Showing Posts For reign.2369:

The King and Queens Horrorween 2016

in In-game Events

Posted by: reign.2369

reign.2369

I’ll take number 23 reign.2369

Guardian's becoming out dated?

in Guardian

Posted by: reign.2369

reign.2369

“lets start with shelter now this heal has always been essentially pointless”

You’re funny.

[EU][LFG] Aus/morning EU/CET+3 daytime [RAID]

in Looking for...

Posted by: reign.2369

reign.2369

I’m on Eu servers and live in CET+3, killed VG and had a shot at Gorseval but all my raid teams are GMT or CET and to play with them during the week I have to stay up super late. Because of my job I have 5-7 hours at home during the day which is a perfect amount of time to get some serious raiding done, but all my friends are either sleeping or at uni so that time ingame is just wasted. I’m looking for some people to raid with the times I’m normally on in the different time zones would be 5/7pm – midnight ACT, 7/9am – 2pm CET, 10/12am – 5pm CET+3,

If there’s any community raiding at those times on EU hit me up. I can play dps DH, tank DH (with minimal dps loss) PS warrior(can also do condi tank), power or condi reaper and leveling a druid for healer. All asc weapons and trinkets, have mic and ts3, experienced with the game and raids.

IGN reign.2369

Meditation VS Healway

in Guardian

Posted by: reign.2369

reign.2369

Yeah, I said for small scale roaming but I forgot you can also roam in pvp so will edit my post to clarify.

Meditation VS Healway

in Guardian

Posted by: reign.2369

reign.2369

Healway = pve/wvw
Bunker = pvp

Here’s the standard build: http://tinyurl.com/lkepj5q
You can also find my guide on a sticky at the top of this forum, which contains all the builds you’ll need.

Sorry I don’t think I made myself clear enough.

I’m not looking for a build and I know what game modes bunker is for, I’m looking for a comparison of effectiveness for meditation and healway for small scale roaming from someone who has played healway. Thanks for trying to help though.

(edited by reign.2369)

Meditation VS Healway

in Guardian

Posted by: reign.2369

reign.2369

I’ve been playing mediguard in pvp and wvw for a long long time now, a few different variations of the build as well. I really like the play style and consider myself pretty good with it. I only recently started to play bunker in tpvp, I thought it looked really boring before but I was convinced to give it a go and I ended up really enjoying it.

Right now I’m running a balanced medi build for roaming in wvw, 2/1/6/4/1 with mix of zerker/knights/valk

I’m looking for a similar support/bunkery feeling build that’s suitable for small man roaming in wvw just so I can change it up every once in a while. I had a look at the different variations of the healway builds, they seem to be what I’m looking for but I wouldn’t want to spend the money on the build, only to have it be much less effective than a medi build.

They look quite decent but I can’t take tapdatmouse seriously in the videos since he’s super excited about everything he says, just wondering if someone has some experience with variations of the healway can share their experience with it and help me weigh it up.

(edited by reign.2369)

Meditation Build Dps Rotation

in Guardian

Posted by: reign.2369

reign.2369

The highest burst I’ve found is on Sword/Focus Scepter/Torch. Pop shield of wrath, swap weapons, (maybe chains of light) smite, zealots flame, start throwing zealots flame and use judges intervention before the cast bar is finished, if you had a condition on you you can use smite condition too as soon as you port to the target (even if you don’t you could just pop it if they are almost dead), you can 100-0 people with that but it’s not always practical to do.

Post patch condi runes

in Necromancer

Posted by: reign.2369

reign.2369

Thought I’d take the old condi build out for a spin to check the new traits, which actually seem quite good when compared to what some of the other classes got. Haven’t had a chance to check out the updated versions of all the different runes but I saw undead and scavenging are worth almost nothing now, just wondering what’s the new “go to” rune that people are using.

The state of zerker guardian roaming

in Guardian

Posted by: reign.2369

reign.2369

It’s already been said, but I’ll say it again just cuz.
Blinds and Teleports man, use them.

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: reign.2369

reign.2369

I hope this time the optimizations wont break the Mac client again. (not sure if it’s been fixed or not)

Introduce Movement Speed for the Turtles!

in Guardian

Posted by: reign.2369

reign.2369

Also there’s a new 25% speed consumable that takes the place of a potion slot you can buy so you pretty much have what you want.

Wait, what? What’s the name of this sorcery?

This is the name of that sorcery http://wiki.guildwars2.com/wiki/Swift_Moa_Feather

Introduce Movement Speed for the Turtles!

in Guardian

Posted by: reign.2369

reign.2369

Well we have staff swiftness and the GS leap for PVE stuff like dungeons. Sword blink(JI too) and runes of speed/the traveler for roaming in wvw and general swiftness from lightning fields in zergs, we have enough to get by IMO.

Also there’s a new 25% speed consumable that takes the place of a potion slot you can buy so you pretty much have what you want.

Looking for a guardian dps wvw build!

in Guardian

Posted by: reign.2369

reign.2369

It sounds like you’d enjoy playing a mediguard. There are many different variations on the build but (you guessed it!) they all have 30 in Valor for all 3 meditation traits. I really like these builds because they reward you for your skill and you can pull some cool things off with them.

I think the best environment for a mediguard is dueling situations, 10/30/30/0/0 sword/focus scepter/torch, full berserker and you have no reason to lose any 1v1 if you are skilled with it.

That build will go down very fast to aoe or focus in teamfight situations, making it less than ideal for what you’re looking to do. In situations like that you need to boost your low hp pool to survive bursts from glass thieves and such so you wont die in one backstab(you will want 15k hp at least) you’ll also need toughness for the same reason and also to add sustain so you don’t end up as a rally for your opponents. Another thing to consider would be what can you bring to your group that isn’t just the occasional aegis. I really love the playstyle of medi guard and wanted to roam effectively with it so I came up with this http://gw2skills.net/editor/?fUAQNAsdSlUgaDnGSOEfYFRuAbBVFiHmCOmxrHQMiNE-j0CBYfCikFgUBBK9hIjNBCqMsIasKbYqXo6XQaYJWFDQKA9UGB-w

I know some of the pieces could probably be switched out for something else but this is what I’m running, and also I’m running sw/f but you can easily put a GS on instead(Although I would urge you to look at how much more sw/f does than GS). I’m ensuring decent survivability through a mix of valkyrie and knights while keeping my power at a respectable level (I also stack bloodlust but didn’t put it on the editor) with decent crit damage from trav runes, valkyrie gear and cavalier amulet. You make up for the low crit chance with the fury from meditations.

Trait wise I have a 10% modifier while opponents are on fire, an additional blind, boons on virtues and additional sustain through selfless daring and vigor on crit.

I used to run with runes of speed for the vit and the speed bonus (essential when group roaming IMO) but switched to trav runes and haven’t regretted it. I take resolute healer and protective reviver when I’m in a group but switch them out when I’m solo.

What this brings to your group is very decent damage, reliable survivability, excellent control through smart use of the hammer(hammer is your teams best friend) reliable stomps through blinds and judges intervention, very reliable resses with resolute healer and protective reviver.

The weakness of the build is in 1v1s, it’s not terrible but come up against anything with sustain and you wont be able to kill them.

Another thing to note is a lot of people will like to run a similar build just with 20 in virtues instead of honor for absolute resolution/indomitable courage which is also a very good choice. Some people will like to run PVT armour and zerk trinkets or something involving celestial which I’m sure is good too.

I miss the raw burst from full beserker 10/30/30 but I’ve had a lot of fun playing this.

A good hint is learn how to combo weapon skills with judges intervention, for example you can begin the cast of ring of warding then use judges intervention so you will teleport to your target and then finish the cast, essentially making it a 1200 range attack and 90% ensuring a kill or baiting out early stability/port and 100% of the time confusing the kitten out of your foe, it’s quite funny watching people walk against the ring several times. You can do the same thing with banish if you notice someone is standing a little too close to a ledge. You can also judges intervention to stomp, say you are stomping a thief, he ports away but you are still channeling the stomp, press JI then you’ll tele to him and connect the stomp, you can also start using banish on someone who’s downed, spam F so you start channeling the stomp right after they are banished then JI to them to finish the stomp (you can do this on eles, guards and rangers so they dont have a chance to interrupt or mist form away).

If anyone has any suggestions or criticisms I’d like to hear them.

(edited by reign.2369)

Medi Guards

in Necromancer

Posted by: reign.2369

reign.2369

As someone who plays both necro and medi guard extensively I’ll try and help you out.

Dodging their initial burst is quite important. A lot of times I will pop my shield of wrath, switch to scepter auto attack a few times to maybe bait a dodge, chains of light, smite, zealots fire and then start the cast of throwing then teleport to you with judges intervention which will hit with JI damage, the shield of wrath explosion and the damage from zealots fire, that will be a very considerable amount of damage already.
This wont happen every time but don’t waste your dodge on smite or auto attacks, dodge chains of light or the teleport (you can tell when the teleport is coming by how long is left on shield of wrath)

So now I’m in your face, if you avoided all of most of that burst I’m out on a lot of my CDs but I can still hit quite hard, I’ll be quite annoyed if I missed that first burst so I will remain in your face because you, being a necro, will put some kind of condition on me, at which point I’ll use smite condition and hit you for quite a bit of damage unless it’s blind (you will probably be on fire so 10% bonus and also fury from meds) after I will control you with blinds and blocks to try and survive your initial volley, with contemplation of purity as a safety net incase you load me up with condis. At this stage you will just have to pay attention to if you are blinded or if I have aegis as to not waste any of your CDs.

After I’ve done that I’ll go after you with some sword attacks, sticking to you with blinding blade and zealots blade and switching to scepter to keep the pressure on, here I will have no CDs left so if you are not dead or running away a very easy thing to do would be to chain fears and LB/lich or condispam me depending on what build you have and you’ve won. (You can also do that at any point during the fight and probably win too, I will usually just try to avoid burst from medi guards and keep them blinded or weakened, when they come in close then DS gives you everything you need to kill them)

Is necro good at duels?

in Necromancer

Posted by: reign.2369

reign.2369

Being good at duels doesn’t really have anything to do with your class, it’s your build, skill level, your opponents build and their skill level. Some builds are just straight up strong for dueling but if you or your opponent is terrible at playing the build then there’s a high likelihood of losing.

That being said, I feel that necros excel in duels. The condi pressure from merely auto attacking on a cookie cutter terrormancer build just wrecks most people, your excellent condi transfer and cleansing puts you in a good position vs condi builds. The biggest challenge I reckon would be some sort of stun locking warrior, due to your lack of stability and their ridiculous amount of condi cleanse + cc, you need to make smart use of spectral walk, dodges, fears and corrupt boon to make it out.

The cookie cutter death shroud/wells power necro is also very good for dueling, a ridiculous amount of opponents severely underestimate the potential of this build and I think that’s one of it’s biggest strengths. They will often go in and “secure the kill” once they see how glass you are, once that happens it’s dark pact, wells, locust swarm, life transfer and maybe some life blasts and your opponent quickly turns into a lootbag. You can also stack ridiculous vuln with axe focus, do really good damage with axe 2 and spinal shivers(the automatic one from the trait too) which also removes those pesky boons and a ranged cripple on the axe which allows you to close in (or do some life blasts then dark path) and stab them in the head with dagger autos or something. If you are running well of darkness you can take the chill on blind trait to further punish anyone who comes close to you. Alternatively you can just go lich and it’s gg motherkittener.

WvW Necro Roaming Can We Do It?

in Necromancer

Posted by: reign.2369

reign.2369

Necros are very good at roaming, you will probably die quite a lot at the start due to lack of mobility, but as you play you’ll know where to position yourself so you have a better chance of escape. As a necro you are very very good at killing other people with little effort given the current state of the game, because of this you will find yourself focused in most small scale encounters.

WvW Stealth condis and HGH bomber

in Engineer

Posted by: reign.2369

reign.2369

You gonna post the builds? Interested to see what they are.

Endless Mystery Tonic

in Black Lion Trading Co

Posted by: reign.2369

reign.2369

It is quite bullkitten that we are not able to sell our old ones, the reason I kept it so long was in the hopes that one day we would be able to sell them, and now this kitten happens..

Non-Condi Roaming builds

in Necromancer

Posted by: reign.2369

reign.2369

I don’t know many that solo roam with power. I know quite a few that roam in power “groups”. It just much more difficult to roam power in general, so you won’t see many people doing it.

(Pertaining to solo roaming)
1. It is hopeless if you are outnumbered even skill level, because you lack the surprise punch of epidemic.

2. To attain the appropriate burst damage to drop certain glassy heavy regen builds (some guardians, most thieves, most mesmers), you have to run glassy yourself, meaning you have a very strong chance of getting exploded.

3. If you run tanky enough to take hits and then also run power, your damage is too low to take down any bunker or regen builds at all.

If you can guarantee even number fights it works perfectly fine. But the only time I ever see powermancer turn the fight in an outnumbered situations is if they end up in lich form, with zerker armor, and don’t get focused, which is not common.

Yeah, I know that condi is a lot more viable, and fully agree it’s not the best idea to go full glass on the walking target class. I’m just interested to hear from the people who choose that path and how they find it and also to see what people are running.

Non-Condi Roaming builds

in Necromancer

Posted by: reign.2369

reign.2369

I’ve been roaming a lot on my necro the last few months, always on a condi build. I started out on a somewhat “Old School” build, 0/30/0/10/30 but soon came to embrace the cookie cutter 30/20/0/0/20 (sometimes 30/30/0/0/10) But found it to be extremely faceroll unless you were fighting outnumbered. I also dabbled with Marin’s Mobile necro build which was really fun but I lacked the pressure I needed when I came across ridiculous no skill better more skillful builds, or outnumbered fights.

It seemed I needed to fight fire with duuhmfire, so I dropped necro for a while and moved onto warrior and guardian. Unsurprisingly, most terrormancers I came across while roaming my other characters relied on their AA spam too much and not their other skills to survive encounters so they were pretty much guaranteed kills. However I soon came across something out from myth and legend, a roaming powermancer, and I was turned into a loot bag pretty easily. It was nice to see that, so it got me thinking if anyone plays anything outside of the cookie cutter condi king (so close) it would be interesting to see those builds and how they play out.

Power Build Roaming WvW Video

in Necromancer

Posted by: reign.2369

reign.2369

Some nice play there, would be interesting to see what build you run.

Godly celestial build stats (self buffs)

in Guardian

Posted by: reign.2369

reign.2369

So there’s no hope of a decent medi roaming build?
Right now I’m running 0/0/30/20/20 with a mix of valk/knights with zerker weapons and it’s ok but was planning on getting celestial but after reading this I don’t think I’ll bother.

I run a full zerk medi 10/30/30 sword/focus scepter/torch build for spvp and dueling, not sure why people are having trouble with necros if you are running trip med.

Codesniffer's WvW Condi/Regen Warrior Build

in Warrior

Posted by: reign.2369

reign.2369

Just gonna leave this right here…

Build is better, play is better.

Does that build still work?

Making my roaming build more survivable.

in Guardian

Posted by: reign.2369

reign.2369

I’m looking to adapt my zerker medi guardian to a more team oriented one while roaming. I can run 10/30/30/0/0 full zerk in 1v1s very effectively, but when it’s a 1vx or team fight I find I die very quickly. I used to run sword/focus scepter/torch but I felt shield is more team oriented, and using shield of wrath from range with the scepter and then swapping an teleporting at a foe just before in explodes is quite fun.

I dabbled with a mace/focus GS traited for medi+symbols build but found the mace auto was quite slow and wasn’t able to effective pressure on people like you can with the sword.

I came up with this build http://gw2skills.net/editor/?fUAQRAse7dlUgaDnGSOEf4Eh1DAeQ/VVIeXPgYEbIA-jEyAYfAslENJK0UhAlALiGblrIas6aMlLRUtUA6pMC-w opting for knights armour with runes of strength instead of zerker with scholar(PvE set) but I still find I die pretty fast.

I’m not really sure what I can do without hitting like a wet noodle, I’m considering switching out some armour for pvt since I don’t need so much precision while using right hand strength, but I don’t think that will make much of a difference.

Before I throw more money at this, just wanted to see what others think, maybe there’s a more effective build out there, I’m open to all armour and weapon combos and have full set of both zerker and knights ascended trinkets.

(edited by reign.2369)

I cannot beat that stupid necro

in Guardian

Posted by: reign.2369

reign.2369

I have no problem with necros on a glass medi build.

Dark Humor

in Necromancer

Posted by: reign.2369

reign.2369

So Scarlets plan is to use the power of the dragons to fix necros so we’d all become her devout followers?

Dark Humor

in Necromancer

Posted by: reign.2369

reign.2369

The massive, upcoming , game changing “better than an expansion” patch is that they are fixing necro.

Necromancer Overhaul

in Necromancer

Posted by: reign.2369

reign.2369

2. Life Blast Shadow Steps or teleports the necro to the target on hit. In the case of Unyielding Blast, it’s the first target hit. Again, internal cool downs and/or other limiters can be balanced out in a future discussion.

That’s called dark path.

Interesting ways to kill people

in Necromancer

Posted by: reign.2369

reign.2369

I was just thinking of “out of the box” ways to use necro skills, not actual useful ways to fight people but more like stunts.

I came up with a spectral grasp/walk combo while fighting on a cliff, you could use spectral grasp on someone while standing on the edge of the cliff, and as it is about to hit you could pop spectral walk and jump off the cliff so they are pulled to you in the air, then you can recall while they drop to their deaths.

Any other ideas?

To all necros who are doing dungeons~!

in Necromancer

Posted by: reign.2369

reign.2369

But the problem is most necros i see these days they com in with som weird spiders tat cant even last1 sec in dungeons.

I’m sorry but that bit was really funny.

Gap closing problem

in Necromancer

Posted by: reign.2369

reign.2369

Well first of all I just want to say that in my experience, warriors run away way more than they give chase in WvW, as soon as you look at them they are off in the other direction popping all their stances and whatnot.

The only real gap closer we have is dark path, the #2 skill in death shroud, a slow moving projectile that will teleport you to the target if it hits and chills them. It’s hard to use but after a while you’ll become skilled with it and be able to land it more.

We also have spectral grasp, 1200 range pull, sort of like an inverse dark path, but also a slow moving projectile, very situational, great for pulling noobs off from towers and that but it shouldn’t be on your bar 100% of the time, but if it happens to be on your bar you might be able to stop someone fleeing with it.

The only other thing I can think of is if you placed a wurm/started spectral walk in the direction they are running you can teleport there, but that’s not very likely.

Rym's Necromantic Sword (Graphic)

in Necromancer

Posted by: reign.2369

reign.2369

They need to bring back the idea of powerful skills at a deadly cost. Although they may not work so well in this game as there are no monks to heal you up and the life steal is jokingly bad.

Marin's Mobile Necro Guide - WvW

in Necromancer

Posted by: reign.2369

reign.2369

Just want to throw in my opinion here.

I’m a big fan of condi necro, I like roaming because it’s challenging gameplay which is lacking in this game and it allows you to push yourself with 1v2s and such. I’m also an avid student of Rennoko and have learned a lot from his vids.

I usually run 30/20/0/0/20 with either full rabid(undead) or dire armour(scavenger) with rabid everything(earth and torment on weapons) else Scepter/Dagger/Staff with Swalk, Bip and consume conditions and it’s an awesome build, you can literally 1v1 any class and pull off most 1v2s or even sometimes 1v3s. While duo roaming with my mes/thief friend, not much is able to stop us. The reason I take Swalk instead of Swall is because I find it invaluable when fighting strong melee builds like stunlock warriors (Think of the end fight scene in the Chronicles of Ridkitten) which would otherwise destroy me. As much as I like this build, I’m going to list some issues I found with it.

1. It is kittening strong. As I said before I enjoy challenging gameplay, but after a while roaming you start to see that not everyone is an amazing super ninja and most people are just really really bad, many times it takes little more than an auto attack chain to down people. (if they even stay to fight, most just run away) It’s gotten to a point where a lot of the time I don’t finish people because I feel bad about how easy it was to down them. I’m not going to say it’s OP, but no one can deny it’s ridiculously strong.

2. The focus. Being a necro in smallscale wvw is like carrying around a big pointing neon arrow with a sign that says “Shoot me”. In a group fight, 12 times out of 10 people will choose to focus you. It’s the reason I tried out a dire set, a fair few times in fights I would have to rely on the shelter/mass invis from my thief/mes friend to res me because I would go down in 2v3/4, they just totally ignore him and focus me. Necro has some great survivability but once plague and all your lF is gone you don’t get very far with 3 or 4 people in your face.

3. Lack of escapes. As I said before I mostly roam with my mes/thief friend. If we are losing a fair fight we don’t run away and just accept defeat, we do run when a bunch of other people join the fight, no surprise how it usually goes down when we run, he’s able to shadow step/blink and stealth away, I’m only able to get so far before the stealth runs out before the accumulated karma of scepter autoattacking innocent map completionists to death comes crashing down on my head.

When I did some Spvp with my necro back in the day, I had a lot of fun with Swalk/dark path, even though I was a total noob I really liked the mechanic and always thought it has the potential to pull of some crazy kitten that people wouldn’t necessarily be expecting from a necro. I never thought much of the flesh wurm, as it was stated earlier in this thread, it felt too “clunky” to use effectively.

Inspired by this thread and those issues I mentioned previously, I decided to switch up my build a bit just to try something new because why not, it costs a total of 6s to try it and switch back. I’m running 20/30/0/0/20 now dire/rabid, switched out sigil of torment for bursting and taking Swalk, wurm, and consume conditions. I’ve only been playing it for about a day but here are my observations.

With no dhuumfire, I don’t feel so cheesy anymore, although I still have a high damage output I’m not melting people as fast as before. I’m still focused but with the added ability to “juke” with the wurm and increased LF gain through staff marks coupled with the 5% using Swalk has made a noticeable difference. I summon the wurm before I initiate (depending on the situation) and it has allowed me to escape with my life when it’s been time to bail where I otherwise would have had no choice but to die. A lot of the time I don’t need to pop it and just leave it there so I’m able to teleport some distance in future engagements (Which I’m quite sure I’ve been reported for teleport hacking due to them having no idea there was a wurm). As for Swalk/Wurm stomping, it has it’s uses, and it’s not like you have to do it, the wurm is already up before the fight so if you see you wont be able to finish the stomp for whatever reason you can just do it if you see that it’s worth it. It’s not really a case of popping 2 CDs to pull it off, you have the wurm as an escape/juke, if you see you are winning/could win if you kill this guy then you no longer need your escape so you might as well use it.

I haven’t decided which build I like more and I’m not trying to say one is better than the other or anything, but the play style on the new build is interesting so I will keep experimenting with it for a while.

Necro Leeching Build "Minion Scholar"

in Necromancer

Posted by: reign.2369

reign.2369

I think you meant to say warhorn instead of focus.

Spectral Walk over Signet of Locust?

in Necromancer

Posted by: reign.2369

reign.2369

I used to roam with signet of the locust, but often would get caught in fights with it on where it has pretty much 0 use. I started running spectral walk, decent amount of swiftness, great for stun breaker coupled with the LF generation and the teleport you get is invaluable in fights if you learn to use it properly.

Wizard Tower and Toxic Tower

in The Nightmare Within

Posted by: reign.2369

reign.2369

It’s kinda funny that you guys making him out to be this passive stoner wizard who just doesn’t give a kitten about anything.

Fear triggering interrupt?

in Necromancer

Posted by: reign.2369

reign.2369

The good reason is that those runes would be incredibly OP for us. They are already OP even for those classes that don’t have a lot of additional condi pressure.

F that, we need some OPness in WvW. Other classes already have tons of OP things in WvW.

You don’t think Duuhmfire is overpowered? You can kill most people in less than two auto attack chains and can quite easily 1v1 most of the other “OP” specs in wvw.

{Guide} Guardian Paladin 2.0/2.5 Build

in Guardian

Posted by: reign.2369

reign.2369

This build is complete trash, you bring almost nothing to the party aside from 150 toughness and some blinds/vuln (every decent guard build has 15 in radiance anyways)

You don’t need 30 in honor since AH is pretty bad unless you don’t know how to dodge/use aegis, can’t even see why you went into honor at all, you have no toughness but took a % modifier based on it. Also you have no % damage bonuses in this build and nothing in your traits that lends to party support. Even though it’s entirely inefficient at least it’s not a clerics/knights build so props for that.

Necromancer "don't run away from me"

in Necromancer

Posted by: reign.2369

reign.2369

Most people run from necros (or just any general conflict in wvw unless they outnumber you) before you can even hit them so it probably wouldn’t make a difference.

The Nightmare Within... it's Scarlet

in The Nightmare Within

Posted by: reign.2369

reign.2369

You said " The Zephyrites were plagues by sky pirates who are part of the Aetherblades who are controlled by Scarlet."

What you meant to say was " The Zephyrites were plagued by sky pirates who are part of the Aetherblades who are controlled by Scarlet."

What you said basically meant “the Zephyrites were part of the Aetherblades” – amazing what one little letter can do. Hence that confusion.

Pretty sure you could have figured out it was a typo since the first one doesn’t actually mean anything, especially what you took it to mean.

Dagger Wellomancer in WvW?

in Necromancer

Posted by: reign.2369

reign.2369

I used to run a similar build for 2 man roaming with my ele friend, was using full knights at the time and we took on groups of 5 no problem, it was pretty decent in 1v1 too but this was several months back so no idea if it’s still gonna be as good.

Edge of the Mists FAQ

in WvW

Posted by: reign.2369

reign.2369

How will the capture points on the map count towards a server’s points when it’s possible to have multiple versions of the same capture point through overflows?

Blocking guests from main servers

in Tequatl Rising

Posted by: reign.2369

reign.2369

I’m getting this all the time, either I press travel and I end up in a different overflow or that Network error pop up.

Thank you zerk guards!

in Guardian

Posted by: reign.2369

reign.2369

Ever since I saw the light I’ve ditched my knights gear and AH bs and never looked back, Zerk guard is awesome and I’m glad you had a good time with one, but just to clarify (correct me if I’m wrong) amongst all the awesome things they can bring to the party, I’m 99.9% sure he wasn’t giving you vigor or fury (I know some runes can give it but it’s no where near consistent enough to be viable when compared to scholar, 3% and 5% on pack and whenever you use your heal skill on altruism)

Permanent blocks is somewhat possible, if you are running sword focus with retreat and renewed focus and some points in radiance, 3 aegis(6 for the guard because of focus 5) and 3 blinds.

Water Legendaries Updated Again?

in Guild Wars 2 Discussion

Posted by: reign.2369

reign.2369

It works Thank you so much this is awesome!

(edited by reign.2369)

Water Legendaries Updated Again?

in Guild Wars 2 Discussion

Posted by: reign.2369

reign.2369

I have the spear, and the whole reason I got it is because I saw a video where someone had managed to get the UW aura on land, but that youtube account has since been banned so I can’t message them, and I’ve been looking everywhere on information on how to do it.

How did you manage it? or did it just happen and you never managed to replicate it?

WvW: AH/Knight Build - What weapon?

in Guardian

Posted by: reign.2369

reign.2369

I use the Guardian of Lyssa build that I found here http://www.guildwars2guru.com/topic/73978-guardian-of-lyssa-build-unkillable-self-healer-w-great-dps/ It is awesome in pve/wvw and I use it in spvp with success although I don’t play that too often. In wvw it allows you to be the first to push into an enemy zerg and often the last one standing should the push fail.

like in the link I use a Knights GS + Accuracy and a Knights staff + Hydromancy.
You can probably find a better sigil than hydromancy but I’ve come to really like it.
In my opinion staff is by far the best weapon in wvw if you are specced right, I see it as something of a shotgun as you can just tear holes in zergs with it.

I also carry a hammer for fights at Hills in borderlands, as there is nothing more satisfying than just smacking someone off the cliff there.

Underwater legendary auras on land

in Players Helping Players

Posted by: reign.2369

reign.2369

A few weeks ago I saw a video on youtube showing someone walking around in LA with the Aura from twilight, stacked with the Aura from Kamohaoli’i Kotaki.

I’ve just managed to craft Kamohoali’i Kotaki this morning but I can’t manage to get the aura to appear on land, I figured it would be the same method as getting land-legendary auras to appear underwater (have no UW weapons equipped when you go in).

I searched for the video but that youtube account has been banned so I can’t ask the uploader how it was done. Anyone know how I can achieve it?\