Showing Posts Upvoted By MithranArkanere.8957:

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Dee Jay.2460

Dee Jay.2460

Are Thieves the best DPS/burst assist roamers in the current meta?

I’d say, arguably yes.

But are they OP?

Far from it. Both build rely on a crutch for survival. and die near instantly without. Both builds also have very little in the way of condition removal and thus are very high risk builds to play.

S/D draws its survival from constant evades and teleports from Infiltrator’s Strike while D/P relies on the blinds from both Shadow Shot and Black Powder. Without these skills, both builds would be worthless.

So I don’t think nerfing them directly is in any way justifiable.

Instead however I’d like to propose the meta move away from excessive bunker builds and give more room to balanced DPS builds instead of the highly specialized ones we see currently.

Mesmer for example are formidable in 1v1 fights but their class mechanics fail them once things get a little more clustered. Eles rely too much on various boons to survive and given how powerful boons are, so is stripping them.

The solution isn’t further nerfing Thieves, it’s about making them meta more attractive to builds that aren’t either
a) bunkers/sustained DPS
or b) fast and bursty roamers.

(edited by Dee Jay.2460)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Fortus.6175

Fortus.6175

30/30/30/30/30 build is so OP

I wont call you ignorant, but you sir need to know about the S/D and D/P that plagues sPvP. They have access to all of the afore mentioned stuff without having to fall in your uncivilized and near sighted fail of a joke.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Fortus.6175

Fortus.6175

I think we can all agreed that currently thieves are stealing (no pun intended) all the attention when it comes to damage dealer/roamer/squishy.

Their OP superb damage coupled with spammable blinds, teleports, dodges, stealth, backstabs is driving to extinction the few eles and mesmers that remain (today we lost 2 top mesmer players due to this, on top of the countless nameless elementalists which plead for fixes long time ago after getting the boot up their …..feet)

Backstabs, without any kind of interaction on the taker other than bending over and taking it regardless of skillfully blocking it, blinding or evading the attack.

Blinds, which reapply on literally every second and then there is the fact that every ranged skill on thieves (except autoattack) applies a blind through this field.

Teleports that cure conditions and break stuns, rendering any form of CC, soft or hard, useless. On top of not only having one, or 2, or 3, or 4 , or 5……. just as many as initiative permit, on top of 2 freebies on low CD.


You cant give one class all the best tools for survival regardless of stats, give it the best single target damage and then allow it to take anybody else’s role and call it a day.

Suggestions; blind fields, same treatment the earth storm ele got; once every 4 seconds.
Teleports, increase initiative cost, give it 1/2 or 3/4 seconds precast, 1/2 activation.
Damage and boon stealing; needs an ICD and the damage needs some shaving down, specially spamable skills, something not along the lines of 8%, but rather 15-25%.
Backstab needs to be an opener, apply 10-15 vulnerability stacks to help vs bunkers but have normal or only slightly augmented damage to not be so upfronted.
Thoughts?

(screenshot taken April 15 post patch)

Attachments:

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

Give a copper Value to Ascended mats

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The Ascended materials exist to take coin out of the game, not to inject coin into it. For each of those 140 Bloodstone Bricks you’ve created, you’ve spent 16 silver on the vendor item needed to forge them.

Being able to turn them into coins goes against what they were created for. It will never happen.

MOUNTS

in Guild Wars 2 Discussion

Posted by: JustTrogdor.7892

JustTrogdor.7892

The Burninator

(edited by JustTrogdor.7892)

The moa skill

in Profession Balance

Posted by: Black Teagan.9215

Black Teagan.9215

Why dont you ask ANet for a Buff of Moa Skill #5?

Maybe something a la “Remove Chill, Cripple and Immobilize”

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Conditions are killing the fun.

in Profession Balance

Posted by: Dee Jay.2460

Dee Jay.2460

Do you not like spaming conditions?

What did you expect? Well-telegraphed and avoidable attacks with a fair risk/reward game-play?

Wrong game bro. Active combat died a while ago. Now it’s all about applying conditions vs. removing them.

Conditions are killing the fun.

in Profession Balance

Posted by: Grebcol.5984

Grebcol.5984

Yeah Anet mean that this is really fun and skillfull to spamm condis like an idiot.

Conditions are killing the fun.

in Profession Balance

Posted by: Eviscera.9703

Eviscera.9703

A necro puts signet of spite or corrupt boon on you, an engi that spams grenades and bombs on the point, P/D thiefs with permanents torment and kittenloads of confusion and condi mesmers with perma stealthing with every condition in the game.

Are these fun mechanics?

Its sad that PU is not nerfed

in Mesmer

Posted by: a t s e.9614

a t s e.9614

This faceroll and overpowered spec will not get nerfed anytime soon right ? Mesmer hiding in stealth 80% of the time with protection and regen while your enemy has perma weakness/cripple which kills any power user.

There’s a reason why PU is banned from dueling servers. PU noobs are instantly kicked upon join. Seriously I dont know what the devs are wating to nerf this fail and OP 1v1 build.

And dont tell me to l2p, the people who use PU should learn to play a real build.

Asura Animations & Visual Effects are Broken

in PvP

Posted by: jakakettu.9083

jakakettu.9083

I really do hope that this matter will get the attention it deserves from the developers. This issue has been in the game for too long already.

Asura Animations & Visual Effects are Broken

in PvP

Posted by: Liberis.9573

Liberis.9573

From Reddit:
http://www.reddit.com/r/Guildwars2/comments/24e85y/the_asura_pvp_advantage_is_even_more_insane_than/

Arenanet always championed that they don’t want castbars in the UI because they want the game to be based around animations. A fair goal. Yet we are getting hit by damage we CLEARLY evaded just because some animations scale with character size, giving Asurans an incredible advantage in PVP because opponents cannot see where damage is.

After seeing Denshi reroll mini asura for his Ele in the ToL I did the same for my rather huge Norn ele. Noticing something strange I did some range check tests…

For reference, my female Norn is about 1/4th of the max Norn size, and my Asura is as small as they get.

First, Churning Earth.
Both the animation and the aoe range circle match, and the skill does damage inside this exact area. http://i.imgur.com/SdkBjpb.png 1 and http://i.imgur.com/PnMgdzx.png 2

Next, Drake’s Breath.
On the Norn, the animation matches up almost perfectly with the range the skill does damage at. Max Damage range: http://i.imgur.com/80FvzGv.png 3 and just ouside of range: http://i.imgur.com/efE6QMr.png 4

Also, yay, pretty ele animations.

Anyway, now see what happens when you compare the animation to the real range the skill has on the tiny asura:

The exact spot the Norn was standing on. http://i.imgur.com/g2VLNzf.png 5
The animation doesn’t even reach half the range the skill really has. Your opponents can clearly stand outside of your burning fire yet still take damage from invisible things. This shouldn’t happen in a game that is based around reading the enemy through his animations to counter them.

I also tested Lightning Whip, Ring of Earth and Frozen Burst. They behave the same as Drake’s Breath, the animation not even reaching half the range the skill really has. http://i.imgur.com/jAAq95j.png 6
http://i.imgur.com/EGWkQ4H.png 7
http://i.imgur.com/CVBBFll.png 8

From some further tests on the elementalists it seems skills that are either projectiles (like Dagger Fire Auto attack) or have AOE indicator circles like Ring of Fire are the same size no matter your character size. But I suspect all Skills that aren’t single target and don’t fall into the 2 mentioned categories are effected by this animation issue (like Warrior Hammer swings and cleaves like that).
Which is huge.

(edited by Liberis.9573)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Lankybrit.4598

Lankybrit.4598

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

all of your 5v5 servers are full...

in PvP

Posted by: Sunshine.5014

Sunshine.5014

No, just open more 5v5 server. It’s a better solution for the “not enough servers” problem.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Fighting is far too difficult

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

Lately as I’ve been reading these threads here I’m starting to see what everyone is complaining about and I’m getting kinda upset:

Engineers- should be nerfed, it doesn’t make sense how one class can run around in circles and spam away explosion and conditions while I’m dancing the marked for death dance, and whatever damage I do they just heal back up. No room for error.

Warriors-Honestly they don’t die when I do a fairly strong burst. And when I use conditions, they just Shake it off or Cleansing Ire or heck the Healing Signet mitigates damage far too well, not to mention they can just run away from combat at will and even when on a thief I can barely catch up to them, also, endure pain and berserkers stance..nuff said here, why are these even a thing?

Mesmers- Like this is honestly one of the most passive power based fighting styles I’ve seen, and it’s unfair. They sit back while their phantasms and clones do all of the damage. Or they can sit in stealth and still dish out that huge amount damage, and not get revealed. And people complain about thieves? And while we are on that topic…

Thief-Far too much stealth, far too much evades. One thief has access to unlimited stealth and evades and blinks than anyone can keep track of. Even as a thief I hate these guys. At least they get revealed when they attack you, but what’s the point since by that time you are looking up at them while on the ground as they stomp you saying “GG” in say chat then proceeding to jump up and down and /sit on your defeated body

Necromancers- The conditions and rate at which these guys can apply them is absurd. Mostly in an aoe too! To boot, they can transfer conditions back at you. Okay then fight them up close, lolnope, they can actually take a hit. Honestly have defense against conditions or melee, but why both? This is very OP imo.

Elementalist- Weakness class yeah right, how certain specs have more burst potential than even the glassiest of thieves. And they heal up a significant amount of damage without even using their kitten heal skill first. And I swear they cheat, whenever they use Shocking Aura or whatever it lasts like four seconds yet when I tried it it lasted for like .5 seconds. And the mobility! the OP active defenses!

Guardian- Like, why does a heavy armor class have so much passive healing? Only put to shame by Warrior and even then, these guys are tough! Why do they have blinks!? Shouldn’t mesmers and thieves have blinks? And why do their blinks hurt?? OP nuff said OP, if I cant kill it in one opening burst it is OP

Rangers- These guys are fine

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Delete single proffesion from my character

in Crafting

Posted by: RedCobra.7693

RedCobra.7693

Let me try:

Your character has a profession (Engineer, Warrior etc.) commonly called a class in other MMOs.

Your character can have 2 Crafts (Amorsmith, Cooking etc.) at one time.

I presume you’re talking about Crafts.

Your question is answered here:

http://wiki.guildwars2.com/wiki/Crafting

Crafting discipline*

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

All I see is more and more content that encourages zerging in this game. With the addition of the megaservers, we literally cannot escape zergs.

I personally enjoy the challenge of doing things by myself, or in a small group, and relying on my skill. To me standing in a massive amount of particle affects pressing 1 is not heroic at all. I play video games to feel like I matter, feeling like you make a difference in this virtual world is exciting (which is what I imagine is the reason many people play, even if they don’t want to admit it.) Zergs/Zerg content takes that epicness out of the game, and forces you back into the reality that you are just one tiny being amongst many, and it really doesn’t matter if you press one or not, things will just continue as they were anyway.

What happened to the epicness of this game? The feeling of being a hero? If you look at the personal story, the reason so many people hated it was because it was all about Traherene. People want to feel like the hero, like what they did is awesome and made some difference. Maybe I’m just too much of a fantasy lover, but Guild Wars 2 has lost that appeal to me now. The megaserver took what semblance there was of that left and destroyed it. Now you just take a number and stand in line to receive your loot. It feels like a chore. Working for rewards that aren’t pleasing because in actuality all you did was run as fast as you can to press 1 as fast as you can so that you get loot before something melts.

I doubt anyone from Anet will read this, but honestly the zerg content and zerg centric changes are killing the game. There is no feeling of greatness, no epicness. Community destruction aside, even if you were guildless and didn’t belong to a tight community before, these zerg centric updates just take the fun out of the game. It makes me sad to see this game deviate so far from its manifesto. When did the players become mere numbers to be corralled, and ceased to be your loyal customers that you cared about?

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Hey look... more discontent.

in Guild Wars 2 Discussion

Posted by: Legend of Rogue.5394

Legend of Rogue.5394

“We really like where the player base is right now, it actually hasnt dropped a significant amount and as of today it is very healthy” -Anet lead designers

ME: yea thats why you put the mega server cause there is just sooooo many ppl

2000 hours, 0 precursors, why keep playing??

in Guild Wars 2 Discussion

Posted by: Kumu Honua.2751

Kumu Honua.2751

Because I still don’t have a precursor.

Sylvari Guardian. – Dragonbrand.

2000 hours, 0 precursors, why keep playing??

in Guild Wars 2 Discussion

Posted by: devnull.6085

devnull.6085

Title says it all……

An until precursor crafting comes (if it comes), its vaporware…..

Suggestion: Roleplayer Flag - Megaserver help

in Guild Wars 2 Discussion

Posted by: sylanteyes.9814

sylanteyes.9814

Before Megaservers were implemented, the Guild Wars 2 Roleplaying community was already fearful of what may happen to us and our ability to find each other and keep immersion.

I would like to quote a great suggestion from VoiceOfUnreason.

So… has there been any thought as to how you’d support the RP community with this new system? Is there maybe like… a checkbox we can have on our character select or in-game to say that this is an RP character? Then people with that option selected will have much higher priority for getting grouped in the same city as other RP players? I honestly doubt any considerations were being made here, as ArenaNet was probably more focused on just getting players together in general. But wouldn’t something like that be a fairly simple solution to the problem?

A Roleplayer Flag/toggle would be an excellent addition to the game. We are having a very difficult time finding other roleplayers and continuing with our events, as we are constantly being placed in different instances as others even if they are in our party, guild, or friendlist.

How it might work:
Toggle that you are a roleplayer, and you would get placed in the same server instance as other roleplayers, regardless of guild, party or friendlist.

This is just a suggestion.

Tarnished Coast ~ Victoire Elise

Orrian Killer

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I did five PvE dailies without touching the Orrian one. Not sure what the problem is here.

Game Update Notes - April 15, 2014

in Game Release Notes

Posted by: RubiBayer

Previous

RubiBayer

Content Marketing Manager

General

  • The Champion Breeder that Detha lures in has lost her champion bag, and it will be returned to her once found.
  • Separatist Captain DeLana and Separatist Sergeant have lost their rewards while they go through inventory management training.

[Suggestion]GW2 would be better without the.

in Guild Wars 2 Discussion

Posted by: arjeidi.2690

arjeidi.2690

Lead designer

Game lag and disconnections

in Account & Technical Support

Posted by: Thalomus.5109

Thalomus.5109

So I think I speak for everyone and not just me that the game has had some really bad lag and connection issues these past couple of days. I know it’s not my computer because I can play every other game and browse the internet with ease. Only GW2 has had issues. What’s going on with the servers? Why has the game been so bad with connections lately?

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Weir.5691

Weir.5691

This is the best update yet, thanks ArenaNet!

There is a little change I’d like to see to the hero window and that is to add three tabs for equipment, wardrobe and dyes instead of what we currently have.
It kinda annoys me a little bit. :P

It will be much faster if we had tabs when mixing and matching different armor pieces and dyes.

Attachments:

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

I would like to see the SKIN’s NAMES clearly. As was before!
For example, “Azureflame” instead of “Zojja’s Greatbow of Fail”
Guess I’m not alone with this… Please support me! w/+1

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Reward track progress cap.

in PvP

Posted by: JonathanSharp.7094

Previous

JonathanSharp.7094

Game Design Lead

Next

Hey guys,

As some of you have noticed, reward tracks are capped at TWO TIERS a day if you are playing in custom arenas. This is intended to prevent botting in custom arenas. There is NO LIMIT to how much progress you can make on reward tracks if you are playing in solo or team arena. Just wanted to clear this up!

PvP team

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

Customer Support and the Feature Pack

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

Michael Henninger.7451

Game Support Lead

Next

Hello, everyone! We wanted to take a minute to let you know about a couple of item types that we’ll be doing refunds for after the feature pack is live. We will be granting refunds for the following items:

Gem refunds for items you are unhappy with due to changes in the way the item functions:

• Tonics that used to be Town Clothes that were purchased in the Gem Store
• Outfits that used to be Town Clothes that were purchased in the Gem Store

Duplicate Gem Store Purchase Refunds:

• Duplicates skins that were purchased in the Gem Store
• Duplicates of Tonics/Outfits that were purchased from the Gem Store

Dye Refunds:

Dyes exclusive to Dye Packs from the Gem Store will be replaced in the event they were applied to multiple characters on the same account prior to the Feature Pack on April 15th. Duplicates of these dyes will be replaced via the in game mail by May 11th. In order to receive replacements for these duplicate dyes:

Log in to every character on your account after the Feature Pack goes live on April 15th and before 12:01 AM on May 6th (PDT).

We will not be able to process any refund requests via Customer Support tickets before May 12th. If you expected to receive dyes and do not receive them by May 12th, feel free to create a Customer Support ticket at that time. The dyes eligible for refund are:


Acid                                  Acrid                                Algae         
Amenity                           Blacklight                        Caustic 
Charred                            Cinders                            Cobolt       
Cyanide                            Deep Glacial Sky            Deep Glacial Teal 
Enameled Crimson         Enameled Emblaze       Enameled Legacy 
Enameled Reign              Enameled Sky                 Flame        
Flare                                  Fling                                 Glacial Sky 
Glacial Teal                      Limonite                          Molten 
Onset                                Perseverance                  Prosperity 
Pyre                                   Recall                               Shiver Sky 
Swampblack                    Toxin                                Vincent     
Violite

All requests for refunds must be submitted prior to July 15, 2014.

As always – feel free to create a ticket with customer support if you’re unsure about an issue. Please be aware that response times may be higher than normal following the Feature Pack.

*edit: formatting

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

(edited by Michael Henninger.7451)

Marketing GW2

in Guild Wars 2 Discussion

Posted by: PeskyJNixon.8236

PeskyJNixon.8236

Good morning fine GW2 fans and ArenaNET people (at least its morning where I am). I am groggily writing this as I recuperate after three long days at the Penny Arcade Expo in Boston. It was a great time! But onto the crux of the conversation I want to start.

Where the heck is GW2’s marketing department? Why are they not pushing this game outside of strictly GW2 markets? I’m talking about representing themselves at community events (PAXEast and other game conventions) and online outside of specifically GW2 communities (MMO Champion as an example).

At PAX I spend most of the convention just talking to people primarily because my wife works in the industry so I tend to support her at panels and doing some husband as forklift jobs while she’s doing interviews with devs and folks. I spoke to dozens of complete strangers about what games they play and what they thought of the MMO scene in general (given that really there is only Wildstar and Everquest NEXT in the AAA queue which is a little scary after years of having something new to look forward to). No one mentioned GW2 and when I brought it up the reaction I got from a lot of people was a shaked head followed by “Its sad that it failed”. When I explained that economically the game is actually doing quite well and has delivered content more regularly than any MMO I am aware of I was universally met with disbelief – the average MMO player seems to equate GW2 with SWOTOR and Warhammer Online (as games that have ceased to create content outside of things to buy… or simply ceased being).

I’ve gone to PAX for four years. Outside of the PAX prior to release, ArenaNET has never really been active at the convention and even then it was just on the panels, never with a booth. This year apparently Jon and Colin were onsite but they had a room completely separate from the convention (it was in the adjacent hotel) and it was for Press only.

GW2 is a great game. I’ve been playing MMO’s for over a decade and GW2 is the first that I really just fell in love with. I play everyday, I play PvE and WvW and ever so occasionally sPvP (although I have begun watching the tournament and those are really fun). There is so much content within the game! I honestly believe that even a modest booth with a game play demo would have resulting in hundreds of game sales. Heck, there was a THREE HOUR wait at the Microsoft Booth to play Killzone on the Xbox One. That game has been out for six months and I think it would be hard to argue that their level of content has increased even at a fractional level where GW2 has a year worth of bi-weekly updates and a movie that summarizes new content and changes!

Your forum community managers are superb. Your game and design are impeccable (not to say improvements can’t be made, but you tend to make them). But its time for ArenaNET or NCSoft to reach out to top notch professional marketing teams that can trot the product around (the less said about the live action GW2 commercial from just post launch the better).

Next year at PAXEast make sure you have a presence. Look at Bioware’s model, this year they didn’t have their booths and didn’t have high profile panels, but they did setup their own room in the convention hall and have trailers for their games past and present rolling, writers, devs, and community managers available to talk to fans and I think they are going to walk away with a lot of both awareness and good will.

If this weekend was any indication, the greater community seems to have forgotten that your game exists, do not let them. I’m writing this as someone who is VERY invested in your game, world, and future prosperity.