Showing Highly Rated Posts By ronpierce.2760:

[Suggestions] Game-Play Control Improvements.

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Heads up: I am moving this to the General from PVP section, as I figure it involves all parts of the game. If one is to be deleted, delete it from PVP. Thanks.

Greetings everyone, I just wanted to toss out a few suggestions for improving gameplay and controls. (TL;DR the suggestions are: adding an option where holding the right mouse button and turning with the mouse causes your entire body to turn even when not moving, having a single facing-check for casts, and max distance ground casting.)

Turning Controls
Currently: When you hold right click and turn:
When Moving – Changes your body direction with camera.
When Casting – Changes your body direction with camera.
When Not Casting – Only changes camera direction, requiring steps to adjust the body.

Suggested: When holding right click and turn with mouse:
When Moving – Turns camera and body.
When Casting – Turns camera and body.
When Not Casting – Turn your body with your camera, much like it does while casting without requiring movement or a spell.

What this does: In terms of improving game-play, these key points would be improved:
- Less accidental spell wasting when immobilized. (Spells that are too fast will fail sometimes even without holding down the right click, others however can still cause a failed cast when holding the right click.
- General game-play improvements when immobilized. (Important for active defending against flanking targets!) This is important because its clear turning is legal for immobilize, so being able to defend yourself appropriately is important.
- Others, will fill in as I remember or others bring them up.

Single Facing-Check Casting
Check at the cast finish: Coupled with this, and this is a slightly more technical issue, but spells starting to cast from behind should only have one facing check at the end of the cast. Much like beginning a cast out of line of sight, a cast should be able to be started regardless of current facing, and only fail if the cast-finish check registers as not-facing.

Max-Distance Fast-casting
Instantly cast furthest liniar distance: This isn’t a new suggestion, actually, but would be a nice one to have. Often spells lose distance trying to find a maximum range for a spell, and several have suggested to allow spells to cast at their maximum range between the character and their pointer. This is simply for fluidity of casting. As this might require a bit more discipline to use correctly and is a more advanced option, I definitely suggest this to be an option and not at all baseline.

Make Each An Option: Some people may enjoy how things are currently. I do however, feel like these would improve the overall game-play and handling, and cause far fewer frustrations and would be incredible control option additions.

This will make the game’s general play feel better control-wise and functionally. Thanks for listening and please feel free to weigh in.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally, I think a hit can get too high. What I believe, and I realize this differs a bit from Bhawb here, in terms of how Life Blast’s cast should be handled, but here’s my list of thoughts:
- Life Blast damage is too high to cut the Cast time in half.

- Life Blast DPS is too low, and as a resource driven class mechanic, much like the soon-to-be Berserker, it should feel rewarding to trigger, even if that means a minor dps drop on weapon skills (I have little sympathy for those who think Dagger 1 spam should maximize DPS, playing both to their maximum utility would be best, though, more Greatsword with Grave Digger being used at optimal times as dagger is purely sustain).

- Cast time should be halved to .5 second cast +.2 after cast (effective .7, doubling the cast speed from 1.4 seconds.) while reducing damage by 40%, resulting in significantly lower burst damage, but a higher sustained output. The “super slow at everything” niche is dated, and slow, hard hits can remain a Lich Form niche that you can opt into.

- Rather than making it a two-hit channel, as a few are suggesting, to allow some traits to hit twice and others only once per cast (likely Reaper’s Might being the biggest issue), those traits that are seen as too strong when coupled with a faster speed (RM, possibly Unyielding Blast) need to be “nerfed” (see: rebalanced) to have lower durations instead.

Note: The reason this needs to happen is because Reaper already has this faster attack speed. If it’s a problem with a .7 cast Life Blast, it’s an issue with Reaper as well. Not to mention Reaper’s Might vastly over shadows Chilling Victory as a might mechanic, holding non-spite reapers back. Plus for a minor adept, its just a touch too good anyways, especially if Life Blast were to be a stronger DPS option.

- Lastly, Life Blast needs to have a baseline pierce. Piercing is already harder to control than cleave and Life Blast is currently lacking in DPS single target, let alone on multiple targets, this limitation and added Soul Reaping semi-mandatory trait should just be taken away. Also, with the piercing part removed, the trait would no longer appear to be half-effective for Reaper and future shrouds.

Sorry if its a bit wordy, I plan to make a write up following BWE2 and will have it cleaned up and discuss with some other Necromancers before hand, but I want to test some things first with Reaper before I get too deep into suggestions, but these are my general thoughts right now.

TL;DR: Baseline Piercing, Double Cast speed of Life Blast, Reduce damage by 40-45% to bring it in line with Reaper’s capabilities, rebalance non-reaper Traits to compensate for the new speed that fits both Shrouds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please PLEASE Let us pick 1 of any piece

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I don’t want to come off sounding entitled, but I am getting a little disheartened due to the lack of Achievement points in PvP. I’m top 500 players (US) become pretty well known, and work hard there (High Warlord Sikari) And I’ve even spent my time doing PvE even though I’m not a fan, and got to 80. I’m still only at 2.2k achievement points. Throw the PvPers a bone, please. All I’ve wanted from this game in a LONG time is that helm, just let us pick 1 of any of the 6 pieces, since we’d still have to grind another few thousand or two just to get another piece of gear, I don’t think letting us pick our own path to them would be that big of a deal. I REALLY don’t want to grind my life away in PvE in this game just to feel slightly rewarded for my efforts in PvP.

The same even goes for Grinding my heart out in sPvP. I would like to be more rewarded for skill rather than time spent in hotjoins. But that’s already being looked at. I’m just pleading because I can’t take much more of this endless grind. I like PvP, but it would be nice to get rewarded like everyone else who’s doing what ‘they’ like to do (PvEers).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

blinds blocking transfers

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yes, use one auto attack to remove blind then xfer as opposed to just spamming without thinking, such an idiotic way of thinking!!

Except transferring blinds is actually an incredibly useful defense. It’s also smart play.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

On the topic of increasing the cast speed of Life Blast: I think we would need to lower the damage multiplier if we wanted to increase the cast speed. The damage per second on that skill at its current cast time is already about as high as we are comfortable with. It’s a tricky skill to balance because we’d need to also look at adjusting all the traits that affect it.

Hey Robert Gee,

While I appreciate that the devs are finally addressing Death Shroud, I do raise the concern that a Thief simply using Dagger autoattack (not even flanking or might!) will do more damage over time than a fully traited Necromancer with Life Blast and Runes of Strength. That’s pretty pathetic, considering an effortless autoattack completely outclasses our profession mechanic.

Basically, our maximum effort, with highest might possible, and 25 Vulnerability, does LOWER damage than someone else’s autoattack with no might.

I know this, because I recorded a video and took down numbers what happened over the course of 30 seconds. Never uploaded it online, but I am willing to re-record just to show how low damage our Life Blast is.

If ArenaNet is satisfied with the damage numbers, then I have no idea what we are doing wrong with Death Shroud, but it’s pretty low damage.

The biggest reason I can think of is simply that it’s because our DS AA is ranged and therefore puts us at a safer distance than the thief who is as brittle as glass trying to AA us down, but said thief is also incredibly evasive and can port, stealth, and teleport all over the place, and be out of range of our LB as quickly as he can get in our face.

DS is also our only ranged option (unless you count staff…) as far as real ranged power DPS goes, and actually is punished for being beyond 600 distance.

Similarly, Staff Ele was (is? Not sure anymore) the highest pve DPS in the entire game. Thing about this game is, since most buffs are very close quartered, you still need to be close to the action to maximize potential.

Also, I’ve always said this. Losing DPS by going into your resource, class-based mechanic just feels really wrong to me. :T

I could see its’ sustained DPS being lower than a weapon skill, I guess, for the sake of argument, but it also doesn’t have any frontal burst to justify that off-set either. It’s just a bit disappointing I guess, always thought Deathshroud DPS builds should have been something more because shroud form is awesome. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

MM necro is getting ridiculous..

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The funny thing about this is in a moving pvp environment, its not that simple if you play one. Its senseless QQ because people have no clue how it works. Its an easy build to be “okay” with because it does damage if you don’t attack, but given its weaknesses (No cc breaks, lack of control of pets, terrain, you know stuff you have to deal with versus good players) MM requires a hell of a lot of skill to play correctly. For instance, each summon has a long cast time mid-fight, making it hard to get off versus good players and they are essential to even staying alive because without them you just simply die. They also have an ability tied to each. Then we have death shroud, 5 moves there and 2 weapon swaps. That puts MM at upward 26 abilities versus many classes 16-18 they have to use regularly. Plus we have to manage our Life force because without it we lose basically any defenses against stuns (doom and Life force absorbing damage).

What makes MM powerful isn’t the pets doing damage, that’s avoidable. What makes them powerful is the amount of CC they can do (BY PRESSING BUTTONS), allowing their pets to be useful, plus adding on Dagger/Axe damage, they can do decent damage themselves. If you die to an MM running circles you’re terrible, sorry to say. Minions do like 200-300 damage hits, and 4 of them require them to be in melee range, and can be snared. Phantasms can land hits as big kitten -6k, on top of stealth, Phantasmal defender, pseudo Healing Signet etc.

Is it a little cheap? Sure. I’d rather do 50% more damage and my pets do 50% less. That’d be great! Then I’d still be worth having around if moa’d or my pets die to the insane amount of (apparently skillful?) aoe spam and other garbage.

In other words. MM may be a little cheap, but any good one will tell you it’s not brainless/skill-less as it takes more button coordination than most set ups. Only people who have no clue what they’re talking about can say that it’s skill-less. The bigger problem is that the entire pvp system in GW2 does nothing but promotes cheesy playstyles because the only legit ones get pushed out of the meta because cheese and easy playing is better than having to jumping through hoops just to perform decently. This, on top of the fact that the game simply looks like spam anyways, it gives the false impression that the MM does nothing but spam.

And the last little tid-bit, if an MM is running circles a lot in a team fight its because they have 0 cc breaks or survivability when locked down, so yeah, they kinda have to run. But when they’re running in circles they’re doing 50% of the damage they could be and FAR less CC than they could be, all of which needs the necromancer to actually be doing their job for.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My only Reaper complaint

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Vital Persistance is a problem for just about any Necro build outside of flashers, more specifically PvP builds. It alone makes it very hard to have diversity as it essentially doubles your effective death shroud when not under pressure, which is a pretty big jump. That part of the skill needs to be base-lined, and add additional functionality to VP.

Suggestions I had in the past were to:
- Baseline 2% degeneration,
- make Vital Persistance 20% reduced Shroud and Shroud ability cooldowns.
- Reduce the bonus spectral duration to 25% from Spectral Mastery (to compensate for the free life force).
- Change Speed of shadows into an entirely different trait.
- make signets work in shroud and dagger speed trait. No need for 3 25% speed traits, the ones we have just need to be more globally useful.

Some other “nerf” adjustments might be needed, but this would greatly open up the master tier for more flexibility in trait choice, removed redudant trait benefits, and fixes some diversity issues driven by Vital Persistance.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

After almost 2 years why not TDM?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Have any of you not wanting 2v2/3v3 DM ever even joined a 2v2/3v3 DM tourney? They’re already FAR better than Conquest… No need to theorize, it’s a weekly thing and yes it’s more fun and I’d venture to say even more balanced than conquest (with some quirks). At least, as of last patch. The thing people don’t pay attention to is in 2v2/3v3 with room to move, you don’t have to wait for partners to show up to help you, you have no interferance and you’re not bound to a circle, meaning you can kite out of a supply drop, run from a tornado, etc etc. 2v2 has some of the most varried comps, moreso than tpvp has even, which is weird and a little sad if you ask me. Some ground rules may need to be made but overall it’s a very fun mode already, it just needs real in-game support rather than needing to be manually made once per week.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Plague will be devastating after the update

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Just FYI Guys Karl said on the stream that they are most likely changing the bleed on plague to a 1 stack 10 second bleed on activation with no re activation I guess the stream paid off.

Most likely? We’ve been kittening about this for a week. They’re just now considering making changes? Patch is tomorrow xD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dear Anet, Rock is Overpowered.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Rock is overpowered, paper is fine.
- Love Scissors.

Why do I follow this trend in every single forum post I make?

Fixed*

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Should Regen boon stack intensity?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Regen SHOULD, but similarly to conditions, it would need to be slightly lowered baseline. Then they could adjust application stacks and durations and so on. The boon is too generic not stacking. It’s easily forgettable especially without much healing power.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Plus 1 is NOT a Role

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Okay, being one of the highest unexpected (at least in terms of D/P) or relatively unpredictable burst is a role. Not all “roles” have to be tanky and super self sufficient to be a “role”. Unfortunately, Mobility and objective completion IS a role and team beneficial and goal oriented. Toker basically carried WTS to the win. It is a role, you just don’t seem to like or agree with that role.

To sum it up:
- Mobile objective executer
- Unexpected Spike team fight winner (including stealth stomps when necessary)

This is a generalized role D/P thieves fill and yes, they contribute HUGELY to a team, hence why they’re still ran in WTS. The simple matter is Thief is entirely build around a role you don’t seem to agree with. So wait for Daredevil, and hope it brings back the melee stealth fighter who can go toe-to-toe, or reroll…

It’s insane to be upset that the thief fills the mobile objective and team spiker role… I can’t imagine what you even thought it’d do… Like you example of a rogue “finding traps”, being the team unexpecter Spiker (aka Assassin) is a role that has been around for ages.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(video) ele vs necro post patch

in PvP

Posted by: ronpierce.2760

ronpierce.2760

LMFAO. Smh… I can’t even… I don’t even play condi necro and I… I just can’t even. xD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No Balance patch! Feb 23rd

in PvP

Posted by: ronpierce.2760

ronpierce.2760

How hard would it have been to slightly tone down Bristleback’s damage, a few number shaves on revenant/scrapper/reaper/dh traps and bump up a few other skills. Small adjustments. When they said minor balance update i didn’t think they meant literally nothing. Didn’t they say they’d balance at the end of the season and again just before the next season to fix any outliers?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What kind of Druid will YOU be? VOTE!

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I want to be that kind of druid where it’s still pretty early in the leveling process, and you haven’t done much with druid. You’re level 7 and all you have is wrath and cat form, but you’re still not quite sure what to do, and even though you happened to have a few cloth intellect heirlooms you still hit 5x as hard as cat form. But, because you don’t want to feel like you’re wasting your heirlooms you pull every fight with 2-3 wraths, then go into cat form to finish them off, even if it is noticeably slower than just running around as a cat…

I want to be that kind of druid… :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 on steroids

in PvP

Posted by: ronpierce.2760

ronpierce.2760

its actually rather okay once you kinda get used to it though.

High damage isn’t really okay though. It has more impact than people think, it’s not just “faster kill times”. Faster kill rates throw off stat balance, toughness is near useless right now because of the diminishing returns that it sees, the faster you kill the less impact toughness and healing can have. HP pools also weren’t corrected for increased damage.

Furthermore, the higher the damage, you also buff hard-defenses such as blocks/evades/blinds/mobility, since they become the only sure way to survive.

It’s fun for people who love 2-10 second fights, but for people who cared about general game balance and strategy, it’s not a good thing at all. The faster fights are, the more luck an instant skills have an impact on the game’s outcome, which is not at all what the game was built around which is reactionary action-based combat. At this point, you’d be better off playing a FPS, the effect is fairly similar.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warriors getting a Staff? more info

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Dagger: block and shadowstep or stealth skill

War will never have direct access to stealth, nor should we. We have a crapppy block on oh sword and shadow step is also highly unlikely.

Your other suggestion for a magical thrown boon attack or whatever, is also a nonstarter because we have no access to magic.

I’m sorry to pick on you, but this is a peeve of mine over time. Specializations are special and not the same class. Warriors have no access to magic, but a warrior specialization is not a warrior. A druid is by and large not a ranger. These are considered new “sub-classes”, and as such may take a slightly different identity.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Okay, it’s based off a T3 Racial armor. Big deal, lol… I think the flames compliment the armor nicely. but, oh, who am I kidding….? someone spent 120 gold of fake money, something that doesn’t truly exist and now they are outted imaginary money? Really? Just because the Flamekissed, in essence, is NOT exclusive? It’s because of that, me and others may be penalized someone else’s dislike of the concept, even though WE knowingly bought it cause we loved it.

Oh yes, that’s real fair.

And where do you think those 120g plus transmutation come from? You find it reasonable people spend hours to gather that amount of gold only to be presented by pretty much identical set that would cost less than half as much time or gold?

That stuff has been in the game for over a year. 120g is NOT hard to make (And I’m a PvPer!). This whole thing reminds me of the WoW thing where they took Flying price and Dual specs both from 1000g and lowered them to 250g and 10g respectively. People wanted refunds, guess what, they didn’t get it. Prestige wears off, you paid for the time you had it while others didn’t. And even if people buy the fiery stuff, it’s still not what you own! The prestige is still there! People could even pay to buy cultural, its not that cool/hard to get…. The game needs to progress/add more cool stuff but if we complain every time they try just because our pride and ego so much fun/cool stuff will be cut from the game. You should be happy there are more options. Reskins in this game are cool cause they’re a different way to look at current armor (unlike wow where it was literally just a different color).

People didn’t get refunded for the 2,000 extra gold (a lot at the time) they spent on those things, but it was time to move on, and they essentially paid for having those things years in advance for people who couldn’t afford it before. And this is something that effected game play, not just pride in wears!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Revenant have racial skills?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Lol, revenant is a profession not a race.

The only thing “lol” worthy is the fact that people keep posting the same ignorant statement that has been explained multiple times.

He’s referring to questioning how racial abilities will be used as a revenant because their utilities are legend-locked and currently they have no access to racial skills.

The OP isn’t even confusing about it. USE racials.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Enemy endurance bar

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Godkitten you lazy piece of kitten. Vigor = dodge/5s. Normal = dodge/10s. Energy sigil = dodge/10s.

It’s not that hard to count. If you want to be a good player learn to keep track of CDs.

Glad you always know when the enemy has energy sigils on or passive endurance regen traits. You’re a genius.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

SoV Nerf. ;)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I kittening love it so quick to fix bugs that help us but screw fixing the ones that hurt us.

Yeah… That’s the other thing… Moa kills pets and transforms kill all pets since launch. Nothing. We can help kill a door a bit faster. FIX FIX FIX.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Stronghold queue bugged

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

I love Stronkhold. So the statement is false. Also, as said, bugged que. I was getting 3-4 min ques even with partial teams.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I have to agree with Justin in that too many gamemodes can hurt the game….

Can we receive better tools in incorporating 2v2 matchmaking in Custom Arenas?
-Voting, kick system to regulate the entire map, in case Moderators aren’t there to do so.
-A rotation system so Spectators can take turns entering the 1v1/2v2 map.
-Increase Spectator Mode to 50 people. Maps Player Limit still stays the same

That alone would do wonders.

Being afraid of expanding, especially in an area that has a decent demand can not only be bad for a game and its players, but a business. Its no secret that markets have moved toward quicker and more accessible gameplay modes, as a preference by players, but arenas in general were a huge success in WoW. WoW however is old, a very large game and still has its RPG elements, which the Arena crowd (competitive players) often disagree with. Not to mention the leveling and so forth. GW2 has a wonderful system already in place that combines just about all of the major concerns with other MMO style arenas. I feel GW2 has a real opportunity here, and if handled correctly and advertised correctly could actually not only bring many players back who have gone to WoW solely for Arena (I know many, and I was one for a time), but other arena players who just want something fresh and fun. Enticing new players and old players to come play any mode for pvp will likely end up spilling into both. While it may slow conquest down for a time, increasing the overall pvp population could very likely keep arenas going (which would almost undoubtedly become the most played mode) but also bring in more people who feel like playing Conquest when they’re not doing arenas.

They’re not entirely mutually exclusive, one can very well help the other.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Weapons/back Dye !

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

“Dyeing” weapons would really make no sense.

We could do it in GW1 just saying, granted the dyes didnt effect much usually, and really i dont see them changing it this late anyways.

Well i never played GW1 so idk. Just kinda stupid to dye weapons in my opinion. How would having people with red, blue, orange, etc weapons running around?

That’s weird but the Dreamer isn’t?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necros being strong = good

in PvP

Posted by: ronpierce.2760

ronpierce.2760

If i was to make a tier list it would go

A- necro- rev- scrapper

B-Druid-Ele

C-DH

D- Mesmer

E-Warrior

F- Thief

What kind of list is that?

A – Scrapper, Herald
B – Reaper, Tempest, Chronomancer, Druid
C – Daredevil
D – Dragonhunter
F – Berserker

New ESL meta will be: Scrapper, Reaper, Tempest, Herald, Chronomancer.

This is the most accurate higher-tier list, Tempest teetering between A and B simply because it helps carries any potential weaknesses Revenants have, and is key to a successful team, even if they are not all that deadly alone.

A – Necro (op condi spam and boon corrupt)
B – DH (lol trap spam and that lb…)
C – Crono/Rev/Temp (too many all in one skills)
D – Scraper/Druid (its OK!)
E – War/Thief (hum… For now, OK!)

This… is disturbing. Stop strafing on traps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mesmer Moa vs. Minion Necro a little much

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

Why do people tend to forget.
A. It’s a bug.
B. Necros have the absolute worst amount of blocks/evades etc and have to be VERY sparing to not waste any, so we can’t just random dodge Moa “easily”.
C. In relation to B, Mesmers can stealth for 3-4 seconds at a time? You can easily vary up when the best time to cast your moa in that time frame would be. Not to mention, at the same time, that necromancer is looking for you in a crowd of clones. You think it’s hard to get a moa off as a Mesmer when you have clones AND stealth? You’re the one that needs to learn to play, not the necromancer. >_>:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Heal Speculation? #hype

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Ranger: Healing Spirit
Guardian: Healing Weapon
Warrior: Healing Shout
Thief: Healing Venom
Elementalist: Healing… Conjure? o.o :O x.X Probably not
Engineer: Healing gadget, maybe an injector of some sort?
Mesmer: Healing PHANTASM WUT?! NerfPLX, Summon Phantasmal Cleric.
Necro: Healing Spectral skill.

Lets see how many I get right. crosses fingers

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

I think you guys are overhyped before you get enough info.

The new F5 can be on 180 CD, and lasts for 5 seconds only. Though it can still be paired up well with long CD elite, I don’t think Anet would make it too OP.

As long as SoI works with it, its cooldown is sort of irrelevant, I guess. If it doesn’t work with it, that will change a lot of stuff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tempest - new armor skin

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

This is essentially what you’re looking at. Her hand is above her head and she, like is often depicted in fantasy, is casting using a weird twisted hand gesture. I attached an image of my own hand so you can see the general shape.

And here’s that General hand in the air pose at a different angle in some wizard art.
https://gomakemeasandwich.files.wordpress.com/2014/07/violet-teacher.jpg?w=630&h=400

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

They buffed celestial - lol gg

in PvP

Posted by: ronpierce.2760

ronpierce.2760

And condition scaling changed.’celestial got a minor nerf, as did some of the core aspects of classes that took strong advantage of Celestial. No need for the doomsday stuff. Marauder and zerker will be just fine.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PVP Deathmatch mode is neeeeeeeeded!!!!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

go play some cod dude, the game is not balanced against simple deathmatch

Believe it or not 2v2 is more balanced/fun than conquest*

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

CDI Topic: Rewards in PvP

in CDI

Posted by: ronpierce.2760

ronpierce.2760

Just leave ranks, but don’t make the bulk of rewards come from them. There was nothing WRONG with ranks, just that it was the only way to obtain anything. The long term goal was fine for what it was (finishers, titles, prestige).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blocking stealth attacks should apply reveal.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

These are just people who don’t know how to play.

What rank is the OP? 12? Seriously, shield block/aegis in conjunction with stealth end skills is balanced. What you are asking is a nerf to thief, again.

I think kitten near everyone who plays this game (except for cheese mode thieves) would be perfectly fine with thieves getting some buffs in exchange for their stealth mechanics getting significantly reduced.

and weapon evades.

However, while I agree thieves need better defense passively and less stealth/evades. You have to also realize many of you thieves who cry about “thieves are too squishy” are running berserker… Yeah, they’re all like that. o.O Most zerkers don’t have spammable ccs, stealths and blinds…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer is disgusting

in PvP

Posted by: ronpierce.2760

ronpierce.2760

all the chrono haters, just learn to interrupt the F5.
its more L2P than an OP issue.

GW2 players obviously don’t want to learn anything, though.

Including Elemntalists and Mesmers, why try harder when you can just have it easy, am I right?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Porcupine

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

“As a necromancer, you WANT to be hit. So we have you 10 stacks of vulnerability when you heal so you’re 10% more effective when you get hit.”

~ Buff is a buff folks.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Discussion] Future of PvP Blog

in PvP

Posted by: ronpierce.2760

ronpierce.2760

As long as you can get PvP rewards at a reasonable price/time-to-farm so that it matches up with how long it takes to grind in PVE, I’m fine.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

After seeing all the raging about this, I honestly hope they take the skin back from players who purchased it, and give them 800 gems only, nothing more.

Nice… In other words, you don’t like those that are unhappy with the change so you hope they get hosed. Real nice..

Notice how “after all the rage over this”, they want to take away from the honest buyers, yet it was the T3 high-horses that cried until it was changed in the first place. -rolls eyes-

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Remove downed state from PvP.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m just going to promise you if downed stat was never in the game in the first place, it would have been a better game overall. Yes, it’s too late to go back now and taking it out would cause more issues, but I will not retract my statement, it IS a major flaw in the entire game from the beginning. This is across the WHOLE game, sPvP, wvw and especially what became of PvE.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Issues with Slow in PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Rofl, you don’t need a kitten trade off for a negative effect on you… Clearly is buggy, don’t start being ridiculous. I hate slow as much as the next guy but obviously this isn’t working as it should be.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion] Give us a full Death Shroud bar!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

How about just allowing us to have our utilities while in DS. Let’s stop treating it like an entirely different form, and more like a weapon swap.

Or this… One or the other.

OR, just for fairness sake… Make Kits hide utilities on Engineer and make them drop kit to pick another. See how long it lasts there. Then someone might have some sympathy for us. :P

That said. I’d still like… all of those moves up there… T_T

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

StrongholdBeta

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I think its pretty close to fine.

NPCs could be a LITTLE stronger, but if they change it too much I think you’ll find that offense would become impossible, and defending would likely the best way to play. Defending + Guards would become way too valuable if they buffed the value of guards too much. Their role is to kill other NPCs, not players and they do that well.

Archers honestly, didn’t feel THAT necessary to me. Door breakers and escorting them seemed much smarter, then 4-5 man pushing the boss for the stomp. Maybe if Archers were faster and did more damage to players they’d be more useful.

I wish we could support the heroes a bit more. I’d love if heroes had a downed state! That’d be king. Right now, they tend to ignore everything and die fairly easy even if you are “supporting” them. There’s honestly only so much you can do to help them.

Door breakers are fine, the door doesn’t break too fast. People just need to learn to defend! After that first push, door breakers trickle in much slower, so just don’t ignore your defensive lane early on!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Remove downed state from PvP.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Downstate is the best thing that ever happened to this game.. I can’t believe how people can’t understand that if there was no downstate Burst DPS builds wouldn’t even be run and this safety meta would become a Special olympics safety meta.

Can you believe that balance patches would still appear after downstate would be gone? But ofcourse its easier using ‘special olympics’ arguments and assuming it will suddenly be in tomorrow ruining the game.

At any rate i think a single toggle would help both sides of the argument. And when we get deathmatches i’d really really want the option there as well…but that is going to be a little more difficult.

This is my point. Yes, it’d need some balancing across the game. Mobs in PvE could hit for less than 10k per attack, and ttk would have to go up, but even those “side effects” would be good for the game… Hence why Downed state is a cancer to the game. Downed state isn’t the balance of the insane burst. It’s the CAUSE of it all!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You realize slow and quickness are already 50%, not 66% (still need changed though IMO, they way outshine other boons and conditions). Also cripple is 50%, not 33%.

Anyways, regardless of the mistakes. What they really should do is reduce the durations on conditions and boons and make condition damage and healing increase their respective durations at a 40:1% ratio. At 1200 healing, boons last 30% longer. It offsets the stat changes a bit and gives more purpose for actually needing those stats.

The problem is you can get by with too much without needing much investment when it comes to burn, boons and active defenses. That’s why you see celestial power houses, or unusually tanky Marauders, etc.

That said, boons and conditions could use a balancing pass and general updates.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Rip elementalists. Change is nice, but this is a bit over the top. Kinda killed my engineer build removing soldiers amulet but im kind of alright with these changes.

/cheers to the new meta.

Couldn’t imagine a Soldier’s build (especially from Engineer) that wouldn’t be pretty good with Paladin’s Amulet.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No MM Moa fix this patch? :S

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m not seeing (and I’m pretty sure i experienced) Moa still killing all MM necro pets, its a big deal, why no fix???

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

i want 5 stats amulet !!!! GIVE ME !!!!!!!!!!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The game just needs better stat handling period. While it makes it easier for them and players starting out, it quickly becomes frustrating when you realize a majority of the builds don’t work simply because you can’t take the stats you’d need for it to work. That’s one of the more limiting issues that reduces diversity in play is things simply not having stats available to even begin to try to make them work (like Zealot builds).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 arenas 3v3 2v2

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Custom Arenas allow you to have all the 3v3 and 2v2 you want.

Yeah, not the same. Customs arenas let you have all the conquest and 10v10 you want. Let’s just remove tpvp rated and unrated, right?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I didn't want to say it but(post spec stream)

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Yeah, if we’re going by a “you told me so”, you might have told me, but you were wrong… o.O This opens up a LOT of brand NEW builds that werent evven possible before, and increases the decision making between tiers, and in the long run will be easier to balance than a mess of traits. I’m happy, except that I think thief and Engineer will rule the world in sPVP.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

CDI Topic: Rewards in PvP

in CDI

Posted by: ronpierce.2760

ronpierce.2760

the message must be clear.
sPvP is the end game to rake in riches.
not PvE farming.

Yikes, talk about killing the goose that laid the golden egg……ie…not really a good idea.

You don’t want to kitten off the PvErs. They are the grease that keeps the game going.

PVErs already have riches, at least more than PVP. It wouldn’t hurt to let us have a turn, and if it attracts a few PvErs to actually work for their money rather than kill 6 bosses over and over and over and over in FGS, would it REALLY be the end of the world? >_>:

Correct me if I am wrong but doesn’t PvP already have the best rewards? I don’t ever recall PvE having rl cash prizes, hotel, airfare, etc…

Yyyyeeeeeeeeeeeeeeeeeeah. Hosted real life tourneys are not the same thing as game mechanics for the normal player base… There’s quite a difference, I’m really surprised you said that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It was brought up that shifting might duration from Reaper’s Might to Chilling Victory would be preferred over leaving Chilling Victory at such low might duration.

This and lower RM duration with the suggested lower cast time on Life blast. The “nerf” suggested is being vastly taken out of context.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)