How long do you think they can milk HoT for all it’s worth? Probably have a LS 3 and 4 before the next one. Took three whole years for this expansion and there were big content droughts.
As for elite specs balance the ones we have first and do extensive in house PvP testing even paying top players to play against each other to find the most optimal builds and comps then rebalancing according to the data. The best players being the best know why classes are good and bad so they’d be the best judges of balance if they test and play with different classes.
My idea for elite specs are as follows:
Jouster: ranger, new weapon spear. Can ride pets and obtain 1/3rd of their stats, if knocked down suffer three seconds of knockdown (2 seconds in PvP since players have less health and can potentially do more damage than vet mobs) and pets cannot be used for 10 seconds so it balances out.
Ninja: warrior, new weapon offhand dagger enabling stealth. Is like daredevil with an extra dodge but has the warrior as a base class and no staff.
Monk: thief. Having nothing equipped in a weapon spot counts as weapon now and you can switch between barehands and dagger/dagger for example. Your fists are like ascended zealot weapons and can use sigils. It’s like druid but the autoattack doesn’t heal while fists 4 is like solar beam but costs initiative and has bigger heals, damage, and radius to balance it out. The skill is called chi-wave while skill 2 is a karate chop that causes daze but does little damage since it’s a modest investment and a grandmaster trait can make karate chop cause immobile every 10 seconds. Obviously it’s geared towards group healing and burst damage. Will only have two dodge bars to keep it balanced. Want three? Go with daredevil or log on your warrior and earn the hero points to be a ninja! :D
Bladetcher: Engineer. In World of Warcraft rogues can buff their daggers for some pretty cool effects. The bladetecher has the same concept. His new weaponset is a pair of swords that can cause confuse, poison, chill, and other effects using the right alchemical mixtures via profession skills. Each buff lasts 30 minutes or until death, then it must be re-applied.
Sniper: revenant. Will have shortbow and a new legend based around ranged condition damage and healing.
Magitech gunner: mesmer gets a rifle.
That’s all I got so far.
Players of similar skill should only be matched up when both sides reach an appropriate division or after the really good people in a division rank out of it. For example if a season starts the best teams should fight the worst for fast progression and top teams only meeting each other in legendary.
This would ensure fair matchmaking after everything settles.
" we just need more players, that’s it."
The league tags were a step in the right direction, now they need to fix abuse loopholes and radical class rebalancing while adding more map types. Spiritwatch would be great adding to ranked because it lacks NPC’s and trebs and the secondary objective is actually fun. Another would be a channel progression map where you try stopping their progression while doing the most to help your own. Something like Voidstar. Another would be like Alterac Valley with a big map with big teams facing each other complete with choke points, but designed in a way where NPC zerging isn’t viable. Actually…scrap NPCs assign certain players to defense watching over the channeling station. Yes, channel at the opposing team’s base and players decide beforehand who is on team defense or offense and in what quantities until a meta is established.
“Remember winter is coming”
It’s actually been here for a week ^_^
Ouch they’d lose their progress? Nevermind then.
“The second thing is, his complaint is he can’t play with his friends. "
Maybe they can go to his server? I remember playing Phantasy Star Online 2 with an English patch and agreeing not to switch over if it’s released in the US because it would both be months behind and edited to be more “appropriate” for western tastes and audiences (read: language cleaned up, important plot points and even gameplay elements changed as westerners value convenience more than challenge and persistence usually)
It happened before with the ancient pre-Dreamcast games in the series. Great games, I’d recommend them on Steam although they’re turn/menu based like a lot of handheld and phone games. If you don’t take advantage of save state offered by the emulator menu they’re super hard. The Biolab in 2 for example will kill you, a lot those purple cloud thingies and mushrooms will wreck you.
And LFG selecting English doesn’t always help either :(
“Well North America basically has only 1 language while EU has…”
We have countless Native American languages while Mexico is still part of North America. Still, the kind of Spanish they teach in schools isn’t cool people Spanish but regular formal Spanish where you’d get made fun of for using by actual native speakers who think you sound too stiff.
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Europe tends to be more socially liberal than America, which unfortunately edits outs swears, violence, and other “inappropriate” elements far too often. It’s why I don’t like big corporate fake “translations” of animes and prefer fan translations.
In other words consider being thought of in Europe as a gift assuming localizations are different from America to Europe. Some stuff deemed “inappropriate” in America is shown in even kid shows in Japan, don’t know about Europe however but do know they have nude billboards so make of that what you will.
Unfortunately, an American translator won’t keep true to the original and think to himself, “Whoa! That would offend a lot of Americans, better delete the episode or at least change some things around utterly obliterating the original author’s intended feel and message!”
Like I said fan dubs and subs are typically better for this reason as they keep the originals.
What in the world does this have to do with the OP not being able to play with his friends?
I’m just saying given America’s conservative values companies have a tendency to sanitize material (e.g., editing out blood and swears originally in a cartoon meant for teens) and therefore being on a European server potentially has benefits.
Europe tends to be more socially liberal than America, which unfortunately edits outs swears, violence, and other “inappropriate” elements far too often. It’s why I don’t like big corporate fake “translations” of animes and prefer fan translations.
In other words consider being thought of in Europe as a gift assuming localizations are different from America to Europe. Some stuff deemed “inappropriate” in America is shown in even kid shows in Japan, don’t know about Europe however but do know they have nude billboards so make of that what you will.
Unfortunately, an American translator won’t keep true to the original and think to himself, “Whoa! That would offend a lot of Americans, better delete the episode or at least change some things around utterly obliterating the original author’s intended feel and message!”
Like I said fan dubs and subs are typically better for this reason as they keep the originals.
The cancer is the mechanics allow for the meta in the first place, not Metabattle itself.
I’ve been seeing decap rangers since the start of the season.
Glyph of the Tides has no telegraph and is practically impossible to avoid.
EEEEESPPPPPUUUURTZ
And a very long cooldown.
I took the meta and replaced greatsword with longbow and made adjustments in the traits (weakness pet skill in place of two handed).
No. People are exploiting that the MMR can be ‘smurfed’ to get advantage.
That along their broken builds, they can do things like ‘tank’ all the way to the lord in less than 1 minute in stronghold and take it down without anyone being able to do anything, as their broken builds literally have no viable counters.
They know it, they still exploit it, and they know there will be no reprisal for their cheating.
That’s stronghold, I’m talking about conquest which clearly isn’t as bad (that’s a scary thought). I don’t even queue stronghold for the reason you mentioned
Look at the overwhelming stomps. Teams winning by that much shouldn’t be happening that often with an allegedly “fair” matchmaking system. Funny how unranked games tend to have far fewer blowouts from the other side far less often and even has a better win percentage. My win rate is around 43% overall now so reasonably I should be expected to have easier matches to bump the rate back up.
I’ll spell it out for everyone: MMR tanking and smurfs fool the system into thinking certain players are weaker than they are so the system assumes I’ll beat them but their MMR isn’t represented by their skill whereas I keep losing and it never seems to get better.
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Then how do you explain this garbage:
“Maybe you just suck!”
Okay, then shouldn’t I get paired against others who suck too?
They have banned bots before especially since they had an impact on the economy keeping material prices very deflated. In other words buy gifts and drinks before the inevitable bot ban I did so today instead of spreading out my drink purchases and reward track winnings to account for the inevitable bot ban. Better to spend 9 silver per drink now when bots are flooding the market with gifts and drinks than 50 silver later when the supply dries after bots are banned.
What if two people’s definition of fun contradicts? If’s fun being the one man army, it isn’t fun for the one man army to trample over you thus the need for class balance is obvious.
Actually, it isn’t even fun being the one man army. I remember busting thieves on my druid quite trivially with longbow and shadow skelk. I won’t even pretend it was a skill issue. I could be better than them, but those duels I don’t count since it was simply hardcounter rock paper scissors (very hard to kite something ranged after all) on top of overpowered vs. underpowered.
I have much more trouble against druid than revenant though a good revenant could give anyone trouble.
Give an immunity after x stack of CC received for x seconds… Will punish mindless spam while rewarding smart play
This I agree with. SWtOR did it and called it a resolve mechanic.
They should make the Guild Lord a Chronobunker so he never dies.
This exactly. That way it becomes a game of point holding and trying to hold points not cheap unearned recoveries.
The first time people encounter something annoying or buggy that the devs claim can’t be fixed in this game, it’s only natural that people will say “Well, maybe in GW3, then.”
Let’s be honest, though. If there ever is a GW3, it will be far different from this game. Maybe something more like Skyrim. But if they want just another MMO, they’d be better off overhauling GW2. Same costs, but they keep the current player base, instead of having to build a new one.
My thoughts exactly. I don’t think a Guild Wars 3 would be worth playing due to a trend towards mechanical simplification, lower skill caps, and more story emphasis (read: expensive voice acting instead of resources going into balancing and map designs) overall in gaming. Dark Souls became very popular because it bucked these trends. Sure the game was simple mechanically but within those simple mechanics you had to time your dodges and play wait and see games to time your parries. A low level thief can beat Havel very early and I believe Havel and the black knight near his tower are designed to be parrying tutorials.
Here’s a message:
1.Play Street Fighter (ignore Akuma he’s broken to the point of players agreeing not to use him in tournaments and being outright banned in others)
2.Why is this game series the best of all time? It’s due to its very tight and intricate balancing. You have skill gate classes that in the hands of a noob is weak but controlled by a skilled player is top tier. So it balances for skill and offers lots of strategies. People may say throw spamming is “cheap” but that’s a genuine learn to play issue that has a counter, and that counter has a counter. This deep and involved play is rooted in excellent balancing.
3.Please understand that your top priority is PvP balance. Balance and control for skill and team tactics. Add an assymetrical yet balanced map with choke points like Alterac Valley but with Voidstar like channeling for team progression. In old societies people respected hunters. They used bow and arrows, which involves one arrow needing to be carefully aimed. Such skillful actions brought lots of respect. Nowadays guns have many rounds and scopes so there are lots of do-overs so people hunting today need less skill than their ancestors. Suddenly, hunters have no respect. In other words make skill matter not give everyone passives and reset buttons everywhere.
“Anet, what is your vision on the level of gameplay for Diamond Division? "
I assume diamond is meant for those ranging from the 95th percentile MMR to top 1,000 with top 500 being legendary.
Balancing is a nightmare as it is.
Winter’s presence with Grenth hood, Viper gloves, Glorious everything else and bone crush dye and electro blue.
“This mechanic is a thing what makes Foefire my least favourite map.”
I read that as favorite and was about to reply, “For me it’s the big node at graveyard and relatively flat and open nature” since it means you aren’t forced to eat AoE fields from necros, dragonhunters, and mesmers to keep contesting it but least favorite? Yeah lord kills are cheap like that. They need serious tuning like maybe 50 points per kill, preferably scrapping them altogether.
Map layout and tranquility make Temple my most hated map. Well, Skyhammer is but thankfully it isn’t in ranked.
“Yeah, Lord getting instagibbed is definitely is an issue. Dh having instant aoe iwin buttons isn’t helping either. Since abuse of passives is a thing now why not give lord some passives as well,”
Whenever my base is under attack and I’m on my revenant I like to keep the protection and might facets open on him then press R to give him massive facet of nature consumption buffs. Since protection facet gives the big dragon attack on consumption it’s great for baiting dodges.
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The top players have already solved this current meta (not just traits and classes but also strategies.) Why do you think they frequently play until it times out? Once things are solved that should raise some alarm bells to rebalance.
“We must understand that Anet is a business and to stay alive needs to make money.”
This appears to be your most fundamental statement that you are arguing for. What makes you believe that Anet is suffering for funding right now, however? Since the creation of Guild Wars there has never been a subscription fee. (Which, by the way, was created solely to cover the costs of servers over a decade ago, and server costs are so minuscule now even Blizzard’s publicly financial information leaves a footnote stating that the price of server’s isn’t included because it is so small.)
Anet has since created a second MMO, Guild Wars 2, which is one of the most successful MMOs to come out in the last few years in terms of copies bought, and size of population still playing the game.
With MMOs that are considered a success, and obvious future plans provided by the company (included in their twitch channel shows), what makes you believe they are at risk of not having enough money to support their company and games?
I saw other games do models like that, but idea should be scrapped since the consensus is overwhelmingly negative.
League and class balance is a total disaster and I have listed some potential solutions for it:
1.Ranked play must queue with those within 10% of their MMR, so a 90th percentile player (mid ruby) would be the lowest a top 1,000 player can queue with.
2.Matchmaking based on seeding rather than combining league with MMR. So you will be paired with equal players against weaker or stronger players. For example if a season starts all are at amber as usual, but Abjured and The Civilized Gentlemen would never face each other until legendary. The best teams in a division will face the worst ones, ensuring that the skilled will quickly get out of a lower division. Then when people get to a league appropriate for their skill level the win/loss would even back out to 50%. If you’re a 90th percentile player you’ll reach mid ruby, get stomped by legendaries and diamonds, and then start winning more as the better players have ranked ahead of you so your win/loss record will be level until you get better.
3.Groups getting weighted in the matchmaking, so for faster times a duoQ and tripleQ can be paired together (all within 10% MMR of each other) can be paired against a QuadQ + solor or full premade.
4.Stronghold no longer in ranked.
5.New PvP maps that involve channeling doors open to progress, channeling at the opposing team’s base putting an emphasis on offense and defense, or channeling nodes instead of just standing on them. None of these new maps would have NPCs to avoid a better team losing due to opportunistic lord rushing or getting tranquility, recovering, and surpassing the other team (if they truly deserved to win they would have been able to take the nodes through actually engaging on the nodes) but straightforward goals that put an emphasis on mechanical skill and teamwork.
6.Radical rebalancing of classes, especially toning down some passives.
7.Rebalancing global cooldowns to account for all the chill flying around. The current for an interrupt for example is 3.5 seconds. I would factor in chill and reduce it to 2.75. As said players will be chilled, a lot. I’d keep some cooldowns the same however to account for how OP the skills are, as leaving them the same would be a nerf in real world terms since cooldowns across the board in general will be reduced (some like DH traps and stealth gyro need to be increased somewhat even in light of this).
8.Able to lose pips and tiers starting from amber.
9.Poach some of the talent that worked on Rohan.
I think this will help bring more players into sPvP and league tags were a step in the right direction. Games like Astral Realm, War Rage, and Black Desert Online are threatening to steal some customers away from Anet.
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I always see the same 1-4 players crying about broken things on Rev in this subforums. Speaks volumes about their skill level.
This is a learn to play thread not a xyz thing is broken thread. Everyone says revenant is very OP so the tools to deal with scrapper and tempest should be there. I run staff + sword and sword with Glint and Shiro and take advantage of my interrupts but there are simply some classes that are tougher than others. I have a harder time against some druids than other revs though.
Even if you nerf mesmer and revenant to reasonable levels they’ll still be useful due to the core nature of their mechanics. Classes like warrior or thief on the other hand depend on bigger numbers to be useful. Thief has no alacrity and shadow refuge has a hard counter and better options from another class (stealth gyro also washes reveal ) The passive however lasts three seconds and you need to pop it at a tactical moment, which also stops pulsing regeneration.
Yes they should totally add a huttball version in gw2 lol, that was such a huge success in swtor. Have some story behind it, like dragon ball
Why do people keep referencing to Huttball as such a great SWTOR achievement ?
I was there at launch and painfully grinded my top gear through pvp back then when it was still p2p, and as far as i remember people were more like “huttball agaaaainnn please end my suffering, give us real pvp”.
I was there too. The node holding map was nice but you actually had to channel and I personally liked Voidstar best.
To shake up the meta we need new maps (classed under conquest so bunkers can’t avoid them) that aren’t hold nodes and don’t have NPCs, trebs, or tranquility.
i once fight againts a team that had 4 DHs all with traps……………
since then my mom says she hears me crying while i sleep………….
Try playing against 4 DH’s, being ahead, then them pulling ahead and winning :(
You need to take Glint for it and it uses up energy. If you switch to Shiro you won’t have enough energy for a well timed jade wind or stability dodge + superspeed stomp.
“Protection needs to be brought back to being a buff that is used on-demand to actively counter power bursts by reducing the amount of passive access to this buff. Main offenders are the following:”
I completely agree here and not just for the buff itself but invulnerabilities and stability too. There are just way too many passives and yes Glint is guilty too of that.
How about channeling Turai Ossa for use with grate sword.
The thing is every other class has a greatsword now: reaper, base ranger, warrior, guardian, and mesmer. Rifles and shortbows on the other hand need more use.
If revenant does get greatsword then maybe shortbow for mesmer and rifle for necro?
…and it’s actually NOT Anet fault: complete lack of communication among your team.
It is Anet fault, 2016 soon, still no VOIP or any kind of voice command system.
GameVox looks like a decent option and with some tweaks MasqVox can give some decent voice disguise but need certain tweaks to avoid lag or echo.
If it is a modern civilization I hope it’s a stylized kind of modern instead of the dull and plain look in the real world. It’s a shame that skyscrapers in Ireland, America, and China easily look like they could have been designed by the same guy. There’s no sense of art or culture with that kind of design. Take skyscrapers, the Empire State Building was a very big deal when it was built, it has some nice flourishes to it too. Then technology advanced and no one seems to care about plain, simple, brutish buildings simply for being tall. No one really seems to care about the relatively recently build Freedom Tower for example.
Nice evasion Chaith. Let me sum up the argument; There’s no reasonable way to know, for certain, that a person queue’d with a friend simply to queue with a friend or with the intention of getting soft matches.
Here’s the thing though, if a person steals and says they only intended it as a joke.. they are found guilty.
Beside that, a number of people have posted that they grouped with lower ranks to get into lower division matches.
The fact of the matter is that you, Chaith, show pretty low respect for players you don’t regard as being “esportsters.” I am am using your neologism. So, I find it difficult to believe that you are suddenly “friends” with amber rankers.
In all forms of sport, trying to get matched against someone of lower skill is considered dishonorable and cheating. One example that comes up from time to time is over aged players in sports like little league.
Since you are alleged to be a high level player and leader. I would expect that you would seek the toughest matches. If nothing else, out of pride. Instead, you post on the forum supporting openly subverting the system to farm lower level players.
A sportsman plays by the rules, anything less would be beneath his or her dignity.
-edit- For the record, I have two accounts, both are currently in Emerald. Neither has played anything other than as a solo queue in this tournament.
A lot of the problem stems from not enough people in sPvP. SoloQ needs to be brought back, tighter queuing criteria, scrapping the current matchmaking system and replace it with a seeding system where you’re placed with similar MMR people and class factors in while also locking out relogging to a different class and are placed against vastly inferior teams in the lower divisions until you rank out of them.
-Background scans to see if a program like Vent, Teamspeak, or Gamevox are active so teams with these services are more likely to face each other.
-Solving the population problem by adding new map types involving channeling points, or invading forts and needing to channel in order to take it, or something like Huttball and Voidstar:
http://almarsguides.com/swtor/pvp/warzones/voidstar.cfm
-Adding a resolve mechanic to avoid being stunlocked to death. Even if you use a cleanse it can still solve nothing in some cases due to the amount of AoE CC. Stability would have to be nerfed accordingly however.
Speaking of Super Smash Bros. Brawl is Little Mac getting introduced? He’d be overpowered like nobody’s business because he beat Mike Tyson. Even Solid Snake feels OP enough canon-wise compared to the others.
What about logging times? I noticed a crap ton of premades with obvious teamspeak this morning so I’m taking a break.
let’s make this easy.
Best = Anything that does not require thought, complete with passives and spammy Aoe /w high sustain and thief burst damage.
Worst: Thief / warrior.
Would Glint revenant still count under best? Your boon fields consume energy so you’ll have nothing left for superspeed or jade wind when you switch over to Shiro. Glint is all about party passive boons then consuming one to reveal stealth rezzers or inflicting burn and slow or dodge baiting (the passive protection one with the cool dragon effect).
I think classes need to be broken up and have their different advantages redistributed when the next batch of elites come out. There will still be Glint but it’d be idol light (elementalist would be idol and be a dedicated more in depth version of Glint form with passive boon pulsing) while warrior gets a ninja class that’s similar to daredevil but with offhand dagger (extra dodge, some stealth, no initiative mechanic however) while thief gets monk, where no weapons equipped in that slot is like equipping two ascended zealot weapons and weapon skills are punches and initiative costing energy waves that heal (similar to druid staff 1 but more potent as it costs initiative and staff 2 that heals allies around that enemy).
Chronomancer has way too much in one package while elementalist has a big skill range so noobs can be useful on it while good players can absolutely dominate on it. Revenant on the other hand is too complex for noobs to handle while in the hands of an expert is outright overpowered. A bad warrior should even beat a bad revenant while a good revenant would destroy a good warrior for example since the bad player would press random buttons and have no energy left for when he’ll really need it. Since revenant has access to lots of advantage through diverse legends such as dwarf, Mallyx, Shiro, Glint, and Ventari such versatility needs to be balanced out. Fast energy depletion is a way and does feel fast at times and sometimes I’ll panic trying to get out of superspeed after a stomp or rez since I know I’ll need that energy.
Sometimes it’s confusing knowing what’s an appropriate legend for the situation but that’s part of the learning curve. I think revenant was meant to be rewarding for those who master the class (similar to high skillcap thief) but in a meta where everything is overpowered with lots of BS passive procs from traitlines and heavy AoE on small nodes revenant is actually in line with scrapper, tempest, and chrono.
While that was funny if you’re diamond then your class isn’t carrying you and still need to be skilled relative to all those other people rolling the same class and other overpowered classes.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Personally I’d keep stuff like infinite light that requires very rare materials for crafting while also having achievement based stuff like the luminescent and glorious sets.
You left out one thing in your BDO comments: Can you play in any zone at any level without being subject to PvP attacks? I have heard that it, like ArcheAge, is open PvP once you get into higher level areas.
No thanks if so. No matter how nifty a game is or what it has to offer, I won’t have sustainable fun if other players can kill me when I’m minding my own business. Because lowlife griefers will make a point of jumping on anyone they can. (Honorable PvPers will only go for fair fights with consenting opponents, and honorable PvPers do exist. However, if the game lets people be nasty and wreck others’ questing/exploration/RP, people will be nasty and do so).
Think of it this way: you too could “kill” other players when they’re minding their business too. It wouldn’t be wrecking the experience but adding to it.
I think there’s no point if it isn’t kinky.
But there are already lots of options on that front.
I like these solutions I’d like to add for solution 1:
1.Tiers and pips can be lost in any league.
2.The top teams will face low teams at the start of the season tournament seeding style. If you’re for example a 90th percentile MMR player you’ll win nearly all your matches since you’ll be paired with players from the 85th through 95th percentile and be paired against lower players until you reach medium high ruby where you’ll face off against teams of similar MMR. So a team ESL team will need to be deep into legendary to obtain a 50% win loss ratio again.
3.Did I mention only being paired with players of similar MMR?
4.Only being allowed to queue with those within 10% of your MMR, since the number 1 player is 10% away from 90% the lowest he can take with him is a ruby (my personal estimation of where a 90th percentile player should be), which in such a league system would actually be quite skilled.
“An active combat system requiring precise manual aiming, dodging & comboing, unlike the tab-targeting system seen in older MMORPGs.”
Is Black Desert compatible with a controller like Phantasy Star Online 2? If not then I don’t care for it, manual aiming doesn’t work well with keyboard and mouse since you’d need fixed four cardinal direction keys for movement, a controller system that was dated ever since 16-bit controllers came about with their multi-directional controls. Mouse is better than thumbstick for movement but thumbstick is still ages ahead of arrow or WASD keys.
It sounds awesome that more companies are making operating systems. The Steam one sounds great since the Steam client actually has gradients and shadows to it and isn’t some Metro eyesore. Hopefully they’ll have downloadable UI’s too like Microsoft should have. Oh, you can’t even delete Edge, by far the worst browser in history due to its flat square look and below bare bones features.
I think Nvidia would do well getting into the operating system market. They have the resources and it’d be a different team from their GPU teams so it wouldn’t divert resources away from Volta and beyond.
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Dude, i don’t want to be an kitten (probably I will ) but every your recent topic/reply is a complain about how people reached diamond/legendary “cheating” (lol), how bad matchmaking is, how bad the world is, how bad this, how bad that etc.
Have you considered the chance you’re just bad at pvp and there is not a conspiracy around you?
I’ll tell you a secret, there are people better than you, so less complain and try to improve yourself instead of crying on everything
Deal with that or simply play something different.
The problem in this case isn’t learn to play (we should all strive doing that better) but rather matchmaking. If the system is designed so you get a 50/50 win/loss ratio give or take then you’d be set with equally skilled players more often. Divisions mixed in with such a system is simply a disaster, needs to move towards a seeding system where the best of a league gets pitted against (not with) the worst of a league until the good players rank out of that league. If it goes on for too long then the best rubies will be diamond so the need for seasons to end is rather obvious to avoid league inflation.
Let’s say a season starts and due to the way MMR works Abjured in amber gets paired against The Civilized Gentlemen also in amber (all are amber at season start). The system sees them as similar MMR and pits them against each other. Wouldn’t it be better for them to crush all the amber through diamonds then finally meet in legendary? I believe a seeding system based off MMR rather than the current system would be ideal next season.
Teen Tyrians Go!
I like that show too. Evil beware, we have waffles ^_^
I think that people who come up with these ideas only think of human and how they would look.
How would my Charr look in a human school uniform. What about my max size (very full breasted) female Norn. Suddenly the look changes from heartwarming and non kinky to ridiculous and/or kinky.
I definitely think charr and norn need to be taken into consideration too. A roomy male cut jacket for female norn to avoid it being tight may be a good option. For charr they made the noble count outfit great (on men, haven’t seen female charr in it) so they could certainly do so again. But then again there would be engine limitations to work with.
As for asura it shouldn’t be too hard, maybe shorter skirts and poofy shoulders for women and shorts instead of pants for men?
Please take your kinky stuff to an adult site.
I’m asking for respectable uniforms, not cheesy theme costumes. It won’t be kinky because no cleavage, longer than usual skirt (just above the knee), and be heartwarming and sweet. The male equivalent is equally conservative: long sleeves, high buttoned, and vest.
Besides we already have unequip all for kinky stuff anyway, for free.
The one in the picture is a good idea for the male version but with a tie, shirt, and vest visible underneath the coat instead and logos replaced with Tyria appropriate stuff.
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I don’t think devs have an obligation talking to us, but some communication is good. Developers are still employees so have people above to answer to. Most complaints I see are simply constructive criticism or important observations.