Showing Highly Rated Posts By ronpierce.2760:

No one complaining about minion master nerf?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

To be honest, I stopped caring what the Devs do. Pretty much quit GW2 at this point. I don’t care HOW minor the nerfs are, the fact that MM was more of an issue because they’re one of the better 1v1 classes, than Warrior which is pretty much A grade across the board speaks wonders to me.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How would you change Basic DS?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

1. Allow healing in DS.
2. Allow utilities in DS.
3. Reduce total life in DS. (A semi-decent amount)
4. Increase LF gained in combat.
5. Outside of combat slowly gravitate to 25% when out of combat.
6. Remove the tait that increases LF from kills (it’s terrible). Make it something better.
7. With less DS HP pools, offer some evasive defensives, which to me doesn’t sound out of the realm of shadow and death magic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

"Pure" Class Bonuses - Reviving Base Classes

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Your assessment that the problem will only get worse as more elite specs are released is completely false, the whole problem stems from there ONLY being 1 elite.
You can only have 1 elite spec equipped at a time, but you ALWAYS have at least 2 core specs at all times. As they release more elite specs the build variety will increase, while no mater what core specs will always be relevant because they are required.
Down the road when we have like 3 or more elite specs to choose from this system will work very well, its just a temporary issue of being shoehorned into 1 elite spec because thats all thats available to us at the moment.

You’ve mistaken what problem would become worse. General diversity would increase. In a year’s time we might have 2 viable builds, sure, though, I wouldn’t consider that a ground breaking fix. The problem I’m referring to is that the longer this is ignored, the more obsolete playing a base class will become. For some classes that may not feel like it matters, but for others it most certainly does matter.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

That’s what I suggested initially, too. Since elementalists are so squishy to the core and Arcana was the boon line I suggested something like:

Attunements grant Might/Regen/Swiftness/Protection baseline (slightly lower duration).

Elemental Attunement: Increase boon duration by 20% and attunements also grant their boons to allies in a 480 radius. (240 radius is a joke).

Also, bump the Aura share to 480 so its more useful, and primary buff traits would have consistent ranges and a decent enough reach to be useful in PVP.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I Support Moa Against MM's

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Maybe instead of flat out destroying minions, it will deal some damage instead? Then afterwards, we spam the kitten out of staff 2 to try to heal our minions lol. ^^;;

I’d rather them all turn into tiny baby moas for the duration and just not attack.

But then, that’s have to go for all pet classes, right now, MM are the only pet class that gets screwed over by this transformation decision. Most likely because they last until killed, so it affects their PvE stuff more.

It wouldn’t make me so angry though if we weren’t the only ones that get hit by this, in terms of PvP, where it really makes a difference.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Looks like you get stances

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Only problem I have with stances is that Spectral skills sort of feel like stances already, just in a more necromancer way. o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

On Dragonhunter traps...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Traps.

Currently traps invalidate thief, and it’s not a l2p issue. There is no way for a thief to deal good damage to a DH on point, even if I use up cooldowns(shadowstep in, trigger traps, back out) DH can just instantly re-apply them with 0 opening between.

on the “no viable builds” arguement, at least guard has 3 semi-viable builds, in the form of Medi-Trapper, Burn, and Bunker(Kind of)

I’m pretty sure some would argue DD has more viability than DH do, just not as an on-point bruiser type class, even if not ideal. Revenant makes it hard to care either way.

This whole argument is a bit silly, so you have a counter in a low tier. Nerfing them more does pretty much no good for the game. People are allowed to have counters.

Also it is a little bit of a l2p issue. Picking your fights and knowing how/when to attack and where to go is very much so a l2p issue, especially as a thief, since that’s their entire role/niche.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Master Necro is the new Turret Engi

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This clearly isn’t taking off as well as Turrets. What else can we complain about real fast?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Article On Ten Ton Hammer About Necros

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

@Riot, I think you might be reading into it a little too much, as an MM main myself. I think his point is simply that you have to enjoy MM a LOT for it to be considered, where across the board it is incredibly sub-optimal. So maybe thats sort of how “for the laughs” comes in. It’s enjoyable, but not great.

Life siphon would be great if sped up and 900 range. In PVP it’s most frequent use is pressure when out of range, if it could reach a tad bit further it’d be incredibly useful.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I want them to merge Chilling Darkness into Shivers of dread. Fear application is too low for this trait to be very good. With the new Death’s Charge, chilling Darkness has exactly what is needed for Reaper, in this spot. And it acts as a means of anti-kiting while in shroud.

Something like: Chilling Darkness – Applying Blind or Fear causes 2 seconds of chill. 4 second ICD per target.

Then make Death’s charge 3/4 cast and have a more smooth animation and less aftercast.

Gravedigger could use less aftercast, or a 1 second cast and leave the AC.

I’d LOVE if night fall followed the Reaper like Torch 5 warrior.

Vital Persistance needs to be baseline. Spectral mastery needs toned down to compensate that more people will use it (and it’d be stronger with VP baseline)

Spite needs some of its damage boosters and might moved to reaper so that reaper can do something other than SRS reaper.

Curses needs buffed for damage. Some of the Life Force from soul reaping needs to be added to Death Magic. There needs to be better reason to use other trait lines with Reaper AND it needs to be less punishing to not take certain ones. Currently everything is in Spite/SR while the rest are mostly forgotten about.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Damage is way to high

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Damage is not too high. The problem is that you Zerk players have never needed to really have a defense before. You could easily ignore condi and spike down a mesmer in seconds.

LEARN TO PLAY and stop whining.

Learn to play, aren’t you the guy who wanted Clone Death saved because some people have slow reaction times?
https://forum-en.gw2archive.eu/forum/game/pvp/Make-clone-death-baseline/first#post5015286

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Am I hot or not?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I can tell because I make a Dragon wanna retire, man…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thanks for the rank boost/Gold rates

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s funny because people are so excited to get money in PvP now and don’t realize to get anything they’re now need gold. Its the illusion of being rewarded, but in reality, if you have any glory saved up, you’re better off just going and farming in PvE to get your pvp rewards, now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Robert did a great job of selling the changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

That guy does not know his own changes. At 2:37 he states that CC is at 25 secs and that with master of corruption trait, necros can cast heal like every 20 secs. He might want to read his own changes. Cast time is now at 25 secs being increased to 30 secs with the 10 stacks of vulnerability and you need the trait to bring it back down to like 23 secs.

Trait is 33% off, 33% off of 30 is 20 seconds.

Still bad changes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

WTS Official Ruling: Disqualification of Majestic Capricorns

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I don’t recall SALT winning vs full lineups of oRNG and TCG without Frostball and Trebax. Would be pointless games.

We have beat Orng many times without frostball and trebax, and i have it all on recording, We have strong chanses against them dont worry man.

Stop whining publicly and send Grouch a private message about your issue.

I don’t think causing even more public drama will solve your issue.
Even if I can understand your concern, it’s not something that needs to be discussed in the forums.

But… but drama = esports!

I sent a message saying they where alt accouting but they ignored it, once ORNG struggeled, they started reacting. so whining here might atleast wake people up

Wake up about what?
Do you think more than 10 people do care about wether you are in the WTS or not

Fixed that for you.

Just kidding, but this isn’t the first time either ANet or their trusty hosters showed bias toward specific players. That’s why I don’t take it very seriously. Several of the core e-sports players are even friends with the devs. It’s like being pals with the ref, which is fine, I like that they enjoy the company of their players but maybe seeming a little less biased would be good.

Anyways, I say let them both fight it out.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necros have made PvP un-fun

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I adore the “Necro killed me with my own OP conditions” complaints. It’s awesome. If people weren’t melting people so much necromancer wouldn’t be that powerful. Similarly, boons. Necromancer is basically a mirror at this point and people kill themselves. It’s the best wake up call there is, really.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Re: Pistol Whip

in PvP

Posted by: ronpierce.2760

ronpierce.2760

face a pistol whip thief on any class that is not engi, no matter how bad the thief is all you have to do is smash few buttons and you have perma evades / blind . the main problem is any1 with 1 brain cell can play it. I see many terrible players just spam pistol whip and killing. I though hammer warrior was bad since it was op and easy to play. Pistol whip is OP AND EASIER* to play than hambow.

pistol whip is pretty slow and leaves you open to dmg if the player avoids the stun/stun breaks. even if you get caught, you can evade 1/2 the dmg. Its a melee only counter skill.

it also would probably make sword pistol completely useless if it isnt better than AA dmg, to which its already close

Leaves you open to damage when you’re evading it all. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Issues with Slow in PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Hey, I just wanted to make a quick note, Slow is (obviously) creating some unintended benefits for certain skills that needs fixed as soon as possible.

Slow currently increases the duration, by by extension, distance, of mobility skills causing players to travel farther with the condition. Quickness had a negative impact in the same way.

Additionally, Slow extends blocks beyond their normal time allowing people to block for 4-6 seconds straight. (Have not tested with Quickness.)

I’m sure there are others, but a fine comb needs to be taken to skills to make certain skills completely not factor in slow and quickness.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Witch Doctor - AKA Hobomancer

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Not sure why I never conisderd Necromancers with elixirs. I’m ashamed of myself.

Unfortunately, though, the best part of elixirs is their 2-part uses for Engineer. Now sure how they’d replicate that for another class. :/

Do like the general thought though. Wish our thrown one could turn people into frogs. </3

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blocking stealth attacks should apply reveal.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

These are just people who don’t know how to play.

What rank is the OP? 12? Seriously, shield block/aegis in conjunction with stealth end skills is balanced. What you are asking is a nerf to thief, again.

I’m quite high on the leaderboards, and I really don’t have many issues fighting thieves but I can agree that thieves have WAY too much reward for their risk… miss? np keep spamming. Thieves are horribly built, it doesn’t matter what rank you play at.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rewardsa are great but what about AI?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Just because you don’t like it doesn’t make it wrong. I want:
Stealth, stability, on demand rezzes, condition damage, etc removed because I don’t like them. (sarcasm btw)

Believe it or not, and of course you won’t, but AI builds have a LOT of risk to them, hence why you don’t even see them in high tier pvp except Spirit ranger (which isn’t even an AI build, it summons killable buffs, essentially like signets). For example I bet you didn’t know MM has very little on-demand condi removal, no stability, no bonus evades/blocks, no stun breaks except 1 if you run wurm which sacrifices a minion AND has to be precasted with a 1.5 second CD, our traits that heal us don’t even heal us in Death shroud, we’re severely weak to AoE spam, our main focus is control so stability and zerkers stance hinders our ability to perform well, but you don’t see me crying about warriors and this and that. Its called having weaknesses. One of the biggest weaknesses to standing still in combat and not kiting and playing like a nub is that you’ll get hit by anything and everything, that’s your fault.

Read the first few paragraphs and the pros and cons and you’ll see why MM is my favorite spec, and it isn’t because it’s “easy faceroll” cause when you play in the top 100 like me, it’s not, and in fact most of its weaknesses are exactly what the meta is all about (hambow warriors, aoe condition spams, cleave damage), but I still keep trucking along:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-MM-Duscussion-Suggestions-II/first#post3244609

This entire game is LOADED with passive damage. You have auto attacks, you don’t line up your shots, boons are “passive” once you cast them as they’re long lasting passive bonuses to everything you do, traits are passive, there is just so much damage you can just expect to take, and it’s not limited to AI making easy hits. It’s an MMO with pvp, this isn’t a fighter so please for the love of god, just stop pretending you work so much harder than everyone else because you don’t have other entities around you. Think about it for a minute how other entities you have to watch (much more than the enemy has to watch) can be a downside and actually increase skill-factor, and you’ll realize just how silly it is to complain.

Stop with all the “AI” is why I lose at everything, and just learn to play and make builds that are good in multiple scenarios and not just gimmick burst builds and you won’t have HALF the issues you have.

/endrant

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

After almost 2 years why not TDM?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The only cheese stopped is:
-Double bunker (stopped even easier with arena rules of 50% healing across the arena after 6-10 minutes, or 25% after 5 minutes and 50% after 10, etc)
-No class stacking (Arena rule, easily applied)
-Stealth has never been an issue, but if you change stealth to not stack for thieves similarly to Mesmer as I had suggested before, you wouldn’t have that issue anyways. Arena rule to disable stealth after 10 minutes.
- Rebalance some elites. (Needed in conquest just as much as TDM)

What issues are you having now?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mesmers and Necros are impossible.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Wish I could tell if troll. You managed to pick out two that arguably needed the most help. O.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I’m just going to say this. I think it’s too late for this game to become a good “game” as far as collecting and crafting by playing the GAME (not the market). They make too much money from it, they won’t risk hurting the community’s precious economy, and they release big-change patches so rarely… I hate to say it, but honestly, I feel like the game has a foot in the grave and is stepping on a rock with the other.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we get a Rev forum please

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Please… I would love to theorycraft and discuss with other future revenants…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Unviable Heals

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The moment you said anything should be “unviable” is the moment I stopped reading. Nothing in the game should be “unviable”. There’s nothing wrong with builds that are easier to play because they often have big downsides to have that easy of play.

Healing signet- very weak against burst damage

MM Necros – No on demand condi removal, or very little, no CC breaks, hard to control damage, often incredibly vulnerable to aoe and weak without pets.

Thiefs – Pretty much any thief if they screw up gets steamrolled, even though they’re all considered “cheesy”.

Nothing should be unviable, some stuff should be better balanced, but that’s the line. Stop crying about imbalance then say things shouldn’t be viable…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Specialization Traits (Let's be constructive)

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Personally, I feel that Aura Share and Elemental Attunement (especially now that it’s Grandmaster tier) should get a 480-600 radius. 240 and 360 (240 for EA) almost having to be in melee range to support allies when heavily invested in it is pretty lame if you ask me. It seems like it was designed to cater to frequent PVE team stacking, but doesn’t do much justice for PVP settings. Might be worth looking at.

Seems like both traits lose a LOT of potential simply because they don’t always reach people in realistic fights.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

TRUTH behind the making of the Dragon Finsher

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Gotta love how truth revealing those theories are.

The truth us: People would never be happy with how it looks because the way the situation was handled sucked the epic was out of achieving it. The chocolate just isn’t sweet anymore, so it’s perceived as bitter. That’s my truthful theory.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is corrupter's fervour good?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think the trait is wonderful, and more fun/active than most proc-traits. You could argue its potency, and I certainly wouldn’t say no if it got bumped higher, lol, but I absolutely love the idea of being active and keeping your assault to gain defense. I wish more traits were like this…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Automated Response-Immunity with no cooldown

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s not okay because it doesn’t only counter conditions, it’s like a perma Stability under 25% that also immunes immobilize instead of knockdowns. It counters almost everything. The game isn’t supposed to be played at less than 25% hp constantly, and yes its way OP for a single trait…

Except stability doesn’t counter immobilize O.o.

> that ALSO immunes immobilize INSTEAD of knockdowns< I have that covered. Though I’m not sure if AR stops knockdowns, never tested it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

MM necro is getting ridiculous..

in PvP

Posted by: ronpierce.2760

ronpierce.2760

its no l2p issue
its just annoying when i have to fight a zerg in an 1v1

all this nameplates is clutter on screen and not needed in gw2 pvp

Then TURN OFF THE NAMEPLATES. (See my signature)
And like I’ve explained. Yes MM has a lot of passive DAMAGE, but the minion damage alone should never kill someone, unless they’re a noob and just terrible, like many are. Most people who have the hardest times with mm are either glass cannons (it’s fine to have counters in the game, hell, moa and any other aoe build against an mm?). And people who stand in 1 place and take everything to the face.

Basically instead of having huge passive DEFENSES like other classes get through boons and so forth, they get passive DAMAGE, and focus most of their time supporting their minions by ccing the enemy so that they CAN do damage and not die, while doing still 50% of the damage themselves. Get it? The whole game has passive crap, its just that MM necros have their passive benefits in a different field while having a huge lack of mobility/cc breaks/evades/blocks/defensive boons/on demand condition removal/so forth. It boils down to you not liking the playstyle, but in reality there’s absolutely nothing wrong with it. You just have to learn to adapt or…. well, or don’t and just keep crying about it until your tears drown all of the minions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Addressing the Design Flaws of Necromancer

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They should reduce total LF by like I dunno, 15% and just make the vital persistence degeneration baseline. That trait doesn’t allow for flexibility in the slightest, its so potent. This would be a good middle ground. Then add some new effect to Vital persistence that isn’t quite as potent as the current trait. We’d get some choice at least, at that point.

Then tack on 20% LF when out of combat. I’d be in support of that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The Greataxe: The future of necromancy?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

^ Death Knight?

JS though, Soldiers Necro+Greataxe + Spectral Grasp, inc clothy death knights!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Countering Minionmancer Spam in tPvp???

in PvP

Posted by: ronpierce.2760

ronpierce.2760

General facts about MM:
- They often have no CC breaks.
- Useless without pets, so weak to AOE.
- No cleave, thus tend to avoid large team fights. (Plus AOE weakness, and minions suck up useful buffs and cap out the aoe buff cap, hurting the team)
- Most of their CC is the problem most players have, making it hard to keep on the move. Run Condi clears and watch for immobilizes.
- Try not to let yourself get overwhelmed and turn off minion nameplates.
- Realize they’re a build based on being good for 1v1, its ALL they have going for them in a realistic setting. If you’re build around team play primarily, understand they will likely have an edge on you and this is normal AND intended…
- Terrain can easily be used to mess with poor AI, if you kite them up a ramp and jump down the MM will be semi-defenseless.
- You can almost guarantee hits on an MM. Haunt has a blind, but other than that they’re pretty much limited to 2 dodges. They have no evade skills, no stability, no protection, no CC breaks, so just use your abilities wisely and know that if you’re up on them and they have dodge rolled recently, you’re likely to land anything you want on them.
- Because of the above, they’re bad at raising allies.

Hope this helps!

Edit: On team plays, not sure what to say. Most times people do fine against full teams of MM by exploiting their weaknesses… MM just got nerfed, not buffed so they should be less potent as pre-patch. Make a better working comp if you’re having serious issues? Carry some stability and AOE condies and they’ll die. Standard Gaurdian/Zerker Ele/Hambow/Thief(Burst one down), Condi Necro/Engi teams should really have no issue…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Turret hero wins the leaderboard

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Um… 48% win rating is not great at all… This sounds more like a scoring issue than a broken build… Hell thst should be easy to take from this. The build can’t even “carry” a 50% win ratio…

How the hell are we complaining about the build at this point? You know what we call this in the real world? A confirmation bias.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

When they say “first look” does that mean we aren’t getting a third party reveal today and/or an official reveal on Thursday? God, I hope it doesn’t.

Fits in with how they have been shafting rangers.

Wait a minute, are you seriously saying that by not getting a third party reveal the Rangers getting shafted? You are aware, aren’t you, that many of the other classes also did not get a third party reveal?

Scrapper, Berserker, Chronomancer, Reaper, Herald, Dragonhunter, Tempest did off top of my head. I’m pretty sure Daredevil did too.

So that’s kinda false. I’ve kept up on each of them. They all got one, except one was posted early Thursday morning rather than Wednesday (meaning it was only an early reveal by a few hours).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Regeneration Stacking in Intensity

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I don’t think it would be that bad. They’d obviously reduce the base of it was made to stack and rework how much individual skills give. Allowing it to stack allows the boon to be more flexible. Instead of it being an"trash" boon that people have up quite often in teams, instead you could have less but longer lasting trickle heals or skills intended for more bursary healing over time, such as 12 seconds of 1 stack versus 3 seconds of 4 stacks. And of course, where things stack you immediately see less uptime as each application no longer extends the duration. It would almost without a doubt be more fun to play with.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Could Robert Gee be more transparent with us

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Thank you for the update, Robert. Seeing that devs still reed the necromancer forum feedback is really reassuring. I am certainly looking forward to the projectile-blocking Death’s Charge.

Just remember that that feature won’t be on the build we’re playing this weekend. Don’t be surprised if you get Point-Blank-Shotted out of Death’s Charge.

The tooltip on the Gamescom stream said it kills projectiles, already.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Hyped for a stupid torch? I have none. It’s dumb considering there’s still daggers, staves, pistols, and even shortbow. All this will do is give Warriors a little more access to burning most likely which, is the last thing we need in this game.

Sure, if you’re uncreative. So far, they seem to have been pretty careful of making new weapons “far too obvious”. I’m personally hoping for a spin that creates a smoke field ring. Not too likely to happen, but that’d be fantastic for Sword leap. I have a sneaking suspicion there was future intent with the double-leap trait beyond just fire auras… Not that I’d use it now, of course, still a bit lack-luster, but it may provide hints.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

IS MM worth trying for dungeons?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Flesh Golem/Blood Fiend: 33,000 HP traited
Bone Minions: 13,000 HP traited
Rest: 28,000 HP traited.

Even the most pathetic of our minions have comparable HP to players.

Careful saying that though, people might draw an improper conclusion. They also can’t dodge (and don’t dodge with the master), tend to have lower toughness, and don’t worry about positioning/being in aoes so, there’s quite a huge difference when it comes to EFFECTIVE hp :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please, god add gear incentive to PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah, seriously. If you need that, just go play WoW…

Thanks, you’re fired.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Worlds first dragon rank!!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yuo have to wurk hard liek me if you want reward!

Teech me how too spel leik yuu

Luks leik u alrdy can spel like thim. Ar jobe hear iz dun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Legendary Particles! lol!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

That is what I wanted :P I run on full graphics on an okay computer and never have any lag issues, I somehow fail to believe a Twilight is going to break anything that bad. I call this is a bunch of doomsday prophesying and its not going to even be noticeable…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Nerf these overpowered engineer skills

in Engineer

Posted by: ronpierce.2760

ronpierce.2760

I think you’re ignoring the part where I’ve been playing the Engineer coming to this conclusion. Turret Engies and Celest Rifle Engies are both two of the most absurd builds in the game. I find it hard to deny that point.

Also, there is a lot more practicality to Net Shot to Flurry. For one, it’s not used very frequently considering combustion shot is usually preferred to ensure condition removal. Additionally, Adrenaline has to be built, very rarely is it feasible to use a tier 3 flurry every 10 seconds. In fact it doest happen at all. It’s also melee with practically the worst mechanics. And warriors start with 0, net has no build up and is easily accessible.

Warriors are also nothing compared to the potency of the said above builds. The most notable warrior build (that even uses flurry) is Shoutbow, and doesn’t have even close to half the CC as engi and is hated for (possibly valid) other reasons, namely ease of play and heal potency.

Also, it’s set up potential is higher than average not because it’s an immobilize, it’s becuase its a no risk-10 second cooldown. You can set up frequently and soon again on a failed attempt. Hell a missed flurry wastes all of your adrenaline, even.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

So mesmer/ele nerfs today?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

They nerfed Mesmer damage, Anet removed one bounce from Mirror Blade.

The meta is changing at an alarming rate!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Remove downed state from PvP.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

my thief spends half of the time in downed state ( lol aoe meta), but in many cases i actually get to rally tnks to stealth xD

if downed state was removed i would have to roll bunker war/guard…-_-

No, things would just be changed/balanced accordingly to not having downed state. Why is it such a hard concept to understand, that with the removal, some other things would change a bit too to compensate.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Few small changes you would make to the meta

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The irony (or maybe not so much irony) that he somehow managed to not notice the clear biases in the proposals. Ring of warding is some how trouble some, yet D/D ele and Cele rifle is perfectly fine. Just doesn’t really jive with me, honestly.

Btw Slick shoes is a bit more frustrating than RoW.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burn damage vs Cleanse skill time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I love when people complain about Ring of Fire. It’s not like it is giant burning circle of fire that is very visible and only applies a lot of burning when you walk back and forth over it…oh wait, that’s exactly what it is. I have honestly never had Ring of Fire apply more than 3 stacks to me. But what I have seen is a ton of people trying to kite the elementalist in and out of the ring over and over. OP burning didn’t kill you, the ele didn’t kill you, that’s as close to killing yourself you can get without jumping off a cliff.

Burn is strong, but honestly I prefer it now that classes can’t really get away with running 0 condition removal and just bursting condi builds down before really dying. Obviously some classes will struggle more with conditions, but that isn’t for lack of options. People just don’t want to change their build because it worked before.

With cele gear and maybe a few might that’s 3 stacks for 5 seconds, which equates to 4500 dmg (after initial impact) fora. Single application. No need to walk back and forth for it to be highly effective. And in a game where you’re forced to fight on a point, a 50% uptime ring that can deal 4500 damage with one application is a lot of haphazard damage. Elementalistd like to throw around buzzwords like “learn2play” then defend the easiest haphazard damage field in the game, also ignoring the fact that they have an extended melted range. If they dance around their fire rings, it becomes much less of a “l2p” issue. People can’t just spam evades/dodge roles everything they need to cross a line that has 50% uptime.

Why is it that a everyone else has to learn to play, or so they like to say, but Elementalists don’t, and get to keep their massive silly haphazard damage. I’m sure anyone would like a 50% uptime ring that has the capability of doing 4.5k damage every time someone ends up hitting it on a point fight…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Deathly Chill or Blighter's Boon?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Chilling victory seems to be better with Blighter’s boon for PVP purposes. If you build for it, the Deathly Chill actually isn’t bad, but it’s not perfect. It’s stronger in PVP than people let on, getting ticks up to 800+, with a proper supporting build, can be fairly high uptime.

Soul Eater is kittenomeone else said, the leeching is too little for such a slow weapon, and you get a bulk of your cooldown reduction when you’d be spamming one move (under 50%) mostly anyways. At best it’s a minor DPS boost for Night fall, but completely outclassed in PVE by Decimate Defenses.

Hope that helps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1v1 Balance

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You can do it with many classes. Case in point a rarely-known arena game called “Bloodline Champions”, which had 1v1 (if you set it up yourself) 2v2, 3v3, 5v5s and 10v10 modes. Best balance I’ve ever seen in a game.

It had:
- Different characters.
- Different roles (dps/ranged/tank/healer)
- 30 or so different characters all vastly different.

What it lacked:
- The decision to customize your character.

Balance is easy. Balance with variables a person can change around will likely never be balanced. Whenever you’re making several decisions about what to take, generally with the more decisions made, superiority will spawn. When superiority spawns, you create imbalances. Even this can be remedied but… Its really hard and honestly… with the life span of games in their prime and how little praise someone who cracked that code would get… It’s not even worth it.

Is balancing 1v1? I say yes, but only if you support 1v1 in the game. If there is no 1v1 in a game, why bother? Just make sure every class has roughly equal opportunity it excel in several fields, then you’ll have a good game.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)