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The Dragon Hunter Gauntlets

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rajule.8054

I don’t agree. I am quite fond of asymmetrical designs. Although in the case of these particular gauntlets I don’t like them because they’re too big and gaudy. I don’t like a lot of faces and crap on my armor

DragonHunter virtue - shield of courage

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rajule.8054

the tooltip hasn’t been updated since the change. Last bwe it was indeed blocking all attacks in front of you. Though I can’t get online today until this afternoon, there’s no reason to believe they reverted it back.

change GS3 to a rush and Ham2 into a smash.

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rajule.8054

I would prefer they revert the “fix” they made to judges intervention instead of messing with even more abilities to try and make them work with the new incarnation.

back in beta, or maybe even early release mighty blow didn’t have a leap you just smashed where you stood. The problem was it still rooted you during the animation making it clunky as hell.

Dragonhunter virtues question

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rajule.8054

They’re all suppose to. Some don’t but that’s a bug that should eventually get fixed.

Dragonhunter updates, post BWE3 (launch)

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rajule.8054

Man, thats a tough call.. for a long time I’ve been running with SYG and SY for the stun breaks and stability, but maybe on DH I can swap that for FoF instead.. and hunter’s determination is very tempting too, though during bwe3 I was using zealots aggression to stack damage multipliers and loving it..

its nice to have more options though.

Dragonhunter updates, post BWE3 (launch)

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rajule.8054

but I have a question about the fragments of faith change being a stun breaker now…
I had seen people asking for this to be added to traps and now its on one, but I don’t see this being very useful.

So you would need to lay down a trap and then hope the enemy happens to step on it after they’ve CC’d you, but before it wears off on its own? Am I missing something? it seems like there’d be very few instances where this would actually save you..

You are missing something . It’s instant cast and stun breaks on placement, not on triggering.

And we have a trait that causes us to cast it when we get CCd -> stun break and drops the trap which if they are in close instantly cripples, gives you stability, and scatters aegis pellets (working name) all over the place.

same with the healing trap. you have to lay down the trap and hope the enemy steps on it right when you need to heal. not too soon, not too late…

That one certainly works better if you’re in melee or on point, but if someone is trying to range you you’ve already got a pretty strong position. If you’re getting stomped in a ranged duel, run, drop the trap in a chokepoint, and keep running.

aah I see, yeah I didn’t register the “its instant cast now” part. now it makes sense.

thanks for clearing that up guys.

Lol, so what if you have hunter’s determination which drops fragments of faith trap when you get stunned? Are you basically going to ignore the CC and drop the trap whenever you get stunned (granted the trait isn’t on cooldown)

(edited by rajule.8054)

Dragonhunter updates, post BWE3 (launch)

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rajule.8054

I like these changes especially hunter’s verdict. I thought that was a great idea and kept promoting it. (I forget who I first saw suggest it)

but I have a question about the fragments of faith change being a stun breaker now…
I had seen people asking for this to be added to traps and now its on one, but I don’t see this being very useful.

So you would need to lay down a trap and then hope the enemy happens to step on it after they’ve CC’d you, but before it wears off on its own? Am I missing something? it seems like there’d be very few instances where this would actually save you..

same with the healing trap. you have to lay down the trap and hope the enemy steps on it right when you need to heal. not too soon, not too late…

overall great changes. I’ve been excited to play the DH at release, but now even more so.

judge intervention + mighty blow

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rajule.8054

It definitely feels like a lazy fix. I’m sure they could altar fall damage calculations so you can still teleport mid air but take fall damage if its due.

but I’m not even sure I see such a thing as an exploit. why can’t it be skillful timing and use of a skill? maybe tweak some other skills to work the same way so they’re available to more people?

Some people like Dragonhunter

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rajule.8054

Just want to say that there are those who love Dragonhunter.

Traps are AWESOME! Crazy powerful.

You have already lost all credibility.

Thematically, they are similar in concept to Necromancer marks, but use Smite magic fitting for the Guardian.

Except Marks are far superior in every way.

Spear of Justice is vastly superior for a condition build.

This is proof that you do not understand this class, Spear of Justice is TERRIBLE for condi builds. To play a successful condi Guardian you go Virtue traitline and NEVER use your F1, you rely entirely on the passive effect and the traits that buff that passive.

The Dragonhunter traitline is very good.

Stop… please stop. My head hurts.

This
I am really concerned about these people feeling dh is somewhat good.
It is as if we do not play the same game.
I am mostly pvp / wvw (roaming and raid)

I have been trying kitten dh with meditation with traps or even with shouts on tanky and dps builds…everything is just a huge blast of innefficiency.
Crappy damage at the cost of loosing efficient sustain and support.
I still don’t get how people manage to get high damage on longbow 2. With the time of chanelling I have same dps landing two aa in the same time.
Virtue casting time is a massive nerf to our survivability. (remember that positionning in gw2 is of very litlle added value with all insta teleport flying around)
Rooting skills is just a nogo on any semi correct oponent.
Traps…I see one thing efficient for trap which is bad design to be honest : test of faith with 10 dh staking it it can be a zerg killer. While subpar in almost all other scenario it will be nerfed to uselessness without compensation as usual.

How on earth can people enjoy the hypothetical new content that is about to be given to us ? I really hope I am mistaken…because otherwise hot will just be a “thank you guy but reroll to enjoy”
This I am not pleased to feel forced this way and will not commit.

I can’t stand crap like this. You are perfectly welcome to not agree with his opinion or assessment of the DH, but people are allowed to enjoy things you don’t. It has no affect on how you play the class so lighten up.

We need 25% run speed on Dragonhunter.

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rajule.8054

we have several terrible minor traits on DH I would be fine if they replaced one with a speed trait. then I could use something other than travelers. and it would fit the theme of DH too.

I’m still ok with it not being on base guardian though.

True Shot needs an actual animation

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rajule.8054

It has a 4s cooldown and it does a lot of damage. It should be dodgeable.

It does average dmg compared to other classes. 5k max if you are lucky. Plus it is dodgable.

5k max is not true. I was regularly getting 6-7k on players and even got some 8k hits on some class cannon players. It can do very nice damage for a 4 sec CD so there should be some sort of tell for enemies to look for.

Dragonhunter Review

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rajule.8054

I think I’m a little more forgiving in my overall opinion of the dragon hunter, but I would mostly agree with your assessment. You need to relearn how to play in a lot of ways with the dragon hunter since a lot of his abilities are so opposed to what we’re use to, but once you get the hang of it the dragon hunter has some strong tools.

I really enjoyed perching up on a ledge supporting the melee and bringing the hurt. (you can get huge crits with trueshot :p)

I only ever ran with one trap at a time and kept JI and SYG in my other slots. I tried most of the other guardian weapons paired with bow but eventually gravitated towards hammer.

I did witness in spvp some other DH’s running full traps and they seemed to be doing well despite all the hate on traps. One was doing a fine job of locking down the mid point by himself. he’d dump all his traps on the point and hide. by the time you’ve realized you triggered a trap you were already at 30% hp and then he’d come out and finish you off. Sure if you realized his tactic you could get around it, but thats’ true for a lot of builds.

There are some things that synergize well like the block traits, some burn traits, but a lot of other stuff still doesn’t and needs further refinement. So although it still needs more work and hopefully Anet will make good on there intentions to keep working on the elite specs after release I think dragon hunter is starting to come together.

shield of courage blocking melee attacks.

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rajule.8054

I would just like to question other’s experiences on this as I just got into an argument with someone when I stated I was blocking melee attacks with this ability.

He insisted that I was either full of crap, or that I had found some sort of glitch. I told him the tooltip was not reliable evidence since of a lot of stuff was being tweaked and tested, but he claimed he had been killing DH players all day when they popped it, 2 of his friends had tested it, he had tested when he made a DH and that none of them had seen it block melee attacks.

So what do you guys say? is it blocking melee for you? Do you think its intended or someones mistake?

BWE 3 Guardian Feedback (Core/DH)

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rajule.8054

my feedback thus far.

longbow is feeling much much better. the damage is solid. being able to fire deflecting shot and symbol of energy behind and to your side makes them much easier to use and for the most part the CD’s far reasonable.
true shot is great. I don’t mind the root at all given the damage output. Going heavy power 7k hits with the occasional 10k on a 4 sec cooldown is amazing.
deflecting shot works fine in pve, the blind is nice in pvp, but I still wish the projectile was slower yet. unless the target is directly in front of you its unlikely that you’ll reliably deflect any worthwhile shots. this is even less likely if there’s a valley between you and the enemy since the shot hugs the ground instead of going straight across.
symbol of energy the flight speed increase was a big help. I’m reliably able to get enemies in it except at extreme ranges.
hunter’s ward I’ve liked everything about this ability except the channel duration and CD, mostly the latter. the channel can be worked around by only using it at a good range, leading the target or supporting allies already engaged, but the CD is just murder even for such a strong ability. I would really like to see it reduced. maybe 35 sec?

Virtues
these are feeling ok for the most part.
justice I would still like to see stronger active use for justice. its pretty much the same as base justice just with a different visual and a range restriction.
resolve is better with the increased range, some are asking for it to be even longer but I’m ok where it is. It would be nice if you evaded during the leap though. being stunned mid jump when you’re trying to disengage really sucks.
courage I don’t know if this is intended because I haven’t seen it explicitly stated in the patch notes, though maybe from a dev in a previous post but courage in addition to actually “blocking” attacks instead of absorbing(awesome) is also working against melee. not just projectiles like the tooltip says. Now I thought I saw a dev say they were going to try it this way and I just had an argument with another player who insisted I found a glitch, I was full of crap, His friend tried it, he tried it and it didn’t work that way blah blah etc. But I’ve been able to reliably block melee attacks with it against mobs, and players no problem.

hopefully its intended and will stay because I’m really liking it this way especially when paired with our on block traits its very nice.

I haven’t finished testing all the traps, but Im mostly ok with them. this weekend I’ve been mainly using fragments of faith and like it a lot when paired with shattered aegis and/or pure of heart. the ones I’ve been least impressed with are the damage oriented ones. procession of blades and test of faith both feel really weak and a waste to use a lot of the time. as far as the heal I haven’t even considered trying it. It just sounds awful right from the get go.

I’m sure I’ll post more later, but this is the bulk of my feedback.

Thanks.

Wings of resolve DESPERATELY needs evade

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rajule.8054

I’ve been getting better at using it and it seems to work better since its removing roots at the beginning, but there have been a couple instances I’ve gotten snagged with a stun or root mid air which is quite annoying.

an evade during the jump would definitely be nice

frequent "misses" with ranged attacks.

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rajule.8054

I haven’t played all the classes in the beta so I can’t say for sure but I assume this is a blanket issue.

using the dragonhunter longbow I am still noticing frequent “misses”. It seems to primarily happen in verdant brink. at first I assumed it had to do with some of the new enemies and there smoke clouds, constant blinds etc. but after some testing its definitely just a LOS issue.

from what I can tell it feels like a lot of the grasses, bushes and other misc shrubbery are being counted towards line of site. its hard to tell since so much of the ground is uneven, but a lot of the instances I run into it will have a lot of grasses and I’ll still miss even if the enemy is down hill from me and appears to be in a clear line of site.

This thread is pure QQ (Guard Future)

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rajule.8054

There is no need to make QQ threads… seems like most of guard threads are QQ

After the garbage elite spec that guardians are getting, it’s certainly reasonable that QQ threads would pop up frequently.

The guardian forums have always been full of qq threads. the elite spec has nothing to do with it.

Mighty Blow + Judge's Intervention clunky now

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rajule.8054

I’ve been using it the whole time with little issue so I’m not sure what problem you may be having. the only time it gives me any trouble is if there’s some sort of hill or rock or some sort of obstacle possibly between me and the target.

sometimes it will work fine. other times I’ll get a LOS error on JI

but when that happens I immediately see the cause so it doesn’t seem random.

Shield been buffed!

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oh yeah.. I read that part backwards. so I guess it’ll be kind of like the warrior shield ability except it’ll just do projectiles outside the bubble instead of blocking everything.

Better yet, it’s exactly like engi shield, except absorb instead of reflect, and heal instead of blast. Run around absorbing all the projectiles you need, then pop bubble when you’re done.

wouldn’t it be cool if we lived in a world where the more projectiles you absorbed then the more bonus healing you’d get when you popped the bubble.

Shield been buffed!

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rajule.8054

now how about adding mobility on zealots defense and faster projectiles.

Shield been buffed!

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rajule.8054

Shield 4 got buffed. Shield 5 got nerfed.

All in all, we’ve gained zero ground on this. I’m glad we’re finally getting a block with our shield, but I was hoping for something better with the bubble.

is shield 4 for sure buffed? all i saw in the notes was that they normalized the protection duration to 4 secs which is squat. I saw some claim it will also apply aegis, if thats true thats good.

even with the ability to move during shield 5 with such a huge cut in duration they better also reduced the cd by a significant amount.

Shield 4 better be granting aegis now. And shield 5 didn’t get a duration reduction. They just bumped up the channel to the full 4 second duration, proving that yet again they have no idea what the problem is.

oh yeah.. I read that part backwards. so I guess it’ll be kind of like the warrior shield ability except it’ll just do projectiles outside the bubble instead of blocking everything.

Shield been buffed!

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rajule.8054

Shield 4 got buffed. Shield 5 got nerfed.

All in all, we’ve gained zero ground on this. I’m glad we’re finally getting a block with our shield, but I was hoping for something better with the bubble.

is shield 4 for sure buffed? all i saw in the notes was that they normalized the protection duration to 4 secs which is squat. I saw some claim it will also apply aegis, if thats true thats good.

even with the ability to move during shield 5 with such a huge cut in duration they better also reduced the cd by a significant amount.

Shield been buffed!

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rajule.8054

where can I see these changes you speak of?

I’m not finding any pertinent dev posts in the forums.

NM.. found it on dulfy. my bad for not checking the web more thoroughly first.

its great that there at least tinkering with it now, but that change doesn’t look that great. its nice to be able to move but the duration is just over a second now? thats not really enough time to absorb anything.

(edited by rajule.8054)

Fixing traps

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rajule.8054

if you make traps thrown or ground targeted, shot from the bow however you want to spin it they’re mechanically the same as mines work now.

yes they need improvement, but turning them into a mechanic thats already in the game would be stupid and lazy. I’d rather they stay as they are dropped at your feet, they just need a better payoff for the setup involved.

BWE 3 Dragonhunter Specialization Changes

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rajule.8054

Oh yeah, I should mention that the auto-targeting stuff has been fixed. We were testing out some new tech with it, but have since pulled that as it wouldn’t allow your character to auto-turn toward your target if they’re behind you. Tech did its job too well.

Karl, please bring us some news about ground target traps please, this change will improve a lot the gameplay with Longbow + Traps

although I agree traps across the board need improvements to make them worthwhile over other aoe abilities “symbols, consecrations,wells etc” I am totally against ground targeting. with that they’ll feel too similar to other abilities, and I hate ground targeting in general.

BWE 3 Dragonhunter Specialization Changes

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rajule.8054

Additions to the initial notes:

Puncture Shot: Increased damage by 10%.
True Shot: Increased damage by 25% (instead of the 12% increase we had indicated) note: The overall damage potential of the ability wasn’t quite up to where we wanted to test it at, so here we are!
Wings of Courage: Increased leap distance to 800, up from 600. note: This has been in discussion for a bit. Now’s a good time to check it out, being as there’s a lot of conversation on it here already.

-Karl

Isn’t it called wings of resolve?

BWE 3 Dragonhunter Specialization Changes

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rajule.8054

I like a lot of these changes, it definitely shows that you are considering the feedback.
some additional comments based on the upcoming changes.

Longbow

good changes, they addressed all of my personal issues except for 2 things.

first I think deflecting shot also needs to be fireable behind you. I found it very annoying trying to shoot at someone who wasn’t directly in front of me “sometimes they were just to my right:” and the ability would just not go off instead of my character turning where he needed to and then firing. I also have an additional utility idea but I’ll address that later.

the cd on hunter’s ward is too long currently. I’m fine with it being on the long side because of the great cc it offers but its really overkill right now. 30 sec cd please.

Virtues

Justice: This needs better utility. the other virtues have obvious utility effects with movement and a mobile barricade, but justice active effect still only opens up the target for conditions. It feels too much like the base justice except there’s a graphic effect and a range limitation. It needs to have a more solid impact in the world. A suggestion I am really fond of is changing it to a flip skill with a pull. with this change there’d always be incentive to use the active regardless of build, and it would synergize well with our other skills.

resolve: solid changes and I look forward to playing with it again, my only complaint is I’m not personally fond of ground target abilities, I would prefer the leap being a fixed distance similar to leap of faith.

courage: again solid changes, if I could complain about anything it’d be the fact that attacks it stops are not actually “blocked”, they’re absorbed so we don’t gain the benefit from all our on block traits. It’s irked me for a long time that for a profession where aegis, and blocks are suppose to be one of the defining qualities so many of our skills that say they block attacks actually don’t.

Traits

pure of sight: this should not be a trait, it should be baseline for the bow, or removed and replaced with something more useful. aside from the fact that its difficult to gain the bonus with attacks outside of bow, and maybe scepter so many of our other skills and utilities require us to get in close to be effective so its counter intuitive.

heavy light: initially I was fine with this trait but after messing around with it I agree with others that its too random and therefore hard to use reliably. I would really rather see the KB applied to a specific skill. like deflecting shot. perhaps if deflecting shot hits an enemy within the threshold it pushes them back, but as a result the projectile stops so you’ll miss out on blocking projectiles. I’d even be happy with the damage being severely reduced or removed if it meant we got a reliable knockback.

defenders dogma: My main gripe with this trait is related to how I feel about blocks or lack thereof in the guardian. with the blocks we have available now this trait isn’t that impressive. if the blocks from courage’s barrier, zealots defense were actually blocks then maybe I’d like it. and the payoff when you do block isn’t that great either unless you take zealots aggression and the other passive VoJ traits.

Traps

mechanics:
I’m mostly fine with traps, and don’t understand those saying they’re a garbage mechanic or should be made ground target skills. If you did that then they’d be pretty much the same as wells, consecrations, and symbols. I am not fond of any ground target skills for one. part of that is because of how I play, turning exclusively with the mouse so when I have to ground target something not only do I momentarily lose the ability to turn quickly, but I often have a hard time finding my mouse because its hidden most of the time.

my feedback to make traps easier to use would be to make there effects instantaneous or front end heavy. IE ensure that the main effect of each trap happens immediately upon activation with no delay. That way even if the enemy dodges upon seeing the trap go off the majority of the damage or conditions have already been applied. There would be no need to hope the enemy stands still in the trap, once they set it off we reap the rewards.

despite what a lot of trap complainers try to say, most enemies (players and npc’s) are going to try and run to your position to attack you so its not that hard to drop a trap and lead them onto it. and if you are fighting someone who is pure ranged and never approaches you well then being a guardian you’re perfectly capable of running or JI to them to drop a trap. or maybe don’t depend on traps for every fight. not every tool is perfect for every situation.

trap utility:
I haven’t thoroughly played with all the traps, but based on what I know

Lights judgement: I like this trap and have used it the most. it offers good burst potential and the fact that the bright lights cause a lot of players to scatter. Keeping in line with my overall trap suggestions perhaps changing it to apply 20 stacks of vuln on the first tick instead of 10 would be nice.

fragments of faith: solid looking trap, no criticism

test of faith: it should have an additional effect on enemies who are inside it that would entice them to leave the trap. if we had more reliable knockbacks and pulls like suggested above this might not be necessary.

procession of blades: needs to have more severe conditions on it, and/or longer duration. not fond of this trap.

purification: I can’t really comment on this trap since I’ve never used it. the idea of having to wait for an enemy to set it off to get the full effect just sounds horrible even if it does have a minor heal prior.

thats about it. anything I didn’t mention I’m currently happy with the direction its going and have no current feedback.

Binding blades tracks through stealth, why?

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rajule.8054

all attacks hit through stealth if you know where to aim, so its nothing special about the ability in particular. binding blade is an area effect so as long as there within that range its gonna hit them. I’ve killed many a stealth thief with mighty blow on hammer just because I guess where I think they moved to and aim for that spot.

BWE 2 Dragonhunter feedback thread:

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rajule.8054

I’ve also noticed during this bwe I’m getting a lot of “misses” and “obstructed” shots when there seems to be no justification.

I like most of the bow skills and looking forward the velocity changes next bwe. the 2 abilities that I’m getting more frustrated with are deflecting shot and and symbol of energy. you still can’t fire these abilities to the side or behind you. Why can’t we at least have the character snap to whatever direction they need to be facing to fire it where we aim? and the cone in front of where you are aloud to fire is sooo narrow. it makes the dh very clunky and slow.

secondly on symbol of energy why does this ability have a 3/4 sec precast AND a slow arcing projectile? its almost guarateed even in pve that your target will have moved away by the time the symbol gets there.

I’d be fine with instant cast, but similar speed projectile"maybe a bit faster" or keep the precast but make the symbol pop up instantly. Not both though.

also even though hunters ward is a very good control ability and has a nice big radius the CD is just way too long. can you knock it down to like 45sec please?

finally as stated by others DH knockback should be an activated ability not just one random shot every 10 sec. maybe add the a knockback to deflecting shot and remove the damage?

Trait/Rune Damage Stacking?

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rajule.8054

Well, that doesn’t surprise me. My math skills are not the greatest.

but I was planning to try another dh pve build trying to stack as many multipliers as possible so I was curious on if the math would support that or not.

Trait/Rune Damage Stacking?

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rajule.8054

percentages stack multiplicatively so it is 14.49% not 14%.

Is this also the case for percentages with different triggers. Like if I have fiery wrath and symbolic avenger and the enemy is on fire in my symbol.

will I do 17% more damage to him? or will it be 10.7%? I hope its the former otherwise it seems like a waste to get multiple damage multiplier traits.

Dragonhunter Changes for Next BWE!

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rajule.8054

While the changes listed are the ones you’ll be seeing in the next beta weekend, we haven’t stopped making changes as we work to improve the Dragonhunter specialization. Here’s a few more changes we’ve been playing with for the longbow.

Puncture Shot: Arrow velocity is slow! We’re looking at increasing it so that it’s less strafe-able. What we’ve got it at is ~66% increase, putting it at around Hip Shot (engineer rifle) velocity. We’re also looking at the base and bounce functionality.

True Shot: To make this ability more rewarding for stopping you in place, we’re looking at further increasing the damage.

Deflecting Shot: We’re looking at increasing the damage values of this ability, so that it has a bit more impact to it.

Symbol of Energy: It’s really hard to place this in a position on allies/enemies without them being gone by the time the arrow gets there. Upping the missile velocity by ~60% and allowing it to be fired behind you.

Thanks for your constructive feedback, everyone. I’ve got to head out for now. We’ll be back with more stuff, like traits, soon.

-Karl

definitely what we wanted to hear as far as true shot, puncture shot and symbol of energy. As stated though damage isn’t really the issue with deflecting shot though.

IMO it mainly needs to also be fired behind you “same issue as symbol of energy” and I think it might actually be more useful for deflecting if the projectile was maybe a little bigger but also moved slower like scepter projetile or orb of light speeds so you could run with it, and manuever around it keeping it between you and your enemy.

"LB skills were generally well received"...?

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rajule.8054

I was, and I posted about it right after the bwe was over.

Was it perfect? no, but aside from several tweaks that were echoed in a lot of other players posts, most of the other players I saw were also mostly happy with the bow.

My mind is made up

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rajule.8054

I agree bow 2 projectile speed could be faster, but I don’t agree with everyone wanting the attack rate faster. I love bow and arrow thematically and I hate how games always make them high fire rate like its a machine gun or something so I was pleasantly surprised to see our bow AA on the slower, but harder hitting side.

I would definitely like it to stay that way.

Beta dragonhunter feedback/thoughts thread:

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rajule.8054

Virtues Indeed feel sluggish with the cast times and I find myself using them less, or my muscle memory causes me to hit them at inopportune times either cancelling them with another ability before they can go off, or interrupting an attack like whirlwind.

also I do not like how the heal and condition removal on VoR happens when you land it would function better at the beginning. earlier I got rooted in spvp and my reflex is to pop resolve to break out of it intending to immediately jump towards the enemy but since the cleanse is at the end I just hopped straight up

I understand the idea is for support, that you would leap into a group of allies, cleanse, heal them, and damage and root enemies depending on your spec, but that makes it clunky for personal use.

I think someone suggested a while back splitting the effects. personal effects would happen immediately upon activation, and group effects would happen on landing.

The other virtues feel awkward too, like justice is blind. does the blind radiate from the guardian? or can you use it at range and blind enemies you hit with the spear? maybe someone could test and confirm this?

I’m also having a hard time figure out if courage works well in melee. it kind of feels like melee targets are behind the barrier and so there attacks aren’t blocked, but I haven’t really tested it.

as far as traps got I’ve only messed with 2 so far. procession of blades feels very disappointing. It looks like the blades are only up for like 1 second, but I can’t tell if its just a visual bug. sometimes I see damage tics after they’ve disappeared, but I don’t know for sure. overall the damage and duration felt underwhelming to me and I quickly ditched it.

the other trap I tried was light’s judgement and I really like this trap in spvp. its great to start casting it then JI to your enemy. At the least the light show tends to scare people and make them flee off a point, but if they choose to hold there ground the vulnerability is seriously punishing.

The only other awkward mechanic I’ve run into so far is deflecting shot. It seems you’re only able to cast it within a cone in front of you. if you try to target outside that, it simply wont go off. It’d be a great QoL change if your character just immediately faced the direction they needed to in order to cast it. Other than that it functions better than I thought as far as using it to stop projectiles.

Can we get legit look into Smite

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Posted by: rajule.8054

rajule.8054

Daaanng, you got told son..

but he’s got a point. It’s not good to look at skills in a vacuum like that. lots of other classes have skills I wish I had cause they seem like they’d be so great and OP for me, but when used by the class they’re made for they’re really not that bad.

Mike's "DragonHunter" Overhaul

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Posted by: rajule.8054

rajule.8054

Why the hell would I want a weapon that doesn’t attack the enemy that I have targeted?

To guard the squishies around you from the nearest thread… And if you focus on someone and land your F1 on him, the Skill will target them.

So it actually rewards landing your F1. As it’s supposed to be notably faster and only single target instead of the old puncturing shot, it’s allows for more focusing instead of less. If you use Warden’s Faith, you’d have your F1 up pretty much non-stop.

why not just target the nearest threat and guard your allies that way instead of using a clunky mechanic?

I agree with saiyan and what looks to be everyone elses opinion that these suggested changes are not good.

we haven’t even gotten to play the DH yet nor have we seen and played against all the other class specializations so you can’t rightly assume anything is OP and needs to be altered.

Guardian Hp issue

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Posted by: rajule.8054

rajule.8054

guardians are suppose to have a smaller health pool because we have better innate healing and damage mitigation.

how true that actually is, is debatable but that’s why you’re seeing such a big difference.

I personally wear zerker gear and make up for some of the hp and toughness loss through my accessories, but you’re not going to easily reach the same 23k hp like on your warrior without killing your damage so don’t try.

Edited for clarity

(edited by rajule.8054)

Move Retribution and Blinding Jeopardy

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Posted by: rajule.8054

rajule.8054

sounds like solid logic to me.

Symbolic Avenger

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Posted by: rajule.8054

rajule.8054

I’m just guessing but I think the original intent may have been an attempt at a middle ground between the previously discussed 20% boost and the final 10% making it 10% per YOUR symbols, cause typically the most symbols a single guardian can have out at once is 2 maybe 3. but the fact that its working across multiple guards is a bug.

Symbolic Avenger

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Posted by: rajule.8054

rajule.8054

I’ve seen a post about this elsewhere too. not sure if the devs have caught wind of it, but on the other post someone said they tested and managed to get like a 50k auto attack or something ridiculous like that.

My PvP Incineration Guardian

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Posted by: rajule.8054

rajule.8054

Tried this, the burst is insane but how do you survive past the initial burst in a team fight. Maybe I’m just not good enough to play a glassy burst guard but it seems like the survivability of this build is non-existant.

That’s what I was thinking. I was gonna ask what you do when someone stacks a bunch of conditions on you. I haven’t used it myself but I wouldn’t think purging flames is enough to keep them off you.

I pretty much can’t go without absolute resolution and renewed focus. they’re too good for condition clearing. I’ve tried using CoP instead, and I still need to play with it more but I have a feeling I’ll just drop the extra burning traits and go back to absolute resolution.

Can anyone beat 29 burns stacks, 10958 tick?

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Posted by: rajule.8054

rajule.8054

I guess we can all agree that Anet succeeded in their goal of finally making condi guardian a thing.

I'd like a "consume all" option. [Suggestion]

in Guild Wars 2 Discussion

Posted by: rajule.8054

rajule.8054

nice QoL change. +1

Consider bringing the old trait system back

in Guild Wars 2 Discussion

Posted by: rajule.8054

rajule.8054

I feel they could have consolidated old unused traits like they did, or change the system to let us pick 3 full trees instead spreading points around as many as we liked, but they didn’t need to do both.

For me if feels too simplified. the right balance for me would have been to keep the point distribution system from before but group up the weak traits, and still let us pick from a lower tier if we don’t like any traits in the current tier.

There are at least 2 trait lines I’ve come across that have a tier with no traits I like. and its not a case of “eh I wish this was a little better” its more like these are all of absolutely zero use to me, I guess I’ll pick the one that sucks the least. (looking at you adept honor traits…)

Did the patch break Selfless Daring?

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Posted by: rajule.8054

rajule.8054

yup selfless daring has a 1:1 ratio with healing Power. Now that you dont get the 300 healing power from the trait lines it will heal for less than it did last week.

but shouldn’t everyone’s base healing power be increased as well. and what you get from gear? though I suppose if you didn’t have clerics or something with hp on it before than it doesnt matter

Signet of Courage Thoughts

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Posted by: rajule.8054

rajule.8054

I guess I shouldn’t be surprised that they kept the ridiculous cast time, but I hoped it would have been instant cast. Similar to lay on hands from the wow paladin. even 1sec cast with double the cooldown I’d be more inclined to use it, but as it is you’re basically forced into popping another ability to get stability and even then you still have to hope they don’t dps you down in those 4 seconds. The passive could be useful, but if it does get used by guardians it will probably be more akin to the warrior signet as in they’ll equip it for the passive and mostly ignore the active.

If you're going to put our dmg in symbols..

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rajule.8054

Don’t worry, they’ve nerfed Symbolic Avenger to +10% damage. So our damage isn’t going to be in symbols, because it isn’t going to be anywhere anymore!

that trait never went live with 20% so you can’t really call 10% a nerf since its never officially been anything else.

Could Anet face legal issues?

in Guild Wars 2: Heart of Thorns

Posted by: rajule.8054

rajule.8054

That’s absurd..
No its not illegal or discrimination. cable and phone companies do it all the time. look at ANY promotional prices for a cable tv or internet package they always say “only available for new customers”

Sorry ANET

in Guild Wars 2: Heart of Thorns

Posted by: rajule.8054

rajule.8054

I’m just amazed that after 3 years of Free updates and mini expansions to the game including new maps and traits and skills that people are so mad about an expansion that costs 10$ less than other mmo expansions. Despite the fact that it costs less, they are still giving a ton of it for free. Redone specializations, wvw and Lion’s Arch. I’m just saying, as a company, they’ve done right by their player base. We have gotten so much free stuff its staggering.

^This, in the base game we’ve gotten plenty of story updates and several new zones added for free. It stands to reason that the same will happen with the expansion so its not fair to compare just to what has been revealed so far.

I’m not surprised by the price at all. a lot of mmo expansions have sold for that price or more, and in wow’s case you pay a subscription on top of that, and the expansions don’t include the base game so it makes it very intimidating for a new player trying to catch up.

The things I’m not happy with are the bonus cosmetic items seem kind of meh for the price, and even though I don’t need it since I’m not a big alt person the lack of a character slot in the base pack sucks for a lot of people. It would probably be better if you were given 1 slot with the base expansion, but purchasing the deluxe or ultimate versions got you 2 or 3 slots.

I still intend to buy the expansion, but I don’t know if I want to shell out an extra 25 for a character slot I don’t need, and cosmetics I don’t really care about ( maybe the guild hall decoration..)