I played in the closed beta. One thing i didn’t like about it was the controls, your mouse was used for skills only, no kinds of movement. Only MMO’s where i seen that used was a couple 2d side scrollers like maplestory. This game would be better played with a x box360 control pad. It was just annoying to try and learn that with a 3d MMO. I’m use to using my mouse to move characters in any MMO.
Beautiful game, good story, good animations and Great sound/music. The controle’s just didn’t work with it, plus it’s a grindfest game to get lvl’s.
Sounds like a controller isn’t optional then. Dark Souls and Phantasy Star Online 2 are great games on a controller but simply suck with keyboard and mouse.
Or at least give it a fixed duration then a specifically timed immunity to it afterward. Like if you’re chilled for 5 seconds gain three seconds of chill immunity, then after that chill can be reapplied. Either that or give more access to condition cleanses or give us options to prioritize condition cleanses. So we can set in options to cleanse confusion first and chill second and so on down the line so procs that clean a single condition can do the highest one in the line at that time.
I still say Logan and Zojja make a good couple ^_^ Their personalities go so well together.
There’s lots of drama floating around over mesmer changes. Look on the bright side: the other team’s mesmers won’t annoy you with their infinite survivability either. I’ve defended points as both druid and ele and only managed to kill mesmers in team fights as revenant (well I beat shatter mesmers in duels but I mean purely chrono) where your two can focus their one after calling target.
Lots of mesmers are complaining about the nerfs but what makes mesmer really useful isn’t even attached to damage or healing modifiers: portal, moa form, alacrity (which does have numbers that are getting shaved), and lots of confusion.
Pick up the new Paladin Amulet
Will it be good for power rev or do you think we should stick with marauder’s? Power rev has a bursty tactical play style where situational awareness comes into play a lot (e.g., knocking down druids on the temple mid vantage point with staff 5 or pulling rezzers off with sword 5) so the damage hit may not be worth the extra toughness. Rev is getting gutted in general but with certain amulets being removed and certain class’s survivability being toned down the rev nerfs might not be felt too much except for the Facet of Light one. Thief may take its place from a damage standpoint but has mobility and flexibility in place of the rev’s timing CC elites like jade winds at the proper moment potentially changing the tides on a node.
I was most disappointed that they didn’t give any love to some of the more underused skills and traits of each class. I suppose a balance team can only do so much at a time but it’s disheartening to see my favorite classes still funneled into the same builds just to be competitive.
Sounds like they’re doing too much as it is but yeah priorities could have been different in other areas. I main a rev and even I admit we were a bit overtuned in places, but Facet of Light was actually properly balanced making up for poor healing overall outside of Mallyx (which you shouldn’t be forced to take) since you could pop it when an opponent is committed to an attack like rapid fire and increase some survivability while stunned. UA needed to be reigned in while Ventari needs some buffs.
Maybe one of the new amulets will give Ventari a de facto buff anyway (I’m considering experimenting with Mender’s and even the current cleric’s with thief runes feels okay and the 10% extra healing output sigil on staff)? The idea is a healer/burster hybrid with decent CC (Ventari tablet blast, sword and staff 5, jade winds when switching to Shiro) but none of the current amulets seem satisfying for the role as picking cleric’s gives you weak attack and healing feels okayish.
I’m currently working on a staff plus short bow and sword/dagger plus short bow thief experimenting with different runes and builds. Right now dancing daggers looks promising but may be impractical in big team fights where reading tells other than attunements is tough.
Fist flurry is simply cool, good damage, and has an interrupt at the end.
I like to make up my own story.
The mechanics and playstyles are too different. It’d be like saying Street Fighter 5 is a threat to Call of Duty.
Keep in mind the nerfs aren’t in a vacuum and survivability is going down for bunkers across the board with many amulets like soldier’s getting removed (but replaced with better ones like Paladin’s) but especially the toning down of passives and scaling.
I’m just saying wait for the preseason, get out there in the field, and judge if it’s a net nerf, buff, or feels technically similar for ourselves. Facet of Light though was nerfed too hard since self healing is already situational and weak. We should adapt to the changes and stuff will be rebalanced when the actual season starts anyway.
The nuke meta may be fun to watch in tournaments, but it is not fun to be on the end of it. Especially as there is no solo queue. It is horrible facing premades, being focused down in seconds. This only leads to casual or new players giving up on PVP.
Surely we want to encourage more players, not put people off PVP altogether……..
^^ This ^^
I am afraid the lack of proper solo queue + extreme burst meta + deletion of many amulets (and thus many builds) will lead to diminished player base.
But those amulets aren’t available to the opposition either so it evens out in the end. They may even bring back a toned down version of celestial if its outright removal breaks things too much.
I’ve said before that even if you nerf mesmer into the ground it’ll still be useful due to its portal, moa form, cooldown reset, elite daze signet, and alacrity. So they have strengths that don’t rely on raw numbers like other classes do. Reaper having spammable chill and boon corruption likewise can be very viable for that reason even if it were to hit like a wet noodle. Daredevil, warrior, and druid on the other hand need to have good damage and/or healing coefficients to be useful.
I tested ret/devastation/salvation with mesmer runes, cleric’s amulet, and Shiro/Ventari yesterday on the practice dummies last night and it worked well. Mesmer runes because cleric’s lacks it while it also gives daze (salvation has a daze trait) while weapons were sword/sword and staff.
However, I found that ultimately druid is simply better overall for this role especially since the druid itself is the focus point for skills and not some unwieldy tablet. Druid is limited by CA form needing build up but you’d transform when you really need those skills anyway. The revenant seems to have more reliable interrupts (point blank shot and CA lunar beam are still good but that’s one regular form skill vs. a limited duration form skill) but require awareness to properly land as sword 5 has a bit of a learning curve but is rewarding.
Keep in mind that no theorcrafted builds and setups are final and balancing could be tweaked since the revealed patch notes.
Magic Toker or Caed. So how much are you going to pay them?
What is next weeks lotto numbers? Everyone here seems confident they’re good at accurately predicting the future.
7 17 32 4 12 26
__
Given the fail desing of rev to be weak to condi (read facerolled by any skillless scrub) hes done. I love hardcounters
I’ve been maining Power Shiro rev this week (with sword/sword) and find that revenant has such great versatility, mobility, and utilities on top of the great autoattack damage it needs something to balance it out. I think after the massive nerfs some skills need to be reworked to account for the weakness to conditions however since the facet of light nerf seems to be too much.
Revenant seems great the first time he rolls onto a point, but after those defeated players come back you’re down on health and energy so from my personal experience it’s great in a 1v1 encounter or group fight but isn’t that great for battles of attrition where it’s all about resources without support (healing from other players since even facet of light up gives poor regen given the cadence at which mid is usually pressured).
The next balance put is simply a preseason rough draft. I normally wouldn’t care for the nerfs either (I don’t care for the facet of light nerf that’s too much) but classes like engineer and mesmer are getting their defense gutted. Reaper will be a problem for us and thief might replace some of our roles but revenant still has a place due to great mobility, point control, and crowd control. Then there is Ventari healing and cleanses. The sage amulet, which has condition damage and healing power sounds ideal for Mallyx/Ventari builds, which can be a potential reaper counter. Should make for some interesting experimentation.
Sage is useless on ventari, really. ventari requires a ton of healing power and even now has a hard time handling reapers. Also don’t forget neither ventari or mallyx have stunbreaks. BTW if you don’t believe me try to pull cele mallyx/ventari now it’s really close.
Scaling’s that bad huh? :(
WTF was wrong with soldiers????
Probably projected to be objectively inferior compared to other amulets, especially the new ones with vitality and toughness on them.
The next balance put is simply a preseason rough draft. I normally wouldn’t care for the nerfs either (I don’t care for the facet of light nerf that’s too much) but classes like engineer and mesmer are getting their defense gutted. Reaper will be a problem for us and thief might replace some of our roles but revenant still has a place due to great mobility, point control, and crowd control. Then there is Ventari healing and cleanses. The sage amulet, which has condition damage and healing power sounds ideal for Mallyx/Ventari builds, which can be a potential reaper counter. Should make for some interesting experimentation.
ANET chose to reign in ludicrously overpowered mesmer elements.
Exploitable utility with no counterplay was also brought in line ( 50% Alacrity nerf .)
At the same time they buffed an underperforming class that people report you for botting and verbally harass you for using’s auto attack by 30%.*
This alone would have meant that a thief pulling off a highly positional skill that can be countered with reveal would most likely be able to kill a Mesmer in 1 or 2 moves.
That wasn’t enough though.. ANET added an unblockable to an overly telegraphed elite skill with a high cooldown one second stun and still not competitive with the daredevil elite.
I took the liberty of changing some of your sentences. Words may be different but says essentially the same thing.
But the damage currently feels balanced because of how overtuned chrono, tempest, and scrapper’s defenses are (much of that is from passives but especially from the current meta’s tanky amulets and durability runes) and once those are adjusted properly the current rev damage will feel OP.
The real gamebreaking skill is jade winds, I’ve personally lost count of how many times I’ve turned the tide on a node, snowball node progress, or escape because of it and since the autoattack is so good you aren’t really giving up DPS to let it charge enough. Glint’s elite is great for node control and pushing off rezzers or downed players who teleport to a node. Then you have staff 5, which makes druid 1v1’s trivial by blocking the bristleback attack or staff 5 which is a linear knockback/interrupt for those committed to rezzing. Staff 2 is admittedly unwieldy though but a decent interrupt if you can manage to intercept people running around while they’re casting.
So even with reasonable damage levels revenant is still quite strong with its control and escape utilities.
For leather and cloth they could give 100% level appropriate droprates from ambient neutral creatures and hostile humanoids (e.g., defeat a level 50 boar and get coarse leather, defeat a level 50 bandit or nightmare court and get linen.)
There should be a counter for every build, a way to out do what becomes the meta based on skill.
Agreed. I have the power Shiro build (sword in place of shield usually and the trait that does more damage to those below a certain health threshold) and it doesn’t really have a set counter from a particular class, though more waves of respawners can be a situational counter due to its poor healing and need for energy build up.
In 1v1 however seems to have no counter and elementalist could live forever against it but a counter implies is at an advantage and is more likely to defeat you than you are to beat them not stalemate.
They should balance the classes around PvP first then balance PvE content around that balancing afterward if they aren’t going to split balance.
Wait a minute. So the division we’re in is what’ll be taken into account when selecting oponents for us, and MMR for selecting team mates? So MMR won’t influence any thing when it comes to the system choosing our oponents? But that means we’ll end up getting paired against people that can have a much higher MMR than ours, right?
I think this is how it’ll work:
Let’s say you have an MMR that puts you in the 90th percentile so the system tracks that you’re better than 90% of players out there and the system would track and seed you to mid ruby where you’ll get crushed by those with diamond (98th percentile-top 1,000) and legendary (top 500?) MMR until they rank out, then you’ll start facing equals.
I do now that they promised it ^_^
Before it was in the would be great to have but don’t expect it for balancing and technical reasons category.
You want a reason? How about placing gliding squarely in the view of PFF players?
Even if that’s the reason it isn’t a bad one. Businesses are supposed to make money in order to pay their employees and if public shareholders. Nvidia for example has 10,000 engineers so in purely engineering cost we can assume their engineer salary budget alone has to be near $1 billion USD since $100,000 is engineer money. They can’t just give away free cards or else they wouldn’t be able to pay all those engineers (besides they have far more expenses than paying engineers as well.)
(edited by Agemnon.4608)
Why does every balance have to consist of completely destroying things, then making others incredibly strong EVERY time anet? I understand you guys have to keep the meta fun by reducing the effectiveness of overpowered specs, but this system just forces people to jump around. Can we please have a balance system that consistently chops off only a bit at a time without destroying a cool mechanic so much that it voids something entirely useless? Reduce overpowered specs, but slightly; and buff more things to add variety.
Your pretty much destroying most forms of support. Take into consideration just how much condi is going to be pumped out by everything now. It was bad before; look at condi rev and reaper. You guys actually increased the condi output from reapers with all the changes. Reapers will be even harder to kill with the new mercenary amulet as well.
The main support classes are irrelevant. Without a bunker amulet, mesmer won’t keep up. Without celestial amulet, eles will just get condi overloaded by reapers and die (even with the new diamond skin). Druid is the only one that might be able to survive, but its put in a weird spot without a full bunker amulet (because bristleback still does more damage than any of its weapons) and it will die to condi overload too. In addition to this, your destroying the support role that a lot of people like to play. Its certainly good that you toned down the bunker meta, but this doesn’t mean remove support entirely. It could turn into a giant fight between semi and full glass-cannon builds. Its probably more entertaining to watch, but not with conditions and certain power specs getting no reduction. Will watching a skill-less dragonhunter (lets be honest, 90% of people who play DH just faceroll) spamming trueshot on people for 8k because they have no healing be interesting? This takes classes that can revive too easily, to barely any reviving period.Hopefully you guys reconsider some parts of the balance, but it was a good idea to push things away from a FULL bunker meta. Support needs a role too, but not the same as before. Reduce condi so the supports aren’t destroyed by it.
*Also, whats the need to nerf energy sigil after your destroying most survivability anyway? It makes support even less viable as they can apply vigor for allies.
You have to remember that no one else will have access to the banned stats not just you so they can’t use celestial either.
Also it’s for the preseason they’ll make adjustments before the actual season starts.
What if there’s no real nerf in light of all those bunker amulets being removed? Yes it’s a technical nerf but maybe not one practically?
My prediction for the new meta:
1.Paladin staff/shortbow thieves or marauder if toughness has poor scaling. Ferocity can come from runes and traits as usual.
2.Mender staff/longbow druid.
3.Mercenary reaper.
4.Vigilant or paladin mesmer for the boon upkeep and while they’ll be hit hard with a nerf bat should still be quite viable due to their portal, alacrity, moa form, and being able to reset cooldowns.
5.Sage Ventari/Mallyx revenant with staff + sword and shield or sword and sword as an alternative for pulling stompers, ressers, and interrupts.
Amulet Changes:
We’ll be adding the following amulets:
Mercenary’s Amulet
1050 Power
1050 Condition
560 Toughness
560 VitalitySage’s Amulet
1050 Power
1050 Condition
560 Healing Power
560 VitalityPaladin’s Amulet
1050 Power
1050 Precision
560 Toughness
560 VitalityMender’s Amulet
1050 Power
1050 Healing Power
560 Precision
560 VitalityWe’re also removing the following amulets:
- Soldier’s
- Settler’s
- Celestial
- Sentinel
That is four of the five amulets I use on Druid (you missed crusader). I am really concerned these changes will vastly reduce Druid’s viability. Sage’s amulet does however look interesting. Does anyone else feel like Ranger/Druid will suffer considerably?
A scientific study was done where people only saw a black dot in the middle of a square failing to see that the space was 99.5% white. People mostly notice negatives far more than positives and with the introduction of mender’s druid is receiving an indirect buff as you’re getting more of the stats that matter on druid.
3 sec more invuln is gimmicky at best. necros will just wait in death shroud and then burst you to death, the same with other classes. They have better survivalbility than an ele.
Only cele amulet got ele into a viable state and when you take that away from them, eles will be gone till the next balance patch or pushed into ranked queue-able 1shot gimmicky fresh air builds. They got to the top with it but at the same time it hindered eles from getting good balance patches which would ascend them away from only being viable with 1 amulet.
Keep in mind we’re getting more amulets and mender’s looks good for a support ele.
Every time a new balance change comes out, people always get blinded by the nerfs listed and become unable to see anything else.
Sword was not nerfed. Skill #1 and skill #3 became slightly weaker, while skill #2 became significantly stronger. Significantly stronger. In fact, I won’t be surprised if the newsword #2 gets to be nerfed in the future, because x3 more damage and massive amount of chill at a low energy/ cooldown cost is not to be taken lightly (plus, 3x a whirling finisher, if I’m not wrong?).
Also, sword’s playstyle just became less generic and more unique. It’s now less about spamming AA and more about spiking down isolated targets.
It was a well thought out change, but some people are unable to see it behind their nerf glasses.
Spiking down isolated targets is how I mostly play it now to begin with (sword/sword and staff with Glint and Shiro) I don’t care for the facet of light change though because when you’re stunned is just about the best time to use it ensuring some counterplay while a charge time means you won’t eat most of the unload or rapid fire shots to heal you up. The Shiro heal is a joke so after the nerf power rev will have no real healing outside of shield.
Guys.. please. Wait for the review before you start complaining. I will be first to yell at Roy if the changes sux balls but we dont know their plans for rev now. We dont know if they reduce energy cost on wep skills, rework sword 2 to be a burst move or whatever.
It may not be as abd as it sounds. For now i only hope that they rework Shiro healing cus its really terrible. Gonna bumb my thread about it and zzz time.
If history has taught us anything, Anet does not know how to balance anything ‘slightly’. They will either tweak something so it makes no difference, or they will sledge hammer it into oblivion, rendering the skill completely unusable.
Reading between the lines, the Thief will be the new WvW/Spvp FoTSeason class. Increasing their damage and not touching the stealth mechanics so squishes get one shot from stealth..Fun times… My only concern is the fact we will have to live with any crap changes for 4-6 months at least.
Agree, they should take notes from ppl who really plays rev and against them above lvl35 pvp atleast, so they know what they are talking about.
Quite frankly they can’t. For every profession and for every person posting a sound idea to address an overpowered skill there at least as many claiming said profession is underpowered, that the Devs hate the class and are trying to get rid of it and that the class “garbage”. They then post on how OP another class is.
I read the profession boards with regularity and see it all the time.
How do you suggest the Devs differentiate between the two groups? If a thief claims Rev OP and a rev complains Thief OP who is correct and which should be listened to by the devs?
While there might be other means of doing so the only legitimate way I can see of addressing concerns of balance in PvP is to measure the entire body of players at upper levels of PvP and analyzing which professions are overrepresented and which are not.
An issue arises here as well as PvP is not the same as Pve and WvW.
This is why we need AI players because even ESL pros are only excellent relative to other imperfect human beings. If a computer could beat a world champion in chess way back in the 90’s then why can’t they make the perfect AI’s today for balancing purposes and putting toned down versions (with champion level HP) in open world metas and raids as a cool externality?
Metrics come from the play of imperfect human beings so while it does maintain some reliability isn’t nearly as reliable as perfect AI comps with varying skills, traits, and class comps to test how they fare against each other. They could do team X vs. team Y fight in Khylo five times, then Legacy, then Temple. The AI would likely need to be adaptive.
What I’m getting at is what if seemingly OP skills and classes really aren’t but reliable counters to them weren’t discovered? Due to the sheer volume of class and spec combinations per comp it would take quite awhile, but devs would have the power to say, “We have data objectively proving X skill is well balanced so suck it up and play on!” whenever someone brings up overpowered skills. Yes, some skills and amulets are genuinely overpowered but finding them would be a purpose behind such scientific research.
The introduction of mender’s will give druids a de facto buff since many stats on celestial like condition damage were redundant.
“Sage’s Amulet
1050 Power
1050 Condition
560 Healing Power
560 Vitality”
The sage’s amulet looks ideal for Mallyx/Ventari builds.
(edited by Agemnon.4608)
It took Blizzard 10+ years to realize that to start balance you need to normalize health pools. Why are we having these discussions on removing amulets without first addressing the glaring issue of disparities in base hp’s?
Those with higher pools should have less in other areas for tradeoffs and play style diversity.
I think the non-celestial being removed are going to be removed for being underpowered relative to the newer ones.
I don’t get why people would be upset over runes or amulets being removed since they’ll be removed for the opponents too.
(edited by Agemnon.4608)
*The real question is: What class is going to counter the boon corruption spam necros? *
Might not be intuitive but power rev. Glint could goad reaper into boon corrupting protection and stability after dodge, then the rev consumes facet to bait a dodge or at the very least makes the reaper reposition himself. The rev then switches to Shiro.
Likewise daredevil can dodge to cleanse crowd control effects and can jump in and out of the reaper’s range. With lots of powerful conditions builds that rely heavily on conditions need a counter.
https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/
Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.
What is this, you say ???
No changes to Hammer #2 ?
Oh the tears… they burn !!
LOL…
Nerfing the autoattack on sword? Wut.
With the toning down of bunkers overall it seems like a net buff anyway especially against engineers, which tend to be a tough duel. Mallyx seems to be the only thing on rev that’s out of line. UA isn’t terrible even in 1v1 (so many counters like stealth or simple block) and how energy expensive good skills are balances them out. I think keeping the basic feel of revenant is essential while modifying classes overall to make it high skill cap. I play Glint/Shiro with offhand sword and staff and when played well is rewarding.
Mesmer is the worst dps dealer, there are jokes made about Mesmer’s condi damage, Time Warp only affects 5 people at a time, and now Alacrity is being nerfed.
1.Mesmer has the best utility (portal, alacrity, illusions to mess with targetting) single target CC (moa), gravity well, and can reset your cooldowns. Skills need to effect only 5 for balancing purposes. Other skills only effect 5 so an elementalist in stronghold can’t air staff 4 his entire team plus the bombers for example.
Pro teams don’t take two of a class for being weak, they know its strongpoints and have deduced with their expert understanding that two mesmers are indeed optimal for this meta.
(edited by Agemnon.4608)
At least you got to play with the pros. Maybe they’re practicing for proleague stronghold? I personally don’t think it’s tournament ready since you can theoretically ignore the other side they need to redesign it so the teams are forced to meet each other.
For ranked too? I noticed much better match ups in unranked today. That should explain this then:
"
What a joke, what an absolute joke.
#esports #reducequeuetimes
Attachments:"
What would they even be doing in stronghold? They’re among the few of the rare legit legendaries, which are distinguished from MMR manipulators and stronghold farmers.
I think they just wanted to check out stronghold and weren’t abusing (I mean as far as manipulation goes I personally don’t consider bomber healing and support with mesmer and ele exploiting but rather optimal strategy that highlights the mode’s flaws) but instead you were the victim of poor matchmaking.
(edited by Agemnon.4608)
More classes are due for rifle or short bow. I think Tybalt will make a nice legend while granting rifle or they could find someone for short bow. So many classes have greatsword and regular swords for the most part look cooler anyway.
Druids can’t go 1v1 because they have pets so it’s actually 2v1 in their case. Diamond skin is only strong if it stays above the health threshold. Besides with how many conditions are flying around on top of new stats like Viper that prolong conditions some form of counterplay is needed. Maybe not diamond skin but traiting a skill so water certain skills grant immunity to conditions for 10 seconds is a viable alternative.
Don’t consciously try for it, you’ll get it naturally.
There should be a hard MMR reset at the start of season 2 with matchmaking that takes class into account and close off stronghold from ranked. This way everyone starts off at provisional and those with the genuine MMR won’t risk having to carry those with the inflated MMR gained through matchmaking abuse.
I fail to see your reasoning here.
Okay, let’s say someone always teams with ambers getting easier matches. His MMR will be inflated due to easier wins than intended for his MMR bracket. Then matchmaking is changed so you’re always put with people of similar MMR. Now they have an inflated MMR and would perform poorly relative to others in that bracket, meaning those with an actual MMR that level will need to carry them. Thus the exploiters with higher MMR than their skill level will burden their teams until they lose enough to be brought back down again.
If we have an MMR reset everyone will be sorted back to their actual level after getting out of provisional ensuring you’ll get teamed with those of your skill level more reliably.
Yeah….after 25 consecutive losses, i was in such a state where i could be 1 vs 1 a 2 year old and I would still lose….finally I shut down the game, resisted the urge to throw my laptop through the window and went to bed….had nightmares about malyx heralds and gravity wells all night
I think I’ve found your problem. Laptops aren’t noted for their great FPS (needed for reading tells) and aren’t exactly ergonomic. I mean yeah there are gaming laptops with good FPS but seems pointless in light of needing to be home usually to game.
As for me I’ve dealt with lots of disconnectors and AFK’ers lately and had a match where we won with two warriors so that was good, likely because the opposing team brought an amber so instead of a match with an average between him and the amber it simply bumped the amber up to his rank…then I lost more games after that -_-
Maybe it is but from what I can gather on Reddit and these forums some had great winning streaks and others horrible losing streaks so those with legendary or diamond MMR who’ve been held back by matchmaking exploiters and the forced 50% win/loss ratio are being matched together against low end rubies.
In other words if you’re a low or mid-end ruby (not necessarily measured in pips as some T6 rubies have dropped significantly) you should wait it out until all the diamond quality players are out of ruby.
3.Get turned into a moa without warning and for ludicrously long periods of time, be a sitting duck with no counterplay or access to your skills whatsoever.
Moa is my biggest concern with mesmers, way bigger than daze+stun from stealth. That’s why I love facing chrono bunkers with their double gravity wells.
Moa is one of the worst skill ever: you can’t break out of it, it lasts 10 kittening second (are they serious ?!). It has been there forever, and has received close to no complaint. Why ? WHY ?!I’m really scared that after the balance patch we see chrono shatter with double moa from stealth. This kitten has to go.
No complaints because competent players can kill Mesmers while Moa’d or you can get away instead of running around like a Moa with its head cut off on point and not doing anything.
When you’re moa’d you’re usually focused by everyone.
I think I will try to solve some misunderstandings in this thread. I have learned my fair share of Latvian passion during the year(s), so I can at least try to disect the topic a bit.
Even Nimzowitsch thought the Latvian gambit was a draw with best play so you’re in good company but modern grandmasters unanimously agree it’s a win for white. There’s the objectively superior refutation that’s more complicated and harder to keep track of and then there’s the clear advantage refutation where you decline the pawn with 3.Nc3 that’s more stable if you don’t want to memorize all those mainline refutation lines.
Warrior is the equivalent of the Latvian Gambit for this meta.
This is further enforced by the fact that most seem to be so happy with the upcoming balance patch – you want to escape the meta.
Hopeful. Enough people have left where there’ll be even bigger match disparities, leading to further frustration and even more people quitting. I think they need a commercial. Not on the internet but TV. I’d recommend Nickelodeon, MTV, Cartoon Network and similar for ads and Netflix too for good measure. Rytlock and Taimi could be in the commercial and some of Tybalt’s clips like his, “Ooooo sounds.” one from the quaggan mission.
Cheese always prevailed – so there is no reason to not let it happen again now that people did grow accustomed to it… Come on, show the world the terror that people have been into for months.
Yeah it’s telling that the tournament is getting rebalanced since they’re aware the meta is very unpopular. On a tempest or even druid I couldn’t kill bunker mesmers even though I have celestial stats on both but to be fair bunkers assuming you’re going full on attacker so a “balanced” statset not damage centric will have trouble bursting a defense specialist down (sentinel mesmer is meta)
The very sad thing is it’s still the fairest game mode, you too can copy meta battle and advertise a teamspeak team with an optimal comp in map chat, that way you maximize your advantages and will only lose to Abjured because they’re simply more skilled and with superior map awareness.
U have teleport as an ele also :D
But in a 1v1 against a chrono bunker it’s saved for escaping wells. You can know how to beat a mesmer but because they can reset cooldowns and you can’t they just won’t die. Oh and chill doesn’t last as long on them which ensures alacrity will have shorter windows being countered -_-
The ele teleport also can’t make you trivially travel between points and even has LoS issues at times.
There should be a hard MMR reset at the start of season 2 with matchmaking that takes class into account and close off stronghold from ranked. This way everyone starts off at provisional and those with the genuine MMR won’t risk having to carry those with the inflated MMR gained through matchmaking abuse.