Simple question really, do seeing a person with a legendary make you go like; “Ohhh!”, are you indifferent, or another reaction?
Is there any reputation on getting one?
Would you go for it for the reputation or for the looks?
If it became harder/easier would you appreciate it more/less?
If you do appreciate something from legendaries or its users, what is it?
I like the look of some legendary weapons. But the method for obtaining them is just a very long farm, devoid of any difficulty past the need to invest countless hours. When I see someone with one i think: ‘cool greatsword’. But it doesn’t say anything about the guy who got it, besides the fact he’s got a lot of spare time.
It is our fault for believing on support roles.
This game is just about zerg and dps.
No need for support on 99% of the game.
So go zerker or waste your time.
do something more difficult than CoF1 and you may miss some survivavility/toughness/healing.
hi Nemesis! first of all, thanks for the incredible job you’ve done with your guides.
I’ve been really willing to try the glasscannon necro, but as I mostly do fractals and CoF (and you can speed run CoF with a blindfold and no gear on), I thought that the hybrid might be a better and more versatile choice.
I have three questions about this build:
1- why the “go for all” ascended items? there are some that have the rampager or berserker stats… why go for earrings that even have magic find on them? Am I missing something?
2- does the axe output more damage than the dagger in this build? Dagger is really fun and I mostly stay at mele range from bosses (even as a wells/condition, I like dropping wells and casting enfeebling blood when entering DS).
3- have you tried dropping a few points in spite and going for soul reaping instead? the benefits would be higher crit damage (that complements well with high precision and furious demise). You could also go for double duration (and double damage) terror.
Human = Silvari = Asura > Norn >> Charr
Humans, silvaris and asuras have clothes that look good on them. Asuras can be pretty wicked. Clothes look ridiculous on charrs.
http://i23.photobucket.com/albums/b362/onanoc/smiraskinfinale_zps7b4d69f5.jpg
Because making a gold grind is much much easier than creating a decent challenge envolving tactics and complex strategies, some simply don’t have the brainpower for such.
The problem would be creating challenging content for a single player… and making it balanced. I remember the quests for a legendary staff in WOW and some of them were trivial for some classes while, at the same time, frustrating for others.
Depends on what you want. If you want to complete every map, then what you are doing is not a bad thing. The only drawback I see, is that you will collect a lot of worthless materials.
Theres another way to do it, though: level always on the toughest possible zone, and you will end up with more gold and karma, and you will be able to equip faster. You can then spend your free time completing the maps or whatever you feel like doing.
But, then again, this is supposed to be fun, so do whatever it is that amuses you the most.
As the title says, I think Agony itself is rather brilliant. It creates vertical progression endlessly without stat progression.
False! It creates vertical progression completely relying on a single stat.
It overestimates the hardcore players by stating: “you don’t want a tougher challenge. you just want a piece of equipment that makes your player better than the rest”.
Why not basing progression on difficulty only? (and giving people decent cosmetic rewards for clearing the new, harder content?)
Finally! After countless deaths against Lupicus, I got the look I wanted for my evil necromancer, mua ha haha ha ha ha ah a aha !!! I am never setting foot on Arah again!!!!
Necromancers are suposed to be the one that master fear, yet our only skills that do fear are 1s long when Warriors or Thieves get 3s+ fears, seems legit .
and, for what i’ve seen, our 1s fear doesn’t affect bosses any longer? now we can’t even use it as an interrupt!!!
What necromancers really have a hard time at is mobility. Mobility is king when it comes to survival.
What do you mean? A scepter necromancer is as mobile as anything else in this game! the only problem is using wells while moving (because the enemy is also on the move)
Against Lupicus, I was using it as a oh kitten button, but discovered that using it everytime lupicus throws his areas in phase 2 actually saves me from having to get to those oh kitten situations. The areas are so unreliable that dodging doesn’t always get you out of harm’s way, and in death shroud you are always outt of harm’s way. Just remember to switch out of it immediately, or you will deplete your life force.
And, of course, using blood is power → ds4 in the middle of a pack of mobs get’s the numbers rolling……
If you have problems with lupicus, because I assume that would be difficult part for firsttimers, you just need 1 experienced person who will get most of the aggro. And for some reason, I’m usually that person (on different proffesions with different toughness/damage/whatever aggro mechanics).
Yes, I’ve been that person, but the moment Lupicus fixes on me, it’s shadowstep, red circles everywhere, zigzag mocus, and by the second shadowstep, if I am still alive, I have no energy left. Then I pop death shroud, and survive for a bit till he knocks me down, and sorrounds me with areas and mocus…. I really don’t know how to survive after that…
By the way, the newbies are dead by this time, as it seems they have a VERY hard time avoiding areas (and lupi areas are specially hard, as they are smaller than the red circle implies).
The last time, we even brought one guy who kept dying on phase 3, even with a guardian kiting the boss in circles across the room! in the end, I didn’t even bother to res him…
(edited by Aenesthesia.1697)
You keep saying like arah is difficult dungeon. I’ve been taking 4 firsttimers a lot of times and it wasn’t exactly superhard.
Either you have extremely good luck with first timers, or I have extremely bad luck: every time I bring newbies, it’s 3 hours of death that lead to the newbies getting frustrated and leaving the group.
After, like, 5 or 6 attempts, I’ve given up and don’t go to Arah unless all the group knows what they are getting themselves into. As a result, I don’t run Arah anymore, because it seems experienced people are now doing something else.
Really! I’ve spent the past 2 weeks trying to form a decent group, and with no success…. i was about to quit the game when I decided to create an alt and found some life again… but something needs to be done to get people into Arah again.
well, after wiping for 2 hours and not being able to down him, I must say this video is epic! But, I am just ticked off….. how do you manage to lower its health faster than a full group?
Now developers hotfixed this(its clearly what arenanet wants now) because it was clearly abused in big and you complain ? What?
Eh, arm, except I never complained about the fix. I was just saying that farming the first boss wasn’t an exploit. I actually think it’s ok that they fixed it, the farm made it impossible for me to find people to do a full run with.
Today a group of 5 people (including myself) ran Arah path 3 to see if they fixed the bug, but to my surprise it was still there. After killing the second boss, we opened both of the doors using the globe light (forgot the name) to open another waypoint to fight Giganticu lupicus. After killing all the small mobs (and a hunter) we went to kill two illusionist guarding the door to the entrance where there is other mobs (one champion, eye wards etc). After killing those two illusionist the gate didnt open. What to do?
it’s not a bug. That door opens in route 2, but not in route 3. In route 3 you are supposed to kill lupicus without dying.
HOW CAN YOU EVEN THINK that just entering dungeon, skipping first bunch of mobs, bugs the boss the way he cant one shot you with hammer, killing him in one minute and then reseting the dungeon another 50 times is normal way of farming money?
First … YOU ARE NOT SUPPOSED to have any tokens unless you complete the dungeons. This way every noob, bad player could farm Arah gear in few days and be on pair with players that are normally completing this dungeon for months now.
Second .. They didnt kill your farm, they killed your exploit. Dungeons are not there to be reseted after one boss down, they are there to be Completed.
Suggestion: Put 12-24 hours lock outs from completed dungeons please.
First, what ‘bugs the boss’ are you talking about? you mean using the terrain to your advantage is buggin the boss? So, if the terrain contains rocks that difficult your vision, and limit your movement options that’s ok, but if you use those rocks to your advantage then it’s not ok? bug? the hammer guy could easily follow you to the upper rock and kill all the party, so I see no bug.
Besides, the only difficulty that hammer guy has, is that with 5 people hitting on him, sometimes you cannot see where he is aiming his hammer at.
About not being supposed to have tokens unless I complete a full run, that was before the changes to the loot. Now, every boss has a chance of dropping tokens. Deal with it. You are not being robbed of anything. I did the farm and I got 200 tokens, and I don’t think it was less fun than wiping with lupicus again and again because it’s impossible to find a group of people who can actually avoid being killed.
Second, it was not an exploit. An exploit is an abuse of things that don’t work as they are supposed to. The loot from these bosses was what arenanet wanted to (and it was obvious it was goin to be farmed). I really don’t see no difference between killing the same boss again and again, or farming the same event chain again and again. YOU did farm cursed shore, didn’t you?
as per the lockouts, i don’t see the need. Arah takes 1:30-2:00 hours (and if it takes less, then the group is really good, let them have it!)
Other dungeons take less, and you need to do another route or go find something else to do if it’s locked…..
If you create a game where you have to grind immeasurable amounts of gold for simple things like a shiny weapon or seasonal goodies like halloween skins or materials for leveling a profession to 400, why the hell do you kill every single way to get gold for little time?
Has it occured to you that maybe the developers didn’t want you to get your legendary weapon in 3 months?
Also, I don’t get it why you are so angry about the nerf. The loot from those bosses was obviously high compared to what you got out of the full dungeon. What they should do, is lower the rewards of the first 2 bosses, and heavily increase lupicus and afterwards, so people feel compelled to finish the dungeon. Farming gold and tokens with you brain switched off might be relaxing, but it’s no fun at all. i almost fell asleep playing a couple of days ago, and it’s the first time it happens to me while playing a game.
Full armor 1380 / 60 = 23 runs / 3 = 8 days
Main hand 300 / 60 = 5 runs / 3 = 2 days
Off Hand 210 / 60 = 4 runs / 3 = 2 days
2 Handed 390 / 60 = 7 runs / 3 = 3 daysSeriously if you think it should be able to get a FULL SET in less then 8 days of 2h-4h hours of dungeons a day, change game or hire someone to play for you.
Last time I run Arah, it took us 2,5 hours (plus half an hour trying to find a group, and that with the server full of people). We didn’t even wipe that often (only once in Lupicus, for example), but the dungeon is insanely long.
Running Arah 3 times a day means playing for 7,5 hours. I think 2,5 hours a run (or 2, or 1,5) only allow for one run a day, which means doing Arah for 28 days till you get the full set. Now, playing 2 hours a day, for a full month, not being able to do anything else if you want to complete your set sooner than never, doesn’t seem like a reasonable task. At least, not for a game that prides in departing from the traditional mmo formula of running the same dungeon every single night.
The reason for Arah’s difficulty and length is because it is meant to be the end game dungeon hence the reasoning its the last one that becomes available the gear is supposed to be a badge of accomplishment.
Ok about the difficulty, but the lenght just makes it inviable… for example, I logged in today, found a group, we enter the dungeon and the server kicks me out. I relogged and appeared outside, and the zone was contested, so there was no way for me to enter the dungeon. So I started helping with the events to regain control of the doors, but suddenly, I realised that, by the time I finished, I would still have to spend 2-3 hours doing route 2 or whatever…. so I logged off. It’s very difficult to find 3-4 hours of uninterrupted gameplay during the week…..
Any thoughts?
Also, before people complain that dungeons are too hard as it is, I’d ask you to run them at level 80 and tell me that. (Arah explorable is an exception to this, since at least Giganticus isn’t a faceroll).
there are some very easy parts in many dungeons, some challenging encounters, and some annoying ones (the final boss in TA, for example). i think that encounter mechanics need more thought, as they are too simple (so they either raise the challenge by giving the boss one or many one shot abilites, or they increase the boss’ life so it takes forever to kill)
Arah explorable is more or less what dungeons (at least some paths in some dungeons) should be. It only needs to last less… 3 hours yesterday, and we only wiped a couple of times in some bosses (Giganticus Lupicus.. we killed it in the second try…. and we were a pickup group with no raid call and no experience…..)
I want to emphasise that this is the second dungeon – the equivalent of Scarlet Monestary in WoW. It is way, way, way too hard in comparison, and GW2 is supposedly aimed at a more casual crowd than WoW.
Should I remind you that people play wow with addons that tell you about the ecounter’s mechanics and let you know what’s going to happen before it does?
People also read guides, telling you how to tackle this or that encounter.
People don’t do that in gw2. Instead, they go and try to kill a boss with…4, 5 abilities? Ok, you are going to kiss the ground till you find out what each ability does…. then its relatively easy!!!!
By the way, some low level dungeons in wow were a nightmare at launch…. right now they are broken because of redesign of class progression, heirloom gear, and and basically people running them for the nth time.
Yes I know dungeons should be a “challenge” but it should be a challenge to the AVERAGE player not just the “elite” dungeon group.
Dungeons, as well as the personal story, are more challenging than the regular event zergfest and the heart quests. They are an opportunity to improve your playing skillks, as they force you to do it by killing you if you don’t.
I don’t think that’s bad. If you could easily complete any dungeon in rare equipment, not caring about encounter mechanics, what fun would it be when you actually got to know what each boss does, or when you got better equipment?
I actually agree with the OP. I don’t like to repeat the same dungeon night after night. And then, there are dungeons with a crappy looking armor set, so I feel I should be running Arah instead of those… except… nobody wants to run arah because no way it takes less than 1,5 hours….
You can buy gear with the tokens. If you don’t actually want it yourself you can either
A. Buy rare armor pieces and salvage them for possible ectos + w/e crafting mats
B. Buy rares/exotics and throw them in the forge and the result you actually can sell on the TP
Actually, with just 180 tokens from each dungeon, there’s little he could buy. I don’t like it that you have to farm a single dungeon MANY times in order to get an armor set… there are so many things to do in the game… why should we do the same night after night just because we want to look like an undead or something?