Umm.. I hated wow and love GW, so let me play my game and go to wow if you like it better?
The question is, exactly why did you hate WoW and exactly why do you like this game?
It’s not as simple as saying “Go to WoW.”, as WoW has its own issues.
Not to mention that, if a company makes its money from designing games, it won’t regard the answer to problems within its game design as “Go to WoW.”.
It’s your answer to me, of course, as you’re just one player; but, it wouldn’t be theirs (or, not officially, anyway!).
This game is, undoubtedly, better in some ways (mainly levelling design and surface ones, admittedly) and WoW is better in others (mainly the fundamental gameplay design).
The thing is, that this is not even a subjective view.
Forcing/highly encouraging players to play in a very rigid, predetermined, boring way, is just not optimal design, whichever way you look at it.
Doesn’t mean this game has to be a carbon copy of WoW, but unless they can come up with a watertight design, which is objectively as good, or better, it would be preferable to employ at least some of WoW’s tried and trusted methods, rather than continuing along this faulty path.
There is a mistaken belief that originality is everything in design, but the secret of really good design is knowing what should be redesigned and what it is better to copy.
At least until you know you have something better, anyway.
It is also a mistaken belief that you not liking something personally doesn’t suddenly make it a design flaw.
I would agree, but in this case, the proof of the pudding is in the eating.
The majority of experienced players believe there is only one efficient way to play dungeon paths and that is to wear certain gear, employ certain builds, use certain classes, use certain Ranger pets (which then die almost immediately – but that’s OK, as they were only ever needed for the initial buff!) and then run the paths in exactly the same way, every single time.
Skip exactly the same mobs, every single time, stack in exactly the same places, every single time, stand completely still in that stack, every single time (apart from the occasional stationary dodge, into a nearby wall) and only use melee weaps (as ranged ones do less damage in this situation), every single time.
It’s naïve to think that players play this way for no good reason.
They may have a ridiculously high tolerance to boredom and no discernable sense of originality, but they’re not idiots.
They, like all human beings, have an instinctive ability to find the path of least resistance, they have found it (at least, in theory – new players may mess that path up, so you state “exp only”) and so, they follow it.
…and this path of least resistance isn’t due to some random coincidence, it follows the exact design of the game.
If you’re trying to suggest that the aforementioned, entirely predetermined, entirely set, way of playing is a fun one, then really, you need to at least try some other games.
But you are complaining about a certain method for running dungeons after people have run the same dungeons hundreds of times. Of course they found the most efficient way of doing it.
Same efficiency may be achieved in almost every other part of the game, except that when you don’t know the content so well, you cannot stack, do a might stacking rotation and rip the enemy with frost bow, because you will be dead before the might stacking has ended.
I agree that yes, the game is working as intended and the current meta is there by design. I don’t agree that it’s worse than the gameplay in wow. REALLY. In wow you used to have people standing still doing playing a whack a mole game with 25 keys and whatching bars (healers, the allies’ health bar, dps, the recount dps stats, tanks: their own health bar and the aggro list). It’s true that they manage to put obstacles to that basic gameplay in every encounter (except piñata ones, which are also there for odd reasons, like gearchecks). I am not so sure that is much better than the gameplay in gw2. What does work better in wow, however, is that, even in piñata encounters, you still have to manage 25 plus skills with their cooldowns, and you still can rejoice in beating your pals to see who is the king of the recount. In gw2 you hit autoattack and go for a snack.