(edited by Lishtenbird.2814)
this system is superior for people who wanted to get the maximum amount of AP but didn’t want to leave PVE.
I am glad that this 1% will now be a lot happier than the other 90% of casual PvEers who were getting 5-8 AP daily in the old system just for playing the game and without wasting any time on pet tricks. That’s a great way to retain players, I agree.
/sarcasm
If you get a whisper in gold text, pay heed.
I think it is a bit odd that these whispers will be in gold (the guild/squad colors). As a person who finds color coding in UI very important, I believe that red (or bloody red, orange since bright red is already taken) could’ve been more appropriate. Red would both deliver the “danger”, “alert” message on subconscious level, and match ANet’s and GW2 logo colors.
Greetings all!
A quick reminder to post all bugs you find in the Game Bugs sub-forum, so our QA folks can track the issues and get them entered into the system.
https://forum-en.gw2archive.eu/forum/support/bugs
Thank you!
Yes Headlines are only 40 characters long. This would be more descriptive headline:
“Cheers for new Pavilion event style” Right? It fits, it tells all, it is more descriptive for headline than “Cheer for anti-zerg philosophy”.
Nnnope. The “Cheers for new Pavilion event style” tells that “pay in-game gold to start event”, “extremely poor rewards for all tiers, especially lower” and “splitting the zerg in 6 groups” are all good. Yet the OP’s title “Cheer for anti-zerg philosophy” states that “splitting the zerg in 6 groups” is good only, which is backed by the post itself telling us “I personally do not care about loot but many people do and won’t play this awesome content unless rewards are made on par.”
Being able to taxi yourself to a new empty/almost full map would be a good feature. You often need a new map when you’re grouping with guildies (Tequatl, Dry Top, Labyrinth, Crown Pavillion…), or an old map when you’re alone but want to get on a populated map. I believe the “guild map spawn” was datamined some time ago, though.
Meanwhile, all you can do is join a large guild with active players or join/post LFG. There’re usually quite a lot of taxis there for popular events.
Every time I point that thing someone’s got to mention gore. Seriosuly, what’s wrong with you guys? Do you even know what “gore” is? Not every little cut on your finger when making a dinner is classified as “gore”.
I started my anime “career” with Elfen Lied. I know what gore is.
If you refer to Transformers, I’m afraid you’re already lost or don’t get it.
If you can’t see the difference between Pulp Fiction and Transformers, it’s even worse.
Well, it was you who mentioned Michael Bay. And it’s 2014 today.
I loved Tybalt because he was funny and not so serious.
Exactly what I suggest.
That has little with the concept you outlined as I saw it. Braham fits the bad-kitten (yes, I typed “kitten”) hero type more or less, while snarky remarks are reserved for asuras (god, I want to finish their personal story more than the one on my main), so it works already. Brutality is reserved to charr, blood-like animations are reserved to warriors. Concentrating everything in a single character in GW2 would make him an annoying bad taste joke placed in random places, a cheap comedy character, which is worse then Scarlet (even though I like her character).
Just give less “son” feeling to Braham, make him lose Rox or break him in another way, and let him be reborn as a real Hero – and we’re done.
I must be a vampire then, since it hurts.
Are you serious that someone has ever upped their gameplay because of repair costs? Those few silver coins?
This will have exactly zero impact on Level 80 characters. The baddies will still be lying flat on their back and the good ones will still be pulling their weight.
1) There are enough of sub-80 players in Living Story events.
2) Tell me that at level 80 you have never ever walked to a waypoint which was under 30 seconds of traveling instead of waypointing
Don’t you still have to pay for teleport fees? I can tell you that if you go down in Tequalt/Wurm fights no one is going to res you.
1) Not in dungeons/fractals.
2) It never stopped people from lying dead at LS events, because there’s always a noble sole who will try to res you even if it hurts the global goal.
No offence but if you gonna go stack in a corner doing bosses like that what do you expect people gonna die. Blaming repair costs removal for people that die stacked in a corner is just silly. Heck do the boss the right way and at least try to avoid some of their attacks.
- Guys, we do not have enough DpS/heal, let’s just kite Kohler, it’s faster…
- Ah ok, let’s stack and wipe…
If you play with random people via LFG tool or LFG spam in chat, you have little control over what you get. Rather than complain about how others play, perhaps you should make contacts who meet your standards and play with them. If you want a skilled party, work to find one, don’t expect LFG to hand it to you with no effort.
I’m gradually making contacts, but lots of people have their playing time limited to different time slots, so you end up with this problem anyway.
Also I can see complains about dailies. They are hard? Rly?
Please read the feedback more carefully. Again and again: they’re not hard. They’re boring, tedious, pointless, detrimental in some cases (PvP, event zones) and the worst: now they’re gating APs which you got naturally behind content players know they do not like (be it crafting, fractals or PvP/WvW). They are not achievements of which you talk (see: Liadri), they’re pet tricks which make you feel like an idiot and understand you just wasted time for the sake of someone’s metrics.
And no, “it’s optional” and “but now 10!” are not valid arguments.
“You are wrong because I say so” is not an argument. Disagreed? Knowledgeable in the topic? Provide links, give reasons, contribute to “pros” in a concise manner.
— Too little pros, too many cons. It’s biased.
- Firstly, it’s usually like that IRL. When you say “Let’s get a cat, cats are cool!”, that’s really enough; even dog-type people know what cat-type people like about cats, there’s little point voicing evident things. On the contrary, saying “why not get a cat” requires going into specific details concerning cats and your present and future circumstances: time cost, money cost, hair and dirt, allergy, illnesses, going on trips…
- Secondly, many of the mentioned things did not exist in the game at launch, which means there were specific reasons why the game didn’t have them from head start. These reasons are usually quite extensive and still valid, so they take up a considerable amount of space.
— I do not agree with your overview.
- If you’re knowledgeable in the topic, the best way to prove me wrong would be to provide links to representative threads which contain valuable information. That way, I can not only recheck them, but also include the list of links to respective topics for other players to both have a reference and make their own conclusions.
I’ve actually seen only a couple of people providing valuable feedback here (thanks for that, and I’ll take a look at precursor crafting as soon as I have time), others just post “You are wrong because I don’t agree” and proceed to create yet another thread with the same “because I want” reasons.
- The already existing zones (“core GW2”) will have their own masteries. To get HoT masteries, you’ll have to grind HoT.
- You will only get masteries retroactively for the already existing zones, not HoT. Everyone will grind HoT, no exceptions.
Do you have a source on this one ? The way you talk about it, you make it sound like a glorified trait aquisition system like the one we already have.
I don’t think masteries will be implemented this way. I’d rather think it will look like the WvW ranks points but in PvE. You earn points by doing PvE tasks (like jumping puzles or map completion) that reward MP and you spend these points in whatever category you prefer, just like in WvW.
Ofc this is pure speculation from me so I’ll say wait and see.
Each Mastery track is tied to a region of Tyria—they must be unlocked with Mastery points gained in that region and can only be trained in that region. With the launch of Heart of Thorns, there will be two Mastery regions: the Heart of Maguuma, encompassing all PvE zones that are part of the Heart of Thorns expansion, and the core Guild Wars 2 world, encompassing all PvE zones currently available in the game today. Since Mastery tracks can only be trained in their respective regions, the Mastery training bar will automatically change the Mastery track slotted when you change regions, reverting to the last Mastery track you had selected for that region. Some Mastery points will come from content that existing players may have already completed, and these Mastery points will be automatically awarded to you with the release of Heart of Thorns, allowing you to get started on your Mastery journey right away.
The sudden zerging of badly scaling events is not gamebreaking? It breaks a whole lot of events, dude.
Does it make the game mechanically unplayable?
Yes. Off the top of my head: broken bugged non-teleporting non-dieing Taidha; broken Megadestroyer triple defence event; broken Angaria event at Arah where no mobs spawn.
This entire game is RNG.
True. But it is not an even playing field.
It is. The problem is, “it is” once everyone plays for 1000 years; but for a couple thousand hours, there will be outliers.
- Changed #16 Confusing Combatants to fixed
- Added #25 (Underwater Phantasms)
- Added #26 (Halting Strike/Mirror of Anguish)
- Still do not know what to write in #19 and #20 (scepter skills and traits) as I got lost in old info + new info + typos
On a side note, here are some good news for mesmers from other threads:
And, of course, there’s more non-performance/optimization related improvements well on the way that’ll increase the general experience and responsiveness of combat. An example would be Mesmer Illusions/Clones/Phantasms that unreliably attack their target – Warden, I’ve got my eye on you!
Mesmers are getting some nice stuff.
Stay tuned.
The flower which Scarlet’s hair is based on is a species
of Bromelia.
Bots will definitely like this suggestion.
They made level 80 gear have a chance to drop in low level zones AND dungeons so people actually go there without being penalized.
Why would you play in a low level zone or dungeon if you’re going to get level 50 useless rares for example? For lower level materials? That’s not worth the trade off of not getting level 68+ rares and exotics.
And here’s what it led to. Instead of “not penalising” lvl 80, it’s encouraging lvl 80 players to run AC over and over again because you get the same lvl 80 rares from it as from engame content. And do you know who it is “penalising” now? Low-level players who can’t afford mid-level materials because they’re more scarce thus more expensive than lvl 80 materials. Reason? ANet’s WHACK! balancing style – making significant changes in one go and taking months for “tuning” with another WHACK!
And if ectos are the source of the problem, ANet can a) tune them to be salvageable at lower levels, b) adjust rather map (which are the issue) than dungeon drops, c) leave a chance at lvl 80 drops as Yenrah suggested, or d) even make any rare/exotic gear drop only match players level while leaving the rest of the gear on the map level.
Simply anet is giving credit to the wrong people.
And the credit apparently should go to the Queensdale farmers and the 111-spamfest at worldbosses and cleric staff guards and bearbow rangers for whom it takes ages to complete a dungeon because they refuse to think at all about how part A or part B in the game works?
Yeaaah, right. Next we should give credit to people who deliberately click on mines in minesweeper, because it’s “challenge!” and “fun!”, while thinking about most efficient ways to succeed is definitely not “fun”. I think I’ll leave this quote here:
The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
(edited by Lishtenbird.2814)
So, paying 50s-1g to get back 50s-1g after 30 minutes of frustrating fighting with zerg-minded people who cannot read boss description is fun?
Okay…
Only 30 minutes? Consider yourself very lucky. I was in an instance last night that took over 90 minutes to finish a blitz, and it wasn’t due to people simply not understanding the mechanics.
The other one today didn’t finish at all. Killed 3, failed to DPS healing turret and people gave up. Tried to encourage people to split instead of tagging up… Unsuccessfully, obviously, as the chat was persistent in “it never worked”.
reserved for potential use
Or is it the 15th just titled ‘Mounts’? That must be it.
Yes, it means that this is the 15th thread titled exactly “Mounts”.
Oh yes, yet another PvP trait, thanks.
How about buffing DPS for PvE players, instead of adding more trick-traits?
Ah wait, here’s a class which really needs a DPS buff:
Warrior: Dual-Wield Agility
Warriors who love to dual-wield will have a new option in their Arms line with Dual-Wield Agility. This trait will increase your attack speed by ten percent when wielding an off-hand axe, mace, or sword.
3 dailies gets you the AP of 10 dailies previous.
You also get the bonus box rewards.
On top of the daily log-in rewards.How is that less?
It’s not, unless you ignore the fact that one has to do the dailies (for 10AP) instead of playing the game as they liked (for 5-8AP)… and – surprise! – you are conveniently ignoring that fact.