Please PLEASE make these bosses spawn more frequently.
Karka at 5pm (UK) is NOT peak time.Most people are still organising dinner and whatnot by the time Teq is on.
(also Karka dies WAY too fast after spawning. Her even is at 5, and she’s dead by 5.05. As much as I dilike the health buffs, thats too quick, for a boss that only spawns 3 times a day. Maybe switch her to the TBD times? Her difficulty is equal to that of fire ele or behe-though behe takes longer now).
Or if you dont want to change the times, Make it cheaper for guilds so that they can run them more often.
_
wanted to add/ask.
Jormag seems to take longer than the schedule allows/accounts for.
Anyone else get the feeling that a worker mixed up karka and jormag? It really seems like (time wise) that it would fit better in the “hardcore” bosses. or am I the only one thinking this?
(edited by Taygus.4571)
in my opinion, generally speaking… any guild that wants 100% rep is not worth joining.
Pretty much. I responded to a guild ad that required 100% rep and asked why. Was told it was to “promote a friendly and close community”. I said if I was already in a guild with friends, then I wouldnt be able to do stuff with them. Their “solution”? Invite them to the guild. And do stuff with the guild. Doesnt seem like a very friendly and close community if I have to either leave my friends, or bring them into a large guild in order to have fun.
I may be able to shed some light onto this.
The influence cost of buffs, compared to the rate of earning it, encourages mega guilds over smaller closer knit guilds (I don’t really like the 500 cap myself, I don’t actually know half my guildies, which frankly sucks.)
My guild does allow for exceptions for quite a lot of things too though. Also we don’t even kick non reppers, we just leave them at a special low rank, and boot them if we need space. But i’ve been in many guilds that seemed like there was someone waiting to insta-kick me if i wanted to use my private guild bank in a town. It really was annoying.
They consider even a personal bank as betray ,why?childish,selfish or tyranny?
I think maybe i need to keep guildless play for many guilds like them.
Because they’re a crap guild?
I avoid 100rep guilds.
One thing since my first guild I check is that the “100% rep” isn’t expected.
For one reason. I key farm alot and often forget to rep the guild.
I would like to maybe eventually join a specifically WvW guild for when I want to play that side.
I don’t want to be annoyed if I choose to join a temporary guild for something or other.
For the most part I will rep. But I don’t want it to be expected, feck that. If they’re a good enough guild, you’ll rep, just because you want to.
Surely it wouldn’t have been too hard to leave existing Traits in place for existing characters? Having to work out what I had set up for each of my high level characters hasn’t made me a happy player. Even an in-game email reminding me what Traits each character had would have been helpful, and given that most/many (?) traits are the same, would it have been bad to leave them selected for pre-existing characters?
traits are the same? (idk what class you play, but most necro traits arent the same.)
How hard is it to read them over and go “yep, that’s what I was using/want to use”?
Out of all the complaints about this trait system, This is the least bothersome thing about it. >.>
1st question, that would be great and relieve bank space. ~note to self, dont stor skins yet XD ..~
2nd q. yes, it should.
that one in orr, or skipping stones in southsun (because you have to be fast…)
I had no idea what I was doing. And when we were on the last boss (Boom Boom I think), people were saying – get off the boss, it scales you know. I was surprised, because don’t World Bosses scale too, and no one says get off those.
The scaling is a massive exponential curve, insted of a linear one. It is completely messed up.
Is it?
See when I go with a small group, most of us are strait out of dungeons in our full DPS setups really to burn the bosses down.
In the zergs though, how many people are in their DPS setups? is it a fair comparison to take a zerg that is 25% zerk, 25% PVT, 25% clerics/whatever, 25% condi which override eachother. And compare it to a team of 100% zerk.
Yes, it is.
Last time i have done Boom Boom in a small group, it consisted of 3 bunker guardians, a condi necro, and a bearbow (who might or might have not been a zerker). Scaling for that number allowed us to burn Boom realy fast, with enough time to spare for gold, that we could take it easy. Put 15 people in that fight, and everything suddenly starts to slow down, as not only the boss’ hps get inflated, but bursting down the turret takes much longer (and it heals for more). Get a zerg here, and it becomes a massive pain.If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.
Assume that there are all 6 groups, and that all are already full (in most “gold” zones i was, “full” was considered to be an 8 player group, 10 at most, as scaling starts to get bad after that, and every additional person is only a hindrance). What in that case the over-the-limit player need to do? If your answer is “afk in the middle” or “go gauntlet”, then the design is wrong.
Or, explain to group that 12 per boss is actually the preferred number.
In my experience groups tended to use the 10 =full rule, because there was always stragglers who dont listen.
In general though there was 1-2 bosses with less than 10 players.
What does that tell you?
A full pavillion does not mean every boss will be full and I’ve yet to see people being told to sit in the middle before blitz has started/during organisation.
What I have seen is “2 go to boss y”. And people reminding others that we want b/n 6-12 per boss.
Obviously during an event if you log in, you may be told to wait in the middle. This is because its hard to count players during an event.
The real issue with pav, is people who dont read map chat or dont care. People who want to zerg because its “fun”. people who still ask “which boss first”. People who see a boss start to zerg and nobody leaves because of the “i dont want to, you leave syndrome”.
And finally lack of any map organisation by anet. (people counter/all boss health viewable.)
I can’t believe people are actually whining about this lol…
“i want to see party member!”
really? this event is pretty much zerg zerg zerg.
Run around and press 1..Why on earth do you care about where party members are? they are scattered in this zone. More than likely, they are right next to the commander tags!.
Jesus people complain about such minor things in life these days…I hope anet deletes/ignores this thread completely
Might be one of the most useless suggestions I’ve ever seen made in this forum, and I’ve seen plenty
Why are you so annoyed about it?
I can’t imagine it’s that hard to add a toggle view in options. It’s a simple thing that would clear up the map for some people. It doesn’t bother you? Excellent. But a very small change would be to toggle the view.
And it would be much appreciated by many.
Compare the open world content to high level Fractals.
Which gets more frequent updates and new content.
Now. Which gets played more often? Which one doesn’t because of the lack of updates and repetitiveness?FOTM alone is makes less than 1% of the whole the available PvE content hence gets played far less.
And I’ve never heard of Lord Of The Rings online.
Provide the same info with Wildstar.It’s been provided for Guild Wars 1 and WoW. Can’t give you info on Wildstar, but I’d bet that if the game doesn’t attract and hold casuals the game will end up with a very small player base.
Do you guys not listen to what devs have said from different games over the years?
You think GW2 has a massive player base? (not including china) I would be shocked if theres even close to 50k concurrent players at peak times in EU+NA
Regardless, the point I think is that there is MORE THAN ENOUGH casual content in this game already.
What on earth could possibly drive away more players than it already has to add just something remotely challenging content or revamp dungs to add a harder mode with better rewards? even if everyone can’t do it, its something to progress towards. compared to other terrible forms of progression this game has.Right..
how often id lv50 fractals completed?
Do you play lv50 fracs? in zerk ascended gear?How often does arah get completed? (can you solo arah? )
or TA aetherblade path?The majority of the community don’t want to even aim to be able to complete them.
And most importantly, for the hardcore players, how long do these dungeons stay challenging?
High lvl fracs is about the only thing I do with my group of guildies… its pretty kitten easy when you are with a group who knows what they are doing.done plenty of em, the only reason we continue to do them is because of fractal skins.. they aren’t hard at all, and yes, all of us run em in ascended zerk gear… why bother with any other type of gear in PvE?
Soloing a dung? why on earth do I want to waste time doing that? This is an MMO, if I want to solo, I play single player games lol. People play MMOs to do fun and challenging content with their group of friends…I would be bored to death if I’m soloing a freaking dung. Dungs also have pathetic rewards lol.
Then pug them, for the extra challenge. Those questions were for Godzella anyway.
If you solo arah, you can sell the spots for pretty decent “reward”.
However you’ve totally ignored the point of my questions.
How MANY people actually do it?
How many people actually want challenging content?
and How long does it stay challenging for the hardcore player?No company can produce content quick enough for hardcore players, and tbh, it’s not worth it to them, to try. As you’re a minority.
This game as about 15~20% of its original playerbase. Yeah, I guess we are a minority :P
Numbers off the top of your head? links for proof please.
Someone posted links above of various mmo’s that pointed out their hardcore players were a minority. A very tiny minority. You don’t have to like it, .. but if companies themselves are pointing out you’re a minority, it might be time you accept it.
btw, I noticed you compared an mmo to games like Dark Souls, a single player game.
If you want to look at things from that end. There are more casual games, with a total of FAR higher sold numbers, than your hardcore games
Also, if you could, please answer my questions. because you obviously think it’d be the best thing for anet and the gaming community to work on more hardcore instances. (that almost nobody plays, and those that do, complain they are easy..which duh, anything you learn/do enough times becomes easy. )
(edited by Taygus.4571)
agree, should be able to buy other ascended trinkets with the relics.
but why have the pristine relics at all? convert the ring cost to fractal relics and stick with the one currency rather than yet another item to sit in your bank.
I’d love this if they add a check to make sure you can see the ground point below your target before casting it. Else it would be super OP on walls at keeps or towers in WvW.
Which is one reason why I don’t think this would be implemented. It would confuse the crap out of people, particularly since the red messages informing you of targets being out of range and whatnot are even less visible than the rather visible green circle of a ground targeted skill.
It would also completely change the gameplay on a staff Ele or staff Necro, since a lot of their skills are ground targeted.
Lastly, it would kitten up Consecrated Ground since it would effectively make all of them to be on-target casts, which doesn’t make any sense.
that’s why it should be a choice for players.
If it messes up certain skills or plays differently, they don’t have to use it.
#shrugs#
or anet could look at their mouse design, and find a way to make it nice an obvious rather than hidden in the mix of colours.
only one that matters is the watchwork pick, as you get bonus sprockets, for the others..choose the animation you like best
wrong forum you want https://forum-en.gw2archive.eu/forum/guilds/recruitment
well you used to miss out before and never have any chance to it again.
Also it is so hard to log in (or get someone to log in for you) once every 2 weeks? you dont have to play the content.
Quite frankly, yes it is especially for someone that isn’t actively playing or focusing on the game currently. I haven’t thought about GW2 in a few weeks at least. I saw an ad for it on a gaming site and figured Id log into the GW2 site to check it out and see whats up. Had I done this in the LS, Id miss out on content.
Again, you used to miss out anyway.
At least now you don’t have to play the content, all you have to is log in once every 2 weeks.
they’re basically giving the option log in when it’s out or pay for it… but it’s all permanent. If anything it’s a step up from Ls1 and nothing to complain about.
Pretend it’s an expansion or DLC, if you cant bare to log in twice a month.
I’m hoping they tone down the SP’s in all areas of the game…. SP’s used to be actually worth something… these days I can barely get 1g/sp, I used to be able to get 2-3g/sp.
thats more to do, with more people using the baron spreadsheet than the number of sp in the game.
I would contact anet and report as bug all ascended gear is meant to be account bound. ALL ascended gear.
Honestly I’m against it. Leveling up teaches you to play the class, even if it only teaches you one new trick for the class, it’s worth it.
What is wrong with learning at level 80, using youtube videos, watching other people play?
This.
I want to have all my skills and all my traits, so I can then really start playing that class. I want to be able to kit them out in armour asap..
Its simple, if you don’t like it, don;t buy the gem store item.
I’m sure anet could put a limit that a lv80 char has to buy the then account bound boost to lv80 scroll.
There’s only so many times you can repeat hearts/exploration/trait and skill lacking. It is extremely boring. Just let people who want the boost, get it. If you dont want it, dont get it.
People are still not learning to play the class til 80 anyway. (by doing crafting/ queens champs.).
Could we please at least get a red post saying IF anything is going to be done or if my farmed heirlooms are just wasted on a potentially fantastic item with horrible clipping/sizing/position issues?
I have a day and a half to make a decision on which potion to get and so far, neither of them look good on my asura main.
This^^^^ .. how hard can it be to say, “yep, we’ll fix this/no we won’t”.
Guess I’ll be saving my gold and choose alliance bags instead.
The second: where can we now gossip about other servers!
WvW I guess,
I think like others, cities should never have in megaserver.
The issue I have with the megaserver is that they haven’t been warning us when each of the zones are converted. The last update I found was from 5 days ago and there have been zones put on the megaserver since then. A heads up would have been nice.
I agree, but if you want to check, open lfg tool, and in open world content. if it says map (…) you’re in megaserver.
I’m all about immersion.
Eight people somehow simultaneously holding the same gathering tools doesn’t sound immersive.
In fact, you missed the threads that popped up protesting the announcement of “account-wide gold”. Saying that magically having the same wallet in everyone’s pocket at once was breaking immersion.
What you are asking for is a convenience, but NOBODY would call it immersive.
“But they DID change that, so why can’t they change this?”
In the end, I think the issue is that these are actual items, and go in a slot that is also being used for NON-infinite versions. The question is, “Can they code this to work this way WITHOUT reprogramming the game from scratch and WITHOUT breaking anything while they do it?” The answer to this is usually “no” – programming is not magic, it has rules. I don’t pretend to understand them, but there are people on these forums who DO know programming, and can back me up on the fact that it’s complicated to make “small” changes, when they’re tied into core gameplay – everything touches everything else.
If it is possible for them to do without more work than it’s worth digging through, then maybe – maybe – this can eventually happen. I put those odds somewhere in the realm of microscopic, though.
but, they could’ve kept them soulbound, increased the price and send it in mail to every current alt and any alt created, just like the golem banker from the delux upgrade.
And this is exactly what they should’ve done.
I’d pay 1500gems for an infinite tool on ALL my alts.
not being permanent, encourage a “must buy now”, feeling. Meaning it actually sells more then, “ah, I’ll get that soon, when I don’t have something else to buy”.
I would accept an item like this if it had conditions like this;
At least 3-4 characters already at level 80
100% map completion on at least one character
maybe some WvW rank, like 20-30and have it cost something like 2400-3200 gems minimum.
thats ridiculous.
NOBODY would get it then…..(because of the cost, who’s gonna spend a world transfer cost on a lv80 boost. in that case, crafting is cheaper ..=.=’
crafting.craft leveling should stay as is, recipes though should be account bound.
Would be nice if they had a section in hero panel that said “recipes”, and we could get a drop down list of buyable/learnable recipes that are grey out if we don’t have them. (with a tool tip of where they’re gotten from!.) and white if we do have them. With the crafts they’re for and materials needed.
No, I wouldn’t like to compete with my friends in PvE. But thanks for asking. lol
Every time this thread comes up, more people are against it than for it. Which would make it not an essential feature in my book.
This.
just set up a custom arena and fight your friends there.
I wouldn’t call it p2w, no… But I would call it “pay for advantage”. With the amount of harvesting that I do, my first Watchwork Pick has already paid for itself. It’s just pure profit from now on.
Given everything that’s happened, I wouldn’t rule out more power creep for future gathering tools, even though I think that would be a mistake. It would create a community of the “haves” and “have-nots”, where a rich player who’s willing to pump extra money into his characters upon starting would have an undeniable advantage over a poor player starting from scratch. Is it “winning”? No, but does it create the perception of an unfair playing field? I’d say so.
but but, ..that’s already possible. >.>
Gems >>> Gold
__
tbh, I feel the gemstore tools need more of an advantage than just animation, and all tools should drop something extra.
Think they going to make some changes to the trait system in the feature pack
you hope.
We all hope! ..
still worried about the changes they may do s:
New name for this.
Festival Gold Sink.
I’ve never thought I’d feel like quitting the game so strongly.
I also find the gauntle tickets arent too easy to come buy, and I hate the dual currency of having them cost silver AND festival tokens. Please no dual currency. It sucks.
This event has increased the price of all mats. and has brought nothing in. Its really disappointing.
(the boss mechanices are interesting, and people did ask for marionette to be brought back, this is similar in terms of organisation, only, nobody wants to organise, because it’s worthless.)
once “ascended” they are, everything ascended is acc.bound
if you want a 100 and they only want 3..maybe wait instead? you know patience.
if I only want 1 or 2 and see a bit of 100 or something high like that. I will ALWAYS over bid.
I don’t want to wait for your 100 order to fill before I might get my items.
If on the other hand though, I want a 100, and I see someone bidding for 1 or 2, I tend to underbid them or price at the same, and wait ..
all “recipes”, yes. the item ones you double-click to use. I never really think of discoveries as recipes.
This.
discovery doesn’t count :P
No, I support the game when I can afford to by buying gems.
If it had a monthly sub, I’d be gone. I’d also feel bad for not playing ever day, Like I’m wasting money.
I hate subs, they feel like another bill, you can get everything gemstore wise, in game, with patience. Fantastic of arenanet to do this.
order/karma and badgs of honour cant be salvaged, wish anet gave a warning on each
Is this something seen the last week or so? Just curious. I noticed in WvW the other day that an enemy camp was fighting… itself. Seriously, guards where attacking scouts and the supervisor was trying to kill the guards.
Dont think I’ve seen that before. Maybe Anet has borked the AI, lol.
I’ve been key farming for about 3 months.
I ALWAYS drag ted in among the other enemy npc’s.
Its great when I can pull him all the way down to blaze. And have him smack all of them together XD.
It’s okay for ArenaNet to test different prices to see what their sales look like.
It’d also be best if everybody avoided buying the mini at this price to ensure they get the message.
This,…. I really hope not many people buy this. So anet never tries this price again.
all classes can solo pve fine, .. ranger won’t teach you to play well, if you’re using your pet to tank and ranging.
(no body wants ranged rangers in dungeons, which I assume you’ll want to play.)
both ele & war, can solo dungeons quite easily. (well, compared to other classes :P..)
It has been mentioned that greater death penalty would mean people didn’t play. If that were true no one would have played a hardcore character in Diablo, or taken part in the Ironman contest in WoW, both of which were popular.
I do have a few characters that I do play hardcore already, if they die they get deleted. My choice, and it does give a whole different mindset when playing.
Alot of people who play GW2 are here because they don’t want hardcore.
Hardcore games may be popular but so are casual games (Fable/Sims. )
and yes many people who play GW2 as a chill out game, would quit with more death penalties, because it’s not what they’re playing GW2 for.
It’s certainly not what I play games for.
There is no way you have every skill at level 16. All those skills on the right hand side, you will change them according to each encounter.
Also, what class are you playing?
Then there’s traits, that you don’t get full access to til lv80. They make or break a build.
Maybe you’ll want to play ele or engie, they have more weapon skills to handle than other classes.
Mesmer and thief have a very unique playstyle as well.
_
This game isn’t about getting more powerful as you level, but more skilled. There’s a little gear progression but nothing game changing…the point is to have as little as possible necessary grind.
(basically no grind for needed gear..lots of grind for looks….if that bothers you then this isn’t the game for you. )
But also, if you don’t feel like you’re getting stronger, go to take your level 16 into a level30 area, then go there again when you’re level30.
This post is on the second page now, and people still bring up female character armors when op stated otherwise.
It’s like they didn’t read his post.
I don’t think anyone cares about a “sexy” male outfit anyway. As a male I’d rather look strong instead of looking like a kitten in a skimpy outfit.
Well, you’re wrong. Then again, Male Sexiness tends to also reinforce strength/power and stamina (Or fabulousness). Of course, there’s a reason for that! I don’t think people would be as offended by ‘skimpy’ male armors as they think they would be.
Huh, If I wanted to impress a female in real life It wouldn’t be with a kitten skimpy outfit. This stuff is not for males.
The only way would be to remove the ENTIERE upper – clothes so she can see your muscles but beside from that I don’t think females like guys who wear this kind of wierd stuff that shows off your skin.
…you really think women (and men) don’t like seeing men without shirts on? Never heard of the Chippendales, or the hype around shirtless Thor? Women’s bodies are certainly more sexualised/evaluated aesthetically in Western culture (how many times have you heard that ‘womens’ bodies are just better looking’?) – but there is millenia of precedent for appreciation of male bodies, too. Those Greek statues weren’t just there to hold up the roof, you know.
Yes female body looks better and is sexualized. That’s why skimpy clothes fit well on females and not on males.
As a male you want to show off the upper body only ( assuming its a public place) but a female can show off everything .
That’s why I said , beside from having the ability to hide the chest piece in this game, any type of other “skimpy” clothes would look weird on a male.
I think you might be just a tad bit biased
brilliant idea!
I love having the miniature follow me, but having to keep activating it after dying is annoying, and having it take up space in the bag.
It makes having a miniature entirely pointless and/or annoying.
“To be honest, all of this macro instruments is really turning me off when someone who has never ever picked up an instrument in their entire life can run over and take all the credit.”
Heavy with bitterness…… it’s a game, if they want to lie it’s their problem/insecurity. ~shrugs~
However, Iirc, there was a thread asking anet about using macros and it was against the rules if they pressed more than one key at the same time, or something like that.
I’ve gotten multiple Precursors, and each one I didn’t buy. Everything is working as intended. The only thing that’s broken is your assumption that you’re “Entitled” to a Precursor for a low cost. This argument is similar to a Middle Class single dad wanting to buy a Lamborghini, but that car price is “broken”.
Why do you always take things to such extremes and purposefully mischaracterise people and/or their desires?
Because this debate is over the desire of the OP to have a luxury item, my real life example fits perfectly. If you want a Louis Vuitton purse, you have to pay the price. If you want that Lamborghini, you pay the price. If you can’t afford it, either work hard so you can afford it, or seek something else.
There’s an old saying: Live within your means. If you work for $10/hour, don’t expect to be walking around in a Prada suit. But in this game, as with real life, you can if you work hard towards that goal.
Cept Lamborghini’s don’t fall from the sky.
One of the biggest things that bothers people about the pre, is WHY should they pay 1000g to someone who just got lucky.
A better example would be comparing to scratchcards or gambling.
ALL classes given the ability to resurrect fallen players in order to promote Team Work.
Fallen
Not defeated players.
Often in large scale events people will try to rez downed players, but once you’re defeayed, you take too long to rez, which is 2 less (at least) people doing damage while waiting for your health to fill. This is not counting the dodges and stuff you have to manage in between rezzing a defeated player.
Its quicker if you just wp.
And I hope people continue to not rez defeated players during large events.
Sure it’s annoying.
I’ve been on turrets at teq where a champs spawns and takes me out. Not much I can do about that but wp and ask whoever took charge of my turret, if they’d mind me having it back.
Its better for everyone involved.
I just hope anet creates some kind of auto wp after 90seconds defeated. and if you don’t have the silver, it logs you out instead.
First of all, I could repeat that content as much as I wanted to get my rewards.
Secondly, the end chest reward was useful toward something (high end armor in terms of cosmetics)
GW2 dungeons and fractals provide tokens that work in exactly the same way. Try again.
I was having a similar discussion with a friend.
turns out, they’d be happy to run the dungeon 15 times at a ‘chance’ for a cool item, instead of 15 times, for a definite cool item, the definite….makes it farming..and isnt fun.
to that… all I have is… .. ~o0’~ …..
I’m looking over the list of requirements. It’s really not good. For starters, traits that unlock through wvw are extremely dependent on luck. Getting close to the Overgrown Grub, let alone killing it, is a problem if one is assigned to red or green. That grub is known for being insanely hard to kill, and now it has a big bullseye over it’s head so blue people may try to camp it and prevent others from earning their traits. It also appears that only blue has a wvw boss with a trait. That may cause additional strife in wvw due to the imbalance. .
Just wanted to say.
They actually added a trait unlock in WvW??? What the hell?
As if it wasnt bad enough to have them locked behind world bosses.
anet, if we have to search traits we want to be able to solo them! and not be hindered by other players.
More forcing of pve &wvw again too.
You need more options for getting these traits. (and costing skill points, isnt one of them, as thats down right useless for newer players.)
2 things you could do,
look for a guild specific for the LS or small “family” type guilds, particularly new ones.
use the lfg when playing your instances, to find others to join you. You could also try asking in map.
_______
but, I suppose it’s easier to just go ..~wah~ not fair anet!.
1. Why are you bringing a condition build into PvE zergs? Even without the condition reflect, you’d be next to worthless.
2. The Assault Knights actually have 2 phases: 1 with condition reflection and 1 with condition susceptibility. Adjust your build and try again.
Because conditions are in game, would it not be better to ask anet to make them viable rather than continuously making them useless?
That argument has been around for over a year. That’s not what the conversation is about. It’s about the Assault Knights, specifically.
And, as I mentioned, they have 2 phases. In the 2nd phase, being condition specced stacks a debuff on them making them more susceptible to damage. So Anet did add a mechanic to these fights making conditions useful. You just have to be smart about it.
No, they did not. For one, that debuff doesn’t care one whit about the strength of the conditions applied, so condition builds are still not even advantegous. Two, Zerker builds apply conditions through auto attacks and crits like mad, so all of the conditions the group needs are applied via Zerkers.
The net result: even in the “conditions are wanted” phases, condition builds are still useless and zerkers are all that’s desirable.
This ^^^^.
Anet keeps saying they want to encourage various build, and yet they have events/content that keeps pushing one type of build.
it’s..a video….I’m sure some will use it…but ..that would definitely take longer than reading gw2crafts. :/…
Also I have fractal weapons since they have more skill status than a legendary and hardly anyone cares about them either. Only fractal weapon anyone ever mentioned to me was when I was using a fractal sword and that was once in like a year.
Can anyone post how many comments they get on their legendary per month in terms of compliments? Does anyones jaw drop when they see one?
I had someone’s jaw drop when I showed them that new panda for a festival reward.
Well..why would you do it for someone else? o0
I don’t get this line of thinking myself. If I go for something, I’m doing so because I like it, not because other people might like it.
use the join arena instead of “play now”, play now is only for while you waiting.
(but yeah I also hate that auto-balance…got thrown from winning team to losing, too many times..)
I normally just wait in hotm for match to start.
I’m looking forward to this.
I didnt jump into living story until marionette, but I really enjoyed it, the saving citizens and the knights.
I’m enjoying this pav…so I’m looking forward to seeing season 2 from the beginning!