Showing Highly Rated Posts By ronpierce.2760:

Change the name of Consume Conditions...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Consume Conditions, But Add Different Ones Instead: Heal and remove conditions. Heal extra per condition removed. Apply all conditions to yourself that you didn’t consume.

Make it happen Karl!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Remove downed state from PvP.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Downed state is great. It separates the great from the good. It also highly encourages team work.

The only thing I hate about downed state is rallying. If you attacked a player and did 1 damage to him and he dies 50 yards away, you get an instant rez. Dem don’t makes no senses.

Incorrect. You know what separates the Great from the good? Not dying in the first place.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The truth about the Diamond Skin issue

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Nah, it’s that it’s bad game design.

I can agree with this. While I’m 100% fine (for the record) with passive defenses, that’s the line I draw. I enjoy passives its part of character building, but immunities that are “infinite” to a certain point isn’t a good design if you ask me, but we’ll see how it goes. With their small HP pool, having out a flesh golem, basic damage from attacks and the ele having to leave 30 points out of water or arcana, I doubt it’ll be too big of an issue to be perfectly honest. I think people are over thinking this, even if it is poor design.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tempest Skill Types?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

They didn’t say they wouldn’t double up on any, just that they would all be existing types. Definitely shouts.

“Freeze!”
“You’re fired!”
“You’re full of hot air!”
“I’ll rock your world!”

And of course, the heal, “Water you doing, trying to kill me!?”

Eh, close enough. 1/5 isn’t bad… :P

http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-tempest-revealed

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rally! - dodgeball rules

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Nah what’d be REALLY cool is if the person who gets the killing blow got a “Rally” buff and it allowed them to tag-instant rally a friendly member, so then people could clobber the rally-guy to prevent him from rallying his friend. Talk about fun/interesting playing THEN!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necros now have stunbreak every 6 seconds

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Discuss the effects on PvP?
Will Necro now become a dominant force?

6 seconds isn’t a “practical” time, the 6 second CD doesn’t start until out of DS and assuming you ahve it to cast. And you have to give up death magic traits to take it. Seems to be in a good spot.

For power, its actually much worse since they do DPS in there, lining it up as a CC break is more of a side effect of normal battle than anything. Plus you lose 50% crit in DS. Its not as OP as paper makes it sound, i promise.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Mancers

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Look at this guy defending MM Necromancer.

Read it and try to deny it. I can come up with a bullcrap reason why EVERY class is cheesy/OP, suck it up and be a man. Make a better build if yours gets beat.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New game mode! 2v2's

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Please 2v2s that can climb the League Ladders. I would never play another game. Ever.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Signet of Vampirism in Shroud?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally, and not to speak for anyone else, I’d take a significant drop in total LF (upward 20%) if they unrestricted healing so I could be properly supported by allies and all of my mechanics work in unison. Even if they had to rework some of the leeches or toy with the numbers so allowing it wasn’t OP. I just want the class to stop having so many hidden rules and allow us to play with the full unique potential Necromancer has. It has the ability to be a greatly unique class in terms of fighting with and fighting against, but it gets held back by fear of being “OP” when the answer is simple. Design first, balance second…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Too many instants, not enough telegraphs

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This is the reason I hate thieves, shatter mesmers and Fresh Air elementalists. Note: I’m not calling them OP. But while people are busy complaining about how taboo AI is (that at least you can see and predict), certain set ups are all about unexpected instant abilities. Specifically thief and zerker builds that run air/fire, you basically just have to expect it’ll hit you unless they aren’t being very careful themselves. (And afaik crit sigils can’t even be wasted on poor timing like swap sigils can) Shatter often releases big bursts out of stealth if they run torch which can be decently hard to predict, so you end up blowing dodges in hopes to get lucky.

And the king of instant → FA ele where they can literally blow their lid in a second and nearly instagib you.

I mean… They are balanced around being paper themselves, but that essentially turns those fights into 2 second random dodge and burst sessions and hope you were the lucky one. I just generally think it’s a poor design just as much as AI, but that’s just me.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rally! - dodgeball rules

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Oh and the “Rally buff” needs to have a really REALLY obvious animation/look

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ideas/changes to dragonhunter traits/skills

in Guardian

Posted by: ronpierce.2760

ronpierce.2760

Overall Ideas:
Special Note Non-Dragon Hunter Traits:
Radiant Flame – Revert to When crit, bump the ICD up slightly. Offensive trees being based around getting hit just isn’t fun play. Plus the change ruined the synergy with the specialization’s core specialty which is synergy with landing critical hits.

Valor – One of the Adepts should be swapped with a Major (I suggest Focus with the Shield traits). It would provide better synergy between traits. Right now the Master set is bland and too specific.

Dragonhunter Traits:
Defender’s Dogma – Bad trait all around. It sounds neat, but in reality, it conflicts harshly with Big Game Hunter where you would have your spear on cooldown fairly often, and has very little effect for build without blocks (which could essentially leave just F3 on a 90 second cooldown and/or Aegis from it every so often…) The impact is small in most cases outside of rather niche situations.

Pure of Sight – Guardian has SO many multipliers AND vulnerability. In PVE stacking is mandatory to get group buffs and thus would be pretty useless, and in PVP is seems too Longbow specific (or MAYBE scepter if people are literally standing still) which isn’t good for diversity.

Dulled Senses – It’s almost useful… Except it’s really not. Guardians have dreamed of some soft CC, yet its tied to something we won’t do a lot unless we combo it with a VERY specific trait. Not to mention, LB already has its own cripple (sort of). It needs other ways to be useful.
Suggestion – Make it cripple on Blind. (Rename it) Guardians have numerous ways to blind an enemy to provide great synergy, it lends well to making an enemy feel helpless, and generally opens the trait up for being a solid pick without forcing the Longbow too much, which still working WITH the longbow as it has a blind of its own!

Longbow
Deflecting Shot – Possibly slow it a LITTLE, not a lot, and widen it’s block area. It will already be hard enough to make great use out of it as projectiles can have strange “hitboxes”.

Hunter’s Ward – Lower the cooldown and reduce the duration of the gates a bit. Less “stunned for days” and more using of abilities would add to the gameplay overall.

Traps
Many cooldowns just seem really long… Guardian is a low-HP class, I feel it requires those utilities to be usable frequently to be effective and able to sustain themselves. Granted, they would still be very powerful in PVE, but for PVP I see them not being used as frequently.

There are my initial thoughts!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How to counter Stealth Mesmers?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Stealth mesmers are all about slowly wearing you out.

You aren’t going to be beating stealth mesmers because necromancer has good burst absorption but kitten poor RECOVERY options, meaning you won’t be sustaining yourself for long and the mesmer will keep resetting the fight via stealth.

This applies to pistol/dagger thieves or thieves patient enough such as sword/dagger or even good dagger+pistol thieves who slowly wear you down and run you out of cooldowns instead of being greedy and trying to go for the three shot burst and dying instead.

Contrary to the design idea for the class, an attrition based class, the necromancer actually wants to avoid attrition and wants to end fights as soon as possible.

Stealth mesmer and good thieves are the epitome of an attrition class.

This is pretty much accurate. Necromancer is not the attrition class it wa supposed to be. It’s a sponge. You will likely die eventually if you can’t stack up on them fairly quickly, and if they have good removal it’s more of an issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I play a necro, but I traid a warrior for one play session...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Mastering DS? Excuse me? What’s to master? What on earth do you think us Necros have been doing since BWE1?

The top necro players from Paradigm etc. are all saying similar things re: bugs, balance and design. I appreciate we might not have the same godlike holistic view of the design you’ve created here Jon, but there’s a serious shortage of people who think the necro is fine and any issues are a result of L2P deficit.

I don’t believe I’ve ever said this to a developer before, but if you could provide video proof of someone utilising DS to devastating effect I’d be more than happy to accept your statement as relevant/accurate. The “good PvP” videos of necros dried up immediately after BWE2 and the DS HP/LF nerf.

6 second ICD on DS which can be traited to stun break, give retaliation and stability for 3 seconds. um, yeah if you use death shroud on point you can turn a necro into a god.

This was the whole ignorance thing I was talking about. First, 10 second – 30% is 7 seconds, regardless of the tooltip error. It’s also not an “ICD”, I don’t think you know what that means. It’s just a CD, which by the way only starts as you EXIT death shroud. So to make your silly numbers a reality, you would have to flash it every 7 seconds and be literally defenseless otherwise and make no use of it’s abilities, and it wouldn’t be a very successful stunbreak if all you’re doing is flashing it every 7 seconds. The things you’re saying are of almost 0 practical use because you clearly have no idea how a necromancer works…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Things I rather get than a new weapon

-3rd weapon set
-f2 skill
-fast hands baseline

1. Would never Happen, not sure how you could suggest this and expect it to ever be balanced.
2. Seems likely already in addition to the torch, so not sure what the problem is there. Every elite has had an additional perk to the class mechanic.
3. Again, yeah diversity stuff, but you’d probably still find yourself going into Discipline anyways a good majority of the time, Fast Hands isnt the only goodie there, and you’d have to accept that other trees would have to be nerfed to compensate for this type of class-wide buff. Not sure people would all be so happy with the changes for the sake of pvp diversity, but maybe.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Trait Idea: Retaliatory Force

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah SC could be replaced without any complaints.

What if it had the added bonus of saying “whenever a foe or minion dies gain X” on top of its normal ability? I personally don’t want to strip its flavor away. It could even say minions grant life force on death. Which would be fitting for death.

The 20% is just terrible, and frankly, I’d LOVE to get away from on death traits… Especially one so bad. You already get Lf from things dying, a tiny boost means nothing, and it certainly does nothing for the tank tree of all trees. We need something that aids to defenses in a meaningful way, not likw 1% lf when something dies. They could do much better than that.

The other two are shaping up nicely though, I like them.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

funky idea: increase weapon skill cost

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Scrap energy on the weapons and use cooldowns and keep energy associated with utilities.

This would be my choice. Energy is already spread thin as it is, it doesn’t need to be made worse. This is more the route that needs to be taken.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Your opinion on new heals (After livestream)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I posted it in the necro forums but I think more people should see it:

I mean okay. Go to:
http://www.youtube.com/watch?v=VgbxrtCvJLk&feature=c4-overview&list=UUP_FgMqOxp_VsM0UfrL-DxA

Set it to: 50:00 (exactly) and see the energy/happiness/joy from the Guardian heal.
Then set it to: 57:00 to watch it all or 58:30 specifically and watch to the end of the necro. It’s disheartening. It’s like Grouch was just waiting for it to be over… He healed for 5.6k with that 35 second CD heal…

That’s all I’m saying.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Enemy endurance bar

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This shouldn’t even be a question. This is an important detail and the skill level change from this would be IMMENSE. Pressure force dodgerolls, watch energy, know when the best time to unload is, this would be fantastic for skillful play.

I can hear it now “My target, low on endurance, swap to them, immobing now.”

Please just yes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Seeking clarification on the future of PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

As for Skill… There is no Skill.
As for PvP… There is no PvP.
As for the Future… There is no Future.

All is 100% incredibly, undeniably, irreversibly… Vain…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I’ll thank Anet if/when I can keep my armor.

And it’s absurd to blame players for buying additional items to further customize their character’s look based on their initial purchase.

No one is blaming the players, but many of you seem intent on blaming Anet because you chose to purchase additional items other then the armor skin. The skin is the issue, anything else is irrelevant.

But it is relevant…example…you buy a sofa. Once you get it home you decide to further enhance the look of your new sofa by painting your walls. You then go back to the store where you bought the sofa and buy the matching chairs.

The store decides to recall the sofa fabric and replaces it with something that no longer makes your socks go up and down. Not only that but, it doesn’t match your newly painted walls or the chairs you purchased from the same company.

To extend on this, yes you can get your money back for the couch instead, but guess what it also does. It hurts your trust in buying from them again. And that’s what this will do. Except the gem store has less selection so if you mess up your sofa sales in this game you’re going to be taking a big loss.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

We need more counterplay to Thief Stealth

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Why is this thread not locked? Nine pages of ignorant kitten kissing and ad Populum not enough for a lock? I knew this thread was going to be non-constructive the moment I read the title and whaddayaknow, it got really stupid on the first page.

The OP might want some discussion but the people who agree with him don’t. lol

This thread isn’t any worse than that “Nerf Thief” thread you guys have that does nothing but direct thieves where to sabotage threads that mention thief… At least this thread has a point to it…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rally is a joke on GW2 but...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I did come up with solutions…

Like I said above. Downed stat COULD have been cool as a clutch IF:

- It was equal between classes.
- Once per “combat”
- no rallies, only pick ups and stomps (/dps down)
- A “give up” button like borderlands 2 had so you don’t waste time on the ground.
- In pve, if you’re downed and go out of combat you rally (so if you kill something in a clutch, you can raise but only if you killed everything)

And finally they just tone down burst a bit to compensate (in pvp AND, especially PVE).

Then you can spend more time strategizing and being skillful on your feet, not “skillfully” picking up people off their kitten. d(‘-’d)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

So mesmer/ele nerfs today?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

it’s burn nerfs, not ele nerfs. ele by itself is fine.
and burn nerfs are also needed for everything else, especially the stupid instant 3 stack burns.

Ele’s sustain is still too high, too. Burns alone aren’t why they’re stacked on teams. It helps to have a bruisder/semi-bunk that can deal damage with ease, but it’s not the only thing that makes Eles so valuable.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant Review (Very Long - Sikari)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Traits
I don’t want to hit EVERY trait, but I just want to say, many traits feel WEAK. They look like they were designed for the old system before traits were merged and buffed. Compared to other classes, many traits are weak, coupled with long ICDs and many are honestly worse versions of things that already exist. Example, Nourishing Roots, 240 radius 2 regen per 3 seconds. Inspiring Banners (while even actually worse than they were) are 3 seconds of regen per 3 seconds in a 600 radius and frankly, less cumbersome to move around (as their abilities can actually be used to help mobility too). Grand Master-level traits don’t feel game-changing at ALL, and many are just weak (Diabolic Inferno, Manical Persistence, Charged Mists, Empowering Vengeance, Reflexive summon, Steadfast Rejuvination- worse healing than soothing mists). There’s just no reason for many of the traits to have the ICDs they have and are bland and weak frequently. Lots of work needs to be done here.

Bugs
Just wanted to create a quick bug list.
- Embrace the Darkness copies only 1 stack.
- Embrace the Darkness can be spammed to trigger Momentary Pacification daze.
- Momentary Pacification daze doesn’t actually work, however. Shows on bars, but doesn’t prevent casting.
- You can stow-cancel all Mallyx utilities to stack resistance with Demonic Defiance trait.
- Forced Engangement can bug and prevent untargetting entirely. Other times it doesn’t work at all. (Hectic mechanics.)

More extensive list can be found here.

Thanks!
Thanks for reading, sorry if it seems a bit critical. I enjoy the feel and visuals of the class, and overall, I see great potential. The class needs a lot to bring it in-line with post-patch classes, however, which is something I look forward to seeing.

~ Sikari

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Unyielding Blast should be baseline.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It DEFINITELY should be base line… After all the baseline stuff they did with longbow on rangers and engineer, I about flipped when I saw Unyielding was still a trait…

Also “We didn’t feel like a trait adding 60 radius to your skills felt good, so blasting staff is just gone and made baseline”. → Greater Marks still exists and staff has 2 traits…

Why not merge unblockable into Soul marks and baseline increase the radius here, too? Its like they have all these new philosophies but none of them can apply to Necromancer…

One other thing you might find interesting. They moved Terror up to GM because it’s “build defining”. Static Discharge (currently) is still an adept. Makes sense.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Witch Doctor - AKA Hobomancer

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Instead of a tool belt, maybe DS 6-9 have mixes and somehow Necromancer selects which mix to apply to a weapon when not tossing potions.

Would be weird if ONLY elixirs had opposite DS abilities. But I never really thought about that… How awesome would that be if DS 6-0 had its own Utility DS moves tied to each utility just like Engineers? Unfortunately, that’s VERY not likely. Cool thought though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

There was a glimmer of hope....

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I like the idea of being able to que for Conquest, Stronghold OR a “Both” option where you get taken into whatever needs players at the time. Then have “Call to Arms!” For anything under-played at a given time for increased silver and reward track progression or something, that displays CTA on the pvp que page. Of course that means more work for the devs but would be a far better solution.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Are mesmers really that OP?

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Lets be honest, if you have to ask, generally speaking… The answer is yes… No one got significantly better due to the patch, but Mesmers as a whole are sure doing tricks off peoples’ faces.

Mesmer wasn’t bad pre-patch, it was just checked by Thief. Now that that issue has been handled, people are just realizing more what Mesmer is capable of (and more, as they were actually buffed).

The idea of burst classes with lots of stealth, blind, invulnerablities etc just makes other burst oriented builds pointless. Mesmers burst just as good (if not better in some cases), it’s instant, and can be done from stealth, which generally makes it a safer choice for your burst team mate.

It shouldn’t be a surprise to anyone that it’s good. TTK is too low right now (people die too fast), so blinds, evades and stealth are significantly increased in general value, that’s just how it works. As fights get faster “burst protection” becomes more valuable, and mesmers are swimming in it, without even sacrificing DPS because burst protection mechanics don’t require stats to work.

Also, Mesmers ARE used competitively, just more in EU than NA. Probably because people are still adjusting to them, but many top-tier thieves have already started learning Mesmer. That should tell you something.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What is wrong with changes to Necro?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They merged and hyper buffed a lot of traits for other classes or made some things base line while Necromancer barely changed at all, still sits with absolutely garbage traits even some GM ones, and an entire tree that our class mechanic fights with.

If you really want to know why Necros are upset, check out thief/engineer/ranger changes.

For example: Read the Wind, Eagle Eye, etc baseline for long bow and grenades getting Grenadeer baseline with a new ADAPT to make them faster and more reliable (in net, a HUGE buff), while we for whatever reason still have Greater Marks and Soul Marks as two separate traits left untouched. Its all just really silly to me. The power creep was immense with the way they merged and made a lot of other classes’ stuff baseline and very little of that happened on necro and we still ended up with some of the most pointless traits.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Flesh of the Master buff idea

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I had a suggestion as a way to buff minion survivability (especially in AOE) while also gives the Necromancer some thinking/skill growth. What if “Flesh of the Master”, in addition to the 50% hp increase (which honestly isn’t enough survivability for these poor things) also gave 50% of the healing the master receives to the minions? Flesh -> of the Master. (Direct healing only, not AOE, as it would double dip in healing) It makes sense, would help these poor things live longer, and is dependent on the master. I think it’d be pretty cool and make it a pretty interesting trait which would read as such:

“Increases the health of minions by 50%, and 50% of the direct healing received by the master also heals their minions.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Countering Minionmancer Spam in tPvp???

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’ve noted MM’s as being quite overpowered so far. I thought this spec was getting nerfed a bit this patch but it seems stronger than ever. This needs addressed right away.

They’re only OP to thieves because thieves relied on Lyssa to beat them before. Learn to utilize your abilities better and you’ll figure it out again. MM did get nerfed, thief just have to rely less on a rune set to win. Certain thief builds to great against MM still, others not so much. Can’t expect to win every battle.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Confusing character names

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I didn’t do it, so no I’m not.

But you want to, heathen.

Maybe I will now >:( You dun pushed me over the edge.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

That’s why I said burst, sustain damage AND healing all need to come down. Raise the TTK, but have less immortality, more plays get made. 1 shot teams and immortal tank game isn’t very fun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do we need condi cleanse on Glint?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Maybe instead of removal, Resistance boon should just be more common than on just in Demon Stance with one ability. Example, give Replenishing Despair a 3s Resistance boon with a 10s ICD.

Then there is some opponent counterplay.

Problem is, there is WAY too much boon removal right now to just sit around with absolutely no way to get rid of burns, of example. It doesn’t take much down-time on resistance to completely melt you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

More Torment Please

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I was refering to the “Torment as light Control” which Necro does not need because he already has enough Fear and Chill for Control. Nowhere did i say that Fear is the Primary DAMAGE Condition of the Necro, i said it is the MAIN Condition as in “most access to compared to other conditions”

Well torment isn’t a control, it’s still damage. However it’s incredibly fitting to the necromancer, the slowest class, to punish people for running away.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necromancer Changes v2

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The devs see the Necro forums too

But I don’t want my changes to be found in new Revenant build ;/.

I laughed. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Trading post abuse should be addressed

in Black Lion Trading Co

Posted by: ronpierce.2760

ronpierce.2760

Casual (at least to me) means not spending my life to play at the top level of play. Some people have busy lives and don’t want to chase grinds forever to do the most fun stuff (best gear equal grounds pvp, wvw, some pve tossed in there). Casual doesn’t mean “I want to play poorly”, it means I don’t want to live in the game more than real life.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let Necros Chose Their Shroud.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’d argue Reaper and Dragon Hunter is in the right. They’re intended to be unique sub-classes. Classes which only gain and lose nothing broke the whole idea of Elite specializations if you ask me. Something should have been given up for each.

As such I don’t really think Reaper should get to chose, nor do I think Virtues should be chosen between.

And frankly, I do think Chronomancer should have altered shatters.

Some, like Druid are a little bit tricky, but I don’t think enough was given up. It’s part of why Elite specs are considered power creeps, many just gained in power, and in the cases where it didn’t happen, you find that RS just overshadows the base shroud instead. The sub classes should have been far more unique overall, otherwise the base class just loses identity and purpose.

You go tothe elementary school. You gain some knowledge adapted to this grade. Right? Now, you go in university. Do you lose what you learn in elementary school? No, it’s same here. Why necro loses death shroud whereas others professions lose nothing? (except Guardian)

They are specialized. A specialized person does not have the same breadth of knowledge, they have a more defined set of knowledge.

Now, regardless of semantics and how you want to spin things. The devs said the intention of Elites were to basically be “unique sub classes” that played differently than the core. That’s what their own goal was, and it made sense, to not introduce and obvious power creep you’d suspect something given up for the unique gains.

So far, only two classes even delivered on that, so sure, it might feel a bit off-putting as a Reaper or DH, but at its core, they’re the only ones that stayed true to the design philosophy and better overall design execution.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Class Tier List- Post December 10th Patch

in PvP

Posted by: ronpierce.2760

ronpierce.2760

There is no x proffesion counters y in this game. It´s x build can counter y build. So saying mesmers counter warriors is nonsense.

Not always, most people who says X class counters Y class are almost always referring to 1 meta build. For instance if someone says (random example) Necromancer absolutely wrecks thieves, they’re most likely talking about condition necros since that’s what most of them are, and thieves struggle with conditions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Having condition transfer on shroud was something I was playing with when doing the trait revamp. Plague Sending originally used shroud 1 as its trigger condition rather than critical hit. I ended up changing it because shroud 1 already had several traits that affected it and I didn’t want to overload it, plus the curses line had several traits that affected shroud in some way already. I think it would be a bit overpowered though if Life Blast could transfer conditions on every hit though.

On the topic of increasing the cast speed of Life Blast: I think we would need to lower the damage multiplier if we wanted to increase the cast speed. The damage per second on that skill at its current cast time is already about as high as we are comfortable with. It’s a tricky skill to balance because we’d need to also look at adjusting all the traits that affect it.

Do lower the damage a bit, but make it more reliable. That’s exactly what needs to happen. Leave the slow bursty hits to Lich. A faster Life Balst would bring Ds1 and Rs1 trait utilization closer together.

And while we’re here, can we discuss Life blast having a base pierce? That has been a pretty hot topic, fairly one sided too. Reaper’s shroud simply makes Shroud 1 traits reliable and worth taking, where as with the current Ds1 there aren’t all so useful, namely Dhuumfire.

Also, and I might get hate for this, but Reaper’s might should only give the boon if it hits. Spamming Shroud 1 pre-engagement for free boon stacking is almost as kittenignet-cancelling if you ask me… ducks

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP blog Post?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

^ Lol…

“kitten it’s Monday erm… Okay okay.. Write this down, listening?
’ New rewards system! The new rewards system will be… different and… BETTER!
AND… There will be a new game map that’s different! AND, epic!’
Yes…. very good. Send.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.

It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.

This is honestly the best news. You really even have a lot of the maps, of course you would probably likely create new ones, but even a graveyard enclosed map would be perfectly acceptable.

One suggestion though, don’t make it TDM. Have it elimination and best 2 of 3 to make each match up last a bit longer.

I’m glad you’ve (openly) recognized it though. If you handle it correctly and promote it properly, with word of mouth involved, this would be HUGE for players. People really only have WoW for “good” arena esports, and WoW’s entire set up is counter productive for those players who want true competition. Your systems have a hand above any mmo on the market right now. It’d be a shame if you didn’t take advantage of such a great opportunity, not only for you guys, but the esports community.

- No healers
- Support instead.
- No leveling
- Equal footing
- Unique synergy (I’ve been surprised in 2v2 tournies)
- A determined community.

You’ve got what it takes to make a wonderful thing. I hope it comes soonER than later before it’s ‘too late’. That’s all. Thanks for opening up a bit, Justin.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is it just me on stronghold?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I had lots of fun… But I guess going 17:3 will do that regardless of what you’re doing. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Courtyard

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’d rather them remove TDM and the map itself and introduce 2v2 and 3v3 in a map with a little less terrain. An arena-style map with semi-limited LOS so we can have some real PVP Esports! My blades are ready.

I am the Gladiator.

You are all my prey.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancers are still Shatterspike 2.0

in PvP

Posted by: ronpierce.2760

ronpierce.2760

@ronpierce

You are well known for deprecating Mesmers. Any toon is easy to play in pve and relatively easy to play generally. What’s harder is to play it well.

Mesmer is a very active class that requires focus to play well. Being the Ranger advocate that you are, I’m not surprised to hear you asking for Mesmer nerfs. I also note that rangers have huge spike damage and CC. Nerf that longbow and pet.

I don’t advocate Rangers. The last thing I said about rangers was that Beastly Warden needed looked at lol. Not sure where you get this idea that I play Ranger. I play Mesmer more often in pvp than Ranger, Mesmer being my 3rd most played class in pvp. Mesmer might be sort of “active” but it’s still not that kitten hard to be super successful with.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Cool down on Skills is crazy

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

No, this is not overpowered. It’s the only thing the class has going for it. Also, it’s not like it’s free use after the Cd is up, a Rev pilot has to carefully balance their skill usage with their energy pool. Thief initiative is currently more overpowered than revenant skill cds with the limiting pool.

Don’t be a prejudice scrub, thief initiative skills cost a load. You can’t really spam them unless you wanna die quickly.

Uh, hello, have you PLAYED revenant? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necromancer Balance Preview

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah, we just got kittened in the face while they “shaved” warriors, they punched us in the kitten.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Something About Turret Engis.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

snip stuff

BS might be an overstatement, but it’s HIGHLY overvalued. I’ve played with Chaith, Caed, Tany and several others, if I had more time to devote to GW2 and hadn’t taken several large breaks from the game I’d likely still be with that crowd, but even then, bias is everywhere. Like I said, abjured players are fine with slick shoes/celestial engies, others are very much not. The biases and ego protection is incredibly visible, so you have to take anything stated with a grain of salt. Even if it were ACTUAL MLG, you think those people don’t complain about stuff they don’t like strictly out of opinion? Being good doesn’t somehow turn off the tear faucet. In fact, often times they’re the ones who get attached the most and don’t like feeling cheated by “easy builds”, and will yell the loudest.

Also, because these builds are good for low-mid tier, but not AS potent in actual high tier, you could easily argue its good for the game. GW2s #1 issue with getting new players into PVP (maybe other than the toxicity of players) is the learning curve. These builds may be a crutch, but they ease people into exploring more rewarding alternatives eventually.

The major problem here isn’t even ease of the build. Its that people have a HUGE HUGE vendetta with AI-style builds. Look at MM. MM is actually a very hard build to run in high tier, has plenty to watch for, huge weaknesses, some legitimate ‘play’ to it, but the fact that it rolls bad players and has extra units with a name tag, its instantly under fire. For better or for worse, the issues go beyond mechanical usefulness in this case of Turrets.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’ll make a bigger post soon, on the road, but Laserbolt, I prefer the first others prefer the second and will change 20% reduced cd for death nova. Try the first one first, though. However try 5x Vamp Runes 1x Ogre. The Dwanya gets eaten by DS too much and was an attempt to help Minions last but currently Aoe is out of hand. For the same reason 6/6 vamp isn’t really useful. (Condies)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)