Just got Sword Master while killing an enemy with my toolkit wrench.
Bug, or working as intended?
Dueling will not be in the game. Anet COULD put it in if they want to. However they are making this game how they believe it should be made and don’t care what you think even though it’s logical/beneficial for the game. I’ve been following Anet since the release of GW1 and whilst they make good games they are also a notoriously stubborn bunch.
Edit: They could add in an option to automatically reject any duel requests but of course Anet doesn’t believe dueling should be in the game…
Do you have a source for this? Because I heard it was on their to do list. Not their immediate list, but eventually.
Just let me salvage ascended rings into Vials/Globs/Shards of Mist Essence already. All my alts even those that have never set foot in a fractal are ascended geared already.
That’s nice…if you can stand playing fractals that much. I hate them, personally. Where is the option for this gear for those of us who dislike playing the same few dungeon levels over and over and over and over and over?
Why do you need ascended gear if you aren’t planning on doing the content it was designed for? You even have the amulet available to you, which is unavailable in fractals. Where is the amulet option for those of us who dislike playing the same few dailes over and over and over and over and over?
What is this scrolling? Do you not have your inventory window sized to see the whole thing? Also – just swap the weapons from the left side of your hero screen…
I always thought it was an cross between a bomb and elixir.
Anyways, what about a gear?
I LOVE my setup – but my old roommate (I’m married now) can’t seem to grasp it when he comes over.
I’m using this sort of keyboard: [See attached photo]
1-6 are a little closer than normal, and 7-11 are right above them. So I leave the 1-10 keybinds alone, since they are already convenient to hit. Now, for my toolbelt skills, I’m using a Logitech mouse with several additional buttons. My F1 is top thumb, F2 is bottom thumb, F3 is scroll wheel left, F4 is scroll wheel right. Dodge is thumb middle. I rebound the ‘use’ key (normally F) to C, because I can never seem to hit F without hitting other buttons, and as you can see in the photo, C is right by my little space bar. Inventory is B, push to talk is V for all my VOIPs.
I bound weapon switch to 11 (-) because ` isn’t on the gamepad.
You choose to play the one part of the game that asks you to commit to a character, then get mad that you can’t just bring in alts?
For PVE, I run a full Kit build. Flamethrower, Elixir Gun, and Tool Kit. I use Kit Refinement, Fireforged Trigger, and Power Wrench to make this combo.
1) Net Shot
2) Flame Blast
3) Napalm
4) Incendiary Ammo
5) Throw Wrench
6) Run in swap for Tool Kit (Box of Nails from Kit Refinement)
7) Pry Bar
8) Box of Nails
9) Elixir Gun to Acid Bomb
10) Jump Shot
11) Blunderbuss
12) Overcharged Shot
13) Net Shot
14) Repeat if neccessary
Curious to try this, since I already use FT and TK. What’s your full trait build?
The only thing that bugs me with Fractals and progression is this.
“increasingly better rewards compounding with higher scaling difficulty”
No argument. Except, apply it to everything. There is no reason players should be walking away from defeated Champions out in the world with 0 loot, or a Porous bone to show for it as we are currently doing now.
Don’t nerf my porous bones. They are my main source of income.
I agree with everyone who is telling the OP why he’s wrong. If we cut out everything from a monthly or daily that someone didn’t like, we’d have nothing left. People are even complaining about the crafting part of dailies! In my opinion, anything and everything that is a part of GW2 is fair game for dailies and monthlies.
You’re correct in that personal likes/dislikes for certain activities shouldn’t necessarily be the deciding factor, however once they get the “choose your own daily” feature working that will surely help. Hopefully that mechanic will be added to the monthly as well. I’d like to add though that the achievements really are more focused on what you have achieved. I think any achievement that requires you to work with another person should either be removed from the daily/monthly, or else move it to an entirely new category of “group achievements” or something like that. Per my point above, I don’t mind grouping, but I dislike forced grouping in order to enjoy specific game content.
I think that choosing 4/6 or 5/7 or whatever they come up with will be better all around for everyone. I respect that you don’t like grouping for dungeons, and can somewhat relate – I finished one of the most excruciating runs I can remember today. I won’t bore you with the details, but I’m sure you have comparable stories. I also am glad that you didn’t come ranting to the forums and blowing things out of proportion. While I disagree with your disinclination to work with others in a multiplayer game, I am glad we can have a civil discussion about it. Hopefully the choose-your-own-daily system will work for both of us!
I don’t see any mention of the jumping puzzle in Cursed Shore.
It has both a rare spawn and a “Splendid Chest”.
+ There’s a massive thingy where people lay dead in :p“Hoping I didn’t ruin all fun for the hunters”
This looks like a good place for this sort of thing, but I really feel like a veteran that is easily soloable is not what any of us, including Anet, mean by a “boss”. I went up there just now, and there is a “Grand Chest” there. I don’t think it’s what we’re looking for.
In my opinion, anything and everything that is a part of GW2 is fair game for dailies and monthlies.
So, you’d be okay with having to craft a legendary as part of a monthly, say? I mean, legendaries are part of the game and there’s got to be plenty of players that could manage to craft a legendary if given a whole month. lol
Why be lazy?
Celtic Lady, just in case you aren’t being intentionally obtuse (your recent forum posts suggest that it is, in fact, intentional, and that you just love to try and incite argument), I’ll explain why legendaries, while fair game, would not make a good monthly. Each monthly is in increments. 0/5, 0/100, 0/500, depending on how much work and effort is required to accomplish them. The amount and type of work necessary is determined by ArenaNet. While part of the game, legendaries would never be included in a monthly because the effort to create such an item would far surpass what could be expected of a player in one month. Now please stop being ridiculous – it’s to the point where I recognize your forum name on the spot because of it.
I agree with everyone who is telling the OP why he’s wrong. If we cut out everything from a monthly or daily that someone didn’t like, we’d have nothing left. People are even complaining about the crafting part of dailies! In my opinion, anything and everything that is a part of GW2 is fair game for dailies and monthlies.
Just tried Oola’s lab – the final fight was a two enemy veteran/normal combo.
No chest spawned from this fight. The only chest I saw was outside after the event finished. It was a normal chest and dropped nothing worth mentioning. I believe this can be discounted as a Final Rest candidate.
I just want ANYTHING that looks good on an engineer. If you wear medium armor, you will mostly get bandit-style masks, pirate hats, trenchcoats, or pirate coats.
I like my charr engineer
Coat, pants, shoes are Twilight arbor dyed iron and cornsilk. Arms and pauldrons CoF dyed cornsilk. Helm is Leather mask (150-200 leatherwork helm).
Made the leather mask – and of course the skin is bugged. The straps go just past my ear and then just disappear…
The back part of the Leather Mask is not appearing on my character. As you can see in the attached screenshot – the straps go just past my ear then just disappear. I was excited because this is the first helm I’ve found in a long time that I think fits my engineer! Please fix whenever you can – thanks!
I agree with a lot of you here that turrets are a weak way to use a utility slot, especially when you have multiple turrets drop all at once. My question is: if turrets are a weak way to use a utility slot, what is a strong way to use a utility slot?
Right now I am leveling PvE with elixirs and elixir gun as a kit for the extra heal and the acid bomb when mobs get too close.
I run 1-5 Rifle, 6 Healing Turret, 7 Flamethrower, 8 Toolkit, 9 Elixir R, 10 Supply Crate.
All you need to do is run around and press 1, then 1, then 1, and 1, and 1, until…. 2 appears!! once you get 2 the excitement ramps up!! press it!!! eventually 3 will show up then you can press that one and so on and so on. But dont forget about 1, you had lots of history with 1.
1 is always super dependable, not like those uppity threes and fives. Sometimes I’ll call upon 3 or 5 for help, and they’re all like “Man, I’m tired. Why don’t you go ask 1?” 1 never is too tired to help.
Choosing turrets is kind of like not choosing a utility at all.
In PvE most mobs will go straight for the turret and break it.
In WvW the small battles are very mobile so your turret will get left behind. In big battles it will die after 1 shot due to many AoEs.
In PvP you can strategically place the turret in an out of the way ledge and get good damage off the rocket turret. All other turrets fail in comparison to RocketTurret.Yesterday I was playing PvP and came across a “Turret Engineer”. It dropped all its normal turrets on one of the points and I just sat there and laughed the saddest laugh you would have ever heard. I honestly felt bad for the person.
So I walked into the middle of the 3 turrets and the Engi dropped supply crate on me. Now I’m sitting there in the middle of 6+ turrets along with the Engi hitting me…..I just stood there in one place dropping bombs. 5 bombs later [less than 3 seconds] all the turrets were gone. A few more seconds and the Engi was dead.There is a trait that makes the toolkit’s auto attack chain heal turrets but I’m not sure how significant that heal is. There is also a trait that makes turrets take 30% less damage and another that makes them heal over time. If you take all these traits; using turrets might be a viable niche BUT you still have the problem of them not being able to move. They are more useful when you are farming a dense area of enemies.
Ah hahaha – I think I ran in to this guy too! I don’t normally PvP, but I dropped in to sPvP the other day, and this Asura was on a control point. I run over (just me vs. him), and see he’s an engineer, so I get ready for an interesting fight. He proceeds to drop three turrets, plus his Supply Crate. I didn’t even notice the Supply Crate stun because I was laughing. I didn’t even target the turrets. Between my Jump Shot, Wrench Throw, Incendiary Ammo (Static Discharge), I had accidentally killed all his turrets. There may have been one Thumper Turret clinging to life. Poor guy. After he was down, I gave a helpful and constructive critique of his build by saying “lol turrets”.
I can’t see how any rational person could argue that “naughty words” should have a place in common, public speech. They are in no way necessary or productive.
They’re productive. At least as productive as all adverbs and many adjectives. They provide context about the speaker’s opinions and state of mind. In essence, they serve as verbal shorthand. Rather than get into a prolonged discussion about perceived deficiencies and wordy complaints, the speaker can sum up, with a single F-word, their views on a particular subject. It’s interesting that you chose the word “naughty,” as if the words, in and of themselves, carried moral weight. They’re just collections of letters. Does that mean I should be punctuating my sentences with them? Probably not. But that’s only because I pride myself on more artful speech.
Maybe productive wasn’t the best word. Clearly those words produce something, and get something accomplished, but what they accomplish is not helpful. Anything you are attempting to convey with profanity can be said in other ways. I’ve done it my whole life.
(edited by Amos.8760)
I just want ANYTHING that looks good on an engineer. If you wear medium armor, you will mostly get bandit-style masks, pirate hats, trenchcoats, or pirate coats.
i would like an official comment on this because if we are going to be banned for using “naughty words” when there’s an option to have a swear filter on for carebears then why bother having a toggle on the filter at all?
i don’t see why i should be punished because others are offended. that’s something they’ll have to deal with, not me. they can have their swear filter and as long as i don’t avoid the filter i can’t see how any rational person could argue that using “naughty words” is ban worthy.
I can’t see how any rational person could argue that “naughty words” should have a place in common, public speech. They are in no way necessary or productive. It doesn’t make you sound grown up, cool, or anything like that. Now I’m not saying everyone should be silent unless something is productive and necessary to say. I love a good comedian, good stories, small talk with people about their day, etc. But offensive language doesn’t have a place in any of those situations.
When I hear people swearing in public, I feel embarrassed for them because of how unaware of themselves they are. The thing is, it happens so rarely when around real people. Most are sensible enough to do it quietly, or in a more private setting so not everyone hears them. People will do the most ridiculous things from behind a keyboard, and it really just shows everyone how immature they really are.
Long as they don’t nerf my Jump Shot! 
Interesting tale… has nothing to do with GW2 DEs giving Gold/Silver/Bronze reward levels for participation or the fact that the amount of “work” needing to be done would have scaled up as more people arrived, but interesting. And by interesting, I mean not really interesting at all.
It was in direct response to the OP. I must have missed the part where the lawn grew bigger because additional kids showed up. Anyways, sorry you missed the point
A farmer went out early in the morning to hire workers for his farm. He agreed to pay them a hundred dollars for the day and sent them into his farm to work.
At about nine in the morning he went back out and saw others standing in the marketplace doing nothing. He told them, ‘You also go and work in my farm, and I will pay you whatever is right.’ So they went.
He went out again at about noon and at about three in the afternoon and did the same thing. At about five in the afternoon he went out and found still others standing around. He asked them, ‘Why have you been standing here all day long doing nothing?’
‘Because no one has hired us,’ they answered.
He said to them, ‘You also go and work in my farm.’
When evening came, the farmer said to his foreman, ‘Call the workers and pay them their wages, beginning with the last ones hired and going on to the first.’
The workers who were hired at about five in the afternoon came and each received a hundred dollars. So when those came who were hired first, they expected to receive more. But each one of them also received a hundred dollars. When they received it, they began to grumble against the farmer. ‘These who were hired last worked only one hour,’ they said, ‘and you have made them equal to us who have borne the burden of the work and the heat of the day.’
But he answered one of them, ‘I am not being unfair to you, friend. Didn’t you agree to work for a hundred dollars? Take your pay and go. I want to give the one who was hired last the same as I gave you. Don’t I have the right to do what I want with my own money? Or are you envious because I am generous?’
Q-dale is best for events. People are constantly saying in map chat when events are up and linking waypoints.
Well – I think it’s a big deal! I’m somewhere in the 2000s.
Congrats!
COF armor might go well with flamethrower.
Yeah, I’m sick of running multi-champion chain events and getting some stuff I’ll vendor for a couple silver. cough eye of zhaitan cough
You can also tell when it’s down because the turret head will rotate.
It’s 10g! You could make that in no time or in the least get 10 members to chip in 1g apiece and pay them back after your transfer. Seriously! Are you really that upset about this that you can’t see the simple solutions right in front of you?
Heck, I’ll send you 1g just to get you started.
1g is 50 gems mate. That’s 36g for 1800 gems I assume. I don’t know if you get some kinda discount for buying in larger amounts.
Please bare in mind:
Gems buy gold.
Real money buys gems.That means that gold has a real money value. Hitting my guild mates up for gold is not much different from hitting them up for real money, even though the currency system disguises the fact.
It means nothing of the sort. Gold cannot be exchanged for money, and it can be created without spending any money.
Cribbage, you’re coming off very badly in this thread. You have the demeanor of someone who just came here to start an argument. You are calling posts antagonistic that are simply explanatory. You just don’t agree with them.
Is vulnerability that important? I mean, it makes someone take %1 more damage. I would think that unless you can stack fifteen in a few attacks (like with grenades) your time would be better spent with something else.
For dungeons, I prefer to think of it as 1% damage x 5 stacks = 5% damage for the entire group. I don’t know, seems pretty nice to me. What better trait would you pick – and what better attack? An additional autoattack?
I’m not sure of the point you are making here. Can you explain it another way?
I like Sitting Duck. Applies 8 seconds of 5x Vuln on a 10 second CD (Net Shot).
Knee Shot looks good, but I haven’t tried it much. As far as I can tell, most bosses are susceptible to cripple, so this may be a good idea if you’re in a group that is kiting a lot.
Right now, I’m using Sitting Duck, Rifle Mod and Hair Trigger. I like Hair Trigger because that brings my Net Shot down to 8 seconds and works with the 20% increased Condition Duration from my Explosives trait line to provide constant 5x Vuln, with a second or so of 10x Vuln if I’m using Net Shot on CD.
I’d be in favor of this, only if it was something that could be disabled. I don’t really want an IM ding breaking my immersion any further than the existing stuff does.
It would obviously be optional.
One day I did it only using Elixir R. Never even “touched” a person.
Explode.
We engineers have one, too:
Yeah. My engineer was originally my main, but I tried a couple of pure damage builds and was disappointed and ended up using condition P/P elixir builds. The utility is great though. I just don’t know about using that healing mist turret. Its annoying that the runes of altruism heal skill proc doesn’t work off all heal skills, just your 6 button. If I use a medkit, I can press 6 as soon as the 10 second internal CD is down to give my group fury and might, but with the turret the CDs are so long. But the regen on the turret being affected by player’s stats now is nice and I honestly don’t know. It will probably be fight dependent on if I use the healing turret or medkit, but those medkit packs heal for me around 1500 which is incredibly nice. I actually went out and bought a full set of exotic weapons and armor (not amulets and trinkets cause I’m poor) just to try this build out again in fractal runs. I’ll stick to my necro for other things.
I’ve stuck with the turret because it AOE heals when you time the explosion right. You set it, wait about a second, explode it, and your whole group just got regen + a decent heal. You’re not just letting it sit or picking it back up, are you?
(edited by Amos.8760)
Agreed. I am getting so much fail in my daily 10 now that I am about to just quit doing them. The group I just left wiped three times on the FIRST boss of Cliffside (I know they’re the same). The one where all you have to do is stay back and avoid red circles. Each time I was the last one standing and just died so they could all revive. When asked how many of the group were not actually level 10, two of them spoke up and said they had never done it before. That’s what 1-9 is for people. A third had done it before, but was really only level 3. I don’t get why these people are allowed in difficulties that they have not yet proven they can handle.
I wouldn’t play.
Epic loot gives me wowsers in my trousers.
Precise Sights: Vuln on half your crits. Makes my team better.
Not critiquing the entire build, but I will say this – pick another trait. That one’s bad, and you could be doing better with a different one. It’s a 2s duration, and arguably as bad as ranger’s Sharpened Edges trait (chance of a 1s bleed on crit, unspecified chance).
Thanks for the help – I didn’t realize it was only 2s. The tooltips could really use some details…
Engineer PVE
Build: The Left Bower, or “Anything I can do, you can do better”
Link (it should be noted that the Sitting Duck trait is not accurate in this builder. It actually provides 5x Vuln for 8 seconds, on a 10 second CD when using rifle):
http://gw2skills.net/editor/?fcEQFAUlIqyaH5ShF17IxIFkuzgeYXA73PKmPbB
This build takes advantage of control abilities, several finishers, and various conditions to create a fun and exciting play experience for the engineer – as well as make your party members go “I didn’t know engineers could do that!” (to which you reply “sure we can, just not as good as the profession we stole it from!”).
Explanation:
Rifle: I like the utility and damage of the rifle. Piercing auto-attack, immobilize, short-range high AOE damage, knockback with cure immobilize, cripple, and chill, and the super fun jump shot with it’s leap finisher. In only one case do I use pistol/shield – the harpy fractal on the platforms.
Healing Turret: Good self-heal on a decent cd. You time this up with it’s regen field to explode it and heal your team. You get the timing right and over the course of two key presses (or mouse clicks) you get a self heal, self regen, team heal, team regen, and a blast finisher. Toolbelt is yet another AOE regen.
Flamethrower: Used to get hated on a lot, but I’ve always loved it. Nice AOE, #2 is nice when you get a feel for the range, reflect + AOE knockback (dredge get off my downed friend!), fire field, AOE blind that is usable whilst stunned. Also Incendiary Ammo works well with piercing rifle shots, setting whatever you hit on fire.
Toolkit: Amazing kit here. Autoattack does ok melee damage (at least it’s multi-target), but the real reason I use this kit is for the 2-5. #2 is thief caltrops with a shorter duration and shorter cd. It stacks – STACKS – bleed and cripple for a nice damage/utility combo. Useful for when you’re being chased by those un-ccable enemies and just good extra AOE damage. #3 solid melee damage with confusion. Plus the awesomeness factor of hitting someone with a prybar. #4 BLOCK ALL THE THINGS! This comes in handy more than you realize at first. Just one of these uses is bridging that annoying gap when you are about to die, but your heal is still a few seconds away. #5 is good for pulling those annoying ranged mobs to your melee friends, or pulling them away from your downed friend. Also good for trolling guardians (for best results, send them chasing after your enemy with Flamethrower 3, once they get there, pull the enemy back with Toolkit 5, once they run back to you, send the enemy away again with Rifle 4). The toolbelt ability here is Throw Wrench. This is a piercing attack that hits everyone in a line hard – and TWICE. Goes well with Incendiary Ammo and Static Discharge (seen later).
Elixir R: If I were to sing the praises of Elixir R, and tell of the countless times it has saved myself or my group in a dungeon, I would run out of room. So let me just say that you will use this. A lot. It’s an instant stunbreak and full endurance refill, but the toolbelt ability is the best part: Ground targeted ranged AOE condition removal and player revive. For when you really want your friend to live, but just can’t be bothered to walk over to him. Super useful on the fire shaman fight, and other times when stopping to revive someone is just not gonna work.
Here’s my thinking behind each of the traits:
Empowering Adrenaline: Since my adrenaline is rarely full, this seems like a really good damage boost.
Incendiary Powder: Extra damage on crit, I crit quite a bit!
Sitting Duck: I feel like this one gets overlooked a lot; 8 second 5xvuln on a 10 second cd (rifle 2). Makes my team better.
Precise Sights: Vuln on half your crits. Makes my team better.
Rifle Mod: +10% damage to rifle. Seems like a no-brainer.
Static Discharge: Nice damage when it works. I say ‘when it works’ because it doesn’t seem to hit anything when I use my turret toolbelt ability, and only seems to work sometimes when I activate Incendiary Ammo. If anyone has any insight into this, I’d appreciate it.
Speedy Kits: One day I tried Speedy Kits. Now I can’t make a build without it. You Speedy Kit addicts know what I’m talking about.
Stat focus on power/precision/crit damage with gear.
7 Flamethrower and 8 Toolkit are used most of the time, but are swapped out sometimes for any of the following, based on the encounter:
Grenade Kit for harpy fractal – also use pistol/shield on this for the added reflect
Elixir C for heavy condition encounters/jungle fractal cripple removal
Elixir U for burning down the fire shaman’s bubble
9 Elixir R always stays. It’s just too amazing.
(edited by Amos.8760)
Thank you for writing all that up! It’s great to get some explanation when reading someone else’s build. Even if I don’t end up going that route, I really appreciate the effort. Question though:
How do you survive? It seems like with your trait distribution on top of stacking pow/prec./crit gear you’re pretty much a glass cannon. I’ve run a glass cannon build and I just constantly get downed and die, and that’s just in overworld PvE!
Is it a L2P thing, or is there a trick?
To be quite honest with you, I rarely get downed or defeated unless it’s a wipe. I’m usually the last 1-2 standing. The other day, and thief and I finished the last 25% of the lava shaman with three of our team defeated. It’s all about knowing when and how to use your utilities. Knockbacks, pulls, reflect, condition removal, immobilize, cripple, etc. My style of engineer requires quite a bit of situation awareness.
I’m not sure I’d go so far as to say l2p, but I think it definitely comes with practice. My engineer was my first character and my only serious character (have some low-level alts but just can’t get in to them). I think my build is good for dungeons that you already know how to do, and may not be good for learning fights. I run this build in fractals because I know what to avoid from bosses. Sure, I could get 2-shot by fire shaman’s Dive ability, but it doesn’t happen because I stay out of it’s range.
Sometimes I even get bored enough on fights that I start venturing into things I normally wouldn’t do – like on the Svanir boss I like to dodge roll straight at him, Box of Nails right on him, prybar him in the back of the head, blunderbuss, overcharged shot away from him, net him, swap to flamethrower and flame blast him, throw down my fire field, and then rifle attack til I do it all over again. Trying to figure out when I can sneak in melee range for those prybar attacks is a lot of fun.
I guess the short answer to your question is that pure avoidance and forethought is my damage mitigation, and it’s served me well so far!
(edited by Amos.8760)
I am by no means an expert on builds (so I’ll take any advice). I built this totally on my own, just feeling out what works well for me. I do very well in dungeons, and never feel like I’m bringing my group down. I doubt you will find this build listed anywhere because I just made it on my own as I played. What I currently am using is the following:
1-5 Rifle with +5% damage
6 Healing Turret
7 Flamethrower*
8 Toolkit*
9 Elixir R
10 Supply Crate
Rifle: I like the utility and damage of the rifle. Piercing auto-attack, immobilize, short-range high AOE damage, knockback with cure immobilize, cripple, and chill, and the super fun jump shot with it’s leap finisher. In only one case do I use pistol/shield – the harpy fractal on the platforms.
Healing Turret: Good self-heal on a decent cd. You time this up with it’s regen field to explode it and heal your team. You get the timing right and over the course of two key presses (or mouse clicks) you get a self heal, self regen, team heal, team regen, and a blast finisher. Toolbelt is yet another AOE regen.
Flamethrower: Used to get hated on a lot, but I’ve always loved it. Nice AOE, #2 is nice when you get a feel for the range, reflect + AOE knockback (dredge get off my downed friend!), fire field, AOE blind that is usable whilst stunned. Also Incendiary Ammo works with piercing rifle shots, setting whatever you hit on fire.
Toolkit: Amazing kit here. Autoattack does ok melee damage (at least it’s multi-target), but the real reason I use this kit is for the 2-5. #2 is thief caltrops with a shorter duration and shorter cd. It stacks – STACKS – bleed and cripple for a nice damage/utility combo. Useful for when you’re being chased by those un-ccable enemies and just good extra AOE damage. #3 solid melee damage with confusion. Plus the awesomeness factor of hitting someone with a prybar. #4 BLOCK ALL THE THINGS! This comes in handy more than you realize at first. Just one of these uses is bridging that annoying gap when you are about to die, but your heal is still a few seconds away. #5 is good for pulling those annoying ranged mobs to your melee friends, or pulling them away from your downed friend. Also good for trolling guardians (for best results, send them chasing after your enemy with Flamethrower 3, once they get there, pull the enemy back with Toolkit 5, once they run back to you, send the enemy away again with Rifle 4). The toolbelt ability here is Throw Wrench. This is a piercing attack that hits everyone in a line hard – and TWICE. Goes well with Incendiary Ammo and Static Discharge (seen later).
Elixir R: If I were to sing the praises of Elixir R, and tell of the countless times it has saved myself or my group in a dungeon, I would run out of room. So let me just say that you will use this. A lot. It’s an instant stunbreak and full endurance refill, but the toolbelt ability is the best part: Ground targeted ranged AOE condition removal and player revive. For when you really want your friend to live, but just can’t be bothered to walk over to him. Super useful on the fire shaman fight, and other times when stopping to revive someone is just not gonna work.
Traits:
20: 4, 5
30: 2, 5, 9
0:
0:
20: 2, 6
Here’s my thinking behind each of the traits. Some please tell me if I’m wrong, or missing a good opportunity elsewhere:
Empowering Adrenaline: Since my adrenaline is rarely full, this seems like a really good damage boost.
Incendiary Powder: Extra damage on crit, I crit quite a bit!
Sitting Duck: I feel like this one gets overlooked a lot; 8 second 5xvuln on a 10 second cd (rifle 2). Makes my team better.
Precise Sights: Vuln on half your crits. Makes my team better.
Rifle Mod: +10% damage to rifle. Seems like a no-brainer.
Static Discharge: Nice damage when it works. I say ‘when it works’ because it doesn’t seem to hit anything when I use my turret toolbelt ability, and only seems to work sometimes when I activate Incendiary Ammo. If anyone has any insight into this, I’d appreciate it.
Speedy Kits: One day I tried Speedy Kits. Now I can’t make a build without it. You Speedy Kit addicts know what I’m talking about.
Stat focus on power/precision/crit damage with gear.
7 Flamethrower and 8 Toolkit are used most of the time, but are swapped out sometimes for any of the following, based on the encounter:
Grenade Kit for harpy fractal – also use pistol/shield on this for the added reflect
Elixir C for heavy condition encounters/jungle fractal cripple removal
Elixir U for burning down the fire shaman’s bubble
9 Elixir R always stays. It’s just too amazing.
Hope this provided some insight into how I run my dungeons. I’ve never felt like I was holding a team back – in fact, there are several times I know they wouldn’t have succeeded without me.
I got one from a jumping puzzle in LA a few weeks back.
Thank you for all your insulting and demeaning replies. Interesting enough, they were almost the same as what I get when a corpse sparkles in the game. Junk. Again.
The replies were just in keeping with the tone of the first post.
I don’t know – I think it’s good to have stuff like this. People speculating, talking to each other, each person wanting to be the community hero that finds it… The game could use a lot more of this sort of thing.
