I find reward in just playing.
hypnotically, even if the 1% is only doing 2% of the world trade via TP, it still does not retract from the notion that they are doing something GOOD for EVERYONE by removing more gold than people who have less gold.
Yes but you wouldn’t be able to walk around saying “the 1% are noble heroes!”. Instead I think you’d have to publish a retraction saying “the 99% are saving the game!”.
The 1% would have to remove over 100x what the average 99%-er is removing with their trades… and that’s just to cross the 50% mark in order to say “the 1% remove more gold from the system than the 99%”.
Also I think you meant “hypothetically” instead of “hypnotically”… unless you’re trying some sort of Asura mind trick on me
but they are the hero. If someone is doing more than any other person in a person by person basis, to benefit others not the hero, then who is worthy of becoming a hero?
When a person enters a fire building to save a child, he is called a hero not because he benefit society more than the collective (which is obviously not the case) but rather that on a individual by individual basis, he does more than others. That’s what defines a hero.
Sorry it doesn’t work that way. You cannot compare the 1% to the 99% on a one-by-one basis. There are 99 times more players in the 99% — that’s why they’re the 99%.
You have to compare each player in the 1% to 99 players of the 99%. Another way is to compare one-for-one using the average player from the 99%, but multiply their contribution by 99 (or round up to a nice 100).
Unless you (as a self-admitted top 1%) are draining 99 times more from the TP than the average 99% player, then you are not really the benevolent hero — the 99% is the hero, keeping prices low enough to maximize your profits as a 1%-er.
I will agree with this much: the 15% TP fee is game-saving for the economy.
Events like Halloween, Wintersday, and New Year are great gold burns because they award “bags” which are sold in great numbers, draining gold from the economy.
I would be interested in seeing what percentage of the 15% sink is from the 1% doing flips, and what percentage is the “commoners” performing basic buys/sells. Only then can we really say if the 1% is helping the economy in the way the OP states.
New year doesn’t rly drain gold, envelopes give 3-4g profit a day if you buy all 16 and insta sell.
Edit: which by extension means every envelope you open on average has ~1.2g (@800MF) or more worth of junk items..
Money is not created on the TP — it’s transferred. As part of a transfer, a portion is permanently removed from the game.
When a holiday event gives you lots of free goodies that you put onto the TP, you are simply transferring the funds from someone else that wants to consume that gift. As long as the vendor value from the gift has a lesser merchant value then the TP price, then funds are drained from the economy.
It’s really the reason the economy still functions for all the players (and not just the top 1%).
So Trick-or-Treat bags, Wintersday Gifts, and New Year Envelopes are great — money just drains from the economy.
hypnotically, even if the 1% is only doing 2% of the world trade via TP, it still does not retract from the notion that they are doing something GOOD for EVERYONE by removing more gold than people who have less gold.
Yes but you wouldn’t be able to walk around saying “the 1% are noble heroes!”. Instead I think you’d have to publish a retraction saying “the 99% are saving the game!”.
The 1% would have to remove over 100x what the average 99%-er is removing with their trades… and that’s just to cross the 50% mark in order to say “the 1% remove more gold from the system than the 99%”.
Also I think you meant “hypothetically” instead of “hypnotically”… unless you’re trying some sort of Asura mind trick on me
(edited by juno.1840)
Conditions are easily thwarted with Resistance, consumables (duration reduction food), and removal skills.
Glassy, high-DPS, power builds wreck me far more then the condi pressure build-up. If you think about it, no other boon reduces a damage source to zero. Protection is the closest thing which reduces direct damage by 33-40% (depending up class).
I will agree with this much: the 15% TP fee is game-saving for the economy.
Events like Halloween, Wintersday, and New Year are great gold burns because they award “bags” which are sold in great numbers, draining gold from the economy.
I would be interested in seeing what percentage of the 15% sink is from the 1% doing flips, and what percentage is the “commoners” performing basic buys/sells. Only then can we really say if the 1% is helping the economy in the way the OP states.
Im sorry.
Im a commander that will do this most of the times.
Sometimes when I know the person and know what they run as a engi druid or mesmer I will put them in a melee group (ditching the condi necro for instance, imo they dont need dem stabs… but they say they need the stab, ah well cant please everybody).The point is that the vast majority of guardians warriors (necros less and less) run the correct builds to support the group they are in.
The majority of ranger engi and mesmer builds I seem to find in my squads are roaming, 1v1 and niche builds. If I find one that runs proper and I know that Ill help them out. Its just that the majority I find are running for themselves and not for the group. Most people I find with these classes run: Pew Pew Ranger, Condi Scrapper and Shatter stunlock etc mesmers. They bring less to the table than others…
Im sorry I dont have the time when commanding to evaluate all random people that join. I need to make a judgement call and make the groups as workable as possible.
Start running proper builds and I will notice and put you in stab groups (if they are available, when running 30+ people I might have 3 to 4 guards in total most of the time)
This.
A key point being made is regarding the class build. A commander cannot tell a player is running a “good” WvW build simply by class identification. There are “bad” builds.
If lag was client side (due to ISP, message hops, etc.) then there would be some inconsistency from player to player (because players are in different locations with different ISPs, etc.).
The fact that all players in our guild raid experience the same skill-execution lag, at the same time, indicates server side problem.
Another option is an endless tonic that allows combat (like Endless Kodan Tonic) but for each race.
Multiple flavors of these can be created to cover different genders, a handful of armor sets, etc.. Not nearly as awesome as a race change, but a good compromise over nothing at all.
Expanding upon endless tonics, a race change could be a wardrobe feature. Such a feature let’s you choose a race “skin” which can then be augmented with armor skins, dyes, etc. Pretty much covers the fun parts of having a race without the baggage of personal story, etc.
@OP: you’re posting this in every profession forum?
I wouldn’t change a thing — I love the elementalist mechanics just the way it is!
I’d pay for a race change option in the gem store. I have a human that really longs to be an asura.
This is actually a feature that ANet can collect revenue on directly — which is better than an unpaid feature.
Technical details are not relevant to the player discussion forums — only the developers and finance folks internal to ANet can comment on the profitability of the feature, including opportunity costs.
@Zippidy — i would find a way to put Cleansing Fire into that build for the added burn pressure.
The small stat on the 4-stat gear is the exact same value as the celestial stats. Example: Vit on Marauder gear is same value as vit on Celestial.
I’ve had good results running Marauder armor with Celestial trinkets on my staff ele. Add Trooper or Durability runes for added survivability — or Strength runes with Strength Sigil for added damage. I like bloodlust sigil too.
Personally I use Trooper runes, bloodlust sigil, and energy sigil.
Excelsior.
I am probably too oldschool but I can’t stand this weird attitude nowadays.
It’s a problem of the smartphone society to me that is speeding up everything for no reason, have to be at all places and think they are center of the universe, always ready to drop stuff for the next, more shiny thing they see. I am somewhat disgusted by this attitude.So she was in a guild that she apparently liked (that’s why she didn’t play for days due the impact, so she really liked it there?) and instead of representing and go like “Okay, I will do in future”, she did not bother to represent at all and would have been forced out? Sounds just right to me.
Not being forced to represent your guild is a kind of fluctuation to me. How are you supposed to be a guild with this attitude towards it? I really do not understand the support for the multi-guild feature and all the weird behaviour it comes with, as seen in the quoted part of this post.
lolololol.
Finally someone noticed, It did be weird if I am the one saying it but yes, why doesn’t she just comply and rep the guild if she really like that guild?
Gw2 vocal community seems to be more towards individual freedom while ignoring the fact that the the organizers too are sacrificing to organise things. People are completely oblivion to the fact that organizers are not paid to organise. I find it hypocritical for people criticizing the ones who are putting things together and not the ones leveraging the benefits.
Ad Hominem anyone?
It’s possible to have multiple guilds that a player “really likes”. It’s also plausible that these guilds have different purposes like WvW vs. PvE for example.
The bottom line is there’s no good game design reason to allow joining multiple guilds but then let just a single guild benefit from your membership.
Was kicked from a guild recently for violating the 100% rep policy. It’s salty because they didn’t need any of the benefits from rep’ing (100% maxed out guild hall).
It would be nice if the guild rep system was changed so all guilds benefit from a players membership — not the one guild that’s currently the rep’d guild.
In other words, it becomes a player-only setting (not visible to guild) for the player to set default guild channel, which guild to claim objectives in wvw, which guild for guild missions, etc.
Solution 1 ftw!
To clarify you won’t be able to activate them while in combat.
So if you are transformed then enter combat you will not transform back to your regular model. So you can still fight as a kodan if you activate it before the fight.
I’ll lmao when someone uses a tonic without combat skills in WvW and then enters combat — free bags!
The solution is very easy — just add a cool-down to the tonic. I suspect something as small as 10 seconds would suffice.
Because auto-loot is a reward — not a necessity. WvW auto-loot also requires progression to unlock – so ANet is consistent
Give it the “boon share” treatment where it only copies specific conditions, and for the duration specified in the skill.
This normalizes the effect and eliminates the extremes (epi tower boss anyone?)
If it helps, I did not complete the Quaggan Karma Heart in the hot-spring area. I can’t think of any other data that may be helpful.
I just tried to make the elixir at the hot pool — it took my grawl stone, berries, and egg shells. I did not get the buff and the daily did not update.
This is my first try at the daily elixir since the story came out.
Slowly unloading my mystic coins — don’t want to be kittened when the bubble pops.
Cost of the Quartz version:
- 40 silver in mats.
- 2 silver for the recipe (on the TP)
Cost of the Orange Refractor:
- 20 gold
Technically the 25 quartz to make the Charged Quartz Crystal will cost just over 2g.
Underwater was a selling point it was something that literally set this game apart and people flocked to this game for this unique style of gameplay.
I don’t think people “flocked to this game” for UW combat — I certainly didn’t.
If you search around the forums I’m sure you’ll find posts from years ago asking to remove it.
Assuming you’re not trolling — which is a kittenumption — you could simply replace it with this:
https://wiki.guildwars2.com/wiki/Exquisite_Charged_Quartz_Jewel
You have a very very expensive charged quartz jewel if you weren’t in it for the glow.
If you research the BL chest from the recent updates, you’ll find that the first slot is typically a booster. So instead of a booster, you’re getting a ToT bag.
You can kitten whether or not that’s a good trade… but you weren’t going to get a super rare drop in that slot. In other words, you’re not losing out on anything except a random booster.
If you don’t like South Sun, then don’t go — play the parts of GW2 that you like.
Don’t ask the content to be removed simply because you don’t like it. Other people still play it.
(edited by juno.1840)
@OP:
DH and Vanilla Guard are still a high demand class for team play for the stability, blocks, and other great skills.
On top of that you say you still win most of your fights.
Honestly I don’t see a problem here.
Thread is from may. Before sword, scepter, and boon thf updates.
Gah, I was necro-trolled!
@OP:
DH and Vanilla Guard are still a high demand class for team play for the stability, blocks, and other great skills.
On top of that you say you still win most of your fights.
Honestly I don’t see a problem here.
Focus Air 5 knock-down… I love it.
part 2 is slightly under 400g. buying it is over 800g
However as soon as you craft any of the parts for The Legend Experiment the price difference no longer matters.
The cost in total is much more than 400g. Remember you have to consider the price of all the materials (even if you have them already), and also the costs for parts 1 and 3. The first staff you craft at the end of Part 1 is nearly 400g on its own.
A previous poster also came to the same conclusion which is the cost in total was a little more than just buying off the TP. In their case the journey was part of the fun which is what’s most important.
i think you ’d destroy the only not scrapper build avaible in spvp …
I didn’t suggest anything other than have fewer attacks in the chain for same damage. So maybe you can clarify your statement by answering these questions:
1. Are you saying Flame Thrower is a viable PvP build?
2. Are you saying that the FT #1 must have 10 attacks in 2.5 second duration?
3. Are you saying that adding burning per attack will destroy the build?
FT deals 10 attacks over 2.5 seconds. Even a 0.5 second burn per attack makes for 5s worth of burning (over 3 seconds, which means it’s burstier). With 100% burn duration, that’s now 10s equivalent. 1s per tick with 100% duration is a disgusting 20s worth of burning over 3.5s. That would exist under far less investment then any other burn focused build. Such a change would upset balance with the other burn capabilities engineer has.
You would need 1/4s durations which would still provide 100% uptime base, but not get ridiculous when other factors are added.
It took me a while to digest your math — I have to agree now that I understand your “5s worth of burning over 3s” remark.
This suggestion of burning applied per attack tick would require the total attack count to be reduced. This would be a popular change due to the retribution boon effects alone.
I think it’s worth noting that other classes have some sever burn application. For comparison purposes, the Elementalist Scepter-1 attack applies 3 seconds of burning over a 1 second attack (unbuffed). That can easily reach 5s with buffs.
A 1s teleport spam would not be good for game — ever.
It’s a nifty idea, just not as you’ve currently designed it.
Tempest also makes auras amazing. So even if you’re not doing overloads, Tempest will turn your auras into buff and heal machines. You could use your overloads for aura application, rather than DPS (although that’s about 4s wasted in your rotation, unless it’s water overload).
Also Tempest makes protection reduce damage by 40% instead of 33%. That’s pretty significant when it comes to survivability.
Enjoy the Part 1 collection. The Part 2 collection is where crafting hell takes over.
My recommendation: examine Part 2 before completing the staff from Part 1.
I say this because my math shows that Part 2 is actually more expensive than just buying The Legend off the Trading Post (assuming you place a buy order rather than using a buy now). The staff from Part 1 takes a lot of spiritwood (not as much as in Part 2, but still a lot). Once you do that, you have a significant financial investment in the result.
(edited by juno.1840)
I’m not sure Elementalist and “having a hard time with mechanics” go together at all. It’s one of the more intense classes with regards to mechanics. Same with PvP and “casual”, as well as the the same issue with mechanics.
As an Elementalist, you have to memorize 20 weapons skills… not 10 like most of the other classes (excluding Engineer which can be even higher than 20). I say memorize because you can only see 5 at a time, and there are 15 others for your inactive attunements. You need to know those skills in your head so you can smartly decide which attunement to switch to given your current combat situation.
If you like to play with different weapons for different game modes, then the problem compounds. I still getting use to off-hand focus which, until recently, I never played. After about a week I’m feeling comfortable with it (and that’s only 8 skills!).
I’ve been playing Elementalist for years and it’s the class I have the most hours on. After all that I wouldn’t even call myself “good”… I’m happy just being “competent”.
Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.
The only problem with this is it forces the use of Pistol with the elite — that wouldn’t be as flexible.
Look at Tempest — it has a warhorn but it’s not required. It’s “flavor” as someone else said.
Something like: https://wiki.guildwars.com/wiki/Ward_spell
I can see that, especially with:
https://wiki.guildwars.com/wiki/Ward_Against_Elements
https://wiki.guildwars.com/wiki/Ward_Against_Melee
https://wiki.guildwars.com/wiki/Ward_of_Weakness
Now with the resistance mechanic, it would be cool to change Diamond Skin to:
Gain Resistance (5s) while health is above 90%. Interval: 5s
The numbers can be tweaked of course. You could even go with:
While attuned to Earth, gain Resistance (5s) while health is above 75%. Interval: 5s
The last one is interesting because it allows you to apply resistance by switching to earth attunement while above the health threshold. So there’s an active mechanic to it.
By making it Resistance with a duration and interval, it allows for the following:
- Can keep Resistance for a minimum time, even when receiving a dmg spike
- Can be stripped/corrupted by opponents as a form of counterplay
Dagger Fire #1 is higher than Air #1 if you land all 3 projectiles.
I wouldn’t say they are highest in game among all classes though — not without some more research.
I think the trait is still worth taking. I liked the old version better (no conditions while above 90% health). The new trait (which isn’t so new anymore) is still good with a threshold of 75%. The 1s cooldown sucks in large groups, but is adequate in 1v1 situations.
Although I’m not sure the other traits provide much competition. I’d love to use signets but there are other good utilities instead.
Easy…guy. No need to jump on me for misreading…what a shining example of the community.
No clue what you’re talking about — I wasn’t even addressing your post.
Half these comments so far are filled with bad community people not responding to the original question. If you’re going to make synde remarks do it someplace else please. I’m looking for information not hate.
My response was a set of questions in order to clarify the original post (which is not even your post). Nothing snide, and definitely no hate.
If anything the concern seems premature given that the information is not complete.
I meant goof-ball with the kindest of regards
If it’s a placeholder, why do you think the tool-tip as valid?
And if it is, what’s the problem? You don’t even know what it is yet, so why complain that it’s only in BL chests during certain dates?
*: Asura
(15 Asurans)
You could try this goof-ball build:
Earth camping with bleed/burn/blind.
unblockable pull mind you
But can be dodged, or negated with stability.
i know that.. just about anything can be dodged. i was just stating that its unblockable.
i know that.. the tool tip says “unblockable”.