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Proudly representing The Legion of Honour [XIII] on Tarnished Coast
(edited by Lexy.3912)
Commonly missed and newly added explorer areas
Krytan Explorer
[Includes: Divinity’s Reach, Lion’s Arch, Queensdale, Kessex Hills, Gendarran Fields, Harathi Hinterlands, Bloodtide Coast and Claw Island]
Queensdale – Demongrub Pits; Beggar’s Burrow; Windloss Delves
Gendarran Fields – Provernic Crypt
Harathi Hinterlands – Hidden Ourobon; Ourobore Caves
Bloodtide Coast – Momoztli Grounds
Claw Island – Claw Island has four points of interest and this map can only be reached by undertaking your personal story at level 51.
Maguuma Explorer
[Includes: The Grove, Rata Sum, Caledon Forest, Metrica Province, Brisban Wildlands, Sparkfly Fen and Mount Maelstrom]
Caledon Forest – The Rowanwoods; Dreamdark Enclave
Metrica Province – Inquest Outer Complex; The Serpentwind; Calx’s Hideout
Brisban Wildlands – Proxemics Lab (added Feb 2013); Aurora’s Remains
Sparkfly Fen – Verarium Delves; Shimmerstone Cave
Mount Maelstrom – Dierdre’s Steps; Magmatic Conjury; Ungent Den; Cubular Fells
Shiverpeak Explorer
[Includes: Hoelbrak, Wayfarer Foothills, Snowden Drifts, Lornar’s Pass, Dredgehaunt Cliffs, Timberline Falls and Frostgorge Sound]
Wayfarer Foothills – Shamans Rookery; Doldenvan Passage; Cragstead (added Mar 2013)
Snowden Drifts – Angvar’s Trove (added Mar 2013)
Lornar’s Pass – Griffonrook Run
Dredgehaunt Cliffs – Ulukk’s Hunger; Forsaken Halls (added Oct 2012); Tribulation Caverns; De Molish Post
Timberline Falls – Sector Zuhl; Tail of the Serpent; Lair of the Coil
Ascalon Explorer
[Includes: Black Citadel, Plains of Ashford, Diessa Plateau, Fields of Ruin, Blazeridge Steppes, Iron Marches and Fireheart Rise]
Plains of Ashford – Langmar Estate (added Feb 2013)
Diessa Plateau – The Wurm’s Gullet
Fields of Ruin – Last Stand Shelter
Blazeridge Steppes – Agrak Kraal
Fireheart Rise – Rebel’s Seclusion; Vexa’s Lab
Orr Explorer
[Includes: Straits of Devastation, Malchor’s Leap and Cursed Shore]
Straits of Devastation – Zho’qafa Catacombs; Sea of Elon
Cursed Shore – The Artesian Waters
(edited by Lexy.3912)
I love how Anet cheats people who preordered the deluxe for full price all the time.
I know. What an outrage. Now they’re selling the whole GAME at -50%
I feel so cheated that someone would get a product 1,5 years after its release at a discounted price! I mean, where is this world going? Old products being sold for less than what they were priced when they were fresh? Outrageous I say!
Why is everyone panicking out by champion bags dropping less money? Don’t worry, if this does nerf champiom farming, someone will find another brainless grind to make gold with.
And to Vol, I think he just wants to increase the TP-fees by 1% for everyone? I’m not sure… All I saw in the post is: "My easy farm might get nerfed… panic!
(edited by Esmee.1067)
If I could either have all the legendaries, or the perma hair contract …. I’d choose the hair.
._.
(That’s a YES PLEASE.)
^
[&AgGV+QAA][&AgGW+QAA][&AgGZ+QAA]
Yes, although you should wait for the initial dump of people who panic when the price drops.
126: Option to use “preferred” reviving:
1. Downed players
2. Dead players
3. Npcs
:)
74. Crafting an item automatically crafts appropriate amount of sub-component (e.g. refines ore).
75. Queues in crafting.
76. “Favourites” list in crafting.
77. Ticked crafting tiers are preserved upon game restarts and are independent for different crafting disciplines.
78. Having minis and halo/horn-like items persist through zones.
79. Having boosters and BLTC consumables put into wallet/finisher-like system.
80. Exchanging skill points and karma for Tomes of Knowledge.
81. Ability to salvage ascended gear (especially rings).
82. New ways to spend fractal relics and ascended materials.
83. Ability to exchange different types of ascended materials through Mystic Forge at a discounting rate.
84. Ability to put exotic sigils/runes and ascended gear (especially rings) into Mystic Forge.
85. Mystic Forge should be treating stack of items as multiple items (e.g. lets drag 4 sigils of air without unstacking them); or automatically refresh listing when stacks are split in inventory.
86. Discovering (“unlocking”) Mystic Forge recipes on first use for recipes with constant output or constant type output (material promotion, forging weapons and infusions).
87. Ability to mail dungeon potions to party members without being blocked.
88. Unsoulbound dungeon runes (makes no sense as you can run dungeon on char A, then buy gear with char B, salvage and get another set of soulbound unstackable runes).
89. Account-bound story mode for dungeons.
90. New titles (e.g. for jumping puzzles, for legendary collector).
91. Trackable “Dungeon paths/world bosses/fractal tiers already run today”.
92. Trackable dungeon paths in Dungeon Master achievement.
93. “Command templates” for commanders: set of pre-editable chat commands which can be keybound to numpad keys and then instantly “said” in events like Marionette, Assault Knights, Holo, Tequatl, Wurm, and possibly WvW (typing takes a lot of time, especially for people who do not use Latin keyboard layout by default, and after several iterations it discourages commanders from providing intel to newcomers).
94. Tuning of “suppressed due to excessive messaging” mechanism; addition of a “Quick-report for chat spam” system which raises spam-index of a player if reported by several players.
95. Option to hide/show/make semi-transparent self commander tag.
96. Account-bound (or at least transferable) commander tags.
97. Option to make commander tag visible only to its guild.
98. Option to change commander tag colors (“Go to red commander for main zerg, yellow for north turret defence, green for south turret defence!”).
99. Player-side option to disable displaying of commander tags on minimap and/or game.
100. Option to always show self name-guild-title.
101. Option to always/toggle show object names.
102. Option to toggle ally/enemy/etc. visibility on keypress instead of show-while-pressed.
103. Option to disable “Screenshot saved in C:/Users/SugarPinkPony…” messages in chat window unless folder is full.
104. Auto-create new screenshot folder when previous is full.
105. Option to mute skill phrases (“For grape justice!”, “I could outrun a centaur!”, necro minion phrases etc.), with option to choose between self/others, triggered powers/received conditions separately.
106. Audio notification for WvW queue (with an option to override “Mute GW2 in background”).
107. A “natural” way to input item chat links instead of whispering to self.
108. Ability to read multiple guild channels (possibly without being able to say anything).
109. Ability to keep party chat log on party disband (useful in case of kick abuse).
110. Logging party member names in chat on joining party though LFG (useful in case of kick abuse).
111. Option to always skip cutscenes (or “auto-skip unless path never run”).
112. Option to disable green arrow Personal Story helpers (possibly once at least a single character hits 80).
113. Improved personal reward system to deal with AFK leeching, counter-productive zerging in large LS events. Will probably be addressed in “Facilitating Friendly Play” blogs.
114. Choosable overflows. Same.
115. Home-server players get priority over guests. Same.
116. “Kicked on dungeon opener leave” problem solved. Same.
117. “Merge parties” problem solved. Same.
118. Fixes to pathing and shadowstep issues (Blink not blinking, Illusionary Leap not leaping and so on).
119. Fixes to skill/trait bugs – being worked on though not advertised.
120. Alterations to skills which are cast at a distance with no target to be cast on self instead (mesmer’s Feedback, ele’s Drake’s Tooth); or an option for it.
121. Fixes to “stuck in combat for no apparent reason”.
122. Fixes to “stuck inside a wall after blink/retreat/destroyed graveling burrow”.
(edited by Lishtenbird.2814)
EDIT 26 April 2014:
Unfortunately, I will not be spending my time discussing the ideas and keeping this list up to date anymore. Anyone who feels like it – you’re free to continue posting here or recreate a new thread and keep it updated. Cheers!
Here’s a list of features which would’ve let me and many other players truly “experience Guild Wars 2 as never before” ©:
1. Improved targeting system: option to display and cast AoE skills at max (“green”) distance even if cursor is out of range (particularly useful for shadowstep skills);
2. option to exclude yellow mobs from closest targets;
3. option to limit closest target to a narrow cone in front of the character (say hello to white moa at Jormag);
4. option to prioritize heaviest mobs over trash;
5. separate key to target heaviest mob (not bound by default);
6. option to always cast AoE on selected target (if it is in range);
7. option to prioritise enemies over allies when clicking to select target (Lyssa surrounded by trash and players);
8. retaining target marker on reappearing targets (Lyssa, Inquest Golem Mk II, Shatterer);
9. reworking the way in which large targets with high target point are losing focus when camera is tilted towards the grown a bit.
10. Queuing of pressed skills (so that I do not have to hold a button to get a skill cast even if I have network lags).
11. Option to turn on highly-visible cursor for aiming in zergs large-scale LS events.
12. Ability to relocate more UI elements, such as target info bar, which would allow players to see visual cues on large bosses on a 16:9 screen, as well as seeing boss buffs (retaliation/protection/condition reflection) next to their skill cooldowns.
13. Ability to relocate weapon skills.
14. Right-click on utility skill brings up skill choice pop-up (easier than aiming into a small arrow while running).
15. Option to turn the red out-of-range bar into a red/gray color tint/red cross on the skill icon.
16. Option to disable tooltips on skills (for people who use mouse to click skills).
17. Option to make buff/condition icons on target to retain their position (can be mitigated by an option to align to left/right instead of center only); an option to always display empty placeholders for boons and conditions.
18. Option to split nourishments/guild banners/bloodlust buffs/consumable timers from boons/signets/attunements, with possibility to regroup and relocate buffs from different categories.
19. Option to make buff/condition icons larger.
20. Option to turn off (or permanently collapse into tiny icons) UI elements, such as Personal Story tracker (and daily/event trackers).
21. Option to adjust camera position (higher-lower).
22. More zoom and FoV (zoom angle/perspective) options.
23. Option to hard-fix camera zoom position and make solid objects semi-transparent instead of constantly zooming in (particularly useful at jumping puzzles).
24. First-person/no character view for taking screenshots and fighting large bosses.
25. Option to change “hold right key for camera” into “click right key to toggle camera usage” (I’m running with right key pressed 90% of time).
26. Option to display player names and armour always in their respective team color instead of “blue=ally/red=enemy” in PvP and WvW. I’m totally confused every time a red enemy comes from a blue base and captures a blue point – this is a consequence of transferring from a different PvP game which always persisted team colors, and I’m sure I’m not the only one with this problem. To make it worse, /team channel is of an enemy-red colour instead of current team color.
27. Slider to adjust amount/intensity of particle effects (which make events like Risen Priestess of Dwayna look like an epileptical disco).
28. Ability to pin a bag/several items from it to be always visible – especially useful for nourishments, consumables, weapons, minis.
29. Option to display bags in 2/3 columns (displaying 18 slots in one row and 2 in another makes it too high; however 20 in a row is too wide).
30. “Compact” function compacts all items in their respective bags if bags are displayed, or compacts everything if bags are merged.
31. Fractal uncommon/rare/exotic gear boxes should work with sorting gear regardless of the order in which bags are put.
32. Invisible bags should not be filled even if placed as a top bag (because it’s where the most useful stuff is stored) unless out of space.
33. Content from invisible bags should not be displayed in Mystic Forge (dear customer support, just how many precursors do you have to manually restore each week because of this “feature”?).
34. A magical bag shared by all characters (may be a gemstore item not to conflict with bank golem).
35. Allow moving items directly from Guild Bank to Bank.
36. Allow direct stacking of items which belong to the same player in Guild Bank.
(edited by Lishtenbird.2814)
1) to not have to put up with this bobblehead crap anymore. I have probably reloaded client at least 50 times and changed the date on my comp over and over and OVER again just for the temporary relief of not having to see it.
2) for my inventory to stop expanding each time I open it.
3) for my chat tabs to not stay lit orange after I either leave an instance or load a new area when party disbands.
4) Make it so that the NPC’s stop buffing the elite trash mobs when doing Arah (example, try attacking an elite risen hunter in Arah with the NPC nearby. The axe that the hunter will throw will bounce 5+ times and instead of hitting you once for like 3k damage, will hit you for over 15k damage because NPC’s don’t dodge).
5) Let me make NPC’s just stay at the start of dungeons. If you aren’t going to give them sensible AI, then remove them.
6) Remove the merge feature from LFG (if it’s not removed on April 15th patch, facedesk).
I might add more to the list in the near future, for now I will leave it at this.
Once again, thousands. THOUSANDS of gems.
C’mon Anet. Think about it.
in Battle for Lion’s Arch - Aftermath
Posted by: Caveth.3268
Here is the final Mordremoth fight in comic form.
This clearly isn’t just me pasting pictures and text over an old comic of Zhaitan that I made weeks ago.
Edit: The original – https://forum-en.gw2archive.eu/forum/livingworld/escape/Treahearne-where-is-he/first#post3672837
New update: Commanders must get at least 100 “Likes” from their followers every night or lose their Commander tag (and have to repurchase it).
The “big” changes are fixes to things most people see as bugs and problems. The feature patch does not introduce anything new or especially good, it just fixes what needed fixing.
RNG boxes are never a good idea.
Haha 1 year later, it’s pretty crazy how instead of fixing the game they decided to launch buggy living story stuff.
(edited by Heisenbug.8135)
That is terrible. I dont want to run those story modes again. They take forever and terrible rewards.
You will need to run the dungeons in story mode AFTER the update to permanently unlock the tracks.
Please no.
Why doesn’t it count if you did this already once?
Why do you force pvp players into PvE?
You will need to run the dungeons in story mode AFTER the update to permanently unlock the tracks.
I already have Dungeon Master, why force me to play the long story modes again?
Way pointing is a HUGE, HUGE gold sink…in order to remove the cost, they would after nerf loot/rewards across the entire game by 20%+ to compensate…
Honestly, I prefer they keep repair costs and way pointing, rather than nerf loot.
I wouldn’t buy now when prices are influenced via speculation.
It’s definitely not just because I’m lazy, but can we get some kind of WvW based exchange for Tomes of Knowledge? sPvP gets glory, PvE gets running around Lion’s Arch in circles constantly, we don’t have any.
What are your opinions?
I love everything that’s being introduced – account bound dyes, the wardrobe system for armour skins – but Curtis, honey…
Tonics for certain Town Clothes pieces? It’s laughable. I can’t even imagine how such a suggestion could be put forth as anything other than a joke, and a poor one at that.
Like many others in this thread, I appreciate your responses and would appreciate it even more if you would explain why there is a problem with mixing town clothes with other town clothes, since that system works already.
I did like my costumes in GW, and you could create some lovely combinations with the different festival headgear, however they were severely limiting and often you would see a dozen other characters that had the exact same look, even down to the dyes. In GW2, despite the loss of many emotes and the ability to dye weapons, among other downgrades from the original, you gave us a greater variety of costuming options with town clothes, and I spent a fair bit of real money on them. The pieces I didn’t like – those hideous hats that make everyone bald, for instance – I actually destroyed, to make room in my bank for more of the pieces I did like.
And now you wish to take away this feature that so many of us have enjoyed so thoroughly, for so many months, without even the courtesy of a real explanation.
I love ANet, Curtis, but I will be among those queueing up for a fat refund when this goes live, and I will not be purchasing any of your future “outfits.”
(edited by gaelicvixen.6401)
I can’t get behind this decision. I can’t remember one single event which is worth farming because of the loot you get at the end. All in all I think ArenaNet should work on making eventfarming more desireable to compete with dungeonloot.
Reducing the current abysmal poor loot is definitely the wrong way.
(edited by Moderator)
Maybe if they had announced this as late as two weeks ago they could have gotten people to cancel their preorders and got some of that money in gems.
Maybe if we had gotten a simple: “It’s coming around Season 2 as well as some other nice things which even WvW-ers will find nice – stay tuned for more info later ;-)” from any staff member month(s) ago it would have sufficed, instead of blatantly ignoring us again and again.
Any predictions on what this will do to the legendary market, I know this isn’t the market channel but making them less unique will drop their prices, no??
Why don’t people understand that this isn’t creating more people with legendaries….holy crap people are dense.
Still no tradable ascended gear…. -,-
Always one person that just can’t be happy when good things happen : /
So.. because they said that they won’t do any major changes for WvW during the seasons, is it then safe to assume that account bound WxP is coming AFTER season 2?
Nope, seeing as the Feature Patch is coming in the middle of the Season and it includes some major professions changes I would say it is fully possible that they will release it during the season if ready.
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