Showing Highly Rated Posts By ronpierce.2760:

Let's Talk Trait Ideas! (New and Revisions)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Hey everyone. I just wanted to say, I feel like many of the traits are a bit weak and look like they’ve been balanced around the old system, prior to merges and general buffs, leaving many feeling uninspired and leaving much to be desired. So, lets help out and if you have a cool idea for a Revenant-fitting trait, or a change to an existing one, throw it out there!

I’ll throw a few out there, as well.

Invocation Line (The “Class” line.)
Prevalent Presence (GM, NEW): Invoking a Legend triggers one of that legend’s spells. (No ICD, each would simply be triggerable once every 20 seconds with only two swapping Legends.)
Jalis – Inspiring Reinforcements
Mallyx – Pain absorption.
Ventari – (Doesn’t require tablet, circles around you.) Natural Harmony.

Invigorating Howl (Master, rework): Heal yourself and nearby allies for 15(.02) health per energy spent. 360 radius. (No ICD)

Fierce Infusion (Adept, Change): Remove ICD. Gain 8 seconds of fury when using a heal.

Cleansing Channel (Adept, Change): Increase to 2 removed Conditions on legend swap. (Brings it in line with Brawler’s recovery, remains less persistent as it’s a slower swap cycle.)

Corruption Line
Maniacal Persistence (GM, change): Increase to 3% increased critical hit per stack (one per second). Landing a critical hit removes a single stack of Maniacal Persistence.

Diabolic Inferno (GM, rework): Landing a Critical hit with an energy-costing skill (no auto attack spam!) applies a 2 second burn. (Shouldn’t require a ICD not affecting Autos.)

Yearning Empowerment (GM minor, additon): In addition to increased torment duration, increase critical hit against tormented enemies by 10%.

Frigid Precision (Master, Addition): Add a small damage source to the proc, reduce CD to 8 seconds.

Rampant Vex (Adept minor, change): Increase chance to 66% on critical hit, for the tree to work better for non-Mace builds.

Retribution Line
Empowering Vengeance (GM, addition): Gain 2 might for 8 seconds, and extend the duration of retaliation by 1 second when struck while under the effects of Retaliation. (1 sec ICD).

Feel free to add your own, comment, and discuss!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tome Change ideas

in Guardian

Posted by: ronpierce.2760

ronpierce.2760

Also:

We like the idea of tomes and if we did this we would hope to bring them back in a future Elite Specialization.

Would that be as tomes, or something under conjurations/kits?

Or is it way too far off to ask?

I suspect kit Tomes. I would not be sad to see that…..

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

25% speed increase for every class

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

Runes of the traveler gives you 25% speed increase no matter who you’re on. There’s another one too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How many will quit if they dont fix tempest?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

People are so goofy… “I’m going to quit if the new line isn’t stronger than my already overpowered class standard builds!” Good grief. Tempest has some issues but it’s not NEARLY as flawed as some people like to think, and the class as a whole is doing very fine. Who cares if your new line isn’t the new mandatory Arcane 2.0…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

time to balance staff skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I tend to like it. I especially like how marks work because they’re great bait for stealthers.
To add to the echo, all I really want for staff is:
- 1 Bleed back to Mark of Blood
- 1 or 2 conditions transfered from allies as well with Putrid Mark (semi nerf revert).
- Slight changes to staff 1, adding some power/potency or utility to it. (And better graphic would be great…)
- Maybe 1.5 LF per mark, and a change to soul marks to “double the life force gained from marks”.

I’d be pretty happy with this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro's marks have too long stay time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Dodge rolling into marks trigger them but won’t hit you. This is a l2p issue, sorry to say. If they are loading marks up around them they wasted them if you just dodge roll right over all of them at once.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Stronghold - Good, Bad and Ugly

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I ran that set up hehe. I was a shoutbow warrior (Tribal Lord Sikari) escorting with AOE swiftness and my buddy Bioshoc K ran caltrops defense. We had some 3 min games and other total lock out games forcing enemies into defense with little room to progress. It was fantastic! :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Nerfing vigor value by half a bit extreme?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Good change. But this makes Energy sigil mandatory for most builds, so I say: nerf that too.

Don’t nerf it. Anything that gives incentive to not double up on burst sigils (fire/air), I’m perfectly happy with. Several already used Energy, so, nbd.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Specializations Next Update?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

So the day is fast approaching.

Eles everywhere. Unite. Do not fear.

Whats the worst thing they can do to us? am i right …guys…helllooo

Ele will be fine. Elemental attunement will be minor again. Beyond that I think they will be just fine. At least it won’t be like the 2013(?) Ele near extinction.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

You’re an idiot. You haven’t said 1 thing to prove how they ARENT lazy. You just keep laughing like you have a clue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Not Nerf Turret Engi

in PvP

Posted by: ronpierce.2760

ronpierce.2760

That proves my point that you don’t understand the build at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Crusaders amulet, precision not ferocity

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I agree they just need both… And a 1050 Power 1050 Healing Power 560 Prec 560 Ferocity one. We just need more amulet options since the change to stats. Certain builds just get blocked entirely due to lack of stat choices, which prevent combinations from working. (Unless, like every other dual-purpose build, you just go Celestial because you have no other choice.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Valkyries or Berserker's for Reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They need to add Power Ferocity Condi Dmg gear :P that’s what I need

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

^ those would ruin MM. Would be in a much worse spot than their projections. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion] Change Evades into Blocks.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just wanted to offer an opinion on something. There’s a number of abilities in the game with “Unblockable” but there really aren’t that many blocks. There are far greater amounts of “evade” on weapon abilities, and I feel like it kind of defeats the purpose of having abilities that go through blocks.

That said, weapon skills with “Evades” (not Utilities, and not dodge rolls) should be changed to Blocks instead. That way having something be unblockable actually feels like it means something rather than it still missing due to the sheer amount of evades in the game versus block.

Again, I do not mean that unblockable abilities land on evading (dodge rolling) targets and I do feel like evades on utilities are fine because they generally have a long enough cooldown.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper and lack of gap closing

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

On the other hand, Necro should be the dude you CANNOT get away from.

The problem is, what would you give up to be this dude. You can´t expect to do crazy damage in melee range, having a second life pool AND being unkiteable.

If give up all of Necromancers high mobility, blocks, evades, invulnerabilities and instant burst skills. Maybe even some of our reflects and excess stability.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I think staff #1 should apply a 3 seconds of 1 burn at the end of it’s channel (so no more than 2 stacks at once with how slow it is, real slow application). Kind of like holding a magnifying glass to the light. And maybe some bleed to the vines. And a minor burn on the wisp (another word associated with flame and themes well with the sun).

All very minor applications just enough so the weapon can fit either power or condition builds without losing all application for 10 seconds. It has a place with power builds atm but very little for condition users. Because Rangers aren’t the most might-stacking class, and with low application, I wouldn’t be worried about running into more burn spike damage issues, and the weapon becomes more well rounded.

That’s just a personal thought. I feel like because the Druid is so invested in healing, the staff just begs to be a part of hybrid or settler type builds, since power builds usually require 2-3 stars to be totally effective, where condition builds typically do better with healing support (while remaining in any way slightly offensive).

Plus it just makes sense to have a bit of burn and bleed when harnessing the sun and vines.

Edit: One day I’ll learn to not do larger posts on my phone. Fixed the mess of auto-corrections.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Hair physics? Not even hair is that flowy! Those wings must be made of hot air wrapped in silk and just maybe a tiny little bit stuffed with fluffy cotton at some places.

I liked the cardboard version better. Those wings had a sturdy frame that wouldn’t break just from turning around too fast.

Exactly, it works a lot like very soft cloth, where turning canister ally wrap you up.

Okay, for example… For a wing to work, it should not be bending (and wrapping) backwards. Something like that would never catch air. And I get some people say “they aren’t real wings, just backpacks” but not even bad cos-play backpacks do this. It’s not even close to realistic.

And again for others who say they hated the cardboard version, I’m not asking for it to be perfectly stiff. I’m asking for a happy medium that isn’t overly ridiculous in the physics department.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Change Suggestions (Sikari & Bhawb)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Hey everyone. In the past, Bhawb and I have does a lot of discussing on Minion Masters, and Necromancers as a whole, and offered some feedback on where we feel the class should head. In doing so, we often focused on traits and bugs and other minor details about the MM but this time we decided to tackle just the pets as core abilities and I wanted to discuss with other Necromancers what we’ve come up with and some reasons behind our changes. Hopefully thes (at least some of them) make it to the big guys and show us some love.

To save space, I opted to section them into spoilers for better access.


General Changes:
Issue #1: Currently, there is very little reason to play Minion master with offensive stats. First, the investment for becoming one is highly DPS taxing (because of the specialization required to make it work), and the overall damage gained is never worth the defenses lost when gearing offensively.

Proposed changes: As with Condition damage, Boon duration and Condition Duration, pets should also take Ferocity and Precision. However, their base damage should remain as non-scaling (with Power/Condition damage).

Reasoning: We feel Tank necromancers are in a good place, the damage isn’t too high nor too low, but aggressive MMs need help making it even be worth being so fragile. We suggest leaving their scaling in damage, health and HP alone because we feel in a general sense, they’re in a decent spot (though they can be a bit squishy in PVP/WvW) and they work well with either condi or power builds. However, without making them more squishy than they arguably already are, and without ruining their damage for normal MM builds, minions acquiring precision and ferocity allows offensive minion masters to be worth the investment in PVE and PVP without requiring any other balancing, as they are already very fragile. This would also allow for non-MMs to consider a minion or so as a general utility where they see fit.

Issue #2: Cast times are too high for summoning.

Proposed changes: Reduce the cast time to .75 seconds.

Reasoning: This should be done for all summons, currently, a 1.5 second cast on pets that are fairly easy to kill is staggering. It often deletes their uses for PVE, as summoning them causes too much of a DPS loss and in PVP can often lead to impossible recovery.


Blood Fiend:
Issues: His reliance on making a connected hit for healing is to the point of making him useless alone. To add to this, even when he does connect, he heals for a low HPs, has tons of counter play by death, kiting and stealth.

Proposed changes: He should have a constant 200 HPS heal, and deal 250 damage and heal for 500 (scaling with the master’s stats on healing, instead of the pet) every 3 seconds. That bumps his HP from about ~300 hps to 366 hps. The leech should heal through Shroud, while the constant over-time heal should not.

Reasoning: He needs a purpose. He currently is very weak and serves very little purpose. A small Death Shroud healer adds a bit of a perk to him, given you can keep him alive long enough. There is a slight HP boost involved which is only for ideal situations, in normal combat it should finally be a bit closer to the others in terms of usefulness.

Bone Minions:
Issues: Too fragile and needs to cleave and follow master closer and Putrid explosion QOL changes are needed.

Proposed changes: Make them hit up to 2 targets for better PVE use. For blasting, they should huge the master closer. A slight HP boost needs to be had. They need to explode in order closest to your enemy target.

Reasoning: Bone minions (in PVP) currently die way too fast. When Death nova fights with the minion damage trait, they will be more of a liability than a benefit to have in most cases. Added cleave gives them some PVE considerations and they need to be more effective blasts.

Shadow Fiend:
Issues: Cast animation timing and needs to cleave.
Proposed changes: Like bone minions, as a lesser pet, should hit up to 2 targets. More importantly, Haunt needs its animated cast time (for a single blind…) reduced from 3 seconds to .25 or .5 at most.
Reasoning: There’s no sense in a 3 second cast blind, it’s just all around bad. Pets need cleave for PVE reasons and for better use in group pvp.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Entangle

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I think it’s one of the best designed skills honestly. It has a very noticeable tell. It’s potent as an elite, but has many ways to counter it (killing root, teleport, condi clear) more than any individual cc has.

My only problem with it is that certain ranged weapons can’t hit the root properly. That should be fixed. Beyond that, I think it’s a well designed elite.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Taunt doesn't let you target

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Taunts working as intended, just swap target as soon as it ends, it’s not that hard. Part of the power of taunt is specifically this functionality, and isn’t a “UI error”. I hate losing my target when people stealth, when it COULD hold my target even if I wasn’t able to see them/lock skills on them until it was over, but it’s part of the mechanic. Just gotta learn to deal with it.

Personally, it’s my opinion that instant spells (other than attunement change, weapon swap, death shroud, kit changes, and stun breaks) shouldn’t even be usable while hard CCed. Seems like lazy programming as a result of not having a cast bar to me.

(I play nothing with taunt, but it’s my opinion on it.)

And what about plague signet , signet of air/midnight, judges intervention,… ?

Those are stun breaks. Should work as usual, but only on the taunted target. If it doesn’t, I’d call that a bug. If your complaint is that you can’t JI someone else while taunted, I simply disagree, a taunt is a taunt.

So you say that can’t JI to another target because of the forcibly attacking part of taunt? Do you then also think that it should be so that it wouldn’t be possible to JI towards the applier when feared becaus the focibly retreating from the target part?

No, a stun break is a stun break. It holds that functionality. But who your attack is directed at, until you are no longer taunted, will be the person you’re aggressive to.

Being afraid of someone doesn’t necessarily mean you lose focus of someone (typically just the opposite), so I see no issue with how fear works. Taunt is literally doing what taunt says it would do, which is, as long as it’s up, it forces you to only attack that person, regardless if that attack is tied to your stunbreak or not. This is how metas are made. Use a different stunbreak (Can’t medi have 2-3 depending on build?). I don’t think it’s that farfetched to try to get people to use different skills with new mechanics. Meditations are already super dominant on Guardians, and they just so happen to get the short end of the stuck of a very valid mechanic. It happens. But guess what, I main a Necromancer, I won’t be able to Doom anyone else either, which can often be vital to stop a stomp or otherwise. Just gotta adapt.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why do you insist on copying other games?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Well, I tend to think of it like this, a lot of people like the idea behind MOBAs but prefer MMORPG mechanics. This sort of caters to a hybrid spectrum that raw mobas really can’t cater to. Like me, I hate mobas. I hate the currency systems they run, I hate the general play of them. But this sounds great and very fitting for me. I think you can take a general theme and apply it differently and come up with an entirely new concept, just with obvious roots.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

WTS Official Ruling: Disqualification of Majestic Capricorns

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This… This was staged. I can feel it now, this is becoming reality TV.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

After almost 2 years why not TDM?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Healers? Mana? Stealth breaking on hit? No group stealth whatsoever? I’ve said it before, actually, but it appears it needs repeating, again.

And actually no, since RBGs have been given equal rewards as arena they are now the more popular pvp choice than arena. Arena was only more popular because it was the only way to get the best gear.

I’m also doubting the accuracy of your pvp claims if you think RMP was fight reset spam. Only the rogue who was lowest priority target could reset fightfor themselves only and their stealth broke on hit. A thief in GW2 can fight reset their entire team on a 50 second cooldown that can be camped in.

Bro you’ve spent like 20 comments arguing with people about why TDM would be imbalanced when TDM like fights already happen in game and tournaments for 2v2 3v3’s are already hosted and its not unbalanced,. Your entire argument has been based around shadow refuge being too OP and being able to reset the fight. I and other have given you good reason why stealth isn’t broken in these fights and why its easier to counter than you say.

Do you have any actual source other than ‘I saw it in 2v2 fanmade tourney?’ Because the representation of SR, thieves and spike damage in high level group play disagrees with you, but argue away. SR refuge is one example of a broken mechanic that would be totally out of place in ranked TDM

I gave an answer to that. Something that needs to happen anyways… but did you really just say “Do you have any other source than actually witnessing it first hand”?????? People are telling you it WORKS because it already does… It’s just not realistic for organization purposes and we get nothing out of it. It’d be great if it was more accessible and rewarded us. I’m rank 37 and have EASILY put in enough time to be rank 70+ (new rank system). I just spend most of my time in 1v1 / 2v2 /3v3 rooms because they’re more balance and more fun than fighting in circles where AOE is artificially made king and bunkers/decappers run rampid that serve no COMBAT purpose other than push people around or live within a circle forever (tPVP) and a constant stream of 4v5 in solo ques because of a broken entry system…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

inb4 dire stat/perplexity runes etc in spvp

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Not only do I not think this will happen, I bet perplexity will be further nerfed in PvE as well.

Wouldn’t they have to fix it before nerfing it? I read that none of the confusion durations even work. XD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Also, to the OP, they’re one of, if not the best skirmishers 1v1. But if someone with a lot of stealth / mobility wants to reset over and over until they get it right and play something super safe, I’m sure they’d be seen superior. They are fairly potent in 1v1 though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Time for 2v2 and 3v3 arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Many of us has said this, as it’s probably one of the stronger (and more fun) non-standard community game types that tournies are held for. People obviously like it. They’ve even acknowledged that people like it, it’s just not a priority.

A few friends and I are just waiting for Legion since they’re finally taking PvP in a slightly better direction in WoW and hoping it does good things. We’re always prepared to do 2v2/3v3 here whenever it comes, if it comes. Conquest has just gotten so old and Stronghold just doesn’t have the player backing to be as fun as it could be.

Biggest shocker to me is that they felt the time spent on SH was more important than a game mode already recognized and enjoyed by the community. Maybe next expansion, I hope.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

If you can play an MMO with absolutely 0 rewards, what is most peoples’ “fun factor”, that’s fine, but in that case you’d enjoy just about any game well designed or not… You’re a rarity, and frankly a lazy game designers delight.. x.X

Oh yeah, because it’s not totally lazy to make a game that’s just like a food dispenser that trickles down rewards instead of making a game that is engaging on it’s own and doesn’t need you to bribe you with illusory gains of money/shinies.

See, it’s way harder to design a really good game with really engaging gameplay than set up loot tables for you to roll on.

I agree. Challenging content over easy loot dispenser

Ugh you’re so dense lol. What is CHALLENGING about hours of farming gold? All the other nonbuyable stuff isn’t hard to get it’s just grindy. The only CHALLENGE is being able to bare how boring the grind is to ever make it through it. That IS a challenge. Hats off the the challenge team. >_>

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why are Revenant's traits SO bad?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

The traits are kind of weak, if you ask me. Many feel like weaker versions of things that already exist. I could go through a list and show you traits that are almost twice as good on other classes for most of them, but I’ll spare the wall of text. The grand masters are very weak, and not at all build defining. They look like they were designed for the old system, before things got merged and buffed to high heaven.

Base damage and mobility is also terrible.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

that's it I quit

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

<3 I got a good laugh at the title. Glad you are looking forward too it.

Thank you for listening to us.
Any news on energy cost on weaponskills? They did not seem to have it from the stream

I had an internal command on to not use energy/recharge probably. Weapon skills cost energy.

I still think it needs to be reduced, or allow swapping legends to just be 100 (which currently feels like a 50% cap anyways, because you rarely have time to sit and build it up in a real pvp scenario). Right now using a 50 energy utility after a swap just feels really really limiting and harsh. Just some food for thought. I’d be more comfortable with energy costs on weapons if we had more energy after a swap to even use.

I didn’t notice, but do auto attacks restore energy?

AFAIK they do not. We actually don’t have any form of energy manipulation other than a base-line regeneration rate and swapping.

(Feel free to correct me if I’m wrong.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The cursor. Do something about it.

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Right click ( a common way to turn your character and camera) hides the mouse. Wish we could disable that, personally.

I do this all the time, and I still don’t lose my cursor…even when in a zerg, I can see my ground targeting circles just fine by raising the camera up and looking down at the scene at a 40 – 50 degree angle…if I find that necessary, otherwise I just look for the red/green circle…zero issues with that.

Congrats? For the most part I can too, unless I’ve had my RMB down for a long time and It may take a short time longer to aim it. Regardless. I don’t see the point in arguing against a simple QOL change.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

wait, is Greatsword anti-Dodge?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Hammer didn’t seem like that threatening of a weapon though, honestly. Looked like a control/defensive weapon and leaves a lot of open area. Plus they only have 1 weapon, where this is attached to our basic mechanic (RS), so there are some differences. I also doubt there will be weapon CD traits on Revenant since it’s built to already run on very low CDs with it’s mixed resource system (energy+time).

I’m not arguing against it. I would like the blocker, but reflect/evade are too much. And frankly, as slow as it is, I’d much rather any defenses like this be put on the GS than RS. RS will be fairly tanky, it’s outside of RS where I’m more concerned. Part of me wishes the LF was moved elsewhere and we had an Evade/block on our #3 spot instead.

And 900 range on GS5 pull!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Unyielding Anguish

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

As much as I hate to say it, the skill probably deserves to only displace (maybe further) with the first impact and instead of pulsing the displace, pulse torment. But that’s just me trying to be fair.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Brainfreeze

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

You guys are thinking about this all wrong… Sure, it might be pretty good… but thinka bout how COOL IT IS! And how great the trait name reflects what it does! /signed

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Change Suggestions (Sikari & Bhawb)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760


Bone Fiend:
Issues: Rigor Mortis cast time is a bit unpredictable (generally, not entirely).
Proposed changes: Casting Rigor mortis needs to reset the swing timer and have its own .75 second cast and a more noticeable projectile.
Reasoning: It needs to be more noticeable and predictable in behavior both for the MM and for enemies.

Flesh Wurm:
Issues: Lacks flair outside of being a teleport fodder.
Proposed changes: Reduce damage by about 15-20%. Add a 1.5-2 second poison on its (4 second swing timer) attack. Additionally, it should hit up to 4 additional enemies when the bolt hits ithe primary target (target-based aoe) in a fairly small radius, perhaps 130.
Reasoning: This reduces the MM’s single target dps just a little bit, and gives it a unique flair as a condition pet (as we have none outside of jagged horrors). Additionally, this acts as a unique way to encourage minion usage for players who do not play minion master but chose to venture into Death magic for defense, as the poison uptime helps take advantage of Death magic’s defensive traits. Overally, it makes it much more unique and adds good synergy.

Flesh Golem:
Issues: Needs to cleave and adjust the secondary ability.
Proposed changes: Allow to cleave up to 3 targets. Remove the cast time for Charge, but instead, give it a .75 second wind-up animation before charging. Revert the speed to its original speed. Pulse 2 stability every 3 seconds for 15 seconds.
Reasoning: First off, as the elite, he should be the primary melee cleave minion. His special has slowly become obsolete, as it has a 1.5 second cast, which is ridiculous and doesn’t follow the “command” and react style as other pets have. While it should have a build-up, it should not be a hefty cast from the master. As for the stability, this is to bring it back in line with its pre-stability change power which was a long stability. After the change the flesh golem was neglected for updates and lost a lot of his benefit for no reason.


Special Notes:
Fix moa killing all pets. It’s time.
Find a way to allow Fetid Corruption to work with Death Nova to free up that GM spot for a non MM trait.
Personal Suggestion (Sikari): Make the minion damage boost baseline. Change Fetid Corruption to “Minions pull conditions from the master and transfer conditions to enemies when they deal damage. When a minion dies it turns into a poison field for 4 seconds.”
This removes the damage burst from Death Nova (no more punishing enemies for doing their job as harshly) and retains Bone Minion’s primary use, which is self-blasting for weakness while clearing up a GM.

Thanks for listening, and please feel free to add to the discussion and provide appropriate feedback. Developers, I really hope you hear us out on this. Robert, Karl and the rest of you, you’re our big hope, don’t let us down!

Post is finished, feel free to comment and discuss or ask questions. Thanks for your Minion Master Support!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

May 8: The Dragonhunter Ready Up stream

in Guardian

Posted by: ronpierce.2760

ronpierce.2760

Op, still hate the name lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mercenary Amulet Needs Removed IMO

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Let’s not keep killing play styles due to improper balance… Vipers do WAY more damage than Mercenaries (which aren’t that tanky, just a bit), the reason hardly anyone runs vipers is because there is so much removal and people get blown up by power damage without some toughness…

In reality there is a relatively healthy mix of build types, removing this Amulet serves no purpose other than trying to remove conditions from PvP because people can’t wrap their heads around them. Sorry, but this is just silly now…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grenth Armor Set?

in Black Lion Trading Co

Posted by: ronpierce.2760

ronpierce.2760

I don’t really agree with it not matching anything. I came up with this set before I even saw their post (of course now I look like the rip off) but I was also going for a grenth look and this is what I came up with, with what limited supplies I had in sPvP

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thank you Anet for listening.

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

^ This is why games can’t be fun. People… I swear to god. I think I’m done with these forums. Its becoming hard to be nice. Games progress new stuff comes out. Prestige wears off, but you had that prestige for what? Over a year now? Lets new cool stuff come out, its a game, let people have fun and stop being so uptight…. Holy Christ. I can’t even believe this became this much of an issue in the first place………..

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant, last played class?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I think you’ll find a lot of what turns people off from Revenant isn’t the revenant itself, but also the amount of investment in older characters. Starting totally fresh for many people has proven to be a very un-fun chore, especially if fresh world completion and so on isn’t really your cup of tea. Personally, it has put a damper on my “willingness” to reroll anything because trying to unlock elites from a totally fresh character isn’t overly fun, though, in most cases, required, and i know it is for Revenants.

Just some food for thought. Work, old character investments, uniqueness of the class and how utilities work. It was bound to even out eventually, and unfortunately might even be under par because starting fresh feels like a barrier of entry that people can avoid by just playing their mains. I highly double it’s all because they were nerfed out of the Raiding meta, which isn’t even for a majority of players anyways.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A Plea for Death's Charge

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The easiest change would be to leave it as is if you have no target, like a lot of skills, but then also allow it to be targeted.

That’s exactly what I want out of it, to function like Warrior’s sword leap. (So exactly as you mentioned.) The burning speed style functionality is simply not going to work out with how the class handles and need to be right up in someone’s face.

It really needs to function like other standard targeted mobility skills, as mentioned, but a range increase, even for a slight CD increase would also be welcomed. Unlike base-necro who has some range leverage, so not all is lost when you miss DS2, a Reaper must be able to reach a target, and frequently or it will be kited into oblivion, as if staff isn’t already mandatory enough.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is it possible to do something while waiting?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

^ Mental note: Avoid that twitch at all costs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

why is invulnerable stomp still a thing?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Obsidian Flesh is actually only 33.5 seconds with the Earth trait. And yes, that is way too short.

While I teeter on this issue. I actually don’t like invuln stomping, I think it’s a cheap tool not everyone has access to, but nevertheless, it can be argued with cooldowns and what-not.

Obsidian Flesh though is absolutely insane. It blows most other damage mitigation skills out of the water and allows full damage while being unable to CC/Blind/etc, on a cooldown that’s close to half of other less effective tools.

My little rant for the day, that skill is a bit crazy.

They could change it, then bump eles up to 15k base hp.

HP pools should have always been 15, 17, 19k and rebalance sustain to be closer together. The 11→19k gap has repeatedly caused issues.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Arenas

in PvP

Posted by: ronpierce.2760

ronpierce.2760

If I had a nickel… :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Really not sure why they continue listening to the self-obsessed vocal minority which has been running this game into the ground since day one. These people don’t care about the health of the game, they only care about having things other people can’t get. At some point you have to question if keeping this audience is worth it.

Oh my god, EXACTLY. These people will stop the fun progression of this game due to their ego and pride, that’s what I’ve been trying to say all along.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turret Engi Patch - How are we faring?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The only thing i’m wondering now is what the next community project will be.
Remove which spec?

community wants zerk amulets only so they can measure their kitten

(fighting non zerkers too hard all players must die in 2 hits pls)

Worst part of the pvp community’s mindset by far.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Idea] Sun-God Armor!

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

@Zeefa, Ugliest? I specifically took the time to pick out the best skin that I felt most players would enjoy. For all of them. My conclusion was that players wanted items they could relate to, so why not armor everyone has had since level 1-10.

You’re insulting my genius analysis. Good DAY sir.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

ANET said " Warrior Rely on Speed" when describing Warrior

Since almost every profession will get passive +25% speed despite the stealth, ranged attacks and teleports, Warrior should get passive swiftness as Baseline to make ANET statement true.

Relying on and having it passive are not the same thing. Warriors have a lot of access to swiftness and several leaps. They DO have speed. So they aren’t wrong.

And for the billionth time, Fast hands is only “mandatory” because its so kitten powerful. Anyone with access to it would say they “need” it. That’s not the reason things are being made baseline.

Also, you’re asking for hidden passives to be made baseline. That isn’t how baseline works. Anything made passive were changes to core abilities to make them more usable and not reliant on traits to be used. No where in the game is there class-specific passives that would justify Fast Hands or warriors sprint, it would be incredibly un-intuitive, where as making a weapon shoot faster baseline or throw all grenades baseline for grenade skills are just adjustments to their abilities that make them less reliant on traits.

I really don’t think you guys understand how this “baseline” stuff works and are just trying to seize the opportunity for freeby buffs. Like I’ve said, Warrior is my second most played class by a LOT, and sure, it’s incredibly hard to not want to take, but making it passive isn’t the answer. If anything, be happy its at least a minor so it doesn’t lock any of the choice locations like Cleansing Ire does. That’s the real elephant in the room.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(Player vs Player) we don't want to fight AI

in PvP

Posted by: ronpierce.2760

ronpierce.2760

What if someone enjoys playing a build where they have to watch a lot of things and not spend all their time pressing dps buttons and trying to lolburst everyone down but instead focus on strategical control of enemies and trying to survive with minimal defensive tools ( no evades/blocks/Vigor/Protection/stability/Sttunbreaks). Which isn’t all face roll fun and games highend, but it is my preference as I find it fun. There are plenty of builds Just like MM that has a very high skill floor (easy to play effectively in lower tiers) but high
Ski ceilings (harder to play/less effective high end). Like Spirit ranger, and warrior except they both have lower skill floors (not as powerful in the hands of a noob) but also lower skill ceilings.

Mms aren’t immune to their own clutter and also have to watch the hp of all their sacrifice me minions. So they can’t even just look past the clutter as it has value to them.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)