Showing Highly Rated Posts By ronpierce.2760:

Roy, dodge fluff maybe?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Tried it out and looks awesome. It won’t be out in time for the next beta weekend, but know that it’ll be coming.

WhaAaat?! Can you do that to Necromancer with the shroud shadow graphic?!?!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why don't you just erase pets from this game.

in Queen's Jubilee

Posted by: ronpierce.2760

ronpierce.2760

Try playing an MM necro

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvPers should be the Richest Players.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Okay, lets think this through. I think PvPers should be the RICHEST players… Why? We’re like the football (Insert other sport here) players of Guild Wars 2. PVE players are like the daily workers. They can grind away their lives but we’re the real excitement worth watching. When you want to hype someone up over the game you don’t show them a chump-train you show them a guy beating some other guys kitten in some BLOOD SPORTS ACTION!

So. Because I feel like PVPers, the blood sport-athletes, should be the most well paid, I suggest games are paid based on ELO/Rating.

- PVE heroes come in, do a team que, they get like 10s lose/20s win.
- Top tier players do a game in tpvp they should get greatly increased rewards per game like 50 per lose and 2g per win. AND contract bonuses… And a Ferrari.

Why? Because we do something worth getting paid for.

Thanks for your time.
Hire me.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

ZAM Berserker Exclusive Reveal

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Will need to see how this will interact with Adrenal Health AND Clensing Ire.

Nerfing our already lacking passive healing and or condition Cleansing makes this a non starter in pvp.

They already said the 1 bar acts as a tier 3 “as far as traits go”.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Who is the BEST Duelist?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Sounds a bit more like a popularity contest than a 1v1 potency list to be honest.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Nerfing vigor value by half a bit extreme?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Best change in the patch. Brainless dodge spam sucks

This ^.

The vigor change is one of the top 5 changes coming with the class balance. It will reduce the evade spam some builds can get. It will also make all those extra endurance traits/skills/food have a use in the game.

That would be okay if they actually buffed the passive defences of classes that depend on vigor, you know. But if they’re going to do this major nerf and it’ll be the only thing nerfed, what good is it going to do?

Classes that depend on vigor? Well maybe it is time to run a more defensive build. A nerf to builds that could run 100% offensive zerker and have insave survivability via evade spam.

Does fresh air have insane survability? Is it meta? Does it depend on vigor? No. No. Yes.

So, run the Cinder ele build 66600 and take advantage of blind spam as your defense instead, while also getting to take Fresh air now. If people could make it work before, I don’t see how they couldn’t afterward…

Yep, because that will help you so much in a teamfight when BA’s cd is not per target.

It has still already worked for some people.. What do you want? An actual tanky Zerker? o.O Sheesh…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Automated Response-Immunity with no cooldown

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So what i learned from this thread so far

1- With automated response, i am a living god under 25% hp. Necro can no longer do any sort of damage!

2- Necro dont want to l2p or adjust, they want their counter to be nerfed so they can kill it.

3-The game should be tuned for 1v1 fight

4-Some skills on my engi got new abilities i didnt know about and i can double take grandmaster traits!

Seriously, i did give it a whirl next week and a good necro was still able to kill me with it. In most aspect of the game, that trait is near worthless, HgH is much better. Its only a somewhat counter to bad necro running full condi.

As I’ve stated many time’s Mr. ObviouslyDefensiveEngi. This effects melee power builds FAR more than ranged condition players. We can’t slow, chill, immobilize or otherwise CC you, meaning you can run around with your speedy kits while we look stupid. Also 1v1 DOES matter. Where there’s only 5 people per team in a map 1v1 happens a TON, the sooner you realize that in small scale pvp the more balance the better, that would be great. I’m sick of hearing “you shouldn’t be able to kill x” or “x shouldn’nt be able to do this”. “Shouldn’t” is a terrible design flaw and is boring. Bunkers SHOULD DIE 1v1 IF outplayed, but generally be able to last longer than glass. So now that all of that is off my chest…

Stop pretending this is a necro condi flavor of the month defense only. Its far worse on ANY melee build out there that relies on condies to keep on on their target…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please no more Perma Blind...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I get it, S/D isn’t easy mode OP anymore and thieves jump to the next spam build since they were horribly designed to fit in this game, but please… No more kitten perma blind, its not fun to play against, it isn’t interesting its just kittening frustrating… Please? Really, please… I’m so sick of all the thief builds that pop up, just re-design the kitten class already. Thieves hate thieves because they have no defense because of all the cheesy crap they do, everyone else hates thieves because of the cheesy crap they do, just make them a normal class already. Perma/spammy anything is all thieves will be and its just time it goes somewhere else.

(Inc random thief “no.” My response: “Yes.”)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

being destroyed

in PvP

Posted by: ronpierce.2760

ronpierce.2760

People like burst meta. It’s cool and edgy.

I personally think it’s stupid, and just about everything in the game needs to be toned down a tad bit, in just about all extremes. You could argue it balances itself out, where there’s gross condition application, there’s also gross removal, and gross burst, there’s gross tankiness/evades, but in the end you just get a mess of spammy, bursty, proccy and particle covered mess on a node, then you move on to the next one.

I watched a 2013 warrior PVP stream by two of the devs the other day and nearly cried. I could actually tell what was going on.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Class Rankings after the first week

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Guardian are great for lower tiers, but they really really taper off the higher you go. The trick bag is too narrow and Support Ele and Scrappers with hammer/Bulwark basically kill any reason to exist lol. Kinda makes me sad because I much prefer guardian but I may have to end up finishing the season as Reaper of the wall gets too hefty.

I’d argue thief has a better place in the Meta that guardian does. Major difference is that it’s significantly harder to reach that potential, it seems, as there are relatively few impactful thieves/daredevils.

Still better than warrior though. d(‘-’d)

Coincidentally, both Guardians and warriors have the same issue. Both are bad at sustaining outside of cooldowns. Warriors have hefty upfront burst and mitigation and Guardians have some heft up-front healing, but both are pressured out of cooldowns pretty easily and after that it’s an easy focus.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Undodgeable!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Because it’s awesome. Instead of caving though they should make these skills (Wal of Terror, Line of Warding, etc) “Unavoidable” and make its own classification of “evade-hate” (like when they introduced boon hate and so on). And put “unavoidable” on the tool tips so it’s more clear to expect you cannot roll through the magical force fields and stuff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You guys are crazy with this Necro = s thing. They got buffed, but kitten , I’m still generally not like “ohnowtfrun!” when I see one. It’s not THAT bad…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rune of Resistance

in Fractured

Posted by: ronpierce.2760

ronpierce.2760

Lol give that dev a break. The reason most MMOs fail is because Devs don’t have a backbone, he’s entirely right. Stop whining just because not everything in the game is usable for you. I want to use a greatsword on my Necro, but oh well…. Seriously. It wasn’t rude, just stop being so sensitive and selfish.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please bring back old PvP skins.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

There’s always those couple special snowflakes that flock to their cause to make sure other players can’t get rewards.

The PvE crowd drowned us with insults anytime PvPers asked for anything as a substantial reward because they didn’t want to have to “be forced” to do spvp to farm for money or get materials. It HAD to be less than pve yields. And long before that, we basically got kitten on over and over. A year and a half hardcore progress got you some skins up to rank 70 quality. That time and you still couldn’t make tier 3 cultural. While pvers ran around in legendaries, cultural and had money to spare. Then they got to bring that stuff right into spvp with the wardrobe change. I think it’s fair to hold on to the little bit we had as an advantage as a momento of lousier times.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dark Humor

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The Necromancer: (Class description)
“Originally called the Warlock, the necromancer was later renamed the Necromancer in reference to being completely forgotten about and being brought up months later in a flash to fill the final class spot. We’re still not sure what they’re supposed to do, but we’re pretty sure what ever it is, they’re too good at it.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

List of Things Still Needing Addressed

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I just wanted to start sort of a list here of all the things I personally felt weren’t touched on, which direly need to be. This will be from my perspective, so go ahead and each of you make your own list, keep it simple and to the point of anything you feel still needs looked at or wasn’t touched on enough.

These are the things I feel definitely need looked at as soon as possible, things I would have expected to be considered for this patch:
General
Cast times
- Minion Cast times (too long).
- Focus 5 cast time (too long).
- Dagger 2 channel too long.
- Dagger 3 cast time slightly too long or range to 900.
- Charge (Golem) simply ridiculous for a command.

Heals
- Heal spell improvements.
-> Vampirism passive is still useless.
-> Blood fiend still weak, too many weaknesses and leech healing doesn’t scale with master’s healing power.
-> Well of Blood. Too long of Cooldown/doesnt heal through shroud.
-> Consume Conditions sucks now.

Other Concerns
- No mention of Moa fix destroying minions and elites.
- Bug fixes on Putrid Explosion bast (delayed).
- Minion on-use abilities delayed too long.
- Flesh Golem
-> Active (Charge) cast time WAY too long. (As said above)
-> Needs to pulse 1 stability per 3 to match other long stabilities post-stability patch.
- Axe 1.

Traits
Curses
- Master Tier is a clusterf***.
-> Terror and PoC now contested.
-> No one is going to get the reduced CD on the new terrible Consume Conditions over the above. (Rarely, at best.)

Death Magic
- Soul Comprehension
-> Was terrible before, as a concept, concept stayed and was nerfed. Worst trait in the game.
- Flesh of the Master
->Essentially mandatory for pets to not get knocked over. Remove it and unsplit HP across the game, perhaps spill some into baseline for PVE still.

Soul Reaping
- Dhuumfire still low duration, weak compared to scepter.
- Vital Persistence dominance.

That’s my list of things I would still like looked at and considered for fixing/adjusting. Thanks for listening. Please feel free to make your own list (or tear mine apart, if you must).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Minion Necros

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Well, one thing I saw you do a lot is stand still and you use LB+SB, if you stand there and let them eat you, that’s your own fault, to be fair. (When actually playing) strafing and dodgerolling from them can give you quite a bit of time where they’re not hitting you. If you stand still and expect to survive, that’s not really an issue with the build, its a pressure build, if you stand still and let a thief go to town on you you’re going to die just as fast if not faster. As I’ve said it has a high skill floor, but also a high skill ceiling having to manage the pets, and the enemy so the pets can be effective, and keeping them alive. If they suddenly were bad at 1v1 too, the design would be worse than the niche they have. they’re already bad 1v1 vs aoe builds, bad in team fights, take the small amount of builds they can wreck 1v1 and you have yourself a magical 100% useless build. Making builds useless isn’t a better design plan if you ask me. Learn how to fight them at the best potential.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Celestial Revenant/Herald Theorycrafting

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Apologies if this is the world’s dumbest question, but is Crusader a stat combination?

1050 power, 1050 Toughness, 560 healing power, 560 ferocity. (Spvp) intended for crit-substitute builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chill is a weak condition

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Agreed~ not weak, bad application. And getting surprisingly nerfed more and more for Necromancers/reapers which is strange.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro/Thief downed damage skills too strong

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I have a hard time seeing a Mesmer of all things being upset over thief downed state damage…

Necromancer’s it was tuned down a bit. Has less to do with their downed state and more to do with the procciness of Power builds unfortunately… Not so much the downed state itself.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Not sold on The Herald

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I’m cool and say stuff!

But Roy, where’s our reliable Condition removal for DPS specs? Ease my worries!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Foot in the Grave is useless now

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They should make this the 3 point minor in DM. That’s about what it’s worth now.

What is the revenant trait that gives the exact same stacks of stability on effectively the same CD (about 10s to get endurance for a dodge, less w/ vigor)? It should be there.

The revenant one is actually still MUCH better and more practical.
http://dulfy.net/wp-content/uploads/2015/02/gw2-retribution-revenant-traits1.jpg

Master minor. GG every body.

Edit:
Hearth of Thorns March 16 Update:
- In light of further testing. We realized Revenant was panning out to simply be a polished Necromancer. Because of this we decided to remove the necromancer in HoT. All existing 80 Necromancers will become Revenants.
- Light Armor on Necromancers will be converted to relevant equivalents as heavy armor.
- All current Necromancer files will be burned in a Bon-dhuumfire.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grenth's hood?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think people overcomplain about Gemstore stuff… It’s essentially just vendor stuff you can buy, which isn’t that big of a deal to me. The game does need gold sinks too. Convert gold to gems and buy it, you don’t even have to spend money. That’s what a LOT of people do.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

MM necro is getting ridiculous..

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Blood fiend is viable to kill, and little known fact it is simply a weaker Healing signet with a TON of drawbacks, one being that it CAN die. And the point of saying they can die means even in best scenario the added 250 MAX dps is only against a dummy target. Point being: it wasn’t as big of a boost as can be claimed. And with the nerfs it evens itself out a bit. The changes simply made all mm builds more oriented toward damage than hybrid/bunkering.

Yes clutter is an issue. But one culprit of clutter shown in just about EVERY picture of people complaining about MM is that enemy pet name plates are on. (As is in my sig) if nameplates are turned off for enemy minions (not players), that clutter is far less HINDERING. Fact is, Blood fiend, Flesh wurm and Bone fiend are ranged attackers with no flashy animations. That isn’t very hindering. People have a hard time even noticing bone minions, so what are the biggest issues? Fleshy is too big and shadow fiend is annoying. (You can’t even have all of these at once). Now, class stacking IS an issue. But this isn’t just an mm issue. 5 warriors, 5 mesmers, 5 nade engies, 5 guardians is all annoying regardless of clutter. Maybe they need a 2 cap per class on spvp teams? (solo and team). That would alleviate some of that issue, plus fixing name plates and life suddenly isn’t so bad.

Additionally, like they did with tab targeting, make aoes prioritize any players before minions, then anything hitting minions is just bonus for the other player, and doesn’t stop them from hitting the primary targets. I’d be fine with this! But people would rather kitten about mm and not discuss the real issues or ways to fix it without saying it should just be banished. Or instead of wanting everything handed to you on a platter you could think, “Wow, minions are an interesting COUNTER to Aoe spam, as they provide Aoe absorbing UTILITY to a group.” But nah, its way easier to complain if you die to something. I don’t like belong stunned… Maybe they should remove all stuns just because it messes with the flow of my playing, right? Its a slippery slope.

Also if you don’t tab target and only click that isn’t an mm issue. That’s a l2p issue. You’re intended to use both not one or the other. No sympathy given. That’s like complaining you can’t kite effectively because you refuse to strafe and prefer to backpedal… Also they ready changed it so tab targeting prefers players. People still suggest this, and don’t realize this is already the case. Goes to show how much they test before they start complaining.

And I never said DS isn’t vital for survivability. You’re taking what I say out of context to make a moot point. I said I don’t sit in it. If you sit in it any time you have some life force and drain it constantly, you won’t have any when you need to twitch play using doom or suck up unavoidable damage while being stunlocked. Clearly you aren’t getting this, nor trying to get what I’m saying so just leave death shroud out of this. Point is while DS is a good defensive tool, it stops you from doing a lot of other things when using it, and life force isn’t ALWAYS entirely readily available, meaning even our anti cc measure (doom) and gap closer (dark path) isn’t always available. Hence; its best to never fully drain yourself of life force below 10-15%.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I don’t agree that doubling life blasts cast speed (if damage were cut in half) would warrant any changes to traits around the skill. Those traits are why people want the faster attacks. We want faster burning stacks, faster might stacks, faster vuln, etc. Nerfing those at the same time is a side grade and wouldn’t mean jack kitten.

Reaper’s Might is one of the skills that are actually properly balanced around Life Blast. People want the faster attack for combat consistency reasons and QoL, and Dhuumfire which is undoubtedly balanced around the faster attack speed of Reaper.

Dhuumfire is terrible with standard Life Blast. Reaper’s Might is in a good spot in terms of power (and still actually very good) in terms of Life Blast. Gee originally stated there are a few traits that would have to be toned down to work with a faster Life Blast, and RM is one of them. The faster speed is more aimed as a buff to Condition builds than Power (though, with my suggestion, I actually suggested a slight boost to Life Blast total DPS, which was also ignored), as most of the power-based traits were already functioning fine.

The problem with slow Life Blast has much more to do with how terrible Dhuumfire is with it, which can’t be buffed because of Reaper’s faster attack speed, which is fine because I’d prefer a faster Life Blast anyways, and because of how easily avoidable Shroud damage is when attacking so slow, being highly susceptible to evades and blinds, things of that nature. Traits are only part of the consideration.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

First Thing I am Doing This Friday

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

First thing I have to do is flip a coin, Reaper or Revenant. X.x

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

We need Armor Sets!!!!

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

… Some people missed the point of this entirely.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(Idea) New Elite - Flesh Mutation "Kit"

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So, just for the fun of it I wanted to share an idea I had that I thought would be tons of fun for Necromancers to play with. The idea is basically a Kit, now I made this an elite, not because I want it to be over powered and not because I want it to only have limited use, but so that necromancers weren’t in danger of having to have too many forms to worry about. Given this style of elite, they would have to worry about 2 weapons, a DS and elite “kit”, which would be 4, so roughly the same as a 3 kit Engineer or an Elementalist. That said, I think this would be a really cool idea. I even have a photoshoop picture to give a rough idea. Again this was just for fun, but heck, just tell me what you think.

(Elite) Flesh Mutation.
Mutation. The necromancer Mutates their arms into the form of those of a flesh beast, unlocking devastating attacks.

Abilities (Just rough ideas, really.)
1. Gashing Slash – Slashes an enemy dealing damage and applying 1 stack of bleed for 3 sec. 2% LF gain.
->Barb Rip – follows up with an offhand slash dealing damage and applying poison. 2% LF gain.
->Feast – Attacks with both arms dealing heavier damage, siphoning a small amount of HP. Gains 4% LF.

2. Predatory Lunge – 1/4 cast. 10 second cooldown. Lunges at the enemy following with a powerful two armed slash.

3. Devour – 1/2 cast. 15 sec Cooldown. Lakitten your enemy devouring their life. Deals moderate damage, heals the user. Gains 8% LF.

4. Flesh Maul – 2.5 sec channel. 25 Second Cooldown – Rapidly slash the enemy dealing moderate damage per hit (4x hit), each hit removes a random boon. (No root, damage is decent, not Hundred Blades like.)

5. Bide – 3 sec channel. 40 second cooldown. Lift your flesh arms, blocking attacks. Each successful block grants 6 seconds of Might. (1 per second per target.)

And it’d look like this, roughly: (Tell me what you think)

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Precision Strike works as intended

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Frankly, I’ve been surprised people haven’t been mentioning it. But because it hadn’t been, I figured I’d sit on my hands. I have a real problem with Revenant, not because of it’s potential, but simply because how literally “easy” it is to do their burst and on a low cooldown.

Now, it isn’t all roses and butterflies, the sword is designed really bad. In 1v1 its broken as hell and more than that, it’s WAY too easy to pull off and an exceptionally safe build. But in groups the sword is basically useless…

What they should have done, imo, is make Precision blade similar to the removed #2 auto attack, where it’s a piercing boomerang with slightly less damage so it can be used to cleave while not needing to be over-budgeted for smaller scale fights.

Sword 3 I still feel is a bit too easy for the reward of it, but overall, I think I’d care about this much less if sword 2 wasn’t causing such a pressure issue in smaller scale fights.

So like I said before I get hit by defensive Revenants, I feel you, it’s a poorly designed weapon. It’s too good in some areas, and bad in others. It simply needs to be changed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Maces look like ........

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

The Moot is the best legendary, your argument is invalid.

Some might say you have a… Moot point. o.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The key “theme” of the skill was being able to drop guaranteed burst healing that a heal would normally give you, and in return have an incredibly aggressive, damaging heal. High risk/reward.

We’re already the best in kill or be killed scenarios, giving us this would just be too OP.

We’re too OP in the get killed category, we deserve some nerfs!

Wait.. idea…

OH NO, I HOPE A NET DOESN’T NERF OUR ABILITY TO SUCK SO HARD. That’ d be a crying shame!!!!!!!!!

Okay sit tight, guys. We’re on the path to world domination.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Automated Response-Immunity with no cooldown

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s not okay because it doesn’t only counter conditions, it’s like a perma Stability under 25% that also immunes immobilize instead of knockdowns. It counters almost everything. The game isn’t supposed to be played at less than 25% hp constantly, and yes its way OP for a single trait…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1v1v1v1v1 or 2v2v2v2v2

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Lol. Hide, hide, hide. 2 people left. The hidden thief and the champion who bested all others left with 5k hp! BACKSTAB! Thief wins! :P xD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

stop your crying

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yes, so let’s cry about people “crying” about something that actually matters. I see your point now…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion] Give us a full Death Shroud bar!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I do not believe your argument is a sound enough reason to argue against necromancer getting internal synergy.

You don’t seem to understand, or perhaps you’re not reading my posts properly. It is not my argument; I agree with you! I am simply inferring ANet’s position based on their actions and offering a compromise.

Personally, I think their fears are remnants from beta feedback that are no longer relevant 3 years into the game. Yet here we are.

I’d rather have something than nothing, and I’d wager that a locked-down bar is a more appealing solution to ANet than enabling 6-0 as is.

Might not be though. We already have access to those skills and their cool downs would persist through DS. That, along with the fact that spectral skills actually last through DS now, it really wouldn’t make THAT huge of a difference. (spectrals being the initial problem.)

Where as, 6 new abilities would be a flat buff across the board and have a disassociated cool down from normal utilities. I find it’d be harder to balance.

The main reason I’m in support of your idea is that i’d love many of those skills… But at the same time, I’d adore being able to spawn my creatures while getting hammered for the next 6 seconds lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How do you counter Ele 2.0? Aka Scrapper.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Really? Just run Reaper. The entire elite spec hard counters Elementalists. I just love a perma slow on my weapon swapping and it’s even more crippling as you have to wait to overcharge.

Can we please have it so Elementalists is not the ONLY class were our weapon swapping can be slowed?

So yeah, kitten Reapers.

I feel like you didn’t read the post at all. This isn’t actually about Ele… It’s about Scrapper (engi)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thief new weapon

in Thief

Posted by: ronpierce.2760

ronpierce.2760

It’s staff. The same way I determined Warhorn a month ago
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Warhorn-confirmed-Feedback-merged/first

Also applies to thief. New ascended Staff, ninja-like, and there is even a staff wielding specialization back-drop. I’m more sure of thief staff that I was of even Warhorn on Ele.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

FIX THIS BUG NOW, Instant kill Chaos Storm

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Chaos storm causing Chaos? Working as intended.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The game survived 2.5 years with no pvp infrastructure and without arena’s. It’ll continue to do so, even more with a new gamemode coming.
You got an answer on the matter, that’s more than I expected.

Too many gamemodes can and will hurt the game. (Gw1 is an example of that)

Here’s the difference. Name how many mmos have “BGs”. Basically all of them with pvp. Not nearly as many have arena. That alone leaves it as an audience in searching. Especially an MMOS with a structure that supports the truly competitive nature of it.

Furthermore, look at any game with it, but namely the large one, WoW, arena is by far it’s most popular pvp mode. That’s the difference. It’s a much smaller market for arena, this game has a perfect structure for it, and it’s often the most popular mode of pvp. Especially in a market where people want smaller scale and faster playing, it’s a huge catch. Not only do you save time with no leveling, there’s no armor grinding, and it would house the most popular pvp style. It would grow the pvp community. Those new players are also likely to do conquest as well. Overall it would grow the pvp community.

I wouldn’t be so optimistic say if they wanted to add 40v40 pvp because that’s so niche. Are a however is a pretty demanded style of play and fits so perfectly into the combat systems GW2 has in place. That’s why I’m so focused on this.

Not to mention the amount of people who gw2 has lost back to wow because of not having arena, one being my good friend Vassangel.

Also, surviving isn’t maximizing potential.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Good Bye From Cheese Mode

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I quit like… A month ago, Team High Warlord Sikari, me and my 5 minions of fury… still mess with the GW2 forums while I wait for Wildstar to come out, and hope it’s got decent updates and balance. Only time will tell, not getting my hope up but still pretty stoked.

So u basically changing 1 game broken by ncsoft on another game by ncsoft? Is it wise?

Well supposedly, Corbine is trying to keep its distance from NCSofts greed. NCSoft is just the publisher, not the developer. Also I’ve enjoyed NCSoft games in the past such as COH. Its not entirely NCSoft I have issues with… In this case, it’s ANet… ANet are the ones who make these awful balance decisions…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What about nerfing turrets ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The only turret that is ludicrous in terms of how many hits it takes to kill is thumper turret. The other turrets are not a problem…Although Rocket turret I feel is too strong for a different reason.

It’s sturdy on purpose. It’s not supposed to be killed in a few seconds, that’s the whole point. It’s an “on point” hazard. If it died to any breeze, it wouldn’t be effective at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sword -20% CD Reduction

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

I’ve come back to say, HOWEVER. This trait could use some life. While CD reduction (imo) is not the life it needs. It does need help.

The cripple idea was not bad, but I don’t think quite hits the mark.
But along the same idea, what if it was:
Increase critical hit chance with swords by 10%, and increases condition duration by 10% while wielding a sword. Just a random idea. Feel free to help me out. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Corrupt boon not poison on miss.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Better idea: make corrupt boon not miss? :p

I’m for it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Something About Turret Engis.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

You learned it’s easy to play, not OP. Effectiveness per effort is TOTALLY different than maximum power potential.

Don’t call it a spade if it isn’t a spade.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Taunt doesn't let you target

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Taunts working as intended, just swap target as soon as it ends, it’s not that hard. Part of the power of taunt is specifically this functionality, and isn’t a “UI error”. I hate losing my target when people stealth, when it COULD hold my target even if I wasn’t able to see them/lock skills on them until it was over, but it’s part of the mechanic. Just gotta learn to deal with it.

Personally, it’s my opinion that instant spells (other than attunement change, weapon swap, death shroud, kit changes, and stun breaks) shouldn’t even be usable while hard CCed. Seems like lazy programming as a result of not having a cast bar to me.

(I play nothing with taunt, but it’s my opinion on it.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

RIP best pants in the entire game.

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No Balance patch! Feb 23rd

in PvP

Posted by: ronpierce.2760

ronpierce.2760

they said little and yall expect meta changing big…

No, we expected something. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

dagger aa > RS aa ?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah, I think many of us wanted to see more damage on RS 1, 4 and 5. It’s not looking good though at this point, I doubt we’ll see it get boosted at this point. But never lose hope, I guess. It would be nice, as I’ve always felt if you spent the time to build LF it should most certainly pay off at least a little bit over standard weapons.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

ANet and the case of Insider Trading

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

This just in: Everything is a conspiracy.

The fact is that, when an Anet employee plays the live game they are always privy in one way or another to some form of insider information. That’s unavoidable.

However, the fact is that those same employees don’t really care to utilize that information in ways that impact the economy overly much, as they are such a small percentage of the live player base that any move they make can only result in negligable economic impact.

You seem to be under the impression that a significant portion of these weapon skins rested in the accounts of Anet employees. Given the cluster-wide nature of the GW2 auction house, it’s inconcievable that Anet employees’ live account make up a significant enough portion of the market for anything to have a notable impact.

When you see speculators buying things up or price fixing, the law of averages indicates an almost direct certainty that it’s another normal player, not an Anet employee responsible, simply because the auction house system serves the entire region

I’m not sure only Devs have access to private test realms at all times. I know for a fact there have been instances of too tier players having access to content early to test the changes and provide feedback. Now, I don’t know how common that is, but if it does happen more regularly than expected (which is never announced anyways, as far as I can tell), it’s not so much a conspiracy as a problem with people using early information to their gain. That’s… Really not that hard to believe… And who’s to really fault them other than ethics police?

@Razor, yeah it can be a big deal. If it is in fact the case (and there has been other evidence of this), it explains a lot of large price swings which affect all players wanting to get in on new content that is pre-rigged, if you will, to cost more and line the pockets of early testers.

Of course, that is, depending on how often these private testing a occur with players close to the devs.

I’ve discussed and understood some class changes, for instance, by working closely with the devs on balance and feedback. Luckily that’s just PvP and has no real lasting benefit, but it’s not out of the realm of possibility.

ALL that said, it’s probably not that big of a deal overall. It’s just really kitten lucky for those players. I can’t blame them though. Especially ones who dump high priced items about to crash to limit the losses coming. It’d be hard to not want to jump at that, knowing the price was soon to plummet.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So it’s been said that reaper are doing okay internally raid-wise. It’s been noted, so if this does become a major issue/frustration it might get further attention, but that’s better than nothing. Sounds good to me, let’s just hope it really does turn out pretty good.

d(‘-’d)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)