Showing Posts For neptunechild.4831:
f1 burst damage is pretty decent with just 2 (gs#2 and yourself)
Thanks for the feedback man i appreciate it. I’ve been struggling in WvW so far so just looking for any help i can get. I know most my issues rite now are just l2p issues. I’m fresh back after only playing a couple months at launch.
Any advice for setting up combos and stuff a noob should know? Maybe advice on missy effective uses off the different shatters?
I only speak from my experience of running a MoD power shatter chrono build.
1. Greatsword is your main dps weapon. Easiest shatter combo that everyone knows is GS#2+F1+GS#3, which is also one of the most commonly used combos for shatter mesmer. You will want your GS#2 to hit target within close range for max dps. You can also add in Blink to ambush enemies (GS#2+Blink+F1+GS#3) and Stun Mantra/Mantra of Pain to lockdown/damage (GS#2+Blink+MoD/MoP+F1+GS#3), which can instagib certain zerker build. Use F2+F3 for additional dps if your opponent is low after eating a full burst. GS is your major dps source so you should try to play with it a bit more.
2. After a GS burst, you can follow by a sword#3&2 attack. This weapon set is also your main defense. Use sword#2 more for defensive play. Shield#4 is block x 2. It does not work if your enemy use “unblockable” skills/buff. Since shield block can trigger a 4k heal (could be wrong on the number) if you run defender runes, you should try avoid using shield block if your health pool is full or the heal will be wasted. Another effective combo from this weapon set is shield stun(shield#5)sword#3(immbob and teleport to enemy)GS shatter combo.
3. As for shatters, you will be using F1 a lot for dps. You use F3 occasionally to interrupt. F4 is your oh kitten button and it’s useful against thief’s opening attacks. If you take the inspiration traitlines, you will get condi cleanse from your shatters, therefore you should always keep your shatters (F2-F4) ready for condi bomb.
4. Heals. The first important healing source is your mantra heal, each time it heals you 2.6k and removes two conditions so use them wisely. Another good source is from charging mantras (MoR, MoD/MoP), which heals you 2.6k. The last source is from blocking if you run defender runes. I personally love defender runes for roaming. It incorporates so well with all the heals going around and making use of shield and healing mantra.
5. Decoy&Blink. You can use them offensively to ambush your enemies, but I normally will save one of them available for defense purposes. Since I run a mantra build, I can use decoy+charge mantra or charge mantra + blink away to secure a charging.
6. Gravity Well/MI. It’s really a matter of preference. MI for more survivability, GW for more cc and dps. You can use GW on downed enemies to prevent prevent rezzing. If you have trouble landing GW, you can always chain GW after shiled#5 stun or MoD stun. The damage from GW is very rewarding.
Besides some thoughts on the build I run, I think the most important thing is that you need to understand the synergy of the build you choose to play, which requires you to understand how each trait/skill works in different situations. It definitely helps a lot if you watch mesmer gameplay videos as you can see the build in action.
For roaming, I find these two power builds most efficient.
1. Chrono MoD power shatter
http://gw2skills.net/editor/?vhAQNAseRnknBlph1oBOqBEgilTjqOaz2tlMAWgg68JiirD-TVCEABEcEAQ4QAwkyvtUCS++DPcCAA4BA0m+gEV/hQACWAA-w
High risk high reward. If you like interrupt, try this one.
2. Vanilla mesmer mantra build
http://gw2skills.net/editor/?vhAQNAsfRl0nhy0YJawRNwtGLrG05RSyzNnx0WRZEKeAA-TVCEABMp8jgjAQb6Dsb/htUCiwhAAgHAQiq/8wJAgQACWAA-w
Burst them into oblivion! Evaded? Stealth and do it again! This build is probably more efficient and easy to get onto because it offers insane amount of stealth, which is perfect for wvw roaming.
Interrupt power shatter mesmer still works, but not as effective as before. I’ve been running the same build since HOT for solo roaming and I don’t have much to complain. Your build is okish but far from optimal. Dueling is not required and I will suggest you take Inspiration for better defense and survivability. Having too much toughness doesn’t really help imho. I would go for all zerker for burst damage and build all the defense around weapons/traits/runes.
I would recommend my guildie’s build for solo roaming and I’ve had a lot of success running this build. You can see the build in action here – https://www.youtube.com/watch?v=6MvqD6EnfTo
I run a similar build, with a few tweaks but the not very different -http://gw2skills.net/editor/?vhAQNAseRnknBlph1oBOqBEgilTjqOaz2tlMAWgg68JiirD-TVCEABEcEAQ4QAwkyvtUCS++DPcCAA4BA0m+gEV/hQACWAA-w
This build offers crazy dps and sufficient defense (if used correctly). Remember your defense comes from Inspiration traitline (condi cleanse + mantra heal + iDefender), sword#2 evade, shield block, and defender runes. Even if the stats look squishy as kitten but you will be fine if you pace your defensive abilities right.
On dire condi, yea. But condi is busted and boring :P
Glass reaper is quite squish to burst, and the mentioned-mesmer’s damage typically exceeds 25-30k per shatter combo, and even if dodged, he typically gets off at least the mirror blade from stealth with fire/air procs for around 7-10k.
Condi builds got no chance against this mantra build. 3 heals on mantra removes 6 conditions and 4 more on shatter. Not to mention with PU, reset is easy.
Pretty sure he runs sth like this (with all zerker gear and traveler runes) -
http://gw2skills.net/editor/?vhAQNAsfRl0nhG1YZawENwtGLrGk5Mm2KOPSSeeZEKeAA
I personally think it’s an old and boring build to play cuz I don’t like PU and cmon Chrono is much cooler. The build has been working well since before the pu nerf. It is hard to beat in 1v1 situation because of its crazy defense from traits (pu/mantra heal since MoP has no CD/Mirrored Anguish) and decent damage from zerker gear and MoPx3. I don’t know much about reaper but as a power mesmer, it’s all about who burst who down first.
s/s + full zerker isn’t really that viable in solo roaming. Shield is a much better option that offers survivalbility, okish damage, and cc. Paired with defender runes, you will have decent defense and damage.
Besides Chronomancer, inspiration is a must have trait for zerker solo roaming. It offers amazing defense (condi removal, iDefender, extra heal, etc.). The third traitline can be Dom (for more damage and cc) or Dueling (for more defensive mantra playstyle). You can check out videos from “My Face is Pi” who does a lot of zerker mesmer solo roaming.
I’m linking his build here (full zerker works well for this build) -
I’ve seen him running a different mantra build lately. Something like this (may not be accurate) -
I haven’t tried the 2nd build but i’ve seen it in action. It offers more survivalbility and doesn’t lose much on damage with the help of Mantra of Pain and Harmonious mantra. It’s definitely more new player friendly in my opinion.
This is something I’ve had most successes with for solo roaming / small group havoc in wvw.
I must say I hit like a truck with all the might stacking. Also decent survivability with invuls, regens, and sneak gyro. I don’t find condis to be too big of a problem as long as you time well your elixirs, evades, and blocks while giving them constant damage pressure.
I am having so much fun with scrapper but I do think stealth gyro is a bit too good. Despite all the pathing issue it might have, in most cases roaming in wvw I simply using it For the 4 sec stealth (destroy the gyro right after placing it) on a 20 sec cd. It’s much better than decoy or the prestige or MI in terms of cd in a solo roaming setting.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: neptunechild.4831
Lazy? BS. How many hours a week do you work? I bought this game because it could still be fun with a packed schedule and not leave me in the dust as a consequence for my life taking priority and requiring most of my time and effort.
I work about 38-46 hours a week, will work more with Christmas coming up with peak. I never claimed you as a person are lazy I ment in game, the whole concept of unlocking perks for your class is too hard please give it to me on a silver plate is dumb..plus this is a free mmo..not like you are forced to squeeze in 40 hours of gameplay a week to get your months pay, slow and steady, what’s the rush?
I’d love ~40 hour work weeks again. To put it simply, my free time to play usually hovers about fifteen hours per week, which is often spent doing things like… laundry and cooking. Some weekends I get to indulge more, but unfortunately this isn’t common.
And that’s it; when I have the time to entertain myself and indulge in playing video games, I don’t want to have to work in the game to get to the fun parts. If I wanted to work to get to the “fun parts” of things, I’d just spend all of the rest of the time I have working to retire sooner. And even further, I do like to do other things with my free time than dedicate myself to a single online game.
And then, being an old person at the end of things doesn’t really sound like fun, either.
While yes, there should be a certain amount of “work” for things – accomplishments, titles, skins, and the likes – this game was designed around play-ability being number one and the achievements as mentioned above being nothing but achievements, which were intended to let some people go as far as they want to, and play the game in any way they wish to get to those goals in due time. I’d like to think of unlocking things being more appropriate to aesthetics and minor details rather than preventing access to an entire way of playing said content.
While I’d be okay with 400 HP to unlock the specializations account-wide, it’s just the need to put forth such an immense effort per character feels completely unnecessary and arbitrarily labor/time-intensive, not to mention account-based systems would scale better into the future with yet-released specializations. It’s not like the story progression gives any reason for the specializations to be unlocked, either. The gating is just arbitrary for people to be locked into playing the new content.
THIS!
400 HP is simply too much especially when you play all classes. It makes me miss GW1 so much in which unlocking system was so easy to use.
Your bank has been cloned, this means you can do anything with what you have and it will not be lost. Get a upgrade and switch out the celestial. No money, karma or laurels will be lost from your game account.
Thank you so much!! I can finally try out some new builds
you need to open the equipment chests you get in your inventory with the beta character. The equipment armour etc all have selectable stats, the first set you are wearing does not, it is always celestial.
Thank you! I opened the chests and I am able to change stats for my gear. But the gemstone (upgrades) on trinkets cannot be changed somehow. For example, I will have all my trinkets in berserker stats, the upgrades are still celestial. Any way I can change that?
Hi,
I am trying to test out some new builds on my BWE chars but I don’t know how to change the stats on the trinkets (the upgrades on the trinkets are all celestial). Anyone know how to change those annoying celestial gemstones?
Thanks you!!
So has the torch trait been fixed? Or it’s the same as before?
It was a great watch but the only thing that bugs me is that some of the footages are outdated with MoD recharging in background. Would love to see more dated fights :P
I disagree that it makes sense. You still need to go on the offensive for it to be offensive. You are not winning by merely defending. Therefore any offense is a better offense than defense.
Plus, you cannot have both be true at the same time. If someone purely defends and someone purely attacks, both cannot have the best offense.At first reading this I thought I was confused. After reading it twice more I realized it was you who was confused.
You cannot say the best offense is a good defense if in order to win, you need to also go on the offense. Whereas you can say that the best defense is a good offense because you already won with your offense.
Defending is about repelling an offensive. If going on the offensive to exploit the aggressor’s lack of defense, you are still being defensive. If you manage to put the aggressor on the defensive, and they ofcoarse have no reasonable defense cause they put everything into offense, they lost.
The best defense is a good offense, is both fallacy and truth. Condi bunker vs glass cannon.
If you need an example where what I said is true then go back to gw1 Fort Aspenwood-Kurzick side. If you just try to turtle forever you maybe will win barely. But if people go out and take the cap points you will win most of the time. Doesn’t matter how aggressive kurzick side is, they are still the defender.
I could explain to you further but I’m not a teacher in the art of war. Actually there is a book I think called just that lols.
I always play on the Kurzick side and I noticed that if we have more than two healers (be it monk or ritualist), the chances are higher. They can hold the last gate by keeping the juggernaut alive. Things would look great for Kurzick side if they have one protection monk and one healing monk.
Do people still play FA/JQ/AB? I went there recently and no one was in any of those maps. They show up on the days/weeks for the quests?
I hop on once in a while and still see people playing JQ. More often than not, I will see about 8 people on each side queing for JQ. FA is completely dead which is a shame.
I disagree that it makes sense. You still need to go on the offensive for it to be offensive. You are not winning by merely defending. Therefore any offense is a better offense than defense.
Plus, you cannot have both be true at the same time. If someone purely defends and someone purely attacks, both cannot have the best offense.At first reading this I thought I was confused. After reading it twice more I realized it was you who was confused.
You cannot say the best offense is a good defense if in order to win, you need to also go on the offense. Whereas you can say that the best defense is a good offense because you already won with your offense.
Defending is about repelling an offensive. If going on the offensive to exploit the aggressor’s lack of defense, you are still being defensive. If you manage to put the aggressor on the defensive, and they ofcoarse have no reasonable defense cause they put everything into offense, they lost.
The best defense is a good offense, is both fallacy and truth. Condi bunker vs glass cannon.
If you need an example where what I said is true then go back to gw1 Fort Aspenwood-Kurzick side. If you just try to turtle forever you maybe will win barely. But if people go out and take the cap points you will win most of the time. Doesn’t matter how aggressive kurzick side is, they are still the defender.
I could explain to you further but I’m not a teacher in the art of war. Actually there is a book I think called just that lols.
I always play on the Kurzick side and I noticed that if we have more than two healers (be it monk or ritualist), the chances are higher. They can hold the last gate by keeping the juggernaut alive. Things would look great for Kurzick side if they have one protection monk and one healing monk.
Roamers are essential for WvW!
First they can easily solo a camp, no need for the entire zerg to be there.
Second they can act as scouts, informing the commander if they see the enemy zerg or a small enemy group trying to sneak to get something.
And of course third, they can take out enemy zerg stragglers. It’s not the roamer’s fault the stragglers fall behind their zerg, it;s your zerg’s for leaving you behind. And if a roamers takes out 2 or 3 stragglers, when that means a couple fewer enemy players in the enemy zerg.
you misunderstand what roamers actually are, they are akin to gvg guilds. they are in wvw but are not actually a part of it. they dont have any interest in the team aspect of wvw and you are confusing them with havoc players.
this topic is why so many of us miss the old days in the obsidian sanctum. there was a complex map lay out perfect for stalking prey, bait at the end to lure in noobs but no other goal besides kill other players.
its the format that matters, just like spvp want to fight over the sumo rings, gvg wants TDM, the wvw player (does not care much about PPT contrary to popular belief) just wants to fight over towers/keeps in a defender vs attacker scenario.
the roamer wants fair and random as part of their scenario but with out objective. the border land ruins were created for this and they are used occasionally. as many other posters have observed the class imbalances are causing the decline.
I think the desert bl maps will provide a format the roamers will enjoy. everyone is hoping HoT saves this game.
THIS!
I remember the good ol’ days in Obsidian Sanctum, when everyone fought their brains out to get to the top. So many good fights throughout the mini map. It surely was my best memory about GW2.
As a power mantra mesmer, I only found condi rangers difficult but I still have a good chance against them with 3 mantra heal condi removal and 1 sec cool down mantra of pain heal.
I remember fighting a really skilled aids ranger and the fight went on for half an hour and we both got bored.
I recently have been enjoying this PU/Mantra build in both PVP and WvW. It has superb survivability and adequate damage with the help of Mantra of Pain.
http://gw2skills.net/editor/?vhAQNAsfRl0nhG1YZawENwtGLrG05RSyzNnx0WRZEKeAA-TpBFwACOEAOeAALOBA62foaZAAHBAA
I really missed playing FA and JQ in gw1.
https://forum-en.gw2archive.eu/forum/professions/guardian/WvsW-Roaming-Medi-Guardian-Shattered-Aegis
The op states good job good skills on this guardian burst roaming build yet Mesmer is/was op. Just goes to show if you disappear and use stealth you are op and forget the rest.
Funny thing is I actually met the op (a necro) in wvw when I was dueling with ppl from other servers.
op: do you think mesmer is op?
me: no, i think necro is op
op: yeah, let me show you how I melt that thief.
me: go for it!
—————————————-
And he ambushed that thief, whom I dueled earlier. Guess what? It came to a tie after 10 mins of fighting. What happened to melting the thief?
—————————————-
op: let me show you how I take down the mesmer and the thief
me: ok
—————————————-
He then went on ambushing the mesmer and thief. Guess what, he melted in 3 seconds.
I guess op is better off as a forum warrior.
Funny, i remember you’re the one saying mesmer is not OP. like not at all.
at least I enjoyed the mantra build while it lasted. back to Power PU yay!
almost anything can counter “MESEMER” not just useless melee. one trick pony thieves can counter some builds. The best way to counter “mesemer” as a “mesemer”. is actually with condi build but one also has too much counterplay like diamond skin sigh.
Power mantra shatter actually does quite well vs condi mesmer because they have enough cleanses to buy enough time to nuke the condi mesmer.
Conditions still are probably the best counter to most common mesmers since they kind of rely on killing you before the conditions get out of hand. All these pure dps mesmers run either no condition removal or have maybe 1 utility slot for it.
You’re absolutely wrong. Mantra mesmers, running Harmonious Mantras and Inspiration line, can have up to 10 condi cleanses ideally. 2×3 from mantra heal and 4 from F1-F4.
I am the mesmer in your video. Here’s what I know -
You were pretty focused on your target – the BG mesmer. I was at your blindspot (behind you). Knowing that you didn’t notice me, I walked up to you (no stealth, no blink) and did my burst. And my MoD didn’t interrupt you. I run full zerker and I probably had around 2900 power judging by the buffs I had.
I agree mesmer is over the top post-patch and I am all for balance of the OP traits, namely PU, CS, and Blind on shatter. However, I don’t think these overpowerful traits have anything to do with your case.
I agree Mesmer burst hits hard but it has been like that since pre-patch. Not to mention you ate a full burst that most of the hits crit. If you knew I was coming for you, it would be a different story.
I agree with the traits, just want to point out you are revealed so you must have stealthed at some point… I also think its redundant since we know there is the possibility of a stealth engage on mesmer, even if it didn’t really happen here.
You’re right. It has become a habit for me now to stealth up before initiate first burst.
The video isn’t there, the one linked in the original post was 15s long, showed him dawdling and not looking behind him for 4s before bursting on someone then being burst himself.
The OP took the video down and then edited it, re-uploaded and replaced the link. The one linked to now was published a day after this post was made and very clearly has been edited to only show the burst happening not the run up to it.
Yes but my point is that everyone here thinks the ranger bursted that mesmer down quickly when it was actually the golem that did 70% of that damage when the ranger did almost nothing to him at all with an entire burst skill from ranger (2,6k capped damage, again, half of a mind wrack) from the only burst skill on the ranger longbow set and using that as a basis for a “SEE A RANGER CAN BURST TOO” argument when it’s clearly no where even close in comparison AT ALL, then look what happens when you accidently don’t look behind you from a shatter mesmer? That blackgate wasn’t even dodging, he was sitting there taking the damage, he didn’t need to react.. See the difference in burst between a zerker mesmer and a zerker ranger? The dmg is over the top on shatter mesmer in wvw and pvp at the moment and comes with an amazing set of viable survivability which is precisely why everyone is running fotm mesmer right now, specifically inspiration mantra shatter builds.
That BG mesmer runs PU condi. I had several encounters with him during that day and I’m very positive he runs full dire. Yes, you’re right he tanked all of the ranger’s attack but my burst didn’t hurt him much either.
I am the mesmer in your video. Here’s what I know -
You were pretty focused on your target – the BG mesmer. I was at your blindspot (behind you). Knowing that you didn’t notice me, I stealth and walked up to you and did my burst. And my MoD didn’t interrupt you. I run full zerker and I probably had around 2900 power judging by the buffs I had.
I agree mesmer is over the top post-patch and I am all for balance of the OP traits, namely PU, CS, and Blind on shatter. However, I don’t think these overpowerful traits have anything to do with your case.
I agree Mesmer burst hits hard but it has been like that since pre-patch. Not to mention you ate a full burst that most of the hits crit. If you knew I was coming for you, it would be a different story.
(edited by neptunechild.4831)
Hi all,
I will start by saying PU is op, especially for WvW roaming and I am all for necessary balancing on this trait. I can totally understand the hate and trash talk against our class because of PU and some other traits.
Pre-patch my favorite build is power shatter + mirror image, one of those high risk/high reward build. Post patch I decide to run PU shatter because it offers amazing survivability without losing too much dmg potential, which is ideal for roamers in higher tiers.
Video -
https://www.youtube.com/watch?v=sLEeH6aFIO4
Mesmer OP?
Speaking from my own experience (wvw roaming mainly), mesmers are over the top at the moment. I think the things that need nerfing/fixing are: PU, CS, and Blind on shatter.
With that being said, I feel like the “call for mesmer nerfs” posts are getting more and more ridiculous. Besides the three traits that many would agree that needs fixes, people are ranting about:
GS#1 procs sigil too often, plz NERF
GS#2 damage too high, plz NERF
F1 damage too high, plz NERF
Mantra insta cast, plz NERF
The list goes on and on.
Seriously? Why don’t you just delete the whole class so everyone will be happy. Most of the tricks (like one-shotting ppl from stealth) worked pre-patch too but no one seemed to complain about it. Post patch we’ve seen a huge insurgence of mesmers and now everyone hates us.
One-shotting people -
Speaking from a PU shatter perspective, a surprise instagib (100-1) in most case scenarios only works on -
Teefs
Zerker eles
Zerker guars (if they don’t see the burst coming)
it’s no coincidence that these three classes have the lowest HP
instagib (100-1) normally will not work on -
warriors, celes, engis, necros because they’re tanky enough
rangers because of the weakness trait which turns your burst into a wet noodle
mesmers because of our adequate health pool and ability to mitigate dmg. More importantly, we know when the mesmer burst will land and we can be prepared for it.
PU’s worst nightmares –
condi thieves
medi guar
burn guar
celes
mantra/power lock mesmers
Lastly, I will repeat that PU is op at the moment and I believe the nerf will come. Therefore play what you want and enjoy it while it lasts.
(edited by neptunechild.4831)
I think mesmer a bit too strong. I run mantra shatter so I’m more stunlock/support than outright burst, but the PU burst builds seem a bit enraging to most players if they can’t remain calm..
although I’ve beaten PU burst while running mantra, so maybe I’m just awesome, idk.
Power Block mesmer can definitely destroy PU shatter. Once you interrupt the heal/MI, then it’s gg for PU mesmers.
I play all classes and I definitely feel your pain. .Pre-patch I ran a GS/H warrior and I had so much fun roaming. Post-patch is a nightmare for warriors. Movement nerf alone hits warriors hard. GS/H is hardly viable as b4 cuz before patch I can run a rather tanky spec with very decent dmg but that doesn’t work anymore because of the trait line changes. I have yet to find a viable roaming build for warrior so yay back to my PU mesmer.
I ran my PU all this evening and killed a competent warrior running h/gs followed by another using h/lb without breaking a sweat. Both used Rampage on me, and both died. Then an engi, ranger, etc, etc. One guardian manhandled me pretty well though.
I’m still trash on my mesmer, but this build is faceroll easy to play. The amount of work required to kill people is tiny compared to what I’m used to, and escape is instant and perfect.
If changes aren’t made, I predict a lot more mesmers running around the battlefield soon, and there are already way more than before.
Yeah, PU mesmer in most cases will own warriors/rangers/engis/necros. Been running PU shatter for a while and I found medi guars/burn guars/celes/condi thieves/power lock mesmers more challenging than other builds/classes.
Lol, ok. How about you run a warrior in Wvw exactly how you think it works and see if your results are as good a mine with PU mesmer. Best of luck.
I play all classes and I definitely feel your pain. .Pre-patch I ran a GS/H warrior and I had so much fun roaming. Post-patch is a nightmare for warriors. Movement nerf alone hits warriors hard. GS/H is hardly viable as b4 cuz before patch I can run a rather tanky spec with very decent dmg but that doesn’t work anymore because of the trait line changes. I have yet to find a viable roaming build for warrior so yay back to my PU mesmer.
Every time I get ganked now and then ppl jump on my body. Probably because I play a PU (scrub) mesmer and I don’t really care about their hate.
Mesmer hard counters warrior atm just as thief hard counters mesmer pre-patch… Just run cuz warrs have better OOC mobility. Nerfing PU won’t help either unless they tone down mesmer dmg.
the real question is… what does counter mesmers nowdays?
Bunker elixer engi,
Bunker necro
petting zoo necro
Rampage
Burn Guardian
Cele
+1
I personally love Master of Manipulation with mirror as a buff. I can play more aggressively against ranger/engi that use a lot of projectile skills. However I did struggle quite a bit at first especially in team fights (wvw) as I constantly got revealed because of mirror. However I later got used to not to pop my Mass Invis unless I know I am 100% safe and there’s no projectiles coming my way. It’s really not hard to get used to it considered you also have torch stealth and decoy as a PU mesmer. Another important things is that don’t take Mirror (the heal skill) if you’re running PU. The 4 sec mirror effect can sound really tempting but it almost always reveal you in fights.
For roaming, I am currently running PU shatter. It has very decent dmg and incredible survivability. I use full zerker to keep the dmg up and PU will keep you alive pretty much. The build I run is something like this. You should decide if it fits your play style tho.
Mesmer burst has always been strong but is very telegraphed and requires set up. Long stealth duration simply makes it too easy to land these bursts.
This.
Just leave Prismatic Understanding alone. I hear so many people crying about “wah, Mesmer stealth shouldn’t be a thing”. Yes it should. Of the 8, going on 9 professions in the game, there are two where it is thematically appropriate that stealth be a big part of their toolkit: Thieves and yes, Mesmer. We are illusionists that deceive and manipulate the perception of reality. Now, finally, we have the amount of stealth we should’ve had all along, and we still have to trait into it unlike Thieves who get tons no matter what.
Also, does anyone ever bother to keep in mind that we are a light armor profession? From a balance standpoint, the only reason we should take more damage than other professions is that we can do correspondingly more in other areas, including avoidance. We should have this level of stealth.
If you want to nerf the boons PU gives while in stealth, fine, but leave the duration alone. Stealth Mesmer is, and should always have been, a thing.
I can only say enjoy it while it lasts. I don’t know what kinda PU build you play but I tested it out and it’s beyond op. With full stacks, I have
20k hp
3000 power
50+% crit chance
215 crit dmg
2000 armor
and 22s stealth + mirror + low cd blink
I can one shot zerker class and have a good chance with any other class. i can even walk around zergs and easily get away. I very much enjoy it but it’s reasonable to expect a nerf on this.
lol , that engi reveal is pretty rough. 1vX/roaming just got really hard mode if there is a engi in the fight.
most engis (like myself) trait for steamlined kits over the stealth reveal trait for mobility so i don’t think it’s huge issue unless in a duel.
i still haven’t got the hang of this skill lag
I used to run torch cleansing (two cleanses in total) before patch and it works well and I have to pack Mantra of Resolve now but I still always gets owned by condis even with the buff to mantras.
May I suggest arcane thievery (if you have mirror on manipulation traited) ?
I haven’t tried it yet. I’ve been trying my traditional power shatter build (domination, dueling, illusions) and conditions really own me.
I used to run torch cleansing (two cleanses in total) before patch and it works well and I have to pack Mantra of Resolve now but I still always gets owned by condis even with the buff to mantras.
They really need to fix this as the new patch launches old ascended armor maybe rendered useless as you previous acquired stats from traitlines.
I like your proposal but I think the bottom line is at least you should be able to salvage ascended gear to recover some of the mats so you at least get the chance to work around your build when the patch arrives.
I might just end up taking Compounding Power cuz this change is just ridiculous.
As a power shatter mesmer, I was thinking of something like this
Domination – Rending Shatter + Shattered Concentration + Imagined Burden
Dueling – Desperate Decoy + Blinding Dissipation/Evasive Mirror/Fencer’s Finesse+Deceptive Evasion
Illusion – Compounding Power + Shattered Strength + Master of Fragmentation
But when I look at the Chaos line -
“Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.”
Old PU gives +1s of stealth to all our stealth skills but the new PU just makes me wet. So next week we will be getting -
The Prestige – 6 sec of stealth
Decoy – 6 sec of stealth
Mass Invis – 10 SEC OF STEALTH (72 sec CD!!! with Master of Manipulations)
I am thinking of utilizing this huge PU buff and the Chaos trait line should be sth like this –
Master of Manipulation (duh, reduced blink CD) + Mirror of Anguish + PU
Praise Lyssa, we have better chance against thieves now! But the question is, which trait line should I give up for Chaos considering that I still want to play power-based shatter build. I’m thinking about trading domination/illusions for chaos.
Thoughts?
Power shatter GS/s+t.
S/D thieves are my worst nightmares
Thanks Chaba!
Report sent and here’s the video proof you guys might want to see
https://www.youtube.com/watch?v=jEciP0b_j5M