I agree. I have zero interest in trying the gambits or the queen’s gauntlet. Yet I have more than 2 stacks of these gauntlet tickets that I will never use.
my 600 extra tickets agree. no way am I going to grind out 6-gamkittenallenges for 600 chances at chaos of lyssa recipe. From all of those, that’s not even a 1% chance of getting it! 6 gambits = 7 tickets per boss = 85 bosses. maybe 2 min per boss = 2h50m. at 1% chance, that’s 1000g * 0.01 = 10g. so 10g in 2h50m = 3.5g/hour. mathematically not that bad compared to champ train / world bosses, but 99% chance of zero payout = not taking that risk.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Or even let us exchange them for tokens. I would be fine with it being 2-3 tickets for 1 token, it would be something to help get rid of the almost 10 stacks of tickets I have
…if we can’t sell them on TP or even give them to other players, let me get SOME gold out of the several stacks of them I have…..10c per would be fine by me.
Fate is just the weight of circumstances
That’s the way that lady luck dances
You can still use Fortune Scraps at the Weapon Specialist. Just have to have them in your inventory when you talk to them. Gold Scraps, oddly enough, don’t seem to bring up the option by talking to the weapon specialist, but you can double-click the scrap and bring up the trade window that way.
As for the ascended mat exchange… I’m sure a ton of people would like that, but I doubt it’d happen since the mats I assume you’re talking about (Bloodstone, Empyreal, Dragonite) are all account-bound and not meant to be something you can sell or otherwise make gold off of (aside from a few rather inefficient recipes that use Bloodstone).
Even better, put everything in the wallet that will be used in reoccurring events.
and while they are at it, they can add the wvw tournament tickets to the wallet as well
between those 3 we have almost a whole nother row
I’m not sure a bunch of greens was worth hanging on to stacks of the crap.
If people will pay that amount, then the price will stand. If not, the price will go down. Y’all have to stop blaming A.Net for the prices on the TP, it is other players setting the prices. It is a free market economy – other player will charge what the market will bare.
How does A.Net set the price? You can sell things on the TP by setting YOUR OWN PRICE – it is an option. After the first price is set, then the TP just uses that. IT IS THE PLAYERS, NOT A.Net you should be kittened off at.
(edited by Dusty Moon.4382)
Why is this backpiece so popular?
Because it is unobtainable.
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
“Am I and many others going to be wasting time in the Pavilion in hopes to attain the Chaos of Lyssa back item that is 100 times more rare of a drop (it seems so far) than Dwayna or Grenth for no apparent reason other than to annoy people.”
Working as intended.
I upgraded to ascended yesterday with my Quaggan skinned advanced spinal blades. I did not re-transmute.
Would it be horrible to point out that your name is highly appropriate right now, since you now have zero Hunters?
Why didn’t you just convert it to gold? 4200 gems gets you about 300 gold these days.
Staff is a horrible weapon for any class in PVE unless you are just tagging mobs in open world events. About the only one that it makes a semi decent weapon for is Ele but there are much better weapons like scepter/dagger or scepter/focus. PVPwise I cant speak there but from what I’ve heard there are better choices in PVP for classes that can use staff as well. So I’m not really sure why The Legend is so expensive other than it is one of the nicer looking legendaries, not too gaudy yet noticeable.
Staff ele that camps fire is actually a staple in organized speed runs (not pugs). It is the go to dps build for eles now.
The Legend is expensive because bifrost is beautiful. It’s a weapon that the stereotypical human females wearing full celestial all need to complete their look. I’ve had 2 legends drop, one I sold for 600g and one I made the bifrost with. It’s my favorite legendary, and given how expensive it is, lots of people agree.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
ascended armor has 1 socket and 1 infusion slot
a rune will go in the socket
an infusion will go in the slot
infusions could have agony resist, or they could be wvw ones.
I believe all ascended armor has defense infusion slot, so no offense or utility infusions into it (infusions with just AR are omni – they can go in offense or defense infusion slots).
if you want to take a rune out of armor, you can either salvage the armor (you can’t salvage ascended armor) or use a upgrade extractor. neither of these options are viable for any rune you could possible put into that armor. It’s far cheaper just to buy a new rune.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
We want to dump empyreal, dragonite, and bloodstone on the Trading Post please. They clog up a lot of inventories and don’t have much uses.
The ultimate skipping setup for warrior is:
Sword/Warhorn, Greatsword
Healing Signet/Bulls Charge/Endure Pain/optional (mostly Shake it Off or Balanced Stance if you really need stability)/Signet of Rage
Keep swiftness up at all times with warhorn 4/elite, but don’t forget you can use warhorn 4 to cleanse immobilize, cripple and chill. Stay out of combat at all times! Use your dodges to prevent getting hit and getting into combat. Use your movement skills (sword 2, gs 3 and 5, bulls charge) when off cd but if you think you are going to need them to avoid damage, do so (e.g. by rushing past a group of mobs you are gone before they are able to hit you with their attacks). You really don’t need to retrait for skips but it’s always a possibility.
Your specific cases:
p3: Just keep moving, spiders cant hit you if you are ooc and have swiftness. Only the champ spider can so make sure to dodge his 5 AoE’s (you can survive 1, maybe 2). After that there are just a few elite risen which you can easily run past, maybe save warhorn 4 for the illusionist/elementalist that might cripple you. The giants shouldn’t be a problem since you can get past without aggroing them.
p2: The spiders here have ridiculous range. Just remember that. As soon as you see one attack in your general direction, dodge. Use warhorn 4/shake it off/defiant stance here to counter cripple. There is a little slope at the left wall near the exit where you can jump up and you can skip the last bit of the tunnel, you also won’t have to run past the turret which will instakill you if there are spiders on it.
p1: The most dangerous thing here is cripple. Just rush past the first bunch of elite risen and maybe pop endure pain for the illusionist’s chaos storm. Then keep running, dont stop, if you get crippled use warhorn 4. The little oozes are dangerous because they hit frigging hard but you can get past them with any of your movement skills without getting hit pretty much. Also be careful of the drakes, their poison won’t hurt you much but it will keep you in combat for a looong time. Try to dodge away when you see them spraying.
………………..
[AVTR]
Isle of Kickaspenwood
RIP Phantasmal Warden
August 2012 – December 2013
:-(
got some more for u
obstructed
u cant hit oil buildside
u cant hit 90% of the people on the wall even if they are on the edge
los issue
cant hit anyone on bottom of stairs, u get obstructed everywhere phantasm goes into full cooldown
same issue on briges or on top of stairs or uneven terrain
blink
is bugged on stairs, bottom stairs on bridges on uneven terrain
[AVTR]
Isle of Kickaspenwood
7. Portal Entre/Exeunt.
- Received a skill fact in tooltip in 15AprFP.
- Has no range indicator. Impossible to tell whether it is in range or not.
- Has no “cast time left” indicator for Exeunt. Impossible to tell when it times out.
Solutions: - Introduce 2 icons for portal in the same way that conjured weapons have. One icon will have a timer, another will toggle between active/crossed out/grayed out icon for displaying the range. And this can even be a single icon.
- Semi-solution: disable casting of Exeunt if out of range; enable it back when in range.
8. Illusions and invulnerable mobs. DEV: “Intended, same reason as LoS… Counter-play.”
- An illusion skill gets totally wasted if cast onto an invulnerable mob (many Orr events, Marionette, etc). No illusion cast, skill goes onto a full cooldown.
- Extremely annoying for PvE players. Discouraging to be a mesmer in large-scale events, especially with lack of AoE skills and a lag between the time an illusion is cast and the time it starts attacking.
Solutions: - Cast an illusion on target and let it hang around it. If the mob is still invulnerable when e.g. a Berserker is whirling through it, it still will not die and will not break anything, but the illusion is not wasted and can scratch vulnerable nearby mobs.
- Disable casting with a “skill requires a target” text.
Trollution: - Just waste as well all classes’ AoE skills which get casted under invulnerable mobs and which melt those down that fast that an illusion can’t even touch them.
9. Blink not blinking. DEV: “Intended, follows standardized shadowstepping rules. No repro otherwise.”
- Not blinking when it should, just teleports you where you already are and enters a full cooldown.
- Possibly caused by uneven terrain and anti-exploit mechanics paired with lazy blocking volume placement on maps. However, this behaviour is extremely inconsistent: you may be able to blink over stairs and fences in Lion’s Arch but then fail to move forward through a presumably flat surface.
Solutions: - Fix it to always work.
- At least inform us (change the indicator to red) when your broken pathing system decides that we will not be blinked – BEFORE we try to.
- At least block casting and do not force a cooldown when you know the skill will not be able work.
10. Phantasms and enemy pets/mobs. (reported by frifox) DEV: “Fixed some now, will fix some later.”
- Phantasms will NOT attack a pet/mob that has been summoned by an enemy mob. Video: http://www.youtube.com/watch?v=qj24fR7zN48
11. Phantasmal Haste. Fixed in 15AprFP!
12. Friendly projectile reflection bug. (reported by Xaylin) DEV: “Intended. Those skills bounce to allies and only grant the POSITIVE effects “boons” its not attached to reflect. (Trick: use your reflect to grant extra bounces:D:D:D)”
- Friendly projectiles are reflected.
- Happens with Mirror and F4 with Masterful Reflection.
- Negatively affects the use of Staff Clones, iMage and iDisenchanter.
- Probably also affects other friendly projectiles.
- More info here and here.
13. Warden’s Feedback trait. Broken in 15AprFP.
- May damage only the target but not other reflected enemies? Repro.
- May not reflect (block instead) unless the target is on top of Warden?
- May reflect projectiles upwards?
- Temporal Curtain is too short (most projectiles will fly over the curtain) and is unreliable (some of the ground projectiles do not reflect, even at point-blank range)?
- Warden will continue reflecting even past its whirl animation?
- Video: http://www.youtube.com/watch?v=DWU6s5EBrz4
14. Illusions not spawning after weapon swap. (reported by Reesha) DEV: “Server-side, can’t fix at this time. “Lag related” Blame living world updates:D”
- If an illusion (like Leap or Berserker) gets casted instantly after weapon swap, it does not get spawned, but triggers a full cooldown.
- May be caused by starting a same-button skill on the first weapon set and then swapping to cast the same-button skill on the second set.
- Video: https://www.dropbox.com/s/tnbspsl2a8o478p/Mesmer%20not%20spawning%20bug%28s%29.mp4
15. Torch phantasm’s and scepter clone’s projectiles miss._15. Intended. This is how projectile/missile “tracking” works._
(edited by Lishtenbird.2814)
UPDATE 16 JULY 2014.
The new list of bugs is run by frifox; it can be found here and will be kept updated. The list in this thread is no longer updated.
UPDATE 21 APRIL 2014. 15AprFP in short:
- Fixed: 11. Phantasmal Haste; 26. Mirror of Anguish (Halting Strike); 28. Illusion of Life; some bugs not listed here.
- Not Fixed: 2. Phantasmal Warden; 18. Illusionary Elasticity; 7. Portal Entre/Exeunt only got a tooltip update.
- Broken: 13. Warden’s Feedback reflections; 35. Outfits not applying to clones; 36. GS1 damage indicator.
- Intended: 2 mantra traits swapped lines.
Here’s a list of mesmer bugs and broken skills. If I got anything wrong, if you have more info or if I missed something, please comment and I’ll update the list.
1. Illusions exploding after target stealths. Fixed!
2. Phantasmal Warden. Fixed Broken since November 26, not fixed in 15AprFP:
Phantasmal Warden: This phantasm will now properly try to enter the attack range of its target before using its skill.
- Just spawns there and does nothing.
- Runs after a target and does nothing, not starting attack.
- Spawns next to the target but runs off to a completely different target and aggroes it.
- Extremely game-breaking for sPvP/WvW players. Game-breaking for PvE players.
Solutions: - Revert the changes, make it stationary and reliable.
- Rewrite the AI to properly (hint, hint) work with terrain slopes and to correctly calculate minimum distance to target. Start attack immediately on spawn regardless of target movements. When attack started, continue attack and do not interrupt with target’s movement.
3. Illusionary Leap + Swap. Broken since long ago. DEV: “Hard to fix.”
- The illusion will not reach the target, in most cases it will stop half-way. Usually caused by any slightest tilt or bump in terrain, but can happen anywhere. As a result, the Swap skill used for Blurred Frenzy bursting onto a locked target gets so unreliable that it is almost unusable.
- Game-breaking for all players. Makes impossible planning the usage of skill combos.
Solutions: - Rewrite the AI to ignore ANY terrain slopes and ONLY use the direct distance to target for calculation.
- Rework the skill to spawn the illusion onto a target and emulate a ghost animation of its leaping.
4. Temporal Curtain. Broken since release. DEV: “Working as intended. Good topic for debate on changing in the future.”
- Will not stack swiftness at all. To get swiftness, you have to stop, wait before swiftness wears off, and ONLY THEN walk over swiftness.
Solutions: - In this thread – limit number of buffs per user, max applicable swiftness duration.
- Revert to swiftness stacking when passed over multiple times.
5. Illusions targeting anything but the player’s target. Broken since (?). DEV: “Deceptive evasion clones attack closest target, otherwise no repro.”
- Mostly visible on Illusionary Warden, Illusionary Defender, Illusionary Duelist. Examples: in Twilight Arbor at last boss Defender will run off to a random seed turret instead of standing at the Nightmare Tree defending the players THERE; Warden will be cast on the Champion Snow Wurm at Lornar’s Pass (completely flat terrain), but immediately after spawn will run off to a random Snow Wurm instead and aggro it; Warden will be cast on the Veteran Ettin at Lornar’s Pass (slope terrain), but immediately after spawn will run off to a random Ettin instead.
- Clones created by Deceptive Evasions may target anything.
- AI and RNG take control over player’s skills and tactics, disrupting the game flow and discouraging players from mastering their class and instead encourages mindless spamming.
Solutions: - Permanently lock all illusions to the targets they were cast on. Illusions die when the TARGET dies, but WHY illusions attack different targets then?
- If illusions are intended to be attacking anything, then do not kill illusions until mesmer is out of combat. Be consistent in your decisions, design team!
6. Stuck after Phase Retreat/Blink. DEV: “Fixed some now, will fix some later.”
- General game bugs which cause you to teleport inside a wall/rock mesh gets extremely annoying when running a mesmer. (Using staff in Caudecus Manor was a PAIN.)
- Sometimes gets you permanently locked in place.
(edited by Lishtenbird.2814)
The game is almost 2 years old! Only what… 2 months left? I think I speak for the whole community when I say this features has been missing for too long.
The cheers of glee that would be made if this feature finally added! The deepest sleeping Elder Dragon would hear us like the Grinch heard the Who’s in Whoville!
Just w8. They would make another feature pack, which would ruin your ascended set somehow, and ull have to make another. /celestialcry
Some people are bad at math.
Some people don’t understand opportunity costs (the “mats I gathered are free” people).
Some people level crafting with bags and stuff, and have to get rid of them somehow.
well i m getting blade shards drop from my watchwork node in the home instance so i guess there may be some hope
Ascended Exotic Mango Pizza of Zerking.
Sounds legit, very powerful.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144