Showing Posts Upvoted By Svarty.8019:

Walls Update

in WvW

Posted by: OriOri.8724

OriOri.8724

FTFY

pls stop being ridiculous, thx

The only ridiculous one is you. You are the one ignoring the polls that the community voted on. I know its hard to believe, but your parents lied to you growing up. You aren’t always right. People can, and do, disagree with you (as evidenced by at least 3 polls regarding DBL). But its ok. Life will go on.

Where are the promised scoring changes

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

They didn’t promise them at the end of the month. They said they hoped to be able to get them out by the end of August.

I too am waiting anxiously for the scoring changes. I think they will be the best thing to happen to WvW since the culling fix. I wish they would have prioritized them instead of getting DBL back. But let’s not say Anet said something that they didn’t.

Get rid of Karma containers

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Since Karma is an account-wide currency why do we still have to open the containers to receive the karma? That’s pointless clicking. Just have the karma be attained on acquire.

Clicking the item and seeing it being acquired provides a greater sense of reward to a player than it automatically going into their wallet.

That’s arguably subjective. And there’s a precedent in other currencies that go straight to the wallet (geodes i think?). I would personally be satisfied with just seeing the karma listed briefly on the right side like loot, or pop up briefly as text in the middle of the screen the way XP does. If there were an option to have karma be consumed automatically, I for one would tick it.

Combat in WvW

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Posted by: Haythere.7513

Haythere.7513

Yes, this has happened to me, then look to see what had hit me and the log shows no significant dmg or HP loss. How are we suppose to function or improve without any feedback on why we lost HP? I even look at my video and play it frame by frame and it will show nothing.

Combat in WvW

in WvW

Posted by: Reverence.6915

Reverence.6915

I think the combat log is borked. Several times I take 5k+ damage out of no where with nothing showing up on the combat log.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

Combat in WvW

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Posted by: Jana.6831

Jana.6831

Hey, someone knows what I’m talking about – thanks a lot – people are calling me crazy for years now

Combat in WvW

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Posted by: Akkeros.1675

Akkeros.1675

i agree with you. there are some definite bugs in combat. with no lags, nothing unusual going on graphically I can be at 2/3 health one second, go in for an attack or back up to reset then …..boom, dead. No retal, no animation from the opponent, nothing that equates in the combat log to my health loss….just buggy

Combat in WvW

in WvW

Posted by: Jana.6831

Jana.6831

Can you please have a deep look at how the classes interact with each other?
I have no troubles to fight against “vanilla” builds but I have no chance to even see what hits me when I’m fighting against Elites. I have no idea how the programming is – I do know that there’s differences between classes since I haven’t been able to fight especially thieves (I am one myself) since a patch 1,5 years ago and that was recently fixed. Now it seems that this bug effects all Elites, they seem faster than me, can just outrun my attacks and as I already said: I can’t even see what hits me when fighting against them.

ETA: I created this thread in the bug forum but it was moved here so probably those who are responsible for bugs will never see it :P
I still mean it though – check your combat programming for wvw, pls.

(edited by Jana.6831)

AoE is Excessive in this Game

in PvP

Posted by: Storms Fury.9307

Storms Fury.9307

At High Level Play it Becomes really Apparent that there is way to much AoE in this Game.

Guild Wars 1 had much better PvP for multiple reasons.

One of them is that most Skills Were Single Target with an Occasional AoE skill.

Excessive Prevalence of AoE Skills implicitly dilutes Overall Skill Requirement because instead of being Mindful of Focusing Your Target you resort to Spamming AoE/Cleaving and “Hoping” that it works.

Watch when a Player goes Down and the Excessive Implementation of AoE is Shown Clearly

Trapper Thief back?!

in WvW

Posted by: Cecilia.5179

Cecilia.5179

I ran into a couple of them. It sucks when you don’t have good cleanse and they get to watch you try to get somewhere where they can’t stomp you before go down.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

dying mode

in WvW

Posted by: Sviel.7493

Sviel.7493

WvW being dead is old news, but now Anet is at least kicking the corpse. With luck, they may stomp some new life into it eventually. Their hit-and-miss approach has been miles better than the say-nothing do-nothing policy of the past.

Man I miss tanking

in Guild Wars 2 Discussion

Posted by: Delgotta.3817

Delgotta.3817

The issue isn’t to bring back traditional tanking, with a static aggro-threat system, but to make better use of the gear, stats and skills Arena-Net implemented. gear like berserkers, sinisters, vipers and damage oriented gear sinergize so well that gear like knights, nomads, settlers and clerics are considered obsolete. If these gear sets actually worked better, then there would be different play styles. Its a bad mechanic to have a lot of options and only have a a small few actually work well. This is not a “no trinity system”. this is a “we have a trinity and a few other things, but only dps is viable system”

Cooldowns Review

in Guild Wars 2 Discussion

Posted by: Redfeather.6401

Redfeather.6401

It would be nice if stuff got looked at to make everything equally attractive.
Lots of sigils and runes and skills in the game, yet the feeling of so few viable choices.

A PvEer's Perspective on WvW

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

I wish I could get a legendary without going to PvE.

You can. Just save up the gold and buy one off the TP.

Admittedly I can do the same thing, but I’m not complaining about having to spend time in WvW; on the contrary, I think someone crafting a legendary SHOULD have to spend time in WvW. What stinks is that the time there feels like a timeout from getting any other rewards in comparison to the loot I get from PvE.

Think how we feel any time we’re forced into pve, it’s like a time out from having fun.
The pve in this game is so mind numbingly boring that any time I’ve had to spend any real time doing it (for a rune set or whatever) I end up quitting the game for several weeks.

Also known as Puck when my account isn’t suspended
LGN

legendary weapons

in Guild Wars 2 Discussion

Posted by: Tattoolady.1934

Tattoolady.1934

thank you! Didn’t read that

legendary weapons

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

You’re in luck. It was changed about a month ago and it’s easier now. https://wiki.guildwars2.com/wiki/Icebrood_Crystalline_Phial

As of 7/26/16, defeating any Champion Icebrood Quaggan with a Pure Crystalline Phial in your inventory will produce this item.
Champion Icebrood Quaggans also spawn on the eastern ledge during the second phase of Defeat the Claw of Jormag.

Be careful what you ask for
ANet may give it to you.

legendary weapons

in Guild Wars 2 Discussion

Posted by: Tattoolady.1934

Tattoolady.1934

I’m currently working on hope. After all the posts etc about fail events I thought you don’t need them anymore. Well I was wrong. I’ll stop now with the collection after waiting many hours on many weekends for the event to spawn the champ icebrood quaggan to fail.

A-Net why?? Please this is just 100% pure pain and not even close to be fun or a “journey”.

Free Princess !!

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

It’s possible to get precursors from them.

Source? Not saying it’s not true, just saying I never knew that.

Anything that drops random exotics can drop a precursor. That’s been well established with champ bags, wvw drops, wvw reward track boxes, pvp reward track boxes, etc. I’m 90% sure I’ve even seen someone with a screenshot for the gizmo-generated loot (e.g. Gift of Mawdrey).

However, it’s nearly impossible to “prove” — people would need to be recording on video and since the chance is so tiny, the likelihood that someone streaming just happens to have before|after up is infinitesimal.

tl;dr any random exotic can turn out to be a precursor (but chances are too small for it to matter if one is being economically efficient)

Hmm well I hope I get one! I think the best I’ve gotten so far is a lesser vision crystal.

Something I Feel Must Be Said To All Rankers

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Posted by: TheFamster.7806

TheFamster.7806

I reached enlightenment as I kept stopping myself from being too salty. Now I can be reincarnated as the Buddha himself in the next life cycle.

Tour

Helseth time to speak / state of pvp

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Posted by: DiogoSilva.7089

DiogoSilva.7089

We have pve designed professions

Do we, really? Most of profession skills and mechanics in this game are 4 years old, made at a time where the combat system was still new to the playerbase and Anet. Professions were designed around cool ideas and concepts, but not truly polished towards any specialized mode. That’s why some weapons offer everything any pve player would possibly want (AoE, DPS, mobility, some CC) while others are as useless and pointless there as they can be.

This game’s balance is very generalized. Nowadays, Anet basically takes some of the mechanics that work well in pve, some that work well in pvp, and put them together for new elite specs. And that’s probably the best they can do.

It’s clear that they not have the time or budget to balance even a single game mode, as they are probably devoting half of their time creating new elite specs and using all their art budget into them, so much less can they balance 3 game modes at once.

The most balanced pvp games are those that are entirely dedicated to pvp. League of Legends’ Riot, for example, has several teams working on new champions, 2 teams working on remaking existing champions from the ground up, 1 team working on polishing existing champions’ mechanics and 1 team balancing the meta with number tweaks. Anet has a single “skill & balance team”.

(edited by DiogoSilva.7089)

Helseth time to speak / state of pvp

in PvP

Posted by: Swagger.1459

Swagger.1459

Watched that video and laughed my pants off.
Competitive scene in gw2? Its not gonna happen. You know why?
Competitive games are not based on “pro” players. They are always based on casual players that give a game the needed playerbase, “elitism” of leaderboards and FUNDS, yes casual players pay more for a game then so called hardcore pro players. No casual players – you get 1000 people watching championships on twitch!
Take a look at LoL, blizzard games etc. Do you see anything in common? Yes, an average casual gamer CAN be involved in competitive scene and he is willing to do so, not to get somekind of “elite only” item, but surprise BECAUSE ITS FUN.
Atm in gw2 spvp for an average player is NOT FUN, cause:
1) balance issues, not evertyone is willing to play “the most op prof atm”, and for a some strange reasons there are simply op professions and up professions. Average player doesnt want to get involved in deep “build” system, deep mechanics of spvp, he wants to play and have fun. For example i dont play any other classes than ele, i JUST DONT LIKE THEM, and i dont find it being fun to play them. BUT the current system is based on making me play other classes such as warriors,mesmers, necros etc that can dish out more dps/vitality/utility than an ele without even knowing how to play that class.
2) matchmaking is horrible. You can easily get 5 man premade vs 2 man premade and 3 randoms. No anet – this is not a good work.
3) class stacking – why should i even bother to play a game vs mesmer, 2 necros, 2 guards comp?
4) condi spam – the worst there can be, no skill is needed to apply a condi on you enemy, condies do a lot of dmg and are op without a good condi clear to which a lot of classes have no access. Mesmer can spamm staff 1 all day long to get a lot of condies. And a defending class needs to push 5-10 buttons to save his butt.
5) build diversity is not present. You just cant go for “oh i think this will work just fine” against a p.3 comp.
6) conquest map type. It is just bad, holding points to win will limit the number of builds that can work in that game type (bunkers). We need deathmatch arenas 1v1/2v2/3v3/ 5v5/ 10/10. Capture the flag can work. OR make stronghold a thing, all it needs is some little love.

And you can “hold hands together” all you want with pro player Helseth, but without us casual players the scene is blank and if anet wants to make this esport thing work, they need to make OUR gaming experience worth it and not those 1-2% of pros.

About money put into marketing. Didnt you actually think that besides those “taxy adds” they can actually put that money into promotions, lottery, some usefull marketing ads? Or cut the marketing expenses and invest into hiring some experienced balance team? Marketing is 0 without a good working game to actually attract players.
A good game will always get new customers via other gamers who already play the game. Thats how i got into gw2, ive been told that this game is skill based, balanced, FUN and not a p2w. That got ME into gw2, and i got a lot more players into gw2 because if not for spvp, gw2 IS the best mmo there is at the moment (pve is godlike, wvw is decent).

So to conclude. No we dont need to “hold hands together to make a better future” we need the core issues adressed and fixed.

Yup

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Helseth time to speak / state of pvp

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Watched that video and laughed my pants off.
Competitive scene in gw2? Its not gonna happen. You know why?
Competitive games are not based on “pro” players. They are always based on casual players that give a game the needed playerbase, “elitism” of leaderboards and FUNDS, yes casual players pay more for a game then so called hardcore pro players. No casual players – you get 1000 people watching championships on twitch!
Take a look at LoL, blizzard games etc. Do you see anything in common? Yes, an average casual gamer CAN be involved in competitive scene and he is willing to do so, not to get somekind of “elite only” item, but surprise BECAUSE ITS FUN.
Atm in gw2 spvp for an average player is NOT FUN, cause:
1) balance issues, not evertyone is willing to play “the most op prof atm”, and for a some strange reasons there are simply op professions and up professions. Average player doesnt want to get involved in deep “build” system, deep mechanics of spvp, he wants to play and have fun. For example i dont play any other classes than ele, i JUST DONT LIKE THEM, and i dont find it being fun to play them. BUT the current system is based on making me play other classes such as warriors,mesmers, necros etc that can dish out more dps/vitality/utility than an ele without even knowing how to play that class.
2) matchmaking is horrible. You can easily get 5 man premade vs 2 man premade and 3 randoms. No anet – this is not a good work.
3) class stacking – why should i even bother to play a game vs mesmer, 2 necros, 2 guards comp?
4) condi spam – the worst there can be, no skill is needed to apply a condi on you enemy, condies do a lot of dmg and are op without a good condi clear to which a lot of classes have no access. Mesmer can spamm staff 1 all day long to get a lot of condies. And a defending class needs to push 5-10 buttons to save his butt.
5) build diversity is not present. You just cant go for “oh i think this will work just fine” against a p.3 comp.
6) conquest map type. It is just bad, holding points to win will limit the number of builds that can work in that game type (bunkers). We need deathmatch arenas 1v1/2v2/3v3/ 5v5/ 10/10. Capture the flag can work. OR make stronghold a thing, all it needs is some little love.

And you can “hold hands together” all you want with pro player Helseth, but without us casual players the scene is blank and if anet wants to make this esport thing work, they need to make OUR gaming experience worth it and not those 1-2% of pros.

About money put into marketing. Didnt you actually think that besides those “taxy adds” they can actually put that money into promotions, lottery, some usefull marketing ads? Or cut the marketing expenses and invest into hiring some experienced balance team? Marketing is 0 without a good working game to actually attract players.
A good game will always get new customers via other gamers who already play the game. Thats how i got into gw2, ive been told that this game is skill based, balanced, FUN and not a p2w. That got ME into gw2, and i got a lot more players into gw2 because if not for spvp, gw2 IS the best mmo there is at the moment (pve is godlike, wvw is decent).

So to conclude. No we dont need to “hold hands together to make a better future” we need the core issues adressed and fixed.

Haha I give you a round of applause good sir!

Helseth time to speak / state of pvp

in PvP

Posted by: soulknight.9620

soulknight.9620

Watched that video and laughed my pants off.
Competitive scene in gw2? Its not gonna happen. You know why?
Competitive games are not based on “pro” players. They are always based on casual players that give a game the needed playerbase, “elitism” of leaderboards and FUNDS, yes casual players pay more for a game then so called hardcore pro players. No casual players – you get 1000 people watching championships on twitch!
Take a look at LoL, blizzard games etc. Do you see anything in common? Yes, an average casual gamer CAN be involved in competitive scene and he is willing to do so, not to get somekind of “elite only” item, but surprise BECAUSE ITS FUN.
Atm in gw2 spvp for an average player is NOT FUN, cause:
1) balance issues, not evertyone is willing to play “the most op prof atm”, and for a some strange reasons there are simply op professions and up professions. Average player doesnt want to get involved in deep “build” system, deep mechanics of spvp, he wants to play and have fun. For example i dont play any other classes than ele, i JUST DONT LIKE THEM, and i dont find it being fun to play them. BUT the current system is based on making me play other classes such as warriors,mesmers, necros etc that can dish out more dps/vitality/utility than an ele without even knowing how to play that class.
2) matchmaking is horrible. You can easily get 5 man premade vs 2 man premade and 3 randoms. No anet – this is not a good work.
3) class stacking – why should i even bother to play a game vs mesmer, 2 necros, 2 guards comp?
4) condi spam – the worst there can be, no skill is needed to apply a condi on you enemy, condies do a lot of dmg and are op without a good condi clear to which a lot of classes have no access. Mesmer can spamm staff 1 all day long to get a lot of condies. And a defending class needs to push 5-10 buttons to save his butt.
5) build diversity is not present. You just cant go for “oh i think this will work just fine” against a p.3 comp.
6) conquest map type. It is just bad, holding points to win will limit the number of builds that can work in that game type (bunkers). We need deathmatch arenas 1v1/2v2/3v3/ 5v5/ 10/10. Capture the flag can work. OR make stronghold a thing, all it needs is some little love.

And you can “hold hands together” all you want with pro player Helseth, but without us casual players the scene is blank and if anet wants to make this esport thing work, they need to make OUR gaming experience worth it and not those 1-2% of pros.

About money put into marketing. Didnt you actually think that besides those “taxy adds” they can actually put that money into promotions, lottery, some usefull marketing ads? Or cut the marketing expenses and invest into hiring some experienced balance team? Marketing is 0 without a good working game to actually attract players.
A good game will always get new customers via other gamers who already play the game. Thats how i got into gw2, ive been told that this game is skill based, balanced, FUN and not a p2w. That got ME into gw2, and i got a lot more players into gw2 because if not for spvp, gw2 IS the best mmo there is at the moment (pve is godlike, wvw is decent).

So to conclude. No we dont need to “hold hands together to make a better future” we need the core issues adressed and fixed.

Helseth time to speak / state of pvp

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

I’ve watched Helseth’s video. Honestly, I’m not surprised.

We all need to remember he’s a paid professional. Pros will always support the scene. They’re not going to stop supporting it, it hurts their pocket. It’s a conflict of interest. I get it.

Still, Helseth fails to realize that the community doesn’t want a competitive scene AT THEIR EXPENSE. There is resentment and hostility to the scene because the rest of the playerbase and PvP itself has been neglected in favor of it.

Also, Helseth’s “Let’s just hold hands as a community” just ain’t going to cut it. Not while there are obvious and glaring problems to address with game balance and priorities.

(edited by JTGuevara.9018)

Helseth time to speak / state of pvp

in PvP

Posted by: RlyOsim.2497

RlyOsim.2497

I don’t quite understand how a guy who has repeatedly stated ’you’d have to literally pay me to play GW’s’ is trying to now encourage a healthy PvP scene? For me personally it kind of feels like an attempt to keep the dev money pouring into the pockets of what is really only a handful of people in the pro scene. But, I’m a cynic no offense or shots intended.

That aside, it’s a good discussion but as someone mentioned earlier, a lot of the playerbase get annoyed due to PvP being the area that gets balanced around. Having builds gutted or dealing with broken stuff when PvE stats are applied to PvP builds is a great way to build resentment towards PvP. It’s no wonder Reddit just downvotes stuff on PvP when you look from that perspective.

Which kind of ties into: Casual Wars 2 is in full-effect at the moment throughout the game, how can a game aimed almost directly at a casual/part-time audience ever hope to gain traction with ‘elite’ gamers? The PvP pro games are so far over the ‘regular’ players heads that they cannot even begin to care (just personal opinion ofc). Is there even a way to shift that perspective with the current overarching direction the game continues to take? I get it that the casting discussion would help a great deal but without a player base that cares about high-end PvP does it even matter?

The Ghost of Christmas Past

Helseth time to speak / state of pvp

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Posted by: Swagger.1459

Swagger.1459

Esports success is dependent on good class designs and good roles to play and good skills and good combat system designs and a dev team that takes profession development extremely serious… We have none of that here. We have pve designed professions and a skills and balance team that is MIA or not given the green light to actually do any serious profession improvements and reworks.

You can add whatever rewards and toss whatever money into esports, but it will fail unless the above is addressed first.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Helseth time to speak / state of pvp

in PvP

Posted by: ArrDee.2573

ArrDee.2573

These giant “esports” tournaments have been huge failures. You’re paying these people who are “esports” in a game nobody cares about hilarious sums of money and call the entire event marketing. Meanwhile interest in the game hasn’t increased. Viewership is virtually nonexistent even in comparison to the lesser esports titles. There is literally an iPad game that gets more viewers on Twitch if you’re comparing tournament numbers. Where is the actual marketing? Has the PvP scene actually grown since the first tournaments began? Anet might think so given the amount of PvE players that have flooded and corrupted the scene trying to get achievement points and titles that Anet added to inflate their numbers, but those of us who have been there know better.

So when Helseth says he’d rather have a disastrous esports scene over terrible ads like the taxi ad, first the esports scene is already disastrous and when a business venture fails so extraordinarily hard, the wise decision is to just let it die. And forgive me if I don’t particularly care for his opinion on that subject with him being paid thousands of dollars and all. Meanwhile the rest of us who want the game to be good and who have invested major time over the years into this game have been shafted again and again and again by the woefully incompetent dev team. It’s clear the issues of GW2 are caused by their lack of understanding on how to manage a game, their stubbornness and refusal to admit mistakes, the balance team inadequacies, and so much more. After 4 years of nothing, the obvious solution is to slash this “marketing” budget and use it to fund the salaries of people who actually know what they’re doing because this current team…

When they fix the game, then an esports community can grow and flourish. Until then, RIP.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

(edited by ArrDee.2573)

Disparity in T1 is sad

in WvW

Posted by: Choppy.4183

Choppy.4183

:D Best of luck with it… that’s been our reality for the last several weeks in T4, until this week for some reason.

A bit of advice from a seasoned veteran of the ol’ Beat Down Express, just don’t look at the score and see if you can do other stuff, like snipe the tail of a zerg, lead a large pursuing group off a cliff to their deaths, etc.

You’ll be happier for it… just don’t look at the score.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Man I miss tanking

in Guild Wars 2 Discussion

Posted by: CptAurellian.9537

CptAurellian.9537

I’ve always hating tanking. Always. Tanking, to me, is the worst thing that’s happened to the MMO genre.

I mean the typical tank and spank scenario is you have a tank, who draws all the aggro and stands there, while being healed by a healer, while everyone else takes it down. What part of this is not completely contrived.

Sounds like, dunno, 1990s. Trinity-based fights have evolved since then, you know? I can’t judge the GW2 raids, which seem to have moved back to trinity, but I can judge the rest of GW2’s PvE. And frankly, the combat system is by far inferior to games like Wildstar (although that one has massive other problems). The “dodge or die” principle, though usually not as pronounced as it once was, severely limits design options. Trinity may be contrived, but at least it allows to make fights much more complex and interesting.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Man I miss tanking

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I played WoW for years and tanking was my favorite role. Nearly half the classes were capable of tanking and all of them had a unique feel (although my personal favorite was brewmaster monk!).

All credit to WoW for refining these class roles. But this isn’t WoW. GW2’s combat system is different in nearly every way, yet I don’t find myself missing tanking as it existed in WoW. The fact is they don’t need it here. They have their own thing going and it works!

No, it doesn’t really work. The mostly damage meta has been bad for the game and the skills and balance team know it too.

I’d suggest listening to the first few minutes of Irenio talking about profession stuff.

https://m.youtube.com/watch?v=K2ZHhJQn0B8

The devs know the way they created professions has led to an unhealthy state and HoT stuff was a first step to make improvements, but they know there is a long way to go.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.