Showing Posts For Aenesthesia.1697:

The downed state - Hurting the game?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Umm.. I hated wow and love GW, so let me play my game and go to wow if you like it better?

The question is, exactly why did you hate WoW and exactly why do you like this game?

It’s not as simple as saying “Go to WoW.”, as WoW has its own issues.

Not to mention that, if a company makes its money from designing games, it won’t regard the answer to problems within its game design as “Go to WoW.”.

It’s your answer to me, of course, as you’re just one player; but, it wouldn’t be theirs (or, not officially, anyway!).

This game is, undoubtedly, better in some ways (mainly levelling design and surface ones, admittedly) and WoW is better in others (mainly the fundamental gameplay design).

The thing is, that this is not even a subjective view.

Forcing/highly encouraging players to play in a very rigid, predetermined, boring way, is just not optimal design, whichever way you look at it.

Doesn’t mean this game has to be a carbon copy of WoW, but unless they can come up with a watertight design, which is objectively as good, or better, it would be preferable to employ at least some of WoW’s tried and trusted methods, rather than continuing along this faulty path.

There is a mistaken belief that originality is everything in design, but the secret of really good design is knowing what should be redesigned and what it is better to copy.

At least until you know you have something better, anyway.

It is also a mistaken belief that you not liking something personally doesn’t suddenly make it a design flaw.

I would agree, but in this case, the proof of the pudding is in the eating.

The majority of experienced players believe there is only one efficient way to play dungeon paths and that is to wear certain gear, employ certain builds, use certain classes, use certain Ranger pets (which then die almost immediately – but that’s OK, as they were only ever needed for the initial buff!) and then run the paths in exactly the same way, every single time.

Skip exactly the same mobs, every single time, stack in exactly the same places, every single time, stand completely still in that stack, every single time (apart from the occasional stationary dodge, into a nearby wall) and only use melee weaps (as ranged ones do less damage in this situation), every single time.

It’s naïve to think that players play this way for no good reason.

They may have a ridiculously high tolerance to boredom and no discernable sense of originality, but they’re not idiots.

They, like all human beings, have an instinctive ability to find the path of least resistance, they have found it (at least, in theory – new players may mess that path up, so you state “exp only”) and so, they follow it.

…and this path of least resistance isn’t due to some random coincidence, it follows the exact design of the game.

If you’re trying to suggest that the aforementioned, entirely predetermined, entirely set, way of playing is a fun one, then really, you need to at least try some other games.

But you are complaining about a certain method for running dungeons after people have run the same dungeons hundreds of times. Of course they found the most efficient way of doing it.

Same efficiency may be achieved in almost every other part of the game, except that when you don’t know the content so well, you cannot stack, do a might stacking rotation and rip the enemy with frost bow, because you will be dead before the might stacking has ended.

I agree that yes, the game is working as intended and the current meta is there by design. I don’t agree that it’s worse than the gameplay in wow. REALLY. In wow you used to have people standing still doing playing a whack a mole game with 25 keys and whatching bars (healers, the allies’ health bar, dps, the recount dps stats, tanks: their own health bar and the aggro list). It’s true that they manage to put obstacles to that basic gameplay in every encounter (except piñata ones, which are also there for odd reasons, like gearchecks). I am not so sure that is much better than the gameplay in gw2. What does work better in wow, however, is that, even in piñata encounters, you still have to manage 25 plus skills with their cooldowns, and you still can rejoice in beating your pals to see who is the king of the recount. In gw2 you hit autoattack and go for a snack.

The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: Aenesthesia.1697

Aenesthesia.1697

(and to the OP: try elemental shaman lvl 49 and see if running zerker is punishing or not).

So basically the only time that zerker is punishing is in a lvl 49 fractal where the instability makes it so dodging is bad. Yea… did this make anyone else laugh?

No offense btw I just couldn’t resist..

First, this is a discussion topic, not a troll topic. So leave the troll before you cross the door, thank you.

Second, there’s nothing wrong with dodging in fractal 49. Yes, you do less damage, but no, dying is not better than doing less damage. So you still dodge. And you still get one-shot if you don’t dodge. I could have used 49 like any other high level (except 42, where you simply don’t regenerate enough endurance and hence can’t dodge). You take insane damage even from trash and going zerker is a high stakes game. You either kill them very fast or they kill you fast.

But i didnt have to go that far: i’ve run cof p1 and 2 countless times and i still die with my ele if the wind blows in the wrong direction. yesterday, without going too far, in the end boss of p2, i was feared and ran through 2 areas, getting downed in the second. Nothing i could do. Why? because i was running with a berserker build.

(edited by Aenesthesia.1697)

The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: Aenesthesia.1697

Aenesthesia.1697

Personally, I would just remove zerker gear from the game entirely.

In other words, I would just stick Vitality onto all gear, as a non-optional stat.

Pretty much in the same way as you have Stamina, as a non-optional stat, in WoW.

People feeling forced to run zerker does not make them (or some of them, at least) happy and it is bad for the game, as it helps facilitate this abysmally dull, effectively compulsory, skip>stack>melee playstyle.

What difference would it make? i mean, in what way is zerker gear with added vitality, different than zerker gear with no vitality? That content would then become easier? So you want this game to be easier? really?

I don’t understand what the fuss about zerker is about. You have a stats set that rewards you for taking high risks (and to the OP: try elemental shaman lvl 49 and see if running zerker is punishing or not).

My only complaint is that the other two glass cannon stat sets (rampager and sinister) are nowhere near as rewarding as berserker.

Uping dificulty to diversify builds is a trap

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Regarding the supposed build diversity that high armor mobs encourage, thats simply forcing players to run conditions.

not really if you mix and match boss mechanics. The same way that all warrior was the meta, until people realized what uses eles and guardians have.

As long as you have something that’s unkillable with direct damage, you are forcing your parties to get a condition spec in the group. As far as you have mobs that kill you if you don’t kill them fast, you are forcing your parties to have high direct damage. Combining the two is just forcing two specs to coexist, but is still forcing and people will start looking “need engineer or condi necro”.

I really dont see how we can have build diversity. As long as theres a meta, thats the build that will work. In fractals you cannot risk mobs smothering you with their hard hitting attacks. You have to kill them before they kill you, and for that, conditions and anything other than zerker is a bad idea.

I’m yet to be smothered by anything in fractals. It’s really nowhere near as hard as people make it out to be. Hard if you’re soloing 50? Sure! Hard in general when you go in with people with any builds that simply know what they’re doing? No.

well, congrats to you. I only pug fractals, and yesterday, for example, I was running with a group with 2 warriors, one thief, one ele and me (guardian). It’s almost close to meta! However, i never got more than 5 stacks of might at the same time, and those mostly came from my firefields and blasts. Damage was miserable and we did die to a group of mobs a couple of times.

Fractals is really easy if you run with people who are doing their thing. If they are not, once the aegis, blocks, heals, and regen, are on cd, you are dead.

Balth outfit, you outdid yourselves

in Guild Wars 2 Discussion

Posted by: Aenesthesia.1697

Aenesthesia.1697

Anet, I hope you realize what you have done…. you have now set the bar so high for the upcoming skins that I truthfully dont think you can live up to such a work of art.

On a separate note, do you mind making the outfits armors instead? I kinda like miss matching and your game is built upon cosmetic, it sort of makes me sad that I can customize my looks :/

+1 for Balthazar Regalia, perhaps the BEST heavy armor skin I have seen in any game to date (Sunrise best sword too!)

Can they live up to it? sure. Not everybody likes their armor to be completely over the top. They did set the bar for over the topness, however, so if you want more over the top, prepare to see some really bizarre things.

An Approach to Fishing!

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Let me start by saying I adore fishing mechanics in MMOs. It was my #1 pastime in World of Warcraft before I quit.

Sorry but i couldn’t get past that. Fishing was one of the things i hated most about wow. An activity that isn’t designed to be fun. Just a time sink. You realize while you are doing it, it is the equivalent in real life to watch a drinking bird do it’s thing and tap your leg everytime it drinks?

How is that fun or why would anyone want to do it? Please explain!

Uping dificulty to diversify builds is a trap

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Well they’re changing conditions caps. With Silverwastes having high armour mobs that should be ideally killed by conditions, the meta might change depending on what boss mechanics will be.

I run a hybrid necro as my fractal toon with high health pool and I’ve yet to be one shooted by anything in as high as 49. Is the difference between 49 and 50 really that bad?

Necros have te biggest health pools in the game, together with an oh kitten button that saves you butt if you get focused.

A guardian, meanwhile, runs with 12k life pool and yes, pretty everything 1-2 shots a guardian, unless he has aegis up. So the way to negate death is not by carrying more vitality or toughness, but avoiding damage at all costs.

Regarding the supposed build diversity that high armor mobs encourage, thats simply forcing players to run conditions.

I really dont see how we can have build diversity. As long as theres a meta, thats the build that will work. In fractals you cannot risk mobs smothering you with their hard hitting attacks. You have to kill them before they kill you, and for that, conditions and anything other than zerker is a bad idea.

Balthazar’s Regalia outfit

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Also i personally prefer to see outfits in gemstore and earn actual armor pieces in game.

Depends on the amount of grind that is needed. Personally i would had prefered
to buy the carapace armor for gold than to grind 10.000 bandit tokens.

What do you mean? I have head, shoulders, chest legs and boots and i got all of those as rewards from the ls or killing the new boss.

SC/DA; AX/DA build

in Necromancer

Posted by: Aenesthesia.1697

Aenesthesia.1697

i am not sure target the weak is better than close to death. You would need permanently 5 conditions on the foe to make it viable.

Also, does sc 3 deal so much damage? i always find it underwhelming.

There is something wrong here

in Guild Wars 2 Discussion

Posted by: Aenesthesia.1697

Aenesthesia.1697

Also you can craft them for free if you found the mats rather than bought them.

Sadly your post illustrates why crafting isn’t profitable at all.

People don’t bother to find out how much what they just made actually costs.

PvE versatility (joke?)

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Posted by: Aenesthesia.1697

Aenesthesia.1697

So, I like to run dungeons, I just started doing Fractals, and I occasionally do some World Boss Farming. I’m a PvE player and these seem to be the best ways to get loot and have some fun group challenging content.

However… DPS, DPS, DPS. I get not having the holy trinity (feels like I’m swearing by saying “holy trinity” here) but seriously, everyone is just DPS, that’s it. It feels like there is zero versatility in PvE that can be taken seriously. Yes, you CAN do support builds, and yup, “control” builds too, I just wish that other builds besides “ZERKER ONLY” could be as rewarding as DPS. When I say rewarding I also mean having equal and/or reliable impact.

I can’t even blame all LFG descriptions saying “zerker only” because that is IN FACT the best and fastest way to get through a dungeon and get your reward.

I was just curious about the community’s opinion on this. Thanks

first, zerker is not a build, just a set of stats.

second, zerker’s efficiency is given taking into account that anything fractal beyond 40 oneshots you no matter what stat set you run. I honestly think this encourages more play than a tank sitting idling in the face of a boss.

and third, besides damage each class contributes something specia. Buffs, protection, aegis, reflects, invisibility, stability, and so on. Playing a guardian is not nearly similar as playing an elementalist.

Yes, with all of them you have to do damage, but so what? i used to play wow and the most fun class for me was the priest that needed to dps in order to get his healing rotation going (don’t remember the build’s name now). Doing just one thing is boring.

Ranger Talk: Buff Range / Party Buff Range

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Sorry but I don’t agree. Ranger is just your profession name, nobody forces you to play ranged and you have other weapon sets that allow you to do even more damage when in melee. If you chose to play ranged, then you suffer the drawbacks of being at range, which are less damage, no buffs, no quick rez if downed.

oh, and you can still use your bow in melee range.

I know (not believe) you missed the point in everything I said. This thread is not about organized parties forcing Rangers to play ranged (very illogical); this thread is about organized parties forcing Rangers to play melee, which makes no sense because they are a ranged class. Whether or not melee-based weapons provide more DPS or not is beside the topic of this thread. We are talking about how Ranger are excluded from Party buffs when they choose to utilize their long-ranged weapons, that which they are mainly designed around (technically).

You know nothing jon snow.

If your problem is what other players tell you to do, then the only way to solve that is making ranger longbow as damaging as ranger sword. Otherwise, there will always be people telling you you are underperforming because you chose the easymode. No matter the buffs’ range, you will always doing subpar damage if you dont use you most damaging weapons, and those force you to play melee.

Competitive 5v5 Needs Pause Function

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Posted by: Aenesthesia.1697

Aenesthesia.1697

how would it not benefit the game? btw, SH will last 15-20-ish mins at least. some of us don’t like to grind the leaderboards with mass losses for points. wins should matter, and when they do, we need to be able to pause the game. it’s simply a feature of a competitive pvp game.

additionally, it doesn’t have much to do with how long the game is, but how small the teams are. the smaller the teams, the more each player matters. gw2 isn’t a fps where you respawn instantly.

It does have to do with how long the match is. 1 minute of pause in a 40 minutes match is barely noticeable. 1 minute pause in a 10 minute match is 10% of you game time wasted waiting for somebody who god knows what he is doing.

Besides, disconnects arent so frequent to make it an issue: yes, you will be kittened from time to time, but it’s better than have people pausing the match to go and take a leak.

please get mesmers out of pvp

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Posted by: Aenesthesia.1697

Aenesthesia.1697

conquest point zerging is bad enough without mesmers thrown into the mix. It’s simply way too much on the screen for most players to keep up with including myself and it renders the entire fight useless. i’ve got to the point of just throwing my arms up when this starts happening. how can i sustain damage on a single target that keeps moving, teleporting, going invisible, creating clones, and worst of all untargeting themselves…

longbow – single target damage. POINTLESS
shortbow – single target damage. POINTLESS
Axe – bounces multiple targets, kitten damage. POINTLESS
Greatsword – single target damage, slow. POINTLESS
Sword – single target damage. target dodges, goes invisible. POINTLESS
Entangle – Thief and Mesmers completely immune to my control. POINTLESS
Pet. POINTLESS

At least you could have bothered learning your own weapons. Gs and sword are not single target weapons. Both can cleave.

Besides, you have your 3 skill braindead killer combo you can use on almost any class with little to no counterplay, and the entangle for massive trolling. I could very well ask anet to remove rangers, you know.

Ranger Talk: Buff Range / Party Buff Range

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Sorry but I don’t agree. Ranger is just your profession name, nobody forces you to play ranged and you have other weapon sets that allow you to do even more damage when in melee. If you chose to play ranged, then you suffer the drawbacks of being at range, which are less damage, no buffs, no quick rez if downed.

oh, and you can still use your bow in melee range.

[Suggestion] Instruments Play MIDI Files

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Posted by: Aenesthesia.1697

Aenesthesia.1697

all i want from the instruments is that they can play the full chromatic scale, and that they can be controlled with an external device (such as a midi keyboard). Until then, i am holding my gems on instruments.

Game crashes/freezes (black screen and music)

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Posted by: Aenesthesia.1697

Aenesthesia.1697

i had this a couple of times in the past few months, but today it’s been a horror story.

First, i got it while in a pvp match, i restarted the game and the warrior i had just downed got back up and kill my friend.

then i got it while doing triple trouble, 3 times. I didnt contribute much to the victory.

and i just had it while running cof p2, when i relogged i had been kicked out.

The screen goes black, the cursor stays and responds to mouse movement. Ambient sounds stay but i think music doesn’t. I can go to windows and everything seems fine, but the game is a lost cause unless i close it and open it again.

HELP?

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

case A: you kill your beast, you get 25 points, the enemy 0
case B: the enemy kills your beast. you get 0 points, the enemy 25.

B-A = you: -25; enemy: +25. Total difference = 50

Your math isn’t legit. You sum potential point gain and actual point gain. Don’t overcomplicate it. Farm neutrals by their spawn CD from start of game can possibly lead to disadvantageous positions whole round

You give enemy team possibility to 4 (or less) vs 5 on all 3 spots (it doesn’t restrict only by mid point, they can go for ur close too e.g.) for some time.

I can let you cap mid if it means i get your beast, mine, and then can come and kick you @ss 4v4.

You think it is easy to do?
Ok if we have no reputation in ut eyes – I offer you to look some WTS\ESL. They vry rarely do mob kill at start cause it dangerous and unprofitable (depends from comps though).

My math IS legit. When comparing two cases, you have to take both cases into account. Taking just one into account, as you and other people here are doing, implies killing the beast was not an option.

And it doesnt have to do with reputation, for all i care you could be top 1 in spvp. If i dont agree with your strategy i am going to tell you so.

Specially, because you all assume that the team killing mobs has players that walk into a fight seriously outnumbered, in which case said team is going to loose the match with or without killing mobs anyway.

Killing the home mob at start is not dangerous, unless you solo him. A thief cannot cross the map so quickly. Two people can kill it before the thief arrives. Killing the enemy mob is risky, but can be done by a zerg while the enemy team sits scratching their heads in mid wondering where he other team went to.

After killing the enemy mob the logical move would be to go mid, as the enemy can see you going for far and an even fight in far is to the enemy’s advantage.

The difficult part is winning the figt in mid, but that is always difficult. The difference is that now you have a 50 points lead (less actually, as the team was camping 2 points and you had just 1), and that each second of figt in mid costs you points.

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Oh, did i hurt your feelings by using arguments as opposed to “you’re the one not knowing math because i say so”?

sorry. I would really like to demonstrate my theory against you but, as i said, even though i try i almost never get a team that makes it happen so…..

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

You’re the one not knowing math.

case A: you kill your beast, you get 25 points, the enemy 0
case B: the enemy kills your beast. you get 0 points, the enemy 25.

B-A = you: -25; enemy: +25. Total difference = 50

Or look at it this way: if the beast is there an no one kills it, you are wasting 25 points.

But the beast does not dissappear, it dies after someone kills it, that that’s gonna be your enemy if you don’t do it first. So you waste 25 points and allow the enemy team to get 25 points instead, 50 is the total loss.

While your team loses fight in middle, gives your enemy team 20 points and two cap. Yeah, please don’t. No one good ever does this.

my team should never engage in a 2vs4 fight. If they do, they are the ones losing the 20 points. I can let you cap mid if it means i get your beast, mine, and then can come and kick you @ss 4v4.

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I think you are very wrong.
1. Only 25 points for each.
3. Waste Lich form at start for mob kill?
4. This “3s” can lead to 1 spot vs 2 spot most game what equal to loss

1. see my other post
3. hell no! but taking the back road positions the lich to avoid ccs and damage, which means the first clash in mid is almost always won by my team. If i can do it after killing the beast great, but if nobody goes with me i don’t bother any more and hope for a crappy team on the other side too.
4. yes if your team doesn’t group properly. Walking blindly in a fight that’s not in your advantage is what makes you lose the match, not your teammates actually scoring points while the enemy sits doing nothing.

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

You’re the one not knowing math.

case A: you kill your beast, you get 25 points, the enemy 0
case B: the enemy kills your beast. you get 0 points, the enemy 25.

B-A = you: -25; enemy: +25. Total difference = 50

Or look at it this way: if the beast is there an no one kills it, you are wasting 25 points.

But the beast does not dissappear, it dies after someone kills it, that that’s gonna be your enemy if you don’t do it first. So you waste 25 points and allow the enemy team to get 25 points instead, 50 is the total loss.

If you still don’t get it, you are 25 points further from 500, and the enemy is 25 closer, so it is a 50 points disadvantage.

By the way, i don’t agree with your other theory either.

Your assumption is that by ignoring beasts, you can hold 2 points for the whole match. But the enemy is going to contest points after killing beasts in the few seconds it takes to kill them, so you start the match with the point capped, but you may as well be wiped out of it. If you think no, you will always hold the point, then your team is clearly better than the enemy and then there’s no contest, but we are talking about two good coordinated teams with similar skilled players. the numeric disadvantage you so dread can be minimized by the team killing beasts acting as a group and not rushing to points 1vs4.

of course loners trying to kill beasts while their team is on a fight are just leaving the door open for steals and leaving their team at a disadvantage, that’s why i so hate the forest, because i see everybody passing on the beast and i know our home guy is going to try to solo it and the enemy’s thief is going to steal it and kill our home guy.

(edited by Aenesthesia.1697)

The worst PvP player NA, Thank You Anet

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Same experience here with bad matchmaking. Sure some pug games its just luck whether you win or lose but some games are just messed up lol. Its really discouraging since i started off in the 300s on the leaderboard and now im ridiculously low. I fear queueing ranked solo anymore

same happened to me. I usually have around 60% win rate, but after the changes i went like 0-56 playing twice against the same premade. Now i am at 8-7 and the last two matches were ridiculously easy. I think that the matchmaking just throws players there and that’s it.

Noob Traps

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Anyone else extremely mad if you get those unexperienced players that randomly decide to go for neutral creeps during a match on forest causing the loss of CPs which loses way more points in the end than the 25 you gain?

I am actually really really mad at the noobs who don’t know math who purposedly ignore Svanir and the chieftain, giving the enemy team a 50 point advantage for each, when it takes literally 3 seconds to kill them with 3 players.

Nothing can win you points as effectively, still people go and rush mid which is going to be contested anyway, and leave your team’s beast open for stealing.

This is the reason I NEVER select the forest, as I hate losing to our team’s not knowing how to count.

And by the way, rangers and power necros even need to go this way when opening, to position properly for lich + what rangers do.

(edited by Aenesthesia.1697)

Necromancer rework ideas

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Posted by: Aenesthesia.1697

Aenesthesia.1697

On the other hand, fresh air zerker ele does not have massive sustain. It would be nice if you stopped assuming things if as you already stated do not know the builds.

of course not, you go full glass cannon and complain that one necro skill you can totally predict (if you watch your health bar, which you stated you don’t because you cannot be bothered to, which is obviously the necro’s fault) hits for up to 4k when it’s probably the only spike in damage the power necro has (besides the sigil procs).

Necromancer rework ideas

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Posted by: Aenesthesia.1697

Aenesthesia.1697

You act like there are many decent power necro players, when mostly you just see people wanting some easy build. Even Nos stated he plays power when he doesn’t want to focus.

Oh please, stop trolling.

The only reason people run power necros is because of the minimum mobility improvement vs any other necro, and the need to coordinate well to make any other necro spec nearly viable.

For solo qeue, power necro is your only chance to be half useful to your team. And that comes at the price of having to 1on1 annoying bunker classes hoping the help doesn’t get there before you actually kill something.

But yes, why not! nerf the chill of death, as it may be the only passive proc in the whole game (i am being sarcastic of course), I mean, it’s not that it requires us to actually hit our target or anything.

Making Legendary Weapons Truly Legendary

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Posted by: Aenesthesia.1697

Aenesthesia.1697

You have totally missed the point of legendary weapons in GW2.

You have totally not read the op.

Melee vs Ranged vs Weapon Sets

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Oh my….

That person is probably dead by now. How awkward is that!

Melee vs Ranged vs Weapon Sets

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I’m surprised noone has jumped on you about learning to play yet.

GW2 is melee unfriendly. You can melee and it’s powerful but it’s not something you do generally. The game was design as kite and kill.

You can do it but at a large disadvantage relative to range. Even on a guardian, the wimpy sceptre is a more effective playstyle than going into melee; particularly vs bosses/champs.

What game are you playing?

Have you heard of the stacking meta everybody complains about?

By being mele you get:

Group buffs
Quick rez if you get downed
Group blocks and protection
Area heals
A ton more damage

All this at the cost of having to know when to dodge.

By being ranged you get:

Lower damage, so longer fights and increased chance to screw up
No group buffs, blocks, heals, protection
No one can rez you if you fail at surviving
Usually no cleave

The only advantage is that volleys that come from far away are easier to see and dodge.

You are sure the game is melee unfriendly?

that one thief... PvP

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Lich form is a waste in 1vs1. Specially against a foe that can disengage so easily.

Try go get retaliation going, drop wos and locust swarm so he cant waltz around you or dies for doing so.

When he goes invis, go to ds and use 4, which will hit him even while invisible. If you get a proc, he is dead. Dont let him escape or he will come back with full hp and you will have lost your life force. Take the downed trait so you lol him if he downs you.

Thieves are usually easy, but if the other player is more skilled, then you have to step up. Be aggressive and dont let him come to you first.

Please, just remove necro from the game

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Seriously, this is out of hand. We continue to be at this poor state in EVERY area of the game besides WvW Zerg due to the idea that we are still overpowered. Why am I sitting in soloq eating up every CC there is in this game without a way to handle them? I have put in countless of hours in pvp and I can tell you its not due to my inexperience. I can be miles away from a node and if two thieves notice me, let alone one, it takes me the whole game to just keep them off.

It is clear by now that after 2 years nothing has changed for this class and we have received probably the most nerfs than any other class has since the existence of this game and suffer the most from them. You call us the “attrition class” but building for health does nothing as my health goes from 100-0 within seconds. But wait, maybe I should stack toughness, ha.. only to find out It only spares my death 1 second later.

Our main problem is that our stun breakers are on the longest cooldowns amongst all the other classes, it takes forever for us to ramp up our damage if we are not power, and we lack what every class seems to have, “proper CC and MOBILITY”… I just give up on this class. Also to mention that it would be pointless to wait for the expansion because I have waited since day 1 for our traits to be cleaned up which are still lack luster.

Now I know someone will come and explain to me that my position is off, or maybe I lack the skills, or even more common, I should play with a group. These are petty responses and do not even take into consideration of what kind of player I am. I will admit that I am not pro but compared to other classes, it takes much more effort to do well compared to necromancer. And that I have no problem with, but even when trying hard you will still be floored unless you have a organized group to peel for you and honestly, if thats what it takes to enjoy this class outside of PVE (which we can not do, or WvW) then the necro has very little going for it!!

Sorry op, but bad example. I dont know many classes that are better suited to destroy thieves than power necros.

Left Handed Character's

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Not sure if this has already been mentioned or not but it always feels wrong for me when holding weapons as they’re in the wrong hands. One handed weapons are the worst for me and especially sword or axe, if I look at my chars too much then it makes my hands feel weak and my skin itch. Strange I know but I can’t help it.

I don’t imagine I’m alone in this (though my physical reaction might be) so my question is, if we raised enough support do you think Anet would introduce left handed character options? I have no idea how easy or hard it would be to implement but I do know I’d throw chunks of cash at my monitor if the upgrade went on sale in the TP.

Weird. Do you also get this physical reaction when watching a movie with a right handed character on it?

I am left handed and never felt anything similar. Though now that you mention it, it would feel really weird to hold a sword with the right hand. But the only time i ever got a physical reaction like this was upon seeing jimmy hendrix play his guitar (he played a right handed strat like he was left handed, meaning the guitar was upside down….you would think he could afford a leftie strat….)

Powernecro viable for solo ranked?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

You recommend me keep playing necro solo ranked? or play other class for solo ranked? i don’t want to be in disadvantage. Thanks

I think that for solo ranked, power necro is the best necro you could have.

Minion master requires the team actually coming to your help or you will not be able to hold points. Help is scarce in solo qeues.

And terrormancer also shines in teamplay (though it can win 1vs2 more often than powernecro, at least from what i experienced in my short noob stint as a terrormancer), while it also lacks mobility.

For solo qeues, i think that what you really need is mobility to make up for your team’s lack of coordination, and strong 1vs1 capability because goup fights are not in your advantage (unless the other team is also bad). Power necro is really good 1vs1, and lacks a bit in mobility, but is probably the most mobile necro of them all so…

You won’t be so bad in group fights either if you bring Lich form. It can down a squishy in 2-3 hits, and the squishy trying to revive him also. Great for contesting mid the first time (when a team clash is guaranteed) even though your lf will be close to zero.

Plague is not such a good idea. You are meant to kill, not to survive. If you have to pop plague it means that you are already in a kittenty situation and can, at best, delay the inevitable. But you are not specced to hold points so, why take elites to hold points?

Oh, make sure you give Death’s embrace a try. It almost makes sure you never lose in 1vs1 situations and opens the door for a lot of lols.

(edited by Aenesthesia.1697)

If GW2 suddenly became real life....

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Mesmer seems like it would be insanely fun/interesting in real life. And I’d be torn between charr and asura.

by the gods no.

Imagine a life or death situation, and you have to rely on the enemy attacking the wrong target or otherwise BAM! you are dead.

It would be like a constant russian roulette.

Nerf class

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Posted by: Aenesthesia.1697

Aenesthesia.1697

so lets not have the bad tier of professions nerfed but celestials instead.

celestials already got nerfed with the nerf to might.

I mean, celestial is viable as long as you can buff yourself to make up for the lack of offensive stats. Nerfing might means celestial specs cannot output so much damage even when fully buffed. And it was a bad idea if you ask me, it favors passive stats over active play (getting buffs by blasting fire fields, support, etc)

THANKYOU Guild Wars once again.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

To cut a long story short, I played GW since shortly after its release and met my missus there shortly after that. After meeting her in the game, I met her and her daughter in real life and have been together since. Anyway, a few days ago, we had our forth child together.

So now thanks to GW, we are a family of seven. Me, the missus and our five girls. THANKYOU ONCE AGAIN GUILD WARS! (And obviously GW2)
We also had/have an amazing time playing with the GW/GW2 communities. THANKYOU GUYS! Best gaming communities ever!

how in life you manage to play the game with 5 daughters is beyond comprehension for me. I barely manage to squeeze a few hours now my ONLY child goes to sleep at 11pm.

Dagger Main Hand

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Wait for greatsword.

GS + D/F rotation incoming. ;3

what? no! GS +D/WH

You release your locusts, swap to gs and close distance with the mobility skill all greatswords have. Do a gs rotation to hopefully blast firefields and spread tons of vulnerability, and swap back to dagger to dps the enemy down. It’s the mechanic I think would work best.

Warhorn isnt as strong as focus. You would probably start with GS + D/W and cast locust swarm before getting in combat. Then swap out the warhorn for the focus and engage.

in pve focus is good for the vulnerability only. if you are able to apply vulnerability better than with focus, as i hope, with the greatsword (come on, necro’s vuln is a joke compared to engie’s, for example), then the warhorn complements the dagger better, as it ads some extra damage.

Either that or you think focus is better for reasons I don’t know… you tell me!

Focus 4 is a dps increase. More so than warhorn. Even without the vuln its worth using on cooldown.

Oh, i always thought that traited swarm was better than traited reaper’s touch. So there go my dreams of a locust swarming, giant katana wielding necro.

Dagger Main Hand

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Mainhand dagger is better designed than most weapons. You don’t want to use skills 2 and 3 on cooldown, which is better design than a number of other weapons in the game. Each skill has a use, and they’re pretty good for said use. But the uses for 2 and 3 aren’t ones you necessarily want to spam whenever.

really? i think life siphon could use another skill in its place. Only time i cast it is when closing range in pvp but, then, it only ticks once at best. Useless skill.

Quick question: do you find your sustain to be lacking?

no.

And, if i do, then life siphon doesn’t save the day. Typically, when i am out of heals casting life sihpon is the last thing i do before dying.

Dagger Main Hand

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Wait for greatsword.

GS + D/F rotation incoming. ;3

what? no! GS +D/WH

You release your locusts, swap to gs and close distance with the mobility skill all greatswords have. Do a gs rotation to hopefully blast firefields and spread tons of vulnerability, and swap back to dagger to dps the enemy down. It’s the mechanic I think would work best.

Warhorn isnt as strong as focus. You would probably start with GS + D/W and cast locust swarm before getting in combat. Then swap out the warhorn for the focus and engage.

in pve focus is good for the vulnerability only. if you are able to apply vulnerability better than with focus, as i hope, with the greatsword (come on, necro’s vuln is a joke compared to engie’s, for example), then the warhorn complements the dagger better, as it ads some extra damage.

Either that or you think focus is better for reasons I don’t know… you tell me!

RNG is a numbers game, right?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

RnG is RnG.
There is no game, there is no pattern. Every single time to take a CHANCE, that chance is calculated separately from any other roll.

However ANET does tweak drop-rates often. The mystic forge difference you noticed is such a small sample size however that we can call that RNG.

with 3 years of gameplay i am sure a player can get enough rolls not to call it small sample size.

New Player - Is Necro Really This Bad?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

As a new player myself, and only having one character, a necromancer, I’m definitely taking a “challenge accepted” approach. If I wanted easy mode, I would have went with warrior (no offence to warriors).

If only…

it’s not about the rest avoiding a challenge. Playing necros is fun and easy. The problem is, no matter how good you are, you cannot do much for your party, and you could do so much more with a more useful class.

New Player - Is Necro Really This Bad?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Epidemic can be fun to bring if you run with an engineer and mesmer in your party.

Epidemic can only be fun if your party doesn’t output enough damage. If they do, most enemies will be dead by the time your epidemic goes off, and the rest will be dead before the damage pays out.

The only niche in pve i see for necros is tot farming.

Rune Of The Ranger

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Posted by: Aenesthesia.1697

Aenesthesia.1697

note that it works with any companion, including minis.

Easier to keep those alive

Why isn't weakening shroud a blast finisher?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I am not so hot on the idea, as enfeebling blood is a condi skill and you don’t want to use condi builds in pve, where it would be more useful.

But i am totally for getting useable blast finishers.

Why isn't weakening shroud a blast finisher?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Because a blast finisher on a potential 7s CD is insanely good for an adept trait, plus it was based off Enfeebling Blood, which also doesn’t have a blast. Not that a blast wouldn’t be nice, but that is a lot of power.

oh, yeah, it’s not like other classes have access to, like, 6 blasts at the same time.

Great sword skin favorites?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

shadow scepter and dagger look nice, but the gs is like 33% hilt. Not too hot on it.

My choices right now are

Belinda’s, because my necro is a female human and it looks like something she could handle

Twilight, because the only reason i never went for it was I couldn’t use it on my necro

Chaos: looks nice on a black costumed necro.

Warden: one of my favorite skins

If my necro was a male, or a char, i’d seriously consider legionary.

Dagger Main Hand

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Mainhand dagger is better designed than most weapons. You don’t want to use skills 2 and 3 on cooldown, which is better design than a number of other weapons in the game. Each skill has a use, and they’re pretty good for said use. But the uses for 2 and 3 aren’t ones you necessarily want to spam whenever.

really? i think life siphon could use another skill in its place. Only time i cast it is when closing range in pvp but, then, it only ticks once at best. Useless skill.

(edited by Aenesthesia.1697)

Dagger Main Hand

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Wait for greatsword.

GS + D/F rotation incoming. ;3

what? no! GS +D/WH

You release your locusts, swap to gs and close distance with the mobility skill all greatswords have. Do a gs rotation to hopefully blast firefields and spread tons of vulnerability, and swap back to dagger to dps the enemy down. It’s the mechanic I think would work best.

New Player - Is Necro Really This Bad?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I have a necro. Better go for other class.

PVE, try warrior (easy) or guardian (medium) or ele (hard, not very noob friendly)

PVP, i think ranger is easymode, dagger ele is unkillable though mediocre if you don’t build up power, engineer has a lot of potential and great mobility.

WvW: ask for someone else’s help.

Grind is still grind

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Posted by: Aenesthesia.1697

Aenesthesia.1697

All MMOs have grind in some way or form, there is no way around it. The challenge for the developers is to try to hide the grind as much as possible and make it less apparent and less boring. In my opinion, WoW did a good job at this. In my opinion, GW2 did not.

Unless you dislike doing challenging raids or engaging questlines to unlock said raids, WoW’s grind was not that bad. When I played it I actually looked forward to gettng home, turning on my PC, getting on WoW and doing the planned raid(s) with my guild. It was challenging, fun and the rewards were good.

In GW2 I had that same feeling only a few times: The first time doing dungeons (when everyone thought they were hard), when Tequatl first got updated, when the Twisted Marionette was introduced, when Triple Trouble was introduced and the first few times of doing The Silverwastes.

I absolutely loved grinding those bosses each day, sometimes multiple attempts per day! Why? Because these fights where challenging, engaging and of the same quality as WoW raids. The fun was not in getting the rewards either, the fun was in knowing you could fail but if you didn’t you’d get rewarded decently for it.

Flash-forward to now and I don’t enjoy any of the above-mentioned content anymore. Why? Because it became too easy and got reduced to farm-status (a term used by MMO players to indicate it’s a sure and easy win and you’ll get your little reward with little effort).

And here is the real problem. Farming is the worst kind of grind. It is absolutely boring and mind-numbing. And pretty much all PvE content got reduced to farm-status. The only reason to do any of the above mentioned content now is for the rewards.

And here is another problem. The rewards for doing anything remotely fun in GW2 are lackluster and not worthwhile. I get no fun out of doing a farm-status boss for a hand full of silver and one or two rares, especially not when I know I can make thirty times as much by doing a real actual farm (ToT bag farm in Bloodtide Coast).

GW2’s biggest problem is that almost everything can be bought with gold and the most efficient way to get that gold is by doing incredibly boring farm (be it a dungeon speedrun train, a world-boss train, ToT bag farm or farming Silverwastes, they’re all farm-status now) and we just established that farming is the worst kind of grind.

It basically comes down to: You want something? You’ll have to farm for it.

This problem isn’t exclusive to GW2 but it’s most apparent in GW2 because of 2 reasons:

1) Everything can (and sometimes must) be bought with gold and the only effective way of getting that gold is doing some kind of farm.

2) Almost all rewarding PvE content in GW2 has been reduced to farm-status and Anet does not give us enough new content to challenge and engage us again.

The expansion pack we’re finally getting is long overdue and I truly hope that HoT will introduce some new challenging group content with decent rewards. That should surely make GW2 feel less grindy again.

But it will only be a matter of time before the HoT content will also be reduced to farm-status. Will Anet be ready with yet another expansion or some updates by the time that happens? Or will GW2 return to feeling super boring and grindy 6 months after the expansion?

This exactly!

Basically, anet exchanged the possibility to get a nice reward after killing one boss for the possibility to get the same nice reward but after 1000 hours of regular play (or less of mindless farm). They took a problem and, by trying to fix it, made it a lot worst.