Showing Posts For Aleksander Suburb.4287:

Ranger Rework Suggestions

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Traps:
I couldn’t see that you change the traps. You improve them (too strong for my opinion), but the mechanic is the same. I thought you want more ambush-like traps, but i couldn’t see this ambush-like. Maybe if you can only ground traps in regions without enemies. Or you’re easy to interrupt while using a trap. With these restrictions the strong improvements are realistic.

Shout:
Your shouts have very nice ideas. Some are too strong (protect me-taunt is too long), but nice mechanics.

Spirits:
The idea of the spirits is really cool. The mechanic, that the spirit has to move to the located position is a little bit clumsy, in my opinion. The spirits have to move fast to use this command-skills. But the whole concept is really cool. I’ve wrote down a spirit-concept a week ago. I love the idea of the spirit-orbs, but i like the appearance of the current spirits too :P

Wepaonskills:
The new Weaponskills are hard to implement in the current game. There are too manay mechanic which are not in the game yet and which are really complicated (smoke bomb for example) In addition i dislike the idea of bombs or other engineer stuff for a ranger.

Elite Smoke-Trap
I know there was a smoke trap in the GW2 beta. I hope it will come in the game, but i can’t imagine, that it will come as an elite for the druid.

Class mechanic:
As a new mechanic for the druid, i hope for summoning skills for temporary pets. So we needn’t control our pet whole the time (and yes, you can play without pet if you want, like you can play other profession without their profession mechanic :P ) But I really hope this mechanic will come for ranger and the current ranger mechanic will go to the druid. A druid should care more about other and his pet. As a sort of support specialization.

Guild Wars balancing concept: Never change a ruined system!

[Suggestion] Non-trolling Point Blank Shot

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I forget, that we can’t civilized discuss in ranger forum. Sorry to steal your valuable time. For lack of meaningful answers, we can close the thread ;(

Guild Wars balancing concept: Never change a ruined system!

[Suggestion] Non-trolling Point Blank Shot

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Many people are complaining about rangers who use the point-blank-shot too often. Maybe the skill is just in rotation, maybe the people don’t understand the interrupting or the reposition of the enemy.

I often use this skill to interrupt the enemy. So people are flaming, cause I interrupt a teragriff (without interrupt, he will change his position too + damage and player knockback)

Here my suggestion for changes to this skill:

1. Suggestion:

  • It becomes a channeled-skill.
  • you need to channel at least 1 sec to knock back with this skill.
  • If you channel shorter than 1 sec, it becomes just an interrupt.

With this change you can use this skill in rotation without trolling people. You can use it as an interrupt or as a knockback. The knockback mechanic is easier to counter (at least 1 sec casttime) but you can hold it longer and release after dodge.
Maybe we can improve the knockback-mechanic of the skill with a “unblockable” or a harder knockback.

2. Suggestion:

  • It will only knockback within a range of 300
  • A higher range will interrupt the enemy instead.

With this changes we can also use this skill in rotation or for interrupting, if we keep the right distance. It is harder to anticipate the function of the skill, while you’re fighting within a range of 300. The skill is not as easy to counter as the first suggestion.

Guild Wars balancing concept: Never change a ruined system!

Just remove Water Spirit already

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Instead of removing a skill, we need suggestions to buff or rebuild the spirits. I’ve done some suggestions , but no feedback. Maybe the thread title wasn’t well translated. I will fix that.

Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

[Suggestion] New Legendary Shortbow

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

So when i read the suggestions, there is no chance of a really serious legendary, right?
I dislike all this candyland-lollipop-style. Vote for a realistic bow, like my favorite in GW1 the naga longbow
Or just give me the skin as a white worthless weapon. So it is easier to catch this nice skin.

Guild Wars balancing concept: Never change a ruined system!

The sword problem, how can it be fixed?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287


Anet themselves have said they want to fix it, but this was back in October last year…

They have said? Do you have a quote or something?

Why don’t you look it up? It was by Jon Peters why should he do the work on a quote a year ago just because you’re skeptical.

Calm down. I’ve just asked and there were no hints where we can find it.

Guild Wars balancing concept: Never change a ruined system!

Getting to Know Your Fellow Posters Thread

in Guild Wars 2 Discussion

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

  • My real name is Alexander
  • I’m 30 years old
  • I’m german and live in a small town 50 km away from cologne
  • I studied math and programming
  • Playing Guild Wars since beta Oct 2004
  • I love computer games (Civ, Age of Empires, Unreal tournament), writing my own tales and archery
  • I’m a amateur cosplayer at Gamescom and RPC. Maybe you’ve seen me as Logan Thackeray or GW1 drakescale armor ranger
  • So my Main is a ranger
  • My favorite movies are animes from Ghibli Studio. For example: Nausicaa, Princess Mononoke, Whisper of the heart and Kiki’s delivery service
  • My favorite band is Schandmaul. A german medieval rock band.
  • I like to being alone and thinking.
  • I’m mostly friendly, tolerant and shy.
  • I hate arrogant people or people who flame or attack weaker persons. So I can become a berserk appear out of nowhere :P (sorry for that )
  • And my weakest subjects at school were languages (Sorry for that, too)
Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

The sword problem, how can it be fixed?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287


Anet themselves have said they want to fix it, but this was back in October last year…

They have said? Do you have a quote or something?

Guild Wars balancing concept: Never change a ruined system!

[Suggestion] Idea for nature rituals

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Spirits are not very strong. Nobody uses them. I have some ideas about improvement of the spirits for using them with traits and without.

1. Frost spirit is more powerful then the others and many rangers or group members love him. But I think every spirit should give a boon instead of a constant bonus. The ranger can improve his spirits by higher boon duration and without using any traits.
water spirit: regeneration
frost spirit: might or fury
stone spirit: protection
storm spirit: vigor
sun spirit: retaliation
spirit of nature: stability

2. the active skill of the spirits is nearly useless. It has affects against foes. But you should protect your spirit against foes. Most of the time the spirits die faster than you can activate the active skill. And then the enemy is rooted or slowed near the spirit.
My idea for the active skill is teleporting the spirit to your position and give a small buff to allies near the position.
water: small amount of heal
frost: short frost aura
stone spirit: condition cleanse
storm spirit: lightning aura
sun: short fire aura
spirit of nature: resurrection

With these two changes the spirits are more powerful, they can easily get a buff or nerf by shorten or elong the boon duration and they are mobile without traits by the active skill.

Ideas for traits are following:
adept: spirits follow the ranger and/or lower recasttime of active skill
master: better chance for boon
grandmaster: more Lp for spirits and don’t die after time. Just die by damage.


Some other topic is the retrieving of the spirit buff.

The spirit can only target 5 person with his buff.
First target should be the ranger himself.
Second target group allies. Then Ally player, then ally npcs.

The pet also should get the buff, when the ranger gets it. But the pet should not count to the 5 targets.

Summon creatures should never get the buff.

Another topic is the vanishing of the spirits while entering or leaving water.
They should not vanish!

What do you think?

Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

WARRIORS, lets FINALLY fix useless traits

in Warrior

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

dont wanna start a thing here, but they don’t get any use in “higher ranks” or competitive pvp. …

If you are speaking about pvp, you should write it down. Traps for ranger are really strong in wvw and good in pve too. OH axe and warhorn are good in pve too.
But i agree with shouts, nature rituals and beastmaster traits.

hmmm interesting. I have about 1000 hours logged in my ranger in wvw alone since the open beta, and I never found traps to be of any use against competent players, in skirmishes or zerg busting. the problem with traps is you can only slot one stunbreak at most, and you have no other defensive utilities. trappers are instagibbed usually for that reason. in fact I haven’t seen a trap ranger in wvw in over 18 months. but I guess with the huge diaspora of vets in the last year or so, new players are coming in and trying silly things.

for traps to be viable, they need to be the way they are now when traited, but without any trait investment, in addition to giving you additional benefits like a stunbreak and a boon on use. condi rangers in wvw apply conditions much faster through sigils and weapons compared to throwing traps, and have a tone more survivability by using the utility slots for signets and LR.

I agree that OH axe is good in PVE, but I guess im only coming from a pvp perspective.

I don’t use any stun breaker. Just three traps. And if they stun me, so they should come for me and try to kill me while i’m standing in my own traps. With a trapping build you can fight easily 5 NPCs and kill them in no time. Fights against two other player are more safer and easy compared to a longbow/berserker build especially with the trapper-runes.

More dissapointing are the useless traits for many classes. For rangers it is the faster reviving and get swiftness -.- while you’re rooted to the ally
Or the position of the trap traits in a tree for precision and Ferocity.

Guild Wars balancing concept: Never change a ruined system!

WARRIORS, lets FINALLY fix useless traits

in Warrior

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

dont wanna start a thing here, but they don’t get any use in “higher ranks” or competitive pvp. …

If you are speaking about pvp, you should write it down. Traps for ranger are really strong in wvw and good in pve too. OH axe and warhorn are good in pve too.
But i agree with shouts, nature rituals and beastmaster traits.

Guild Wars balancing concept: Never change a ruined system!

What Specialization you want revealed next?

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

We have Druid.
Well what specialization you all want to see next to get revealed?

we have? All we have is a name and a weapontype. So i want to see the druid next.

Guild Wars balancing concept: Never change a ruined system!

Nature Spirits - PLEASE FIX

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Did Anet fixed it or is there lready the problem, that the spirit buffs always the pet and other spirits? So if you have a pet and 3 spirits nobody else except the pet and yourself get the buff.
This was the main reason i will never touch a spirit build.

The instant kill of all spirits by entering/leaving water is so annoying too

Guild Wars balancing concept: Never change a ruined system!

Let's Speculate: Role of Druid?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

In a video you can see warriors with 2 adrenaline skills. So they are changing the core classes too. Maybe the druid get the current pet mechanic and the ranger get another. But i think every new ranger mechanic will be pet related in some way.

Guild Wars balancing concept: Never change a ruined system!

So anet you don`t want to remove the pets ?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I agree with Kaybosh. The pet is a problem. A problem in many ways. Stands in your line of sight in jumping puzzle. Destroys Achievement or boss mechanics (Scarlet boss fight or marionette). Shows everybody where you are, while in stealth. Slow you by getting involved in fights.

It is a BIG problem all the time. So the minimum must be to stow the pet permanent to evade the problem. We don’t need a buff for this. To stow the pet is in many situations buff enough.

Guild Wars balancing concept: Never change a ruined system!

Let's Speculate: Role of Druid?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I want this mordrem-troll-bees following the enemy. Maybe as a trap
It would be more fun, if they could follow stealths enemies >;)

Guild Wars balancing concept: Never change a ruined system!

Druids! Skills/utilities you'd like to see

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I think there will be a sort of shapeshifter.
Id like to see something, that i can use spirits. In my opinion spirits are far too weak and uninteresting mechanic.
Summon more pets (temporarily) could be another interesting mechanic for a druid.

Guild Wars balancing concept: Never change a ruined system!

The Druid's pet - placeholder?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I don’t think it’s a placeholder. The ranger stands in the spotlight of this trailer for specialization + he was the example for colin. so I don’t think that they haven’t finish the specialization of the ranger.

I hope that the mechanic would be about summon temporary pets. Not so strong, but without micromanagement and maybe 2-3 pets at the same time. That would be really a change in mechanic instead just other pet skills.

Guild Wars balancing concept: Never change a ruined system!

Druid Mechanic suggestions

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I prefer to summon pets. One pet at each F-Key. Bird, Wolf, Baer and Spider.
All F-keys get a recharge after using one. After that you can summon another pet. The pets are weaker than the ranger pets and only temporarily. But you can have up to two pets at same time. Maybe three with Druid Trait.

Guild Wars balancing concept: Never change a ruined system!

What will you do first ?

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Rocking the Maguuma with my Ranger/Druid

Guild Wars balancing concept: Never change a ruined system!

Ranger Druids

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

The mechanic is for sure a pet mechanic.

I must’ve missed in the transcript where Colin said that during the PAX presentation. Or was that stated as fact by another Anet employee?

No, but if you watch the trailer, you can see a druid, with a staff and a wolf. So druids have pets.

But keep cool, there shouldn’t be so much pet mechanics to implement. So in the future a specialization without pet must come!

Guild Wars balancing concept: Never change a ruined system!

Ranger Druids

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

The mechanic is for sure a pet mechanic. I hope for a really new and funny mechanic.

For example, the druid could sumon one of 4 (F1-F4) pets for a short time. A bird with good single target damage, a wolf with group damage, a bear as tank and with support and a spider for range and condition damage. And with traits it could be possible to summon up to three pets (after each summon, all skills have a delay). These pets are less powerful as the ranger pets. Its like a minion, but as class mechanic.

So this system is just with pets (rangerlike) and it is something new without micro management.

It could also be possible, that you will get a druid traitline instead the beast master traitline. And you will get additional utilities for traps, nature ritual etc. But the pet-skills are also exchanged for special druid utilities.

The last point are the special pet bonus for some weapon skills. There can be a special for druid pets too. Like “5 s swiftness for ranger pet or druid pets”. The druid summons are weaker so it could be fair to have the same bonus.

Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I will summon orion the too-late-mage (sort of chronomancer) for his ultimate power of firerain-when-all-enemies-are-done.
And alesia for her ultimate Wammo rushing power.

These are really legends!

Guild Wars balancing concept: Never change a ruined system!

New Allies: Mursaat

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Wasn’t Murssat shifting between the dimensions or something like that. I thought we could them see in GW1 just after we get the gift of true sight. So the appearance could change between mursaat who want to be seen and mursaat who are seen because of the true sight.

And if the mursaat try a new revolution in kryta, i will hunt them down through the whole jungle this time.

Guild Wars balancing concept: Never change a ruined system!

Are you going to buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I will buy the collectors edition with the caithe figure … sad that it isn’t logan. ( yes caithe figure is speculation, cause rytlock already exists)

It’ll be a Scarlet figure in her ugly helmet. Sorry…

cancel my preorder plz

Guild Wars balancing concept: Never change a ruined system!

Are you going to buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I will buy the collectors edition with the caithe figure … sad that it isn’t logan. ( yes caithe figure is speculation, cause rytlock already exists)

Guild Wars balancing concept: Never change a ruined system!

Hype train next stop

in Guild Wars 2 Discussion

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

In the mist? Is it from Rytlock after his comeback?

Guild Wars balancing concept: Never change a ruined system!

Favorite pets in the game and why?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Am I missing something? I haven’t used devourer in a long time but it was about the most garbage pet I ever tried. If you want a ranged pet why wouldn’t you use a spider that actually has a useful f2 and higher vitality for soaking up your conditions? Is it for the rng evade? I’m really not making fun of anyone, I’m genuinely curious if there is something that I’m missing.

Spider is only poison and a little bit immobilize. With the lashtail devourer i’ve a little poison (in my condi build is enough poison) bleeding and a nice. knock back. It’s my favorite pet for my trapper-build

Guild Wars balancing concept: Never change a ruined system!

Heart of Thorns Wish List:

in Guild Wars 2 Discussion

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

A little bit late but:

New story missions. Longer missions with groupplay (gw 1 <3)
New Maps and new Heart-Quests
New Weapons, utilities, elites and traits of course.

Balance and polishing is not part of a expansion. It should be for all players

Guild Wars balancing concept: Never change a ruined system!

[Spoiler] A Message from the Seraph Guard

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Who was pro mantle?!

In germany’s favorite fansite:
25 white mantle against 96 shining blades

and these were only those people who were organized in groups

Guild Wars balancing concept: Never change a ruined system!

[Spoilers] What if they took their time?

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

After seeing those giant vines all over the place, he should’ve at least expected something like what happened to transpire, maybe have a back-up plan?

Yes, me

He said whole the time there is a short time window for the attack. But we don’t know why! Maybe he was frustrated, that his commanders were running for eggs.

Guild Wars balancing concept: Never change a ruined system!

[Spoiler] fear not this night: end of LS2

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

My english is not the best and maybe i’m misinterpreting something. I think the lyrics of the song “fear not this night” describes exactly the current events at the end of the Living Story 2.

Fear not this night, you will not go astray. Though shadows fall, still the stars find their way. Awaken from a quiet sleep, hear the whispering of the wind. Awaken as the silence grows in a solitude of the night. Darkness spreads through all the land and your weary eyes open silently.

Sunsets have forsaken all and must open their eyes and, Nightmares come when shadows grow… Ice glows and heartbeats slow.

Fear not this night, you will not go astray. Though shadows fall, still the stars find their way. And you can always be strong. Lift your voice, with the first light of dawn. Dawn is just a heartbeat away Hope’s just a sunrise away.

Distant sounds of melodies calling through the night to your heart. Auroras, mists and echoes dance in the solitude of our life. Pleading silent arias gently grieving in captive misery. Darkness sings a forlorn song and yet our hope can still rise up. Nightmares come when shadows grow. Lift your voice, lift your heart.

Fear not this night, you will not go astray. Though shadows fall, still the stars find their way. And though the night sky’s filled with blackness… Fear not rise up… come on and take my hand. Fear not this night, you will not go astray. Though shadows fall, still the stars find their way.

Fear not this night, you will not go astray. Though shadows fall, still the stars find their way. And you can always be strong. Lift your voice, with the first light of dawn. Dawn is just a heartbeat away Hop’s just a sunrise away.

So i think it is written for the fight of the sylvari against Mordremoth. It fits to other dragon fights, but especially some vocabulary (shadows, nightmare, sound[less]) reminds me of the sylvari and the dragon.

Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

The Civil War (yeah, spoilers and cookies)

in Lore

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I think there will be a civil war or a massive distrust as long as we investigate how and under which conditions the sylvari turns into mindless minions.

I would claim, that it has to do with the relationship between sylvari and the pale tree and maybe the current condition of the pale tree. Right now she is really weak.

Guild Wars balancing concept: Never change a ruined system!

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I think that this was planned since the developing of eye of the north.

We’ve ronan who finds the seed and said there are more seeds.
We’ve ventari, the warm-hearted guy who taught the tree his wisdom and educated the tree.

Then in GW2 we know, that sylvari could not become minions of other dragons and we know (i think i’ve read this here in the forum) that corrupted creatures could not be corupted by other dragons.
We know, that the human appearance came from Ronan (Ok the open question is, why has malyck a human appearance too?)

From season 2 we know, that some sylvari get mad, especially soundless sylvari. So the madness (corruption) seems easier for sylvari without bondings to the pale tree.

I think it is very logical that sylvari are dragon minions, but i don’t know why the sylvari from the other pale tree also looks like human beings.

Maybe the ronan-theory is wrong and there are hundred of trees and bushes and every plant has his own corruption form. Some human and dog-like. Other for trolls, griffons, etc.

Guild Wars balancing concept: Never change a ruined system!

Favorite pets in the game and why?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

1. River drake, white raven: optic
2. Wolf: fear, knock down
3. devourer: survival, distance

Guild Wars balancing concept: Never change a ruined system!

CONGRATS \o

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I must agree with Dibaryon. A good job and especially the both cinematics in the end are awesome. Sadly I haven’t understand by the first view, that the sylvari on board attacks the pact crew. Especially the first helmed sylvari looked like asura for me.

I prefered the sylvari-are-dragon-minion thesis, but this episode was surprising me too. I hope the lost trust in the sylvaris play a big part in upcoming storyparts.

Guild Wars balancing concept: Never change a ruined system!

[X] better be punished [spoilers]

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

caithe is in love with faolain!

Guild Wars balancing concept: Never change a ruined system!

[Spoiler] A Message from the Seraph Guard

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

So the picture above is fanmade?

Guild Wars balancing concept: Never change a ruined system!

[Spoiler] A Message from the Seraph Guard

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Very nice. It remembers me of the messages from the white mantle and shining blade in the “war of kryta” updates from guild wars 1. This messages split the community in pro queen and pro white mantle and was really awesome.
With the sylvari racism topic there should be another fight in community with nice possibilities for the story. More undercover and sneaky parts instead of the big fat war with the most powerful machines.

I like it, but where is the message from?

Guild Wars balancing concept: Never change a ruined system!

Trap Improvements! Discuss!

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I’ve only been experimenting with ranger and traps for a couple of weeks.

My two requests are both about the runes of the trapper:

- Make super speed actually special – either faster than regular swiftness or at least make the duration longer

- Make the stealth realistically possible to use – maybe the trap damage doesn’t unstealth you (mesmer phantasms work like this), make the stealth always apply with a delay after the trap has been deployed (so spike traps at least can work), etc

I want to keep playing this profession and using traps as my main style.

super speed is already faster than swiftness.
stealth has slready a delay. You get stealth after you throw the spike trap towards an enemy and it triggered.

It’s not a good idea, that you don’t leave stealth after damaging an enemy. So you can easily damage an enemy with much damage by the trap conditions while you’re stealth for 9 seconds. That is insane.

Guild Wars balancing concept: Never change a ruined system!

Can we just get rid of pets?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

what? why not do this right from beginning? The costs are too high by using a stupid trait for a function that e ery ranger needs. So this means every ranger must use this trait -.-

Ties perfectly in with having to trait the lb unless you like the attack rate of a sloth and arrow velocity that looks like you might aswell have thrown the arrow with your bare hands. Or all the other things we have that need traits to be viable.

More required traits plz.

but a longbow is no must-have for the ranger.

Guild Wars balancing concept: Never change a ruined system!

Trap Improvements! Discuss!

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287


That’s something Necromancers and Mesmers should be good at, not Rangers. Boon stripping Traps would easily become the most potent boon removal ingame which alienates those other two classes. I understand the desire to bring group support when playing a Trapper but maybe those utilities aren’t just the right choice for that job.

What about revealed ? It should be used more and traps can be the right choice for this. I think the thief traps should do the same thing.

Guild Wars balancing concept: Never change a ruined system!

Can we just get rid of pets?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Better yet, trait that gives rangers protection on dodge should at the same time give aegis to pet

There’s no reason to tie it to a trait.

As has been said in the past… either give the pet aegis or dodge frames when the Ranger dodges or evades.

we aint getting shiny toys “read: stuff that does no require investment”. So rather then doom ourselves by praying for free stuffs, we should just argue for it at a cost.
Then once we get it, we can start arguing the cost is too high….

First we need this function…. one way or another, we are NOT getting it free, that is 100% sure…..

what? why not do this right from beginning? The costs are too high by using a stupid trait for a function that e ery ranger needs. So this means every ranger must use this trait -.-

Guild Wars balancing concept: Never change a ruined system!

What's your theory of what Rytlock is doing?

in Living World

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

cause he isn’t sylvari?

Guild Wars balancing concept: Never change a ruined system!

Can we just get rid of pets?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I don’t think it would ever happen but if it did, it would be awesome. If a pet is stowed, I think the abilities should be transferred to the ranger to some degree.

I don’t think there will be a buff for a stowed. But it isn’t needed. We need a perma stow for situations, when a pet is just negative for you or for the group. And after the situation you free your pet and the action is going on (maybe just push f1, f2, f3 or f4 for pet freeing)

And for other in fight situation, you should use a passive pet, which buff the ranger and the group. But there is the crux of the matter, we need some passive pets and not only distance fighting pets

Guild Wars balancing concept: Never change a ruined system!

Trap Improvements! Discuss!

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

What about an interrupt, by a short stun when the trap is activated?
With that you’ve the chance, that the enemy stays longer in the trap, if he forgets to dodge after stun or goes backwards. A stun of 0.5 sec is not too much to be overpowered, but it is annoying.
If you stack all traps on the same point, the stun is not additive. So it makes more sense to spread the traps. And if you try to throw it to the enemy, the enemy can react and dodge to avoid the stun.

Guild Wars balancing concept: Never change a ruined system!

Pets should stay stowed when stowed.

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

All these have been suggested before… a lot. The stow won’t happen, devs don’t like rangers playing without their pets.

really? if they don’t like that ranger are playing without pets, why are they developing content against pets? The scarlet end-boss fight with the achievement not attacking while not colored for example. Or the scarlet marionette fight? Or jumping puzzles with bad camera and fat pet standing on your head? Or invisibility runes for trapper? Or championfights with one-hit-pet-killers? Or fortress in wvw (your pet can’t attack people on the wall, nor it can’t attack people on ground from wall)? Or countless other situation, when your pet get hit and slow you down, because you get into fightmode?

When i use the trapper runes in wvw, i get a ranged pet. They don’t die so fast and you let it attacking while fleeing. so the enemy don’t know which direction. And after death you’ve to stow the pet as fast as possible

Guild Wars balancing concept: Never change a ruined system!

Trap Improvements! Discuss!

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

In WvW Trapper is overpowered, don’t know about pvp (cause lack of trapper rune)
But your suggestions are more than overpowered for wvw and pve. With the curre t condition damage you can easily kill 2 enemies plus guarding npcs at one time. So your suggestions must change traps pvp only.

My suggestions (for wvw and pve at least)
Move Trapper-traits to survival
Give us Underwater traps

Guild Wars balancing concept: Never change a ruined system!

(edited by Aleksander Suburb.4287)

Christmas Wish List :D

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Just, what i want whole the time
-Perma stow for pet, especially in jumping puzzles, boss fights, trapper rune in wvw, etc.

-Fix the #1 one-hand-sword-skill and improve the #2 to first leap.

-elite trap (dust trap is ok for me)

-trapper traits to survival

-better mechanic for spirits. And spirits shouldn’t give there bnefits to other spirits – it’s useless. And don’t kill spirits when entering underwater or leave water.

-total new pet skills instead of the often useless shouts. And improvement of the pet attacks against moveable enemies.

-balance of the f2 skills.

-Pets should buff while in passive state instead of being useless. Or special passive pets (other birds or a little rabbit would be nice for example)

Guild Wars balancing concept: Never change a ruined system!

Can we just get rid of pets?

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I think the problem that presents with the pets are an overpowered ranger. A net has the same trouble with the necros and it’s minions and look! There are the two classes with the most problems and bugs in the game.
as I said before, I think that design the pet like an swapping weapon was a very bad idea from the start.
I think the ranger should be able to have 1 pet (yeyes I would love to have pets as Pokémon, many many) and that pet grow up (level up) with the ranger.
Instead charming a juvenile pet we should start by a pup and grow up to adult.
We should be able to customize more the pet, it’s looks and abilities and the pet should be able to hit moving targets and be stronger and not only a swappable weapon for the ranger, with a couple of more states, like avoid combat or attack only my attackers.
also I think would be a good idea to make the ranger take care of the pet, that if the pet die should stay dead the same as any player, until resurrected or rally to WP.

This would make the pets more useful and also more important for the ranger. Also enemy players would have any pet in cosideration when engage a ranger.

You haven’t played ranger in beta or the first weeks after release? The points in your post are the biggest disadvantages of the pet in the first state of the game. People complaining about a pet, which is 90% of time dead. People couldn’t revive other player, while a dead pet lying next to them. Ok, the micromanagement was good for customizing. Maybe there were too much casual players, who hasn’t understand the customizing part.
But two pets, swapping them and no need for reviving is the best improvement that anet has done for the ranger pet.

Guild Wars balancing concept: Never change a ruined system!