DD adds greatly to Thief builds. It is one of my favorite trait lines. It well designed offering valid options to every weaponset. Too many are fixated on their single favorite build from thepast which was leading to “Must play d/p and nothing else”.
In spite of some who do not think a thief should be able to defend themself or use the tools that are given to do so, it makes other condition builds other then p/d and its stealth and fire work. Unlike some who thing smoke field then a heartseeker through it to stealth as the height of “skilled gameplay” just because it takes a few buttons DD gives ways to play both with and without stealth.
DD in no way shape or form made the thief “worse”. The issue is with the nature of the enhancements made to other classes realtive to the thief. The measure of its success is not the few faces of people who refer to themselves as the old guard that hate it , but the number of thieves that are in game that use it and there a whole pile of those.
This hardly means “thief” in a great place but the issue not DD.
As example the fact Engineers have sneak Gyro has NOTHING to do with DD.
Thank you for your excellent feedback nice hearing from you again after a while.
I agree Thief is still not in a great place, and thats due to unfixed core issues. Now as DD comes along the developers sweep all those issues under the rug and hope DD blankets and dazes everyone’s eyes from the “slightly” wider range of Thief mechanics and builds. And in time hopefully everyone will forget and will be so content with DD that there will be little to no complaints about Core Thief.
As I can agree that DD relative to other class specializations is at the bottom of the barrel, with probably the least amount of time put in trying to develop “New Mechanics” (Recycled Acro-like traits), I still wont shy away from the fact that core Thief had and still have unaddressed issues.
And for the scrappers, with their sneak gyro, No that in no way effects a DD in the slightest, but line them up now to a Core Thief in which we specialize in Stealth, Agility, Shadowstepping, “Evasion”. You’ll be pretty uphappy about the scrapper’s ability to practically walking mass invis indefinitely. (I know it’s not indefinitely, but just needed to emphasize the point.). EDIT: I mean for goodness sake we use Shadow refuge which leaves the biggest indication of where anyone is. It’s Aoe Food. But a scrapper can go invis with out any telegraph indication. Generally you know where a scrapper is because of the gyro, but the point is, (Sitting ducks, vs Flying Geese) -Stagnant Shadow refuge vs mobile Sneak gyro.
We Get Stealth Debuffed by almost everyclass
We can be outstealthed (When not using D/P)
Our shadowstep ability can be done better by a Rev
Our might gain was stripped
Traits were switched around which killed Dagger/Dagger builds.. The list goes on..
-How do you feel Thief matches up to Daredevil?
Daredevil is a testament to ArenaNet’s hypocrisy. They first gutted Acrobatics based on the reason that Thief evades too much only to give us Staff Daredevil who can dodge/evade 24/7. The extra dodge bar beats Core Thief hands down. I can’t even see myself playing my Thief without the extra bar…that’s how inferior the Core currently is to me.
I’ve seen many Core D/P in unranked who tries to make it work only to be outplayed by a DD because they can break from BV and counter attack with Bandit’s Defense, which is at a lower CD than BV. DD has better mobility than Core since DD can have swiftness 24/7 (Dash+Acro) while Core lost the pre-HoT Feline Grace. Staff skill #5, Vault, deals more damage than Backstab which is both an evade and an AoE without the stealth requirement. Some evidence also shows that Staff’s AA is better than Dagger AA…and the list goes on.
How do you like Daredevil, and do you play it often?
I play DD for the reasons I said above, but I don’t like it one bit only because now there are two mandatory trait lines (DD, Trick) and only leaves one line for something else. The choice between DA, CS, and Acro has not been easy since I personally need both CS and Acro so my choice becomes between DD and Trick and obviously DD wins because of the extra dodge. But it’s not a choice without regret since Trick increases initiative pool, initiative on steal and lowers steal CD that my build also benefits from.
I don’t play Core build anymore and I worry of what kind of future Elite spec can come after DD seeing that the extra dodge is something that the Thief needs regardless of the Elite spec. I think that if ArenaNet make the extra dodge a Thief’s innate ability that players will never play DD unless they want to use Staff and I would be one of those players who won’t be playing DD.
So thieves are forced into a mandatory Trickery, and Daredevil right off the bat. I agree with you, I feel as though 3 evasion bars should be innate, but I also believe if we wanted to increase abit more build variety, shy down on the mandatory trait lines like trickery. We should have the extra 3 or 5 initiative that trickery offers innately. That way we actually can choose freely with out having to worry about the small initiative pool.
I also feel as though the the trait rework has to revert back to how it was before. A player shouldn’t be locked to just 1 trait tree each. Where’s the diversity in that?
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
(edited by AikijinX.6258)