Keep in mind new players will have to work for this, everyone is getting them now because they’ve worked for the achievement points earlier.
don’t you have another excuse to ask for yet another mesmer nerf?
the point is the same for every new jumping puzzle, you don’t like “cheating”? you don’t do it. and let people be!
Join the Rainbow Pride
A true completionist will do everything no matter how ridiculously hard it is and he won’t resort to ‘cheating’.
Oh so not true. Human nature is to do it the easiest, fastest way possible that requires the least amount of effort. Proof – gold buying, title running, speed clears, etc. Gods this was rampant near the end of GW1 (Ruins or Morah runs, Dungeon book runs, mission book rus, etc etc), I can only imagine the short cuts that exist in other games.
How is this any different than say Droks runs, Desert Tours, etc from GW1? Simply put, there is no difference.
There will always be those that seek the path of least resistance. Some do it because they are lazy, others may legitimately not be able to do it on their own. Lag is a killer when trying to do JPs for example, and not everyone has spectacular connections and everyone being in the new zone does create a lot of lag for a lot of people.
So before you go pointing the finger and whining about other people ‘being bad players,’ keep in mind that you don’t know what their circumstances are.
WvW is about many things, but one of the biggest of them is siege weapons. We will continue to make changes and additions to the game to make siege weapons more varied and more interesting while also changing other aspects of the game. But it will always be a game type that uses siege weapons and uses them a lot. It is part of what makes WvW unique and the strategy involved is important. And before you mention it, I have died to many, many arrow carts.
Normal Arrow carts aren’t too bad, but superiors are straight stupid right now.
I like the change, but be careful… the person buying your siege blueprints could be from one of the servers you’re currently matched against. :P
If you’re selling siege you likely don’t care about wvw anyway… otherwise there’s a dozen commanders willing to take donations on your server I’m sure.
tsym.enjin.com
Trust me you could get 500 points a heck of a lot easier/faster just playing gw2 don’t worry about it…..
I only earned 30 points in GW1 just enough for all the skins and trust me the time that took as I said you can get 500 points here a lot faster and have a ton more fun doing so…
Siege blueprints are no longer account-bound and can now be mailed to other players and traded on the Trading Post. Players who already have any siege blueprints and want the tradable version can either obtain another or use the one they have and then use the “2” skill to pack it up again.
Sweet!
The problem isn’t the game, it’s the players.
Yep.
Wrote about it on my first blog:
http://kichwas.wordpress.com/2013/06/18/guild-wars-2-a-rare-intrinsic-reward-based-mmo-or-why-loot-is-so-low/
The game was marketed as an intrinsic reward based game. Too many ON THE FORUMS are stuck in an extrinsic reward model – they were never the intended audience for this MMO though. No matter how hard ArenaNet tries to change the game to please them, the company does not understand their playstyle at a fundamental level and will never meet that bar.
But its attempts will annoy the people they actually made the game for: us intrinsic-reward model types.
Now I’m going to wait for somebody to post up something in reply to me that is an extrinsic reward that they claim is intrinsic, or an intrinsic reward they claim is extrinsic… because invariably people respond to these terms with no clue at all what they mean… :p
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
PTRs are hands down the best tried and true way of testing anything. “Don’t fix what ain’t broke” comes to mind in the argument against the OP. Time and time again with patch updates that include major changes to classes bugs still exist in each patch that they’ve claimed are gone, some of which stayed for months with no one listening to the complaints in the class forums about these bugs still being there.
Yeah I’d say it’s time for a PTR.
No offense man but PTRs have been tried and been shown to be completely ineffective time and time again. It’s a worthless waste of resources. The following happens on test servers:
- let’s raid orgrimmar (crashing test server hence no testing)
- let’s find exploits and keep them hidden for world firsts (hence no testing)
- let’s whine about justified nerfs (hence no positive testing)
- let’s check out profession X at max level (hence no testing)
End effect, almost no real testing and with a very high noise-to-signal ratio. Couple that with extensive exploit gathering. It is simply not worth it.
A.net actually has players testing in a group that can be constructive, objective and silent. There’s no reason to invite every troll and his mother to the test krewe.
You too can be invited to this test krewe. Be a positive, non-trolling member of the community and created objective, constructive and non-trolling threads. Keep your head cool at all times in the forums and in-game. One day you might get a PM with attached Non Disclosure Agreement inviting you to the Test Krewe.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Okay this is obviously a thread I’ll have to post in yet again, because people CONTINUE to not get it. I dont’ see what’s so hard about this.
For the record, I do agree with the first point. There’s not a huge amount of Guild Wars 1 in the game. There’s a lot, but clearly not EVERYTHING you loved. Of course, anyone with a modicum of common sense would realize that different people loved different things, so they couldn’t be true, unless Mike O’Brien is a mind reader. And if everything was the same…it would be Guild Wars 1. Beyond that..\
The second point is clearly talking about how in most MMOs you have to grind to get to max level before the fun stuff begins. It’s been clarified over and over again, or was when the Manifesto came out, and people just ignore it.
You dont’ have to wait 80 levels to get to fun encounters. You get the Shadow Behemoth and the Great Wurm in starter zones as an example. It’s not a grind to GET TO the fun stuff. No one said there wouldn’t be grinding at end game. That’s what what is being said here.
Furthermore there was a clarification posted after the manifesto released about confusion as to how something could be part of a persistent world and still permanent. Colin is talking about dynamic events. Ree is talking about personal story. Both things are in the game. Editing makes it confusing but it’s pretty clear.
When you do your personal story, which Ree is talking about, no one is doing the same thing as you because it’s in an instance. That’s it.
While this can certainly be easy to misunderstand, it was clarified immediately after the manifesto released, publicly on Guild Wars 2 guru and people understood this.
To bring up something that was made two years before the game launched that’s a statement of intent, ignore the published clarifications of it, and bring it up again and again in multiple threads is beyond ludicrous.
The game direction didn’t change. You didn’t understand the manifesto (not entirely your fault, OP, it’s confusing. Hence the clarification).
I hardly ever post here thesedays… but I have to comment that SBI comes from T1. Likely they still hold onto a few individuals from those days… likely they still know those tactics and as a result it’s not likely that BP or NSP will show SBI (at least a select few) any new tricks that they haven’t seen before.
BP, lets face it, we have the luxury of having the numbers to be in T4. SBI is where we were three months ago. Lets play nice
Deltona/Varlen – Commander for Borlis Pass
Note that the moment BP Waypointed Shadaran Hills the points gap between us and SBI began to close rapidly. We have now overtaken you.
Waypointing Hills isn’t a cause, it’s a effect. The work week started so you were able to waltz into just about any of our holdings and do whatever you wanted. Taking Hills wasn’t a turning point, the turning point happened much earlier and resulted in you being able to take Hills.
Malzerius – Thief
Dark Covenant (SBI)
I think of it as college divisions. We might be doing ok in our division but would have no business going up against a Division I team because we are just a small New England liberal arts college with only about 3,000 students. Or something like that.
as long as you’re admitting that BP is a liberal arts college full of future starving artists and SBI students are actually studying something useful at tech university.
I guess that makes NSP some random high school team thats making us all look bad by not losing hard enough.
Server ranking is very much based on how many people on the server play WvW. It does not matter how much skill you have if an opponent can fill all the maps 24/7 and you can’t do the same, which is generally what occurs with the tiers above 4 from what I understand. It also sucks hard if you don’t have a large Australian/Asian player base but your opponent does, because this means at 3 AM all your stuff is getting PvDoored and made wood overnight, forcing you to spend the morning clawing back, and the evening upgrading only to have it happen all over again after you go to bed.
Incidentally, there is still no reason for SBI to be losing this match. Yet they still insist on sending 70 Man zombie hordes against the 10-15 people we got in Eternal while their Borderlands is left to the tender mercies of our skill groups.
You just illustrated the reason why SBI is now losing the match. We have a lot of primetime and weekend players. We did very well over the weekend and now our coverage gaps are coming into play. Right now you’re ticking 360 to our 135 because you have more people playing right now than we do. It’s not a knock against you guys or even an excuse for us, it’s just the way the game is played.
It doesn’t really matter what happens in primetime, there are more off-peak hours in the day. We could literally run the table before midnight every night but be unable to defend anything an hour or two later. Most of us go to bed then go to work the next day. You’ve got good coverage, enjoy it.
Malzerius – Thief
Dark Covenant (SBI)
This just killed a bunch of my excitement for the future of this game.
We’re never going to visit Elona or Cantha now. Any future Dragons will likely be killed off cheaply if we even get to fight them at all.
I’m tired of fighting unrelated side stories that feel like filler. What happened to the other dragons?!
^ didn’t read article
I’m actually thinking a lot of people didn’t actually read it, and even many that did don’t understand that everything they are talking about doing is completely doable.
Does this mean that full dragons and continents will be released in these updates eventually? If so, then that makes me so happy!
If this means that we will never see other dragons or continents then it makes me very unhappy.
Oh well, we’ll see how it goes
They can say whatever they want. We already know NCSoft expects them to release expansions and that one is in the works and well on its way. And since NCSoft is in charge what they say goes.
If there’s one thing that’s true about business, it’s that things change. If ANet’s business plan is producing the revenue hinted at in the article, I could see NCSoft signing off on it despite what may have been said in the past.
I’d like to see the Crystal Desert, Far Shiverpeaks, the rest of Maguma, and Ring of Fire. I’d also like to see more done with the other Elder Dragons, better-designed meta events, new (permanent) dungeons, more dynamic Dynamic Events and a variety of new/different/exciting skins. There’s been nothing to say that Living Story updates won’t add any of these things over time. I hope they will.
Right now, Guild Wars 2 is new, it’s thriving and players are still eager to see what’s around the corner. But with any game, newness wears off and quality content that is new is what keeps players biting. Throwing in fast paced content I think will only deter a good portion of players. Especially when new large MMOs come out to the playing field.
Just because they are releasing content every two weeks doesn’t mean its attracting. Kind of like Call of Duty updates, new maps with the same objective, after awhile new maps don’t matter because the mechanics are the same. That’s why that franchise is in a rapid 1 year game release, to change things up. Even then they have a hard time adding new exciting features.
All I’m trying to say is, games that last are the ones with quality content. That’s what an expansion is all about, a large amount of content that is released like a new game. It’s been pounded with QA and has new voice overs, mechanics, themes, etc.
It also creates a “bandwagon” of players who are hopping from one content to the next, following the speed train of content, whats left from previous updates is deserted maps, lonely mini games, etc. I think many players are all ready caught up in this, including myself. Trying to slam all these achievements out so I can be ready for this next slew of content. It creates a fast burnout on players. I would rather be able to take my time and enjoy content at ease.
Personally, I am not interested in obtaining a legendary, and do not see it as a large part of the end-game.
However, it sounds as if you are talking about the shortbow nerf to rangers (and thieves?). That is not specifically targeted towards the legendary shortbow. So, I’d be inclined to disagree with your overall argument. It may upset those who spent a lot of time and money obtaining The Dreamer more than other people, but the nerf itself was directed toward the weapon class.
To sum – As the nerf was directed at all shortbows, not just the dreamer, and that the Dreamer is only 1 legendary and that legendaries are not the be-all, end-all of end-game content, I disagree.
Perhaps. But dear god, not for 8000. More like 50,000. Yes, I am serious. Legendaries should be legendary. There is already way too much of them in game at the moment for the time GW2 is live. IMO way too many people expect to get their legendary NOW. I dont get what is wrong with long (and I mean VERY long) term goals. If you are not willling to get that far than your are not “legendary” enough. Its just a kitten skin, not something that will make you overpowered.
OP, I do think achievement points for a precursor is a nice idea, but I think you’re assuming that we will be trading points for rewards, when in fact the wording suggests that rewards will be unlocked when set point tiers are reached.
This has implications for unlocking precursors. For example, if you reach 8k points and a precursor unlocks, how does it work? Do all of them become available? One of them? One of your choice? What if you want another legendary? Wait until 16k points to select another precursor?
Like I said, it’s a cool idea, but I have to agree with TooBz and say that in my opinion this is not likely to happen.
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
I have an idea. Can we get Azurite and Snowflake nodes as well? Seriously, ArenaNet, you cannot release time-limited items that alter the stats of a character. It creates opportunities for veteran players to be potentially better than newer players. While I was around for both events, I did not bother to save up enough materials for either Sentinel’s or Giver’s equipment. Now that I have the time and gold to invest in new armor sets to try new builds, I’ve come to discover that there are equipment types that I cannot obtain. Eventually, the market will dry out and the equipment will be lost forever.
Hopefully they work more like HoM points where you don’t actually spend them; if you xxx number of points, than you can get yyy
We are sworn together by our blood…
I am sure you can learn a lot from the skills and experience of PYRO and C/ERN. They are good guilds. But please do not pick up their forum posting habits. No one likes that. >_>
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I have seen sbi zerg around in the early morning hours taking all of eb with hardly any defenders just pvding it up. I have seen BP form zergs in the early afternoon hours and pvd sbi or AR bls down. During NA primetime ive seen some sbi guilds and some bp guilds working to get better in open field. Both servers still have alot to learn though esp when it comes to constant movement. Movement it key to winning and ive seen a lack of tht from both sides. To argue over who has better open field tatics is pointless.
Leader/Driver of Krew/MR
I’ll sign. At this point I’m getting really worried about the ratings gap that is being created by the new system. I’m fearing that we (SBI) may be stuck with BP and AR a lot.
It’s not the new system creating a ratings gap, it’s bandwagoning. That’s been around since day one.
During the first beta where Ascalon Catacombs was available many people declared it incredibly difficult (and remember this was the old ‘easy’ version) and were either declaring it hardcore end-game content that most players are not supposed to be able to finish (at least not easily) or reassuring each other that it’s just because it hadn’t been properly play tested and it would be nerfed for launch.
It wasn’t nerfed, but once players got more familiar with combat mechanics generally and that dungeons specific quirks it became a lot easier to do. I’m not sure about the other permanent dungeons (wasn’t following public opinion that closely) but I know the same happened with Canach – at first a lot of people found it incredibly difficult but with practice it was possible to work out tricks and techniques that made it easy.
I suspect the same will happen here. Once people have had more time to play around with it and learn and share what works it won’t be nearly as bad.
“Life’s a journey, not a destination.”