Same here.Its not healing anyone,not even myself.
The healing was recuded by 30% but the healing power contribution has been increased by 10%.
I’ve reported the bug but nothing has changed.
I wonder why the scaling was increased by only 10%, when the scaling for “Wash Away the Pain” was increased by 150%?
EDIT:
Checked the wiki and the listed scaling factors for healing power show Wash Away the Pain at 0.75 (first wave) and Elemental Bastion at 0.5. Those values look to be determined empirically rather than some official source. Also those values were not updated from the July 26 patch (using the version compare for the wiki pages).
If the wiki is accurate the 150% for Wash Away the Pain is definitely not in the same arena as 10% for Elemental Bastion. I think the scaling should be consistent if the goal is to make Healing Power a viable stat choice.
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Honestly, the most efficient way to get gold in this game is to get a job and buy gems to convert to gold…. soo… until they nerf that I’m not worried about AB or SW chest farm.
tl;dr-
“I don’t like it, therefore it is unfair and needs to be changed”That pretty much sums up this thread and so so many threads. It’s also a good indication of their voting record.
I presented why the multi-map looting may be a problem from the perspective of game design — not personal player preference. You can scroll back up and read it if you’d like. So your blanket statement is not accurate — especially if you’re looking for constructive discussion.
I personally don’t care how other people play, and I won’t say whether I multi-map or not. However, from a game design perspective multi-map looting may be a problem. If it is, I’m sure ANet will address it. If it does not present a game design problem, then they won’t.
Has anyone confirmed?
This would be a rather devastating bug.
The patch impacted me only a little, but I haven’t decided how bad it is yet. Areas that effected by directly:
1. I was using the Fire 33% cooldown trait for the solo build.
2. Staff Lava Font cooldown increased by 33% (6s to 8s)
3. Healing Shout base healing reduced 33%
4. Lightning Overcharge damage reduced 10%
For my solo build, the lava font change burns my biscuits. That skill is easy to avoid which is only compensated by the ability to cast it frequently. Lava Font is not a skill that can be played “skillfully”. You put it on the group where you expect opponents to stand, that’s it. Making it less spammable simply reduces its utilization. At best the skill is a “make people move” skill. Now it makes people move less often.
For my group build, only the healing reduction is impactful. I cannot tell you how much the reduction is compensated for with the Healing Power scaling increase of 150%. I run Celestial gear so I do have some Healing Power in my build.
In general I think it’s a good idea to reduce base healing and increase Healing Power scaling since it makes those stats more meaningful. It’s also a good way to force decisions into builds (i.e. go healing or go DPS). That being said, Healing Power needs to have a substantial effect. If I go healing at the cost of DPS, I should get a significant healing increase (i.e. for the decision to be meaningful the result must be meaningful).
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No where did I mention “player intent” Draco. My points strictly focused on game design which includes the economy. I’ll reiterate my point again since you missed it:
Regardless of whether you think multi-map looting is ok or not, the loot proliferation may be outside the boundaries considered by the Game Designers. As a result, the game will likely be changed to accommodate — either by reducing the rewards or eliminating the ability to multi-map.
The game must operate to a sound design or parts of it (like the economy) go to hell. This means the design is predicated on valid assumptions. If one of those assumptions is “players will loot event rewards once” then that aspect of the design is not being met.
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HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: juno.1840
There’s no need for an excuse. Anet told us we were getting less content but they were redoing the game. Anet redid the game and gave us less content.
But those maps are still more fun than any expansion I’ve played in any MMO I’ve played. The fact is, there isn’t any excuse necessary. People need to look at the industry as a whole before they start pointing fingers and asking for excuses.
I agree with this — I just bought HoT during the Sale and the new zones are amazing. My head spins when I think about the effort that went into designing each one. Just the design of the layout is mind boggling. I’ve never seen this level of design in any game I’ve played, MMO or otherwise. The Designer(s) that created these maps deserve(s) a promotion!
I left GW2 a year ago, very disgruntled with how the franchise was handled. I didn’t expect much with HoT and didn’t feel that I should reward ANet with a purchase at release. I bit last week with the sale and it’s like a different game (seriously).
Multi-mapping will eventually effect everyone, regardless if you do it or not.
Rewards are designed with the economy in mind. The intended reward is what you receive for completing the event-chain once, on a single map.
Expect one of two things to happen:
1. The ability to multi-map rewards will be eliminated
2. The rewards will be generally lowered to compensate for multi-mapping
Option #1 requires some code changes that may be very difficult — keep in mind that multi-mapping has been around since the original L.A. Karka Invasion event shortly after GW2 was launched.
Option #2 makes it so the multi-map reward is now the intended reward. This would penalize everyone who doesn’t multi-map. In short, multi-map becomes the nominal design path for the event.
When you look at it from a game design perspective (and not as a “what I get, what you get, etc.” perspective), you can see why multi-mapping for rewards can be a problem.
That appears to be a popular rune. I paid so much for my Strength runes — I wish there was a way to swap out runes or rune configurations on Ascended armor.
With Celestial gear I generally find the DPS is the area I lack most, which is why I went with Rune of Strength along with Sigil of Battle.
I took roughly a year off from GW2. I came back because of the HoT sale. Honestly my expectations were low since I left rather disgruntled with ANet and where they’ve taken the GW franchise.
Regardless I have to say HoT is a lot of fun. On top of that my favorite class, Elementalist, is rather amazing as Tempest. I love the overloads and even more so, the auras.
I’m running this solo build and it’s simply a blast:
It’s a modified version of my previous solo staff build, changed for Tempest (purely coincidence if it matches anyone else’s build).
For group play, I change it up to this:
Which gives epic aura sharing with boons.
I’ve been very critical of ANet in the past regarding GW2, mostly due to lofty expectations following the original GW. I have to give them credit for HoT — very well done.
I run full celestial with strength runes and staff. The build is Fire, Water, and Tempest. The aura’s are spec’d out for all the buffs (regen, protection, healz). For Fire I pick the “Gain Might when using a skill while attuned to fire” trait.
The damage is great — the survivability is great.
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Why did you expect DH to be any good for PVE in the first place? Have you not been paying attention to these forums for the last 3 months?
Assuming your statement is true, why should one of the main features of the expansion be relegated to non-PvE venues?
It’s not regulated to non-PVE venues.
But that was your response to the OP: “Why did you expect DH to be any good for PVE in the first place? Have you not been paying attention to these forums for the last 3 months?”
Were you just trying to be snide?
(edited by juno.1840)
I don’t PvP. This is strictly for PvE.
Why did you expect DH to be any good for PVE in the first place? Have you not been paying attention to these forums for the last 3 months?
Assuming your statement is true, why should one of the main features of the expansion be relegated to non-PvE venues?
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To put it another way:
Illusionary Inspiration (http://wiki.guildwars2.com/wiki/Illusionary_Inspiration) will trigger Blurred Inscriptions (http://wiki.guildwars2.com/wiki/Blurred_Inscriptions) which synergizes with Inspiring Distortion (http://wiki.guildwars2.com/wiki/Inspiring_Distortion)
In addition, Illusionary Inspiration synergizes with Imagined Burden (http://wiki.guildwars2.com/wiki/Imagined_Burden) which synergizes well with Deceptive Evasion (http://wiki.guildwars2.com/wiki/Deceptive_Evasion)
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So logged in today for the first time in months. Took a look at my ele, got agitated, moved to my mesmer, got giddy.
While not knowing much at all about the new traits, I grabbed Domination, Dueling, and Inspiration.
For Domination: +might on GS auto, distort on signet
For Dueling: clones on dodge
For Inspiration: Phantasm casts signet of inspiration and give regeneration
So I seem to be a Might+Distortion sharing beast.
Easy to get 14+ stacks of might without any special gear/runes. Using a phantasm shares that might (plus my other boons from my slotted Signet of Illusions) along with sharing Distortion (because Inspiration trait which casts Signet of Illusion applies the distort effect from the Domination trait).
Am I missing something, or is this crazy good?
What is this, I don’t even. So, you decided to make a post whining about changes in an MMORPG, that includes offering yourself advice on how to educate yourself about the game’s changes, while whining some more. Gotcha.
Yep, hence the note on “agitated” — it’s acceptable to voice a complaint about a User Interface and core mechanic change that’s presented to the User without any explanation.
Now that I wasted 20 minutes of my time “researching” it, I think the new system is good. Very impressed with the options on my Mesmer — my Ele not so much.
That is still 20 minutes where I could have been playing rather than researching.
EDIT: Since I can smell it coming… “without any explanation” means nothing in-game. Of course any gamer can google, visit a wiki, etc. The “we reset your traits” dialog in red was a nice start, but didn’t do much to help me figure it out. It was just a “go google it” type of message.
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Didn’t see any sticky topics, nor any in-game help.
Logged in at the recommendation of my friend to play a bit. First thing I notice is my traits are gone (as mentioned in a dialog that popped up). Problem: although this has happened with previous patches, the trait UI has changed and some of my traits are locked out.
Next issue, a bunch of my skills are disabled because of the new training system. Looks like I have to train up ranks in a number of areas. Problem: I don’t understand what this new system is.
I have a couple choices:
1. Jam the buttons to unlock my traits and skills and see what happens. A bit of a risk since I’m spending some resource. Also not really gaining any insight with this approach. It is the low-effort route though, and I can get to playing faster this way.
2. Google wtf has changed so I can make some informed decisions rather than button jamming.
Since I took the time to write this post, you can probably guess I’m going with choice #2 above.
Color me agitated.
I’m going to wait until it’s released prior to deciding. I think paid content is required to ensure quality. If the quality is not there, I wont buy.
Hoping it will be good, otherwise GW2 is dead for me (not commenting for anyone else, just myself).
Sweet thanks! If I’m randomly selected…
Who said it was random?
Because you can be rewarded doing anything (see ‘play your way’), you rarely get rewarded at all. It’s the down side of separating rewards from specific content.
You people keep using this nonsense excuse when the reality is that it is a poor move resulted from poor planning. We just had 5 weeks of nothing and will probably have 2-3 months of nothing after this. Yet people will keep claiming an imaginary 2 week content release schedule regardless.
I had loads of stuff to do during that time.
With Wintersday and quite a bit of new rewards and so on. Claiming there was nothing is false.I also question if you would actually prefer to have to potentially wait weeks for potential game-breaking bugs being fixed due to people not being at work, if they released it before the christmas break?
Strawman
buying the precursor with gold , that was made only in game isnt something “lame” , and why do you care how someone got his legendary?
Actually it’s totally lame! Maybe like buying your way thru end game would be lame.
Also he doesn’t care how anyone else got their legendary… he cares about how he get’s his own legendary.
There is no real barrier to entry beyond learning everything…
Thx, u made me laugh.
Exactly this. Teamwork is not blasting your buddy’s fire field – you can screw that up and maybe the fight takes 20 seconds longer. Teamwork is something that if you fail at, your entire party fails. GW2 does have much teamwork at all… only forces via the environment (i.e. two people stand on a pressure plate).
Actually it is teamwork, you’re working together to create a result not possible with one person (extra might blasts).
What you’re asking for is forced reliance on one another, or in other words, a trinity. GW2 is not that game.
Why are you playing?
I’m not playing (anymore) – doesn’t mean I’m happy about it. I had such high expectations.
GW2 will never be GW1. That ship never arrived at port, and no one could be more disappointed than me. My only advice, find something else to play (and spend your money on). That’s what I did.
Until several major things change, zerker meta will stay as the prevalent build for all classes in GW2. Why is that you say?
1. No holy trinity. The holy trinity remains as the primary way of designing a combat system in MMOs. It works well and is easy to make content for. However, in guild wars 2 the 2 sides of the trinity: tanking and healing either don’t exist or just kind of suck. There is no way to reliably control aggro, tank stats are pretty useless other than for personal survival. Healing power scales extremely poorly for PVE and is largely seen as useless as every class has a heal skill with high base healing. Instead the “trinity” of gw2 was advertised as DPS, support, and control. However this leads me to my second point…
2. No matter what you build, your CC and boon giving abilities are pretty much the same. The zerker elementalist is going to give roughly the same amount of boons as the full soldiers elementalist. Outside of boon duration, there is really no way to make your support or control abilities stronger. By building any stat except for damage you are really just gimping your party in a way unless you can’t survive. However this leads me to my third point…
3. Content in guild wars 2 is easy. There. I said it. You can view it how you want, but in my opinion, content in guild wars 2, especially older content is fairly easy compared to other popular MMOs because of one mechanic: Dodge. I love dodging in this game, however the ability to have evade frames for a good second at any time if you have the endurance to pay for it makes it so that even the glassiest of characters can survive almost all encounters in the game. I have a feeling that Arenanet won’t change this as they have the motto of “play how you want”. While some players may make this excuse to take strange or “unoptimal” builds, it works both ways. The full cleric guardian should theoretically be able to complete the same content as the 11k hp elementalist. This leads me to my final point…
4. Because of these reasons, there is no real need for teamwork . This is by far one of the biggest gripes I have with the game. Your thief and elementalist are dead or downed? Guardian AFK? Thats okay! Chances are, if you or the other person are good enough you could probably solo or duo the boss. Every class is self sufficient. While this does have its strengths, it really detracts from the most challenging aspect of MMOs, and in my opinion, the part that is the most fun: working as a team to beat challenging content.
I’m not saying that I hate Guild Wars 2. I love playing the game. However like most things, there are many things that could be improved in this game, one of which is the combat. There will be many people who disagree with me, however one of the best parts about playing an MMO is working with other people, often people that you don’t know. The holy trinity was an easy way to make it so that it was necessary to play the different roles and work with other people.
TLDR: I do believe that gw2 can find a way to make their “soft trinity” combat system work, but right now PVE really needs some love from the developers. Until there are major changes to combat or the way encounters are designed, the only trinity in the game is power, precision, and ferocity.
Exactly this. Teamwork is not blasting your buddy’s fire field – you can screw that up and maybe the fight takes 20 seconds longer. Teamwork is something that if you fail at, your entire party fails. GW2 does have much teamwork at all… only forces via the environment (i.e. two people stand on a pressure plate).
Everyone is just as capable of making profit on the TP as those that currently do now.
If you think about this a bit harder, you’ll realize it’s not true.
While I realize that not all players may be as smart as the best market traders, it’s something that anyone can learn. Buying and Selling is all about numbers. Skilled players can do it in their head, while some players need spreadsheets to visually see profits.
It’s a different form of PvP that’s a bit more unforgiving to the unskilled. In SPvP, you know for a fact that a majority of the player base will never beat one of the national tourney reps in a 1 vs 1 situation. The skill levels of some are just too much to overcome. But in TP PvP, you have tools like your windows calculator, or even Excel to help with math.
Actually I was referring to the fact that a million players or more entering the TP will impact the market such that profits would not be the same as they are now. Flipping makes profit on the inefficiencies of the market. Those inefficiencies tighten the more players in the game. The other profit maker is supply, and there’s only so much demand, so again, profits drop.
I would think one of you market gurus would have identified this… but being a white knight does impact your sensitivity to facts.
Everyone is just as capable of making profit on the TP as those that currently do now.
If you think about this a bit harder, you’ll realize it’s not true.
This thread is so large it should be a CDI. I’m concerned something buried on page 6 is lost to the annals of time.
Current system is fine and working well.
I’d prefer the developers invest their time and resources in something else.
I die a little every time they revamp an existing feature that’s functional.
About time!
“Pay to win” and “not balanced” are two different things. One does not justify the other.
Much of the imbalance comes from the inability to regulate numbers over a large map. Gear differences compound that problem. There’s also time-based advantages like guard stacks. This is why anet says it’s not balanced. It’s the equivalent of open world pvp.
We really don’t need gem based consumables on top of that pile do we?
Imo it should be lowered to match the master kits. That would make it fair/balanced.
Not sure how that’s “fair/balanced” when you get infinite uses out it, reducing your bag space etc.
It should come with a small convenience penalty. The copper-o-matic is a good example of said implementation.
Except the copper-fed one costs less per salvage than a Basic salvage kit (the same effectiveness kit).
I thought there was a small penalty but I double checked the wiki and u r right. No clue why the silver version went on the opposite direction. That doesn’t make any sense now.
Imo it should be lowered to match the master kits. That would make it fair/balanced.
Not sure how that’s “fair/balanced” when you get infinite uses out it, reducing your bag space etc.
It should come with a small convenience penalty. The copper-o-matic is a good example of said implementation.
yup.. never did ANET says those minis were going to be exclusive… you assumed too much….
Its not about being exclusive, but making them more than 10x easier to get. I fully expected them to come back, but with the same requirements.
That’s the definition of exclusive.
There’s no advantage to anet on the rounding… I’d hardly call it a cash grab.
There are far more clever ways to snag cash if that was their goal… seriously.
I think at this point it would be interesting to hear what John’s thoughts are on the discussion so far, and whether we’re hitting the right balance between discussing conceptual ideas and potential implementations of those ideas.
He’s not going to like anything that deviates from what has become a comfort zone. The economy is rather complex and by this point managing it most likely has fallen into rhythm like any other job. Anything that disrupts it will have a rippling effect, which would require lots of work. So like most any change will be met with animosity (in this case under a guise of pr).
So essentially what you’re saying is that if he doesn’t agree with you, Phys, Ohoni, etc then it’s because he doesn’t want to put in the effort to make them work rather than your ideas simply not working with the goals that Anet has?
I, and many others, would like a raise at work. Our company make a decent profit every year. They can afford to find a way to give us all raises otherwise they’re just being lazy as it would put them outside their comfort zone and disrupt the rhythm of their jobs.
No he didn’t say that at all — more like the system is very complex and not likely to change. This was simply his opinion and I didn’t find anything offensive about it, even though I don’t agree with it myself.
I do find your statement about “not working with the goals of ANet” also off the mark. That’s more your opinion rather than fact.
I think John is open to at least investigating new ideas (otherwise this topic wouldn’t exist). I don’t think we’ll see him chime in much because it would taint the idea pool so to speak.
The reason why the RNG experience in GW2 isn’t the best feeling, is perhaps due to having so many different items in the game. Older games have a more limited set of items: if there are 5 different valuable items available for a drop, you have a probability of 20% that the one you are looking for is dropping for you.
In GW2, you have 19 different weapons and ~10 attribute combinations. So if something rare or exotic drops, which is seldom enough, the probability of the one item you want is even lower – it is 1/19 * 1/10 = 0.5%. That means even if you get an exotic drop, the probability that it is the correct weapon with the correct attribute combination is 0.05%.
So in fact, you are selling almost all your drops to the TP and have to buy or craft the items you really want. The drop system feeds the TP instead of your inventory, and you buy your stuff from the TP. If instead of items money drops directly into my inventory and I would buy stuff from a NPC vendor, my experience would not change very much. It would be even somewhat better, because the constant disappointment about a rare drop not having the correct type/attributes would not be there.
The ascended weapon and armor chests somewhat address this problem: they reduce the number of combinations per drop, but remove it not completely. This is probably done due to the chess being account-bound. But I’m still mostly disappointed and many unopened chests fill my bank account.
“Smart Loot” is one way to combat this (see Diablo 3 for a good example of smart loot implementation).
There’s a downside to smart loot and that’s the inability to farm off-character items. GW2 introduced a small smart-loot system recently and there was a small uproar because heavy and medium armor toons would be punished for not getting drops that salvage into silk.
Tokens help with this because you buy what you want with them.
I still like an entropy based system for the very low drop-rate items. RNG is fine for stuff that has a reasonable drop rate (greens, blues, yellows). You’ll see these even on a bad RNG day (or maybe within a few days on a bad RNG week).
For very low drop-rates, an entropy system ensures you don’t deviate from the intended player distribution.
So I can look forward to seeing one of your suggestions soon in the RNG topic?
Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.
That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?
… snip …
No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.
Maybe the fact you have to reply (and very few others are replying for you) suggests that this topic is useless. Sort of like self bumping you know.
I wouldn’t be spouting off too much on how players are pushing “unprovable things as fact”… that’s a double edged sword and I’m sure you’ve cut yourself already.
I’m sorry but what I’m saying is provable. Guild Wars 2 is in fact #11 on Xfire at the time I’m typing this. It does change. That’s a fact. Anet didn’t lay off people when the rest of NCsoft West did. That’s a fact.
I’m presenting the other side of a story. It’s easy for people to say the game is dead, with no proof whatsoever.
I’m presenting the other side of the story. And yes, I will reply to posts like this. You don’t really have to reply to my posts if you don’t like them.
Assuming you data is factual, it doesn’t factually prove anything. — correlation is all you’re doing. Your defense isn’t any better than other people’s offense.
I’ve already stated I don’t think the game is dead… I just logged off from playing tonight. However what the game is, is different for every person. That’s yet one more reason you’re wasting your time with this junk topic.
Why don’t you contribute to one of the threads that’s actually helpful? There’s a great one in the BLTP forum regarding way to improve RNG.
I seriously believe u use the forums to practice debate rather than improve gw2 or help other players.
Whichever produces more revenue — you have to put your resources where the money is, or into whatever will provide the greatest RoI (Return on Investment)
i’d try to do evrything to keep you off cele gear, you might consider using like a part of your gear with it but plz no more than that! full cele ele is just boring, to high surviveability and low crits due to low power. yea eventually you will be able to kill almost all of them in a 1v1 cause of the amount of HPS you bring up when going cele ele, however going cavalier/zerker combi or something gives to much more satisfaction. please just stay away from the cele meta and try out every single armor on them! from10k+ crits on meteorshowers to 2500hps party support to being able to down alot of enemy players in less then half a second. ele has alot to offer but don’t become one of those celestial scrubs
There’s a couple things I disagree with:
1. “low crits due to low power” — celestial has high +crit damage which makes them hit hard. It’s also easy to get fury and might as an elementalist which compensates for the relatively lower power and precision.
2. “high survivability” — this actually comes from the build. Yes celestial is more tanky than full zerks, but what isn’t? Soldiers is more survival.
I do agree 100% on your play with what gives you the most satisfaction point.
Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.
That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?
… snip …
No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.
Maybe the fact you have to reply (and very few others are replying for you) suggests that this topic is useless. Sort of like self bumping you know.
I wouldn’t be spouting off too much on how players are pushing “unprovable things as fact”… that’s a double edged sword and I’m sure you’ve cut yourself already.
Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).
I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.
So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.
But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.
Except that people are saying it’s dying and that it will be dead in a year. No one is arguing it has more people than launch. That’s a fool’s errand.
But since people do seem to be saying the game is actually dying and won’t be here in a year, I think it’s worth pointing out the counterpoint.
How come when people repeatedly say the game is dying or going to die, you don’t say they’re on a soap box. Sounds remarkably like bias to me.
Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.
That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?
Track my achievement points and you’ll figure out if I play or not. As I’ve said many times before, I’m in a US guild but I live in Australia. I post here when people are sleeping. I play Guild Wars 2 during my day. So lots of time to post.
No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.
And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.
I have 10500 achievement points, but I only play a few hours a week, and take weeks off at a time. I’m sure achievement points don’t reflect how much you play now. That aside, i’ll get on topic.
The reason I find this post completely pointless is because:
1. Does not improve the game in any fashion. Does not give suggestions to the dev team, does not discuss new content ideas nor new mechanics.
2. Does not help the player base in any way. It’s not a guide, does not answer any play related questions, etc.
You powerful use of written word would benefit gw2 society more if used for other causes.
First of all, you can see my achievement points go up daily, often by more than just the amount of the daily if you checked it over time. Not that it matters, because I don’t care whether you believe I play or not.
Secondly, it’s absolutely important that people who don’t know any better don’t think the game is dying, or close to dying. You may not think that’s important (and you’re free not to read posts about it if that’s the case) but that doesn’t make it unimportant.
A lot of people won’t even look at a game if they think it’s dying, and since some people post they think it is, providing at least some indication that it’s not isn’t useless, it’s useful. Far more useful than adding a comment on a thread about the condition system, since whatever needs to be said about that has already been said by someone else.
In the end, you don’t get to be the ultimate arbiter on what is and isn’t useful and calling someone else’s post useless doesn’t do a thing for your arguments.
Unless my argument is “this post is pointless”… then I have to say it by the nature of making said argument.
I also don’t care if you play or not — I was mostly making humor about how you spend a lot of time in these forums on your various crusades when you could be playing GW2 instead. To a lesser degree I wanted to illuminate that having lots of achievement points doesn’t equate to “active player”.
Lastly I think you put too much value in how much anything in these specific forums influence players in general. These forums are really for pushing ideas, suggestions, complaints, etc. back to ANet. That’s the primary purpose. There’s also the occasional “players helping players” type of posts which have value. This post is neither and simply wasting storage space on the forum server. Lastly there’s ANets feedback to the players, but there are arguably better channels for that information.
Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).
I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.
So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.
But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.
Except that people are saying it’s dying and that it will be dead in a year. No one is arguing it has more people than launch. That’s a fool’s errand.
But since people do seem to be saying the game is actually dying and won’t be here in a year, I think it’s worth pointing out the counterpoint.
How come when people repeatedly say the game is dying or going to die, you don’t say they’re on a soap box. Sounds remarkably like bias to me.
Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.
That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?
Track my achievement points and you’ll figure out if I play or not. As I’ve said many times before, I’m in a US guild but I live in Australia. I post here when people are sleeping. I play Guild Wars 2 during my day. So lots of time to post.
No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.
And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.
I have 10500 achievement points, but I only play a few hours a week, and take weeks off at a time. I’m sure achievement points don’t reflect how much you play now. That aside, i’ll get on topic.
The reason I find this post completely pointless is because:
1. Does not improve the game in any fashion. Does not give suggestions to the dev team, does not discuss new content ideas nor new mechanics.
2. Does not help the player base in any way. It’s not a guide, does not answer any play related questions, etc.
You powerful use of written word would benefit gw2 society more if used for other causes.
Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).
I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.
So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.
But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.
Except that people are saying it’s dying and that it will be dead in a year. No one is arguing it has more people than launch. That’s a fool’s errand.
But since people do seem to be saying the game is actually dying and won’t be here in a year, I think it’s worth pointing out the counterpoint.
How come when people repeatedly say the game is dying or going to die, you don’t say they’re on a soap box. Sounds remarkably like bias to me.
Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.
That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?
I think you should be happy that celestial is the thing. This means crafting only one ascended set of gear (armor, weps, trinkets).
Actually I love the outfit concept. It’s very cool and I don’t have to fudge around with my armors and skinning.
I bought my first outfit last night (hexed). Honestly it’s the first time I even explored the feature. I like it so much I’m actually considering buying some off the gem store (gasp).
I would also wager a increase in material supply from the halloween event.
I think the events offer some strain relief in the market. Given the content is temporary, ANet can make small supply corrections “on demand” simply by tuning said content.
Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).
I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.
So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.
But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.