Showing Posts For AikijinX.6258:

Skill Balance coming!

in Thief

Posted by: AikijinX.6258

AikijinX.6258

You want to know why Thieves probably may not got a nerf?
They’ve already Nerfed us to the GROUND, There’s nothing left to nerf or change, but tooltip fixes and graphical animation fixes.

Thief right now is in a good state.

Although I too must say the evasion meta is annoying, which is why I play burst, but hey, That’s Daredevils elite specialization, without evasion DD would literally be worse than Necro.

What they need to do is:

Speed up velocity for Impairing daggers similar to DH Spear of justice
Increase bandit defense 3s (maybe)
Increase velocity shortbow #1,
Fix Vault, similar to Boundful Dodger make it proc’ damage in the air. Too many times you’ll be on a higher landscape than your target like an inch or 2 higher, you vault and it misses.
Make Kleptomaniac innate (Passive 3 initiative) will open more build diversity
Give DD more utility underwater
Give a Dodge underwater split (Let us have the freedom to unhindering dodge underwater and Bound on land
Fix spear 4 already and it’s self stun (Or put it in the tooltip that it’s supposed to self stun)
Fix Jump Staff 3
Give Thieves more unblockable attacks (to handle DH’s easier roaming around in WvW or playing in PvP)
Get rid of Traps, because they’re useless
I’m not asking for much, mere fixes and slight buff’s

What I don’t understand is:

Why they gave us 2 bassi venom procs then took it away
Why they stripped us of Might gain and gave it to Revenant
Why we have no way of innately generating protection
Why Shadow Rejuvenation’s damage reduction got nerfed to 25%
Why P/P Richochet was even removed
Why Long Reach (Old thief trait 1500 range steal) was removed
Why They fixed that Fury trait, maybe some of us wanted 3mins of fury (Okay i understand that one lol, but really who uses CS line in WvW/PvP anymore.
Why they altered S/X mobility
Why they nerfed and destroyed Shadow Trap
Why we have the worse weapon range in game
Why you even touched Leeching Venoms trait
Why Mug can’t crit?! (Okay i understand this one kitten)
Why CS line is dead, outside of optimal damaged thief for PvE
And why you even made that trait change system in general, so we can’t mix and match

The world will never know!

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: AikijinX.6258

AikijinX.6258

You want to know why Thieves probably may not got a nerf?

They’ve already Nerfed us to the GROUND, There’s nothing left to nerf or change, but tooltip fixes and graphical animation fixes.

Thief right now is in a good state.

Although I too must say the evasion meta is annoying, which is why I play burst, but hey, That’s Daredevils elite specialization, without evasion DD would literally be worse than Necro.

What they need to do is:

Speed up velocity for Impairing daggers similar to DH Spear of justice
Increase bandit defense 3s (maybe)
Increase velocity shortbow #1,
Fix Vault, similar to Boundful Dodger make it proc’ damage in the air. Too many times you’ll be on a higher landscape than your target like an inch or 2 higher, you vault and it misses.
Make Kleptomaniac innate (Passive 3 initiative) will open more build diversity
Give DD more utility underwater
Give a Dodge underwater split (Let us have the freedom to unhindering dodge underwater and Bound on land
Fix spear 4 already and it’s self stun (Or put it in the tooltip that it’s supposed to self stun)
Fix Jump Staff 3
Give Thieves more unblockable attacks (to handle DH’s easier roaming around in WvW or playing in PvP)
Get rid of Traps, because they’re useless

I’m not asking for much, mere fixes and slight buff’s

What I don’t understand is:

Why they gave us 2 bassi venom procs then took it away
Why they stripped us of Might gain and gave it to Revenant
Why we have no way of innately generating protection
Why Shadow Rejuvenation’s damage reduction got nerfed to 25%
Why P/P Richochet was even removed
Why Long Reach (Old thief trait 1500 range steal) was removed
Why They fixed that Fury trait, maybe some of us wanted 3mins of fury (Okay i understand that one lol, but really who uses CS line in WvW/PvP anymore.
Why they altered S/X mobility
Why they nerfed and destroyed Shadow Trap
Why we have the worse weapon range in game
Why you even touched Leeching Venoms trait
Why Mug can’t crit?! (Okay i understand this one kitten)
Why CS line is dead, outside of optimal damaged thief for PvE
And why you even made that trait change system in general, so we can’t mix and match

The world will never know!

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

(edited by AikijinX.6258)

Can we talk wvw activity and numbers

in WvW

Posted by: AikijinX.6258

AikijinX.6258

I wouldn’t be too hopeful for any dev or ANET response here lol. They’ve stealth deleted the other threads that were made expressing people’s frustration with WvW and population lel. So don’t expect this thread to be up more than another 2 days.

Devs don’t like being told their cr*p sucks lul. They’ve stealth deleted like 3 threads already within the last week.

But to get more on subject. Transfer to Mag. We got Gud playerz. It’s basically Mag Vs. The World since everyone h8’s us.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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[Video] Thief roaming- RevealedTraining- d/p

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Nice video man, I myself am working on putting together a video pretty soon. It will display my burst damage, and I may even go over the build in the video depending on whether or not I am feeling gratuitous.

I would love to meet with you in game, and we can discuss more about your build and how to increase power, the type of food you should be running, maybe I will get into sigils and trinkets as well. You wouldn’t even need to use assassins signet or a Bound steal > Backstab combo. You would only need 1 backstab.! Add me in game, lets talk — AikijinX.6258

I have created a 1 shot build, It will soon be available to see, as soon as i get enough clips to put in the video.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Clipping /w White Mantle Backpiece (Pics)

in Bugs: Game, Forum, Website

Posted by: AikijinX.6258

AikijinX.6258

They need to do something.. it’s so lame right now..

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Clipping /w White Mantle Backpiece (Pics)

in Bugs: Game, Forum, Website

Posted by: AikijinX.6258

AikijinX.6258

But Why Tho? Why Can’t i enjoy seeing my beautiful Nevermore, and enjoy this backpiece at the same time?

Attachments:

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Dodge Skill Split UnderWater

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Anet needs to look into this, or atleast consider it imo

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Dodge Skill Split UnderWater

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Honestly, you should use speargun and give it another chance; it has a learning curve on Ink Shot but I think it’s one of the better skills the thief has underwater. I find it very strong and in general better than the spear, and in the event you actually need to fight, its power scaling on Deluge is devastating (identical to backstab), while also having decent AA power scaling and a permanent ranged cripple on 4. You end up not needing dash to keep an enemy within range and not needing it for movespeed by the nature of the underwater weapons not having so much spammable mobility as other kits on land.

Frankly I think U/W spear is only good for PvE or people who are deliberately going to stay in your face when underwater to let you keep dodging them.

Quite frankly Ink Shot in my opinion. (May be a matter of perspective) but I feel as though ink shot moves slower than my chances at getting a chak egg sac. Other times you use it (As in the projectile has been released from the harpoon gun), you get stunned or floated or whatever, and then the skill is cancelled, thus wasting initiative and my time

And honestly yes the numbers from #2 Harpoon gun are high, but if I’m too slow to even catch the person to use it, for instance a warrior in the water is EXTREMELY DEADLY and fast. I would just be wasting initiative again and time.

I propose they give us more underwater utilities but that would just be another “Thief buff” but a rightful one. But if not the added utility, let me have the ability to switch my dodges underwater separate from land. That’s what I’m stressing, harpoon gun vs spear is another topic I just added as side comments. I don’t see any harm in separating the land and water GM DD skills.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Dodge Skill Split UnderWater

in Thief

Posted by: AikijinX.6258

AikijinX.6258

I haven’t really posted much lately, but when I do, it’s because of something irritating, or something i’m promoting.

Just like the title proposes.

I want to be able to have dash Unhindering Combatant (Dash Dodge) and have my Bounding Dodger on land. I can’t tell you how SLOWWWWWWW I am underwater while having to chase someone.

Use signet of shadows you say? sure. Still slow as Kitten.
Use Infiltrator signet and Roll for Initiative? Yup i got those already equipped, still slow.

The Bounding Dodger trait under water has little to literally no effect to ambient creatures let alone players. Pfft half the time you are not close enough to land the skill damage, or trying to run (swim) for your life because everyone else’s underwater skill is more Overpowered. Side Note: Our Tow Line (#4 Spear skill) still self dazes. Fix that. we’re already so under powered underwater. I’m not asking for a buff. I’m asking for a fix, because that is not working as intended, for 4 years

EDIT: Although I must admit, Spear has a lot more sustainability than gimmicky harpoon gun, where you teleport #5 and you end up either down by the nearest ambient creature, or actually make a successful teleport towards the direction you want, but after the port auto attack the nearest seahorse, thus slowing you down, thus killing you if you’re running away (Swimming)

any who I digress. Make DD Underwater Great Again (Btw, I hate Trump)

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

(edited by AikijinX.6258)

Burst with screens

in WvW

Posted by: AikijinX.6258

AikijinX.6258

Here’s another screeny, for luls

1 shotted, full health Teef.

And full health Ele

Attachments:

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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(edited by AikijinX.6258)

Burst with screens

in WvW

Posted by: AikijinX.6258

AikijinX.6258

All the more likely we’re on the same page unless your screen is intentionally deceptive on your choice of utils

Yea I’m still around, albeit mostly on the boards these days. Glad to see you still running around. Forum PvP’s more interesting than what you find in the game for the most part :P Nothing else has really hooked my interest yet enough to move my foruming habits elsewhere haha.

Nah haha, all my utilities are as shown. It’ s just funny how everyone is trying to guess “The Thief’s build” (Me) and no one knows what I run. And in the picture it shows i have 16k hp. But If i wanted to i could swap out trinkets at anytime to reach 18k, and still produce relative high backstabs.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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(edited by AikijinX.6258)

Burst with screens

in WvW

Posted by: AikijinX.6258

AikijinX.6258

Really, you can quite obviously see that due to the inherent nature of safe damage and lack of build sacrifices made, the quality of the WvW experience has declined. Havoc and small-scale is dead because the quality of fights is just un-fun, and yet, for several years, it was wildly successful when people had even more damage and less defense in general, when killing even faster was more viable.

Further, and back to what I originally came to say, the nature of the argument of removing multiplicative modifiers is strictly not mathematically sound; all-rounder and unfocused builds gain objectively better performance than focused ones in this scenario, which would reduce build diversity inherently, and the optima would be more-easily calculated and much more rigid since degrees of “better-ness” start reaching what can only be defined as looking for the method of reducing diminishing performance returns when making alternative selections in different areas of one’s build. This enforces a no-rotational metagame or a strict class hierarchy that would only be resolved through developer interference with profession buffs and nerfs every so often, and would simply cause a rotation of what’s objectively optimal in every scenario versus providing some degree of a spectrum of effective build and play decision yields given a tolerance. I think it’s safe to say that professional Rock Paper Scissors doesn’t exist for good reason, because this is what ends up happening, which makes PvP in general more deterministic and less competitive.

The power creep of three full trait lines, power creep on gear and builds without sacrifice that provide simply more stats and more useful stats (Marauder gear, for example, buffing health between 25 to 50% with precision gains and only a 9% additive damage loss), combined with an excess of safe damage is what breaks competitive PvP environments and kills diversity. Reducing the capacity to deal damage will not make the game more competitive, nor will it increase the interest in the competitive formats from new players when they quickly come to recognize that there exists what could only be defined as no potential allowance for build diversity, rather than the result of an imbalanced game or strictly-too-powerful optima when compared to the rest of the game, which is what we’re seeing now.

Really, though, this thread shouldn’t exist; the previous version was just as pertinent to the topic (moreso now since it’s been derailed into Colin leaving GW2 and the “future” (lol) of WvW/PvP) has nothing to do with the discussion of the OP). I get there was huge backlash and OP wanted to hide the criticism, but it honestly reduces your credibility in the eyes of many.

@Aij, I’ve probably already concluded the build you’re likely using before lol. I worked out optimizations for Daredevil when it released to match signet damage with substantially better utility, and this is exactly what I mean by free damage. I’m a signet core thief loyalist, but what you’ve done only reinforces my point in that there are currently way too many easy ways to skirt the penalties that used to come along with playing for burst damage.

I’m not sure on which build you concluded on, but the burst build I created relies on multiple components, that I will get into as soon as I make my video Glad to see your still active on the forums Deceiver ^^

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Burst with screens

in WvW

Posted by: AikijinX.6258

AikijinX.6258

I am so flattered that you took the time to make a thread about Me and Aria. My build will be available soon enough. Just want to one shot you QQ some more, and get some more footage

I created the build to have the strength and power of a signet build, minus all the signets, and signet traits.. Soon enough it’ll be up.

Until then see you on the Battleground o/

Me 1 shotting Koolgai Smurf after jumping on a friends body. #2muchsawce

-AikijinX

Attachments:

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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(edited by AikijinX.6258)

Adrenaline Mushrooms

in Guild Wars 2: Heart of Thorns

Posted by: AikijinX.6258

AikijinX.6258

Why aren’t there Adrenaline mushrooms in spots in Maguuma Jungle that actually matter. Most champion or legendary spawns are little to no Adren shrooms. But yet, I get to take my pick of 2 speed boost shrooms right next to each other. Even in Auric Basin there is only 1 adren mushroom location during meta, and that’s on the east, in the far back. Did you guys randomly just close your eyes and placed mushrooms anywhere the dice landed? (Totally serious question, no sarcasm or condescension intended)

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Friendship mini clip

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Looks like the entire guild finally showed up :P

They’re always late to the party, and leave so early. Rude. haha

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Friendship mini clip

in Thief

Posted by: AikijinX.6258

AikijinX.6258

This is just an extremely short video of me and my friends having fun killing those Mordrem. Warning: Little to no edits, and to some, bad quality. Enjoy.

This is what happens when 3 Adrenaline Nodes are in one place.

Did Aiki convert to PvE? No. More videos to come, just wanted to do something really quick, and fun. I am not trying to play smart, or safe, just birth more friends, because they always leave me in the end =\

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Great sword, dual sword, Katana thief

in Thief

Posted by: AikijinX.6258

AikijinX.6258

If you want a Great Sword, Dual Sword kind of feel, sign up for Revelation Online. Play the Blademaster, Closed beta was announced today. Closed starts October 25th-November 8th. Game hosts (My.com)

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Apologies on my behalf,

This thread was created by me, yet my responses are scarce. I appreciate the immense feedback, and time that everyone has taken to keep this thread alive. The constructive feedback, and brainstorming is something that Anet loves seeing, opposed to the bashing, and condescending manners. I have not gotten around to reading everyone’s responses, and I am getting messages as to why I am not responding in this thread. I will take sometime to read, and will hopefully share some of my feedback, momentarily.

Thank you again for keeping this alive!

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Infiltrator's Strike twice in a row?

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Welp, there goes all the great functionality from S/x in WvW lol.

ANet’s trying way too hard to make everyone play D/P + Shortbow or Staff. It’s just stupid.

Lol you were one of the people who bumped the thread, and gave information on how to do it lol.

I learned this from watching pro players fight in tournaments.

It’s not a new technique and it’s been on blatant display for years.

It may have been on blatant display, but you know Anet doesn’t knows how to Thief. What you did was gave them an explanation on how to do it. It may have been blatant in Thief streams,etc, but they were still left in the dark.

Whats done is done though, so no use in calling names.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Infiltrator's Strike twice in a row?

in Thief

Posted by: AikijinX.6258

AikijinX.6258

You really think ANet read this specific post? they don’t seem to read to much around this forum…

You’d be surprised how much Arena net reads, but never responds

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Outfits, and Regular armor question

in Guild Wars 2 Discussion

Posted by: AikijinX.6258

AikijinX.6258

nightfury (and the snow one which is similar) is classed as shoulder armor. armor and an outfit can’t be shown at the same time.

if you’re using an outfit, ticking and unticking the shoulder armor box only makes changes on the outfit you’re wearing (if it supports the removal of the shoulder pieces on the outfit).

unfortunately, it is not a bug

That’s so unfortunate ! Ugh . They need to make the outfits into armor pieces then!. Seriously. this IS NOT OK.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Outfits, and Regular armor question

in Guild Wars 2 Discussion

Posted by: AikijinX.6258

AikijinX.6258

Why is it that when I go to my outfit panel, I see my Hero (Character) and I can select and unselect my shoulders which are currently the “Nightfury” Bat shoulder skin? But when I exit out of the hero panel, the Nightfury does not appear outside of the hero panel.

I want to be able to use my favorite outfit, and the Nightfury batwings. Why can I only see what the batwings look like on my hero panel.. It is so annoying. Is it a bug? Are we actually able to select and deselect shoulder sections?

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Infiltrator's Strike twice in a row?

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Welp, there goes all the great functionality from S/x in WvW lol.

ANet’s trying way too hard to make everyone play D/P + Shortbow or Staff. It’s just stupid.

Lol you were one of the people who bumped the thread, and gave information on how to do it lol.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

This is a joke of a thread. If you know you are going to miss, stow weapon mid back-stab and no one second ICD. Now can we talk about relevant things?

Don’t come on the thread, if it’s a joke. You’re more than welcome to make a new thread talking about “relevant things”

ego’s are left at the door.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Infiltrator's Strike twice in a row?

in Thief

Posted by: AikijinX.6258

AikijinX.6258

I’m not sure if this was the thread that put the nail on the head, and I can’t say i’m surprised with all the information leaked on how to do it. But the S/X Perma Teleport jump cast, was stealth (Fixed). I did not see it on the notes or anything. So. This secret that so many top tiered Thieves carried with them for 3 years has now been brought to light and fixed. Good job.

/Sarcasm
#TheReignOfNikeWarriorsComeAgain

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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(edited by AikijinX.6258)

Rendering Shade Fix Suggestion

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Hello guys, just wanted to give a quick suggestive fix, that I feel could potentially put Thieves back to where we were pre patch, and would appreciate opinions if possible

I feel as though this change to Thief should have an optional functionality played toward it, because as we know, this change was put in place to balance and counteract the new Grandmaster Shadow Arts Trait. Rendering Shade. I propose Anet simply devise a plan where anyone who wants to use Rendering Shade, gets penalized with this 1 sec ICD. While reverting the ICD back pre patch (7/26/16) to those people who are not using the trait.

I received great discussion and read many feelings on the other thread I created. I hope this thread can reciprocate that, and mirror the activity.

I would like to hear some feedback from you guys, please and thank you. Constructive criticism is welcome as well. What are your feelings on my suggestion?

Link to my other discussion driven thread: https://forum-en.gw2archive.eu/forum/professions/thief/1s-ICD-for-Stealth-attacks/first

Link to Reddit post created by DeceiverX talking about the R.S suggestion I proposed:
https://www.reddit.com/r/Guildwars2/comments/4vpazy/pvpwvwfixing_thief_with_the_icd_on_stealth_skills/

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Just came back after a while to discover this change.
Just when i thought we started getting to a better place…
You got my vote. This change was terribly wrong imo, and should be changed back asap.
I’m out of pvp until then… :/

(BTW: good to see you guys are still active! )

Nice to see you’re back, I myself took abit of a break, but slowly and surely getting myself back up to speed.

This nerf should split into 2 parts or optional, because this was put into place to balance and counteract the new Grandmaster Shadow Arts Trait. Rendering Shade. Anet should simply devise a plan where anyone who wants to use that trait, gets penalized with this 1sec ICD. While reverting the ICD back to the way it was with people not using the trait.

Does anyone agree or disagree?

I may create a new thread about this suggestion, and go into further detail. I would love discussion if ever possible..

-Thanks guys for your feedback, and bumps.

This would actually be a great idea and would open a realm of possibilities.

Mind if I link this to reddit?

Yes of course by all means. Reddit will open this question/suggestion to a new realm of people

Thank You Deceiver (:

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

(edited by AikijinX.6258)

1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Just came back after a while to discover this change.
Just when i thought we started getting to a better place…
You got my vote. This change was terribly wrong imo, and should be changed back asap.
I’m out of pvp until then… :/

(BTW: good to see you guys are still active! )

Nice to see you’re back, I myself took abit of a break, but slowly and surely getting myself back up to speed.

This nerf should split into 2 parts or optional, because this was put into place to balance and counteract the new Grandmaster Shadow Arts Trait. Rendering Shade. Anet should simply devise a plan where anyone who wants to use that trait, gets penalized with this 1sec ICD. While reverting the ICD back to the way it was with people not using the trait.

Does anyone agree or disagree?

I may create a new thread about this suggestion, and go into further detail. I would love discussion if ever possible..

-Thanks guys for your feedback, and bumps.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

(edited by AikijinX.6258)

1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

Eh, it’s no big deal. I guess now you may have to pay attention when stealthing instead of just spamming backstab.

This.

Question is: Why do thieves have to spam backstab/why could they spam backstab before? The moment you can answer this will be the moment you do realize this was an unjustified nerf.

Because players are lazy and lack skill/timing therefor spamming without repercussion is easier for maximum profit?

Or something I guess.

Anyway, if you didnt see it, this related thread popped up on the mesmer forum. Instant classic

https://forum-en.gw2archive.eu/forum/professions/thief/1s-ICD-for-Stealth-attacks/first

OMG you play thief! Upload a video of you playing your thief!

If you’re refering to me, than you can always PM me in game AikijinX.6258 I don’t want to digress from the topic.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

in Thief

Posted by: AikijinX.6258

AikijinX.6258

I appreciate everyone’s strong and passionate feedback.

I actually had made a mistake, in which I had thought that even if a backstab was successful, or any attack in general was successful, we’d still be put on a 1 sec ICD. So that was my argument, that I had wrongly made, which I was corrected on, so thank you.

But in terms of missing a backstab or a hook for staff, None of you guys cant tell me that you haven’t spammed backstab in stealth to try to hunt another stealthed foe, and or spammed backstab because you thought you were close enough to land it, but your foe just so happened to be a tiny bit faster than you, while you both are in combat. Telling people to position themselves properly is good yes, but telling them they need to learn to play Thief because they’re unhappy with this change is not very constructive feedback. A lot of Thieves whether they like to admit it or not, have spammed backstab while stealthed, it was just something to do to keep you on the offensive. When you’re in Shadow refuge, to bait your enemy in and afterwards backstab them was something popular to do while acting as if you’re going on the defensive but really staying offensive.

With the way classes are now, Blocks, evades, Distortions, Blinds can take a backstab and take you from 100-0 quick.

I’ve gotten used to the playstyle now, although I still am not in favor of this change, It is something that i’ll have to adapt to, but who’s to stop a Thief from doing a Bound+steal combo. That will have to be a new opening strategy coming soon.

Maguuma
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1s ICD for Stealth attacks

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Posted by: AikijinX.6258

AikijinX.6258

I wholly agree dude. I can’t even understand their reasoning for the 1 second cd. You only get one attack in stealth, correct? There is already a revealed period. Why add on the 1 second cd to my backstab? It’s already tough enough to position yourself correctly and land the attack at the opportune time, especially when paying attention to the positioning and the boons/condis on your target.

Yes there calls for concern for backstab, but my gripe is more-so for S/D. If people miss a backstab, I believe that is holistically their fault, but having to wait a whole second to auto attack after a missed OR successful backstab is a poor design. Thieves were designed to kill Hard, and Quickly.

Which brings me to another concern, in terms of PvP. PvP is way too fast paced right now, to be 1 second behind.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

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Posted by: AikijinX.6258

AikijinX.6258

Eh, it’s no big deal. I guess now you may have to pay attention when stealthing instead of just spamming backstab.

I agree, with the whole having to pay attention to backstab piece, my argument was more-so for the A.A chain after a backstab, when and if that backstab does connect, in a timely manner.

I know for S/D and D/D the majority of our damage. Well… for all our weapon sets, in respect to P/X. Auto attacks are our main source of damage output.

And yes, its a 1 second thing out of stealth. But as i said before. 1 second matters.

Maguuma
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And another nerf is in

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Posted by: AikijinX.6258

AikijinX.6258

Currently the games pace is a little bit too fast tracked, and classes too high damage dealing for this Nerf to be acceptable.

You tell me what you do when you try to CnD a DH get trapped, and are unable to deal A.A damage for that 1 second. Which in-turn can greatly decide whether you live or die?, Because a lot of damage can happen in 1 second.

The argument is mainly for X/D builds.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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1s ICD for Stealth attacks

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Posted by: AikijinX.6258

AikijinX.6258

I don’t post very often anymore, but I just wanted to express my feeling on this Nerf/Fix/Balance

I don’t know who in the office approved this (Nerf) But it handicaps Thieves ability tremendously. This is not a post out of anger, far from it. It is a post out of disbelief. Not being able to wrap my head around who would approve such a detrimental change?

A Thief was designed for quick and hard hitting succession for their attacks. This 1 second hindrance is not only disabling us from achieving quick and efficient timely kills, but also rendering us unavailable for 1 sec. And yes you can argue “Just use other skills”.

But when you burst someone out of stealth the majority of the time you will want to complete at least 1 auto attack chain. This effects x/D builds pretty substantially in fights.

I’ve had a couple fights in WvW, and those that know or remember me. I know quite a bit about Thief even if I did take a lengthy break for a while. For a Thief 1 second can mean the difference between life and death.

I urge people to agree with this testimony, and hopefully in a quick fix, this change can be altered somehow.

Maguuma
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(edited by AikijinX.6258)

April 19 Patch Notes. Thoughts?

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Posted by: AikijinX.6258

AikijinX.6258

I am extremely satisfied. I suppose I will come back from retirement, and play seriously again. Well done Anet. I am satisfied. S/D Lives on.

Maguuma
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Multiple portals

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Posted by: AikijinX.6258

AikijinX.6258

You will be stuck in Limbo

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Kodan (Daredevil) Roaming Montage :D/

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Posted by: AikijinX.6258

AikijinX.6258

Very entertaining, Thank you for this. Alittle bit of a fun refresher, from all the QQ and rant threads about Thief. Unfortunately, nothing that is show cased on a Thief is ever kept in game for long, or will inevitably be nerfed in the future. So this may not work pretty soon. Unless this is a feature for EoTm (I’m a novice when it comes to knowing anything about eotm)

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Question

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Posted by: AikijinX.6258

AikijinX.6258

There’s Assassin’s Equilibrium, but that’s not on dodge effect, but striking from stealth and that’s from Sept Feature Pack of 2014.

Ahhh thats what it was !. Well sheesh. Now i kinda feel like we need that for DH.

I just don’t understand why DH TRAPS, are not FULLY dodgeable, like all traps, and necro wells are. It’s kind of ludicrous. None the less I still fair well against a DH, but for people who don’t have much experience, It’s outrageous.

Maguuma
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AikijinX's Question

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Posted by: AikijinX.6258

AikijinX.6258

Just a simple question guys.

Do you guys remember that new acro trait like a month or so ago, that granted stability on dodge? Was that the old Swindlers equilibrium? Did anet specify why it was removed?

I have an opinion on why it was probably taken out, but i’ll keep it to myself for the time being.

Maguuma
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Coloxus D/P DareDevil Bound Burst Combo

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Posted by: AikijinX.6258

AikijinX.6258

Good job Colo, Nice to see you again, as well. Aw jeez. I’m seeing all my old Thief buddies lately.

https://forum-en.gw2archive.eu/forum/professions/thief/AikijinX-s-Question-to-Old-Thieves/first#post5922786

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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State of thief...

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Posted by: AikijinX.6258

AikijinX.6258

Good to see you back Swinsk, I was actually hoping you were going to pop up on my thread too that I had made for the older gen Thieves. Although it was still all together a good discussion.

https://forum-en.gw2archive.eu/forum/professions/thief/AikijinX-s-Question-to-Old-Thieves/first#post5922786

Maguuma
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Evade, evade, evade

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Posted by: AikijinX.6258

AikijinX.6258

LOL

/15minutes-to-play-and-learn-to-counter

Dude I gaurentee I’ve played way more than you. It’s extremely unbalanced to be able to be able to evade nearly everything.

1) i don’t like the word “dude”.
2) even if you played more than me, what does it give you? Bragging rights? I’m tired of these “i played since 1st beta so shut up” kitties.
3) if you played thief more than i did and yet you’re unable to counter one, then i’m sorry for you.

I agree. Some of these katz have no klout. EDIT: But if someone actually did play since beta, they would be good. If they actually were dedicated to their class, and honing their abilities.

Maguuma
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(edited by AikijinX.6258)

Thief changes from livestream

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Posted by: AikijinX.6258

AikijinX.6258

B.V Elite change: Much needed. Edit: No more having to attempt a steal burst on a Guardians Block via bountiful theft only to STILL be troll blocked with their trait. Now when people see us load our venom they will rightfully be afraid instead of thinking “( It’s okay guys it’s just Bassi Venom no big deal)”
Thief version of blur: Pretty nice. Hopefully the ICD is short and the animation looks nice

DH Trap Nerf: Overly Needed

Elementalist Nerf: Needed

Amulet Nerf: Cele Ele No Moar(My elemental Brothers and sisters lend me your tears, i’m thirsty)

Scrapper Nerf: Sorry but you’re not king of stealth, know your place.

Mesmer Nerf: Honestly never really knew or cared to find out what alacrity was, so I’ve been fighting mesmers how i always fought them. Made no difference to me.

Maguuma
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(edited by AikijinX.6258)

AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

Yea, the next meta is definitely poised to be good for thieves. Hell, even if they did nothing beyond the sigil/amulet changes, we would be boosted to a top meta spot. =P

I don’t really like to go to the forums to hate on other classes, or their builds…

But.

The celestial era has ceased, and I’m content. Cele Ele what? Cele Reve huh?

Maguuma
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AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

If you have not looked at the stream notes on Thief, have a look now. Our time has come to rise again. Do not fret. ANET is going in the right direction right now on the basis for thieves.

Maguuma
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Thief changes from livestream

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Posted by: AikijinX.6258

AikijinX.6258

All I can say is. Brothers and Sisters, our time is now.

Maguuma
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AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

So, here’s my 2 copper. I’ve played the game since beta and switched to thief after about a year. About 43% of my PvP games have been played on Thief and while I love PvP, I’m not much of a fan of WvW, so I’ve never messed with that much.

Once HoT came out, I stopped playing thief as much, largely because 1) Thief is in a bad spot for PvE and 2) I’m not a big fan of the Daredevil mechanics, so PvP hasn’t been as appealing either.

I really wanted to love Daredevil, but the staff animations just seem ridiculous and the dodges don’t feel right either. However, I did pick up my thief with the DD variant of D/P for some PvP the other night and found that it’s in a lot better place than a lot of people like to make it out to be.

In PvP, I’ve predominantly played D/P builds and the Daredevil variant seems to work just fine. I never liked Bound, but Dash fits in pretty well with the build. Pre-HoT, I ran DA/SA/TR, so I wasn’t generally a CS fan like the OP, but I found that DD is good enough to merit dropping SA.

It’s definitely a bit of a dps loss from CS, but I still think DD is worth taking over it. Havoc Mastery keeps the dps loss. Impacting Disruption is another good source of damage, particularly since Headshot seems to be more valuable in this meta than in the past. Considering also the gain of:

  • Swiftness on dodge
  • Longer range dodges
  • Soft CC cleanse on dodge
  • Sustain from extra dodge and dodge traits
  • Access to Impact Strike

Does core thief have more damage potential? Sure…but extra damage isn’t always worth it. It’s the same reason why you take Marauder amulet over Berserker’s.

Anyways, the elite spec overall is too clunky for me and considering that choosing to run without DD just seems like a handicap, I don’t see myself returning to this class as my main. However, at least with dash and the current meta D/P build, it’s enjoyable enough to return to in PvP to some extent.

Thank you for your indepth feedback

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

Daredevil just feels a little clunky compared to the smooth as butter old school thief, and I don’t like that you need to take these fancy new dodges as grandmaster traits just to be able to have 3 dodge rolls (which is really nice).

Funny you mention this. One of my guild members actually doesn’t slot the GM traits because he thinks the revealing nature of Bound and the over-shooting potential on Dash lead to excessive clunkiness in combat. I love Dash, but dislike overall the style of play DD brings with it, so I continue to run core thief.

I just believe core Thief has alot more damage potential to offer.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

I miss quaggan tonics.

-Babylon

Nice to see you again Babylonian ^^. Yeah you and that Overpowered exploited condi build of yours haha. 1 of a kind.

To All: I was actually unaware that there was going to be a balance patch preview. So i guess i made this thread in good timing. In terms of what the profession balance specifies for Thief. It seems like some good will come out of it. There will be classes that get tuned down, and others that will get slight tune ups. I really don’t like to say the word Buff’s anymore, because Buffs given to a Thief means every other class is unhappy, and a Nerf will be up and coming afterwards. It said Thief will get an enhancement in their Autoattack damage. All I can think about really is for PvP meta if not already (Since I’ve been away for so long): S/D or D/P : Pack Runes, and Flanking strikes for quickness proc instead of Thrill of the crime. If AA will be getting such a “drastic” improvement to it’s damage for Thief, then I can understand why one would go for DD/Trick/DA. Burn their HP down quick, with fast AA, on top of lightning or flame blasts(or both), on top of the havok master trait, and pulmonary impact interrupt trait.

Fast hard hitting attacks was my “lightning blade” build back in the day, all i can think of is that now.

Any thoughts?

And I really enjoyed reading everyone’s feedback and their opinions. I appreciate the discussion.

Consider Runes of evasion. With a higher number of dodges you get can on demand swiftness and fury in your build which is more reliable then Pack (where you have to be hit to trigger the same) and if you have bounding dodger in the build will apply some small bit of damage (which can crit) along with a cripple.

There is an ICD but if you are in and out a lot with your combat style the shorter durations of fury/swiftness as compared to that from pack might be more suitable.

For your sigils. I currently tinker with an S/d build that has a pile of interrupts via SOH and distracting daggers along with the impact strike elite. I much prefer sigil of draining to air/fire. I am not sure if you speak to PvP and if it available there but It has no ICD and is one hundred percent reliable on an interrupt stealing life and doing 1k+ damage.

If you are using Mug and SOH and get that interrupt you can burst the mug , the pi and the sigil draining damage all at once and add about 1k to the Mug heal. You can get over 7k damage this way without a crit.

Unfortunately i’m not that into pve at ALL. I’m still mastery level 2. Only for the glider accessibility. But I guess it’s a PvE world now a days. Can’t get anything (New sigils runes, etc) with out participating. Which is kind of disheartening.

Yeah i always liked Pack runes, due to the fact that it’s my own personal “thrill of the crime”, This way i am able to use Flanking strikes, and make use of the 7s quickness proc. I’ve always been the fast and hard damage while remaining untouchable due to the evasions and CnD’s. Pack runes just fit my style (For PvP), for WvW I just use Travelers.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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AikijinX's Question to Old Thieves

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Posted by: AikijinX.6258

AikijinX.6258

I miss quaggan tonics.

-Babylon

Nice to see you again Babylonian ^^. Yeah you and that Overpowered exploited condi build of yours haha. 1 of a kind.

To All: I was actually unaware that there was going to be a balance patch preview. So i guess i made this thread in good timing. In terms of what the profession balance specifies for Thief. It seems like some good will come out of it. There will be classes that get tuned down, and others that will get slight tune ups. I really don’t like to say the word Buff’s anymore, because Buffs given to a Thief means every other class is unhappy, and a Nerf will be up and coming afterwards. It said Thief will get an enhancement in their Autoattack damage. All I can think about really is for PvP meta if not already (Since I’ve been away for so long): S/D or D/P : Pack Runes, and Flanking strikes for quickness proc instead of Thrill of the crime. If AA will be getting such a “drastic” improvement to it’s damage for Thief, then I can understand why one would go for DD/Trick/DA. Burn their HP down quick, with fast AA, on top of lightning or flame blasts(or both), on top of the havok master trait, and pulmonary impact interrupt trait.

Fast hard hitting attacks was my “lightning blade” build back in the day, all i can think of is that now.

Any thoughts?

And I really enjoyed reading everyone’s feedback and their opinions. I appreciate the discussion.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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