[Collection] Wardrobe/Skin Bugs & Anomalies
(edited by Asuaka.1528)
Most of these skins were obtainable through the old PvP reward system.
Format: skin ID – skin name – skin chat link
Gem Store
(edited by Asuaka.1528)
They already have the massive audience that doesn’t want the raids and the trinity. It’s a major design decision that was made a long time ago and at this point cannot be changed without rewriting the entire game. Revisit the issue when they announce Guild Wars 3.
This …. empowers the community to take care of trolls.
Think about this for 5 more seconds, please.
I never liked Super Adventure Box… but why is it gone?
Let me tell you, I really feel for the SAB fans. Is there a reason you can’t enjoy content you like? I don’t imagine you care whether or not there’s a part 3 out, do you? You should be able to play parts 1 and 2 anytime you like. It’s mystifying. It’s even worse than making the various Activities (Keg Brawl, Southsun Survival, etc.) available only on certain days.
I don’t like SAB, but I say open it up and keep it open! Variety is the spice of life. The game could use a little spicing up about now.
EDIT: Nuts. They merged my thread. I hate it when they do that.
(edited by Hamfast.8719)
2 years later. A lengthy CDI post over 8 months ago. Countless suggestions, which were constructive. People have been reasonable, and patient all this time, so no, i don’t think the playerbase is being unreasonable at all. There isn’t any hyperbole at all.
No amount of time passing, no amount of discussion, no number of suggestions alters the fact that a claim that alternate colors of tags are needed, necessary, or basic functionality for WvW is hyperbole.
They may not be a “basic” functionality, but they are needed. Yes, people made do without them – just like people in PvE managed without LFG system before one got introduced, for example. Still, claiming that this functionality is not needed is at least as big exagerration (if not bigger) as the one you aim to point out.
Lord Faren
/15 charrs
Yeah, lack of trinity is nice because, unless you’re one of those 3, you’re not valued. Frankly, I’m surprised that people like the holy trinity. It’s very limiting.
Trinity might be one of the worst things to happen to this genre. I couldn’t get into most MMOs because of the trinity.
Today, gw2 was featured on the gamescon twitch and thousands were watching. This was an excellent chance for the devs to present exactly what guild wars 2 is and what they are doing with it, and how its different/better than other MMO’s. This should have been the plan. They absolutely slaughtered it for god knows why. The presentation was probably the worst ive ever seen. It was worth of r/cringe. It bascially looked like Anet made up a gameplan for what theyd do 30 seconds before they went out.
What followed was not a successful demonstration of gw2 but 75% loading times, extremely poor commentary, and a disorganized presentation of the game.
http://www.twitch.tv/twitch/b/557643505 5:28:15
That will seriously kill the games potential playerbase, because 7000 people watched that, thought wait what?!?! and now their impression of the game will affect all of their friends so thats 10’s of thousands.
I feel very bad for whoever it was who had to go out there unprepared for whatever reason and try to present the game.
(edited by SkylightMoon.1980)
@:“Is sPvP ever going to be more than Conquest?”
Yes.
@: Balance: it’s something we’re definitely keeping in mind as we experiment with different game types. Some things carry over just fine from Conquest, others become weaker, and others become stronger. It’s inherent/to be expected in having different goals in different game modes.
I can’t give out too much info, but I can let you know that we are working on a new game mode.
I have a sneaking suspicion we need Rurik himself to fix this, and the sword was fully aware of that, opening a portal to the underworld because it is trying to return to its rightful owner. So within the next few weeks we will travel there ourselves to get Rytlock back, only to meet Rurik, who will probably mention the PC’s similarities to the GW1 PC, and help us. Of course this also means we have to probably make a deal with Grenth to get this done, and there’s no telling what he’ll want in exchange.
You know you should worry when even ambient creatures start infiltrating Guilds.
Some traits that need to be looked at.
Spite
(III) Spiteful Removal: When you kill a foe remove 3 conditions. Has any one even used this in PvP or PVE? I would rather have something like remove a condition when a minion dies/sacrificed.
(VII)Spiteful Marks: Marks deal 10% damage. Mark damage is awful(except for putrid mark crit). There is absolutely no reason to take this trait.
(XIII)Parasitic Contagion: 5% of your condition damage heals you. This trait isn’t entirely weak in pve, I can’t imagine people using this over dhumbfire in a condi build still. No SPVP build would use this(Maybe WvW?? hmm no kitten this one as well).
Curses
(V)Reapers Precision 33% on crit to gain 1% Life force. GOD kitten it I take this trait a lot for power builds because there is no other choice. 33% chance for 1% gain is some serious weak sauce.
(XII)Withering Precision 5 sec of weakness on cirt… 20 sec cd. Yeah 20 sec cd makes this trait garbage.
Death Magic
(XII) Necrotic Corruption Minions have a 10% chance to remove a boon. Minion Mancers won’t get anything out of this trait(maybe a dueling server). We put our flesh wurm out of battle so we can escape. We detonate bone minions/and rarely use blood fiend(not to mention we sacrifice that as well) over CC. That leaves Flesh golem and bone fiend to with a 10% chance to remove a single targets boons. Useless.
(XIII)Unholy Sanctuary Regenerate health in DS. This trait is only worth a kitten with a decent healing power investment and if you stay in DS for long periods of time. . . . .Does anyone else see the problem with this SYNERGY? There is none.
Blood Magic
(II)Bloodthirst: Siphoning effectiveness +20%. Siphoning is in a terrible state atm, there is no reason to take a vampire build over another build in any part of Guild wars 2(vampire master trait is the only exception). That being said there is no reason to take this trait compared to something else..ever.
(V)Vampiric precision Siphon on crit. Same as above.
(IX)Deathly Invigoration Heal when you exit Death Shroud. If you have 1536 healing power(max amount without sigil in pvp) this trait will heal you for 1014 health. fml
(XII)Vampiric Rituals Wells siphon health. Again Siphoning just under performs in this game. Not to mention any one with a triple digit IQ will move out of your wells. And in PVE you would trait to kill quickly.
(XIII)Unholy Martyr In DS draw 1 condition from allies every 3 seconds, gain 5% life force. Gawrrrufffggggsdfn ANet.
Soul Reaping
(V)Speed of shadows: 25% movement speed in DS. No one would use this trait compared to others.
(XIII)Renewing Blast Life blast heals allies it passes through. This trait has a lot of healing potential. To bad its fn broken. I’ll give my team mate a 6 round LB facial and it just wont register sometimes. Ug i wish this one worked properly, me hilarious to see pve groups standing in lines to get epic heals.
There is a few more, but they sorta have there place some where in the game. Toxic landing for jump puzzles and kitten etc etc.
Honestly, comedic was the last thing I’d use to describe this episode. It was pretty kittening dark actually.
As far as the laughing after the death of someone, keep in mind this is the next day and maybe it’s just me, but laughter is very much something I use, hell require, to get through periods of grief. It’s a very human thing to do.
Well to be fair you CAN do all the instances in groups (like Personal Story).
I don’t think forcing people to group in order to do story content is the way to go.
Just look at all the rage with the battle against Zhaitan in Personal Story.
This is something I’ve noticed becoming increasingly prevalent in updates, and I don’t think it’s being done deliberately.
Many of the traits that have an effect on killing an opponent only trigger if the opponent grants experience (and loot). On release, this was a reasonable state of affairs – enemies that did not were generally too puny to be worth triggering those traits.
Increasingly, though, we’re starting to see more numerous and more powerful opponents who have this characteristic, and it seems to be being done as an anti-farming measure. Most enemies in the Queen’s Pavilion did not grant experience and thus did not count for trait activation, even though some of those enemies were quite dangerous. In the new story instances, I don’t think any of the enemies fought in a story instance granted experience and therefor trait activation – probably to prevent unscrupulous players from grinding the instances for experience and loot.
The problem is that this phenomenon is increasingly making ‘on killing an enemy’ traits rather pointless – I remember one fight in there when I fought two veterans with nothing else in the fight, and killing one of them failed to trigger the Renewed Justice minor trait on my guardian – a trait that is one of the cornerstones of a Radiance-based guardian build in PvE, particularly if combined with other traits focusing on frequent activation of Virtue of Justice. While this is the case that I observed, I would also expect this to have a similar effect on builds in other classes that have made a strong investment in similar traits, such as Triumphant Distortion on the Mesmer and Death Nova on the Necromancer.
I can understand why farming of mobs in a story instance would be something you’d want to discourage, but would it be possible to make it so that mobs in such instances do still trigger on-kill type traits and similar effects?
So pretty much a female character who pretty much had has no story development is killed for as a plot device in this LS. She is involved in only one mission, and then is sent to her death off screen in the next mission. Pretty much this character was created to die for the A-team to feel emotion, but for me I feel nothing because she has as much development as the thousands of npcs I kill everyday. This is unlike the mentor you get in your PS who you actually develop a relationship with, and then dies in a heroic way. Personally I do find this type of story extremely lazy and somewhat offensive.
The swatch item is beyond stupid. I really want to see arenanet try and explain how a single, normal red dye is worth that many gems.
Especially when converting that many gems to gold buys you….every single one of the normal red dyes.
Exactly the same wiki, aricle, scrolled to the very bottom, see also links:
http://en.wikipedia.org/wiki/Dry_quicksand
Got a key once out of the sand.
To be honest, it is a fairly obvious way to introduce low chance RNG drops by implementing just another grind.
Grind sand so you can eventually have a chance to get the reward. My guess is that the new fashionable stuff is hidden somwhere in the RNG desert we now fill our pockets with.
GW2, the game that actually let’s you play, but if you want any reward for doing so, you have to buy the reward off the store, or be friend with the RNG gods…
This is in fact the least rewarding game I have ever played. ANet knows how to not motivate their players…
I agree. Spoilers The story instance within Scarlet’s old room was one of the most interesting story instances I’ve personally experienced yet.
Story telling wise anets writer made a leap .
that was amazing good story telling.
I couldnt stop. after everybody left the room of scarlet me and taimi stayed and i watched and read her hologram
5Stars for that
Im dead sleepy but i need to know the end
CTS surgery is pretty much out-patient these days and will cure you.
As a chiropractor, who has treated countless of people who had failed CTS surgery, that is a VERY ignorant statement.
If they reduced the amount of ground targeting skills, the game would be much more controller friendly and could even then be ported over to consoles someday. It will take some skill out of combat though.
(edited by The Revenant.4970)
Anet you really need to do something about the Temples.
Since the Creation of the Mega Server the temples always appear to be open and not contested.
This causes several problems and unless you are a Meta Camper baby sitting timers you are Kitten Outta Luck if you want Temple Loot and Dragonite.
1) In the Past you could Guest on a server and do a temple with each character if they were not up on your home server (cant anymore Mega Server)
2) You add new Grand Master Skills which require some temples but since they are always open people usually just buy them and don’t do the content. Thus defeating the purpose of putting an event option.
3) Since SO many people are now floating around Orr people are doing the event to block the temple from being contested.
Please Put the Temples on a 2 or 3 Hour Timer that is unblockable and similar to the other Meta events. While leaving the Loot the same once per day per character per temple
Thanks
Golems use an alchemagical discombobulatory cosmothurgical medium to store, process, and utilize seismocatalytic supercolliding kenomitosis particles. It’s all quite simple really.
Well here’s the rub. I pay the same box price as you do to access all the content of the game. But if I have to take a break from the game for whatever reason, I miss out on all the time limited content. Which means you get more of the game than I do. Even though both of us paid the same price with the understanding that we’d get all the content.
If I pay the same price as you do, I should have access to all the same content, regardless of when I want to play it. But I don’t. I get less content than you do because all the new content that I was supposed to get for free with the game, is gone.
Maybe you missed the announcement from A-Net.
The point is not to improve player behaviors in mass raids,
the point was to get rid of mass raids.
It really doesn’t matter a raid is permanent or limited time,
it is point and incredible useless for the majority of the player.
A-Net was really listening and went back to the personal story where everyone
can be a hero and experiences an epic story and and great landscapes.
And i have to completely agree.
We are role players and no bunch of lawless plunderers.
I highly appreciate that mass raids are a thing of the past
and that descent people DOESN’T have to listen anymore to stuff like
organization of a raid or how to act in a huge mass of murdering zombies.
Thank you A-Net……….
thousands of players will come back
“mount”, how rude!
centaurs usually have high pride and dont like anyone to ride them. Calling them mount is disrespecting.
XD
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