Showing Highly Rated Posts By ronpierce.2760:

Make "Fast Hands" a baseline trait?

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Just out of curiosity, what would replace fast hands as a minor trait?

Ridiculous hands. Swapping also gives 5 seconds of quickness.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Huge Mesmer Nerf Confirmed

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You all really need to pay attention to the stream vs just posting and complaining. EVERYONE needs to pick 3 specializations and go all the way in. Gone are the days of the 1-1-2-4-6 build or whatever random thing you created.

This is what I’m thinking. People keep saying this “DE GM, omg” stuff and its like… I just don’t get it… Most builds only went to 4 anyways, so just… you know… take DE as the GM, no harm done, and take something else for free in the 4 spot from before. If anything this is a minor buff than a nerf… 6/6/0/0/6 > 4/4/0/0/6.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rally is a joke on GW2 but...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No, remove it in PVE too. Downed stat is the reason roles don’t REALLY exist in PVE, and why boss mechanics only consist of GIANT 1 shot mechanics. It’s because it’s the only way for people to die and not be constantly picked back up, just have cheesy mechanics to force people into a twitch zerker meta and win in 20 seconds or lose. And out goes strategy and good game design.

If I had my way, there would be no rallies except hard rallies and manually picking people up and only once per combat, otherwise you die for good. Simple, clean, and 2000x more fun/risky.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is Lyssa Balanced?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Have you thought about the class that needs it the most: thief ?
You think this is an important issue compared to all the rest ?
Your talking about a godkitten “unbalanced” rune while other things are much more unbalanced…
I’d say first fix broken weaponsets, useless elites, useless/bad designed traits, condi/immob/spam meta, OP builds and then you could tackle the runes to fit the meta better.
Currently lyssa fits the meta very well… So leave it be and

That’s not how balance works. There are 1000 threads out there with all the things that need tweaks. You don’t leave OP stuff OP because other stuff is OP. Anything overbudgeted and powerful deserves a mention. Yes Thieves need help defensively (outside of evade/stealth spammers), yes other things need fixed, yes other stuff needs nerfed, but that doesn’t make it right.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

spectral armor needs stability

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Spectral walk would make more sense to have stability anyways just based on what it is

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro: Dhuumfire dead...

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

They needed to make the Dhumfire trait a 1 second burn on ever Life blast so necros had a reliable condition spam in DS, and less ICD.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Standard of Cheese Build?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yay MM necros!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

So Ele was nerfed into trash tier?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

I tried to tell people Ele was just fine. There’s two problems. 1 it’s not “what people WANT to play”, because that somehow affects the reality of balance. And secondly, many Eles were bad and crutched on a very easy build and for a while had no idea what to do with themselves once they couldn’t equip a Celestial Amulet.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

AI is ruining the gaming experience

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I think anyone that PvPs on a regular basis can second this OP.

x.x

Except people with a brain and can look at things at a different angle. d(‘-’d)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Time for a serious answer on staff #4

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I hate the interrupt decision

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

Has to do with the fact that Base Necro is just as tanky, if not more tanky as it has more boon conversions (turning might into weakness), weakness in general, condition removal/transfer, and isn’t forced into melee. Nothing about the reaper is close to a D/D ele and Reaper are forced into Soul Reaping because that’s where every bit of their life force comes from.

I’m all for give and take, but Reaper has quite a few issues (diversity being a huge one), and in most cases is actually not tanky enough to constitute being basically 100% melee (outside of staff’s terrible damage).

Just letting people know they’re misinformed, but feel free to try it, and especially try something that isn’t SRS Reaper (Soul Reaping Spite), and let me know how much you feel like a D/D ele.

So wait, on one reply you are asking if serious and then this you are basically saying they are OP…which is it?

What part of what you quoted sounds like I said Reapers were OP? I said they’re no more tanky than the necromancer people see on live, less so due to lack of trait line synergy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Unholy sanctuary bug !

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Now if only they could be this hasty to fix Moa and minions, amirite guis?!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Resilience of Shadows reduced to 25%

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Uh, it was necessary.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What is our role in new raids?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Ah kitten… I just realized my biggest fear came true… We can’t be healed from allies in Shroud. Our tanking abilities will lead to supporters wasting heals.. kitten . Depressed now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Take Automated response out of the game

in PvP

Posted by: ronpierce.2760

ronpierce.2760

no, this trait is working as intended.
you have problem taking out an engineer with 25% health remaining?
bring a friend who deal non condition burst damage.

guild wars 2 is a team game.

That isn’t how MMOs should be. Blocking people out because their “damage type” isnt the right one is a terrible design And only leads to frustration. Games aren’t made to be outright frustrating and poorly designed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

So I could just place my cursor in the sky forward to let me Blink at the max possible distance?
No, I don’t like it. It’s a l2p issue and it will oversimplify things.

no… it’d need ground to even trigger just like now. It’s just if you want to get the true max distance out of your ground targets you could, and not have the mistaken “out of range” and have to re use it yada yada, it’s to fix clunkiness, not “buff” anyone. Reducing ANY amount of clunkiness in a game is a good change, especially if mechanically it doesn’t change much.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Anybody Think Reaper Shroud Scythe TOO BIG

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Don’t you dare touch the scythe. You are not a Reaper, sir… Good DAY.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Are NPC's in Stronghold considered allies?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yes they are fully supportable. I ran shoutbow escort last open beta.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Lyssa Runes

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

Lol… People and their Lyssa. When a nerf of a rune set causes this much of an uproar, you KNOW it wasn’t in line with the others.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

“Not now”
“Don’t know when”

This is code for years, which is so incredibly foolish given the amount of new players that this game mode will attract! Arena style PvP is by far the most popular form of PvP in MMOs and the most competitive! Oh wellz back to CSGO! What a goshdarn shame!

Wahoo! Bye frands!

Yeah, this worries me. This is a CURRENT need and they have the exact set up to take it by storm. This opportunity may not last forever as more MMOs come out that don’t deal with leveling up and actually spend time and resources giving those competitive pvpers the things they need. By then it won’t even matter. GW2 needs to consider doing things to bring in new players, not just fear for dividing their bleeding community because that’s incredibly dangerous thinking. They have a good chance to fix some pvp population issues. Attracting new PVPers for arenas could lead to the same players also trying Conquest too. Like I’ve said before, they’re not mutually exclusive. Honestly, most of the 2v2s are sitting in dueling rooms or afk in the lobby out of boredom from Conquest as it is. (I speak from experience)

I hope its an opportunity exploited before its not worth it. Be ahead or with the curve, don’t just ride behind the curve on this one.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Gamescom 2015 necro footage

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Desperately needs either a flip-skill or functionality of standard target-leaps, because without a shortstop it will be incredibly hard to make useful in close quarter pvp.

Ronnie <3 I’ll leave this here:

guess necros without leaps can’t know this…

turning up your camera cuts the leap distance. burning speed is 600 range, only if you turn the camera up it is half the distance. that’s how all leaps in the game work.

I understand that this is a thing, but isn’t an intentional behavior and is incredibly annoying to have to mess with the camera angles just to get a move to work how it should. Mechanically, RS2 fills a different role than Warrior GS3 and Burning Speed (lack of evade), this skill would be better representing a more standard leap, especially as it’s finish blast is incredibly needed for melee ranged fighting. Also, unlike the othe two, it has no offensive benefits through its travel unlike the burn field and whirling attacks.

Simply, it just feels like the wrong mechanical leap for what the skill is needed for. I don’t want to flip my camera top-down every 5 seconds just to play reaper properly,

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hammer hits too hard for WvW

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

This is why no one takes WvW serious. You guys love your buffs and stuff, but it’s impossible to balance. I’d be furious if anything got nerfed over WvW, frankly…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2 3v3 Arena

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Doesn’t change the fact that Arena is a hit. WoW’s arena (while psudo successful) was HORRID. No one wants to pillar dance with a healer. Luckily that’s less of an issue, here. The concept is what we want, not the same implication. Additionally, here, we don’t have to mess around with “outgearing the competition”. So that’s a huge plus. The only thing is, 2v2 would have to support both Pre-mades and random teams at the same time. Otherwise it’d almost defeat the purpose.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rev utilities in E-specs?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

That’s one of the coolest aspects of Revenant. What it has that’s unique is flexibility and a dual-focus adaptability. It’s a bit like Druid in WoW, flexibility is a very fun and unique aspect to a build, and so far it does it better than anyone else (at least in theory), and being able to switch on the fly.

It doesn’t necessarily need to have something that can easily be copied to fit well, if anything, it makes it more unique. Love me some Revenant for those reasons, honestly.

I do wish, however, they each legend had a bit of a corresponding stat boost based on legend so that swapping to a legend allows you to better match that type.

Like being in a stance gives 250
Mallyx – Condition damage
Jalis – Toughness
Shiro – Power
Ventari – Healing Power
Glint – ??? (Boon duration?)

Then balance accordingly. I do feel like this is something the class could really use to make that focus swapping aspect work a little better,

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Attunement should NOT be a GM

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Buff it to 600 radius!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's MM Duscussion & Suggestions [II]

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

http://gw2skills.net/editor/?fQAQNAodWjEal69aua07JAJFRT90DuBPcIF5KNA-ToAA1EIpQyhkBJJSWkGhsCZWA
(Blood fiend is exchangeable for CC, but I prefer Blood fiend for heal through stuns. Also if you’re roaming a lot I’d suggest shadow fiend over the flesh wurm.)

Edited it into the main post. Sorry about that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I mean, why not just buff a deficient trait instead of nerfing another one to make the crappy one look good with the shifted functionality?

This stinks of the same logic they used with rangers.

“Oh, you guys aren’t using longbow? Here, let’s nerf shortbow and see if you guys use longbow.”

No, like I said, you’re still not taking anything I’ve said into consideration. doubling the attack speed of Life blast builds it much faster. I suggested a nerf from 15 to 10-12, which would still technically be faster at building, and only a bit less potent at holding that max stack (so long as you use life blast somewhat frequently, it wouldn’t be a major issue with Runes of Strength), and doesn’t touch Signet might building at all. Technically, this would be MORE reliable, overall, with a faster Life blast. You simply cannot go buffing Life blast and leave the supporting traits alone.

The part where Reaper comes in however, is that I suggest the faster cast Life blast and shorter Duration system over the two-hit Life Blast because with Reaper using a faster attack, Reaper’s Might is too good, and suffers the same balance issue a faster life blast would already, effectively making it better than Chilling victory, which is being held back because of this trait. The faster Life Blast but shorter might idea that I had would keep it relatively close to how it is now for base necromancer (again, given a faster attack speed), but reduce its potency slightly for Reapers, allowing for Chilling Victory to be better balanced and useful as a whole, which is currently, as a Master-Major, getting outshined fairly easily by Reaper’s Might, a minor-adept in spite.

Essentially, two birds with one stone. The two-attack might fix only keeps it the same for base necromancer but does very little to solve further issues with speed variations between the shrouds.

This is the problem, Reaper’s Might with Reaper is not too good.

The distinction between grandmaster/master/adept is also an irrelevant one now that you’re committed to an entire line, it doesn’t matter where the traits fall in if you’re going to take that combination regardless.

As long as it is to gain might with each swing (which is more viable with a re-balance) it’d be perfectly fine. With a 10 second duration even and 45% might duration (14.5 seconds) and Sigil of Strength, you could easily maintain max stacks without even needing the signet trait or Chilling Victory. A rebalance of the trait, however, allows it be more useful for quick build up (both for Necro and Reaper), makes room for Chilling Victory buffs, and most importantly, allows for some trait consistency through both classes (necro/reaper) without needing hidden rules or weird cast times. K.I.S.S, have a good design, and balance around it. No need to have hidden rules or weird tricks to balance traits, it’s just not necessary and only makes it harder moving forward, when the fix is fairly easy and probably necessary anyways.

I’m not real sure what world you guys live in but being able to self sustain 14-15 might on a single adept minor is pretty kitten good as it is, especially when our bulk of damage in shroud actually comes from our auto attack. And even with these changes, you would absolutely not lose that. All I’m suggesting is some normalization and ironing out to make way for a clearer design. Don’t panic, I’m not trying to nerf everyone.

Edit: At this point, I just have to laugh… No one is even considering the math behind what I suggested. Mathematically, very little would change AT ALL. You could maintain the same might as before. You’re DOUBLING the attack speed of Life Blast here, you build it twice as fast, a small duration reduction is not the end of the world, if anything, you’d probably see a net gain in many cases. I’m trying to make the traits more simple and require less wonky considerations for design purposes. You’d build might faster with these changes. Think before you get all crazy and accusing.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Apex predators

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Dear aNet, if you don’t address these glaring issues, PvP will have no chance to recover.

Start taking inputs form the community SERIOUSLY, before it’s too late.

Your last sentence doesn’t make any sense. “Start taking inputs from the community seriously before it’s now.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Your conclusion is not very sound considering all the information is not even out yet for the Revenant class and you haven’t even played it.

It’s a conclusion based on an “as-is” basis. Right now there is not flexibility between utilities. It’s a consideration though. That’s why it’s important to bring these issues up BEFORE its finalized. It doesn’t take deep understanding or playing to realize locked bars are locked bars, and thus minimal customization. We know what they said it’s like ‘for now’, and we want to encourage that they allow us to have some flexibility before it is too late, they launch and we end up having to just deal with it for a year or longer until they do a rare ability adding patch.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2 3v3 Arena

in PvP

Posted by: ronpierce.2760

ronpierce.2760

2v2 is all I want out of this game. People say it’d be too short, but that’s certainly not true. Make it best of 3 and you instantly double or triple your time in there, and people are much more survivable when they can use their surrounding rather than being forced to stand on a circle(lol). Then have a button at the end for “Continue?” and it automatically ques you for the next arena. It’d be fun as HELL, and honestly I can’t imagine it being that hard to add… As long as the rewards were worth it. Come out with a NEW set of armor called Arena “armor” that you get via Arena Boxes and Arena Tokens. Bring in any armor sets that PVE has that PVP doesn’t and make those the lower tier (arcane orb and crystal) sets, then have the Sliver/higher tier set be fresh and flashy. It’d be great fun!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1 for 1 rally in pvp?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The prioritization is my only concern.

I always liked dodgeball rules personally. Because it WOULD add skill. If a person stomps or gives last damage they get a buff that instantly rallies a person of their choice.

Of course it wouldn’t be AS clutch, but I think it’d be far more interesting and skill provoking.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Greatsword is BAD :/

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Reaper Shroud sounds like it is good enough to release. I hope to test it before the beta weekend ends.

I expected GS to come out slow and weak because of the cleaves and hope shouts offer some real team utility.

If I’m honest, Repaer shroud feels slow and clunky right now… Plus reaper traits are hardly worth giving up for losing any of Curses, Spite or Soul Reaping… It doesn’t pack the defense it needs for a front-line or even general melee spec and gets avoided like its nothing. Not a fan…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hacking warriors?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Gunna give Blurred Frenzy to my MM necro.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Roy, I'm going through withdrawal!!!

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Agreed. What a mess. My favorite character for 3 years does pretty much nothing for me now…
What is this cruel joke?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Addressing the Design Flaws of Necromancer

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The staff though, I see it as a utility weapon mostly. I really think Staff 1 would be met best with a 2 second cripple on enemies above 600 away (600-1200), which is both utility and really pushes that “you can’t run from the necromancer” sort of niche, without allowing Staff too much melee KITING pressure close quarters, obviously baseline. I sincerely believe Staff 1 needs this little perk to drive home that feeling of being hard to escape the necromancer.

Better improve the staff auto tracking first because no one will get hit from 600+ range away haha

Yeaaaahhhh… -sigh-

I only feel right for asking for so much at once… :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flamekissed: Before and After

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

And for those who just LOVE reskins, like me, support me by adding your votes to them giving us Sun-God Armor here! Lets make our dreams a reality, haters gon’ hate.
https://forum-en.gw2archive.eu/forum/game/gw2/Idea-Sun-God-Armor/first#post3593188

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

signet necro is OPer than dd cele ele

in PvP

Posted by: ronpierce.2760

ronpierce.2760

um so generally which is OPest? Signet necro or dd cele ele? I just wanna play OP class right now

By far Ele, that’s not even a question, even if Cele Necro can stand toe to toe with Cele-ele a bit better than others, Cele Ele is by far better.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Most hated builds

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Turrets and super condi builds. Yay for having the game play itself for us.

Lol because conditions apply themselves and aren’t a result of not dodging attacks! Amirite?! XD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I dare you to play Non-Meta

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let Necros Chose Their Shroud.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Imagine if Chronomancer allowed for Continuum Split (F5) but sacrificed one (or a few) of the shatter skills in it’s place? Then mesmers would all cry out that (rightfully) mechanics have to be sacrificed to play the new elite spec. So why does reaper forcefully replace an existing mechanic? Isn’t the point of the elite specs to unlock more mechanics?

I’d argue Reaper and Dragon Hunter is in the right. They’re intended to be unique sub-classes. Classes which only gain and lose nothing broke the whole idea of Elite specializations if you ask me. Something should have been given up for each.

As such I don’t really think Reaper should get to chose, nor do I think Virtues should be chosen between.

And frankly, I do think Chronomancer should have altered shatters.

Some, like Druid are a little bit tricky, but I don’t think enough was given up. It’s part of why Elite specs are considered power creeps, many just gained in power, and in the cases where it didn’t happen, you find that RS just overshadows the base shroud instead. The sub classes should have been far more unique overall, otherwise the base class just loses identity and purpose.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

"Daredevil" name feedback

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

The more I hear peoples’ alternatives the more attractive Daredevil sounds…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Easy solution to fix the meta?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

If people weren’t so shy about big changes, losing burning/bleeding or just making them very small damage boosts that slightly scale with power and got rid of conditions and make condis more about utility and “combos” (like + damage on bleeding targets) this game would GREATLY benefit…. I’ve tried to say this over and over and obviously there are those who just enjoy spamming condies and thus; no matter how good it’d be for the game overall, it likely will never happen… :/ Lack of ability to innovate now will surely prevent GW2 from being a great game, while now it’s a good one.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Guild Wars 2 HoT Release Date? [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

We estimate tomorrow, give or take some time.

Some time? It has been almost 6 months since announced at PAX. I know patience is a virtue, but I only have so much of it. Currently the expansion is in TBA form. TBA could mean tomorrow, it could mean winter 2016.

Telling us Q4 2016 would be better then this.

I’ll do you one better, Q3 projections show a quadruple earnings, and they slipped up saying summer release and the pre-patch will be in 1-3 weeks handling the specialization changes. Long story short, expect between July and September and you’ll be golden.

You’re going to be disappointed.

The summer released thing was already reneged (hesitant to even use that because it wasn’t really “promised”) on by another dev.

The predictions were for a heavy increase in Q3, with even more of an increase in Q4 which imo is more likely to mean prepurchases will start sometime july/september, with the actual release being closer to october/november (if not even december).

Edit: Spelling

http://www.kdbdw.com/bbs/download/192028.pdf?attachmentId=192028
Q3 projects 91, Q4 is 51.

Also as far as I could tell (and recall) the dev said nothing except “nothing is set in stone” typical damage control bandaid over the slip up.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Master Necro is the new Turret Engi

in PvP

Posted by: ronpierce.2760

ronpierce.2760

MM is finally a decent bunker, yes, it is that, especially home point. But they’ve ALWAYS done that…

Turret engi was something entirely different. They did more DPS, were tankier (sorta), and got WAY out of hand with CC, especially if a team had 2+. MM aren’t quite as potent as Turret engi was.

Hardly the most of our worries though atm. There are warrior and mesmer builds right now that can turn anything into dust in like 2 seconds flat, and you’re worried about a bunker. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Staff Thief revealed this Week!

in Thief

Posted by: ronpierce.2760

ronpierce.2760

as a killer class become a monk class? when would be a snyper class with a rifle, the killer class will be the only class that will not have a related specialization to its base class, very sad sad, I lost all my work to make a the predator.

They’re not getting monk. They’re getting Daredevil, a more melee-in-the-fight combat specialization revolving around martial arts and the adrenaline of crime and being agile. Totally fits the thief. Moreso than a sniper. Snipers aren’t thieves lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Poll] Energy OR Cooldowns, not both

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

The problem with energy on weapon and utility is it makes you only use the “best skill” repetitively because everything else is pointless. Making most weapon skills a complete waste of time and energy, because all they do is waste your much needed energy. I don’t much love the ‘spam the keyboard for damage routine’, but it does make you actually use more then just 1 skill.

I would like to be able to utilize my utility AND weapon skills on revenant, instead of just one or the other because of a severe lack of energy. At least that’s my say.

This is an issue you generally run into when too many things run off the same resource, especially since we’re currently swapping to a mere 50 energy, I frequently find myself thinking “okay, don’t ever use that except in really extreme circumstances, MAYBE, because that energy is mostly a waste,” which admittedly isn’t a fun feeling.

I still like the idea of energy on weapons, but I definitely feel like it needs toned down a bit in terms of costs, and we need more energy on swap. And for the sake of balance, add CDs to the elites, which I’m fairly sure are the culprits of keeping energy locked into 50% on swap.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Why can't "Support" be a more Prominent type?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So I’ve been playing for quite a while, and started getting to thinking, what ever happened to the Damage/Support/Control types? Currently Control is heavy, but usually tied to being a Bunker or an effective Damage dealer. Damage is absurdly high for certain builds (conditions being the worst). However the game doesn’t seem to fill the Support section well. Unless their definition of Support is Bunkers that just troll people and are good at running circles on a little circle and tosses a few knockbacks here and there. (In which case the rest that I say is meaningless, but I hope that’s not the support they mean.)

A few key points I wanted to point out are:
- There is no three way building, its Bunker or Burst (B&B duo)
- Healing power scales worse than damage plus each heal has a long cooldown, so essentially Healing/support naturally doesn’t have a fit right now, its a poorly weighted stat (granted HP+Toughness on a few certain builds can be hard to kill, but generally that’s because those builds also have protection/stability or high evasion too, so be careful to look at the whole package before you say I’m wrong.)
- Support is such a small portion of what any build can do, most are still either Burst or Bunk with the ability to affect allies/enemies in some RELATIVELY small way.
- The most controversial; people actually kind of want to heal… This game has a good way to allow that! It truly does!

Now, the reason I say all of that is I started playing a support “healer” warrior recently, while its not QUITE there yet, it got me thinking… (Build is Mace/Shield+Sword/Warhon 0/0/25/30/15 shout healer) What if healing and support actually became a real thing? Now, I don’t want GW2 to have immortal target ally and press/spam a heal button. No, absolutely not. BUT! What if a single tree for some, if not all, classes had a very defined support tree that gave benefits to healing and boons and the traits gave healing and buffing aspects to normal abilities. Especially with the more defined traits coming along I could REALLY see this working!

Essentially supports could be AOE/Combat healers that still focus on being right there in the fight and doing damage, but they’d obviously do less (like bunkers do) but with a bit less personal defense and more group-wide benefits and their main goal is to actually heal and support their team. (Yes guardians can already somewhat do this, but it could be a lot better if you ask me.)

- Minor traits in “Support trees” would build the base of healing while attacking. These would not be weapon specific, but say auto attack also heals for a portion of weapon damage, but scales with healing power, which heals nearby allies. (Low base, high HP scaling, so its less effective for DPS roles to pick it up and expect it to be highly potent for them.)
- Majors would add supporting and more specific effects.

Examples:
Necromancer Marks now being able to heal for a small amount and applying defensive boons.
Move Vigorous shouts and the banner heal to adept 25 point (merged), Having banners periodically aoe spurt hp, shouts work how they do now, and the new 30 points be that Shouts and Banners healing give regen as well and shouts remove a condition. (Shouts would give like a 5-8 second regen while spurt heals from banners would give a 1-2 second regen.)
And this idea could follow through several characters. Thieves could be poison healers with leeching poisons.

Its just a thought I wanted to throw out because I had high hopes for being a real “support”, and healing doesn’t have to go away just because click and heal does. It still has a place, and I think it would be wonderful and fun.

Try not to be too critical, I know not everyone likes healers, but I think this game has a good groundwork considering what I’m proposing already exists (shout healers), just make it a little… more of a thing for those who enjoy that gameplay. I think it’d be fun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Are there ever going to be utilities?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Maybe it’ll be a low CD support heal, effectively allowing support healers! DUN DUN DUNNNNNNNNNNNNNNNNNN

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Maybe rename TAUNT to avoid confusion?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I’d rename it just because Taunt is a stupid name. How about Enraged?

I thought Enrage would be better too, personally. That’s sort of what it does is make people reckless and aggressive.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion] Give us a full Death Shroud bar!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I want to be able to resummon my 1.5 second cast minions in DS </3 T_T

Also, the problem with utilities is they’d still need to lock #6, even if we could heal in DS. I really don’t think people should be able to use their standard heal in DS. It just seems a little risky…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)