Showing Posts Upvoted By RLHawk.3290:

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

By the way moving forward (and we can discuss this in the CDI Process Evolution topic) I would like you guys to nominate someone to build the Proposal on behalf of us all.

Due to the Red Swash on the left it seems some are getting confused with Promise vs. Proposal and I just think it would be healthy to do it this way anyway.

Chris

I Nominate Bezagron if he’s up for it. He’s managed to stay mostly neutral this whole thread when he was writing those summaries. Not only that, but he somehow managed to read every single post in this thread and come up with a 1 sentence summary on almost every single suggestion/proposal in this thread. That’s just crazy and awesome at the same time!

Also, I took screenshots incase a player tries to say that “Kitten Anet broke their promises to add (housing)!!!!”

Hugs.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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By the way moving forward (and we can discuss this in the CDI Process Evolution topic) I would like you guys to nominate someone to build the Proposal on behalf of us all.

Due to the Red Swash on the left it seems some are getting confused with Promise vs. Proposal and I just think it would be healthy to do it this way anyway.

Chris

So after Scarlet is discarded...

in Living World

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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… onto the compost heap.

Are we going to get SAB returning shortly after?

Because lets be honest. This is the only living world update the majority of people enjoyed.

Actually, we have metrics on every LW release. While SAB was indeed successful in terms of participation, so were the other releases (Scarlet ones included). I understand that forum feedback can color perception on which releases were the most popular/best received/most enjoyed but opinions on this are largely anecdotal. Please keep that in mind.

Now to your question: will we see a return of SAB? That’s not for me to say, but if it were to come back, what would people like to see from it? Harder/easier content? New world? More/no Moto story?

Or would you like future LW releases to cover other topics? Share your thoughts, but please keep it constructive. Thanks.

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

Here is the proposal I believe we are making, please discuss and let me know if anything should be added or removed. Note many of us have read the thread internally and thus there has already been valuable impact.

Our Horizontal Progression Proposal

The Reward and Associated Journey

Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Faction progression (Leading to both individual and group rewards such as titles and skins)

Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.

Hero Recognition (Reward) is a by product of the above two types of Horizontal Progression leading to Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

Global Rule Proposal governing the above:

- Where possible use the above design paradigm to reinforce and evolve the existing world.
- Players should be able to have multiple methods of achieving ‘Grail Quests’, rather than a section of the journey being based on Jumping Puzzles and that alone for example.
-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.
- Sub-classes will be discussed again in a CDI once Arena finishes its current balance work in regard to roles.
- QOL features such as a wardrobe should support this global design.

Once we have discussed the proposal and the thread reaches conclusion we will sticky it and move onto CDI Process Evolution Phase 2.

Note this is the formulation of a collaborative proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of associated actions or schedule.

Thank you all so much for your hard work and your passion toward making GW2 awesome. This has been a really good CDI and I want to thank you on behalf of Arena for caring so much about the world we love.

Chris

Bump. The following reminder added:

Note this is the formulation of a collaborative proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of associated actions or schedule.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Here is the proposal I believe we are making, please discuss and let me know if anything should be added or removed. Note many of us have read the thread internally and thus there has already been valuable impact.

Our Horizontal Progression Proposal

The Reward and Associated Journey

Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Faction progression (Leading to both individual and group rewards such as titles and skins)

Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.

Hero Recognition (Reward) is a by product of the above two types of Horizontal Progression leading to Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

Global Rule Proposal governing the above:

- Where possible use the above design paradigm to reinforce and evolve the existing world.
- Players should be able to have multiple methods of achieving ‘Grail Quests’, rather than a section of the journey being based on Jumping Puzzles and that alone for example.
-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.
- Sub-classes will be discussed again in a CDI once Arena finishes its current balance work in regard to roles.
- QOL features such as a wardrobe should support this global design.

Once we have discussed the proposal and the thread reaches conclusion we will sticky it and move onto CDI Process Evolution Phase 2.

Note this is the formulation of a collaborative proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of associated actions or schedule.

Thank you all so much for your hard work and your passion toward making GW2 awesome. This has been a really good CDI and I want to thank you on behalf of Arena for caring so much about the world we love.

Chris

(edited by Chris Whiteside.6102)

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Recently however we have been working kitten balance and situational role parity and bit by bit in game you can see player’s experimenting much more. This is a very good sign and will afford us a stronger foundation to build our content on moving forward.
Chris

Okay, what was it that got censored there?

What do you mean? They really are working on the balance of kittens throughout the game. Personally, I think more kittens in all areas of the world would certainly make for a solid horizontal progression system I could enjoy.

. (-:

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

I got back into the office this week and have been SUPER busy. So i sincerely apologies for not contributing over the past few days. I need to catch up from page 44 )-:

I intend to put a proposal together on behalf of us all this weekend. Feel free to carry on chatting and brainstorming in the interim. I am looking forward to getting back into thread and seeing it come to its conclusion.

Chris

Why don’t you put in post breaks just like Anet did in the beta forum.

I think it’s important you read every post not just the summaries however thats so much, it’s almost impossible. By putting in post breaks you could make it more manageable.

I will be reading every post. I am aware where I left of and will be continuing from there. Not sure why you think I just read summaries.

Thanks for the suggestion.

Chris

Training Manual did not give Trait Points!

in Bugs: Game, Forum, Website

Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

Content Designer

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Training manuals don’t award trait points, they unlock the ability to use them.

VIP Membership

in Guild Wars 2 Discussion

Posted by: Martin Kerstein.3071

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Martin Kerstein.3071

Head of Global Community

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We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.

This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.

As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels.

New matchup system (official info)

in WvW

Posted by: katz.8376

katz.8376

I have a couple of serious questions.
1. Did the person that came up with the math for this graduate from high school.
2. To prove it, please upload a copy of your high school diploma.

How about just a copy of their resume. I don’t see his high school experience on there. Hopefully the other stuff can count as relevant experience for your assessment.

http://www.glicko.net/cv.html

ooooo…. burn. ROFL

Can I smell smoke?

yup… i think that’s smoke alright. XD

Druids of Dhuum [DoD]|Rally Bait [RALY]
~o hai there :D~ LONG LIVE ET

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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The discussion is about almost all rewards being buy/sell -able.
Most important topic: a legendary
Resulting in grind/farm.
Imo money (gold) is way too dominating in this game.

@john
I would like to see you a bit more open-minded in these threads.
This subforum will never work (productive) if you continue to react this way.

PS
https://forum-en.gw2archive.eu/forum/game/bltc/How-to-make-200-600-gold-a-day/first#post3469037

I don’t feel I’m being close minded, I feel that I’ve already provided answers to the questions/discussions occurring here. I haven’t even given what I would consider an opinion, I’ve only stated what things are true and I haven’t seen any convincing evidence that those facts are not true, nor do I expect to (that’s why I’m referring to them as facts).

Wintersday Event Item Distribution

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey folks. Today is the day! We’ll be sending out the Black Lion Wintersday Rewards Event items over the next several hours. If you don’t have yours yet, hold tight, because it will take about half a day to send out all the distribution mails. The rewards include a Green Quaggan Backpack Cover and, for some, a mini Mr. Sparkles as well! Details of the promotion, including eligibility info, can be found on this web page: https://www.guildwars2.com/en/news/introducing-the-black-lion-wintersday-rewards-event/

Please note:

  • The distribution message in your in-game mailbox may be a bit confusing, because it refers to “replacement items” instead of calling out that the items are actually the Wintersday rewards.
  • These items are account bound and can be claimed by any character on your account and moved between characters through your storage. Naturally, if you add the backpack cover to a soulbound item, the resulting item will be soulbound, as well.
  • You need to have space in your mailbox, so clear that mailbox and keep it well below 10 mails so you get your goodies!
  • If you have not received your items by Thursday at Noon, Pacific time, please contact Customer Support by clicking “Support” at the top of this page, and then creating a ticket through the “Submit a request” link in the upper right of that page.

Thanks to everyone who supported Guild Wars 2 through their Gem Store purchases! Enjoy those special items!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Thanks folks lots of really great ideas, concepts and discussion here!

I think the biggest thing I was trying to get at with my question is: what should the journey towards an alternative system of horizontal progression really be like?

Folks talked a lot about different ways you could say acquire skills other than the current system, but that’s really more a change to an existing skill acquisition system, as opposed to the journey of unlocking something like an advanced profession (or masteries) as some of you discussed.

Say for example, we decided to allow your profession to gain an additional mastery as Nike and Chuggs in particular discussed above. I think we have a lot of fun ideas in here for the journey unlock specific aspects of that mastery, but what if you first had to unlock the core “mastery” track, which then allowed you collect the smaller components? What kind of experience do you think would be compelling here as an over-all journey?

Some of the ideas I’ve really enjoyed so far from this thread include →

  • Additional story lines with your orders that allow you complete or unlock new masteries/abilities.
  • Adding new content to the existing maps (or re-using existing moments) that serves the purpose of being a bit like skill challenges, content on demand that allows you to overcome challenges to allow you unlock various abilities/masteries.

A lot of the ideas boiled down into variations of one of these two options, and really both have a lot of cool concepts and ideas. Can folks think of anything else that’s a bit more outside the box for something bigger?

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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Let’s calm down a bit.
I’ve already had a long post explaining why TP traders are good for the game as well as limited, if you haven’t seen it, you should look it up.

As far as other ideas like the GW2 economy has rampant inflation or there are other virtual economists online that don’t approve of this economy, that’s simply not even close to true.

(edited by John Smith.4610)

Fourm changes. Good, bad?

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Given certain trolls seem to be free to post as they please and mods frequently edit posts to make language less negative i doubt this is a good thing,

In regards to coming across posts that violate the rules, rather than reply in kind, please report any Code of Conduct violations you come across. Thousands up thousands of posts are made every single day and although we wish we could review them all, it’s just not physically possible, so any assistance we can get from players like you using the report function are greatly appreciated.

Over a year to respond to a ticket?

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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As a customer, if I don’t get a response, I follow up. You admit you did not. And you know, from the previous comments, that it was our intention to respond to each and every person as quickly as possible, even during a very busy time.

We value our players and we do our best to help each one. Sometimes, issues beyond our control, such as ISPs blocking our mails make it impossible for us to respond or to get our response all the way through to the player. Sometimes an agent errs and closes a ticket when meaning to respond. In each case, we very much want to help, but this is a partnership, and the player owns some responsibility, too. When you didn’t hear, you should have written again, posted in the forums in the Tickets for Review thread. Essentially, you should have helped us help you.

If you want help with that account, go to the top of the page, click “Support” and then “Submit a request” and a team member will assist you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I think we should all take a moment to thank Chris Whiteside. Whether or not our ideas or suggestions see the light of day, hes been on these forums almost every day during the holiday/vacation. Its good to see that type of dedication with an employee of any company.

So thank you Chris for your hard work during this CDI!

I would like to thank you all for spending your time and rocking it in making GW2 the very best game it can be!

Chris

Night capping - final solution

in WvW

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Hello folks,

You are welcome to debate this as you wish. However, leave the insults, name-calling, and other personal attacks out of the discussion.

Suggestions Sub Forum

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Nope! They’re still reviewed.

We want people to make suggestions in the sub-forums which make sense for their ideas. As example, if you have an idea about sPvP, you can and should post it in the sPvP sub-forum.

Forum Updates in Progress

in News and Announcements

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Greetings all,

Today we are implementing some of the forum changes which we spoke about on this post: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates/

This week, you will be seeing various sub-forums move around and some of the general structure will change. We’re not just removing and moving sub-forums, but we’ll even be adding a sub-forum that many of you have requested!

We’re excited about this change, as it will allow our team to find quality posts and suggestions. We know that many of you feel there has not been much “dev attention” in some of the sub-forums, so hopefully you’ll love these new changes once they’ve all been implemented.

300 silk per day? Needs to be 150

in Suggestions

Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

Lump of Mithrillium – 50 Mithril Ingots, which is 100 Mithril Ore a day, that’s fair enough, considering you can easily salvage for it, as well as easily mine it.

Glob of Elder Spirit Residue – 50 Elder Wood Planks, which is 150 Elder Wood per day, sure, fair enough, we can salvage and chop it quite easily.

Spool of Thick Elonian Cord – 50 Cured Thick Leather Square, that’s 150 Thick Leather Sections per day. Hmm, we can only salvage for it, still, I suppose 150 isn’t all that bad, but it is pushing it.

Spool of Silk Weaving Thread – 100 Bolts of Silk, uh, what? 300 silk scrap per day? And the only way we can get it is by salvaging? And we need 300 per day? What?

I understand that you wanted to drain the massive supply of silk on the market, the damage has been done, you’ve succeeded, the price has increased by over 1200%, now it is time to reduce the daily material to 150 per day to bring it in line with the others, because 300 per day is utterly ridiculous and REQUIRES the use of the trading post, you cant harvest it, no player will get 300 per day on their own unless they’re playing 8 hours or more a day.

Edit: price has now increased by over 2200%. 5g for 300 silk scrap

(edited by Have No Faith In Me.1840)

Infinite Gathering Tools: Some Info for you

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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wrong forum, and Ill tell ya right now. They will not give you a refund.

Hey I’m sorry to disagree with you, i just got my 3 items refunded.

Thanks again Guild Wars team!!

We’re happy to help. Thanks for the note.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Given the fact that the questing is a thing of the past, maybe instead of having “trainers” be merchants, we can create a small instance (no bigger than Ascension Arena in GW1) where you’re presented with a task having your regular weapon skill and only that one utility skill you’re trying to learn.
With a trainer (now in real meaning of the word) looking over you, giving you pointers as to what to do in situation he/she had presented you with.
It’s just a small concept, but this way you’d earn your skill rather than just outright buy it, while learning it at the same time. Maybe give it an attempt cost? Creating an ability to fail such quest?

I think this could have a lot of potential as well, depending on the ability it could even change up the game-play/experience.

The next challenge: We want to put as much content in the open world as possible, so you’re constantly running into other players and having great social experiences. This is one of the pillars of Gw2, and why we try and avoid instances as much as possible. How would you modify this system to work in the open world? (I see a lot of easy ways – skill point challenges are very similar to this, but it’s fun to ask you!)

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Well, new personal story arcs could send you off on paths that lead to unlocking something specific from the Order you chose at the beginning of the game (which would add more substance to the Order you choose mattering)…

Also just want to quickly add, I think this would be really cool and is an example of an approachable system for all players that’s relatively easy to message, understand, and could be available to everyone.

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? We’ve seen if the path of progression isn’t relatively clear, most our every-day casual players won’t bother doing it, which isn’t a system that buys us much game play over-all.

And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? I think you can get away with no real messaging around something like a rare skin, but if it’s a system that expands your characters profession diversity it needs much clearer communication.

These are the kind of questions I ask the designers coming up with the systems we’ll use in the future, so it’s a fun opportunity for you guys as well

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi Kain,

I understand the fundamentals of your point, my comment was not in reference to this.

It was in reference to ‘dramatic’ way in which you are trying to make your point. You will always do better to approach discussion from a reasoned metrics based standpoint than from an emotional one.

Thus with all due respect my opinion of your sentence was that it was OTT. I think I am entitled to have that opinion.

At no point did I either disagree with your point or say that I didn’t understand it.

‘Beacon’ mechanics are very important serving a ‘Complimentary Function and Cyclical Compulsion Loop Driver" of all types of Progression including Vertical but they are not the ’Core’ of either Vertical or Horizontal reward progression. The proof of this can be found by reading posts by contributors who sight their favorite example of Horizontal progression being in single player games for example.

I hope this makes my initial point clearer now and sorry for any confusion.

Chris

(edited by Chris Whiteside.6102)

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Totally uninterested in player housing. I am interested in new lands to conquer. I am not interested in progression that means I need silk curtains rather than linen curtains. I am here to save the world. If I want to decorate a home, I’ll play the sims. It does a much better job of home creation than GW2 ever could.

I doubt that player housing in GW2 would mainly be about choosing your curtains. Chris already mentioned tasks, events and challenges coming out of this – some content where other players are involved, if I heard him right.

That is correct.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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This thread has me all excited for new updates and I can’t wait until they release the preview for the update in the 21st!

Curious: Has there been anything (even tiny things) that we’ve discussed in the various CDIs that has been able to be added to the game yet?

There have been evolution s based on CDIs. I will do an update when my vacation ends.

Glad your excited about the CDI. Me to!

Chris

CDI- Character Progression- Vertical

in CDI

Posted by: Chris Whiteside.6102

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Here is the next evolution of the original Vertical Progression proposal based on a summary of our discussions:

Regarding Ascended Gear we would like to see more ways to earn it and in terms of drop rates, a higher percentage chance of acquiring them through this method.

A review of current RNG metrics.

The ability to change gear stats (Note there is still a lot of discussion about whether people want this or not)

The ability to build up to Ascended Gear through drops rather than just relying on RNG.

Ascended Gear mats dropping more equally across the game, for example WvW.

No more new Gear tiers that make the existing tiers obsolete.

Additional ways to earn Ascended Gear at accelerated for Alts.

Note this is the formulation of a proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of actions or schedule.

Chris

CDI- Character Progression- Vertical

in CDI

Posted by: jsduke.6537

jsduke.6537

I play a PVT AOE Heal shout War. I have played this role fora long period of time and have never played a DPS War. On top of this I am also easily able to hold agro and support my group. My DPS is terrible but I keep my team alive while they run around destroying everything…

I like you believe that Horizontal Progression should be about role differentiation, however I feel like this system is already very core to the game…

Chris

It’s an excellent point that I think gets overlooked because of the prominence of popular cookie-cutter builds. I feel like those builds are good teaching tools, but it’s easy to lean on them as crutches. There seems to be a reluctance to stray too far from the “tried-and-true” builds.

I’d like to see Horizontal progression in terms of role diversification and hybridization. I’d love to see more options for “exotic” builds that step outside of the normal comfort zone of the professions to add more flexibility to builds, and new ways to engage content (read as: wreck kittens).

It seems to me that there are a lot of options for dps and damage mitigation, but there is tremendous opportunity to expand the meta game in other aspects of combat:

  • Toggle Abilities
  • Inter-profession Synergy
  • Environmental Synergy

Toggle Abilities are Player States that are either on or off, depending on what the player needs at the moment. Risk and Reward should be a big part of Toggle balancing. For example, Warriors could have a “Determined Stance” that, when on, provides the Warrior with Stability, but drops Critical Hit Chance to 0% while the Toggle Ability is active.

Inter-profession Synergy is something that could be really exciting. It could also be really complex. It could work something like this:

  • This would be a Party mechanic that you would set up when you form your Party.
  • Each Profession has 1 Synergistic Effect with each of the other 7 Professions.
  • Each Party Member can only have 1 active Synergy Effect at a time.
  • To set up the Effect, you target the Party Member and “Offer Synergy”.
  • The Party Member accepts or declines the Synergy.
  • Synergies can be changed at any time outside of combat.

When the Synergy is active, both players benefit from the relationship. An example would be “Bond of Blood” between Warrior and Necromancer. While the Synergy is active, the Warrior’s attacks generate Life Force for the Necromancer. While in Death Shroud, a portion of the damage the Warrior takes comes off of the Necromancer’s Life Force Pool instead. This encourages players to work together in new ways.

Environmental Synergy is another Party Mechanic that could work in a number of ways, but basically it changes the ways professions operate under different circumstances. For example, a Guardian could have “Valiant Avenger” that grants the Guardian +Power or +Might for every Party Member that is either downed or dead. Necromancers could have “Parasitic Bond” that grants +Condition Damage for every Party Member that is below the Health Threshold. Rangers could have “Alpha Dog” that provides +Critical Damage for every active pet/minion in the party.