few more cleanses addressed the problem. Condition Bunkers are going to be the next balance bugaboo after the December patch.
I do not understand the bords. I drop for two days not playing from 813 to 94%. Looks strange for me
They ramped up decay as well.
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I just personally think something needs to be done with pet classes in this game. I don’t know what exactly but it seems to me that certain builds are too effective for the effort involved. To me the game is not balanced until there is a farily direct correlation between the skill level required and the reward reaped. No one with a straight face can tell me that high skill level builds are rewarded appropriately right now.
Spirit of Nature is op crap.
Yes. Not every class/build has the type of CC in abundance this maps rewards its unfair. I shouldn’t have to spec for a map that I may or may no get. It would be one thing if we had templates which A-net refuses to give us. The people that like this map play troll builds with pulls etc and get there rocks off getting fall deaths.
Isn’t 8 versus 8 still the join now default and the servers that are listed first? I don’t think it is clear at all that they are the most popular because they are more enjoyable. I don’t think many are asking for 8 v 8 to be removed it just shouldn’t be the default hotjoin. If you want to pick up bad habits and pew pew bads all day long who am I to tell you not to do it.
How are engis different than the downed states of necros, guardians, warriors? They could all be blinded/stability stomped.
Engis have the pull and the blowout which is extremely strong if not blinded.
The only downed state that needs fixing is a ranger’s because of the 900r AOE interupt and lick wounds.
Guardians get instant HUGE AOE knock+they are super tanky+can heal themselves to boot removing 3 weaknesses i pointed out. engineer got only 1 worthless single target pull.
Necros can heal themselves nonstop with 1 giving them very tanky downed state+2-3 sec fear is by far more superior to 1 sec knock that PULLS ENEMY TO YOU+it’s channeled multihit and that counters blinds in some cases. Not even mentioning that fear can’t be obstructed and doesn’t need target facing. Really necros even in downed state can kill some classes 1v1 from FULL HP.
Warriors 2 is balanced by fact that his 3 is nearly imbalanced. new life for 15 sec that has 50% chance to rally you(100% with trait) if you kill/stomp. It’s is everything you can wish for as any class.
Guardian downstate is weak. Some classes have weak downstates I would assume it is by design but take this biased bs elsewhere. Guardians, just like engineers, are an easy stomp.
I don’t know about pve but for spvp many common bunker or support builds have very high retaliation up time. The retaliation on virtue use trait plus shouts like stand your ground and save yourself plus a weapon like GS and vengeful trait means very high uptime on retal.
Greatsword is not a bad weapon at all. Binding Blade and Leap of Faith are both excellent abilities. Whirling Wrath is hit or miss but I seem to land it fairly often. Retaliation on demand is pretty nice as well. Not talking about duels though team fights in solo q Greatsword can be pretty effective. Its easy to pretty much queue up binding blades and then you don’t activate it (the ability kind of has two parts to it the whirl and then the pull) until you know it will get a person sucked in and then you use Whirling Wrath.
Just tie it to tournament win chests somehow. Sure solo q involves some luck but if you can’t win 40-50% of your matches you are the pvp equivalent of a mouth breather. who doesn’t deserve a legendary. We don’t need all these little hoops to jump through either. I don’t want to win 100 tournament games on x amount of classes I like my Guardian and that is what I am going to play. I’ll change his spec if I want to play another role. A-net can figure out how long they think it should take for the average player and put the materials in win chests accordingly. I am a big fan of KISS which is Keep IT Simple Stupid.
The popularity of pvp needs to be increased a lot before we can have things like queueing with roles and matches not starting until sides have certain roles and eliminating duplicate roles etc. Not to be mean but it’s really pie in the sky at this point.
Burst works but I wouldn’t play it in solo queue unless I was a really good player which most people are not including myself. I am an average player so I play the type of spec that doesn’t need a lot of support in a chaotic solo queue type environment. My experience when I played burst in solo q is the people on my team would be on different targets not assisting and I would continuously be spiking people not quite to death and they would barely get away and start healing up because the rest of the people would be attacking one target each even if is spammed assist and then I would die because of my glassy nature.
Afk absent player is more like -100 you cant win in that situation. Sure everyone has a story where they won being outnumbered 4 v5 the whole match but that is a 1% story or less. I don’t think you can just look at one class on a team in a vacuum and make absolute statements. You could have a guardian, two ele’s, and two thiefs and that to me is weak combination yet people are telling me having a guard is the number one predictor of success. It’s way more complicated then that.
Won’t work people play at certain times of day because there life dictates it. You can put all the incentives in the world in and during the week you will never be able to get me to log in before about 10 p.m. est. I am sure there are many people in the same boat. Unless these periods will be fluctuate then I am all for it meaning no time slot will be discriminated against.
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It works fine, as does ring of warding. You need to time its use for AFTER the frontline zerg, or those you are fighting, has/have popped its stability and has no other stability to fall back on.
Line of Warding works. However, Ring of Warding I thought could be dodged through which to me is a gigantic defect.
than they are not TOP Players
simple
when you join a match than you have your team – your team is not your enemy, what you have to fight with stupid chat or afk or bad playing or whatever
they are YOUR team and YOU have to do your best to win and when not than you just dont deserve to win and will go down in ranking
its a filter who is rly pro and who need to be carried to be top^^
simple
edit: and being top 100 in the old leaderboard dont mean you are top player – NOW you can proof you are top or just a wannabe^^
dude , i hope you play on EU server. Just wait till you get me in your team , i will teach you some lessons. I went from 0 to top 42 and down to 0 by going afk many games and again back top 50 if i carry all those noobs. But it has come to an end , i dont need to prove anything and i am kittening tired to carry all this kitten out there.
like someone said on forums already —->
I’ve gotten a few PMs about this, so I’ll post what I was going to say to each of them here.
There are only three things being considered in the current matchmaking; 1) your MMR, 2) how long you’ve been waiting, and 3) who is available to play with.
1) MMR is not broken, it works exactly as it should and I’ve personally verified this. Yes, we want to place new players on the curve better, but simply lowering the default rating will only work if the curve has already been established. As a reminder, everyone’s MMR is being reset on the 29th, so that takes changing the default off of the table.
If you’re trying to gauge the correctness of the MMR based off the leaderboards, you will very likely fail because decay makes things much less predictable and consistent. Even more so now that we have increased the frequency of the decay calculation.
For details on the MMR system we use, please go here: http://en.wikipedia.org/wiki/Glicko_rating_system
We’re open to suggestions regarding other ways of handling MMR.
We’re discussing ways to place new players more appropriately, and we’re open to suggestions in this area as well. The only thing that is off the table right now is splitting the user base, we can’t do this until it gets larger. We have several plans being implemented right now that are aimed at increasing the number of players.
2) When we scan through the queue to find matches, we use your ratings deviation. As time goes on we gradually increase your ratings deviation to increase the odds that we’ll find a match for you. This does lead to lower quality matches, but its very common to do this on the assumption that a lower quality match is better than no match at all.
If you’re on the outer edges of the ratings curve, this is very likely the culprit for why you’re being matched with players with a much different skill level than your own.
3) Related to #2. During low concurrency you will likely need to wait a longer amount of time because there are fewer people around your skill level, increasing the odds #2 will kick in and you’ll get a lower quality match.
That said, a few people that are on the high rating side are upset because they are now being grouped with lower skill players. Before the matchmaking change these higher rated players would be grouped together and they would just stomp the other team. Now they are being shuffled around on teams, which means no more lopsided matches in general. You can still get a lopsided by chance just because of who was available at the time, but even when this happens the match is still much more even than before the changes went in.
I guess that’s the long way of saying “Oh, sorry guys, but for the last year we screwed PvP so much, that now there ain’t enough players for you to get matched up with”.
Lolz. One thought after reading this: Legend in your own mind. Romek is 100% correct btw sorry it upsets you.
Is not about having an elite team…… at all
It’s just frustrating having your team who won’t listen, rotate. Who are always fighting/dying off point, instantly going do and and rallying the enemy team. and regardless of how well you play. you still lose because you’re expected to be expected to carry people who are clueless.
PS: TeamQ is worse. with a pug of decent players you will stomp every other pug, or get stomped by an actual team. over and over because there are so few people doing TQ
You don’t seem to understand that under the old system you benefited by being put on stacked team and facing the type of players you are bad mouthing here a good portion of the time. I don’t know how it’s unfair when everyone is facing the same type of obstacles. Don’t get me wrong I think the very unexperienced say rank 10-15 and under should be in there own kiddie pool but I have been asking for that for months. I didn’t decide it was necessary because I was highly ranked and then somebody took my free wins away and I had to start dealing with newbs in a lot of matches like 90% of the players have had too all along.
You should be able to kind of watch your opponent while also being able to kind of see your skill bar at the same time otherwise how would you know when a skill is off cooldown. You need to be able to basically take in the whole screen at certain times. Your character model and the skill bar only take up the bottom half the screen so it is certainly doable.
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One of the dumbest ideas ever.
Nevir is almost like a paid plant for A-net. You want to talk about negative posts being annoying well these are just as bad in the opposite direction.
Yes, it’s flawed because you are losing now lol. Look based on A-net’s track record sure there could be a problem somewhere. But if it’s working as it should and it is making two teams out of the ten people selected as close as possible rating wise how can you really complain? I am not going to dismiss anyon’e success under the old system but really there were a ton of free wins built in under the old system because it would just take the top 5 players in queue and stick them together and then after a wait they were matched up against just about anyone including very low ranked players. Give it a chance to work out the kinks. One thing is for sure though the days of the bogus 70% + win percentage is over.
The current hammer is way more annoying the double swords. Both build have combustible shot.
The matchmaking is way better I am enjoying it immensely. The people who don’t like it are the bads that will be bad under any system and cant admit it, previously high rank players that lost quite a few automatic wins and there ego cant deal with a few losses now and then, and lastly(and most pathecticly) the synch queuers. The last two over-lap somewhat and those people are probably the most buff hurt. The truth hurts.
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They need to nerf Stand Your Ground.
30 sec cd AoE stability for the group is so ridiculously overbudget. Other classes pay a much steeper cd for a SINGLE player stability cd.
Other classes have viable condition builds, viable ranged weapons and mobility.
Which are those classes. I count only necro and engineer, with spirit ranger somwhat cutting it.
Viable ranged weapons lol. Guardian scepter auto has the highest base damage even if the speed of the projectiles is slower to make up for it. And in a format where close quarters combat is mandated to conserve points, arguing about ranged weapons is moot.
And none of those condition builds or ranged weapons make them mandatory. You can swap a conditionmancer for a spirit ranger or engineer for largely similar results in aoe condition pressure.
You cannot build a team without a guardian bunker. No other class is as essential as a guardian.
Even if it were true, which it isn’t , don’t you think that Guards need less nerfs in terms of the thing they were meant to do? It’s not like Guardians can do anything else in Tournaments because of their wonderfully low base health?
Their DPS spec just needs a kitten snare. That’s about it.
And bring me recent tournament winners who didn’t have a single guardian in their team.
Alright I’m going to list all the possible snares that a guardian can have in a build and you tell me if they need more; 4 second immob, 3 second kd, 2 second kd, ring of warding, line of warding, Binding blade, chains of light, Zealot’s embrace and that’s not including the teleports they have but hey, they need more.
This is a magical build that only exists in a guardian hater’s feeble mind. Why don’t you try listing the crowd control that exists on the two-four weapons a guardian can actually use at any one time. For example you have Binding Blades, Line of Warding,, and Chains of Lights listed which is impossible to have as they are on three different weapons with two of them being TWO HANDED. Also, you can do this with any class list all there CC abilities and make it seems like its a ton in a vacuum. Unless you can show me a spreadsheat that shows the guardians CC versus all other classes I have no clue if its too much, too little, or enough. All I know is I am not going to take your obviously biased opinion for anything lol. Nice try though dude. Really this dreck you vomited it up is no worth then the general dreck people regurgitate to try to prove some bias.
You can lose a 2v1 by being epically bad and/or mentally kittened.
I don’t mean to be rude to the top players, but it appears you were spoiled with roflstomp matchups and now you have to see what it’s been like for the other 90% of the playerbase that didn’t get stacked teams.
It’s called a reality check. Don’t try explaining it to them though if they don’t understand how winning begat more winning under the old system which has been explained 1,0000 times already they won’t now. The days of winning 70% of your matches is over.
Best ways to help your team:
1. Say hello to them before the match starts and attempt to work out your team’s opening if possible
2. Control your team’s commitment to far point (“hold two,” “help home,” or “regroup at home” if you have too many people going far; take far yourself if you have the build/situation for it)
3. Win teamfights.Edit: I almost forgot—since for some reason the forums have repeatedly told people that PvP is about bunkers, some people who will sit on close point the entire game, even if the opposing team has both other points. That’s no different than getting a 4v5 and you must try to convince him to come off home.
Not to nit pick but your edit I don’t understand a little bit. Don’t get me wrong I am not a fan of ever just sitting on the home point for the sake it but are you saying you need five people to take one other point? If you can’t get a second point with four people that means you can’t win an even fight anyway because I almost never see a 5v5 in tournaments. Also, since you can now see your enemy on the map once you leave your home point unguarded they can just take it. The intelligent gamble has kindof been removed versus smart players. Am I missing something? It seems like to me your solution to holding only one point is to send 5 people to attack the other two points or one point. Not sure I agree with that especially now with the map changes.
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Post the OP guard build plox
Just play the game. You’ll see it on the raise in the next few weeks. Hammer/staff-hallowed ground/wall of reflection/shield of the avenger and of course..renewed focus.
It is does little to no damage by comparison to other guardian builds, but much like warrior war horn/shout build it is unmovable unless placed in 3 v 1 situation where everyone picks at it like crows. Very tough build to down even when the numbers are stacked in your favour.
No SYG and not much group condition cleanse? I’ll pass.
Clearly #11 NA 8-5 So pro
Actually on a legit leaderboard with good matchmaking and meaningful decay winning 61% of your matches should be an extremely good mark. Eventually you should be fighting people roughly as good as yourself so how can you do much better then winning half in that kind of environment. Too many people are delusional about how the old system rewarded the better players. When we get a full leaderboard reset people will be surprised at the winning percentages when people settle in.
Lot of rah rah stuff here. Fact of the matter is sometimes games get to like 350-100 or worse and you are not coming back from that more then one out of 1,000 times. I am not agreeing with afking just please don’t spread it on so thick lol. The real moral is sometimes life sucks and you don’t quit you just muck through doing the best you can. Not that miracles are possible even if they are one in a billion times. The lesson is there is value in toughing it out for little to no reward. It builds character.
Rank doesn’t equal rating.
Never said it did.
by arguing with numbers and as far as rating is not shown, you did.
btw: is there a chance to turn off ranks again pls? they are misleading so many players
They are and aren’t misleading though. My personal experience was it took me about 20 ranks to really understand conquest and it’s intricacies and it’s do’s and don’ts. I think a further fix if it didn’t explode queue times would be to put rank 1-10 into there own kiddie pool eventually.
The problem is not bunkers per se but the bunker builds that allow for a steady out put of damage on top of being extremely hard to kill. Its too much. Its condition bunker. A-net seems oblivious to this however. As far all the guards people are seeing thats the fotm trash that was playing Warriors. Someone told them somewhere that Guardians were god mode.
Five should be standard for join now. That doesn’t mean you have to take away the 8 v 8 servers plus there are also arenas. If you want to join more then 5 v 5 that is what you should have to choose manually. It just makes sense imo.
Great! If its too fast it can be changed but remember some people are never happy. The decay needs to be much steeper then it was. I am so happy with this and the matchmaking changes and leaderboard reset I really thought we weren’t going to see these changes until December or January. I was this close to taking the game off my hard drive.
Some people will never be happy. As long as you did what you said you would do which is distribute the 10 players selected in a way that makes the two sides as even as possible that is all you can ask for. Now its not enough apparently. I am sure there will be plenty of high rank players complaining about this though because the number of guaranteed wins will go down dramatically just because of how the old system worked.