Showing Highly Rated Posts By ronpierce.2760:

No Guardians, Thieves, or Warriors

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m just going to say, 6/9 classes used by 4 teams isn’t too bad…

The over use of Revenant is a bit telling of you ask me, but other than that, I somewhat agree. The bigger problem (at least in my opinion) is the lack of any base classes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

While I posted above to agree it would be fun, you guys should keep one thing in mind: nobody who DOESN’T want arena-style TDM bothers to post in these threads. So you’re basically shouting into an echo chamber and getting a seriously inflated impression of how popular such a gamemode would be. Let’s face it, if people REALLY wanted it, there’d be more custom arenas running it.

Eh, we tend to know how popular it is, not because of the forums but a chain of friends, networking and other games, not necessarily because of who says it on the forums.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

MM necro is getting ridiculous..

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I don’t have time to get into a full debate right now, class soon. But I will later. And you’re incredibly wrong about staff. Staff is superior for power in tpvp for group utility. I run staff/Dagger focus. DF/AW works too but I’ve only ever felt it lowers survivability, and takes away your best shot at having any cleave damage/Kiting potential in dire moments. Especially since axe 1 is terrible and axe 2 easily gets interrupted due to line of sight unlike dagger 2. Staff provides Chill, poison, spot condi removal, a blast finisher, Aoe fear* from 1200 range and Aoe regen. All of which is super useful. The nerf of Putrid mark, Blast finisher weakness, and moving greater marks to Masters were huge nerfs since FotM is mandatory. This is the set up I was running in top 10. Simply put axe isn’t very good/useful and further holes mm into single target pressure, effectively making them cruddy team fighters.

I agree Death nova can be problematic but Fetid consumption is mandatory for a good mm in high end or conditions wreck you. And it even helps alleviate issues with immobilize, fear, chill and cripple. Death nova is OP in the sense that its niche. If you have 3 mms on point and people are aoeing a lot, people take a ton of passive damage in Aoe poison fields. Again, that’s a problem with class stacking and the trait being niche (and in my opinion) bad and bad for the game. So, sure you have any point you want to make about death nova.

As far as the death shroud, I won’t take back what i said. I use DS a lot, but I never sit in it for it to drain because while I do I’m wasting time I could be ccing, healing from minion hits, keeping them alive or resummoning dead ones. Also I never risk not having any lf in case of an emergency doom needed while being cced. Believe me, I know how to play mm lol.

And for the siphon damage, you’re right. I forgot to factor in the double hit from bone fiend, but also many mms (who aren’t trying to win as passively as possible or know how to use blood fiend well) run consume conditions. (I do however use Blood fiend). And not all mm run full minions, and will drop shadow/wurm for a utility like well of power for tpvp. While more than it used to be, full mm bars are more viable than they were. Yes it can stack to maybe about 250 dps, you have to realize they die, some get sacrificed, don’t have perfect uptime etc. we’re not fighting dummies. (This is actually why mm is so powerful against noobs.)

Also, all minions are squishy… 16k, 25k hp all is an illusion. Pets don’t have evades, a huge self heal or fancy footwork to back that HP up. In real fights (not paper notes) they die very frequently and very fast. Especially when the enemy team has an engineer, warrior*, Condi necro, so on and so-forth. They are strong 1 on 1 and don’t die too much if the enemy isn’t one of the above, which is why they end up as side-bunkers. That said, smart players, specifically thieves can kite minions away from the platforms and fight with relatively little pressure, since they know they won’t have the point until you are gone, they don’t feel obligated to fight on point. And again, if this turns into 2v1 you don’t have NEARLY the staying power of most true-bunks. This includes having no stability and cc breakers.

Mm damage could used toned down a little and death nova could be canned for all I care, but Mm are NOT without their glaring flaws that people dismiss so easily. Likely be fuse they speak while having no clue whatsoever. And considering I’m one of the VERY few MM to have played in the top 50, I don’t see how a lot of people could tell me otherwise. I’ve never once denied that MM is an absolute noob killer. But it’s not the only one and it’s not even close to the top of the meta in tpvp, only annoying in niche teams.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Kasmeer's Staff on Necro

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

People yell at me cause its a Mesmer staff, but I’m a Toxic Nightmare, and I think it fits me just fine. :P Haters gon’ hate, but I think I look suave.

Edit: I’ll get you a picture of the shadow scythe soon, it IS a little off center just like… idk, EVERY staff ever. IDK why they don’t just adjust it already. :/ Long story short its a bit off, but no different than any other.

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why is it ok for Mesmers to be so OP?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Mesmers are all about creating illusions… they’re good at it… so they just made you think they’re OP.

~EW

In that case, his class should be able to “engineer” a way to be op

All I can do is Necro old threads asking for buffs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1v1 Balance

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I think the 1v1 people’s point is that in a basic 5v5 with 3 nodes 1v1s are EXTREMELY common, and being shut out because you’re not “the right build” to do it just isn’t very fun/engaging for some. The nature of the beast is that this is all opinion so no one is going to have a right answer… Juts an answer that will appeal better to some rather than others…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Nerf these overpowered engineer skills

in Engineer

Posted by: ronpierce.2760

ronpierce.2760

Too bad Anet can’t nerf noobs that need to L2P.

Yeah, it’s impossible for anything to be over tuned. I’m growing pretty bitter of this Engineer community. Every single one including top tier has absolutely no perspective of the potency of things they can do. I mean, IP for example. Every engineer is so sure it’s totally fine.

Back when Dhuumfire was nuts the necro community was just as in awe as everyone else and begging for it to be contained. I’ll just leave you guys to your agendas and let you continue your illusions that it’s just your own skill allowing you to play effectively and that it has nothing to do with ability potencies and I’ll play turrets because it’s fun and interesting to me regardless of my feelings that it is a bit too good in ways.

It’s not really worth arguing over, but I’ve not seen a class so dismissive…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

CDI Topic: Rewards in PvP

in CDI

Posted by: ronpierce.2760

ronpierce.2760

I will say; I hope the glory portion of buying items won’t be absurd just due to people who farmed the hell out of glory. You have to realize there are those of us rank 20-35ish who played normally and didn’t hoard the whole way and don’t have a lot. While those vendors exist they should still be reasonable GOALS even starting fresh, not just a place to dump Glory (especially since itll be split cost).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blu Leaving

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The only MMO out there with fun combat that cant get people interested in pvp. thats just sad. on a general note i do believe that this comes down to the fact of how badly you are getting rewarded in this game for doing pretty much anything especially PvP, gw2 has become nothing more than playing Dress up online.

I’d say a lot of lack of interest comes from the overall toxicity of the PvP community. We see posts about it here regularly. I’ve had countless conversations with guild members that said they tried PvP and got turned off because they were either insulted for not playing well or insulted for winning. It is often laughed off here as, "Well that’s PvP. " Until the PvP community starts policing itself instead of condoning bad mouthing new people trying to be a part of the community interest will indeed fade. .

Play a moba. The level of toxicity there (in game) is astounding. We’re all little angel’s in comparison.

Toxicity isn’t the reason why people don’t stay in the same pvp system. It’s playing the same pvp system and game mode over and over. It isn’t immersive enough; there’s no diversity. Moba have 20+ characters to choose from. That in itself is diversity. This game can’t function like that.

Well… another major difference is accessibility and read-ability. Good or bad you can usually see why you died in MOBAs, or you can see why someone else did when viewing. In GW2 why a thief just caused a fiery blast, daze, teleported half way across the screen a lightning bolt and avoided all attacks all in a second can be pretty confusing. (For better or for worse, I’m not picking on thieves here) PvP in GW2 is just too hectic for it to be taken seriously outside of, and the reason I suggest adding it, 2v2 and 3v3. Beyond that it becomes a total kitten-storm.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

TWO MORE HOURS!

“And today, we’re glad to announce… Ranger and the Druid specialization!!! Take up the staff and wield powerful magic using glyphs! And next we want to discuss some community projects!”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Guardians and Elementalits burning pvp

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Burning damage doesn’t necessarily need nerfed. It needs its dmg halved and durations doubled. Burning should be closer to 1:2 of bleeding and not 1:4. This much of a burst is counter to the design of conditions and removal. Sorry but it’s true. There’s a reason why bleeding isn’t very scary, it’s because you can realistically remove much of it’s damage and it doesn’t force you to “blow” condi removals just to survive. Technically speaking, Burning isn’t a noob-weeder, as it forces people to have to blow condition removals rather than playing it by ear and remove them at smart times because you just can’t sit with stacks of burning on you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Downed Targets Hitting me in stealth

in Thief

Posted by: ronpierce.2760

ronpierce.2760

This is usually a problem from being to predictable. If you down someone and try to stomp them standing right in their line, you will get hit.

Necromancer on the other hand does have a short channel that will tick a few times on you, but only once.

I’d suggest maybe ensuring you’re standing behind enemies before you start to stomp.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

"Fire"

in PvP

Posted by: ronpierce.2760

ronpierce.2760

ele and guardian just “BURING” that kill someone, need no skills, just bur burn and burn ,

is this BBQ War 2? learn to play? you’re kidding right?

may be we should start a new thread on how much burn damage we managed to take before biting the dust xD

Gotta love the damage per total amount of hits…
26 Poison ticks? 3k damage.
30 Torment ticks? 4.5k damage.
43 Bleed ticks? 8.6k damage.
49 burn ticks? Pirceless… Oh, I mean 50.7k damage…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Brainfreeze

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Applying chill gives confusion. Do it. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pvp and Scaling and Gear

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Armor equipped means absolutely nothing in sPvP, except for the skins. The stats from armor, weapons and trinkets (excluding the sPvP stat amulet) are completely ignored. All your sPvP stats come from your traits, sPvP amulet, sigils and runes.

Are you 100% sure of this?

I’m asking about the defensive number I have circled in red.

I explained this, for decency, you need to have those 3 slots filled, but the stats have no effect beyond ensuring its filled, the gain is streamlined regardless of quality of the armor.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Windborne daggers should be baseline

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

It’s not likely to happen to become baseline. As I’ve explained with people wanting Fast Hands baseline, there’s no such thing as class-specific passives. Classes have no intuitive design for passive benefits that aren’t tied to traits or directly to the weapons. Everything that went baseline required no introduction in that they were just buffing abilities to be less trait dependent. Bonus speed on a weapon set just simply isn’t intuitive.

Not trying to be a pain, but it just isn’t likely in this way.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Proposed Changes for Engineer Turrets

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You’re trying REALLY hard to not get the picture… 1 skill and a swap.

Yeah? And a Condi warrior’s LB5 can do 18k damage to me…if I don’t feel like cleansing that bleed. Lets try this again, how about you don’t drop all of your turrets in one AOE’able area? That too hard? L2P, we’re not gonna hold your hand here much longer.

Lets not get childish and start the insult game. Rocket turret is the only real threat, which will die to 1 attack, but FASTER if you actually do anything additional. Beyond that, unlike before, even thumper will die fairly quickly. These don’t move, so you easily take out one, then attack the engineer and the other comes with it fairly naturally because it takes an enormous increase in damage compared to what it did.

Also, theres a pretty significant difference between a player with a brain and abilities having a condition (or anything done to them) and a turret that doesn’t have a heal, condition cleanses, isn’t affected by boons, mobility, nor evade frames for any reason. Effective HP of a turret is far FAR lower than a players (same goes with any AI). You ARE in fact trying incredibly hard, because its obvious you just hate turrets. That’s fine, but lets not pretend this won’t completely trash them. Just be honest and admit that you’re okay with that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Buff Steal - Steal Class mechanic

in PvP

Posted by: ronpierce.2760

ronpierce.2760

21 second cooldown instant Poison, interrupt, damage, heal, teleport, item gainer, boon steal, boon share and boon gain and the possibility of stealth isn’t decent enough.

Stop griping and loading everything onto stealth. Sorry your corny mechanics are finally getting a bit of a counter, but frankly, who cares. This hurts DP more than anything which deserves it. Buff S/D a bit and get over your precious stealth.

Also, just like Sic Em, and Lock On, it’s not the end of the world. You will still probably see it far less often than you think.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Another night

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Well, I know it’s not exploitation. Many people getting massive win streaks (including myself) are, for the most part, decent players and a lot of which are solo-quing. It’s hard to exploit a solo-que.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Radiant Armor Pieces

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Radiant boots go well with the Radiant helm, shoulders and gloves. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No Guardians, Thieves, or Warriors

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I was kind of hoping we would at least see a single guardian, but I guess that likely wont happen till scepter, hammer, sword & the 50% of traits that are crap get some love which is unlikely to ever happen.

Sad that there is still so much stacking going on.

LB DH is too easy to counter. Unless there is another good DH build not revolving around LB, they won’t have the chance to be on the competitive scene.

Well, it can’t resolve around trap buffs. That’s for sure.

Guardian/DH could easily be made better by buffing/fixing/changing Weapon skills (excluding LB). Traps are okay, a little weak competitively but they’re okay, Medis are okay.

Virtues are sort of okay except how they go on full cooldown if interrupted with no benefit (easy solution is to put the use triggers at the start such as the stability on Courage, and heal/condi removal on Resolve) and then having them go on full cooldown would be a non-issue. As well as making courage instant when traited. Minor quality of life changes there.

What really should be boosted though are the old weapons. Sword could be significantly more reliable, etc. Changes to the weapons is how I’d fix DH, and it’sdhelp out the base class a bit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

To have the absolute best in slot you need full ascended with omni infusions. Now full ascended you guys probably have an idea about what it costs. The omni infusions are around 120-150g/piece and you need around 16 of them. Do the math. Say it’s not grindy.

B-B-B-B-But you don’t NEED ascended. You can still do all the content!

LOL, statistical advantages DON’T matter in PvE or WvW! Haven’t you been reading the forums?!?!?!?

Right? 5 second kill, 3 minute kill, who gives a kitten, same difference really. 4 shotting a guy in wvw as a thief or 1 shotting him, I mean 1… 4, these a both very small numbers, stats don’t matter. #trollface

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

replace glottony with vital persistance

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

vital persistence and unyielding blast need to be baseline

Just the piercing and degeneration. The bones of the two could even be merged into a trait that reduces shroud cookdowns and makes shroud 1 cause vulnerability. Leaving either an adept or master slot. That would be nice.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What if you could use utilities in DS?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I would also be ‘fine’ with being able to see cooldowns. Though I would also love being able to summon my super long cast time minions in shroud, at least seeing cooldowns would be amazing QOL.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Your opinion on new heals (After livestream)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Ugh please don’t say the necro one is interesting/OP. It’s terrible. Necromancers already have enough issues staying alive. Not to mention a marked person can evade the hell out of it. Or even the mark itself…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fix Minions

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

Yeah this ‘started’ with the update at the beginning of the month (not that it hasn’t been going on since beta).

Why are all my minions ground type? There are flying monsters in game and they don’t have problems with pathing. Just copy and paste some enemy AI/pathing code into the minions please.

They seem to have an issue with their version control system or at least someone keeps playing around with things that shouldn’t be in the update, forget about it while working on things that should, and then we get an inventory that gets bigger (why were they playing with that?) and minions that can’t find an enemy…

I would rather have flying minions that don’t have a problem with pathing than minions that can’t find an enemy because of an issue that doesn’t affect ANYTHING else in the game.

Yeah let them cross terrain gaps too. Make them find a new point within x range and “leap” to it. Freaking… omg I lose my mind watching them try to get to me for 30 seconds after I head to middle in Skyhammer…. Over a kitten tiny gap.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I do not want Radiant Armor

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Oh kitten off…

This thread is the most obvious evidence that so many of you are spoiled, self-entitled, and absolutely clueless…

You pick one at the time, and it’s unlocked forever. Achievement points are infinite, you can get more at least everyday – IN ANY GAME MODE – by just doing dailies. You’ll eventually unlock everything by just playing the game. It’s not going away with the update. It’s not forbidding you from playing other modes to earn more achievement points. It’s literally just freebies for playing…

Christ, even when they give you stuff for free you complain…

Well it is an issue when PvPers get kittened over AGAIN versus PvErs when we already have to work (almost literally) 100x harder and longer to get anything for our time playing. Some of us PvPers were kneejerked in hoping this would be a light at the end of the tunnel for us, so before you get on your high horse and play goody-goody two shoes, think about it. If poor design was never complained about nothing would ever change, and you wouldn’t want to see a world like that.

Just wanted to point out, the reason you’re making over 2 dollars a week is because some “self entitled kittens” complained enough. We pay for our time, especially us PvPers, we deserve to be rewarded just as much as the PvE fans, it wouldn’t be hard to compensate for us.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we *please* not call it "Daredevil"?

in Thief

Posted by: ronpierce.2760

ronpierce.2760

All of those are more boring than Daredevil. If people would stop thinking of the word in terms of stuntmen and marvel comic heroes, it’s an interesting name, really. In a world of dragons, Knights, wizards and other outlandish fantasy, you have quick adventurous daredevils still up to the task and getting a thrill of using their quick wits and Bo-staff skills to avoid dangerous situations and get into the thicket of adventure.

Better than being some other played out fantasy if you ask me…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Frost Aura hits from 1200 range.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m shocked we’ve actually seen a complaint about auras… This is ground breaking.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in DS please.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

As long as #6 stays locked it wouldn’t be OP, it would just make sense as to how other classes can get passive/splash heals when blocking etc. Now if we could heal with #6 in it YES, very very OP indeed. However as long as all utilities stay locked, I think healing in DS should be allowed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pick 2 words to describe Rev this beta

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

This Thread

There… two words…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Staff Thief revealed this Week!

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Here we go, staff thief this week. Ready yourself for better melee-staying power! :P

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

#RIPD/D Ele

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Except, standard D/D ele is just fine. o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Automated Response-Immunity with no cooldown

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Its still a bigger counter to any melee class that relies on conditions to stay in range like warriors, dagger necros, you know. the stuff that cant spam teleports basically. xD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1v1 2v2 Deathmatch Arena

in PvP

Posted by: ronpierce.2760

ronpierce.2760

guys, you dont know what you are asking for….

this is big can of worms.

They implement 1vs1 -> all will find that some classes are better 1vs1 than others -> players start to ask for balance, -> and then we find we play classes that all are almost the same, normalized to ground, and game is ruined…

this will start ballance wars… you want that?! you know, “that game” is that way ->

“That game” doesn’t even have 1v1 so get off it, jesus Christ. Boo hoo, the devs have to do their jobs and balance. Games with better 1v1 balance are better off in the long run anyways. I’ve played games where you’re useless 1v1 but if not targeted you can take out 20 guys because of aoe/cleave. Its not a good niche… Situational class usage is bad… Situational BUILD usage is okay. Plus every class can 1v1 already, moa is about the only concern…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Not Nerf Turret Engi

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The irony is, no one “has issues” with them. I haven’t seen a single post of someone saying they have issues with them. It’s EVERYONE else who has issues with them. Seriously, every person who complains says it’s not for them, it’s just for other people… It’s starting to look like either a lot of people have something to hide or they’re really not a problem.

Also this is a team game. They’re good at 1v1 versus a handful of specs and have a long list of huge hindrances. I’m not going to agree with you that an entire spec needs nerfed because it’s not fair to some hypothetical noobs, that no one will claim to actually be, has an issue 1v1ing it in low-mid tier gameplay. That’s not how builds work, that’s not how balance works, and that certainly doesn’t help figure out the issue when everyone seems to be sticking up for someone who doesn’t seem to exist…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

“Harmonious Conduit: This trait has been re-worked. Upon activating an overload, gain stability for 4 seconds. If the overload is successfully completed, gain 10% damage for 5 seconds.”

This is good, at least. Is it a single application? either way this is a change that was necessary. Now if only we could do something about Thief’s steal always ripping stability first. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Seriously: Why no arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Anet reserved a relatively low budget for pvp. So they had to pick their nose.

Fixed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Remove Corruption Skills Casting Time

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally I feel like any spells with instant cast such as Corrupt Boon SHOULD always trigger its effect immediately. It takes less than half a second for someone to walk right through you and kitten up an instant cast, and bam, full CD. Especially when thieves and eles are zipping all around you the whole fight. Really frustrating.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Are there ever going to be utilities?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Inc ranger Healing spirit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Spiteful Spirit - No CD reduction

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Quick note, not sure if it’s a bug or intended, but Spiteful Spirit received no cooldown reduction with the Axe 3 change.

Preferably, just remove it. It’s no where near the other two traits. Still needs more, but regardless, at least lower the CD to match the new Unholy feast.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Shroud F1 and Reaper F2

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Now that Reaper Shroud holds its own, I don’t feel like we need this. Instead, I’d like to see our ranged weapons (Axe, Scepter, Offhand Dagger, Focus, Staff) receive buffs, because they are all pretty bad right now, which is the main reason Reaper feels so limited at range.

Basically this. Our base needs fixed. The trade off between shrouds is acceptable. Especially since shroud 2 will work better. Shroud 3 could linger if you drop shroud, but other than that and possible damage concerns on 4/5, there’s no need for both shrouds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[rT] spoj's Reaper feedback

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Few things I want to add.

1. You seemed to miss the minors? In regard to the minors, I really want Chilling Darkness merged into Shivers of Dread (Master minor). Reapers only have 1 baseline fear, which makes the trait hardly useful, where as chilling Darkness has perfect synergy with the reaper cobsidering the blind on Death’s Charge. This would give Reapers a much needed low cooldown baseline soft CC in RS, and make the trait less terrible in general.

2. I agree damage in RS (especially 4 and 5) needs to go up, and reaper is rigged with tons of weird after casts that really hurt the class.

3. Personally, I feel Death’s Charge needs its cast time reduced to 3/4 and needs to be more prompt about landing and executing its AoE blind burst (in addition to the other bugs).

4. Nightfall needs to tick faster for sure, it’s just too unreliable right now, and I think it’d be sweet as hell if, like Torch5Warrior, it followed the Reaper. God that’d just be the best.<3

5. Spiral needs more impact and use, in a raid or group with full Vuln coverage, the skill just didn’t mean much as far as I’m concerned. It could have been so much more, and I’d love to have another button worth using in a rotation for maximizing DPS.

6. You’re incredibly right about the GS trait… I didn’t think too much about it before but it makes very little sense at all, though it will probably never get used anyways.

7. Chilling Force NEEDS a longer duration.

That’s all the direct notes I wanted to add here. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pets/turrets shouldn't deal damage in PVP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I have no problems with the spec, I like to look at the game from everyone’s perspective and I feel bad for new players because turrets can’t possibly be enjoyable to fight against.

I don’t understand why I need to keep repeating this. I also don’t understand the constant insults against me and my skill by numerous posters in this thread. Can you have arguments or discussion without resorting to “you’re bad” “learn to play” “it’s you”? Apparently not.

It doesn’t even matter if I have problems with the spec or not, if you honestly think non-player controlled pet builds are good for the future of the game, you are not thinking very clearly or extremely biased. Considering your sig is “minion master” and you’re a “dedicated minion master”, I’m going to go with the latter.

No, I just get frustrated with people who cover up their issues with “I’m thinking about the masses” when in reality, you know you’re not. In fact, I can prove it to you. You realize these “easy builds” can be used for new players to have an easier time and build confidence while learning the ropes. New players have access to them just the same.

Secondly there are TONS of confusing and annoying mechanics in the game, pets are just part of the learning curve.

Also, AI can be great for a game. Ai builds are among the most unique, and not just “the best burst build with affective clutch defenses”. Look at AI builds in other games like a Engineers in TF2 and so on. They have a unique way to play and diversify the battle field. They typically fall under the “area denial” category. It’s a perfectly valid gameplay style to have pets and focus on control to allow them to be effective and many see the appeal. Because you can’t doesn’t mean everyone else has to suffer.

Making sweeping changes and pushing players out of their preferred play styles over a vocal minority is far worse for “the future of the game” than having a few pet builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ncsoft's earnings 4Q 2015

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Some of the versions came with Gems, and it’s highly likely many who upgraded temporarily spent less on Gems in that period, and they still made higher profits. That’s not a fail, it’s a simple factor of opportunity costs and a little bit of market cannibalism, as the upgrade likely ate some of the gem sales.

Who cares, though, only people (ignorantly) abusing these numbers are out for ill gain. If you don’t like the game then quit. If you do, but want to improve it, give useful suggestions and stay vigilant and non-toxic in discussion. Otherwise you’re doing no good for anyone and proving at least some amount of ignorance.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please reconsider base-health values

in Profession Balance

Posted by: ronpierce.2760

ronpierce.2760

I completely agree. 10.5k is way too low and it makes balancing hard in PvE.

I suggest the gaps be: 14k, 16k, 18k.

/signed (Necro)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No, thanks. A team of 3 rangers ( for example ) would have nearly perma CC and long term machine gun dps.

This is a nightmare waiting to happen.

Because that’s an issue in Conquest, too, and couldn’t possibly handled by class-caps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

If they had to reduce the numerical amount of LF we have in exchange for healing in DS so our traits and ally supports actually WORKED, so be it… I’d take that in a second, in fact, it might be pretty good for the game.

Additonally, Necros out of combat REALLY need to generate up to 15% LF out of combat and not degenerate outside of combat. Starting without, and if your primary initial builder misses it swings a fight a very unrealistic amount.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pro Tip: Starting with LF.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Hey I just wanted to share some advice. When going into TPvP have on your utility bars: Shadow Fiend/Bone Fiend and Flesh Golem. When the 10 second CD starts, summon them and immediately swap for your main utilitys (must be fast) but you can start off the game with 10-30% LF. It can be handy for the early push.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Overload Water - Safety bubble

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Eh, IMO, they just need to hangs the swiftness gained when overcharging to 2 stacks of stability for 4 seconds at the start of the cast and swap it with the protection trait. I feel like that’s go a long ways of making it worth using the skills.

I’m not sure a pure invulnerability is totally necessary… I guess it depends, but I think tempest could potentially be tanky enough to not need that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)