Showing Highly Rated Posts By Astralporing.1957:

Why I can't see Korean in chat?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Was that ever possible? NCSoft being a korean company, there might have been exception, but in general there are a lot of national characters that are not displayable in chat window.

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The Fractal Overhaul - Concept

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

In Fractals, currently, you play one build for every Fractal, with maybe a different potion if you’re trying to be optimal. With rotating instabilities, and new ones, Anet’s ‘build diversity’ preaching would make sense, as you’d have a different build for different situations, which is the point of GW2’s combat system.

Forcing people to play specific builds for specific content is not build diversity. That would be being able to tackle the content with many different builds with not much difference in their effectiveness. And that’s the exact opposite of what you try to advocate.

Also if you think that a majority of current fractal players would be willing to swap builds/classes/gear for each fractal, you are naive. The only thing that would happen is that many people would simply play only those fractals that would allow their builds. Which is not what anyone should want.

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(edited by Astralporing.1957)

How to show new players that I'm a veteran?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

See this is the kind of behavior a veteran like me shouldn’t have to deal with.

A veteran wouldn’t have. A troll, on the other hand…

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Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Expression of identity is CRITICAL in MMOs.

Isn’t that bold part is an argument for exclusive rewards?

Quite the opposite. Make the armor an exclusive mark of achievement, and suddenly all succesful raiders look exactly the same. Make it available through multitude of choices, and people will start dressing as they like, which introduces greater variance.

I don’t necessarily mean behind a challenge, but at least belonging to different parts of the game and thus you can tell by someone’s armor what type of player and or person they are.

That completely kills any expression of individuality. Instead of being yourself, you suddenly are just a nameless member of a bigger group. It elevates a single aspect of your identity to the front, but at the cost of destroying all others.

Of course it can be decided to be completely arbitrary by design. But in a game your game identity is largely based on what you do in-game

That is a really sad way of looking at it. You are far, far more.
Unless you aren’t, of course, but that’s nothing to be proud of.

I gave you such an example. That you chose to disregard it doesn’t mean you didn’t get it. Only that it didn’t fit your thesis.

No you didn’t. The example game you gave lacks a critical aspect: unique items therefore it’s irrelevant.

…sigh
Check again, how you can get G.E.C.K in Fallout 2.
You can either
- pursue clues, that will lead you to the vault city.
- learn there about Vault 13 likely having what you need
- pursue one of several avenues of locating vault 13
- finally find the G.E.C.K.
or
- skip the entire core game storyline and sail directly for Poseidon oil rig
- get the item from a cabinet (that, if i remember, wasn’t even locked).

By your reasoning, having G.E.C.K available through the second way should have destroyed any worth of the first approach. And yet the only people going for the second route were those that aimed solely at the speed completion record.

Try another one. Obviously a game without unique items doesn’t fit the description

Ha ha, that’s a good requirement. Now you will likely claim that if an item is being accessible through more than one way, it is no longer unique, so doesn’t qualify…

Not really. Where do you put the maximum title? 18 runs? With armor you’ll run it even more times to get more legendary armors available for your characters.

See? You are advocating grind.

Where? Getting 60 different pieces of armor for 10 different character is now called grind?

Well, you are the person that says that the reward should be the reason players would want to repeat the content. Repeating content over and over again just to get the loot is grind.

There’s no real difference between this and running silverwastes. In both cases you are repeating a content you wouldn’t do otherwise for rewards.

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Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

This is completely wrong…it’s not like the megaserver puts you in the same zone as with the other members by first priority or anything…

Well, it doesn’t. Quite often even being in the same party doesn’t help.

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I had 40 gold and I felt poor

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

What are our schools teaching kids these days

Yeah, i wonder. Looking at some posts i guess it is “if you work for something, your reward should be even more work, and if you disagree you are lazy”. Apparently there are people that forget that playing games should be fun.

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[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

And again we get to the point where you need to make a convincing argument why those resources should be allocated to this project, that would outweight arguments why they shouldn’t.

No. I don’t need to do that any more than you need to make a convincing argument as to why they shouldn’t.

I am not proposing a work-intensive game change. I don’t need to make any arguments. And if both sides arguments cancel out (because they are equally weak), then the things are going to stay as they are now – which suits me fine.
So, if you want a change, you do need to put more effort in arguments than i do.

Arguments “because i like them” do not outweight “and we do not”.

And the converse is equally true.

Indeed. And since they are equal, there’s no reason for a change.

The only thing that really has weight is whether ArenaNet could get a reasonable return on investment from implementing them in game.

Yes. That’s where (again) you need to supply compelling arguments. Which you didn’t.

So to be against mounts because I, and others, would like the game to have fewer waypoints doesn’t make much sense.

I wasn’t the person that tied one to the other.

the number of people wanting mounts is not greater than people that do not want them

Where is your evidence for this?

Okay, let me rephrase. “the number of people wanting mounts does not seem greater than people that do not want them”. And i base that on the only source i have – pro-mounts threads. In which the pro-mount supporters are always in the minority.
If you have any other data, please, post it, but until you do, that is the only base of approximating mount approval that we can have.

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Tuesday Update - patches to come?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Considering that the gem store was already updated with new items, i doubt that we will get a patch today.

Like?

Everything in the gemstore is old. And we ran out of datamined items. And people report that toy golems appear out of thin air and no one’s spawning them.

Correction. You may not know who is spawning them, but the general source is known, and is player-based.

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Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Raids currently employ 6 of the 300 devs at Anet, or 2% of their work force.

And at the same time they cannot hire even a single person for dungeons, which were more popular than raids are. You could easily say that the raids cost us a dungeon team.

The fact that they are using resources that could have been used for something else is not that important, however. The real problem lies in how their existence impacts the game.

The Raids are being treated as the end game content. This causes them to lock out things that otherwise would have been accessible through other means (legendary armor for example). This causes them to crowd out other design ideas (“the whole game is the endgame”). This also promotes the elitist way of thinking, like suggesting that only Raiders matter. They shift the focus of the whole game. It’s those things that are a main problem.

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(edited by Astralporing.1957)

How do i make Quartz Crystals?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

ok, so i’ve gone to many places of power that i’ve never used to make quartz crystals and they all give the same answer “you’ve used all of this places power” or something like that, i only used once and i can’t do it again, what am i doing wrong here?

You don’t make Quartz Crystals. You harvest them in Dry Top, home instance node (if you have it), or buy them off TP. Then you use 25 crystals to create one Charged Quartz Crystal in SP. And you can create only one charged crystal daily – not per “place of power”, but total, per account.

In your case it seems like you simply need to wait a day then try again.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There is no reason to postpone the patch or delay it. Guild Missions can be deployed as announced, I doubt there is time now to change anything. What can be done is make the changes to the system after it is released (adding “lower” tier Guild Missions). Postponing the patch doesn’t make any sense.

meaning, to add one more point to the “we say it will be fixed eventually, but don’t want to bother doing it” list.
Why everything they roll out needs to be seriously flawed, with fixes promised but never actually arriving?

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Too few players wanting difficult content?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I’m not saying that the majority of the players who play are hard core. In fact I doubt that’s the case. But we don’t know.
Just like you don’t know if the majority is casual.

What we do know is that the wurm and marionette (especially marionette) events were pushed into the game partly because Anet devs were appaled at how low the average player’s skill was, and wanted to encourage people to improve. That… didn’t work as well as they expected.

One thing I think is pretty much certain is that the hardcore players are the ones that are funding the game most likely.
Why ? Because the more hardcore you are the more you’re going to care about the game. The more you care about something the more you’re willing to spend on it.

That is not certain. For example, i have friends both in casual and hardcore crowds. There are a number of people in the first group that do fund the game, quite extensively in some cases. All hardcores on the other hand buy gems for gold.

I doubt it’s Casual Chris or No-Worries William who longs in now and sometime next week who dumps hundreds of dollars in the gem store upgrading his account and looks.

Usually, the people that pay the most are the group that is sometimes called “dedicated casuals”. People that are strongly emotionally tied to the game, that spend a lot of time on it, but also do not want to work too hard, and whose playstyle is mostly casual (incidentally, lot of people in that group are veteran gamers tired of hardcore playstyle, that now want to take it easily – like, for example me… or Vayne).

Perhaps it is different in gw2, of course (i have no way of knowing for certain) but i really doubt it. Here, the hardcores can farm, they don’t need to spend money (and quite often don’t have that money, because lot of hardcores are younger and don’t work yet). It’s the people that can’t catch up to them (but have a steady income… and due to that also less time) that often try to shorten the gap with cash.

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Designing Challenging Content

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Heh, enrage timers. One more reason to go all zerker, i guess, as if what we had up to now wasn’t enough. Encouraging diversity, lol… what a joke.

Good luck with that… full zerker will not be viable for raids. You will almost certainly need a number of gear types to succeed.

I heard the same thing said about dungeons in the beginning of the game. Turned out not to be true. Then people said the same thing about Fractals. Turned out to not be true. Then there was not-zerker meta at Teq. Now he’s crittable. And now people are saying this about raids, Anet is again advocating diversity, and yet at the same time they mention the strongest incentive to maximize dps ever – enrage timers.

Forgive me for doubting that’s going to hurt zerker any.

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Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Fractals and dungeons both are substantially less exclusive than instanced raids, and that’s the basis of the problem.

Heres the big problem. You are coming into this thread with a predefined idea of what raids in GW2 should be. Who said anything about instanced raids being more exclusive than fractals?

All those people that said they wanted raids because current gw2 content (which includes fractals) is not challenging enough, perhaps?

Also, if I get this calculations right

You don’t. Fot it to work you’d need to pick a representative sample from the whole player population. This sample, however, is seriously skewed on at least 3 levels (wonder if you can guess what those 3 skews are), and as such is completely worthless, unless you can calculate those skews somehow (good luck with that).
Also, you completely missed my whole post beyond the first 3 sentences.

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Poll - temporary or perma content?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

while id much rather have permanent content I think that temporary stuff like the living story ending in the temp dungeon is in my opinion a far sweeter fix than what happened in the karka event it was just terrible.

Karka event was not permanent, but one-time. That’s the opposite direction of what we’re talking about.
Imo there should be a way to access those “temporary” dungeons/missions even after they have passed. Perhaps through some “historian” NPC or “story book” object. Or reactivate scrying pool in HoM – it was a nice feature.

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The real christmas gift is...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

and finally people starts debating/complaining about something new?
seems legit

Nothing stop them of making new gear with improved aesthetic/effects but with the same status.

The top gear you could get in GW1 in the 1st year in the same you can get now, why it would be different here?

That was the question we asked in November 2012. We got answered that GW1 gear system was stale, and VP is in GW2 to stay.
If you think it will end with ascended you are naive.

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43 stacks of silk scraps !

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

I invested in Gossamer and made tons of money. So much for being livid.

Yes, obviously market speculators would be extremely happy with the situation. Unfortunately their happiness comes at the cost of everyone else in this game.

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Tequatl Feedback [Merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups.

Yeah, i know. Doesn’t mean that was the right decision however. They have made a lot of blunders like that, when they do something for one group and forget to consider how will it affect others (the most visible one was the last prepurchase mess).

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Mad Memories is back!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

This game needs exclusivity like it needs a server cluster made up of 286 IBM’s.

Stop feeling entitled to it. Events are boring if you cant earn exclusive items.

If the events are boring without the exclusive rewards, all that it means that those events are boring. Period.
And the entitlement argument can go both ways – because how else would you call the fact, that some people seem to think they deserve to posess items noone else can acquire? For no better reason that they simply want that exclusivity?

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Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

I dont know why people hate ascended crafting. If you dont like it you can play with exotic, wait for a drop or build a legendary.

I don’t hate it. I just don’t see anything in it worth retaining. Well, except for the general idea (“ascended are craftable”). I certainly don’t see a reason why a bad design in one place should prevent us from having better designs in others.

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'the market will fix itself'

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.

In this case the players would sell not because of the price, but because of the discrepancy. Of course, that would never happen, because while in such a situation players would gladly sell coins, they would not buy them (and you do need two sides to any transaction)

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Mesmers need to be toned down... a lot

in Mesmer

Posted by: Astralporing.1957

Astralporing.1957

Messing up a burst combo then going stealth to wait for CD’s is not skill nor is it fun to play against in wvw/spvp.

So, you advocate nerfing thieves?

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Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I was just curious that you were asking for proof when you know very well that none of us really knows.

Exactly. A “feeling” is just not enough to support such far-reaching statements about drop system. You need either a definite proof, or at least enough of a statistical data to show that there might be something to such claim.
So far i haven’t seen anything in the game (or on the forums) that would even hint that the Forge rng system is somehow skewed towards some people. The only thing i see is a lot of people that have absolutely no idea how propability works.

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Guild Mission Reset Time Changed

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Would it be possible to remember to give the UTC times as well? Not everyone lives in states, you know.

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Suggestion- add HoT dailies

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

No, the point is … the last thing we need is a mechanic that doesn’t encourage players in the map to not participate and finish the meta to completion.

No, actually you have it backwards. What we don’t need is mapwide metas that require whole map to participate and do not allow for people doing their own things. Using them as a baseline for discussion, something other mechanics need to adhere to is only reinforcing a bad design.

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Is this what raid gonna be like?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Only there are other ways to by pass this.

Ping 4, now 7, now 15, now 32, now 19, now 3 – in that specific order.
Do it in under 30 seconds. Or kick.
My method counters your chat codes – you’re welcome.

You do realize, that it’s faster to do it with chatcodes (once you know how they work) than the normal way, right?

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Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

Yeah, the fallacy of excluded middle. because apparently content can only be trivially easy or impossible to all but privileged few.

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Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You have an equal chance of a ‘pre’ using 4 rares as you do 400 or 4,000.

You do not understand math. Yes, you do have equal chance per a single attempt. You do not have an equal total chance – it is affected by a number of tries.

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Angry players (WvW)

in WvW

Posted by: Astralporing.1957

Astralporing.1957

The biggest problem is that they add you to their block list then whisper you meaning you cannot even reply to them..

Block them back. And report if they whisper something reportable (which they often do). It’s a good chance at least some of those people will get suspended, which may improve their behaviour.

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Gliding in Central Tyria - not strict enough

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The problem with SW JP was never not being able to make that jump. It was always just needing to know where to go next. That haven’t changed.

Badges… yeah, i can understand that gliding made them much easier… but then i have cheesed through most of them with engi rifle jump (and the rest were so much of a pain i don’t really consider making them easier a loss).

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Underwater weapon trio

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It’s not that they are neglecting it because people don’t like it. It’s that people don’t like it because it is neglected. If they have had put only half an effort they wasted on things like current trait system on fixes and polished to the underwater content, it would have been a great hit.

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Are the Sylvari a missed design opportunity?

in Sylvari

Posted by: Astralporing.1957

Astralporing.1957

Humanoid shape is not a problem. Though greater variance might be nice, what we have clearly puts across how alien the Sylvari are – while some shape combinations are indeed beautiful, others can be downright creepy. It’s the fact that their behaviour is too human that is problematic.

The designers managed in many places to show how young a race they are, but – no matter the youth – that is still a human race in behaviour and thoughts. The existence of the Dream/Nightmare is mostly ignored (it is explicitly acknowledged in many places, but does not affect the general behaviour), so is the fact that every Sylvari is a genderless drone. Their culture is also too complete, considering how young they are – with the model they have, it should be still in the most promitive stages, with big patches outright stolen from other races. It isn’t. Why?

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

You are missing a point. GW2 is not a sushi bar. It’s a hamburger joint. Those people that started to ask for out of place food, and complain that what they get is poor quality? We call them Raiders here.

I think I missed something- who’s complaining about quality?

Raiders (well, would-be raiders then) did, when they said the game is too easy and needs to be more challenging.

Actually those “Raiders”, if you call that instance content runners, were asking for new dungeons and fractals for nearly 2 years. That Anet decided to release Raids, instead of what was actually requested is their fault, not the fault of “Raiders”. If we had 4 new dungeons, one for each HoT zone, and 4-5 new Fractals, I don’t think those “Raiders” would ask for Raids.

You haven’t seen raid cdi, i guess? People in it weren’t mostly interested in dungeons. They wanted specifically Raids.
Yes, they were a tiny minority and shouldn’t have been listened to, i agree. But they have been listened to, which created the problem we have now.
Yes, i’d also prefer Anet to forget about raids and put that effort into dungeons and fractals instead. On the other hand, taking away an already existing content from people is never nice, so an alternate solution (like easy mode raids) that gives me some new content (and access to legendary armor) without taking it away from others seems to me to be a reasonable compromise.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

How, exactly, do you fix that?

And don’t take the easy way out and say “roll it all back / take out the guild missions”. Solve the problem as it lies.

Releasing a watered down bounty mission “tier 0” at AoW level 4 (or even 3), with only one bounty, reduced merit gain, drop rate and only 1 commendation would be a good start. Preferably followed by watered down versions of other missions at other level 4’s (some would be easy. “tier 0” puzzle would likely take some time).
Small guilds would have something to occupy them while waiting for the bigger missions unlocks. It would stop the perception of being gated from content (which is the main reason of hemorrhaging players to the bigger guilds). It would force big guilds to adopt again a nicer attitude, because their potential (and current) members would have other options and could simply go elsewhere.

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Invest in Silk

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Ascended gear is too much of an investment not to have some additional uses and benefits.

It’s exactly opposite. It is too much investment for it to have that much additional use.

The 5% increase in stats otherwise is meaningless, considering it is nothing compared to the power differential between casual and meta builds.

It’s also base dps increase. And since they are speaking about it being top players in ascended, why are you even mentioning casual builds? I’m pretty sure the enrage timers will make a short work of those.

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(edited by Astralporing.1957)

Why can people I havent friended see me?!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Isn’t there a way to log in invisibly from the log in screen?

Yes, but if they have game messages enabled it will tell them in chat when you log on or off. And they can still see which map you are on if they check their friends list even if you are “invisible”.

That is actually a serious flaw in the invisibility mechanic. All offline AND invisible characters should always show “offline” instead of an area location.

Also, checking up on the location/activity of other people by adding them to your own friend/ignore(*) list without the ability of the other person to do anything about it is just weird.

(*) does that last one still work? Can’t check at the moment…

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The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

But, anyways, the dev who made the encounter said he specifically wanted to introduce some raid mechanics as a stepping stone to raids.

I’d rather they introduced old swamp mechanics to raids than the other way around. I really hate how that raid content is having impact on the whole game way out of proportion compared to the small group of players it was meant for.

So basically have all raids boss be doable by standing on a tree and spamming skill 1?

… i don’t think anyone has been doing it that way since a veeeeery long time. And even then it was a gimmick making the whole fight actually longer and more annoying.

But, to answer your question, if the alternative would be making fractals more and more annoying just to support a different content made for a minority of players, then yes, i’d rather see raids made into a joke. Less people would be negatively impacted by that.

And maybe they’d stop causing damage to the rest of the game then.

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FIX this stupid CRASHES on WVW !

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

well, maybe he thought these crashes were a singular issue, not a continuous one.

In other news, since HoT patch i have yet to experience Teq event where the game wouldn’t throw an exception error (the usual memory bug) at least once. That’s way more often than it used to happen before.
Maybe it’s time to fix those?

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(edited by Astralporing.1957)

[Event] Frustrations with Knight fights.

in Battle for Lion’s Arch - Aftermath

Posted by: Astralporing.1957

Astralporing.1957

so, you are seriously insinuating that any server has less than a reasonable multiple of 150 players?

Well, duh. There obviously are servers that do not have 150 players interested in playing current living story content at the same time anymore. There’s no need to insinuate anything – it’s enough to check for servers without LA overflows.

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I am really craving for a sequel to GW1...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Camp 1: GW1 players who were looking forward to a new engine to GW1 expanding in to crafting (I guess) and such, to provide a new experience with the old game. This was pretty much sold as GW2 right up until the launch when it was clear the Manifesto was ditched.

I dunno.

Aside from that one line – “We take everything you love about GW1…” – I thought it was pretty apparent through the blog posts and demo’s that GW2 would be a lot different from GW1 right from the off, both lorewise and mechanically – no dual classing, set skill slots, traits, no healer, “humans are friends, not food” mentality of the Charr now and so on – before they even opened up the game for pre-order.

Lot of that was actually late development. Remember, that the primary reason given behind gw2 the time it was first announced was “we’d like to do soo much more things in gw1, but unfortunately we are too constrained by its engine” (and also they realized they have painted themselves into a corner with creating expectations for new campaigns they no longer could fulfill, so they needed to “reset” those expectations and start again from point zero). It was to be a mainly game engine revamp, not a completely different game. It was only later that more changes started being mentioned (the first bigger one was likely “the game areas will be mostly persistent, the number of instances will be severely cut down”).
So yes, a year or so before the beta tests, it was pretty clear that the differences would be significant, but at the beginning of the road the situation was different.

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Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

This is your mistake. You seem to believe that Anet created the meta and designed the different stat abbreviations top down to serve a specific function.

Nope. i believe that the gear stats, and different stat sets were created completely independently from combat engine, without thinking out all possible consequences, and thus those two ideas ended up far less compatible than they should have been. Anet didn’t create the meta. Meta just happens to underscore the flaws in the game design, that were brought out by trying to connect two elements that were never designed to cooperate.

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survey: would u buy map completion items?

in Suggestions

Posted by: Astralporing.1957

Astralporing.1957

I can’t see selling items to not play the game. I have to agree, it seems kind of silly.

well, every now and then, i see people write about how they are forced to enter pvp for pve things etc etc.

i think that is kind of silly.

Because having PvE people that don’t care for PvP at all run around in a PvP environment is silly. Adding monetization on top of that would be even worse idea.

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I thought season 1 items weren't coming back

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

And since we are not at court here and players’ feelings have an impact on the game (some vote with their feet), what the former Game Director suggested matters more than how a lawyer would interprete it.

Perhaps, but then if you were paying attention you’d have noticed that they are not above completely ignoring what they suggested, while explaining that they haven’t actually eplicitly said whatever players assumed they did. Just think back to the ascended gear introduction, which happened barely 3 months in the game.

Nowadays, when Anet says one thing, it means exactly what has been said, to the letter. Anything that has been interpreted out of it is not guaranteed at all. And since they like to make vague and imprecise statements, they aren’t actually promising much at all. They definitely promise far less than you think they do.

…if someone has been paying attention, they’d have also noticed that Anet started to introduce old LS skins throughout other means long ago. It’s just that this specific skin had to wait its turn till now.

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(edited by Astralporing.1957)

Perfect time to nerf Precision!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

No, the real problem is that going glass cannon does not significantly reduce survivability, but it certainly significantly increases damage dealt. There would have been no problem at all, if offensive, defensive and utility stats were balanced against each other. You’d need to make a meaningful choice then when selecting your stats.
Too bad that the system Anet designed doesn’t really allow for it.

So what is your suggestion?

At this moment i have none that would not require redoing large parts of the system. It’s an inherent problem of trying to couple old, classic, static boost-type stat gear with active combat system. It just doesn’t work. To make it work, either one or the other would need to go, and both options have their negative sides (not to mention requiring a lot of work to pull off).

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gear progression statement nov. 2012

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You don’t >need< Exotics to do Dungeons (Exotics where meant to be long time goals, but they screw’d that up completely, making it the “standard”)

it’s not about choosing/not choosing or needing/not needing ascended gear, it’s about the way it is currently being implemented that contradicts previous design intentions and statements. the main point is that there are better ways to do gear progression that would be beneficial for both developers and players.

GW2 isn’t grindy, if you don’t want to grind.

Yes, you can sit in LA chatting with friends. Now, technically speaking, no other game is grindy either if you don’t want to grind.

…. And the manifesto-trailer… It feels like they where a bit ignorant (and frankly naive) about how some of the philosophies that they explained in that trailer, when it came to the crunch, might not have been quite possible to achieve.

Either because of a lack of time, or because they would end up damaging other parts of the game too much.

What the OP quoted however, was not manifesto, but developer statements that have been made after the November 2012 design changes.

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So apparently, we like the new gear...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Well, it could very well be true.
Keep in mind that it is usually the same people spamming all the threads about how much Ascended gear sucks.

Those that are happy does not hang around on the forums most of the time and even if they do they might not spam all those threads.

I have seen almost as many: “I like this” or “I am okay with this” people as I have seen “This is worthless, ArenaNet lies!!” people. Which most likely would mean that the majority is actually happy or at least okay with it.

Majority still doesn’t know that there is a new eq tier. Hell, majority still doesn’t know that this game has forums. And no – remember, that the really unhappy people do not post on this forum at all because they have already left.
Soon though that will be true – the remaining majority will indeed be okay with the game. Until the game bombs, of course, and then everyone will be surprised and outraged.

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LFG Abuse -> Raid polluted with adverts

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

The thing is, anet stated that using lfg to sell spots in a group is legal.

Consequently, those LFGs that do not directly sell spots, but only advertise a service in general (by, say, offering a link to a website) should likely be considered an abuse of the LFG system.
in short, any LFG message should be about getting into a group/getting players to a group, with all additional requirements (whether they are gear restrictions or monetary ones) being okay. Any LFGs that aren’t about grouping, but are merely ads are not okay.

The thing is, advertising for a certain boss kill is no different than selling a boss kill, both require setup time. The main difference being that most of the time, boss kills fill quickly with the intent of killing it ASAP, where selling runs can either be ASAP or scheduled for later.

Yep. And, while the first use is okay, the second one (“for later”) isn’t.
And guild joining advertisements were specifically mentioned at some point to be an abuse of LFG.

(just to be clear, i have absolutely no beef with raid selling. It’s just that rules are rules, and Anet did make some clear statements about LFG)

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HoT has changed gw2 community

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

So what about the best in slot promise made within mins of the no new tiers promise. i take it in your anet suck up deluded mind that legendary is not best in slot gear ether. absurd.

Of course it’s best in slot. So is Ascended. The Defense ratings and the stats are the same.

Today. However Legendary is promised to be the best tier tomorrow, while ascended isn’t.

And in case you don’t know, Gear Tier is a term specific to MMO’s. It specifically means sets of gear with higher stats than the older sets.

Yes …in other MMOs. In gw2, Legendary is a higher tier than ascended, even if the stats are currently the same.

When ANet promised no new gear tier, they meant no new gear with higher stats, not no Legendary items valued for their skins. They also said no level cap increase, which has the same effect — making one’s current stats obsolete.

Agreed. Additionally, Anet actually never promised anything like that for the whole future of the game – just for their closest expansion (HoT). Technically Raids were introduced after HoT, so they wouldn’t be bound by this promise anyway.

Still, gating a whole gear tier beyond a content designed for a small minority was a really bad decision.

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(edited by Astralporing.1957)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Don’t worry “the best” at playing GW2 isn’t as high up there as you might think.

If that’s true, then raids will not solve the problem of lack of a difficult content. Because they can’t be that content without being, you know, actually difficult. And knowledge and experience can’t be considered a serious difficulty nowadays, not where you can consult a guide as soon as the first group figures things out.

Granted, it will be difficult for that first group, but only until they’ll get it right once. If that’s all the challenge the content will have, then all the subsequent runs will be as easy as what some people claim dungeons are now.

The only way to make a challenge that will last longer is to make it skill-based. One where even knowing a winning strategy by heart doesn’t mean that you will be able to succesfully execute it. But if we go that way, then, if it’s to be challenging for those with high skill ceilings, it will need to be near impossible (or flat out impossible) for those with lower skill ceilings. There’s no way to avoid that.

Again, unless what you want is not a challenge, but merely a fake difficulty that only exists as a means to make you feel better by pretending you are somehow superior. Out of respect i will assume that’s not what you are after.

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The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

So… what you’re saying is, you don’t like fish yet you went into a fish restaurant. Why would you even play GW2 if you have 0 interest in PvP at all, seeing how 2 of its 3 game modes are PvP?

Because it was not a fish restaurant. It was a restaurant with a fish tank in one wall.
It was clear from the get go, that GW2 was going to be a primarily PvE game. It was also mentioned many times, that while it was going to have the PvP modes, those modes (like in gw1) were meant to be completely separated from PvE, so that PvE players could simply ignore them.
PvP in gw2 is (and always was) marginal. Even if some devs don’t seem to like it.

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