(edited by JustTrogdor.7892)
As someone who has not participated in the beta drop, I lean toward this being the worst of the currently presented options. The only good thing about it is that most everyone can try to get the drop. This wasn’t possible in the previous beta, where many people weren’t able to successfully sign up for the newsletter. This good point, however, is outweighed by the fact that it forces players to play content they won’t enjoy for a non-guaranteed prize. They can spend a lot of time doing something unpleasant for no reward, which can leave them with a sour experience.
A more ideal solution would have been to make the drops be possible anywhere in any type of game play. The rarity of the drop can be adjusted accordingly. This way, players can play the game how they want while trying to get the reward. So even if they don’t get it, they can at least say they had fun trying.
Hi, everyone, i usually don’t post, but today I was clearing out my banktabs and to my surprise I have about 1 banktab full of items (tonics/consumables/toys) that I really liked but the problem is that I never use them because they are taking up a lot of space on characters. So I’ve put them in the bank where they gather dust. I also see a lot of cool items appearing in the gemstore but I don’t buy them because of the problem I mentioned above.
So I’ve come up with a little mock-up that I would love to see as a solution to this problem (see attachment). While there may be better solutions and I would also love some way to quick-access them instead of having to tab into the character screen and select them fast.
It’s a little UI feature that would really improve the usage and desirebility of toys and tonics in my opnion.
It would also be nice if the got rid of the blue variants at the same time. It always irks me when I get one.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
This might be me overreaching and all, and might be deemed “counterproductive” to the gem store, or might want to keep the wardrobe purely cosmetic, but since Permanent (and impermanent) Gathering tools are Account bound, why not create a Tab in the wardrobe to store and equip them?
Something like the finishers and the Mini-pets.
That would avoid the hassle of having to go to the bank to drop the gem store tools to use them on the character.
Temporary tools could have max stacks dependent on the material storage expansions, like if your material storage is the basic 250 then you could have 100 normal (not laurels) Axes of type, 100 of type B, etc. If material limit is 500, then you can double the gathering tools as well, but only equipping the regular amount at a time.
Same thing for toys, why not put them in a wardrobe tab with an “equiped” slot (like the minis), and then have a button or a hot-key to swap your weapons for it?
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Ralanost.8913
The problem isn’t the loss of dps in most fights, it’s the hazards of standing in one place trying to rez the dead that can easily just walk back. First phase of Teq is a great example. All those poison clouds kill very fast. You have to be quick to stay out of them. You can have 5 people trying to rez one dead just to have a few clouds hit that spot and wipe them out before they can dodge and now you have 6 dead instead of just one.
We’ve recently noted an increasing level of abuse of Obsidian Sanctum. To curtail undeserved rewards, the developers have temporarily disabled the looting of rewards from this area while they work on a more permanent fix.
Thanks for your understanding.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Because #redresignday
Svanir Appreciation Society [SAS]
yes please. And doubloons, mystic forge stones, Augur stones, bloodstone shards, blade shards, philosophers stones, crystals, as well as numerous cooking ingrediants made from other cooking things (balls of dough etc)
honestly any of those would be helpful.
Gates Of Madness
Jewelcrafting to 500!
Charrs and humans will never be friends. Never! Never forget Ascalon!!
Bag and bank size are conveniences, and I’d much rather then charge gems for conveniences than weapons or armor that could otherwise be in-game rewards to be earned. Unfortunately, they charge gems for the latter as well as the former.
The current state of Dragon Ball is such that once a team gets a sizable lead, the losers start to bail out in hopes of finding a winning team in a different game. When there is more than a two-man gap in team size, the winning team will be polled to see if anyone would be willing to switch sides, promising a win bonus even if you lose.
Since you aren’t awarded anything for winning, switching sides results in you getting nothing at all if you lose. Not even a win credit for your achievement track, which is pretty much the only reason to be playing other than to have fun. You are better off continuing to play and hoping you don’t get picked to give up your victory.
Hopefully the devs get some sort of fix in to discourage this, preferably granting a win point to a willing volunteer.
And, for the love of god, let us forge exotic sigils and runes.
You should of been here when The Lost Shores was first released. There was tons of conspiracy threads that had a lot of interesting data on how Anet was being taken over by Nexon/NCSoft. There were so many references that Anet put in the game that hinted at it and made a lot of sense. The forum even had several topics on all these references and conspiracies, but I believe most of them got locked or deleted.
But honestly, and in my opinion, it is obvious what is going on. No doubt about it. It wasn’t until a certain someone from Nexon was hired that all this started happening. You’d have to be blind not to see it.
But of course everyone is going to say “they have to make money somehow” or “this pays for future free content”. Sure it does. But it shouldn’t do it at the expensive of your reputation and the respect that players used to have for you. Sure a business is there to make money, but these kind of tactics go beyond that. There is other ways for a company to make money than making their customers waste it on a wheel spin of chance. All they are doing is destroying what little respect the players had for them, and tarnishing their reputation.
While it may seem good to them now that they are making money this way, in the long run, it is going to cause more harm than good to them. And they just don’t seem to care.
EDIT: Aha! And I found a couple of them. lol
https://forum-en.gw2archive.eu/forum/game/gw2/Lost-Shores-A-Cry-for-Help/first
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
(edited by SpyderArachnid.5619)
It’s really creative and all but I appreciate the simplicity of the current GW2 website. The OP’s design is great for convention and media presentation, but not something I’d like to see everyday visiting the website.
The same thing for the Story Journal. It looks nice but not functionally appealing. I can just image scrolling through a bunch of images just to find the chapter I’m looking for. It would annoy me to no end.
As for Lore Journal, however, the pictures and the layout are great. This is where all images belongs.
Other than these, good job on your effort to show case your creativity.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Dislike everything suggested for in-game, actually.
1. Hero Screen:
For starters, too much information on one page. Crafting information is better kept to the crafting tab (because it’s really irrelevant unless you’re planning to craft anyways), guild in the guild screen, not sure why the order you pick is relevant enough to daily interaction to require a persistent reminder. I’m not sure how many people need to be reminded every time they open their hero panel what order they joined.
Secondly, I’m not sure why you put the aquabreather away from the aquatic weapons. Seems counter-intuitive to separate them, since they all serve the same portion of the game. It’d be like taking the lumber axe and moving it to the opposite side of the page than the sickle and pick.
Moving the accessories around and the currently carried equipment box to the other side seems largely pointless as well and doesn’t really accomplish much.
The only concept I like is the vanity thing, although without shots of what the UI would look like for picking those things, can’t say I like the “implementation”. I would much prefer them just having their own tabs on the far side and not being lumped under “Hero” than added to the equipment screen, though.
TBH, the easiest fix that could be done is, instead of having a menu under “Hero” tab, just make separate tabs. Tab for miniatures/finishers/mail carriers, tab for wardrobe, and tab for equipment.
2. Guild Panel
More unnecessary redesign. I do like the concept of a guild-specific “LFG” style tool, but think it should be in its own tab. I also don’t see the necessity of character portraits with achievement points visible. Seems like it’d take up an unnecessary amount of space when name/level/class tells you everything you might need to know beforehand (assuming you don’t know the person).
As for the information about other guild you’re not representing, I personally don’t see a point in it, as if I were interested in what any other guilds I’m in are doing, I’d check that other guild. More information isn’t always better.
3. LFG
Just… no. Too cluttered, too much space taken up by the pictures, and more inconvenience than how it currently is, just clicking names and seeing the lists. Only concept liked is the “number of groups” on the pictures for the dungeons to save time clicking into them, but that could easily be added to the current system without all the clutter and back buttoning (which for some reason you tried to solve with your hero UI, but added here…).
4. Journal
Again, too much space taken up by pictures, more inconvenience having to click on chapter portrait, then episode, etc. Again, adding more back buttoning.
5. Lore Journal
Mostly due to lack of necessity and amount of time that would be required fitting everything in and making things work right. /wiki Faren works just as well and faster than hunting for Faren in an in-game journal. You also show nothing of a search feature, which suggests that one would have to hunt through all the portraits of everybody in order to find one specific character.
All in all, they’re largely either horizontal shifts with no deciding upsides or downsides, or clearly downgrades that are more inconvenient.
::laughs::
You want to know why they’re there? Two reasons.
First is for flavor. If everything just drops coins, that’s kind of dull. But instead they drop things like hooves, lockpicks, and needles. These say something about what you were fighting. Yes, you just sell them for coins, but they add some flavor to the world and the loot without increasing the value of it.
Second is because they take up space. You learn very quickly that if you want to keep all the money you’ve earned, you need more inventory space. So, you get bigger bags, or buy bag slots. This drives some of the crafting and gem sales. Or maybe you waypoint to a vendor, or summon a merchant to take it off your hands. Waypoint costs and gem costs for the summon consumable drive the economy too.
delicate, brick-like subtlety.
Words evolve, time to stop living in the 80’s. Meta means exactly what everything thinks it means because that has become the common accepted definition.
Awesome.
Only one issue. Remove the BUY DUNGEON PATH, seriously?
If we can turn the helm off and on an outfit why can’t we have a situation where we just use the outfit’s helm and the rest of our normal armor?
That would be so good…
Nah. This is GW2, not a stock brokering simulation.
They don’t care about your solo dungeon runs taking 15 seconds longer
I can’t even open the links, they keep loading forever.
I find the PDF unreadable as it puts two panels on each page.
OMG
divine job.
ANet has to see this and get it into the game, these panels are somewhat alot better, than the current versions, especially your redesign of the Hero Panel UI
I like some parts, but really don’t like the Hero Panel UI. Way too crowded for my taste. I think there’s way too much images on that screen. I couldn’t even find the weapons at first… The same with the Guild Panel. No need to show images per user, it only takes away readability.
I do like the story journal though and especially the lore journal. There, the images really make sense and make it come alive.
A have an alternative that we are considering.
A little background first. We are only looking at making this change to tidy up the front page of the forum, not hide all old posts. While the archived forums are in their own ‘Archive’ category, they still take up a significant amount of space, and we’re looking to give the front page a cleaner look.
So, let me know what you all think of this alternative plan:
Instead of making the archived subforums unavailable to read, we can ‘unpublish’ the subforums from the front page. These subforums would still be accessible (read-only) via a direct link to the page, but would not show up as links in the forum index.
There are people in the during the Lunatic Inquisition, able to use they’re normal skill set; in this case I had a mesmer and a thief spamming their normal weapon skills and utilities on the other players. And I’m not referring to the few seconds before the game starts, it was half way the whole stuff.
There are things that you have done that are confusing and I’d really like to know the thought process behind how these decisions were made and why they were made…..
WHY?
- Why did you make town clothes into tonics instead of Dye-able outfits?!
- Why aren’t we able to craft aqua-breathers, similar to the new crafting backpacks?
- Why, after two years, are aqua-breathers still not dye-able?
- Why are there no lower level “celestial” gem recipes, that can go into the new backpacks seeing as they can have celestial stats but are too low for the L80 celestial gems via jewel crafting?
- Why are outfit head pieces linked to our regular helmet for toggling on/off? This means I can’t wear an outfit with a different headgear.
- Why was the Tribal outfit never added for PvE and currently removed from PvP? Will this ever make it to PvE as an actual armor? I’ve been wanting to mix/match it on my necromancer for years now.
- Why are there still crafting materials from two years ago that still don’t have crafting tabs for them, such as all the doubloons? Unidentified Amber could use a tab too, same with foxfire clusters and blade shards.
- Why does it take far more material to make damask bolts then elonian leather. This is rather unbalanced for cloth wearers. It would be a great gesture to have the amount of silk needed brought in line with the leather needed.
When suggestions pop up for things like “open world PvP” or “remove all waypoints, then add mounts” . . . no, I’m still going to respond with that statement. Because this game is clearly not the one they’re looking for.
I’m not usually one to complain on forum but this is too much.
I can accept being chain killed by campers a few times but this has been going on for literally weeks now.
I’m doing ok on 1v1 but they always zerg me, chaining interrupts as soon as I respawn leaving me no chance of survival whatsoever. My playtime came down to only a couple of seconds every 2 minutes or so.
Please ANET do something to stop the abuse.
Offenders can easily be identified to the 500+ trunks of cypress they are carrying.
Sincerely,
Veteran Risen Subjugator
Pagga’s Waypoint