Showing Posts Upvoted By MithranArkanere.8957:

[Collection] Wardrobe/Skin Bugs & Anomalies

in Bugs: Game, Forum, Website

Posted by: Asuaka.1528

Asuaka.1528

Overview
  • Last Update: March 31, 2017
Unavailable armor skins

Most of these skins were obtainable through the old PvP reward system.
Format: skin ID – skin name – skin chat link

  • Guild Archmage armor
    The chestpiece can be obtained from Guild Armorers for 1g.
    Missing pieces:
    • #1671 – Guild Archmage Mantle
    • #1675 – Guild Archmage Shoes
    • #1714 – Guild Archmage Gloves
    • #1824 – Guild Archmage Pants
    • #1830 – Guild Archmage Cowl
  • Guild Watchman armor
    The chestpiece can be obtained from Guild Armorers for 1g.
    Missing pieces:
    • #1791 – Guild Watchman Boots
    • #1806 – Guild Watchman Gloves
    • #1815 – Guild Watchman Faceguard
    • #1827 – Guild Watchman Leggings
    • #1829 – Guild Watchman Shoulderguards
  • Guild Defender armor
    The chestpiece can be obtained from Guild Armorers for 1g.
    Missing pieces:
    • #1530 – Guild Defender Legguards
    • #1561 – Guild Defender Shoulderplate
      This set only has three pieces.

Gem Store

  • Priced
    These skins were removed from the Gem Store on the 17th December 2013.
    • Sport Sunglasses
  • Free
    • Celebration Hat
List of unavailable armor and weapon skins:
[Collection] Wardrobe/Skin Bugs & Anomalies

(edited by Asuaka.1528)

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

They already have the massive audience that doesn’t want the raids and the trinity. It’s a major design decision that was made a long time ago and at this point cannot be changed without rewriting the entire game. Revisit the issue when they announce Guild Wars 3.

PvE Unfriendly fire

in Guild Wars 2 Discussion

Posted by: dlonie.6547

dlonie.6547

This …. empowers the community to take care of trolls.

Think about this for 5 more seconds, please.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

I never liked Super Adventure Box… but why is it gone?

Let me tell you, I really feel for the SAB fans. Is there a reason you can’t enjoy content you like? I don’t imagine you care whether or not there’s a part 3 out, do you? You should be able to play parts 1 and 2 anytime you like. It’s mystifying. It’s even worse than making the various Activities (Keg Brawl, Southsun Survival, etc.) available only on certain days.

I don’t like SAB, but I say open it up and keep it open! Variety is the spice of life. The game could use a little spicing up about now.

EDIT: Nuts. They merged my thread. I hate it when they do that.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

(edited by Hamfast.8719)

Commander Tag - Not a vanity feature!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

2 years later. A lengthy CDI post over 8 months ago. Countless suggestions, which were constructive. People have been reasonable, and patient all this time, so no, i don’t think the playerbase is being unreasonable at all. There isn’t any hyperbole at all.

No amount of time passing, no amount of discussion, no number of suggestions alters the fact that a claim that alternate colors of tags are needed, necessary, or basic functionality for WvW is hyperbole.

They may not be a “basic” functionality, but they are needed. Yes, people made do without them – just like people in PvE managed without LFG system before one got introduced, for example. Still, claiming that this functionality is not needed is at least as big exagerration (if not bigger) as the one you aim to point out.

Actions, not words.
Remember, remember, 15th of November

Who is GW2's Gwen?

in Guild Wars 2 Discussion

Posted by: Light.7493

Light.7493

Lord Faren
/15 charrs

Seriously massive marketing fail

in Guild Wars 2 Discussion

Posted by: Arzo.8671

Arzo.8671

Yeah, lack of trinity is nice because, unless you’re one of those 3, you’re not valued. Frankly, I’m surprised that people like the holy trinity. It’s very limiting.

Seriously massive marketing fail

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Trinity might be one of the worst things to happen to this genre. I couldn’t get into most MMOs because of the trinity.

Seriously massive marketing fail

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Today, gw2 was featured on the gamescon twitch and thousands were watching. This was an excellent chance for the devs to present exactly what guild wars 2 is and what they are doing with it, and how its different/better than other MMO’s. This should have been the plan. They absolutely slaughtered it for god knows why. The presentation was probably the worst ive ever seen. It was worth of r/cringe. It bascially looked like Anet made up a gameplan for what theyd do 30 seconds before they went out.

What followed was not a successful demonstration of gw2 but 75% loading times, extremely poor commentary, and a disorganized presentation of the game.

http://www.twitch.tv/twitch/b/557643505 5:28:15

That will seriously kill the games potential playerbase, because 7000 people watched that, thought wait what?!?! and now their impression of the game will affect all of their friends so thats 10’s of thousands.

I feel very bad for whoever it was who had to go out there unprepared for whatever reason and try to present the game.

(edited by SkylightMoon.1980)

Is sPvP ever going to be more than Conquest?

in PvP

Posted by: JonathanSharp.7094

Previous

JonathanSharp.7094

Game Design Lead

@:“Is sPvP ever going to be more than Conquest?”

Yes.

@: Balance: it’s something we’re definitely keeping in mind as we experiment with different game types. Some things carry over just fine from Conquest, others become weaker, and others become stronger. It’s inherent/to be expected in having different goals in different game modes.

I can’t give out too much info, but I can let you know that we are working on a new game mode.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

Prediction: Why Rytlock Failed

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

I have a sneaking suspicion we need Rurik himself to fix this, and the sword was fully aware of that, opening a portal to the underworld because it is trying to return to its rightful owner. So within the next few weeks we will travel there ourselves to get Rytlock back, only to meet Rurik, who will probably mention the PC’s similarities to the GW1 PC, and help us. Of course this also means we have to probably make a deal with Grenth to get this done, and there’s no telling what he’ll want in exchange.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Braham Eirsson joined a guild?

in Living World

Posted by: Zaoda.1653

Zaoda.1653

You know you should worry when even ambient creatures start infiltrating Guilds.

Attachments:

Forever a supporter of more male skimpy armor

List of useless traits.

in Necromancer

Posted by: Login.5102

Login.5102

Some traits that need to be looked at.

Spite

(III) Spiteful Removal: When you kill a foe remove 3 conditions. Has any one even used this in PvP or PVE? I would rather have something like remove a condition when a minion dies/sacrificed.

(VII)Spiteful Marks: Marks deal 10% damage. Mark damage is awful(except for putrid mark crit). There is absolutely no reason to take this trait.

(XIII)Parasitic Contagion: 5% of your condition damage heals you. This trait isn’t entirely weak in pve, I can’t imagine people using this over dhumbfire in a condi build still. No SPVP build would use this(Maybe WvW?? hmm no kitten this one as well).

Curses

(V)Reapers Precision 33% on crit to gain 1% Life force. GOD kitten it I take this trait a lot for power builds because there is no other choice. 33% chance for 1% gain is some serious weak sauce.

(XII)Withering Precision 5 sec of weakness on cirt… 20 sec cd. Yeah 20 sec cd makes this trait garbage.

Death Magic

(XII) Necrotic Corruption Minions have a 10% chance to remove a boon. Minion Mancers won’t get anything out of this trait(maybe a dueling server). We put our flesh wurm out of battle so we can escape. We detonate bone minions/and rarely use blood fiend(not to mention we sacrifice that as well) over CC. That leaves Flesh golem and bone fiend to with a 10% chance to remove a single targets boons. Useless.

(XIII)Unholy Sanctuary Regenerate health in DS. This trait is only worth a kitten with a decent healing power investment and if you stay in DS for long periods of time. . . . .Does anyone else see the problem with this SYNERGY? There is none.

Blood Magic

(II)Bloodthirst: Siphoning effectiveness +20%. Siphoning is in a terrible state atm, there is no reason to take a vampire build over another build in any part of Guild wars 2(vampire master trait is the only exception). That being said there is no reason to take this trait compared to something else..ever.

(V)Vampiric precision Siphon on crit. Same as above.

(IX)Deathly Invigoration Heal when you exit Death Shroud. If you have 1536 healing power(max amount without sigil in pvp) this trait will heal you for 1014 health. fml

(XII)Vampiric Rituals Wells siphon health. Again Siphoning just under performs in this game. Not to mention any one with a triple digit IQ will move out of your wells. And in PVE you would trait to kill quickly.

(XIII)Unholy Martyr In DS draw 1 condition from allies every 3 seconds, gain 5% life force. Gawrrrufffggggsdfn ANet.

Soul Reaping

(V)Speed of shadows: 25% movement speed in DS. No one would use this trait compared to others.

(XIII)Renewing Blast Life blast heals allies it passes through. This trait has a lot of healing potential. To bad its fn broken. I’ll give my team mate a 6 round LB facial and it just wont register sometimes. Ug i wish this one worked properly, me hilarious to see pve groups standing in lines to get epic heals.

There is a few more, but they sorta have there place some where in the game. Toxic landing for jump puzzles and kitten etc etc.

LS Too Comedic? [Suggestion?]

in Living World

Posted by: Celestina.2894

Celestina.2894

Honestly, comedic was the last thing I’d use to describe this episode. It was pretty kittening dark actually.

As far as the laughing after the death of someone, keep in mind this is the next day and maybe it’s just me, but laughter is very much something I use, hell require, to get through periods of grief. It’s a very human thing to do.

Too much Single-Player content

in Living World

Posted by: lordkrall.7241

lordkrall.7241

Well to be fair you CAN do all the instances in groups (like Personal Story).

I don’t think forcing people to group in order to do story content is the way to go.
Just look at all the rage with the battle against Zhaitan in Personal Story.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Mobs that don't trigger traits

in Living World

Posted by: draxynnic.3719

draxynnic.3719

This is something I’ve noticed becoming increasingly prevalent in updates, and I don’t think it’s being done deliberately.

Many of the traits that have an effect on killing an opponent only trigger if the opponent grants experience (and loot). On release, this was a reasonable state of affairs – enemies that did not were generally too puny to be worth triggering those traits.

Increasingly, though, we’re starting to see more numerous and more powerful opponents who have this characteristic, and it seems to be being done as an anti-farming measure. Most enemies in the Queen’s Pavilion did not grant experience and thus did not count for trait activation, even though some of those enemies were quite dangerous. In the new story instances, I don’t think any of the enemies fought in a story instance granted experience and therefor trait activation – probably to prevent unscrupulous players from grinding the instances for experience and loot.

The problem is that this phenomenon is increasingly making ‘on killing an enemy’ traits rather pointless – I remember one fight in there when I fought two veterans with nothing else in the fight, and killing one of them failed to trigger the Renewed Justice minor trait on my guardian – a trait that is one of the cornerstones of a Radiance-based guardian build in PvE, particularly if combined with other traits focusing on frequent activation of Virtue of Justice. While this is the case that I observed, I would also expect this to have a similar effect on builds in other classes that have made a strong investment in similar traits, such as Triumphant Distortion on the Mesmer and Death Nova on the Necromancer.

I can understand why farming of mobs in a story instance would be something you’d want to discourage, but would it be possible to make it so that mobs in such instances do still trigger on-kill type traits and similar effects?

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Hidden face?

in Living World

Posted by: Fluffball.8307

Fluffball.8307

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: Shadowmoon.7986

Shadowmoon.7986

So pretty much a female character who pretty much had has no story development is killed for as a plot device in this LS. She is involved in only one mission, and then is sent to her death off screen in the next mission. Pretty much this character was created to die for the A-team to feel emotion, but for me I feel nothing because she has as much development as the thousands of npcs I kill everyday. This is unlike the mentor you get in your PS who you actually develop a relationship with, and then dies in a heroic way. Personally I do find this type of story extremely lazy and somewhat offensive.

Zephyrite Color Swatch: Red

in Black Lion Trading Co

Posted by: chronometria.3708

chronometria.3708

The swatch item is beyond stupid. I really want to see arenanet try and explain how a single, normal red dye is worth that many gems.

Especially when converting that many gems to gold buys you….every single one of the normal red dyes.

Quicksand does not appear in dry areas!

in Living World

Posted by: Aenia Shadowforce.9148

Aenia Shadowforce.9148

Exactly the same wiki, aricle, scrolled to the very bottom, see also links:
http://en.wikipedia.org/wiki/Dry_quicksand

Piles of silky sand

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Got a key once out of the sand.

To be honest, it is a fairly obvious way to introduce low chance RNG drops by implementing just another grind.
Grind sand so you can eventually have a chance to get the reward. My guess is that the new fashionable stuff is hidden somwhere in the RNG desert we now fill our pockets with.

GW2, the game that actually let’s you play, but if you want any reward for doing so, you have to buy the reward off the store, or be friend with the RNG gods…

This is in fact the least rewarding game I have ever played. ANet knows how to not motivate their players…

Big Improvment

in Living World

Posted by: Zalladi.4652

Zalladi.4652

I agree. Spoilers The story instance within Scarlet’s old room was one of the most interesting story instances I’ve personally experienced yet.

Big Improvment

in Living World

Posted by: Balsa.3951

Balsa.3951

Story telling wise anets writer made a leap .

that was amazing good story telling.

I couldnt stop. after everybody left the room of scarlet me and taimi stayed and i watched and read her hologram

5Stars for that

Im dead sleepy but i need to know the end

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: The Revenant.4970

The Revenant.4970

CTS surgery is pretty much out-patient these days and will cure you.

As a chiropractor, who has treated countless of people who had failed CTS surgery, that is a VERY ignorant statement.

If they reduced the amount of ground targeting skills, the game would be much more controller friendly and could even then be ported over to consoles someday. It will take some skill out of combat though.

(edited by The Revenant.4970)

[Suggestion] Temples Need a Change

in Guild Wars 2 Discussion

Posted by: Blaquesugar.5967

Blaquesugar.5967

Anet you really need to do something about the Temples.

Since the Creation of the Mega Server the temples always appear to be open and not contested.
This causes several problems and unless you are a Meta Camper baby sitting timers you are Kitten Outta Luck if you want Temple Loot and Dragonite.

1) In the Past you could Guest on a server and do a temple with each character if they were not up on your home server (cant anymore Mega Server)

2) You add new Grand Master Skills which require some temples but since they are always open people usually just buy them and don’t do the content. Thus defeating the purpose of putting an event option.

3) Since SO many people are now floating around Orr people are doing the event to block the temple from being contested.

Please Put the Temples on a 2 or 3 Hour Timer that is unblockable and similar to the other Meta events. While leaving the Loot the same once per day per character per temple

Thanks

Speculation: Taimi the accidental terrorist

in Living World

Posted by: Xenon.4537

Xenon.4537

Golems use an alchemagical discombobulatory cosmothurgical medium to store, process, and utilize seismocatalytic supercolliding kenomitosis particles. It’s all quite simple really.

Let's appreciate time-limited content.

in Living World

Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Well here’s the rub. I pay the same box price as you do to access all the content of the game. But if I have to take a break from the game for whatever reason, I miss out on all the time limited content. Which means you get more of the game than I do. Even though both of us paid the same price with the understanding that we’d get all the content.

If I pay the same price as you do, I should have access to all the same content, regardless of when I want to play it. But I don’t. I get less content than you do because all the new content that I was supposed to get for free with the game, is gone.

Let's appreciate time-limited content.

in Living World

Posted by: Kurrilino.2706

Kurrilino.2706

Maybe you missed the announcement from A-Net.

The point is not to improve player behaviors in mass raids,
the point was to get rid of mass raids.

It really doesn’t matter a raid is permanent or limited time,
it is point and incredible useless for the majority of the player.

A-Net was really listening and went back to the personal story where everyone
can be a hero and experiences an epic story and and great landscapes.
And i have to completely agree.
We are role players and no bunch of lawless plunderers.

I highly appreciate that mass raids are a thing of the past
and that descent people DOESN’T have to listen anymore to stuff like
organization of a raid or how to act in a huge mass of murdering zombies.

Thank you A-Net……….
thousands of players will come back

GW2 is the "only" game where....

in Festival of the Four Winds

Posted by: NTDK.4897

NTDK.4897

“mount”, how rude!

centaurs usually have high pride and dont like anyone to ride them. Calling them mount is disrespecting.
XD

ign: Larxene Rakushinu
Incoming Quaggans [iQ]

My friends need help!

in Account & Technical Support

Posted by: Chris Cleary

Chris Cleary

Game Security Lead

Next

Thank you for appealing for your “friend” that was responsible for Payment Fraud. Please do not attempt to appeal on these forums, we take Payment Fraud very seriously.

Closing this thread, your account, and your 384 other accounts.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”